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World’s	First	So-ware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
Pain	Solving	Ques?on	(PSQ)		
How	Might	We	Eliminate	Pain		
(HMWEP)	of	“X”?	
PAIN	SOLVING	QUESTION	(PSQ):	
COMMUNITY	HAPPINESS	CANVAS	
A	Visual	Ques,on-and-Answer				
(Q	&	A)	Pla7orm	for	Solving	Pain
World’s	First	So-ware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
COMMUNITY	HAPPINESS	CANVAS	
A	Visual	Ques,on-and-Answer				
(Q	&	A)	Pla7orm	for	Solving	Pain	
“How	Might	We	Rapidly	Eliminate	
All	the	Pain	of	the	World	and	in	ParKcular,	
Sierra	Leone?”	
Global/Local	
Pain	Solving	Ques?on	(PSQ)
World’s	First	So-ware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
COMMUNITY	HAPPINESS	CANVAS	
A	Visual	Ques,on-and-Answer				
(Q	&	A)	Pla7orm	for	Solving	Pain	
TOTAL	(PLATFORM)	DESIGN	THINKING	
For	
Total	(PlaTorm)	Design	Thinkers	
For	
“Total	Happiness”
TOTAL	DESIGN	THINKING	(TDT)	for	“Total	Happiness”	
Total	Design	Thinking	(TDT)	Cycle	&	Game	
	
	HolisKc	Paradigm	and	Visual	Language	for	Universal	Pain	Solving	&	Project	Management	(UPSPM)		
World’s	First	So-ware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
TOTAL	DESIGN	THINKING	(TDT)	
For	
“Total	Happiness”	
---------------------	
Tool:	1-Page	Total	Happiness	Canvas	
INNOVATION-focused		
OrganizaKon	
IMPROVEMENT-focused	
OrganizaKon	(Ambidextrous	OrganizaKon)	
Tradi?onal	
Design	Thinking	
Agile	Dev./	
Lean	Startup	
Business	
Modeling	
Total	Quality/	
Six	Sigma/Lean	
Business	
Planning/Strategy	
q  IDEO	
q  Innovate	Salone	
q  GE	
q  Startups	
q  Apple	
q  Google	
q  Amazon	
q  IBM	
q  Apple	
q  Amazon	
q  Alphabet	
(Google)	
q  Microso]	
q  IBM	
q  GE	
q  Motorola	
q  Toyota	
q  Established	
OrganizaBons	
q  Microso]	
Unpredictable	Environment	 Predictable	Environment
TOTAL	DESIGN	THINKING	(TDT)	for	“Total	Happiness”	
Total	Design	Thinking	(TDT)	Cycle	&	Game	
	
	HolisKc	Paradigm	and	Visual	Language	for	Universal	Pain	Solving	&	Project	Management	(UPSPM)		
World’s	First	So-ware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
P:	Pain	
R:	Review	
D:	Do	
P:	Plan	
COMMUNITY	
HAPPINESS	
CANVAS	(CHC):	
TDT	Cycle
WHY	Use	the	Community	Happiness	Canvas?	
World’s	First	So-ware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing
World’s	First	So-ware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
GLOBAL	PAIN	SOLVING	(GPS)	PLATFORM
Community	Happiness	Canvas		
is	vastly	superior	to	approaches	in	exisKng	tools	such	as	
Tradi?onal	Business/Strategic	Planning,	Business	Model	
Canvas,	Lean	Canvas,	and	Lean	Startup	Method.	
	
	
	
	
	
	
World’s	First	So-ware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
GLOBAL	PAIN	SOLVING	(GPS)	PLATFORM
Community	Happiness	Canvas		
is	vastly	superior	to	approaches	in	exisKng	tools	such	as	
Tradi?onal	Business/Strategic	Planning,	Business	Model	
Canvas,	Lean	Canvas,	and	Lean	Startup	Method.	
	
As	a	Visual	QuesBon-and-Answer	(Q	&	A)	PlaKorm	for	Solving	
Pain,	the	Community	Happiness	Canvas	is	the	
	ONLY	TOOL	that	seamlessly	and	visually	integrates	
-	on	one	page	-		
all	pain	(problem)	solving	tools	irrespec?ve	of	domain.	
World’s	First	So-ware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
GLOBAL	PAIN	SOLVING	(GPS)	PLATFORM
HOW	to	Use	the	Community	Happiness	Canvas	
in	Startup/InnovaKon	Projects?	
World’s	First	So-ware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
GLOBAL	PAIN	SOLVING	(GPS)	PLATFORM
Case	Study	on	Innova,on	Project	
Electric	Hoist	Project	for	Water	Well	
in	Sierra	Leone
Case	Study	on	Innova,on	Project	
Electric	Hoist	Project	for	Water	Well	
in	Sierra	Leone	
BUSINESS	MODEL	PAIN	
(Pain	Discovery	&	ValidaBon)	
BUSINESS	MODEL	PLAN		
(Plan	FormulaBon;	Hypotheses	FormulaBon)	
BUSINESS	MODEL	TEST	
(ExperimentaBon;		
Field	AssumpBon	TesBng	&	ValidaBon)	
BUSINESS	MODEL	REVIEW	
(Progress;		
InnovaBon	AccounBng)	
BUSINESS	MODEL	LEARNING	CYCLE	
	
