SlideShare a Scribd company logo
1 of 17
21st Century Learning Model
1. Digital natives with tablets
2. Adult curation for K-8
3. Game as foundation
4. Government-backed curriculum
5. Legitimate assessment/transfer
6. Research and scale
What Computers Do Well
• Simulation
• Immersion
• Fantasy
• Dopamine
• “What if?” cause and effect
• Data
• Tracking
• Adapt to the user
Why Games?
• Attention
• Motivation
• “Meet children where they are”
• Intrinsic – of it’s nature
• Autonomous – harmony with self
• Volition – power of willful choosing
Didactic vs. Doing
• Marian Diamond: we learn by doing
• Valid curriculum
• Authentic
• Actions/results
• Reflect/conceptualize
• Assessment
• Transference
Power of Stories
• “Something that happens to characters
that you care about”
• Emotional attachment
• Involvement (interactive play)
• Cognition
• Emotion
• Remembering
Who Said That?
“The student can find no possible means of involvement for
himself, nor can he discover how the educational scene relates
to the “mythic” world… The school drop-out situation will get
very much worse because of the frustration of the student
need for participation in the learning process.
We are entering the new age of education that is programmed
for discovery rather than instruction… Games are dramatic
models of our psychological lives. Games as popular art forms
offer to all an immediate means of participation in the full life
of a society, such as no single role or job can offer.”
EA Sports Recipe
• Game/tech experts
• Fantasy
• John Madden
• NFL plays
• NFL Rulebook
• Player stats
• Passion, commitment
What/Why SEL?
• Social and Emotional Learning (SEL)
• We lost our way
• Goleman’s Emotional Intelligence
• School climate / SEL research
• Academics / SEL research
• Illinois Teaching Standards
• Federal government support
IF… Recipe
• Janice Toben, Nueva, Yale, CASEL.org
• Game/tech experts
• Poem, Dogs and Cats, Joseph Campbell
• “Polished” SEL Lesson Plans
• Government teaching standards
• Metrics and ECD methodology
• Passionate, determined team
Chapter 1 Lessons/Assessment
• Lesson Plans/Tools in Chapter 1
1.3 - Inner and Outer Circle
1.4 - Pictionary of Emotions
1.9 - Progressive Relaxation
1.11 - Breathing Techniques
1.13 - I-Message
2.1 - Win-Win Solution
2.2 - Escalating and De-Escalating
2.5 - Ten Ways Kids Cool Off
Key EXSEL Goals Measured in Chapter 1
AE – Self-Awareness of Emotions
AS/AR – Self-Awareness of Supports and Responsibilities
ME – Self-Management of Emotions
MR – Self-Management – Resilience/Grit
MT – Self-Management Tools for Emotional Regulation
RL – Positive Relationships – Listening
RE – Positive Relationships - Expression
RH – Positive Relationships – Asking for Help
Yes, but what was that strange noise I just heard?
Sure, but first I have to check these text messages.
Ok, I am looking at you and listening. Tell me more.
That means being active and engaged so that I feel you listening and know that
you care. Distractions will come. You can still bring focus to me.
AE +1, AS +1, AR +1, ME +2,
SP +1, RL +2, RG +1
Game
Experience
REAL-LIFE
TRANSFER
1. INFO ABOUT CHILD
2. DISCUSSION PROMPTS
TO ENGAGE
3. SKILLS:
• PRAISE EFFORT
• REINFORCE SKILLS
ENGAGEMENT:
STORY, GAMEPLAY
REINFORCEMENT:
BELIEFS, SKILLS,
STRATEGIES
REAL-LIFE
TRANSFER
MEASUREMENT:
EMBEDDED ASSESSMENT
SUPPORTIVE
HOME CLIMATE
CHILD
PARENT
21st Century Learning Games
1. Grow a new industry
2. Curate great learning games
3. IF… really seems to work!
4. Promising trends
5. IF… Apple iPad preview – FREE
www.ifyoucan.org

More Related Content

What's hot

Early childhood (Cognitive Development)
Early childhood  (Cognitive Development)Early childhood  (Cognitive Development)
Early childhood (Cognitive Development)Chine Mari
 
1. how children think and learn charlon aleson b. bautista
1. how children think and learn  charlon aleson b. bautista1. how children think and learn  charlon aleson b. bautista
1. how children think and learn charlon aleson b. bautistaAhL'Dn Daliva
 
Chapter 8 Feelings & Friends: Emotional & Social Competence
Chapter 8 Feelings & Friends:  Emotional & Social CompetenceChapter 8 Feelings & Friends:  Emotional & Social Competence
Chapter 8 Feelings & Friends: Emotional & Social CompetenceMichelle Cottrell
 
How children learn (Educational Psychology)
How children learn (Educational Psychology)How children learn (Educational Psychology)
How children learn (Educational Psychology)Nasir Ali Khan
 
Holistic development.pptx nov
Holistic development.pptx novHolistic development.pptx nov
Holistic development.pptx novHelenRG
 
social emotional development of the infants and toddlers
social emotional development of the infants and  toddlerssocial emotional development of the infants and  toddlers
social emotional development of the infants and toddlersAriston Aparri
 

What's hot (8)

Early childhood (Cognitive Development)
Early childhood  (Cognitive Development)Early childhood  (Cognitive Development)
Early childhood (Cognitive Development)
 
