Today, many growing organizations are ambidextrous: they have improvement projects as well as innovation projects. The common wisdom as espoused by proponents such as Steve Blank is that improvement projects require different tools from innovation projects. This author humbly disagrees. Both improvement and innovation projects have the same goal: Continuous Pain Solving & Learning (CPSL).
In improvement projects, CPSL deals with routine or "tame" pains. In innovation projects, deals with novel or "wicked" pains. A universal pain solving platform can therefore be used for discovering and managing both tame and wicked pains.
In this presentation, the XP Gameboard is presented as a visual platform that can be used for CPSL in both improvement and innovation projects. The XP Gameboard is driven by the pain solving and learning cycle of PPDR: Pain-Plan_Do-Review. Real-life case studies are presented on how to use the PPDR Cycle.
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Continuous Pain Solving & Learning (CPSL) for Ambidextrous Organizations: Use the XP Gameboard
1. XP Gameboard
“The PDDR Cycle Describes How Great Organiza;ons Rapidly Solve Pains, Learn, and Get Risky Jobs Done.”
q WHEN (Time) q WHERE (Space) ENVIRONMENT (Space)
Domain/Project/Game/Job To Get Done: ….................. Tool/Product/Service: …..................
P: PAIN
(WHO)
E:
Empathize
D:
Define
P: PLAN
(HOW)
I:
Ideate
D: DO
(WHAT)
P:
Prototype
(Build)
T:
Test
(Measure)
R: REVIEW
(WHY)
R:
Reflect
(Learn)
A 2Design Thinking
(Lean Startup Loop)
4 Actors (For Every
Pain Solving Cycle)
World’s First SoJware for Ideal Community Pain Solving & Design (CPSD)
“Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing
RELIEF/SOLUTION
(Space)
PAIN/PROBLEM
(Space)
2. XP Gameboard
“The PDDR Cycle Describes How Great Organiza;ons Rapidly Solve Pains, Learn, and Get Risky Jobs Done.”
q WHEN (Time) q WHERE (Space) ENVIRONMENT (Space)
Domain/Project/Game/Job To Get Done: ….................. Tool/Product/Service: …..................
P: PAIN
(WHO)
E:
Empathize
D:
Define
P: PLAN
(HOW)
I:
Ideate
D: DO
(WHAT)
P:
Prototype
(Build)
T:
Test
(Measure)
R: REVIEW
(WHY)
R:
Reflect
(Learn)
A 2
QuesVoner
Planner
Doer
Reviewer
Design Thinking
(Lean Startup Loop)
4 Actors (For Every
Pain Solving Cycle)
World’s First SoJware for Ideal Community Pain Solving & Design (CPSD)
“Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing
RELIEF/SOLUTION
(Space)
PAIN/PROBLEM
(Space)
4. XP Gameboard
“The PDDR Cycle Describes How Great Organiza;ons Rapidly Solve Pains, Learn, and Get Risky Jobs Done.”
q WHEN (Time) q WHERE (Space) ENVIRONMENT (Space)
Domain/Project/Game/Job To Get Done: ….................. Tool/Product/Service: …..................
P: PAIN
(WHO)
P: PLAN
(HOW)
D: DO
(WHAT)
R: REVIEW
(WHY)
A 2
QuesVoner
Planner
Doer
Reviewer
4 Actors (For Every
Pain Solving Cycle)
World’s First SoJware for Ideal Community Pain Solving & Design (CPSD)
“Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing
RELIEF/SOLUTION
(Space)
PAIN/PROBLEM
(Space)
5. XP Gameboard
“The PDDR Cycle Describes How Great Organiza;ons Rapidly Solve Pains, Learn, and Get Risky Jobs Done.”
q WHEN (Time) q WHERE (Space) ENVIRONMENT (Space)
Domain/Project/Game/Job To Get Done: ….................. Tool/Product/Service: …..................
P: PAIN
(WHO)
E:
Empathize
D:
Define
P: PLAN
(HOW)
I:
Ideate
D: DO
(WHAT)
P:
Prototype
T:
Test
R: REVIEW
(WHY)
A 2
QuesVoner
Planner
Doer
Reviewer
Design Thinking 4 Actors (For Every
Pain Solving Cycle)
World’s First SoJware for Ideal Community Pain Solving & Design (CPSD)
“Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing
RELIEF/SOLUTION
(Space)
PAIN/PROBLEM
(Space)
6. XP Gameboard
“The PDDR Cycle Describes How Great Organiza;ons Rapidly Solve Pains, Learn, and Get Risky Jobs Done.”
q WHEN (Time) q WHERE (Space) ENVIRONMENT (Space)
Domain/Project/Game/Job To Get Done: ….................. Tool/Product/Service: …..................
P: PAIN
(WHO)
E:
Empathize
D:
Define
P: PLAN
(HOW)
I:
Ideate
D: DO
(WHAT)
P:
Prototype
T:
Test
R: REVIEW
(WHY)
R:
Reflect
A 2
QuesVoner
Planner
Doer
Reviewer
Design Thinking 4 Actors (For Every
Pain Solving Cycle)
World’s First SoJware for Ideal Community Pain Solving & Design (CPSD)
“Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing
RELIEF/SOLUTION
(Space)
PAIN/PROBLEM
(Space)
7. XP Gameboard
“The PDDR Cycle Describes How Great Organiza;ons Rapidly Solve Pains, Learn, and Get Risky Jobs Done.”
q WHEN (Time) q WHERE (Space) ENVIRONMENT (Space)
Domain/Project/Game/Job To Get Done: ….................. Tool/Product/Service: …..................
P: PAIN
(WHO)
E:
Empathize
D:
Define
P: PLAN
(HOW)
I:
Ideate
D: DO
(WHAT)
P:
Prototype
(Build)
T:
Test
(Measure)
R: REVIEW
(WHY)
R:
Reflect
(Learn)
A 2
QuesVoner
Planner
Doer
Reviewer
Design Thinking
(Lean Startup Loop)
4 Actors (For Every
Pain Solving Cycle)
World’s First SoJware for Ideal Community Pain Solving & Design (CPSD)
“Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing
RELIEF/SOLUTION
(Space)
PAIN/PROBLEM
(Space)
8. XP Gameboard
“The PDDR Cycle Describes How Great Organiza;ons Rapidly Solve Pains, Learn, and Get Risky Jobs Done.”
q WHEN (Time) q WHERE (Space) ENVIRONMENT (Space)
Domain/Project/Game/Job To Get Done: ….................. Tool/Product/Service: …..................
