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8 DIMENSIONS   Characteristics of Role Play Design – 77 design decisions                                     Securities Market Regulation Online Role Play
DESIGNERS      Designed by a team: Multi-discipline Multi-institution Educational developers
               Branding/naming
CONTEXT        Student enrolment status: All on-campus All off-campus Mixed Cross Campus Cross Institutional Cross Disciplinary Cross Borders
               Total duration including online and f2f components plus final assessment task 5 weeks
               Duration of online role play interaction only 3 weeks
               Function of f2f with teacher: Briefing & role adoption Computer lab time scheduled Regular progress meetings scheduled
                 Regular meetings scheduled in role Culminates in peace delegation or formal meeting in role to aid consensus
                 Culminates in presentation but not necessarily in role Culminates in a debrief
               Approximate number of students in largest class 40
ROLES          Maximum number of roles 20
               Type of role: Stakeholder organization Stakeholder organization - name changed or removed or composite to protect identity
                 Stakeholder title Stakeholder title & fictitious name Real person Real person - name changed         Real person – historical
                 Fictional Private agendas as well as public agendas
               Students publish role profile: None Position statement only Profile “in” role Profile “about” role
               Student chooses own role
               Roles are played anonymously
               Moderator plays “in role”      Academic
               Students in multiple roles
               Teams play one role: note: team members are thus not anonymous to each other Single site Multi site
PROBLEM        Types of scenario: Real & current Based on real world Real & historical Fictional Multiple Episodes
                 Daily News Money Transactions
ASSESSMENT     Role play optional e.g. can opt out & take exam instead
               Percentage of total assessment 40%
MODERATION     Resolution process: Moderator decides Moderator in role decides One student role decides
               Derole & Debrief: Stay in role Face to face group debrief Videotaped group debrief Written reflection
               Permission needed from moderator for some actions
               Tutors as extra moderators
               Interventionist moderator
RULES          Participant obligations
               Private meeting spaces
SUPPORT        Student Guide
               Moderator Guide
               Team building activities
               Materials or Learning Objects provided: Real documents Fictional documents Grey literature (from academic’s research)
                 Based on real world Created by students Multimedia/video
               Platform: LMS Yahoo/Hotmail Custom built in-house Hosted service e.g. Fablusi Second Life/3D Virtual World




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Design Decisions Securities Market

  • 1. 8 DIMENSIONS Characteristics of Role Play Design – 77 design decisions Securities Market Regulation Online Role Play DESIGNERS Designed by a team: Multi-discipline Multi-institution Educational developers Branding/naming CONTEXT Student enrolment status: All on-campus All off-campus Mixed Cross Campus Cross Institutional Cross Disciplinary Cross Borders Total duration including online and f2f components plus final assessment task 5 weeks Duration of online role play interaction only 3 weeks Function of f2f with teacher: Briefing & role adoption Computer lab time scheduled Regular progress meetings scheduled Regular meetings scheduled in role Culminates in peace delegation or formal meeting in role to aid consensus Culminates in presentation but not necessarily in role Culminates in a debrief Approximate number of students in largest class 40 ROLES Maximum number of roles 20 Type of role: Stakeholder organization Stakeholder organization - name changed or removed or composite to protect identity Stakeholder title Stakeholder title & fictitious name Real person Real person - name changed Real person – historical Fictional Private agendas as well as public agendas Students publish role profile: None Position statement only Profile “in” role Profile “about” role Student chooses own role Roles are played anonymously Moderator plays “in role” Academic Students in multiple roles Teams play one role: note: team members are thus not anonymous to each other Single site Multi site PROBLEM Types of scenario: Real & current Based on real world Real & historical Fictional Multiple Episodes Daily News Money Transactions ASSESSMENT Role play optional e.g. can opt out & take exam instead Percentage of total assessment 40% MODERATION Resolution process: Moderator decides Moderator in role decides One student role decides Derole & Debrief: Stay in role Face to face group debrief Videotaped group debrief Written reflection Permission needed from moderator for some actions Tutors as extra moderators Interventionist moderator RULES Participant obligations Private meeting spaces SUPPORT Student Guide Moderator Guide Team building activities Materials or Learning Objects provided: Real documents Fictional documents Grey literature (from academic’s research) Based on real world Created by students Multimedia/video Platform: LMS Yahoo/Hotmail Custom built in-house Hosted service e.g. Fablusi Second Life/3D Virtual World 1