1. how children think and learn charlon aleson b. bautista
1. how children think and learn  charlon aleson b. bautista1. how children think and learn  charlon aleson b. bautista
1. how children think and learn charlon aleson b. bautista
 
Chapter 8 Feelings & Friends: Emotional & Social Competence
Chapter 8 Feelings & Friends:  Emotional & Social CompetenceChapter 8 Feelings & Friends:  Emotional & Social Competence
Chapter 8 Feelings & Friends: Emotional & Social Competence
 
Final
FinalFinal
Final
 
How children learn (Educational Psychology)
How children learn (Educational Psychology)How children learn (Educational Psychology)
How children learn (Educational Psychology)
 
Holistic development.pptx nov
Holistic development.pptx novHolistic development.pptx nov
Holistic development.pptx nov
 
Case study
Case studyCase study
Case study
 
social emotional development of the infants and toddlers
social emotional development of the infants and  toddlerssocial emotional development of the infants and  toddlers
social emotional development of the infants and toddlers
 

Viewers also liked

Tim Handley - Games as Models: Teaching Science and Systems Thinking Through ...
Tim Handley - Games as Models: Teaching Science and Systems Thinking Through ...Tim Handley - Games as Models: Teaching Science and Systems Thinking Through ...
Tim Handley - Games as Models: Teaching Science and Systems Thinking Through ...SeriousGamesAssoc
 
“Moving Players Beyond Clicktavism” by Heidi J. Boisvert
“Moving Players Beyond Clicktavism” by Heidi J. Boisvert“Moving Players Beyond Clicktavism” by Heidi J. Boisvert
“Moving Players Beyond Clicktavism” by Heidi J. BoisvertSeriousGamesAssoc
 
Peter Shea - Serious Games in Higher Education: Problems and Potential
Peter Shea - Serious Games in Higher Education: Problems and PotentialPeter Shea - Serious Games in Higher Education: Problems and Potential
Peter Shea - Serious Games in Higher Education: Problems and PotentialSeriousGamesAssoc
 
Mitchell Weisburgh - How Do We Increase The Use of Games in School?
Mitchell Weisburgh - How Do We Increase The Use of Games in School?Mitchell Weisburgh - How Do We Increase The Use of Games in School?
Mitchell Weisburgh - How Do We Increase The Use of Games in School?SeriousGamesAssoc
 
Ask Agger - Change Through Involvement
Ask Agger - Change Through InvolvementAsk Agger - Change Through Involvement
Ask Agger - Change Through InvolvementSeriousGamesAssoc
 
Ayogo Health, Inc. - Everything You Know About Gamification is Wrong
Ayogo Health, Inc. - Everything You Know About Gamification is WrongAyogo Health, Inc. - Everything You Know About Gamification is Wrong
Ayogo Health, Inc. - Everything You Know About Gamification is WrongSeriousGamesAssoc
 
“Fluency & Flow: Man and Machine at Play" By Richard Boyd- Serious Play Confe...
“Fluency & Flow: Man and Machine at Play" By Richard Boyd- Serious Play Confe...“Fluency & Flow: Man and Machine at Play" By Richard Boyd- Serious Play Confe...
“Fluency & Flow: Man and Machine at Play" By Richard Boyd- Serious Play Confe...SeriousGamesAssoc
 
Mike Minadeo - Serious Games in the Classroom: United Colonies ARG
Mike Minadeo - Serious Games in the Classroom: United Colonies ARGMike Minadeo - Serious Games in the Classroom: United Colonies ARG
Mike Minadeo - Serious Games in the Classroom: United Colonies ARGSeriousGamesAssoc
 
Innovation is a Serious Game
Innovation is a Serious GameInnovation is a Serious Game
Innovation is a Serious GameSeriousGamesAssoc
 
Randy Kulman - Using Popular Video Games to Improve Executive Functions and S...
Randy Kulman - Using Popular Video Games to Improve Executive Functions and S...Randy Kulman - Using Popular Video Games to Improve Executive Functions and S...
Randy Kulman - Using Popular Video Games to Improve Executive Functions and S...SeriousGamesAssoc
 
“Innovations in the Global Mobile Edugame Market” By Tyson Greer- Serious Pl...
 “Innovations in the Global Mobile Edugame Market” By Tyson Greer- Serious Pl... “Innovations in the Global Mobile Edugame Market” By Tyson Greer- Serious Pl...
“Innovations in the Global Mobile Edugame Market” By Tyson Greer- Serious Pl...SeriousGamesAssoc
 
“Serious Games and the Smart Defense Initiative” By Paul Thurkettle - Serious...
“Serious Games and the Smart Defense Initiative” By Paul Thurkettle - Serious...“Serious Games and the Smart Defense Initiative” By Paul Thurkettle - Serious...
“Serious Games and the Smart Defense Initiative” By Paul Thurkettle - Serious...SeriousGamesAssoc
 
Randy Brown - Project Delivery Decisions: Service, Software, or on a Stick?
Randy Brown - Project Delivery Decisions: Service, Software, or on a Stick?Randy Brown - Project Delivery Decisions: Service, Software, or on a Stick?
Randy Brown - Project Delivery Decisions: Service, Software, or on a Stick?SeriousGamesAssoc
 
Dan Baden - Lessons Learned From the First Federal Healthcare Game Jam
Dan Baden - Lessons Learned From the First Federal Healthcare Game JamDan Baden - Lessons Learned From the First Federal Healthcare Game Jam
Dan Baden - Lessons Learned From the First Federal Healthcare Game JamSeriousGamesAssoc
 
