...A SIMPLE CHART WE USE TO BRAINSTORM THE USE OF HUMAN/COMPUTER INTERFACES WITH THE PERFORMING BODY. THIS INVOLVES THE CONFLUENCE OF THE 'NOOSPHERE' WITH THE HUMAN BODY IN ART AND TECHNOLOGY....A DOSE OF HISTORY AND NARRATOLOGY.
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Prosthetic lecture.a copy 5
1. DOMINANT THOUGHT AND NARRATIVE
CULTURE
BECKETT, NIETZSCHE, BARTHES,
LYOTARD
CINEMA AND THE BODY
de CHARDIN, BAUMAN, YOUTUBE,
TELEPHONY, NETWORK PERFORMANCE,
OF-THE-HOOK SOCIAL MEDIA
ART
ART
SCIENCE
THE CRUST
POST MODERN VIEW: NIHILISM AND THE
DIVERSE PATHOS
THE BODY ON THE NOOSPHERE
discussion document: prof. phillip baldwin
PHILLIP.BALDWIN@GMAIL.COM
Saturday, October 27, 2012
THE CORE
THE MONSTER
KINECT AND FILM
SEQUENCES:THE TELEMODERN: MASS
CUSTOMIZATION AND LIVING
SHOT, SEQUENCE, SCENE, TO MAKE ‘THE
THE ARCHIVE
MONTAGE, FLASHBACK,THE MONSTER IS THE
MEANING’
TEMPO, ARCH. BREAK THIS,
TELEMATIC AI
CONTRAST
INTO GRAMMAR
1
2. ONSTAGE AT PLATO’S LOFT
PHILLIP.BALDWIN@GMAIL.COM
Saturday, October 27, 2012
2
2
3. THE BODY IN THE NO-OSPHERE:
DEVELOP A SERIES OF CODE THAT CORREPOND WITH THE KINESTHETIC ACTION OF THE IR CAMERA
AND THE MINDWAVE.
IDEA – the concept or artistic impetus behind the work:
Develop a series of software that results in a new means of perceiving performance and the human destiny within
the ‘noosphere’ of current telematics.
PRACTICE – the effectiveness of how the work is put into practice and the impact it has on those experiencing it:
Using code through max msp, the IR camera, and the mindwave we have come up with a number of combinations
of ideas in human computer interfaces to be used with developed content in storytelling. We are aiming at Augusto
Boal’s notion of the spect/actor providing a fluid relationship with the media of performance.
DEVELOPMENT – the contribution the work makes to the development of the artists involved, the art form, and
the arts more widely: the work of the artists will be coordinated to exhibit the work.
This is a series of practices in art and tech. Why are they separate? What is the destiny of reuniting these
separate features? Do they have a cultural legacy together as they might be blended as a new art form?
CONTEXT – the context in which the work is being presented and the appropriateness of the work to that context:
What are the ends of interface and network? Have we already moved through a time where the combined cloud
computing of the metaweb has reached a type of sentience? What are the many relationships between simulation
and database? Would a fracturing of forms merely create a further digression? This is a project that will ask
some, and demonstrate all these questions implicitly.
THE BODY ON THE NOOSPHERE
discussion document: prof. phillip baldwin
PHILLIP.BALDWIN@GMAIL.COM
Saturday, October 27, 2012
3
4. DEAR SIR OR MADAM:
THESE ARE PROJECT PROPOSALS FOR YOUR CONFERENCE ON DEVISED DRAMATURGY. MY
CURRENT UNIVERSITY RESEARCH AND PUBLIC EXHIBITIONS/PERFORMANCES INCORPORATE THE
NEW TECHNOLOGIES OF THE KINECT IR CAMERA (READING THE GESTURING BODY INTERFACES
OF MUSIC, SOUND, AND MOTION) AND COMBINING THIS WITH THE EMOTIV NEUROSENSOR CAP
(WHICH WE HAVE USED TO TRIGGER FILM WITH TWO TO FOUR DIFFERENT EMOTIONS. THE LAST
TECHNOCRATIC 'ATTACK' ON THE ACTOR/AGENT, AS WELL AS THE LINEAR/SCRIPTED
NARRATIVE IS OBVIOUS: WE CAN PERCEIVE EMOTIONS THAT TRIGGER MOTORS AND PROJECTORS
BEFORE OR AS THE ACTOR DOES, AND THE INTERFACES OF THE BODY EXPAND/BREAK DOWN/
MASH UP THE NOTION OF THE AUDIENCE DISCREETLY PERCEIVING A WORK OF ART. ALL IS
'DATABASE' AS ALL NARRATIVE IS ACCESSED IN THE MOMENT.
THIS PROJECT PORTENDS TO A NEW DYSTOPIC TIME WHERE ALL BRICK AND MORTER (THE
THEATER, THE UNIVERSITY, MED SCHOOL FOR EXAMPLE) AS WE HAVE SURGICALLY IMPLANTED
SENSOR NODES (OR ELSE WE DONT WORK OR GET HEALTH INSURANCE) WITH GOOGLE ON STAND
BY FOR OUR DREAMS, OUR CRIMES, OUR THOUGHTS, OUR ABILITY TO PERFORM COMPLEX SKILLS,
OUR ABILITY TO USE OUR MILLION YEAR MEMORY, AND WE CAN CALL UP ANY INFORMATION (IN
THE DATABASE OF THE NOOSPHERE) AND WE WILL THEN HAVE ANOTHER MACHIN IMPLANTED
AT THE BACK OF OUR RETNA AS THE TINY THEATER OF OUR MOLECULAR EXISTENCE. THE
AUTHOR IS THEN THE ACTOR (SEE QWIKI WHICH ARRANGES WIKIPEDIA IN NARRATIVE FORMS),
AGENCY (IN COMBINATION WITH A GENETICALLY ALTERED WORLD) WILL BE SOME FRAGILE
HUMANISTIC TIE WITH HUMILITY, RESPONSIBILITY, AND SOLIDARITY. ARE THESE THREE
QUALITIES THE LAST OF REAL HUMAN CULTURE? WILL AND ENGINEERING OF HUMAN DNA
CREATE THE POST HUMAN OR WILL THE PROSTHETIC OF THE RETNA SCREEN WITH THE
NEUROSENSOR CAP DO THIS QUITE WELL? THIS PROJECT (USING THE IDEA OF THE ORIGINAL
SCENOGRAPHY OF PLATO'S CAVE) EXPLODES WITH ATTENDANT QUESTIONS.