BUSINESS	MODEL	PAIN-PLAN-DO-REVIEW	
(PPDR)	CYCLE
Discover	Pain	for	Each	of	5	Building	Blocks		
on		
Community	Happiness	Canvas	
BUSINESS	MODEL	PAIN	
(Pain	Discovery	&	ValidaBon)	
World’s	First	So-ware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing
Formulate	Hypothesis	for	Each	of	5	Building	Blocks		
on		
Community	Happiness	Canvas	
BUSINESS	MODEL	PLAN		
(Plan	FormulaBon;	Hypotheses	FormulaBon)	
World’s	First	So-ware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing
Linear	Community	Happiness	Canvas	
for	Solving	Pain
World’s	First	So-ware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
Linear	COMMUNITY	HAPPINESS	CANVAS:	5	Building	Blocks	
	
PAIN	SOLVING	QUESTION	(PSQ):	How	Might	We	Eliminate	Pain	(HMWEP)	of	…	“Risky	way	of	li]ing	full	bucket	of	water	from	well”?	
PAIN-PLAN-DO-REVIEW	(PPDR)	Cycle	
1.			PAIN	
	
	
	
	
	
	
	
	
	
	
2.	PLAN	
	
	
	
	
	
	
	
	
	
	
3.	DO	
	
4.	REVIEW	
	
	
	
	
COMMUNITY	HAPPINESS	CANVAS	for	“Electric	Hoist”	Community	Happiness	Project	(Freetown,	SL)	
Pain-Plan-Do-Review	(PPDR)	Game	&	Cycle	
Rapidly	Achieve	Your	Performance	Achievement	Goals	&	New	Year’s	ResoluBons	
Date:	…...................................
World’s	First	So-ware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
Linear	COMMUNITY	HAPPINESS	CANVAS:	5	Building	Blocks	
	
PAIN	SOLVING	QUESTION	(PSQ):	How	Might	We	Eliminate	Pain	(HMWEP)	of	…	“Risky	way	of	li]ing	full	bucket	of	water	from	well”?	
PAIN-PLAN-DO-REVIEW	(PPDR)	Cycle	
1.			PAIN	(Collect)	
	
	
	
	
	
	
	
	
	
	
2.	PLAN	(To	Do)	
	
	
	
	
	
	
	
	
	
	
3.	DO	(Doing)	
	
4.	REVIEW	(Done)	
	
	
	
	
COMMUNITY	HAPPINESS	CANVAS	for	“Electric	Hoist”	Community	Happiness	Project	(Freetown,	SL)	
Pain-Plan-Do-Review	(PPDR)	Game	&	Cycle	
Rapidly	Achieve	Your	Performance	Achievement	Goals	&	New	Year’s	ResoluBons	
Date:	…...................................
World’s	First	So-ware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
Linear	COMMUNITY	HAPPINESS	CANVAS:	5	Building	Blocks	
	
PAIN	SOLVING	QUESTION	(PSQ):	How	Might	We	Eliminate	Pain	(HMWEP)	of	…	“Risky	way	of	li]ing	full	bucket	of	water	from	well”?	
PAIN-PLAN-DO-REVIEW	(PPDR)	Cycle	
1.			PAIN	(Collect):	Awareness	&	Exposure	
	
	
	
	
	
	
	
	
	
	
2.	PLAN	(To	Do):	Tinker;	Experiment	
	
	
	
	
	
	
	
	
	
	
3.	DO	(Doing):	Design	
	
4.	REVIEW	(Done):	Scaling?	
	
	
	
	
COMMUNITY	HAPPINESS	CANVAS	for	“Electric	Hoist”	Community	Happiness	Project	(Freetown,	SL)	
Pain-Plan-Do-Review	(PPDR)	Game	&	Cycle	
Rapidly	Achieve	Your	Performance	Achievement	Goals	&	New	Year’s	ResoluBons	
Date:	…...................................
World’s	First	So-ware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
Linear	COMMUNITY	HAPPINESS	CANVAS:	5	Building	Blocks	
	
PAIN	SOLVING	QUESTION	(PSQ):	How	Might	We	Eliminate	Pain	(HMWEP)	of	…	“Risky	way	of	li]ing	full	bucket	of	water	from	well”?	
PAIN-PLAN-DO-REVIEW	(PPDR)	Cycle	
1.			PAIN	(Collect):	Awareness	&	Exposure	(Empathize;	Define)	
	
	
	
	
	
	
	
	
	
	
2.	PLAN	(To	Do):	Tinker	(Play/Model);	Experiment	(Hypothesize;	Ideate)	
	
	
	
	
	
	
	
	
	