P: PAIN
(WHO)
E:
Empathize
D:
Define
P: PLAN
(HOW)
I:
Ideate
D: DO
(WHAT)
P:
Prototype
(Build)
T:
Test
(Measure)
R: REVIEW
(WHY)
R:
Reflect
(Learn)
A 2
SYSTEM PERSPECTIVE: 6 Topics of “SCIPOT” System
O: Output
T: Trade-off
(Impact; Value)
I: Inputs
P: Processing
S: Suppliers
C: Customers QuesVoner
Planner
Doer
Reviewer
Design Thinking
(Lean Startup Loop)
4 Actors (For Every
Pain Solving Cycle)
World’s First SoJware for Ideal Community Pain Solving & Design (CPSD)
“Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing
RELIEF/SOLUTION
(Space)
PAIN/PROBLEM
(Space)
9. XP Gameboard
“The PDDR Cycle Describes How Great Organiza;ons Rapidly Solve Pains, Learn, and Get Risky Jobs Done.”
q WHEN (Time) q WHERE (Space) ENVIRONMENT (Space)
Domain/Project/Game/Job To Get Done: ….................. Tool/Product/Service: …..................
P: PAIN
(WHO)
E:
Empathize
D:
Define
q PAIN/PROBLEM/CHALLENGE q CUSTOMERS/STAKEHOLDERS
P: PLAN
(HOW)
I:
Ideate
q RESOURCES q PLAN OF ACTION/MECHANICS/
PROCESSES/ACTIVITIES/MOVES
D: DO
(WHAT)
P:
Prototype
(Build)
T:
Test
(Measure)
q OTHER SOLUTIONS q PROPOSED SOLUTION
(Output: Product/Service)
R: REVIEW
(WHY)
R:
Reflect
(Learn)
q BUDGET/COST/
COST STRUCTURE/PAIN
q MOTIVATION/BENEFITS/
REVENUE STREAMS/DELIGHT
A 2
O: Output
T: Trade-off
(Impact; Value)
I: Inputs
P: Processing
S: Suppliers
C: Customers QuesVoner
Planner
Doer
Reviewer
Design Thinking
(Lean Startup Loop) PROJECT PERSPECTIVE: List of Innovate Salone Topics (LIST)
4 Actors (For Every
Pain Solving Cycle)
World’s First SoJware for Ideal Community Pain Solving & Design (CPSD)
“Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing
RELIEF/SOLUTION
(Space)
PAIN/PROBLEM
(Space)
10. XP Gameboard
“The PDDR Cycle Describes How Great Organiza;ons Rapidly Solve Pains, Learn, and Get Risky Jobs Done.”
q WHEN (Time) q WHERE (Space) ENVIRONMENT (Space)
Domain/Project/Game/Job To Get Done: ….................. Tool/Product/Service: …..................
P: PAIN
(WHO)
E:
Empathize
D:
Define
q PAIN/PROBLEM/CHALLENGE q CUSTOMERS/STAKEHOLDERS
P: PLAN
(HOW)
I:
Ideate
q RESOURCES q PLAN OF ACTION/MECHANICS/
PROCESSES/ACTIVITIES/MOVES
D: DO
(WHAT)
P:
Prototype
(Build)
T:
Test
(Measure)
q OTHER SOLUTIONS q PROPOSED SOLUTION
(Output: Product/Service)
R: REVIEW
(WHY)
R:
Reflect
(Learn)
q BUDGET/COST/
COST STRUCTURE/PAIN
q MOTIVATION/BENEFITS/
REVENUE STREAMS/DELIGHT
A 2
MINIMUM VIABLE PRODUCT
(MVP)
LEARNING METRICS
PERSEVERE OR PIVOT
LEAP OF FAITH
(VISION/STRATEGY)
PAIN/PROBLEM STATEMENT
GE’s FASTWORKS (“LEAN STARTUP”) PERSPECTIVE: 5 STEP-CYCLE
QuesVoner
Planner
Doer
Reviewer
Design Thinking
(Lean Startup Loop)
4 Actors (For Every
Pain Solving Cycle)
World’s First SoJware for Ideal Community Pain Solving & Design (CPSD)
“Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing
RELIEF/SOLUTION
(Space)
PAIN/PROBLEM
(Space)
11. XP Gameboard
“The PDDR Cycle Describes How Great Organiza;ons Rapidly Solve Pains, Learn, and Get Risky Jobs Done.”
q WHEN (Time) q WHERE (Space) ENVIRONMENT (Space)
Domain/Project/Game/Job To Get Done: ….................. Tool/Product/Service: …..................
P: PAIN
(WHO)
E:
Empathize
D:
Define
q PAIN/PROBLEM/CHALLENGE q CUSTOMERS/STAKEHOLDERS
P: PLAN
(HOW)
I:
Ideate
q RESOURCES q PLAN OF ACTION/MECHANICS/
PROCESSES/ACTIVITIES/MOVES
D: DO
(WHAT)
P:
Prototype
(Build)
T:
Test
(Measure)
q OTHER SOLUTIONS q PROPOSED SOLUTION
(Output: Product/Service)
R: REVIEW
(WHY)
R:
Reflect
(Learn)
q BUDGET/COST/
COST STRUCTURE/PAIN
q MOTIVATION/BENEFITS/
REVENUE STREAMS/DELIGHT
A 2
PROJECT PERSPECTIVE: List of Innovate Salone Topics (LIST)
QuesVoner
Planner
Doer
Reviewer
Design Thinking
(Lean Startup Loop)
4 Actors (For Every
Pain Solving Cycle)
World’s First SoJware for Ideal Community Pain Solving & Design (CPSD)
“Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing
RELIEF/SOLUTION
(Space)
PAIN/PROBLEM
(Space)
12. XP Gameboard
“The PDDR Cycle Describes How Great Organiza;ons Rapidly Solve Pains, Learn, and Get Risky Jobs Done.”
q WHEN (Time) q WHERE (Space) ENVIRONMENT (Space)
Domain/Project/Game/Job To Get Done: ….................. Tool/Product/Service: …..................