PB
THE MANIFEST: USING THE NEUORSENSOR CAP AND KINECT IN PERFORMANCE AND EXHIBITION
THE STORM OF THE
MIND
The following are some mind-mapped notes on what we could accomplish with the given technology and
human computer interface devices: the IR Kinect camera and the Emotiv Neuosensor cap. As new types of
consumer level interfaces with computers, local interaction and beyond (the Noosphere in the form of the
internet) these devices are amazing in themselves. We have come a long way from the pecking index finger.
Yet the salient questions of both western and eastern philosophy remain open and can now begin to be
‘touched’ in the form of simple exercises that ‘illustrate’ the tropes, metaphors, expressions, and manifestations
of these two devices…with the appropriate software and the appropriate ‘old media’ to mash up. What are
some initial hooks?
discussion document: prof. phillip baldwin.
phillip.baldwin@gmail.com. 917.385.2446
Saturday, October 27, 2012
4
5. If we follow Julian Jaynes and Marshal McLuhan in a general drift of historical media something happened to
the human mind around 1000-500 B.C. The collective ‘mind’ left the world of the oral storyteller and entered
into a very particular relationship with writing and the Phoenician alphabet. Jaynes stated that a type of
‘bicameral mind’ happened at this point and McLuhan stated that a type of imprisoning ‘linearity’ of
alphabetic form coincided with the advent of large-scale writing and literacy. The papyrus market from Egypt
was in particular flows and flux and this affected the market, needs, and uses of literacy. Cities (the polis as a
form of commercial and cultural agitation) were formed and making their final refinements before the large
scale metropolis in Roman and Chinese society. Plumbing networks and improved infrastructure made these
cities bloom into large-scale endeavors. The oral Homeric traditions began to be codified on papyrus.
According to these two theorists the mind itself was split into forms of pre-literate holisms of consciousness,
and a type of ‘literate linearity’. The dichotomy of ‘inner and outer’ self became etched in drastic relief. We see
the emergence of important philosophers of morality and ‘alternative realities’ emerge all over the northern
hemisphere perhaps as a reaction or incubation of this new literacy. Socrates, Confucius, Christ, Buddha,
Zoroaster, and Mohammad emerged out of a moral need to respond to and metaphysically ‘correct’ the
influence of literacy. How could we still intuit a perception of meaning, content, alternative states, and the
moral if we could now lock the past and future experiences of theses states on papyrus in the forms of written
words? McLuhan famously stated that a type of rear-view mirror looked all the way back from newer media to
the older media and arrived at this inception of literacy. What happened with the television is that the image,
sound, and body became perceptually available to this literate mind and a type of shock happened: the
modern literate mind was re-tribalized by the possibilities of a preliterate experience with the greater
networked world. The digital revolution added greater speed, pervasiveness, and a type of push button
accessibility to millions of other nodes (in my childhood I had access to four channels who would concern
themselves with the shaping of opinion…even the public channel…a type of information dumbing-down that
we had to correct with reading).
The information ‘locked’ in the kinesthetic body can now be opened up. The IR camera can perceive, calibrate,
trigger, and in many ways act as a transducer for expression and control. We have got the machine (off the
stultifying Xbox platform) to trigger sound, film, game walkthroughs, and many other somatic, physical
operations that were only possible with the mostly right index finger on the mouse. The unlooked ‘tribal’
significance of pre-literate uses of the body can now be explored and amplified. As this is an examination in
the realm of art and cultural production we don’t feel the need to calibrate, add taxonomics, and in other ways
find a repeatable result that we would have to as a scientific experiment. Our initial agenda in ‘making
manifest’ with these two devices is to raise some very old questions of the philosophy of mind and body and
illustrate countless tropes that could be made manifest in a performance and exhibition setting.
THE STORM OF THE
MIND
discussion document: prof. phillip baldwin.
phillip.baldwin@gmail.com. 917.385.2446
Saturday, October 27, 2012
The cap with the Kinect ‘chases’ the ‘soul’ back inside the body. Initially there is a reaction to the absolute
surveillance capacity of both interfaces. The way we move is a big ‘fingerprint’ of our public identity and we
care if we are used or ‘cultivated’ (harvested) for the purposes of commerce or political and societal misdeeds.
Personal agency and a type of reflective ‘retreat’ often hides behind ‘face’ in both Asian and western
civilization. Perhaps this is trans cultural. Up until the advent of neurosensors we assume that we can and
will survive the assaults of the public world and then we can find sanctuary behind the mask. With the use of
both the Kinect and the brain cap we find that this will also erode. What external transducer can be trigger
‘outside’ the mask? Isn’t this primordial and nothing new with performance, shamanism, and even
psychotropic drugs? What new tropes, combinations, landscapes, unlocking of subconscious states, dreams,
jokes, archetypes, parodies, and other manifestations of an inner state to an outward being can be made in
combination with these consumer level items?
