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By,
                           Suharsh L
Under the guidance of
MR .Tanweer Ahmed
INTRODUCTION

KEY FEATURES

WORKING

IMPLEMENTATION

ADVANTAGES AND CHALLENGES

FUTURE WORK

CONCLUSION

REFERENCES


             Dept of ISE SDMCET 2009-10   2
MAPS are universal medium for communication, easily understood
and appreciated by most people, regardless of language or culture.
•oldest forms of nonverbal communication.

  DIGITAL WORLD
• Navigational
• Informational
• Transactional

  PHYSICAL WORLD
• We use properties and characteristics of objects and places to locate and
differentiate them among other objects and environment in the real world.
 Ex: ATM cards



                           Dept of ISE SDMCET 2009-10                     3
TaPuMa is a digital, tangible public map that allows people to use
their own belongings or the everyday objects they carry with them
to access relevant information

FEATURES

Physical objects as key words.

Locations and non-spatial information.

Multiple user interaction.

Dynamic and contextual information.

                   Dept of ISE SDMCET 2009-10                 4
COMPONENTS
A TABLE.

A PROJECTOR

CAMERAS

A COMPUTER SYSTEM


           Dept of ISE SDMCET 2009-10   5
Dept of ISE SDMCET 2009-10   6
Table-top environment where
 map and dynamic content is
   projected on the table.




                     Dept of ISE SDMCET 2009-10   7
A camera mounted above the
                  table identifies and tracks the
                 locations of the objects on the
                             surface.




Dept of ISE SDMCET 2009-10                          8
The projector augments the table and
 objects on the table with projected
 digital information from overhead
          along with the map.


                          Dept of ISE SDMCET 2009-10   9
The projector and the camera are
             connected to a computer. A software
              program identifies and registers the
            location of objects on the table. On the
           basis of identifications of the objects, the
              software program provides relevant
           information visualization to be shown on
                             the table
Dept of ISE SDMCET 2009-10                                10
The system also consist supplementary components such as
RFID readers to support the user identification and provide
customized information relevant to the user.
For example : A student ID card.

                      Dept of ISE SDMCET 2009-10              11
•Working prototype consists of a
                  Sensetable, a projector and a
                  laptop computer.

                  •Sensetable detects IDs and
                  positions of circuit-embedded
                  small plastic packs(tokens) on a
                  table.

                  •The Sensetable is connected to
                  the computer.



Dept of ISE SDMCET 2009-10                    12
• Sensetable program which is
                  running on the computer
                  generates and updates an xml
                  file.

                  •This xml file describes the
                  positions of each packs on it.

                  •The xml file is loaded by
                  another program that is made
                  using Adobe Flash.


Dept of ISE SDMCET 2009-10                   13
• The  flash program scans
                  and uses the location of the
                  tokens to generate relevant
                  visualization.

                  •The projector then
                  projects the graphics on the
                  Sensetable.

Dept of ISE SDMCET 2009-10                14
For Example: TaPuMa
                       shows the position and path
                       to the gate when the
                       boarding pass is placed on
                       the surface of TaPuMa.




Dept of ISE SDMCET 2009-10                    15
New prototype we use OpenCV, an open source computer vision
library originally developed by Intel, to detect objects on the surface of
the table.

  The openCV software uses computer vision techniques for the
detection and tracking of the objects.

  The software has access to images of a predefined set of objects.

   Besides this, the system will also be capable to detect everyday objects
like coffee cups, keys, mobile phones.

  Also exploring the possibilities of using user-defined objects, so that
TaPuMa can learn from users about new objects and their relations to the
user intentions.
                                Dept of ISE SDMCET 2009-10                    16
Eliminates the language barrier of conventional graphical
interfaces.

 Enables multiple user interactions.

 Requires a very little learning.

  TaPuMa provides the ability to show dynamic and
contextual information.

 Allows people use the objects they carry around as hints.
                     Dept of ISE SDMCET 2009-10         17
This technology is still not mature and foolproof.