P: PAIN
(WHO)
E:
Empathize
D:
Define
q PAIN/PROBLEM/CHALLENGE q CUSTOMERS/STAKEHOLDERS
P: PLAN
(HOW)
I:
Ideate
q RESOURCES q PLAN OF ACTION/MECHANICS/
PROCESSES/ACTIVITIES/MOVES
D: DO
(WHAT)
P:
Prototype
(Build)
T:
Test
(Measure)
q OTHER SOLUTIONS q PROPOSED SOLUTION
(Output: Product/Service)
R: REVIEW
(WHY)
R:
Reflect
(Learn)
q BUDGET/COST/
COST STRUCTURE/PAIN
q MOTIVATION/BENEFITS/
REVENUE STREAMS/DELIGHT
A 2
PROJECT PERSPECTIVE: List of Innovate Salone Topics (LIST)
QuesVoner
Planner
Doer
Reviewer
Design Thinking
(Lean Startup Loop)
4 Actors (For Every
Pain Solving Cycle)
World’s First SoJware for Ideal Community Pain Solving & Design (CPSD)
“Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing
RELIEF/SOLUTION
(Space)
PAIN/PROBLEM
(Space)
13. XP Gameboard
“The PDDR Cycle Describes How Great Organiza;ons Rapidly Solve Pains, Learn, and Get Risky Jobs Done.”
q WHEN (Time) q WHERE (Space) ENVIRONMENT (Space)
Domain/Project/Game/Job To Get Done: ….................. Tool/Product/Service: …..................
P: PAIN
(WHO)
E:
Empathize
D:
Define
q PAIN/PROBLEM/CHALLENGE
o What is the problem/challenge
that your team is trying to solve
through this innovaVon
compeVVon?
q CUSTOMERS/STAKEHOLDERS
o Who are the customers
(stakeholders)?
P: PLAN
(HOW)
I:
Ideate
q RESOURCES
o What are resources needed to
complete your project?
q PLAN OF ACTION/MECHANICS/
PROCESSES/ACTIVITIES/MOVES
o What steps are you taking to
make this project a reality?
D: DO
(WHAT)
P:
Prototype
(Build)
T:
Test
(Measure)
q OTHER SOLUTIONS
o What other community soluVons
address this problem?
o Is there anything similar?
q PROPOSED SOLUTION
(Output: Product/Service)
o How to fix this problem?
o What is your approach?
o Is your approach scalable?
R: REVIEW
(WHY)
R:
Reflect
(Learn)
q BUDGET/COST/
COST STRUCTURE/PAIN
o What would the costs be for
compleVng your project?
q MOTIVATION/BENEFITS/
REVENUE STREAMS/DELIGHT
o Why is this problem important?
A 2
PROJECT PERSPECTIVE: List of Innovate Salone Topics (LIST)
QuesVoner
Planner
Doer
Reviewer
Design Thinking
(Lean Startup Loop)
4 Actors (For Every
Pain Solving Cycle)
World’s First SoJware for Ideal Community Pain Solving & Design (CPSD)
“Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing
RELIEF/SOLUTION
(Space)
PAIN/PROBLEM
(Space)
14. XP Gameboard
“The PDDR Cycle Describes How Great Organiza;ons Rapidly Solve Pains, Learn, and Get Risky Jobs Done.”
q WHEN (Time) q WHERE (Space) ENVIRONMENT (Space)
Domain/Project/Game/Job To Get Done: ….................. Tool/Product/Service: …..................
P: PAIN
(WHO)
E:
Empathize
D:
Define
q PAIN/PROBLEM/CHALLENGE
o What is the problem/challenge
that your team is trying to solve
through this innovaVon
compeVVon?
q CUSTOMERS/STAKEHOLDERS
o Who are the customers
(stakeholders)?
P: PLAN
(HOW)
I:
Ideate
q RESOURCES
o What are resources needed to
complete your project?
q PLAN OF ACTION/MECHANICS/
PROCESSES/ACTIVITIES/MOVES
o What steps are you taking to
make this project a reality?
D: DO
(WHAT)
P:
Prototype
(Build)
T:
Test
(Measure)
q OTHER SOLUTIONS
o What other community soluVons
address this problem?
o Is there anything similar?
q PROPOSED SOLUTION
(Output: Product/Service)
o How to fix this problem?
o What is your approach?
o Is your approach scalable?
R: REVIEW
(WHY)
R:
Reflect
(Learn)
q BUDGET/COST/
COST STRUCTURE/PAIN
o What would the costs be for
compleVng your project?
q MOTIVATION/BENEFITS/
REVENUE STREAMS/DELIGHT
o Why is this problem important?
A 2
1 2
3
4 5
6
7 8
PROJECT PERSPECTIVE: List of Innovate Salone Topics (LIST)
QuesVoner
Planner
Doer
Reviewer
Design Thinking
(Lean Startup Loop)
4 Actors (For Every
Pain Solving Cycle)
World’s First SoJware for Ideal Community Pain Solving & Design (CPSD)
“Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing
RELIEF/SOLUTION
(Space)
PAIN/PROBLEM
(Space)
15. XP Gameboard
“The PDDR Cycle Describes How Great Organiza;ons Rapidly Solve Pains, Learn, and Get Risky Jobs Done.”
q WHEN (Time) q WHERE (Space) ENVIRONMENT (Space)
Domain/Project/Game/Job To Get Done: ….................. Tool/Product/Service: …..................
P: PAIN
(WHO)
E:
Empathize
D:
Define
q PAIN/PROBLEM/CHALLENGE q CUSTOMERS/STAKEHOLDERS
P: PLAN
(HOW)
I:
Ideate
q RESOURCES q PLAN OF ACTION/MECHANICS/
PROCESSES/ACTIVITIES/MOVES
D: DO
(WHAT)
P:
Prototype
(Build)
T:
Test
(Measure)
q OTHER SOLUTIONS q PROPOSED SOLUTION
(Output: Product/Service)
R: REVIEW
(WHY)
R:
Reflect
(Learn)
q BUDGET/COST/
COST STRUCTURE/PAIN
q MOTIVATION/BENEFITS/
REVENUE STREAMS/DELIGHT
A 2
1 2
3
4 5
6
7 8
MINIMUM VIABLE PRODUCT (MVP)
LEARNING METRICS; PERSEVERE OR PIVOT
LEAP OF FAITH (VISION/STRATEGY)
PAIN/PROBLEM STATEMENT
PROJECT PERSPECTIVE: List of Innovate Salone Topics (LIST)
QuesVoner
Planner
Doer
Reviewer
Design Thinking
(Lean Startup Loop)
4 Actors (For Every
Pain Solving Cycle)
World’s First SoJware for Ideal Community Pain Solving & Design (CPSD)
“Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing
RELIEF/SOLUTION
(Space)
PAIN/PROBLEM
(Space)
19. P: PAIN
(WHO)
E:
Empathize
D:
Define
q PAIN/PROBLEM/CHALLENGE q CUSTOMERS/STAKEHOLDERS
P: PLAN
(HOW)
I:
Ideate
q RESOURCES q PLAN OF ACTION/MECHANICS/
PROCESSES/ACTIVITIES/MOVES
D: DO
(WHAT)
P:
Prototype
(Build)
T:
Test
(Measure)
q OTHER SOLUTIONS q PROPOSED SOLUTION
(Output: Product/Service)
R: REVIEW
(WHY)
R:
Reflect
(Learn)
q BUDGET/COST/
COST STRUCTURE/PAIN
q MOTIVATION/BENEFITS/
REVENUE STREAMS/DELIGHT
A 2
XP Gameboard for ELECTRIC HOIST PROJECT
“The PDDR Cycle Describes How Great Organiza;ons Rapidly Solve Pains, Learn, and Get Risky Jobs Done.”