These digital to human interfaces show up at another paradigmatic time: that of environmental, society/
5
6. These digital to human interfaces show up at another paradigmatic time: that of environmental, society/
financial (with the interlinked finance markets) and most importantly the bio-engineered world of the human
body and mind aptitudes themselves. These two, fun, prosthetic items can and do point toward a human
reaction not only to the digital world and the Internet, but also to the greater morality and teleological
questions of wholesale engineering of the human animal itself. With these simple items we hope to touch on
ancient questions left unsolved and portend to a world just beginning: rearranging and engineering the very
DNA of the human beast.
pb
The grammar:
The immediate task is to combine a number of things: the internet, the Kinect IR camera interface, the Emotiv
Neurosensor, and select programs in Max that trigger software that have direct expression in a performance/
exhibition setting. With these new interfaces the body as well as the mind shall be placed in combination of
intentional ‘acts’ as well as manifestation that will reveal the message in a number of combinations never seen
before within this consumer technology. Imaging a database of the quality of life of the lowest billion people
on earth. This could be a rough estimate (as there might not be continuous feeds of data coming from that
sector who has trouble eating every day let alone finding access to a computer). We could find a dynamic feed
from this information such as the amount of food consumed every day or the presence of shelter or disease in
their lives. With this database we could find a means of expressing it though some sort of aesthetically
captivating pie graphs, rhizomes, graphs of beautiful vibrant colors or one of the many graphing means (see
‘information is beautiful’). We would take this information and develop a 1 to zero means (in Max there are
257 degrees) of amplifying brightness, sound volume, or, perhaps, the movement of a servo motor attached to
just about anything…a balloon blowing up. With this information on the bottom billion people on earth we
could attain an idea of what the manifest shape of human identity is as a whole: what the daily life is
(expressed in a form of database metaphor), how many and what is the type of hunger they go through in a
day. With this specific ‘look’ at this dynamic database expressed in numbers through a CPU and then sent
through a transducer so that it would take on some manifest form we can arrive…as an audience in an
exhibition or performance…what the minimum shapes or qualities of being human are at the bottom of all
possible humans existing now on earth. It is an interesting first assignment or manifestation for this ‘mashup’
because it addresses the proximity and saliency of networks, information, interfaces, archives (dynamic)
interactivity and simulation that immediately take on a moral dimension and avoid the empty ‘hipster’
applications of a privileged materiality and technology. This exercise illustrates an ‘alternative reality’ that is
‘out there’. These are other concepts that weave between the aesthetic and the moral within this scenario.
THE STORM OF THE
MIND
Finally there is an interesting aspect of combining aesthetics and morality in the use of the Kinect and the
Emotiv: we, the audience, can view any given user incorporating their whole body in the decision sand
manipulation of their interfaces with this information. The Emotiv adds the dimension of thought and
emotion: is thought itself as moving neurons an important manifest act? Could the agent ‘act’ through
thought on the level of empathy and choice with the information on the shape of base human dignity?
Network, information, interface, archive, interactivity and simulation.
discussion document: prof. phillip baldwin.
phillip.baldwin@gmail.com. 917.385.2446
Saturday, October 27, 2012
6
7. Network:
Those with access to machines are privileged. One to three billion people on earth have access or ownership of
networked computers. The important ‘Kantian’ aspect of this installation addresses an important notion…
often missed with telematic technology…humility (why do I have this privileged of material possessions in the
computer and interfaces), responsibility (what could I do to use this machine that the bottom billion couldn’t
have access to), and solidarity (with the other billions who cannot find the means of network connectivity for
work, food, and other important societal aspects of connectivity).
Information:
What can we know of the bottom billion? What is ‘useful’ information compared to ‘exchangeful’ information?
Who emits, what is the shape of the message emitted and what forms and who are the receivers? With the
dynamic information created through databases of the lives of the bottom billion we also have a dynamic
receiver in the form of the mutable self of the receiver. Both ends of this equation are in flux. Information
emitted from the database of the billion is as fractured as the billions of neurons in the brain of the agent/
subject in the performance installation. In some way the message is held as the ‘anchor’ of the exchange in the
flux of both emitter and receiving agent.
Interface:
The database is built out of supposed ‘facts’ of the bottom billion souls. The data feed is attached to interfaces
and transducers that project that information. The singular agent in the Kinect beam and the Emotiv cap then
triggers their reaction to the information adding a (Kantian) response to a possible empathy with the billion
souls represented as a singular ‘transducer’. If the human moral essence can only exist as an ‘end’ in itself
what shape would the knowledge of this fundamental dignity take? How could these lowest billion exist as a
type of subhuman existence just because we can’t have direct empathetic knowledge of their existence? Could
an interface attached to the aggregation of these billion arrive at a concept of a whole human being to be
encountered with this new interface?
Archive:
Is there a real struggle between database and narrative (database with a temporal aspect added)? Is this merely
the capacity of giving a push to inert facts existing in the library?
Interactivity:
How could we start to empathize with a large group of people so that they…in a sense…could be come a
singular entity?
THE STORM OF THE
MIND
Simulation:
Is game structure important for creating the ‘push’ behind inert databases? Are the lives of these bottom billion
a form of alternative reality much like the fantasy/fantastical worlds created by the gaming community? Is
immersion and simulation really a means of diving an ostrich head in the sand?
discussion document: prof. phillip baldwin.
phillip.baldwin@gmail.com. 917.385.2446
Saturday, October 27, 2012
7
8. THE STORMS OF THE MIND.
More binaries:
INTERFACE/THOUGHT:
AUDIENCE SEES ACTION/AUDIENCE DOESN’T SEE ACTION:
The ‘magic’ is seeing the ideal image. …Perhaps contrasting that of what you think should have happened.
