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Just Keep Passing The Messages
1.
Just Keep Passing
the Messages Dr Russel Winder It’z Interactive Ltd russel@itzinteractive.com @russel_winder Copyright © 2011 Russel Winder 1
2.
Just Keep Passing
the Messages Dr Russel Winder Concertant LLP russel.winder@concertant.com @russel_winder Copyright © 2011 Russel Winder 2
3.
Just Keep Passing
the Messages Dr Russel Winder Independent Consultant russel@russel.org.uk @russel_winder Copyright © 2011 Russel Winder 3
4.
Just Keep Passing
the Messages Prof Russel Winder Wolverhampton University russel@russel.org.uk @russel_winder Copyright © 2011 Russel Winder 4
5.
Aims and Objectives
● Investigate why message passing architectures are the software architectures of the future. ● Have some fun (whilst hopefully learning something). Copyright © 2011 Russel Winder 5
6.
Audience Aims and
Objectives ? Copyright © 2011 Russel Winder 6
7.
Structure of the
Session ● Introduction. ● Do stuff. ● Exit stage (left|right|front|back). There may well be significant dynamic binding of the session. Copyright © 2011 Russel Winder 7
8.
Protocol
● Some slides, to kick things off. ● Some programs to really demonstrate things. ● NB Interaction between audience and presenter is probably mandatory. We reserve the right to (shelve|stash) for later any interaction that appears to go on longer than seems appropriate. NB This is a 50min session! Copyright © 2011 Russel Winder 8
9.
Enter Manic Mode Copyright
© 2011 Russel Winder 9
10.
BEGIN
● History is important: – To know today, we look to yesterday. To know tomorrow, we see today as yesterday. http://wiki.answers.com/Q/Why_history_is_important – Copyright © 2011 Russel Winder 10
11.
Processes / Threads
Processes / RPC Threads / Shared memory Processes / IPC Multi-tasking One program at a time. Copyright © 2011 Russel Winder 11
12.
Historical Summary
● Shared-memory multi-threading for applications programming is a total aberration: – Consequences of operating systems handling of concurrency have been imposed on all programmers. ● Cooperating processes is where applications development sanity is: – Operating system interprocess communication was slow, hence threads, but this lead directly to the shared-memory, multi-threading quagmire. – Erlang has shown that processes and message passing can do the job properly even after the “mainstream” had rejected process-based working. Copyright © 2011 Russel Winder 12
13.
Concurrency
vs. Parallelism Copyright © 2011 Russel Winder 13
14.
Concurrency
● Running multiple tasks using time-division multiplexing on a single processor. Copyright © 2011 Russel Winder 14
15.
Parallelism
● Running multiple tasks concurrently. Note that the word concurrency here is the English meaning whereas the previous slide gave the computing jargon meaning of the word. Copyright © 2011 Russel Winder 15
16.
Concurrency . .
. ● . . . is a technique required for operating systems. ● . . . can sometimes be required for applications but not as much as might be thought. ● Applications can use alternative models, for example event-driven systems. – Abstract over the control flow rather than manage it with locks, semaphores, monitors, etc. Copyright © 2011 Russel Winder 16
17.
Parallelism . .
. ● . . . is about making an algorithm execute more quickly in the presence of multiple processors. ● . . . is an architectural and design issue for applications. Copyright © 2011 Russel Winder 17
18.
Concurrency
● The problem with threads is shared memory: – Without writeable shared memory there is no need for synchronization. ● Why impose a 1960s, operating system driven view of concurrency management on applications programmers? Copyright © 2011 Russel Winder 18
19.
Mutable Shared Memory
is . . . ● . . . anathema to parallelism. ● . . . anathema to concurrency. ● . . . anathema to modern applications programming. ● . . . anathema. Copyright © 2011 Russel Winder 19
20.
Solution . .
. ● . . . do not use mutable shared memory. Note the caveat here that opens the door to using shared immutable data. Copyright © 2011 Russel Winder 20
21.
Operating Systems .
. . ● . . . are inherently a concurrency problem. ● Applications on the other hand are not, they should be using higher level abstractions. Copyright © 2011 Russel Winder 21
22.
Object
Orientation Copyright © 2011 Russel Winder 22
23.