ENVIRONMENT (Space) q WHERE (Space): Freetown, Sierra Leone
Domain/Project/Game/Job To Get Done: Safely get potable water: 24x7? Tool/Product/Service: Electric Hoist
q WHEN (Time): Future/Present/Past
MINIMUM VIABLE PRODUCT (MVP)
LEARNING METRICS; PERSEVERE OR PIVOT
LEAP OF FAITH (VISION/STRATEGY)
PAIN/PROBLEM STATEMENT
PROJECT PERSPECTIVE: List of Innovate Salone Topics (LIST)
QuesVoner
Planner
Doer
Reviewer
Design Thinking
(Lean Startup Loop)
4 Actors (For Every
Pain Solving Cycle)
World’s First SoJware for Ideal Community Pain Solving & Design (CPSD)
“Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing
RELIEF/SOLUTION
(Space)
PAIN/PROBLEM
(Space)
20. P: PAIN
(WHO)
E:
Empathize
D:
Define
q PAIN/PROBLEM/CHALLENGE q CUSTOMERS/STAKEHOLDERS
P: PLAN
(HOW)
I:
Ideate
q RESOURCES q PLAN OF ACTION/MECHANICS/
PROCESSES/ACTIVITIES/MOVES
D: DO
(WHAT)
P:
Prototype
(Build)
T:
Test
(Measure)
q OTHER SOLUTIONS q PROPOSED SOLUTION
(Output: Product/Service)
R: REVIEW
(WHY)
R:
Reflect
(Learn)
q BUDGET/COST/
COST STRUCTURE/PAIN
q MOTIVATION/BENEFITS/
REVENUE STREAMS/DELIGHT
A 2
MINIMUM VIABLE PRODUCT (MVP)
LEARNING METRICS; PERSEVERE OR PIVOT
LEAP OF FAITH (VISION/STRATEGY)
PROBLEM STATEMENT
1 2
3
4 5
6
7 8
XP Gameboard for ELECTRIC HOIST PROJECT
“The PDDR Cycle Describes How Great Organiza;ons Rapidly Solve Pains, Learn, and Get Risky Jobs Done.”
ENVIRONMENT (Space) q WHERE (Space): Freetown, Sierra Leone
Domain/Project/Game/Job To Get Done: Safely get potable water: 24x7? Tool/Product/Service: Electric Hoist
q WHEN (Time): Future/Present/Past
PROJECT PERSPECTIVE: List of Innovate Salone Topics (LIST)
QuesVoner
Planner
Doer
Reviewer
Design Thinking
(Lean Startup Loop)
4 Actors (For Every
Pain Solving Cycle)
World’s First SoJware for Ideal Community Pain Solving & Design (CPSD)
“Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing
RELIEF/SOLUTION
(Space)
PAIN/PROBLEM
(Space)
21. P: PAIN
(WHO)
E:
Empathize
D:
Define
q PAIN/PROBLEM/CHALLENGE
o What is the pain/problem/
challenge that your team is trying
to solve through this innovaVon
compeVVon?
q CUSTOMERS/STAKEHOLDERS
o Who are the customers
(stakeholders)?
P: PLAN
(HOW)
I:
Ideate
q RESOURCES
o What are resources needed to
complete your project?
q PLAN OF ACTION/MECHANICS/
PROCESSES/ACTIVITIES/MOVES
o What steps are you taking to
make this project a reality?
D: DO
(WHAT)
P:
Prototype
(Build)
T:
Test
(Measure)
q OTHER SOLUTIONS
o What other community soluVons
address this pain/problem?
o Is there anything similar?
q PROPOSED SOLUTION
(Output: Product/Service)
o How to fix this pain/problem?
o What is your approach?
o Is your approach scalable?
R: REVIEW
(WHY)
R:
Reflect
(Learn)
q BUDGET/COST/
COST STRUCTURE/PAIN
o What would the costs be for
compleVng your project?
q MOTIVATION/BENEFITS/
REVENUE STREAMS/DELIGHT
o Why is this pain/problem
important?
A 2
XP Gameboard for ELECTRIC HOIST PROJECT
“The PDDR Cycle Describes How Great Organiza;ons Rapidly Solve Pains, Learn, and Get Risky Jobs Done.”
ENVIRONMENT (Space) q WHERE (Space): Freetown, Sierra Leone
Domain/Project/Game/Job To Get Done: Safely get potable water: 24x7? Tool/Product/Service: Electric Hoist
q WHEN (Time): Future/Present/Past
1 2
3
4 5
6
7 8
PROJECT PERSPECTIVE: List of Innovate Salone Topics (LIST)
QuesVoner
Planner
Doer
Reviewer
Design Thinking
(Lean Startup Loop)
4 Actors (For Every
Pain Solving Cycle)
World’s First SoJware for Ideal Community Pain Solving & Design (CPSD)
“Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing
RELIEF/SOLUTION
(Space)
PAIN/PROBLEM
(Space)
22. P: PAIN
(WHO)
E:
Empathize
D:
Define
q PAIN/PROBLEM/CHALLENGE
o Risky way of liHing full bucket of
water from well
q CUSTOMERS/STAKEHOLDERS
o Water-geMers/bearers/carriers
(from water well)
P: PLAN
(HOW)
I:
Ideate
q RESOURCES
o Khadija Daramy
o Team
q PLAN OF ACTION/MECHANICS/
PROCESSES/ACTIVITIES/MOVES
o Schedule of Project Ac;vi;es and
Tasks for Con;nuous
Problem Solving
D: DO
(WHAT)
P:
Prototype
(Build)
T:
Test
(Measure)
q OTHER SOLUTIONS
o Tap (In-house/public loca;on)
q PROPOSED SOLUTION
(Output: Product/Service)
o Electric hoist system (for liHing
buckets from water well)
R: REVIEW
(WHY)
R:
Reflect
(Learn)
q BUDGET/COST/
COST STRUCTURE/PAIN
o Lower cost (structure)
q MOTIVATION/BENEFITS/
REVENUE STREAMS/DELIGHT
o Accidents, high cost, and pain of
liJing buckets
A 2
XP Gameboard for ELECTRIC HOIST PROJECT
“The PDDR Cycle Describes How Great Organiza;ons Rapidly Solve Pains, Learn, and Get Risky Jobs Done.”