BRAIN IN VAT/RAT IN CAGE:
Frustration becomes bliss. It has to at the end.
THE DEATH OF MAGIC/THE BIRTH OF THE SUBTLE FACE:
With the mad face I can’t see the tornado touch down. I know the storm will have duration.
PETER BROOK ‘EMPTY SPACE’/AUGUSTO BOAL’S ‘CROWDSOURCE’:
Brook…in his Gurjevian, guru, shaman, charlatan, method attempted to manipulate the crowd of true believers in the theater once he got them
there. Boal wanted to collect them from a world of suffering and frustration and meet them at the door.
INTERFACE/THOUGHT:
Patterns move…just like the cumulonimbi of the midwestern hot spring. You could watch these storm clouds that went up to 80 thousand feet and
seem like they would touch the ground. Then…. if you were very close to it, you could see the swirl of the massive heat that the sun caused on the
black plowed plains punch a large swirl into the bottom of the dark black cloud. Time. I am witnessing the fluid motion of clouds and heat and the
cold air pressing down from thousands of feet. I feel time and I look. I see the visible. The horror of the storm…the big storm. It is a tornado in
creation like the one last week that killed about three hundred people. Time and visibility. With the human brain I don’t see this storm…perhaps I
could if I were trained. The clouds are no less dire. The danger no less immanent. I have felt this at certain ‘storms’ in my life. Moving about the
streets in fits of panic and crying. Sleeplessness as the storm brewed overhead. Logic …the serial logic of thinking these storms out didn’t work.
The storm was already in motion. Logic was like the pathetic surface of the prairie from an observe in a pickup truck stopped at the side of the road
watching with awe as the storm gathered above. Calm did not work. ‘just put your hands within your belt and concentrate on the rhythm of the
breathing up and down…said the Chinese doctor. Already the storm had brewed. This would be like crop duster flying through the storm of the
mind. Nothing was working except to let the storm pass. Even the events…perhaps the calm of listening to water or to calming music didn’t work.
The brew of the storm inside was too much. I had to let it pass. After…what perhaps made me know I would survive…. I would feel very much
better…or at least different. ‘What doesn’t kill you makes you stronger’…is the famous, oft repeated Nietzsche quote. So be it.
THE STORM OF THE
MIND
discussion document: prof. phillip baldwin.
phillip.baldwin@gmail.com. 917.385.2446
Saturday, October 27, 2012
Time. Change is the entity gluing time with visibility. All I see is change in the storm of the earth and the storm of the visible. I think…I know…I
think and I feel together…. this is difficult to unhinge those two ideas. I wish time to stop. I wish to see the funnel cloud before it hits the earth
bringing death and destruction. I wish to stop the storm within like Lear on the heath and see where my logic, calculation, risk, and environment has
taken me. I have gathered everything from the environment. I see it. There is noting a control of the will could do to stop what is in motion. Notime…stasis is that thing contradictory to time fullness. Between the contrast of visibility and non-time is the image. What was that? Why is film
still the conjoining of still images…. can we not live outside of the perceived flow of time which is real the still? Contradictory of the visible is nonvisibility…the invisible. Where is that? Even in the storm of the prairie I know it to be there. It is the impending destruction…my own death in the
chaotic path of the storm. Where and what is this invisible? Can I see the storm of my mind? Do I have to stand outside myself or view it from the
ground? Between the non-visible and the non-time is the ideal…the ideal image. It is like that last moment between life and death where the
Tibetan Buddhist wait above the sick body and ask where it is going…what does it see. It is the sword fight machos after the final act of a Jacobean
dual where the mortally wounded ask each other ‘what they see’. What is the ideal? What is that moment between life and death as they see both
sides in an ideal…. what should they have done? Different? I am about to go mad…. I cannot sleep. I call for the drugs that would make are sleep
or become a solider as the walls of the room close in. All closing in. The stab of the poisoned sword, the touch of the tornado to the ground. Boom.
Insight. Then duration. How long do I have between this full sense of time and the non-visible? Out.
BRAIN IN VAT/RAT IN CAGE:
Brain in the vat floats. The palace of the tantric mandalla expands…extrudes. Conflates into the fourth dimension. Time. It now has time fullness.
8
9. BRAIN IN VAT/RAT IN CAGE:
Brain in the vat floats. The palace of the tantric mandalla expands…extrudes. Conflates into the fourth dimension. Time. It now has time fullness.
The yantra moves upward the tornado move downward. It touches and implodes everything in its path. The air of the human body feels the still
and then the sucking moments after it is churned with steel and stick, and shrapnel debris in the vortex of nothing. Implosion. The air is sucked out
of the victim and she had been taught to suck in air as a mindful yoga practitioner. You breathe in your last breath as you huddle in the basement
on the prairie. You are in that moment between life and death. The funnel is right above you churning everything and it will suck you out…there is
little hope of endurance. You are going mad trying to take the ‘right’ breath of the mind-full living. Contrary to your life is peace. Contrasting it is
suffering. Contradicting it is death. You are hamlet stabbed in act five. You are king Lear on the heath coming the suicide of the sane. You are the
kamikaze in the battle of Okinawa plowing your craft into a destroyer. There is a type of peace between suffering and death. You are aiming right
for it. You have no choice with the funnel cloud above you. You cling to a film image that has stopped. You are the rat in the oasis maze and you
move only by intuition. You are the brain in the vat thinking of it all and knowing that you will be back…the eternal return. Perhaps you will be back
to this moment. Always. Like a flash. Like an oasis maze. Seeking in a type of bliss of frustration. The basement is not safe…you are sucked out
into the lathe. The poison stab is mortal…you will know peace in painful decline. You see the confluence of the ideal and the image. The movie
flickering has stopped. The hot bulb sees only one frame…that sees it? The hot bulb burns. The audience gasps and some laugh…. then…. out.