  User is not carrying objects which is a hint to the
information he is interested in.

  Impossible to map all the possible information we seek for
to our objects.

 Objects as keywords can also be ambiguous.

 Different places, age-group, and culture have different
meanings to objects.
                     Dept of ISE SDMCET 2009-10            18
With TaPuMa, maps in the places like airports,
shopping malls, movie theaters, where people usually
carry similar objects with them, are less challenging
than generic public maps in a city or town.




                    Dept of ISE SDMCET 2009-10          19
Object Amelioration




  Dept of ISE SDMCET 2009-10   20
We think maps will exist as long as human
existence continues; everyday objects as well.

   Proposes a novel interaction mechanism
where physical objects are used as interfaces
to digital information.

  TaPuMa is an attempt to bridge the gap
between our physical and informational
worlds.
                 Dept of ISE SDMCET 2009-10      21
 Broder, A. 2002. A Taxonomy of web search. ACM SIGIR Forum. Vol. 36 No.2. Fall 2002.
pp3-10.

 Loenen, E. et al. Entertaible: A Solution for Social Gaming Experiences. In Tangible Play
workshop, IUI Conference, 2007.

 Matkovic, K., Psik, T., Wagner, I., Purgathofer, W. Tangible Image Query, In Proceedings of
Smart Graphics 2004, Banff, Canada

 McGee, D.R. and Cohen, P.R. Creating Tangible Interfaces by Augmenting Physical Objects
with Multimodal Language. In Proceedings of IUI '01, 2001, 113-119.

 Microsoft Corporation, http://www.microsoft.com/surface/, Microsoft Surface, 2007.

 Moore, A., Regenbrecht, H. Input/output: The tangible augmented street map, Proceedings of
the 2005 international conference on Augmented tele-existence ICAT '05, December 2005

 Morrison, J., Pirolli, P., Card, S. A taxonomic analysis of what World Wide Web activities
significantly impact people 's decisions and actions. In Conference on Human Factors in
Computing Systems, CHI '01. 2001. Seattle, WA: ACM Press.


                                      Dept of ISE SDMCET 2009-10                                22
Dept of ISE SDMCET 2009-10   23