ENVIRONMENT (Space) q WHERE (Space): Freetown, Sierra Leone
Domain/Project/Game/Job To Get Done: Safely get potable water: 24x7? Tool/Product/Service: Electric Hoist
q WHEN (Time): Future/Present/Past
1 2
3
4 5
6
7 8
PROJECT PERSPECTIVE: List of Innovate Salone Topics (LIST)
QuesVoner
Planner
Doer
Reviewer
Design Thinking
(Lean Startup Loop)
4 Actors (For Every
Pain Solving Cycle)
World’s First SoJware for Ideal Community Pain Solving & Design (CPSD)
“Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing
RELIEF/SOLUTION
(Space)
PAIN/PROBLEM
(Space)
23. P: PAIN
(WHO)
E:
Empathize
D:
Define
q PAIN/PROBLEM/CHALLENGE
o Risky way of liHing full bucket of
water from well
q CUSTOMERS/STAKEHOLDERS
o Water-geMers/bearers/carriers
(from water well)
P: PLAN
(HOW)
I:
Ideate
q RESOURCES
o Khadija Daramy
o Team
q PLAN OF ACTION/MECHANICS/
PROCESSES/ACTIVITIES/MOVES
o Schedule of Project Ac;vi;es and
Tasks for Con;nuous
Problem Solving
D: DO
(WHAT)
P:
Prototype
(Build)
T:
Test
(Measure)
q OTHER SOLUTIONS
o Tap (In-house/public loca;on)
q PROPOSED SOLUTION
(Output: Product/Service)
o Electric hoist system (for liHing
buckets from water well)
R: REVIEW
(WHY)
R:
Reflect
(Learn)
q BUDGET/COST/
COST STRUCTURE/PAIN
o Lower cost (structure)
q MOTIVATION/BENEFITS/
REVENUE STREAMS/DELIGHT
o Accidents, high cost, and pain of
liJing buckets
A 2
XP Gameboard for ELECTRIC HOIST PROJECT
“The PDDR Cycle Describes How Great Organiza;ons Rapidly Solve Pains, Learn, and Get Risky Jobs Done.”
ENVIRONMENT (Space) q WHERE (Space): Freetown, Sierra Leone
Domain/Project/Game/Job To Get Done: Safely get potable water: 24x7? Tool/Product/Service: Electric Hoist
q WHEN (Time): Future/Present/Past
PROJECT PERSPECTIVE: List of Innovate Salone Topics (LIST)
QuesVoner
Planner
Doer
Reviewer
Design Thinking
(Lean Startup Loop)
4 Actors (For Every
Pain Solving Cycle)
World’s First SoJware for Ideal Community Pain Solving & Design (CPSD)
“Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing
RELIEF/SOLUTION
(Space)
PAIN/PROBLEM
(Space)
24. P: PAIN
(WHO)
E:
Empathize
D:
Define
q PAIN/PROBLEM/CHALLENGE
o Risky way of liHing full bucket of
water from well
q CUSTOMERS/STAKEHOLDERS
o Water-geMers/bearers/carriers
(from water well)
P: PLAN
(HOW)
I:
Ideate
q RESOURCES
o Khadija Daramy
o Team
q PLAN OF ACTION/MECHANICS/
PROCESSES/ACTIVITIES/MOVES
o Schedule of Project Ac;vi;es and
Tasks for Con;nuous
Problem Solving
D: DO
(WHAT)
P:
Prototype
(Build)
T:
Test
(Measure)
q OTHER SOLUTIONS
o Tap (In-house/public loca;on)
q PROPOSED SOLUTION
(Output: Product/Service)
o Electric hoist system (for liHing
buckets from water well)
R: REVIEW
(WHY)
R:
Reflect
(Learn)
q BUDGET/COST/
COST STRUCTURE/PAIN
o Lower cost (structure)
q MOTIVATION/BENEFITS/
REVENUE STREAMS/DELIGHT
o Accidents, high cost, and pain of
liJing buckets
A 2
XP Gameboard for ELECTRIC HOIST PROJECT
“The PDDR Cycle Describes How Great Organiza;ons Rapidly Solve Pains, Learn, and Get Risky Jobs Done.”
ENVIRONMENT (Space) q WHERE (Space): Freetown, Sierra Leone
Domain/Project/Game/Job To Get Done: Safely get potable water: 24x7? Tool/Product/Service: Electric Hoist
q WHEN (Time): Future/Present/Past
3
2 1
PROJECT PERSPECTIVE: List of Innovate Salone Topics (LIST)
QuesVoner
Planner
Doer
Reviewer
Design Thinking
(Lean Startup Loop)
4 Actors (For Every
Pain Solving Cycle)
World’s First SoJware for Ideal Community Pain Solving & Design (CPSD)
“Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing
RELIEF/SOLUTION
(Space)
PAIN/PROBLEM
(Space)
28. P: PAIN
(WHO)
E:
Empathize
D:
Define
q PAIN/PROBLEM/CHALLENGE q CUSTOMERS/STAKEHOLDERS
P: PLAN
(HOW)
I:
Ideate
q RESOURCES q PLAN OF ACTION/MECHANICS/
PROCESSES/ACTIVITIES/MOVES
D: DO
(WHAT)
P:
Prototype
(Build)
T:
Test
(Measure)
q OTHER SOLUTIONS q PROPOSED SOLUTION
(Output: Product/Service)
R: REVIEW
(WHY)
R:
Reflect
(Learn)
q BUDGET/COST/
COST STRUCTURE/PAIN
q MOTIVATION/BENEFITS/
REVENUE STREAMS/DELIGHT
A 2
XP Gameboard for RECYCYCLED FM RADIO PROJECT
“The PDDR Cycle Describes How Great Organiza;ons Rapidly Solve Pains, Learn, and Get Risky Jobs Done.”