THE DEATH OF MAGIC/THE BIRTH OF THE SUBTLE FACE:
PETER BROOK ‘EMPTY SPACE’/AUGUSTO BOAL’S ‘CROWDSOURCE’:
McLuhan claims that the ten thunders in Wake represent different stages in the history of man:[57]
▪
▪
▪
▪
▪
▪
▪
▪
▪
▪
Thunder 1: Paleolithic to Neolithic. Speech. Split of East/West. From herding to harnessing animals.
Thunder 2: Clothing as weaponry. Enclosure of private parts. First social aggression.
Thunder 3: Specialism. Centralism via wheel, transport, cities: civil life.
Thunder 4: Markets and truck gardens. Patterns of nature submitted to greed and power.
Thunder 5: Printing. Distortion and translation of human patterns and postures and pastors.
Thunder 6: Industrial Revolution. Extreme development of print process and individualism.
Thunder 7: Tribal man again. All chor-actors end up separate, private man. Return of choric.
Thunder 8: Movies. Pop art, pop Kulch via tribal radio. Wedding of sight and sound.
Thunder 9: Car and Plane. Both centralizing and decentralizing at once create cities in crisis. Speed and death.
Thunder 10: Television. Back to tribal involvement in tribal mood-mud. The last thunder is a turbulent, muddy wake, and murk of non-visual, tactile
man.
[edit]
The principles of new media
In his 2001 book, The Language of New Media, Manovich describes the general principles underlying new media:
THE STORM OF THE
MIND
▪
▪
▪
▪
▪
Numerical representation: new media objects exist as data
Modularity: the different elements of new media exist independently
Automation: new media objects can be created and modified automatically
Variability: new media objects exist in multiple versions
Transcoding: The logic of the computer influences how we understand and represent ourselves.
discussion document: prof. phillip baldwin.
phillip.baldwin@gmail.com. 917.385.2446
Saturday, October 27, 2012
9
10. DOMINANT THOUGHT AND NARRATIVE
CULTURE
SOPHOCLES, PLATO,
AUGUSTINE, ‘EVERYMAN’
THE CORE
THE CRUST
THE GREEK VIEW OF THE UNKNOWN/
MEANING AND VALUE
EARLY MONOTHEISTIC VIEWS
UNKNOWN/MEANING AND VALUE
THE BODY ON THE NOOSPHERE
discussion document: prof. phillip baldwin
PHILLIP.BALDWIN@GMAIL.COM
Saturday, October 27, 2012
10
11. DOMINANT THOUGHT AND NARRATIVE
CULTURE
SHAKESPEARE, DANTE,
KANT, MARX, FREUD, GOETHE, IBSEN,
WAGNER, BRECHT, SARTRE
ART
SCIENCE
RENAISSANCE EUROPE: PERPECTIVAL
FRAMES AND HAPPY AGNOSTICS
THE BODY ON THE NOOSPHERE
EARLY AND LATE MODERNIST: UNEASY
ATHEISTS AND TECHNOCRATS.
LAGUAGE AND LIBERATORY
LIFE ON ‘THE CRUST’
discussion document: prof. phillip baldwin
PHILLIP.BALDWIN@GMAIL.COM
Saturday, October 27, 2012
11
12. DOMINANT THOUGHT AND NARRATIVE
CULTURE
BECKETT, NIETZSCHE, BARTHES,
LYOTARD
de CHARDIN, BAUMAN, YOUTUBE,
TELEPHONY, NETWORK PERFORMANCE,
OF-THE-HOOK SOCIAL MEDIA
ART
ART
SCIENCE
THE CRUST
POST MODERN VIEW: NIHILISM AND THE
DIVERSE PATHOS
THE CORE
THE MONSTER
THE TELEMODERN: MASS
CUSTOMIZATION AND LIVING
THE ARCHIVE TO MAKE ‘THE
MEANING’ THE MONSTER IS THE
TELEMATIC AI
THE BODY ON THE NOOSPHERE
discussion document: prof. phillip baldwin
PHILLIP.BALDWIN@GMAIL.COM
Saturday, October 27, 2012
12
13. DOMINANT THOUGHT AND NARRATIVE
CULTURE
KURTZWEIL AND TECHIE UTOPIANS VS.
LANIER
TELEMATICS
THE ENVELOPING OTHER
THE SELF
THE OTHER
EMPATHY
THE SELF AND THE OTHER
THE CRUST
THE CORE
THE MONSTER
THE TELEMODERN: MASS
CUSTOMIZATION AND LIVING THE
ARCHIVE TO MAKE ‘THE MEANING’
THE BODY ON THE NOOSPHERE
discussion document: prof. phillip baldwin
PHILLIP.BALDWIN@GMAIL.COM
Saturday, October 27, 2012
13
14. DOMINANT THOUGHT AND NARRATIVE
CULTURE
TECHNOCRATS, POSITIVISTS
SCIENCE
TELE PHENOMENOLOGISTS, TELE
ROMANTICS
THE OTHER
THE OTHER
MACHINE PROSTHETIC
THE HUMAN PARASITE
THE BODY ON THE NOOSPHERE
discussion document: prof. phillip baldwin
PHILLIP.BALDWIN@GMAIL.COM
Saturday, October 27, 2012
14
15. MBIE LEMMINGS ON THE HIGH CLIFFS OF HEGEL
MIND OF THE MEDIEVAL: AI
RAPTURE
PHILLIP.BALDWIN@GMAIL.COM
S.Saturday, October 27, Baldwin
contact: Prof. Phillip 2012
15
16. WE ARE ALL FERAL
IN THE MIND
P H I L L I P. B A L D W I N @ G M A I L . C O M
Saturday, October 27, 2012
16
17. FIVE OR SIX TRANSMEDIA PROJECTS
1. DOPPELGANGER SHADOW
IDEA – the concept or artistic impetus behind the work:
With the use of video mapping on moving objects (a combination of module 8, mad mapper, and the kinect) an actor moves about the stage acting out a play about a
‘doppelganger’. This could be portrait of Dorian Gray, secret sharer, or Jekyll and Hyde. As the actor moves about the stage the shadow follows him with low lighting
angles. This shadow is filled in with prepared films of his ‘double’…. if he is good…. the video is wicked.
