A personal productivity and time management application that allows users to monitor their social media and online gaming usage.
This presentation was developed for a Stanford class in Technology Entrepreneurship.
2. Monitoring System + Time Management
For social media members and
online gamers it is important to Facebook
understand how much time is spent
on these activities. It easy for the
modern business person to interact
socially and entertain themselves for Pintrest
hours on end without realizing the
amount of hours they occupies.
The objective of this web & mobile Online Poker
app will be to provide users with a
tool to monitor their online site
usage and set up automatic
reminder that alert them when they
have exceeded a certain amount of World of Warcraft
time.
3.
4. FEATURES
The application will automatically
launch when the user logs in to their
social network or gaming
community.
This activation will start a timer that
will audibly alert the user every 30
minutes or 1 hour they have spent
logged in. A pop up message will
also prompt the user with a
collective time spent and a message
encouraging them to log off.
5. Benefits of Product
Time management and productivity
are the main concerns being
addressed with the application.
Our goal is to decrease the amount
of unnecessary time spent online
and empower users who are unable
to control themselves.
This product will allow them to set
reminders, alarms and alerts to
assist them in managing the time
they spend online.
6. Improve Personal Performance
The average online users spend
anywhere from 2-6 hours online Working
doing non-work or life essential
activities.
To improve the quality of their lives
and increase the amount of time
they have to do productive activities
Commuting
Online Eating
we offer a way for them to see how
much time they spend and do
something about it!
Sleeping
7.
8. UI &Interface
The majority of the users interaction
with the program will be responding
to prompts sent by the application
as pop-up messages or push
notifications.
These reminders and alerts will tell
the user how long they have been
active on a site and allow them to
view charts visually displaying their
activity.
Tracking and logging their activity
will allow them to gauge how much
time they are spending
cumulatively.
9.
10. Catalyst For Change
Through a customized action plan
the program will suggest a system
for reducing time spent online and
increasing productivity.
These performance optimization
charts will give the user guidance
and allow them.
The suggested systems will feature
time limits for sites and automated
motivational messages that are
preprogrammed.
11.
12. Data Mining
The monetization of this app will
certainly come from the mining of
data gathered. This information will
be vital to companies searching for
information on their users and about
their time spent online.
13. App Sales & Advertising
Revenue will be generated from the
direct to consumer sale of the
application itself via the iTunes app
store for apple users and Google
play as well as Amazon for android
users.
A freemium model may be used to
allow users to test the product and
then require them to purchase after
establishing frequent usage.
Advertisements will be featured on
the free app during the trial period
and will be removed once the users
upgrades as an added incentive.
14. ThankYou For Viewing
We believe this product could be We appreciate the time you have
very valuable to users and easily taken to review our presentation and
converted into a sustainable hope that you will give us a positive
business model. review.
Our concept was modified from the Thanks again and good luck with
original “worst” idea for a Online your class projects!
Gaming Addiction Prevention.
Sincerely,
You can view their concept here:
Team BeatMatched
http://venture-
lab.org/venture/team_ideas/5817