ENVIRONMENT (Space) q WHERE (Space): Freetown, Sierra Leone
Domain/Project/Game/Job To Get Done: Share info/ideas: 24x7? Tool/Product/Service: Recycled FM Radio
q WHEN (Time): Future/Present/Past
MINIMUM VIABLE PRODUCT (MVP)
LEARNING METRICS; PERSEVERE OR PIVOT
LEAP OF FAITH (VISION/STRATEGY)
PAIN/PROBLEM STATEMENT
PROJECT PERSPECTIVE: List of Innovate Salone Topics (LIST)
QuesVoner
Planner
Doer
Reviewer
Design Thinking
(Lean Startup Loop)
4 Actors (For Every
Pain Solving Cycle)
World’s First SoJware for Ideal Community Pain Solving & Design (CPSD)
“Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing
RELIEF/SOLUTION
(Space)
PAIN/PROBLEM
(Space)
29. P: PAIN
(WHO)
E:
Empathize
D:
Define
q PAIN/PROBLEM/CHALLENGE q CUSTOMERS/STAKEHOLDERS
P: PLAN
(HOW)
I:
Ideate
q RESOURCES q PLAN OF ACTION/MECHANICS/
PROCESSES/ACTIVITIES/MOVES
D: DO
(WHAT)
P:
Prototype
(Build)
T:
Test
(Measure)
q OTHER SOLUTIONS q PROPOSED SOLUTION
(Output: Product/Service)
R: REVIEW
(WHY)
R:
Reflect
(Learn)
q BUDGET/COST/
COST STRUCTURE/PAIN
q MOTIVATION/BENEFITS/
REVENUE STREAMS/DELIGHT
A 2
XP Gameboard for RECYCYCLED FM RADIO PROJECT
“The PDDR Cycle Describes How Great Organiza;ons Rapidly Solve Pains, Learn, and Get Risky Jobs Done.”
ENVIRONMENT (Space) q WHERE (Space): Freetown, Sierra Leone
Domain/Project/Game/Job To Get Done: Share info/ideas: 24x7? Tool/Product/Service: Recycled FM Radio
q WHEN (Time): Future/Present/Past
1 2
3
4 5
6
7 8
MINIMUM VIABLE PRODUCT (MVP)
LEARNING METRICS; PERSEVERE OR PIVOT
LEAP OF FAITH (VISION/STRATEGY)
PAIN/PROBLEM STATEMENT
PROJECT PERSPECTIVE: List of Innovate Salone Topics (LIST)
QuesVoner
Planner
Doer
Reviewer
Design Thinking
(Lean Startup Loop)
4 Actors (For Every
Pain Solving Cycle)
World’s First SoJware for Ideal Community Pain Solving & Design (CPSD)
“Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing
RELIEF/SOLUTION
(Space)
PAIN/PROBLEM
(Space)
30. P: PAIN
(WHO)
E:
Empathize
D:
Define
q PAIN/PROBLEM/CHALLENGE
o What is the pain/problem/
challenge that your team is trying
to solve through this innovaVon
compeVVon?
q CUSTOMERS/STAKEHOLDERS
o Who are the customers
(stakeholders)?
P: PLAN
(HOW)
I:
Ideate
q RESOURCES
o What are resources needed to
complete your project?
q PLAN OF ACTION/MECHANICS/
PROCESSES/ACTIVITIES/MOVES
o What steps are you taking to
make this project a reality?
D: DO
(WHAT)
P:
Prototype
(Build)
T:
Test
(Measure)
q OTHER SOLUTIONS
o What other community soluVons
which address this pain/problem?
o Is there anything similar?
q PROPOSED SOLUTION
(Output: Product/Service)
o How to fix this pain/problem?
o What is your approach?
o Is your approach scalable?
R: REVIEW
(WHY)
R:
Reflect
(Learn)
q BUDGET/COST/
COST STRUCTURE/PAIN
o What would the costs be for
compleVng your project?
q MOTIVATION/BENEFITS/
REVENUE STREAMS/DELIGHT
o Why is this pain/problem
important?
A 2
XP Gameboard for RECYCYCLED FM RADIO PROJECT
“The PDDR Cycle Describes How Great Organiza;ons Rapidly Solve Pains, Learn, and Get Risky Jobs Done.”
ENVIRONMENT (Space) q WHERE (Space): Freetown, Sierra Leone
Domain/Project/Game/Job To Get Done: Share info/ideas: 24x7? Tool/Product/Service: Recycled FM Radio
q WHEN (Time): Future/Present/Past
1 2
3
4 5
6
7 8
PROJECT PERSPECTIVE: List of Innovate Salone Topics (LIST)
QuesVoner
Planner
Doer
Reviewer
Design Thinking
(Lean Startup Loop)
4 Actors (For Every
Pain Solving Cycle)
World’s First SoJware for Ideal Community Pain Solving & Design (CPSD)
“Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing
RELIEF/SOLUTION
(Space)
PAIN/PROBLEM
(Space)
31. XP Gameboard for RECYCYCLED FM RADIO PROJECT
“The PDDR Cycle Describes How Great Organiza;ons Rapidly Solve Pains, Learn, and Get Risky Jobs Done.”
ENVIRONMENT (Space) q WHERE (Space): Freetown, Sierra Leone
Domain/Project/Game/Job To Get Done: Share info/ideas: 24x7? Tool/Product/Service: Recycled FM Radio
q WHEN (Time): Future/Present/Past
P: PAIN
(WHO)
E:
Empathize
D:
Define
q PAIN/PROBLEM/CHALLENGE
o No easy way to localize and share
informa;on and ideas with youths
q CUSTOMERS/STAKEHOLDERS
o Youths (Dworzak, Freetown)
P: PLAN
(HOW)
I:
Ideate
q RESOURCES
o Kelvin Doe (aka “DJ Focus”)
o Team
q PLAN OF ACTION/MECHANICS/
PROCESSES/ACTIVITIES/MOVES
o Schedule of Project Ac;vi;es and
Tasks for Con;nuous Problem
Solving
D: DO
(WHAT)
P:
Prototype
(Build)
T:
Test
(Measure)
q OTHER SOLUTIONS
o Na;onal Broadcas;ng
Radio/TV Sta;on
q PROPOSED SOLUTION
(Output: Product/Service)
o Recycled FM Radio
Sta;on
R: REVIEW
(WHY)
R:
Reflect
(Learn)
q BUDGET/COST/
COST STRUCTURE/PAIN
o Lower cost (structure)
q MOTIVATION/BENEFITS/
REVENUE STREAMS/DELIGHT
o Increased engagement and
employment among youths
A 2
PROJECT PERSPECTIVE: List of Innovate Salone Topics (LIST)
QuesVoner
Planner
Doer
Reviewer
Design Thinking
(Lean Startup Loop)
4 Actors (For Every
Pain Solving Cycle)
World’s First SoJware for Ideal Community Pain Solving & Design (CPSD)
“Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing
RELIEF/SOLUTION
(Space)
PAIN/PROBLEM
(Space)
32. XP Gameboard for RECYCYCLED FM RADIO PROJECT
“The PDDR Cycle Describes How Great Organiza;ons Rapidly Solve Pains, Learn, and Get Risky Jobs Done.”