PRACTICE – the effectiveness of how the work is put into practice and the impact it has on those experiencing it:
With the use of video mapping we can come into a new dimension with the attending visual culture: the visual and moving image that attends the action, voice, and the
presence of the actor is ‘filled in’ with a contrast and binary. We see the play of opposites within the stage of the expressionist lighting.
DEVELOPMENT – the contribution the work makes to the development of the artists involved, the art form, and the arts more widely: the work of the artists will be
coordinated to exhibit the work.
This project must involve the use of mad mapper, module 8, and the kinect.
CONTEXT – the context in which the work is being presented and the appropriateness of the work to that context:
The scenography of the set becomes a much more dynamic element to the action, voice, and text of the given piece.
2. THOUGHT STREAMS
IDEA – the concept or artistic impetus behind the work:
Using t. Martinez’s Max patch we view the flow of film across the stage. And actor sits in a chair and has an Emotiv cap on. With this emotiv the actor moves the band of
selected video or film across the stage in a line with his or her attendant emotiions moving through the emotive to the command of the timing within the film.
PRACTICE – the effectiveness of how the work is put into practice and the impact it has on those experiencing it:
The actor sits and recites lines. The film moves around and then is triggered by specific, or near specific, emotions that stops the film to play in one area.
DEVELOPMENT – the contribution the work makes to the development of the artists involved, the art form, and the arts more widely: the work of the artists will be
coordinated to exhibit the work.
Video stills are prepared and then the emotive is conditions to respond to various ‘stopping points’ with the film.
CONTEXT – the context in which the work is being presented and the appropriateness of the work to that context:
FIVE OR SIX TRANSMEDIA
PROJECTS
These new, very striking interfaces demonstrate the ability of interface and interaction to present …or make manifest…the inner motivation and feeling of the actor. …And,
by extension…the veracity of the script. What is the different unlocking of the meaning of the arbitrary sound of a word and the image it conjures? This play demonstrates
the fragile notion between inner meaning and outward manifestation of the spoken and acted word.
PHILLIP.BALDWIN@GMAIL.COM
Saturday, October 27, 2012
17
18. 3. CORNERS OF THE PANOPTICON
IDEA – the concept or artistic impetus behind the work:
This is a project to mount a series of projections within an ancient panoptical prison. Within the roundness of the space tape is placed in a series of angles. Within this
cordoned off areas the video projection hits.
PRACTICE – the effectiveness of how the work is put into practice and the impact it has on those experiencing it:
The task is to set a performance within a round panopticon. …Or something like a panopticon. This plays on the sense that the central position of the observer as guard,
punitive police, and some ‘other’ who enters into the mind and self-surveilling attitude of the ‘observed’ or self.
DEVELOPMENT – the contribution the work makes to the development of the artists involved, the art form, and the arts more widely: the work of the artists will be
coordinated to exhibit the work:
This involves the video mapping of the mad mapper. The film hits the arbitrary corners of select spaces.
CONTEXT – the context in which the work is being presented and the appropriateness of the work to that context:
The ‘roundness becomes fragmented. The self becomes projected.
4.
WHEN CINEMA WAS RELIGIOUS
IDEA – the concept or artistic impetus behind the work:
Gone are the days of the cinema art house. Many of us grew up with the ‘sermon’ of cinema aesthetics as a perfected ritual, pilgrimage, and a curious reverent spectacle
that we had to drive to, pay, and toil to attend…. often to the derision of our peers. In this era of streaming Netflix this is gone. This project makes use of video mapping to
project some of the classic avant guard films of the sixties on the shadows of multiple characters on the stage. The combination of seeing these films as moving, moving in
position, and moving in combination to each other is, and will bring up, a great impact of an era that tied great cinema to a public space of reverence. The art house cinema
took over from the small experimental ‘theater of ideas’ and it, too has faced extinction. Why do we like seeing actions in the field of our mirror neurons? This remains a
mystery in the era of smart phones.
PRACTICE – the effectiveness of how the work is put into practice and the impact it has on those experiencing it:
DEVELOPMENT – the contribution the work makes to the development of the artists involved, the art form, and the arts more widely: the work of the artists will be
coordinated to exhibit the work.
CONTEXT – the context in which the work is being presented and the appropriateness of the work to that context:
DILDO CINEMA
FIVE OR SIX TRANSMEDIA
PROJECTS
PHILLIP.BALDWIN@GMAIL.COM
Saturday, October 27, 2012
IDEA – the concept or artistic impetus behind the work:
Using a designer dildo we insert it into the vagina of an actress on stage. This dildo is conditioned with sensors so that it then plays various tones, sounds, and film behind
and around the short expanse of the dildo. The actress can improvise on the nature of pleasure, the patriarchy, and the notion of technology as opiate.