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Tangible Public Map

  • 1. By, Suharsh L Under the guidance of MR .Tanweer Ahmed
  • 2. INTRODUCTION KEY FEATURES WORKING IMPLEMENTATION ADVANTAGES AND CHALLENGES FUTURE WORK CONCLUSION REFERENCES Dept of ISE SDMCET 2009-10 2
  • 3. MAPS are universal medium for communication, easily understood and appreciated by most people, regardless of language or culture. •oldest forms of nonverbal communication. DIGITAL WORLD • Navigational • Informational • Transactional PHYSICAL WORLD • We use properties and characteristics of objects and places to locate and differentiate them among other objects and environment in the real world. Ex: ATM cards Dept of ISE SDMCET 2009-10 3
  • 4. TaPuMa is a digital, tangible public map that allows people to use their own belongings or the everyday objects they carry with them to access relevant information FEATURES Physical objects as key words. Locations and non-spatial information. Multiple user interaction. Dynamic and contextual information. Dept of ISE SDMCET 2009-10 4
  • 5. COMPONENTS A TABLE. A PROJECTOR CAMERAS A COMPUTER SYSTEM Dept of ISE SDMCET 2009-10 5
  • 6. Dept of ISE SDMCET 2009-10 6
  • 7. Table-top environment where map and dynamic content is projected on the table. Dept of ISE SDMCET 2009-10 7
  • 8. A camera mounted above the table identifies and tracks the locations of the objects on the surface. Dept of ISE SDMCET 2009-10 8
  • 9. The projector augments the table and objects on the table with projected digital information from overhead along with the map. Dept of ISE SDMCET 2009-10 9
  • 10. The projector and the camera are connected to a computer. A software program identifies and registers the location of objects on the table. On the basis of identifications of the objects, the software program provides relevant information visualization to be shown on the table Dept of ISE SDMCET 2009-10 10
  • 11. The system also consist supplementary components such as RFID readers to support the user identification and provide customized information relevant to the user. For example : A student ID card. Dept of ISE SDMCET 2009-10 11
  • 12. •Working prototype consists of a Sensetable, a projector and a laptop computer. •Sensetable detects IDs and positions of circuit-embedded small plastic packs(tokens) on a table. •The Sensetable is connected to the computer. Dept of ISE SDMCET 2009-10 12
  • 13. • Sensetable program which is running on the computer generates and updates an xml file. •This xml file describes the positions of each packs on it. •The xml file is loaded by another program that is made using Adobe Flash. Dept of ISE SDMCET 2009-10 13
  • 14. • The flash program scans and uses the location of the tokens to generate relevant visualization. •The projector then projects the graphics on the Sensetable. Dept of ISE SDMCET 2009-10 14
  • 15. For Example: TaPuMa shows the position and path to the gate when the boarding pass is placed on the surface of TaPuMa. Dept of ISE SDMCET 2009-10 15
  • 16. New prototype we use OpenCV, an open source computer vision library originally developed by Intel, to detect objects on the surface of the table. The openCV software uses computer vision techniques for the detection and tracking of the objects. The software has access to images of a predefined set of objects. Besides this, the system will also be capable to detect everyday objects like coffee cups, keys, mobile phones. Also exploring the possibilities of using user-defined objects, so that TaPuMa can learn from users about new objects and their relations to the user intentions. Dept of ISE SDMCET 2009-10 16
  • 17. Eliminates the language barrier of conventional graphical interfaces. Enables multiple user interactions. Requires a very little learning. TaPuMa provides the ability to show dynamic and contextual information. Allows people use the objects they carry around as hints. Dept of ISE SDMCET 2009-10 17
  • 18. This technology is still not mature and foolproof. User is not carrying objects which is a hint to the information he is interested in. Impossible to map all the possible information we seek for to our objects. Objects as keywords can also be ambiguous. Different places, age-group, and culture have different meanings to objects. Dept of ISE SDMCET 2009-10 18
  • 19. With TaPuMa, maps in the places like airports, shopping malls, movie theaters, where people usually carry similar objects with them, are less challenging than generic public maps in a city or town. Dept of ISE SDMCET 2009-10 19
  • 20. Object Amelioration Dept of ISE SDMCET 2009-10 20
  • 21. We think maps will exist as long as human existence continues; everyday objects as well. Proposes a novel interaction mechanism where physical objects are used as interfaces to digital information. TaPuMa is an attempt to bridge the gap between our physical and informational worlds. Dept of ISE SDMCET 2009-10 21
  • 22.  Broder, A. 2002. A Taxonomy of web search. ACM SIGIR Forum. Vol. 36 No.2. Fall 2002. pp3-10.  Loenen, E. et al. Entertaible: A Solution for Social Gaming Experiences. In Tangible Play workshop, IUI Conference, 2007.  Matkovic, K., Psik, T., Wagner, I., Purgathofer, W. Tangible Image Query, In Proceedings of Smart Graphics 2004, Banff, Canada  McGee, D.R. and Cohen, P.R. Creating Tangible Interfaces by Augmenting Physical Objects with Multimodal Language. In Proceedings of IUI '01, 2001, 113-119.  Microsoft Corporation, http://www.microsoft.com/surface/, Microsoft Surface, 2007.  Moore, A., Regenbrecht, H. Input/output: The tangible augmented street map, Proceedings of the 2005 international conference on Augmented tele-existence ICAT '05, December 2005  Morrison, J., Pirolli, P., Card, S. A taxonomic analysis of what World Wide Web activities significantly impact people 's decisions and actions. In Conference on Human Factors in Computing Systems, CHI '01. 2001. Seattle, WA: ACM Press. Dept of ISE SDMCET 2009-10 22
  • 23. Dept of ISE SDMCET 2009-10 23