ENVIRONMENT (Space) q WHERE (Space): Freetown, Sierra Leone
Domain/Project/Game/Job To Get Done: Share info/ideas: 24x7? Tool/Product/Service: Recycled FM Radio
q WHEN (Time): Future/Present/Past
P: PAIN
(WHO)
E:
Empathize
D:
Define
q PAIN/PROBLEM/CHALLENGE
o No easy way to localize and share
informa;on and ideas with youths
q CUSTOMERS/STAKEHOLDERS
o Youths (Dworzak, Freetown)
P: PLAN
(HOW)
I:
Ideate
q RESOURCES
o Kelvin Doe (aka “DJ Focus”)
o Team
q PLAN OF ACTION/MECHANICS/
PROCESSES/ACTIVITIES/MOVES
o Schedule of Project Ac;vi;es and
Tasks for Con;nuous Problem
Solving
D: DO
(WHAT)
P:
Prototype
(Build)
T:
Test
(Measure)
q OTHER SOLUTIONS
o Na;onal Broadcas;ng
Radio/TV Sta;on
q PROPOSED SOLUTION
(Output: Product/Service)
o Recycled FM Radio
Sta;on
R: REVIEW
(WHY)
R:
Reflect
(Learn)
q BUDGET/COST/
COST STRUCTURE/PAIN
o Lower cost (structure)
q MOTIVATION/BENEFITS/
REVENUE STREAMS/DELIGHT
o Increased engagement and
employment among youths
A 2
3
2 1
PROJECT PERSPECTIVE: List of Innovate Salone Topics (LIST)
QuesVoner
Planner
Doer
Reviewer
Design Thinking
(Lean Startup Loop)
4 Actors (For Every
Pain Solving Cycle)
World’s First SoJware for Ideal Community Pain Solving & Design (CPSD)
“Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing
RELIEF/SOLUTION
(Space)
PAIN/PROBLEM
(Space)
36. P: PAIN
(WHO)
E:
Empathize
D:
Define
q PAIN/PROBLEM/CHALLENGE q CUSTOMERS/STAKEHOLDERS
P: PLAN
(HOW)
I:
Ideate
q RESOURCES q PLAN OF ACTION/MECHANICS/
PROCESSES/ACTIVITIES/MOVES
D: DO
(WHAT)
P:
Prototype
(Build)
T:
Test
(Measure)
q OTHER SOLUTIONS q PROPOSED SOLUTION
(Output: Product/Service)
R: REVIEW
(WHY)
R:
Reflect
(Learn)
q BUDGET/COST/
COST STRUCTURE/PAIN
q MOTIVATION/BENEFITS/
REVENUE STREAMS/DELIGHT
A 2
XP Gameboard for “CATCH THEM YOUNG (CTY)” STEM PROJECT
“The PDDR Cycle Describes How Great Organiza;ons Rapidly Solve Pains, Learn, and Get Risky Jobs Done.”
ENVIRONMENT (Space) q WHERE (Space): Kenema; Bo, Sierra Leone q WHEN (Time): Future/Present/Past
Domain/Project/Game/Job To Get Done: Promote STEM EducaSon: 24x7? Tool/Product/Service: Gamified Classes
MINIMUM VIABLE PRODUCT (MVP)
LEARNING METRICS; PERSEVERE OR PIVOT
LEAP OF FAITH (VISION/STRATEGY)
PAIN/PROBLEM STATEMENT
PROJECT PERSPECTIVE: List of Innovate Salone Topics (LIST)
QuesVoner
Planner
Doer
Reviewer
Design Thinking
(Lean Startup Loop)
4 Actors (For Every
Pain Solving Cycle)
World’s First SoJware for Ideal Community Pain Solving & Design (CPSD)
“Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing
RELIEF/SOLUTION
(Space)
PAIN/PROBLEM
(Space)
37. P: PAIN
(WHO)
E:
Empathize
D:
Define
q PAIN/PROBLEM/CHALLENGE q CUSTOMERS/STAKEHOLDERS
P: PLAN
(HOW)
I:
Ideate
q RESOURCES q PLAN OF ACTION/MECHANICS/
PROCESSES/ACTIVITIES/MOVES
D: DO
(WHAT)
P:
Prototype
(Build)
T:
Test
(Measure)
q OTHER SOLUTIONS q PROPOSED SOLUTION
(Output: Product/Service)
R: REVIEW
(WHY)
R:
Reflect
(Learn)
q BUDGET/COST/
COST STRUCTURE/PAIN
q MOTIVATION/BENEFITS/
REVENUE STREAMS/DELIGHT
A 2
XP Gameboard for “CATCH THEM YOUNG (CTY)” STEM PROJECT
“The PDDR Cycle Describes How Great Organiza;ons Rapidly Solve Pains, Learn, and Get Risky Jobs Done.”
ENVIRONMENT (Space) q WHERE (Space): Kenema; Bo, Sierra Leone q WHEN (Time): Future/Present/Past
Domain/Project/Game/Job To Get Done: Promote STEM EducaSon: 24x7? Tool/Product/Service: Gamified Classes
1 2
3
4 5
6
7 8
MINIMUM VIABLE PRODUCT (MVP)
LEARNING METRICS; PERSEVERE OR PIVOT
LEAP OF FAITH (VISION/STRATEGY)
PAIN/PROBLEM STATEMENT
PROJECT PERSPECTIVE: List of Innovate Salone Topics (LIST)
QuesVoner
Planner
Doer
Reviewer
Design Thinking
(Lean Startup Loop)
4 Actors (For Every
Pain Solving Cycle)
World’s First SoJware for Ideal Community Pain Solving & Design (CPSD)
“Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing
RELIEF/SOLUTION
(Space)
PAIN/PROBLEM
(Space)
38. P: PAIN
(WHO)
E:
Empathize
D:
Define
q PAIN/PROBLEM/CHALLENGE
o What is the pain/problem/
challenge that your team is trying
to solve through this innovaVon
compeVVon?
q CUSTOMERS/STAKEHOLDERS
o Who are the customers
(stakeholders)?
P: PLAN
(HOW)
I:
Ideate
q RESOURCES
o What are resources needed to
complete your project?
q PLAN OF ACTION/MECHANICS/
PROCESSES/ACTIVITIES/MOVES
o What steps are you taking to
make this project a reality?