PRACTICE – the effectiveness of how the work is put into practice and the impact it has on those experiencing it:
18
19. PRACTICE – the effectiveness of how the work is put into practice and the impact it has on those experiencing it:
DEVELOPMENT – the contribution the work makes to the development of the artists involved, the art form, and the arts more widely: the work of the artists will be
coordinated to exhibit the work.
CONTEXT – the context in which the work is being presented and the appropriateness of the work to that context:
VITRUVIAN CORNER
IDEA – the concept or artistic impetus behind the work:
The stage, the space, is a confrontation between the vertical plane and the horizontal. Does the volume between each imply an entity? A mass of nothing? Is it supposed
to be filled with the dynamic actions of an actor or should it be empty, silent, and still. This project explores through video mapping, sound created through movement, the
relationship of the vertical wall to the horizontal, and the intrusion, the parasitic inhabitation, and the foreignness of the human moving within that dialog.
PRACTICE – the effectiveness of how the work is put into practice and the impact it has on those experiencing it:
DEVELOPMENT – the contribution the work makes to the development of the artists involved, the art form, and the arts more widely: the work of the artists will be
coordinated to exhibit the work.
CONTEXT – the context in which the work is being presented and the appropriateness of the work to that context:
THE CITY AS BLANKET OF CINEMA
IDEA – the concept or artistic impetus behind the work:
On the stage there is a large, small-scale model. There is a video projector facing downward. This covers the whole model. Within the bumps and edges of the video
mapping the video moves across the small scale ‘landscape’ of the city. The actor moves across these citing lines…like a giant Godzilla.
PRACTICE – the effectiveness of how the work is put into practice and the impact it has on those experiencing it:
DEVELOPMENT – the contribution the work makes to the development of the artists involved, the art form, and the arts more widely: the work of the artists will be
coordinated to exhibit the work.
CONTEXT – the context in which the work is being presented and the appropriateness of the work to that context:
FIVE OR SIX TRANSMEDIA
PROJECTS
PHILLIP.BALDWIN@GMAIL.COM
Saturday, October 27, 2012
19
20. COMMUNITY SHARING
AUTHORITY RANKING
DIMENSIONAL METHODS
1D 2D 3D 4D
discussion document: prof. phillip baldwin.
phillip.baldwin@gmail.com. 917.385.2446
Saturday, October 27, 2012
C
L
A
S
S
P
A
R
A
DI WITNESSING
G
M
S
EQUALITY MAKING
MARKET PRICING
IMPERATIVES
20
20
21. 1 DIMENSION
2 DIMENSIONS
3 DIMENSIONS
4 DIMENSIONS
INFRASTRUCTURE GRANT
THINKING
GRAD SCHOOL APP
DRAWING
TRAVEL GRANT
SUSTAIN CULTURAL
HERITAGE
GLOBAL EDUCATION
WRITING
PERSONAL ARTISTIC
GRANT
CULTURAL PRODUCTION GROUP (ART, EXHIBITION, WORKSHOP)
CLAY
TECH AND EDUCATION
WORKSHOP, LECTURES, SYMPOSIA, STUDIES.
CAD/FABER
DIGITAL ARCHIVES
PUBLISHING/MEDIA DEVELOPMENT
THE INTENTIONAL COMMUNITY
GAME/MOVEMENT
ONLINE EDUCATION AND DEVELOPMENT
GLOBAL SUSTAINABLE
EVENT/SPECTACLE
STORY/SUSTAINABLE
DIMENSIONAL METHODS
1D 2D 3D 4D
discussion document: prof. phillip baldwin.
phillip.baldwin@gmail.com. 917.385.2446
Saturday, October 27, 2012
HEALTH AND MEDICAL
ARCH.URBANISM.AFFORDABLE HOUSING
URBAN SUSTAINABLE
EQUALITY
COMMUNITY
NGO/NFP MODULAR COMPONENT
MAKING
MARKET PRICING
MAKING
AUTHORITY
RANKING
21
22. 1 DIMENSION
VOICE RECORDER
THINKING
2 DIMENSIONS
SKETCH BOOK
3 DIMENSIONS
CLAY/BODY/COMPUTER
4 DIMENSIONS
FILM CAMERA/COMPUTER
EVENT/SPECTACLE: LECTURE,ONLINE, EXHIBTION,PUBLIC PROJECTION, INTERACTION
PROJECT
DRAWING
EVENT/SPECTACLE: EXHIBTION, ANIMATION
PROJECT
WRITING
EVENT/SPECTACLE: READING,LECTURE,ONLINE
PROJECT
PROJECT
EVENT/SPECTACLE: METHOD, CUISINE, RITUAL
CLAY
CAD/FABER
PROJECT
EVENT/SPECTACLE: ONLINE, EXHIBTION,PUBLIC PROJECTION, INTERACTION
PROJECT
GAME/MOVEMENT
DIMENSIONAL METHODS
1D 2D 3D 4D
discussion document: prof. phillip baldwin.
phillip.baldwin@gmail.com. 917.385.2446
Saturday, October 27, 2012
PROJECT
EVENT/SPECTACLE: ONLINE, EXHIBTION,PUBLIC PROJECTION, INTERACTION
PROJECT
STORY/SUSTAINABLE
PROJECT
P
PROJECT
EVENT/SPECTACLE: ONLINE, EXHIBTION,PUBLIC PROJECTION, INTERACTION
EQUALITY
MAKING
MAKING
AUTHORITY
PROJECT
COMMUNITY
MARKET PRICING
RANKING
ASYNCHRONOUS AND SYNCHRONOUS PROJECTS
22
23. WE ARE ALL FERAL
IN THE MIND
P H I L L I P. B A L D W I N @ G M A I L . C O M
Saturday, October 27, 2012
23
24. WE ARE ALL FERAL
IN THE MIND
P H I L L I P. B A L D W I N @ G M A I L . C O M
Saturday, October 27, 2012
24
25. SHADOW PROJECT
REAL-TIME VIDEO MAP TO BODY
REAL-TIME VIDEO MAP TO SHADOW:
FILL IN WITH MOTAGE OF IMAGES
THE BODY ON THE NOOSPHERE
discussion document: prof. phillip baldwin
PHILLIP.BALDWIN@GMAIL.COM
Saturday, October 27, 2012
25
26. THE PROGRAM MOVES CHAKRAS
ALIGN TO EIGHT CHAKRAS
CINEMA AND THE BODY
SERPENTINE
MOVEMENT?
