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Digital stories in the classroom New Media Pathways to Literacy, Learning, & Creativity (Corwin Press, August, 2007) www.jasonOhler.com/storytelling
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
MATERIALS
[object Object],[object Object],[object Object],[object Object],What’s digital storytelling about?
Digital native info landscape… Then…
Digital native info landscape… (Prensky) Then… Now…
[object Object],[object Object],[object Object],[object Object],What’s digital storytelling about?
What’s digital storytelling about? ,[object Object],[object Object],[object Object],[object Object]
What’s digital storytelling about? ,[object Object],[object Object],[object Object],[object Object]
What’s digital storytelling about? ,[object Object],[object Object],[object Object],[object Object],[object Object]
What’s digital storytelling about? ,[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object],[object Object],Teacher more important now…
Teacher more important now… ,[object Object],[object Object],[object Object],[object Object],[object Object]
Assessment Reason teachers don’t require more new media projects from students?? Not comfortable  assessing new media…  So, let’s help them… Role of  media grammar   in new media…
Beneath story:  storyboards, story maps, scripts, photos, footage, music, logs, media lists, narratives, treatments…lots of writing “under the radar” …if it ain’t on the page… ,[object Object],[object Object],[object Object],Assessment
Problem (tension) Solution (resolution) Transformation Story Core Story
Story Core
Traditional story planning process 1. Get a story idea 2. Develop storyboard or outline and script
Traditional story planning process 1. Get a story idea NO! 2. Develop storyboard or outline and script
New story planning process 1. Get a story idea 3. Develop storyboard or outline and script 2. Develop story map New!
Key concept: Story mapping vs. boarding… … the flow of emotion vs. the flow of motion… VS. : New!
(Dillingham, 2003; modified Ohler 2005) VPS   + transformation = quest Transformation Problem (tension) Solution (resolution) Beginning End
Story Core
Story Core within the story map (Ohler, 2005) Transformation Story Problem (tension) Solution (resolution) Beginning End
DAOW of literacy… Digital storytelling blends a number of literacies… Including  MEDIA LITERACY… (4thR)
New frontier… = new pedagogies… + Story thinking  Analytic thinking +
Twenty Revelations about Keystones 2007 www.jasonOhler.com/storytelling … digital storytelling, new media literacy in education
Revelation 1: I know only one thing for certain about the technologies that await us in the future: we will find ways to tell stories with them.
Revelation 2: The digital revolution would have been a storytelling revolution if early computers had booted up in a word processor instead of a programming language.
Revelation 3: Digital technology is assistive technology for the artistically challenged.
Revelation 4: The digital revolution in a sentence: finally, we all get to tell our own story in our own way.
Revelation 5: Art is the 4th R.
Revelation 6: What happens when you give a bad guitar player a bigger amplifier?
Revelation 7: It is the special responsibility of teachers to ensure that students use technology to serve the story and not the other way around.
Revelation 8: Learning communities are storytelling communities.
Revelation 9: The attitude is the aptitude.
Revelation 10: Stories help us make sense out of the chaos of life.
Revelation 11: Story provides a powerful metaphor, framework, and set of practical processes for resolving issues, educating ourselves, and pursuing our goals.
Revelation 12: Students need to become heroes of their own learning stories as well as of the stories they tell with their own lives.
Revelation 13: Stories help us remember.
Revelation 14: Combining storytelling and critical thinking defines an important pedagogical frontier.
Revelation 15: Digital stories allow today’s students to pursue academic content in their own language.
Revelation 16: Digital storytelling helps students develop planning skills that are transferable to many endeavors.
Revelation 17: Digital stories combine traditional and emerging literacies, engaging otherwise reluctant students in literacy development.
Revelation 18: Digital story creation offers an effective means to teach media literacy.
Revelation 19: Digital storytelling helps students develop creativity and innovation skills needed to solve important problems in imaginative ways.
