4. GAMING
TODAY
• Average Gamer is 34
• 68% of Gamers 18+
• Xbox LIVE over 40mil
• 2013
http://farm2.staticflickr.com/1085/1296716714_263dc5e1fd_o.jpg
http://farm2.staticflickr.com/1205/1295821195_170cb4d591_o.jpg
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8. CYBER BULLYING
• SOCIAL NETWORKING SITES
• INSTANT MESSAGING
http://farm9.staticflickr.com/8527/8560618867_3df051aba2_o.jpg
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9. BOYS
vs
GIRLS
• ANITA SARKEESIAN
• FATUGLYORSLUTTY.
COM
•45% Female
http://farm5.staticflickr.com/4122/4930763550_350b100ec1_o.jpg
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10. EFFECTS OF BULLYING
• DEPRESSION
• SLEEP/EATING DISORDERS
• FATIGUE
• HEALTH ISSUES
• PESSIMISM/ LESS ENTHUSIASM
• SUICIDE
http://farm8.staticflickr.com/7272/7789840378_a655cc408f_o.jpg
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20. THANK YOU
Stephan Partipilo
06.15.2013
TheESA.com (Website) (2013) Game player data. Retrieved
Jun 15 2013
http://theesa.com/facts/gameplayer.asp
Sarkeesian, A. (Dec 4, 2013) Anita Sarkeesian
at TEDxWomen 2012. Retrieved Jun 8 2013.
http://www.youtube.com/watch?
v=GZAxwsg9J9Q
StopBulying.gov (website) Effects of Bullying. Retrieved
Jun 15 2013
http://www.stopbullying.gov/at-risk/effects/#bullied
16x9onglobal / Sarkeesian, A. (Nov 2, 2012) (Youtube video)
Dangerous Game: Tropes vs Women Bullying Retrieved Jun 8
2013
http://www.youtube.com/watch?v=nhgPh5zLZ5o
Grieve, R., & Elliott, J. (2013). Cyberfaking: I Can, So I Will?
Intentions to Fake in Online Psychological Testing.
Cyberpsychology, Behavior & Social Networking, 16(5),
364-369. doi:10.1089/cyber.2012.0271
http://search.ebscohost.com.oclc.fullsail.edu:81/login.aspx?
direct=true&db=a9h&AN=87798811&site=ehost-live
CEOP (Feb 1, 2013) Risks Children Face
Online: Grooming (primary). Retrieved Jun 8
2013.
http://www.youtube.com/watch?
v=Pt-9NI1qCKI
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