Karl Kapp - Identifying the “Learning” Elements in Games
Karl Kapp - Identifying the “Learning” Elements in GamesKarl Kapp - Identifying the “Learning” Elements in Games
Karl Kapp - Identifying the “Learning” Elements in GamesSeriousGamesAssoc
 
“The Future of Work Is Play” By Ross Smith- Serious Play Conference 2012
“The Future of Work Is Play” By Ross Smith- Serious Play Conference 2012“The Future of Work Is Play” By Ross Smith- Serious Play Conference 2012
“The Future of Work Is Play” By Ross Smith- Serious Play Conference 2012SeriousGamesAssoc
 
"The 2011-2016 Worldwide Game-based Learning Market: All Roads Lead to Mobile...
"The 2011-2016 Worldwide Game-based Learning Market: All Roads Lead to Mobile..."The 2011-2016 Worldwide Game-based Learning Market: All Roads Lead to Mobile...
"The 2011-2016 Worldwide Game-based Learning Market: All Roads Lead to Mobile...SeriousGamesAssoc
 
Michael Christel - Adaptive Learning and Teacher Resources for Educational Games
Michael Christel - Adaptive Learning and Teacher Resources for Educational GamesMichael Christel - Adaptive Learning and Teacher Resources for Educational Games
Michael Christel - Adaptive Learning and Teacher Resources for Educational GamesSeriousGamesAssoc
 

Viewers also liked (18)

Tim Handley - Games as Models: Teaching Science and Systems Thinking Through ...
Tim Handley - Games as Models: Teaching Science and Systems Thinking Through ...Tim Handley - Games as Models: Teaching Science and Systems Thinking Through ...
Tim Handley - Games as Models: Teaching Science and Systems Thinking Through ...
 
“Moving Players Beyond Clicktavism” by Heidi J. Boisvert
“Moving Players Beyond Clicktavism” by Heidi J. Boisvert“Moving Players Beyond Clicktavism” by Heidi J. Boisvert
“Moving Players Beyond Clicktavism” by Heidi J. Boisvert
 
Peter Shea - Serious Games in Higher Education: Problems and Potential
Peter Shea - Serious Games in Higher Education: Problems and PotentialPeter Shea - Serious Games in Higher Education: Problems and Potential
Peter Shea - Serious Games in Higher Education: Problems and Potential
 
Mitchell Weisburgh - How Do We Increase The Use of Games in School?
Mitchell Weisburgh - How Do We Increase The Use of Games in School?Mitchell Weisburgh - How Do We Increase The Use of Games in School?
Mitchell Weisburgh - How Do We Increase The Use of Games in School?
 
Ask Agger - Change Through Involvement
Ask Agger - Change Through InvolvementAsk Agger - Change Through Involvement
Ask Agger - Change Through Involvement
 
Ayogo Health, Inc. - Everything You Know About Gamification is Wrong
Ayogo Health, Inc. - Everything You Know About Gamification is WrongAyogo Health, Inc. - Everything You Know About Gamification is Wrong
Ayogo Health, Inc. - Everything You Know About Gamification is Wrong
 
“Fluency & Flow: Man and Machine at Play" By Richard Boyd- Serious Play Confe...
“Fluency & Flow: Man and Machine at Play" By Richard Boyd- Serious Play Confe...“Fluency & Flow: Man and Machine at Play" By Richard Boyd- Serious Play Confe...
“Fluency & Flow: Man and Machine at Play" By Richard Boyd- Serious Play Confe...
 
Mike Minadeo - Serious Games in the Classroom: United Colonies ARG
Mike Minadeo - Serious Games in the Classroom: United Colonies ARGMike Minadeo - Serious Games in the Classroom: United Colonies ARG
Mike Minadeo - Serious Games in the Classroom: United Colonies ARG
 
Innovation is a Serious Game
Innovation is a Serious GameInnovation is a Serious Game
Innovation is a Serious Game
 
Randy Kulman - Using Popular Video Games to Improve Executive Functions and S...
Randy Kulman - Using Popular Video Games to Improve Executive Functions and S...Randy Kulman - Using Popular Video Games to Improve Executive Functions and S...
Randy Kulman - Using Popular Video Games to Improve Executive Functions and S...
 
“Innovations in the Global Mobile Edugame Market” By Tyson Greer- Serious Pl...
 “Innovations in the Global Mobile Edugame Market” By Tyson Greer- Serious Pl... “Innovations in the Global Mobile Edugame Market” By Tyson Greer- Serious Pl...
“Innovations in the Global Mobile Edugame Market” By Tyson Greer- Serious Pl...
 
“Serious Games and the Smart Defense Initiative” By Paul Thurkettle - Serious...
“Serious Games and the Smart Defense Initiative” By Paul Thurkettle - Serious...“Serious Games and the Smart Defense Initiative” By Paul Thurkettle - Serious...
“Serious Games and the Smart Defense Initiative” By Paul Thurkettle - Serious...
 
Randy Brown - Project Delivery Decisions: Service, Software, or on a Stick?
Randy Brown - Project Delivery Decisions: Service, Software, or on a Stick?Randy Brown - Project Delivery Decisions: Service, Software, or on a Stick?
Randy Brown - Project Delivery Decisions: Service, Software, or on a Stick?
 