Original Model
● Object-based: – A set of (small) closed namespaces, with methods, exchanging messages requesting services. ● Object-oriented: – Object-based plus classes and inheritance Copyright © 2011 Russel Winder 23
24.
Implementations
● Smalltalk realized the object-oriented model correctly. ● C++ did not: message passing replaced by function call. C++ destroyed correct appreciation of the object-oriented model of computation. Copyright © 2011 Russel Winder 24
25.
Non-contentious (sort of)
Syllogism ● Object-orientation is about objects passing messages to each other: object-orientation is not about function call in a ● C++ is not an object- shared memory context. oriented programming ● C++ is a programming language. language based on function call in a shared memory context: C++ does not have objects passing messages to each other. Copyright © 2011 Russel Winder 25
26.
Java Copyright © 2011
Russel Winder 26
27.
Object-orientation
● Java follows C++: – Function call replaces message passing. ● Java beats C++, had threads 15 years before C++. ● Shared memory multi-threading requires all the locks, semaphores, monitors, etc. and Java has it all. Java is not an object-oriented language. Copyright © 2011 Russel Winder 27
28.
Partial Solution for
JVM ● Use java.util.concurrent: – Provides many high-level tools. – Has many low-level tools. If you are using the low-level tools then you are lost to the cause of quality application programming. Use jsr166y (Fork/Join) and extra166y (ParallelArray) in preference to using stuff in JDK6. JDK7 has Fork/Join but not ParallelArray, still have to use extra166y for this – sadly means using jsr166y. Copyright © 2011 Russel Winder 28
29.
Interesting Aside
● Paul King at SpringOne2GX 2011: “Who used synchronized?” Some in audience raise their hands. “You did it wrong!” Copyright © 2011 Russel Winder 29
30.
High Performance
Computing (HPC) aka Real Computing Copyright © 2011 Russel Winder 30
31.
Parallelism Rules
● HPC has been doing parallelism for 40+ years. ● Combinations of architectures: – Vector processors – Multi-bus multiprocessors – Clusters Copyright © 2011 Russel Winder 31
32.
HPC Extant Solution
● Message Passing Interface (MPI) MPI addresses the problem of SPMD or MIMD parallelism in the context of multiple, possibly multicore, systems. Copyright © 2011 Russel Winder 32
33.
HPC Proposed Solution
● Partitioned Global Address Space (PGAS) ● Champions: – Chapel – X10 – Fortress Structure the global address space to allow for multiple processors sharing a single memory and/or to deal with distributed memory systems. Copyright © 2011 Russel Winder 33
34.
Return to a
Better Way Copyright © 2011 Russel Winder 34
35.
Exit Manic Mode Copyright
© 2011 Russel Winder 35
36.
Real Solutions?
● Actor Model ● Dataflow architectures ● CSP (Communicating Sequential Processes) Return to a process and message passing view of applications. Nothing wrong with threads as a tool. The problem is using shared memory. Copyright © 2011 Russel Winder 36
37.
Return to objects
passing messages to each other. Return to being object-oriented. Copyright © 2011 Russel Winder 37
38.
Actor Model
● A program is a collection of actors that send messages to each other. ● An actor is a process with a “mailbox” for receiving messages. ● A mailbox is a (thread-safe) queue of messages. Copyright © 2011 Russel Winder 38
39.
Dataflow Model
● A program is a graph of operators with some data sources and some data sinks. ● An operator is an event-triggered computation with some inputs and some output. ● An operator triggers for a certain state of its inputs. Copyright © 2011 Russel Winder 39
40.
CSP is .
. . ● . . . mathematics: VMS = μX. ( in2p → (chocolate → X|out1p → toffee → X) | in1p → (toffee → X|in1p → (chocolate → X|in1p → STOPαX ))) ● . . . but not scary since the mathematics can be hidden in an API, so it just becomes a programming tool. Copyright © 2011 Russel Winder 40
41.
CSP
● A program is a graph of processes running a sequential computation that take input from input channels and write output to output channels. ● Data exchange down a channel realizes a rendezvous. Copyright © 2011 Russel Winder 41
42.
Commentary
● Actors are non-deterministic, with chaotic communications and hence complex. ● Dataflow and CSP have much greater determinism with fixed communications channels. Copyright © 2011 Russel Winder 42
43.