Revelation 20: offer to help them use technology with care and to tell their stories with clarity and humanity.  Technology doesn’t make teachers obsolete. Quite the opposite. Now more than ever, students need the guidance and wisdom that teachers
Go tell your story! www.jasonOhler.com Thank you…
Go tell your story! www.jasonOhler.com Thank you…
[object Object],[object Object],[object Object],[object Object],[object Object],Works cited
Diagrams, books cited Bloom, Benjamin, and David Krathwohl.  Taxonomy of Educational Objectives: The Classification of Educational Goals . New York: Longmans, Green, 1956. Breneman, Lucille, and Bren Breneman.  Once Upon a Time - A Storytelling Handbook . Chicago: Nelson-Hall, 1983. Brown, John Seely, Stephen Denning, Katalina Groh, and Laurence Prusak.  Storytelling in Organizations . Oxford: Heinemann, 2005. Campbell, Joseph, and Krathwohl.  The Hero with a Thousand Faces . Princeton: Princeton University Press, 1973. Denning, Stephen.  The Springboard - How Storytelling Ignites Action in Knowledge-Era Organizations .  Oxford: Heinemann, 2001. Dillingham, Brett. "Performance Literacy."  The Reading Teacher . Sept. 2005: 72-75. Egan, Kiernan, and . Teaching as Story Telling. Chicago: Chicago Press, 1989. Freytag.  Die Technik des Dramas (Technique of Drama ). 1863. Goodman, Steven.  Teaching Youth Media . New York: Teacher's College Press, 2003. Works cited
Diagrams, books cited, continued… Kay, A. (1996). “Revealing the elephant: The use and misuse of computers in education.” Sequence , 31 (4), 1-2. Lambert, Joe.  Digital Storytelling Cookbook and Traveling Companion . 3 ed. Berkeley: Digital Diner Press, 2003. McKee, John.  Story- Substance, Structure, Style and the Principles of Screenwriting . New York: HarperCollins, 1997. McLuhan, M. (1964).  Understanding media: The extensions of man .  New York: McGraw-Hill. MomaDay, N. Scott.  House Made of Dawn . New York: HarperCollins, 1969. Nueroff, Laura Joffe.  If You Give a Mouse a Cookie:  New York: Laura Geringer, 1985. Porter, Bernajean.  Digitales: The Art of Telling Digital Stories . Sedalia: Porter Publications, 2004. Simmons, Annette.  The Story Factor . Cambridge: Perseus Books, 1997. Tarantino, Quentin.  Pulp Fiction . 1994. Telford, Kenneth.  Aristotle Poetics, Translation and Analysis . Chicago: Regenery, 1970. Theodosakis, Nikos.  Director in the Classroom . San Diego: Tech4Learning Publishing, 2001.  Toelken, Barre. "The Icebergs of Folktale: Misconception, Misuse, Abuse."  Who Says? Essays on Pivotal Issues in Contemporary Storytelling . Ed. Carol Birch. Little Rock: August House, 1996. 35-63. Works cited, cont.
Resources cited ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Resources, cont. ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Resources, cont. ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Resources, cont. ,[object Object],[object Object],[object Object]
Web sources cited ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]

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Issues Educational

  • 1. Digital stories in the classroom New Media Pathways to Literacy, Learning, & Creativity (Corwin Press, August, 2007) www.jasonOhler.com/storytelling
  • 2.
  • 4.
  • 5. Digital native info landscape… Then…
  • 6. Digital native info landscape… (Prensky) Then… Now…
  • 7.
  • 8.
  • 9.
  • 10.
  • 11.
  • 12.
  • 13.
  • 14. Assessment Reason teachers don’t require more new media projects from students?? Not comfortable assessing new media… So, let’s help them… Role of media grammar in new media…
  • 15.
  • 16. Problem (tension) Solution (resolution) Transformation Story Core Story
  • 18. Traditional story planning process 1. Get a story idea 2. Develop storyboard or outline and script
  • 19. Traditional story planning process 1. Get a story idea NO! 2. Develop storyboard or outline and script
  • 20. New story planning process 1. Get a story idea 3. Develop storyboard or outline and script 2. Develop story map New!
  • 21. Key concept: Story mapping vs. boarding… … the flow of emotion vs. the flow of motion… VS. : New!
  • 22. (Dillingham, 2003; modified Ohler 2005) VPS + transformation = quest Transformation Problem (tension) Solution (resolution) Beginning End
  • 24. Story Core within the story map (Ohler, 2005) Transformation Story Problem (tension) Solution (resolution) Beginning End
  • 25. DAOW of literacy… Digital storytelling blends a number of literacies… Including MEDIA LITERACY… (4thR)
  • 26. New frontier… = new pedagogies… + Story thinking Analytic thinking +
  • 27. Twenty Revelations about Keystones 2007 www.jasonOhler.com/storytelling … digital storytelling, new media literacy in education
  • 28. Revelation 1: I know only one thing for certain about the technologies that await us in the future: we will find ways to tell stories with them.
  • 29. Revelation 2: The digital revolution would have been a storytelling revolution if early computers had booted up in a word processor instead of a programming language.
  • 30. Revelation 3: Digital technology is assistive technology for the artistically challenged.
