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TCI2013 The Athletic and Outdoor Cluster in Portland
1. The Athletic and Outdoor cluster in Portland
Joe Cortright
Business Summit: Stretegic Innovation Partnerships
4 September
2.
3. Oregon’s Athletic &
Outdoor Cluster
September 2013
Project funded by Portland Development Commission, Oregon Business
Development Department, Oregon Business Council
Joe Cortright, Impresa, Inc.
5. Definition
Athletic & Outdoor Cluster
Firms that design, produce and market
apparel, footwear and related equipment for
sports, recreational and casual use
6. Core NAICS Codes for
Athletic & Outdoor Cluster
NAICS Code Sector Name
315 Apparel Manufacturing
3162 Footwear Manufacturing
33992 Sporting and Athletic Goods Manufacturing
42391 Sporting and Recreational Goods and Supplies Merchant
Wholesalers
4243 Apparel, Piece Goods and Notions Merchant Wholesalers
5414 Specialized Design Services
3322 Cutlery and Handtool Manufacturing
33699 Motorcycle, Bicycle, and Parts Manufacturing
Note: Not an exclusive list of firms that are included in the cluster; firms in other NAICS categories, for
example, professional services, are part of the cluster, but not the “core.”
18. A Global Marketplace
Sales by Market Area
Company U.S. Rest of World
Nike 34.1% 65.9%
Adidas 23.3% 76.7%
Columbia 55.2% 44.8%
LaCrosse 94.8% 5.2%
Note: For Adidas U.S. data covers is N. America.
Source: Company Annual Reports
19. Advertising Expense
Company Amount Percent of Sales
Nike 2,351.0 12.3%
Adidas 2,000.6 13.2%
Columbia 65.2 4.9%
LaCrosse 3.1 2.2%
Nike: includes endorsement contracts.
Amounts for Adidas converted from Euros to Dollars at
1.40 dollars/euro
20. Patent Analysis
Patents by Firm
Market Share of Patents in Key Classifications
Time Series data on patents
Relative contribution to Oregon patenting
21.
22. Footwear Patents
Footwear Patents (Class 36), by State, 1990 to 2010
1 Oregon 274
2 California 239
3 Massachusetts 182
4 Washington 72
5 Florida 54
6 Michigan 54
7 North Carolina 49
8 New York 48
9 Ohio 44
10 Vermont 44
26. Interactions with local customers
29
completely
unimportant
somewhat
unimportan
t
neither
unimportant
nor
important
somewhat
important
extremely
important
Valid N
Material development 17.7% 9.7% 17.7% 33.9% 21.0% 62
Material improvement 12.9% 11.3% 19.4% 37.1% 19.4% 62
Visual design & styling 4.8% 3.2% 12.7% 25.4% 54.0% 63
Feedback on product concept &
prototype
7.9% 4.8% 11.1% 25.4% 50.8% 63
Testing products 7.9% 7.9% 11.1% 25.4% 47.6% 63
Brand image 4.8% 3.2% 14.3% 27.0% 50.8% 63
Suggestions & ideas for
new applications
8.1% 4.8% 17.7% 38.7% 30.6% 62
How important are each of the following interactions with local users/consumers to your
company`s development of products (Please choose one rating in each row)?
28. Athletic & Outdoor
Value Chain
Function Location Wage
Production China $2 to $3/hour
Distribution Midwest $12-14/hour
Design, Finance
Marketing, Mgt. Portland $40/hour
32. Interfirm Labor Mobility
Workers at incumbent firms, 2008 8,490
Workers moving to other Oregon firms
1,767 (20.8%)
To other Athletic & Outdoor cluster firms 295
To other incumbents 133
To startups 162
37. Physical Activity
Compared to the average for the US,
Portlanders are:
Twice as likely to go camping
60% more likely to go hiking or backpacking
40% more likely to golf or hunt
Region ranks last in theme park attendance
Oregonians rank lowest in sedentary life styles
and 2nd highest of vigorous physical activity
38. How it started
• In the late 60s the
jogging craze takes off
in many towns led by
Eugene Oregon
• A guy starts selling
Japanese running
shoes out of the back
of his station wagon
39. Emergence of firms
in Portland, Oregon
Source: Portland Athletic & Outdoor Industry Research Project 42
Nike Inc.
Columbia
Sportswear
adidas America
Sports Inc.
Moved to PDX:
Yakima Racks (2004)
Keen (2006)
Icebreaker, Li Ning (2007)
40. 1980s:
Nike`s trans-
formation into a
global brand
1990s:
Competitors
move to PDX,
esp. adidas
America
2000s:
Expansion &
diversification of
industry
through
spinoffs
& new
firms
moving to
region
Three Phases
Source: Portland Athletic & Outdoor Industry Research Project 43
Nike Inc.
47. Co-Evolution of
industry and attitudes
Phase I: growth of recreation and fitness as a
socially valued and acceptable idea
Phase II: growing informality in social and
business relations (jeans, ties)
Phase III: creation of new forms of recreation
(windsurf, kiteboard, cyclocross, dragon-boat,
etc.
Phase IV: Hybrid lifestyle, blurring boundaries
between work and social life.
48. Path dependence and
selection
Social interaction—the big sort
More fun to be in a place where others share
your values
Externalities in consumption—need people
with similar interests to maximize utility
associated with consumption
Cities are selection environments for new
lifestyles
51. Compensation is
multi-faceted; more
than money
Direct compensation
Future value (skills, reputation and contacts
acquired)
“Know how” and “know who”
Consumption externalities
52. Cluster Drivers
Duranton & Puga: Functional Specialization
Von Hippel: User-Innovation
Porter: Local Demand
Saxenian: Business Culture
Schoales: Alpha Cluster
53. Implications
Economic & social innovation are
complements
Changes in values and lifestyles create market
niches
Portland’s culture is ahead of the curve in
generating social innovations, and giving local
firms insight into future market niches