KINECT AND THE CORRECT POSURE:
COLORS AND VIBRATIONS
THE BODY ON THE NOOSPHERE
discussion document: prof. phillip baldwin
PHILLIP.BALDWIN@GMAIL.COM
Saturday, October 27, 2012
KINECT AND FILM
SEQUENCES:
SHOT, SEQUENCE, SCENE,
MONTAGE, FLASHBACK,
TEMPO, ARCH. BREAK THIS
INTO GRAMMAR
26
27. CINEMA AND THE BODY
FILM IS LOADED INTO THE FREYTAG’S
ARCH SO THAT THERE IS A COMBINATION
OF TIME AND DYNAMIC VARIANCE
KINECT AND FILM
SEQUENCES:
THE BODY ON THE NOOSPHERE
SHOT, SEQUENCE, SCENE,
MONTAGE, FLASHBACK,
TEMPO, ARCH. BREAK THIS,
CONTRAST
discussion document: prof. phillip baldwin
PHILLIP.BALDWIN@GMAIL.COM
Saturday, October 27, 2012
INTO GRAMMAR
27
28. FILM AS IMPLIED SOUND: USING FILM
SCORES IN COMBINATION/CONTRAST
WITH THE DRAMA.
SCORES
FILM SCORES ARE LOADED INTO THE
FREYTAG’S SYSTEM.
THE BODY ON THE NOOSPHERE
discussion document: prof. phillip baldwin
PHILLIP.BALDWIN@GMAIL.COM
Saturday, October 27, 2012
KINECT AND FILM
SEQUENCES:
SHOT, SEQUENCE, SCENE,
MONTAGE, FLASHBACK,
TEMPO, ARCH. BREAK THIS,
CONTRAST
INTO GRAMMAR
28
29. THE PROGRAM MOVES CHAKRAS
ALIGN TO EIGHT CHAKRAS
SYMPHONIC HARMONIES AND THE BODY
SERPENTINE
MOVEMENT?
KINECT AND THE CORRECT POSURE:
COLORS AND VIBRATIONS
THE BODY ON THE NOOSPHERE
discussion document: prof. phillip baldwin
PHILLIP.BALDWIN@GMAIL.COM
Saturday, October 27, 2012
KINECT AND SYMPONIC
SEQUENCES:
PITCH, MELODY, HARMONY,
TIMBRE, DYNAMICS, TEMPO,
VOLUME
INTO GRAMMAR
29
30. THE PROGRAM MOVES CHAKRAS
SYMPHONIC HARMONIES AND THE BODY
KINECT AND SYMPONIC
SEQUENCES:
THE BODY ON THE NOOSPHERE
discussion document: prof. phillip baldwin
PHILLIP.BALDWIN@GMAIL.COM
Saturday, October 27, 2012
PITCH, MELODY, HARMONY,
TIMBRE, DYNAMICS, TEMPO,
VOLUME
INTO GRAMMAR
30
32. NEW INTERFACE BETWEEN ARCHIVE
AND SIMULATION
PHILLIP.BALDWIN@GMAIL.COM/917 385 2446
Saturday, October 27, 2012
32
32
33. THE TENSION
BETWEEN REAL TIME
AND ARCHIVE.
discussion document: prof. phillip baldwin.
phillip.baldwin@gmail.com. 917.385.2446
Saturday, October 27, 2012
33
34. NEW INTERFACE BETWEEN ARCHIVE
AND SIMULATION
PHILLIP.BALDWIN@GMAIL.COM/917 385 2446
Saturday, October 27, 2012
34
35. WE ARE ALL FERAL
IN THE MIND
P H I L L I P. B A L D W I N @ G M A I L . C O M
Saturday, October 27, 2012
35
35
36. WE ARE ALL FERAL
IN THE MIND
P H I L L I P. B A L D W I N @ G M A I L . C O M
Saturday, October 27, 2012
36
36
37. NEW INTERFACE BETWEEN ARCHIVE
AND SIMULATION
PHILLIP.BALDWIN@GMAIL.COM/917 385 2446
Saturday, October 27, 2012
37
38. PERSONAL
ARTISTIC GRANT
INFRASTRUC
TURE GRANT
ALL S IS P
NO S IS P
SOME S IS P
SOME S IS NOT P
DIGITAL ARCHIVES
MOVE LAB AND DEVICES
A discussion and lecture document: Prof. Phillip
Baldwin (phillip.baldwin@gmail.com) 917.385.2446
Saturday, October 27, 2012
38
39. EXCRETE A COMMODITY, SOME
SEMIOTICS
PHILLIP.BALDWIN@GMAIL.COM
Saturday, October 27, 2012
39
40. the four social algorithms
COMMUNITY SHARING
AUTHORITY RANKING
Saturday, October 27, 2012
EQUALITY MAKING
MARKET PRICING
40