This document discusses constructivism and social constructivism as learning theories and how computers can support these paradigms. Constructivism posits that learners build knowledge through personal discovery, while social constructivism emphasizes that social and cultural contexts influence knowledge construction. The computer can function as an information tool by providing vast resources, as a constructive tool by allowing learners to manipulate and organize ideas, as a co-constructive tool by facilitating collaborative knowledge-building, and as a situating tool by immersing learners in virtual environments.
How Teachers Can Leverage Computers for Constructivist Learning
1.
2.
3. In this lesson, we shall again look at
the computer, but this time from
another perspective, the computer as
the teacher’s handy-tool. It can in fact
support the constructivist and social
constructivist paradigms of
constructivist learning.
4.
5. It was introduced by Piaget (1981) and
Bruner (1990). They gave stress to
knowledge discovery of new
meaning/concepts/principles in the
learning process.
6.
7. This is an effort to show that the
construction of knowledge is governed
by social, historical and cultural
contexts. In effect, this is to ay that the
learner who interprets knowledge has
a predetermined point of view
according to the social perspectives of
the community or society he lives in.
8. The psychologist Vygotsky stressed that learning is
affected by social influences. He therefore
suggested the interactive process in learning. The
more capable adult (teacher or parent) or
classmate can aid or complement what the learner
sees in a given class project. In addition, Dewey sees
language as a medium for social coordination and
adaptation. For Dewey human learning is really
human languaging that occurs when students
socially share, build and agree upon meanings and
knowledge.
9.
10. Learning
Framework Constructivism
Social
Constructivism
•Assumption •Knowledge is constructed
by the individual.
•Knowledge is constructed
within a social context.
•Definition of Learning •Students build their own
learning.
•Students build knowledge
influenced by the social
context.
•Learning Strategies •Gather unorganized
information to create new
concept/principle
•Exchange and share from
ideas, stimulates thinking.
•General Orientation •Personal discovery of
knowledge.
•Students discuss and
discover meanings
11.
12. Based on the two learning theories, the teacher can
employ the computer as a/an:
a. As an information tool
b. A communication tool
c. A constructive tool
d. As co-constructive tool
e. A situating tool
13. Based on the two learning
theories, the teacher can employ
the computer as a/an:
a. As an information tool
b. A communication tool
c. A constructive tool
d. As co-constructive tool
e. A situating tool
14. a. Information Tool
The computer can provide vast
amounts of information in various
forms, such as text, graphics, sound
and video. Even multimedia
encyclopedias are today available
on the internet.
15. b. Constructive Tool
The computer itself can be used for
manipulating information, visualizing one’s
understanding and building new
knowledge. The Microsoft Word computer
program itself is a desktop publishing
software that allows uses to organize
and present
their ideas in
attractive formats.
16. c. Co-constructive Tools
Students can use constructive tools to work
cooperatively and construct a shared
understanding of new knowledge. On ways of co-
constructive is the use of the electronic
whiteboard where students may post notices to a
shared document/whiteboard. Students may also
co-edit the same document
from their homes.
17. • The Computer-Supported International
Learning Environments (CSILE) is an
example of an integrated environment
developed by the Ontario Institute for
studied in Education.
18. d. Situating Tool
By means of virtual reality (RS) extension
systems, the computer can create 3-D
images on display to give the user the
feeling that are situated in a virtual
environment. A flight simulation program is
an example of situating tool which places
the user in a
simulated flying
environment.
19. • Multi-User domains or Dungeons (MUDs) MUD
Object Oriented (MOOs), and Multi-User Shared
hallucination (MUSHs) are example of situating
systems MUDs and MOOs are text-based virtual
reality environments on the Internet. When users
log on to a MOO environment.