Dan Baden - Lessons Learned From the First Federal Healthcare Game Jam
Dan Baden - Lessons Learned From the First Federal Healthcare Game JamDan Baden - Lessons Learned From the First Federal Healthcare Game Jam
Dan Baden - Lessons Learned From the First Federal Healthcare Game Jam
 
Karl Kapp - Identifying the “Learning” Elements in Games
Karl Kapp - Identifying the “Learning” Elements in GamesKarl Kapp - Identifying the “Learning” Elements in Games
Karl Kapp - Identifying the “Learning” Elements in Games
 
“The Future of Work Is Play” By Ross Smith- Serious Play Conference 2012
“The Future of Work Is Play” By Ross Smith- Serious Play Conference 2012“The Future of Work Is Play” By Ross Smith- Serious Play Conference 2012
“The Future of Work Is Play” By Ross Smith- Serious Play Conference 2012
 
"The 2011-2016 Worldwide Game-based Learning Market: All Roads Lead to Mobile...
"The 2011-2016 Worldwide Game-based Learning Market: All Roads Lead to Mobile..."The 2011-2016 Worldwide Game-based Learning Market: All Roads Lead to Mobile...
"The 2011-2016 Worldwide Game-based Learning Market: All Roads Lead to Mobile...
 
Michael Christel - Adaptive Learning and Teacher Resources for Educational Games
Michael Christel - Adaptive Learning and Teacher Resources for Educational GamesMichael Christel - Adaptive Learning and Teacher Resources for Educational Games
Michael Christel - Adaptive Learning and Teacher Resources for Educational Games
 

Similar to 21st Century Learning Games Promising Trends & IF... Apple iPad Preview

SEL-Dr.-Ivette-Cejas-ReadingPals-7th-Annual-Midyear-Conference.pptx
SEL-Dr.-Ivette-Cejas-ReadingPals-7th-Annual-Midyear-Conference.pptxSEL-Dr.-Ivette-Cejas-ReadingPals-7th-Annual-Midyear-Conference.pptx
SEL-Dr.-Ivette-Cejas-ReadingPals-7th-Annual-Midyear-Conference.pptxSilviaAzevedo27
 
SEL-Dr.-Ivette-Cejas-ReadingPals-7th-Annual-Midyear-Conference.pptx
SEL-Dr.-Ivette-Cejas-ReadingPals-7th-Annual-Midyear-Conference.pptxSEL-Dr.-Ivette-Cejas-ReadingPals-7th-Annual-Midyear-Conference.pptx
SEL-Dr.-Ivette-Cejas-ReadingPals-7th-Annual-Midyear-Conference.pptxSilviaAzevedo27
 
Promoting empathy and a sense of community
Promoting empathy and a sense of communityPromoting empathy and a sense of community
Promoting empathy and a sense of communityblantoncd
 
Adolescence: day INSET in Madrid, Mar 2016
Adolescence: day INSET in Madrid, Mar 2016Adolescence: day INSET in Madrid, Mar 2016
Adolescence: day INSET in Madrid, Mar 2016Nicola Morgan
 
Edu 146 chapter 1 2014sp
Edu 146 chapter 1 2014spEdu 146 chapter 1 2014sp
Edu 146 chapter 1 2014spblantoncd
 
Teens 101 Feb 11, 2014
Teens 101 Feb 11, 2014Teens 101 Feb 11, 2014
Teens 101 Feb 11, 2014Michael Torres
 
L8 early experience & later life
L8 early experience & later lifeL8 early experience & later life
L8 early experience & later life姿儀 汪
 
Chapter 4 individual variations
Chapter 4 individual variationsChapter 4 individual variations
Chapter 4 individual variationsSaagyum Dare
 
Challenging common teaching practices christine d'lima, edu media
Challenging common teaching practices   christine d'lima, edu mediaChallenging common teaching practices   christine d'lima, edu media
Challenging common teaching practices christine d'lima, edu mediaEduMedia India
 
Orientation to Catechism Teachers
Orientation  to Catechism TeachersOrientation  to Catechism Teachers
Orientation to Catechism TeachersRayan Lobo
 
Developmental Psychology
Developmental PsychologyDevelopmental Psychology
Developmental PsychologyTimothy Bradley
 
Social and Emotional Issues of Gifted Students
Social and Emotional Issues of Gifted StudentsSocial and Emotional Issues of Gifted Students
Social and Emotional Issues of Gifted StudentsThe ECU Gifted Team
 

Similar to 21st Century Learning Games Promising Trends & IF... Apple iPad Preview (20)

SEL-Dr.-Ivette-Cejas-ReadingPals-7th-Annual-Midyear-Conference.pptx
SEL-Dr.-Ivette-Cejas-ReadingPals-7th-Annual-Midyear-Conference.pptxSEL-Dr.-Ivette-Cejas-ReadingPals-7th-Annual-Midyear-Conference.pptx
SEL-Dr.-Ivette-Cejas-ReadingPals-7th-Annual-Midyear-Conference.pptx
 
SEL-Dr.-Ivette-Cejas-ReadingPals-7th-Annual-Midyear-Conference.pptx
SEL-Dr.-Ivette-Cejas-ReadingPals-7th-Annual-Midyear-Conference.pptxSEL-Dr.-Ivette-Cejas-ReadingPals-7th-Annual-Midyear-Conference.pptx
SEL-Dr.-Ivette-Cejas-ReadingPals-7th-Annual-Midyear-Conference.pptx
 
