How as UX & Interaction Designers, can we move beyond the need to design a screen into everything and embrace physical interactions? Now computing is becoming ever more ubiquitous & entwined into our lives, surely an acceptable solution isn’t to cover our world in icons & screens. There is an emerging trend of beautifully crafted products that are becoming the face of complex systems, yet they have no screen at all and still provide a rich suite of interactions that are easily accessible by the user. What tools are available to us as Interaction Designer’s to give us the courage to step away from our wireframes & start designing beautiful, engaging physical interactions?
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Designing Out[side] the Screen
1. Designing out[side] the screen
Steve Taylor
The Alloy || Principal Interaction Designer
stevet@thealloy.com
@funkadeelia
2. Why
Why should we think about
design outside the screen?
How can we do this with
tools that are available?
What examples (good and
bad) are out there?
What How
Designing out[side] the screen
5. Now we struggle do anything
without a screen...
75% of people admit to using
their smartphone whilst using
the toilet!!
Research carried out by wtop.com
6. Interaction Design is...
“The design of
everything that is both
digital and interactive”
Photo from dot3x / https://www.flickr.com/photos/dotx3/4758268844//
7. Design of products, systems &
services [tools] that help people
through addressing human needs
Photo from Human/Need/Desire. Bruce Nauman, 1983
8. As more & more products become
‘connected‘ we are in danger of
forcing screens into everything...
9. Aren’t we already drowning
in touch screens & icons?Photo from AP Photo / Manu Fernandez
10. Our experiences are formed
through stimulating a
combination of our 5 senses
12. Sounds of the Sea // Heston Blumenthal
Photo from luxworldwide.com
Our brains light up when 2 or
more senses are stimulated
simultaneously
13. Stimulating the same sense
differently, affects our
perception of the experience
Bernard Lahousse Food Pairing
Food = Interaction https://vimeo.com/86171854
14. digital touch vs physical touch
context of use drives method of interaction
15. How can we (IxD’s) start to think
outside the screen & design
sense rich interactions?
40. Explore
Context of use
Tangible inputs / outputs
Stimulating different senses
With industrial designersPhysical design constraints
Materials & textures
Understand Communicate
Why use these tools?
42. Why What How
Summary
Why should we think about
design outside the screen?
How can we do this with
tools that are readily
available?
What examples (good and
bad) are out there?