A quick overview of Blood Trail - a unique role play experience exclusively available on spontaniac.com. You control who plays, what they do, where they go and what the final experience will be like. Visit www.spontaniac.com for more details
2. Intro
We created Blood Trail to be adapted and
used by anyone, anywhere - so there is no
single way to experience it. The next few
slides provide a bit of background and
some tips and ideas to help get you
started.
Wednesday 14 December 2011
3. blood trail
Blood Trail is what we call a ‘Crowdtrail’
experience. The objective is to set a
sequence of tasks that, when successfully
completed, set the audience on a trail
that leads to a single destination, i.e. an
event, gig, party or whatever you have in
mind.
In Blood Trail, the main character is Abigail, an investigative journalist
who has been tracking an organisation known as the ‘Acolytes’ for the
past few years. During her investigation she is captured and held
prisoner to stop her discovering more about Orlock and the Rising.
Ever the resourceful person though she uses her skills to gain access to
a communication feed so that she can seek outside help.
There are seven main tasks that players must complete in order to
help Abigail. Each task is accompanied by instructions from Abigail in
her cell. As each task is completed the team learn more about the plot
and receive extra information that will help lead them to their final
destination.
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4. task overview In your local copy of Blood
Trail you will see we have
Task 1: The sign of the Acolytes Extra added extra tips and ideas
in the ‘Your notes’ tab on
Abigail directs the team to go to the place where Elizabeth was last
seen (the place mentioned in the Newspaper article). Once there each task.
they need to find a code.
Task 2: Unravel the riddle Task 4: One in five
Having accessed the comms network, Abigail instructs the team to The Acolytes are onto the team and Abigail warns they may have
solve a riddle which provides a location for the next code. set a trap. There are five codes in places you have selected. Only
one is the right one.
Reward: Second map segment
Reward: Last map segment
Task 3: A code for two Task 5: Tracking the priest
Abigail asks the team to go undercover. You decide the location
where the team will go to try and find the two parts of a code. The High Priest is in town and Abigail instructs the team to get a
photo without being caught. You decide where the Priest will
Reward: Third map segment appear and provide teams with an itinerary of his movement.
Task 6: The Rising
The big one. Abigail instructs the team to infiltrate the Rising.
Where and what happens is up to you. Provide additional
supporting information if you wish on dress code, timings etc
Task 7: Save the day
Will entering the final code save the day?
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5. all on a plate
Everything is set up and ready to go. Click the ‘Create
a Blood Trail’ button and the software will copy a local
version into your ‘saved experiences’ area.
When you click ‘edit’ it will load the experience into the
‘Create’ process and you can start to localise the
experience to your own needs.
All of the videos are in place, the tasks are set up and
we have even added some ‘game notes’ that might help
too. What you do next is really up to you.
You decide what
happens and where
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6. A bit of planning
Screen shot from the Create tool
Tip: Setting up the where you decide and set up team
mode.
team mode
This is an important decision. When we
played it we knew the final venue could
only hold 500 people so we purposely set
the experience up in u-select team mode
(see the Spontaniac help guide for more information on team modes)
We also decided to turn off leader boards so that each team would not
be aware how many other teams were taking part. Using the
Spontaniac tool we generated our general invitation code and then
selected a maximum of 100 teams each containing a maximum of 5
people, giving us a maximum of 500 participants.
The other advantage of this decision is that we only had to get 100
people to sign up. Once they did, the software gives them a ‘friend
code’ and they are instructed to set up their own team and invite up
to 4 friends to join them.
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7. sending the invite
Spontaniac gives you the
invite code -what happens
next is up to you.
How we got it started
We printed a map showing the final location and
divided it into four pieces. The first piece was used
as part of our invitation to play. We placed the
following in white envelopes:
• The 1/4 piece of the map. On the back we placed
a message from Abigail asking for help.
• A newspaper clipping that provided information
relating to where Elizabeth disappeared
• A Spontaniac code and basic instructions on use
With 250 invite ‘envelopes’ to hand we simply
charged around the place and handed them out
randomly. The first 100 to enter the code were
invited to create a team and begin the Blood Trail.
Tip: We created the newspaper clipping using this online tool.
http://www.fodey.com/generators/newspaper/snippet.asp
Wednesday 14 December 2011