  • 31. Revelation 4: The digital revolution in a sentence: finally, we all get to tell our own story in our own way.
  • 32. Revelation 5: Art is the 4th R.
  • 33. Revelation 6: What happens when you give a bad guitar player a bigger amplifier?
  • 34. Revelation 7: It is the special responsibility of teachers to ensure that students use technology to serve the story and not the other way around.
  • 35. Revelation 8: Learning communities are storytelling communities.
  • 36. Revelation 9: The attitude is the aptitude.
  • 37. Revelation 10: Stories help us make sense out of the chaos of life.
  • 38. Revelation 11: Story provides a powerful metaphor, framework, and set of practical processes for resolving issues, educating ourselves, and pursuing our goals.
  • 39. Revelation 12: Students need to become heroes of their own learning stories as well as of the stories they tell with their own lives.
  • 40. Revelation 13: Stories help us remember.
  • 41. Revelation 14: Combining storytelling and critical thinking defines an important pedagogical frontier.
  • 42. Revelation 15: Digital stories allow today’s students to pursue academic content in their own language.
  • 43. Revelation 16: Digital storytelling helps students develop planning skills that are transferable to many endeavors.
  • 44. Revelation 17: Digital stories combine traditional and emerging literacies, engaging otherwise reluctant students in literacy development.
  • 45. Revelation 18: Digital story creation offers an effective means to teach media literacy.
  • 46. Revelation 19: Digital storytelling helps students develop creativity and innovation skills needed to solve important problems in imaginative ways.
  • 47. Revelation 20: offer to help them use technology with care and to tell their stories with clarity and humanity. Technology doesn’t make teachers obsolete. Quite the opposite. Now more than ever, students need the guidance and wisdom that teachers
  • 48. Go tell your story! www.jasonOhler.com Thank you…
  • 49. Go tell your story! www.jasonOhler.com Thank you…
  • 50.
  • 51. Diagrams, books cited Bloom, Benjamin, and David Krathwohl. Taxonomy of Educational Objectives: The Classification of Educational Goals . New York: Longmans, Green, 1956. Breneman, Lucille, and Bren Breneman. Once Upon a Time - A Storytelling Handbook . Chicago: Nelson-Hall, 1983. Brown, John Seely, Stephen Denning, Katalina Groh, and Laurence Prusak. Storytelling in Organizations . Oxford: Heinemann, 2005. Campbell, Joseph, and Krathwohl. The Hero with a Thousand Faces . Princeton: Princeton University Press, 1973. Denning, Stephen. The Springboard - How Storytelling Ignites Action in Knowledge-Era Organizations . Oxford: Heinemann, 2001. Dillingham, Brett. "Performance Literacy." The Reading Teacher . Sept. 2005: 72-75. Egan, Kiernan, and . Teaching as Story Telling. Chicago: Chicago Press, 1989. Freytag. Die Technik des Dramas (Technique of Drama ). 1863. Goodman, Steven. Teaching Youth Media . New York: Teacher's College Press, 2003. Works cited
  • 52. Diagrams, books cited, continued… Kay, A. (1996). “Revealing the elephant: The use and misuse of computers in education.” Sequence , 31 (4), 1-2. Lambert, Joe. Digital Storytelling Cookbook and Traveling Companion . 3 ed. Berkeley: Digital Diner Press, 2003. McKee, John. Story- Substance, Structure, Style and the Principles of Screenwriting . New York: HarperCollins, 1997. McLuhan, M. (1964). Understanding media: The extensions of man . New York: McGraw-Hill. MomaDay, N. Scott. House Made of Dawn . New York: HarperCollins, 1969. Nueroff, Laura Joffe. If You Give a Mouse a Cookie: New York: Laura Geringer, 1985. Porter, Bernajean. Digitales: The Art of Telling Digital Stories . Sedalia: Porter Publications, 2004. Simmons, Annette. The Story Factor . Cambridge: Perseus Books, 1997. Tarantino, Quentin. Pulp Fiction . 1994. Telford, Kenneth. Aristotle Poetics, Translation and Analysis . Chicago: Regenery, 1970. Theodosakis, Nikos. Director in the Classroom . San Diego: Tech4Learning Publishing, 2001. Toelken, Barre. "The Icebergs of Folktale: Misconception, Misuse, Abuse." Who Says? Essays on Pivotal Issues in Contemporary Storytelling . Ed. Carol Birch. Little Rock: August House, 1996. 35-63. Works cited, cont.
  • 53.
  • 54.
  • 55.
  • 56.
  • 57.