Promoting empathy and a sense of community
Promoting empathy and a sense of communityPromoting empathy and a sense of community
Promoting empathy and a sense of community
 
Adolescence: day INSET in Madrid, Mar 2016
Adolescence: day INSET in Madrid, Mar 2016Adolescence: day INSET in Madrid, Mar 2016
Adolescence: day INSET in Madrid, Mar 2016
 
H A W A I I P R E S E N T A T I O N
H A W A I I  P R E S E N T A T I O NH A W A I I  P R E S E N T A T I O N
H A W A I I P R E S E N T A T I O N
 
Edu 146 chapter 1 2014sp
Edu 146 chapter 1 2014spEdu 146 chapter 1 2014sp
Edu 146 chapter 1 2014sp
 
Conscious Discipline
Conscious Discipline Conscious Discipline
Conscious Discipline
 
Human development 2
Human development 2Human development 2
Human development 2
 
Gender and the brain
Gender and the brainGender and the brain
Gender and the brain
 
Teens 101 Feb 11, 2014
Teens 101 Feb 11, 2014Teens 101 Feb 11, 2014
Teens 101 Feb 11, 2014
 
Learning and teaching
Learning and teaching Learning and teaching
Learning and teaching
 
L8 early experience & later life
L8 early experience & later lifeL8 early experience & later life
L8 early experience & later life
 
Chapter 4 individual variations
Chapter 4 individual variationsChapter 4 individual variations
Chapter 4 individual variations
 
Learning at Tudor House School
Learning at Tudor House SchoolLearning at Tudor House School
Learning at Tudor House School
 
Rfs
RfsRfs
Rfs
 
Challenging common teaching practices christine d'lima, edu media
Challenging common teaching practices   christine d'lima, edu mediaChallenging common teaching practices   christine d'lima, edu media
Challenging common teaching practices christine d'lima, edu media
 
Adolescent pedagogy
Adolescent  pedagogyAdolescent  pedagogy
Adolescent pedagogy
 
Orientation to Catechism Teachers
Orientation  to Catechism TeachersOrientation  to Catechism Teachers
Orientation to Catechism Teachers
 
Developmental Psychology
Developmental PsychologyDevelopmental Psychology
Developmental Psychology
 
Social and Emotional Issues of Gifted Students
Social and Emotional Issues of Gifted StudentsSocial and Emotional Issues of Gifted Students
Social and Emotional Issues of Gifted Students
 

More from SeriousGamesAssoc

The Value of Robotics for Surgery Training
The Value of Robotics for Surgery Training The Value of Robotics for Surgery Training
The Value of Robotics for Surgery Training SeriousGamesAssoc
 
Developing Low Cost Simulation Immersions
Developing Low Cost Simulation ImmersionsDeveloping Low Cost Simulation Immersions
Developing Low Cost Simulation ImmersionsSeriousGamesAssoc
 
Finding Partners in Applied Research – A Case Study on Industry/Academic Coll...
Finding Partners in Applied Research – A Case Study on Industry/Academic Coll...Finding Partners in Applied Research – A Case Study on Industry/Academic Coll...
Finding Partners in Applied Research – A Case Study on Industry/Academic Coll...SeriousGamesAssoc
 
Designing Immersive Experiences that Create Empathy, Reveal Biases, Alter Min...
Designing Immersive Experiences that Create Empathy, Reveal Biases, Alter Min...Designing Immersive Experiences that Create Empathy, Reveal Biases, Alter Min...
Designing Immersive Experiences that Create Empathy, Reveal Biases, Alter Min...SeriousGamesAssoc
 
Preparing Soldiers for the Future: The Army's New Synthetic Training Environment
Preparing Soldiers for the Future: The Army's New Synthetic Training EnvironmentPreparing Soldiers for the Future: The Army's New Synthetic Training Environment
Preparing Soldiers for the Future: The Army's New Synthetic Training EnvironmentSeriousGamesAssoc
 
Learning Through Play: STEM Games in the Classroom
Learning Through Play: STEM Games in the ClassroomLearning Through Play: STEM Games in the Classroom
Learning Through Play: STEM Games in the ClassroomSeriousGamesAssoc
 
Playful Learning Without Games
Playful Learning Without GamesPlayful Learning Without Games
Playful Learning Without GamesSeriousGamesAssoc
 
Client-Centered Serious Game Design
Client-Centered Serious Game DesignClient-Centered Serious Game Design
Client-Centered Serious Game DesignSeriousGamesAssoc
 
A Promise to Future Generations: Making Learning Fun
A Promise to Future Generations: Making Learning FunA Promise to Future Generations: Making Learning Fun
A Promise to Future Generations: Making Learning FunSeriousGamesAssoc
 
Lets make a game workshop ser play orlando 2019
Lets make a game workshop ser play orlando 2019Lets make a game workshop ser play orlando 2019
Lets make a game workshop ser play orlando 2019SeriousGamesAssoc
 
0 for 3: Edtech Startup Lessons Learned
0 for 3: Edtech Startup Lessons Learned0 for 3: Edtech Startup Lessons Learned
0 for 3: Edtech Startup Lessons LearnedSeriousGamesAssoc
 