Implementations
● Actor Model: – JVM: GPars, Scala, Akka, Fantom – Native: C++/Just::Thread Pro, D – Alternative: Erlang ● Dataflow Model: – JVM: GPars, Pervasive DataRush – Native: C++/Just::Thread Pro ● CSP: – JVM: GPars, JCSP – Native: C++CSP2 Copyright © 2011 Russel Winder 43
44.
Acknowledgements Copyright © 2011
Russel Winder 44
45.
First Example Problem
● Something small, so the code is small. ● Something not too “toy”. ● Something with good parallelism. – Embarrassingly parallel to allow checking of scaling. Copyright © 2011 Russel Winder 45
46.
Copyright © 2011
Russel Winder 46
47.
What is the
Value of ? ● Easy, it's known exactly, it's (obviously). † It's simples † Aleksandr Orlov Copyright © 2011 Russel Winder 47
48.
Approximating
● What is it's value represented as a floating point number? – We can only obtain an approximation. – A plethora of possible algorithms to choose from, a popular one is to employ the following integral equation. 1 1 =∫0 dx 4 1x 2 Copyright © 2011 Russel Winder 48
49.
One Possible Algorithm
● Use quadrature to estimate the value of the integral – which is the area under the curve. 4 n 1 = ∑i=1 n i−0.5 2 1 n With n = 3 not much to do, but potentially lots of error. Embarrassingly parallel. Copyright © 2011 Russel Winder 49
50.
Major Minor Hardware
Problem ● Multiple hyperthreads per core on multicore processors can be a serious waste of time. Ed: Rant about chip manufacturers and operating systems elided to avoid persecution prosecution. Copyright © 2011 Russel Winder 50
51.
Second Example Problem
● Sleeping Barber Problem – A barber shop has a cutting chair and some waiting chairs. The barber sleeps in the cutting chair if there are no customers. If a customer enters, the customer checks the cutting chair and wakes the barber if the barber is asleep in the chair, sits in the chair and gets a hair cut. If the entering customer sees the cutting chair in use, the customer checks to see if there is a waiting chair free. If there is the customer sits and waits, otherwise the customer leaves dissatisfied. On finishing a customer cut, the customer leaves satisfied (we assume), and the barber checks for waiting customers. If there are any waiting customers, the customer moves to the cutting chair. If there are no waiting customers, the barber returns to sleeping in the cutting chair. Copyright © 2011 Russel Winder 51
52.
Sleeping Barber Problem
. . . ● . . . is an interesting recasting of a process synchronization problem in operating systems. ● . . . is due to Edsgar Dykstra http://en.wikipedia.org/wiki/Sleeping_barber_problem Copyright © 2011 Russel Winder 52
53.
If the examples
haven't been shown yet, now is the time to show them! Copyright © 2011 Russel Winder 53
54.
Summary
● Multiprocessor programming is now the norm – even if you don't actually need it. ● Hardware is rapidly heading towards distributed memory architectures, instead of shared memory multi-threading. ● Shared memory multi-threading requires locks, semaphores, monitors, etc. and programmers find it hard to get that stuff right. ● Actor Model, Dataflow Model, and CSP are higher level abstractions of managed control flow that are easier for programmers to deal with. Copyright © 2011 Russel Winder 54
55.
Summary of the
Summary ● Shared-memory multi-threading is like stacks, you know it's there, but you just don't worry about it. Copyright © 2011 Russel Winder 55
56.
Summary of the
Summary of the Summary ● If you think locks, semaphores, monitors, etc. are important for your work, you are either working in the concurrency frameworks business (*) OR you are doing it wrong. (*) Which includes operating systems. Copyright © 2011 Russel Winder 56
57.
END
for ( person in roomContents.collect { x -> if ( x instanceof Human ) x } ) { person << "Please leave peaceably." } println "Goodbye all." Copyright © 2011 Russel Winder 57
58.
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Python for Rookies Sarah Mount, James Shuttleworth and Russel Winder Thomson Learning Now called Cengage Learning. Developing Java Software Third Edition Russel Winder and Graham Roberts Wiley Buy these books! Copyright © 2010 Russel Winder 58
59.
Just Keep Passing
the Messages Dr Russel Winder It’z Interactive Ltd russel@itzinteractive.com @russel_winder Copyright © 2011 Russel Winder 59
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