D: DO
(WHAT)
P:
Prototype
(Build)
T:
Test
(Measure)
q OTHER SOLUTIONS
o What other community soluVons
address this pain/problem?
o Is there anything similar?
q PROPOSED SOLUTION
(Output: Product/Service)
o How to fix this pain/problem?
o What is your approach?
o Is your approach scalable?
R: REVIEW
(WHY)
R:
Reflect
(Learn)
q BUDGET/COST/
COST STRUCTURE/PAIN
o What would the costs be for
compleVng your project?
q MOTIVATION/BENEFITS/
REVENUE STREAMS/DELIGHT
o Why is this pain/problem
important?
A 2
XP Gameboard for “CATCH THEM YOUNG (CTY)” STEM PROJECT
“The PDDR Cycle Describes How Great Organiza;ons Rapidly Solve Pains, Learn, and Get Risky Jobs Done.”
ENVIRONMENT (Space) q WHERE (Space): Kenema; Bo, Sierra Leone q WHEN (Time): Future/Present/Past
Domain/Project/Game/Job To Get Done: Promote STEM EducaSon: 24x7? Tool/Product/Service: Gamified Classes
1 2
3
4 5
6
7 8
PROJECT PERSPECTIVE: List of Innovate Salone Topics (LIST)
QuesVoner
Planner
Doer
Reviewer
Design Thinking
(Lean Startup Loop)
4 Actors (For Every
Pain Solving Cycle)
World’s First SoJware for Ideal Community Pain Solving & Design (CPSD)
“Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing
RELIEF/SOLUTION
(Space)
PAIN/PROBLEM
(Space)
39. XP Gameboard for “CATCH THEM YOUNG (CTY)” STEM PROJECT
“The PDDR Cycle Describes How Great Organiza;ons Rapidly Solve Pains, Learn, and Get Risky Jobs Done.”
ENVIRONMENT (Space) q WHERE (Space): Kenema; Bo, Sierra Leone q WHEN (Time): Future/Present/Past
Domain/Project/Game/Job To Get Done: Promote STEM EducaSon: 24x7? Tool/Product/Service: Gamified Classes
P: PAIN
(WHO)
E:
Empathize
D:
Define
q PAIN/PROBLEM/CHALLENGE
o Understanding and diges;ng
STEM is s;ll a gray area for girls in
Sierra Leone especially those
living in provinces
q CUSTOMERS/STAKEHOLDERS
o Parents of young girls
o Young girls (3 to 6 years): Kenema; Bo
o Schools; NGOs; …
o Volunteers
P: PLAN
(HOW)
I:
Ideate
q RESOURCES
o Staff/Services
o Equipment/Local Tools
o Generator/Fuel
o Transporta;on
o Prizes, etc.
q PLAN OF ACTION/MECHANICS/
PROCESSES/ACTIVITIES/MOVES
o “Gamified” Learning; Quiz
o Making; Connec;ng
o Role Play; Field trip
D: DO
(WHAT)
P:
Prototype
(Build)
T:
Test
(Measure)
q OTHER SOLUTIONS
o Tradi;onal classes (with didac;c
teaching) in Science, Technology,
Engineering, and Mathema;cs
q PROPOSED SOLUTION
(Output: Product/Service)
o “Catch Them Young (CTY)”
STEM Project/Program
R: REVIEW
(WHY)
R:
Reflect
(Learn)
q BUDGET/COST/
COST STRUCTURE/PAIN
o Cost Items
o Total cost
o Pain (Risks)
q MOTIVATION/BENEFITS/
REVENUE STREAMS/DELIGHT
o “[w]ill give kids the opportunity to build
their self efficacy, be role models ...”
o “[o]pportunity to interact with tech …”
o Delight (Reward); Success Criteria
A 2
PROJECT PERSPECTIVE: List of Innovate Salone Topics (LIST)
QuesVoner
Planner
Doer
Reviewer
Design Thinking
(Lean Startup Loop)
4 Actors (For Every
Pain Solving Cycle)
World’s First SoJware for Ideal Community Pain Solving & Design (CPSD)
“Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing
RELIEF/SOLUTION
(Space)
PAIN/PROBLEM
(Space)
40. XP Gameboard for “CATCH THEM YOUNG (CTY)” STEM PROJECT
“The PDDR Cycle Describes How Great Organiza;ons Rapidly Solve Pains, Learn, and Get Risky Jobs Done.”
ENVIRONMENT (Space) q WHERE (Space): Kenema; Bo, Sierra Leone q WHEN (Time): Future/Present/Past
Domain/Project/Game/Job To Get Done: Promote STEM EducaSon: 24x7? Tool/Product/Service: Gamified Classes
P: PAIN
(WHO)
E:
Empathize
D:
Define
q PAIN/PROBLEM/CHALLENGE
o Understanding and diges;ng
STEM is s;ll a gray area for girls in
Sierra Leone especially those
living in provinces
q CUSTOMERS/STAKEHOLDERS
o Parents of young girls
o Young girls (3 to 6 years): Kenema; Bo
o Schools; NGOs; …
o Volunteers
P: PLAN
(HOW)
I:
Ideate
q RESOURCES
o Staff/Services
o Equipment/Local Tools
o Generator/Fuel
o Transporta;on
o Prizes, etc.
q PLAN OF ACTION/MECHANICS/
PROCESSES/ACTIVITIES/MOVES
o “Gamified” Learning; Quiz
o Making; Connec;ng
o Role Play; Field trip
D: DO
(WHAT)
P:
Prototype
(Build)
T:
Test
(Measure)
q OTHER SOLUTIONS
o Tradi;onal classes (with didac;c
teaching) in Science, Technology,
Engineering, and Mathema;cs
q PROPOSED SOLUTION
(Output: Product/Service)
o “Catch Them Young (CTY)”
STEM Project/Program
R: REVIEW
(WHY)
R:
Reflect
(Learn)
q BUDGET/COST/
COST STRUCTURE/PAIN
o Cost Items
o Total cost
o Pain (Risks)
q MOTIVATION/BENEFITS/
REVENUE STREAMS/DELIGHT
o “[w]ill give kids the opportunity to build
their self efficacy, be role models ...”
o “[o]pportunity to interact with tech …”
o Delight (Reward); Success Criteria
A 2
1
3
2
PROJECT PERSPECTIVE: List of Innovate Salone Topics (LIST)
QuesVoner
Planner
Doer
Reviewer
Design Thinking
(Lean Startup Loop)
4 Actors (For Every
Pain Solving Cycle)
World’s First SoJware for Ideal Community Pain Solving & Design (CPSD)
“Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing
RELIEF/SOLUTION
(Space)
PAIN/PROBLEM
(Space)