OODA OODA! How Rapid Iteration Can Help Level Up Your Gaming Business
OODA OODA! How Rapid Iteration Can Help Level Up Your Gaming BusinessOODA OODA! How Rapid Iteration Can Help Level Up Your Gaming Business
OODA OODA! How Rapid Iteration Can Help Level Up Your Gaming BusinessSeriousGamesAssoc
 
The ux of serious games how to impact a wider audience
The ux of serious games  how to impact a wider audienceThe ux of serious games  how to impact a wider audience
The ux of serious games how to impact a wider audienceSeriousGamesAssoc
 
Alphabet Soup Cans: Avoiding Bad Tropes of Educational Games
Alphabet Soup Cans: Avoiding Bad Tropes of Educational GamesAlphabet Soup Cans: Avoiding Bad Tropes of Educational Games
Alphabet Soup Cans: Avoiding Bad Tropes of Educational GamesSeriousGamesAssoc
 
Building Heroes: Using Roleplaying Game Design for Classroom Management, Read...
Building Heroes: Using Roleplaying Game Design for Classroom Management, Read...Building Heroes: Using Roleplaying Game Design for Classroom Management, Read...
Building Heroes: Using Roleplaying Game Design for Classroom Management, Read...SeriousGamesAssoc
 
Augmented Reality: Revolutionary or Disruptor of Training and Assessment
Augmented Reality: Revolutionary or Disruptor of Training and AssessmentAugmented Reality: Revolutionary or Disruptor of Training and Assessment
Augmented Reality: Revolutionary or Disruptor of Training and AssessmentSeriousGamesAssoc
 
Return on Investment (ROI) for Virtual Environments and Gaming
Return on Investment (ROI) for Virtual Environments and GamingReturn on Investment (ROI) for Virtual Environments and Gaming
Return on Investment (ROI) for Virtual Environments and GamingSeriousGamesAssoc
 
Enhancing New Employee Orientation with a Digital Scavenger Hunt
Enhancing New Employee Orientation with a Digital Scavenger HuntEnhancing New Employee Orientation with a Digital Scavenger Hunt
Enhancing New Employee Orientation with a Digital Scavenger HuntSeriousGamesAssoc
 

More from SeriousGamesAssoc (20)

The Value of Robotics for Surgery Training
The Value of Robotics for Surgery Training The Value of Robotics for Surgery Training
The Value of Robotics for Surgery Training
 
Developing Low Cost Simulation Immersions
Developing Low Cost Simulation ImmersionsDeveloping Low Cost Simulation Immersions
Developing Low Cost Simulation Immersions
 
Finding Partners in Applied Research – A Case Study on Industry/Academic Coll...
Finding Partners in Applied Research – A Case Study on Industry/Academic Coll...Finding Partners in Applied Research – A Case Study on Industry/Academic Coll...
Finding Partners in Applied Research – A Case Study on Industry/Academic Coll...
 
Designing Immersive Experiences that Create Empathy, Reveal Biases, Alter Min...
Designing Immersive Experiences that Create Empathy, Reveal Biases, Alter Min...Designing Immersive Experiences that Create Empathy, Reveal Biases, Alter Min...
Designing Immersive Experiences that Create Empathy, Reveal Biases, Alter Min...
 
Designing Memorable Games
Designing Memorable GamesDesigning Memorable Games
Designing Memorable Games
 
Preparing Soldiers for the Future: The Army's New Synthetic Training Environment
Preparing Soldiers for the Future: The Army's New Synthetic Training EnvironmentPreparing Soldiers for the Future: The Army's New Synthetic Training Environment
Preparing Soldiers for the Future: The Army's New Synthetic Training Environment
 
Learning Through Play: STEM Games in the Classroom
Learning Through Play: STEM Games in the ClassroomLearning Through Play: STEM Games in the Classroom
Learning Through Play: STEM Games in the Classroom
 
Playable Design
Playable DesignPlayable Design
Playable Design
 
Playful Learning Without Games
Playful Learning Without GamesPlayful Learning Without Games
Playful Learning Without Games
 
Client-Centered Serious Game Design
Client-Centered Serious Game DesignClient-Centered Serious Game Design
Client-Centered Serious Game Design
 
A Promise to Future Generations: Making Learning Fun
A Promise to Future Generations: Making Learning FunA Promise to Future Generations: Making Learning Fun
A Promise to Future Generations: Making Learning Fun
 
Lets make a game workshop ser play orlando 2019
Lets make a game workshop ser play orlando 2019Lets make a game workshop ser play orlando 2019
Lets make a game workshop ser play orlando 2019
 
0 for 3: Edtech Startup Lessons Learned
0 for 3: Edtech Startup Lessons Learned0 for 3: Edtech Startup Lessons Learned
0 for 3: Edtech Startup Lessons Learned
 
OODA OODA! How Rapid Iteration Can Help Level Up Your Gaming Business
OODA OODA! How Rapid Iteration Can Help Level Up Your Gaming BusinessOODA OODA! How Rapid Iteration Can Help Level Up Your Gaming Business
OODA OODA! How Rapid Iteration Can Help Level Up Your Gaming Business
 
The ux of serious games how to impact a wider audience
The ux of serious games  how to impact a wider audienceThe ux of serious games  how to impact a wider audience
The ux of serious games how to impact a wider audience
 
Alphabet Soup Cans: Avoiding Bad Tropes of Educational Games
Alphabet Soup Cans: Avoiding Bad Tropes of Educational GamesAlphabet Soup Cans: Avoiding Bad Tropes of Educational Games
Alphabet Soup Cans: Avoiding Bad Tropes of Educational Games
 
Building Heroes: Using Roleplaying Game Design for Classroom Management, Read...
Building Heroes: Using Roleplaying Game Design for Classroom Management, Read...Building Heroes: Using Roleplaying Game Design for Classroom Management, Read...
Building Heroes: Using Roleplaying Game Design for Classroom Management, Read...
 
Augmented Reality: Revolutionary or Disruptor of Training and Assessment
Augmented Reality: Revolutionary or Disruptor of Training and AssessmentAugmented Reality: Revolutionary or Disruptor of Training and Assessment
Augmented Reality: Revolutionary or Disruptor of Training and Assessment
 
Return on Investment (ROI) for Virtual Environments and Gaming
Return on Investment (ROI) for Virtual Environments and GamingReturn on Investment (ROI) for Virtual Environments and Gaming
Return on Investment (ROI) for Virtual Environments and Gaming
 
Enhancing New Employee Orientation with a Digital Scavenger Hunt
Enhancing New Employee Orientation with a Digital Scavenger HuntEnhancing New Employee Orientation with a Digital Scavenger Hunt
Enhancing New Employee Orientation with a Digital Scavenger Hunt
 

Recently uploaded

Contemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptx
Contemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptxContemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptx
Contemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptxRoyAbrique
 
_Math 4-Q4 Week 5.pptx Steps in Collecting Data
_Math 4-Q4 Week 5.pptx Steps in Collecting Data_Math 4-Q4 Week 5.pptx Steps in Collecting Data
_Math 4-Q4 Week 5.pptx Steps in Collecting DataJhengPantaleon
 
18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdf
18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdf18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdf
18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdfssuser54595a
 
Presiding Officer Training module 2024 lok sabha elections
Presiding Officer Training module 2024 lok sabha electionsPresiding Officer Training module 2024 lok sabha elections
Presiding Officer Training module 2024 lok sabha electionsanshu789521
 
microwave assisted reaction. General introduction
microwave assisted reaction. General introductionmicrowave assisted reaction. General introduction
microwave assisted reaction. General introductionMaksud Ahmed
 
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...EduSkills OECD
 
Measures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeMeasures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeThiyagu K
 
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptxPOINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptxSayali Powar
 
mini mental status format.docx
mini    mental       status     format.docxmini    mental       status     format.docx
mini mental status format.docxPoojaSen20
 
How to Make a Pirate ship Primary Education.pptx
How to Make a Pirate ship Primary Education.pptxHow to Make a Pirate ship Primary Education.pptx
How to Make a Pirate ship Primary Education.pptxmanuelaromero2013
 
Micromeritics - Fundamental and Derived Properties of Powders
Micromeritics - Fundamental and Derived Properties of PowdersMicromeritics - Fundamental and Derived Properties of Powders
Micromeritics - Fundamental and Derived Properties of PowdersChitralekhaTherkar
 
PSYCHIATRIC History collection FORMAT.pptx
PSYCHIATRIC   History collection FORMAT.pptxPSYCHIATRIC   History collection FORMAT.pptx
PSYCHIATRIC History collection FORMAT.pptxPoojaSen20
 
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdfBASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdfSoniaTolstoy
 
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...Marc Dusseiller Dusjagr
 
Sanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdfSanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdfsanyamsingh5019
 
Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)eniolaolutunde
 
Concept of Vouching. B.Com(Hons) /B.Compdf
Concept of Vouching. B.Com(Hons) /B.CompdfConcept of Vouching. B.Com(Hons) /B.Compdf
Concept of Vouching. B.Com(Hons) /B.CompdfUmakantAnnand
 

Recently uploaded (20)

Contemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptx
Contemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptxContemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptx
Contemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptx
 
_Math 4-Q4 Week 5.pptx Steps in Collecting Data
_Math 4-Q4 Week 5.pptx Steps in Collecting Data_Math 4-Q4 Week 5.pptx Steps in Collecting Data
_Math 4-Q4 Week 5.pptx Steps in Collecting Data
 
18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdf
18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdf18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdf
18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdf
 
Presiding Officer Training module 2024 lok sabha elections
Presiding Officer Training module 2024 lok sabha electionsPresiding Officer Training module 2024 lok sabha elections
Presiding Officer Training module 2024 lok sabha elections
 
microwave assisted reaction. General introduction
microwave assisted reaction. General introductionmicrowave assisted reaction. General introduction
microwave assisted reaction. General introduction
 
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
 
Measures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeMeasures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and Mode
 
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptxPOINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
 
mini mental status format.docx
mini    mental       status     format.docxmini    mental       status     format.docx
mini mental status format.docx
 
How to Make a Pirate ship Primary Education.pptx
How to Make a Pirate ship Primary Education.pptxHow to Make a Pirate ship Primary Education.pptx
How to Make a Pirate ship Primary Education.pptx
 
Micromeritics - Fundamental and Derived Properties of Powders
Micromeritics - Fundamental and Derived Properties of PowdersMicromeritics - Fundamental and Derived Properties of Powders
Micromeritics - Fundamental and Derived Properties of Powders
 
PSYCHIATRIC History collection FORMAT.pptx
PSYCHIATRIC   History collection FORMAT.pptxPSYCHIATRIC   History collection FORMAT.pptx
PSYCHIATRIC History collection FORMAT.pptx
 
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdfBASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
 
Model Call Girl in Bikash Puri Delhi reach out to us at 🔝9953056974🔝
Model Call Girl in Bikash Puri  Delhi reach out to us at 🔝9953056974🔝Model Call Girl in Bikash Puri  Delhi reach out to us at 🔝9953056974🔝
Model Call Girl in Bikash Puri Delhi reach out to us at 🔝9953056974🔝
 
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...
 
Sanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdfSanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdf
 
Model Call Girl in Tilak Nagar Delhi reach out to us at 🔝9953056974🔝
Model Call Girl in Tilak Nagar Delhi reach out to us at 🔝9953056974🔝Model Call Girl in Tilak Nagar Delhi reach out to us at 🔝9953056974🔝
Model Call Girl in Tilak Nagar Delhi reach out to us at 🔝9953056974🔝
 
Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)
 
Código Creativo y Arte de Software | Unidad 1
Código Creativo y Arte de Software | Unidad 1Código Creativo y Arte de Software | Unidad 1
Código Creativo y Arte de Software | Unidad 1
 
Concept of Vouching. B.Com(Hons) /B.Compdf
Concept of Vouching. B.Com(Hons) /B.CompdfConcept of Vouching. B.Com(Hons) /B.Compdf
Concept of Vouching. B.Com(Hons) /B.Compdf
 

21st Century Learning Games Promising Trends & IF... Apple iPad Preview

  • 1.
  • 2. 21st Century Learning Model 1. Digital natives with tablets 2. Adult curation for K-8 3. Game as foundation 4. Government-backed curriculum 5. Legitimate assessment/transfer 6. Research and scale
  • 3. What Computers Do Well • Simulation • Immersion • Fantasy • Dopamine • “What if?” cause and effect • Data • Tracking • Adapt to the user
  • 4. Why Games? • Attention • Motivation • “Meet children where they are” • Intrinsic – of it’s nature • Autonomous – harmony with self • Volition – power of willful choosing
  • 5. Didactic vs. Doing • Marian Diamond: we learn by doing • Valid curriculum • Authentic • Actions/results • Reflect/conceptualize • Assessment • Transference
  • 6. Power of Stories • “Something that happens to characters that you care about” • Emotional attachment • Involvement (interactive play) • Cognition • Emotion • Remembering
  • 7. Who Said That? “The student can find no possible means of involvement for himself, nor can he discover how the educational scene relates to the “mythic” world… The school drop-out situation will get very much worse because of the frustration of the student need for participation in the learning process. We are entering the new age of education that is programmed for discovery rather than instruction… Games are dramatic models of our psychological lives. Games as popular art forms offer to all an immediate means of participation in the full life of a society, such as no single role or job can offer.”
  • 8. EA Sports Recipe • Game/tech experts • Fantasy • John Madden • NFL plays • NFL Rulebook • Player stats • Passion, commitment
  • 9. What/Why SEL? • Social and Emotional Learning (SEL) • We lost our way • Goleman’s Emotional Intelligence • School climate / SEL research • Academics / SEL research • Illinois Teaching Standards • Federal government support
  • 10. IF… Recipe • Janice Toben, Nueva, Yale, CASEL.org • Game/tech experts • Poem, Dogs and Cats, Joseph Campbell • “Polished” SEL Lesson Plans • Government teaching standards • Metrics and ECD methodology • Passionate, determined team
  • 11.
  • 12.
  • 13. Chapter 1 Lessons/Assessment • Lesson Plans/Tools in Chapter 1 1.3 - Inner and Outer Circle 1.4 - Pictionary of Emotions 1.9 - Progressive Relaxation 1.11 - Breathing Techniques 1.13 - I-Message 2.1 - Win-Win Solution 2.2 - Escalating and De-Escalating 2.5 - Ten Ways Kids Cool Off Key EXSEL Goals Measured in Chapter 1 AE – Self-Awareness of Emotions AS/AR – Self-Awareness of Supports and Responsibilities ME – Self-Management of Emotions MR – Self-Management – Resilience/Grit MT – Self-Management Tools for Emotional Regulation RL – Positive Relationships – Listening RE – Positive Relationships - Expression RH – Positive Relationships – Asking for Help
  • 14. Yes, but what was that strange noise I just heard? Sure, but first I have to check these text messages. Ok, I am looking at you and listening. Tell me more. That means being active and engaged so that I feel you listening and know that you care. Distractions will come. You can still bring focus to me. AE +1, AS +1, AR +1, ME +2, SP +1, RL +2, RG +1
  • 15. Game Experience REAL-LIFE TRANSFER 1. INFO ABOUT CHILD 2. DISCUSSION PROMPTS TO ENGAGE 3. SKILLS: • PRAISE EFFORT • REINFORCE SKILLS ENGAGEMENT: STORY, GAMEPLAY REINFORCEMENT: BELIEFS, SKILLS, STRATEGIES REAL-LIFE TRANSFER MEASUREMENT: EMBEDDED ASSESSMENT SUPPORTIVE HOME CLIMATE CHILD PARENT
  • 16.
  • 17. 21st Century Learning Games 1. Grow a new industry 2. Curate great learning games 3. IF… really seems to work! 4. Promising trends 5. IF… Apple iPad preview – FREE www.ifyoucan.org