	
3.	DO	(Doing):	Design	(Prototype;	Test)	
	
4.	REVIEW	(Done):	Scaling/InnovaBon	AccounBng	(Decide)	
	
	
	
	
COMMUNITY	HAPPINESS	CANVAS	for	“Electric	Hoist”	Community	Happiness	Project	(Freetown,	SL)	
Pain-Plan-Do-Review	(PPDR)	Game	&	Cycle	
Rapidly	Achieve	Your	Performance	Achievement	Goals	&	New	Year’s	ResoluBons	
Date:	…...................................
World’s	First	So-ware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
Linear	COMMUNITY	HAPPINESS	CANVAS:	5	Building	Blocks	
	
PAIN	SOLVING	QUESTION	(PSQ):	How	Might	We	Eliminate	Pain	(HMWEP)	of	…	“Risky	way	of	li]ing	full	bucket	of	water	from	well”?	
PAIN-PLAN-DO-REVIEW	(PPDR)	Cycle	
1.			PAIN	(Collect):	Awareness	&	Exposure	(Empathize;	Define)	
	
1.1	Problem/Challenge/Pain:		
								
	
1.2	Customers/Stakeholders:		
								
	
1.3	Other	SoluKons:	
	
	
2.	PLAN	(To	Do):	Tinker	(Play/Model);	Experiment	(Hypothesize;	Ideate)	
	
2.1	Proposed	SoluKon:	Product/Service:	
							
	
2.2	Plan	of	AcKon:	Processes/AcKviKes:		
							
	
2.3	Resources:	CapabiliKes;	Core	Values/Culture:		
	
	
3.	DO	(Doing):	Design	(Prototype;	Test)	
	
4.	REVIEW	(Done):	Scaling/InnovaBon	AccounBng	(Decide)	
	
4.1	Budget:	COST	(STRUCTURE)	
	
4.2	MoKvaKon:	BENEFITS	–	REVENUE	(STREAMS)	
COMMUNITY	HAPPINESS	CANVAS	for	“Electric	Hoist”	Community	Happiness	Project	(Freetown,	SL)	
Pain-Plan-Do-Review	(PPDR)	Game	&	Cycle	
Rapidly	Achieve	Your	Performance	Achievement	Goals	&	New	Year’s	ResoluBons	
Date:	…...................................
World’s	First	So-ware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
Linear	COMMUNITY	HAPPINESS	CANVAS:	5	Building	Blocks	
	
PAIN	SOLVING	QUESTION	(PSQ):	How	Might	We	Eliminate	Pain	(HMWEP)	of	…	“Risky	way	of	li]ing	full	bucket	of	water	from	well”	
PAIN-PLAN-DO-REVIEW	(PPDR)	Cycle	
1.			PAIN	(Collect):	Awareness	&	Exposure	(Empathize;	Define)	
	
1.1	Problem/Challenge/Pain:		
							Risky	way	of	li]ing	full	bucket	
	
1.2	Customers/Stakeholders:		
							Water-ge_ers/bearers/carriers	
	
1.3	Other	SoluKons:	
						Manual	li]ing;	Tap	(In-house/public	locaBon)	
	
2.	PLAN	(To	Do):	Tinker	(Play/Model);	Experiment	(Hypothesize;	Ideate)	
	
2.1	Proposed	SoluKon:	Product/Service:	
						Electric	hoist	system	
	
2.2	Plan	of	AcKon:	Processes/AcKviKes:		
						Schedule	for	building	hoist	
	
2.3	Resources:	CapabiliKes;	Core	Values/Culture:		
						Kadija	Daramy;	Recycled	materials;	Infrastructure	
	
3.	DO	(Doing):	Design	(Prototype;	Test)	
	
4.	REVIEW	(Done):	Scaling/InnovaKon	AccounKng	(Decide)	
	
4.1	Budget:	COST	(STRUCTURE)	
	
4.2	MoKvaKon:	BENEFITS	–	REVENUE	(STREAMS)	
COMMUNITY	HAPPINESS	CANVAS	for	“Electric	Hoist”	Community	Happiness	Project	(Freetown,	SL)	
Pain-Plan-Do-Review	(PPDR)	Game	&	Cycle	
Rapidly	Achieve	Your	Performance	Achievement	Goals	&	New	Year’s	ResoluBons	
Date:	…...................................
Go	Out	in	the	Field	&	Validate/Reject	Hypotheses		
for	Each	of	5	Building	Blocks		
on		
Community	Happiness	Canvas	
World’s	First	So-ware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
BUSINESS	MODEL	TEST	
(ExperimentaBon;		
Field	AssumpBon	TesBng	&	ValidaBon)
World’s	First	So-ware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
Linear	COMMUNITY	HAPPINESS	CANVAS:	5	Building	Blocks	
	
PAIN	SOLVING	QUESTION	(PSQ):	How	Might	We	Eliminate	Pain	(HMWEP)	of	…	“Risky	way	of	li]ing	full	bucket	of	water	from	well”?	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
COMMUNITY	HAPPINESS	CANVAS	for	“Electric	Hoist”	Community	Happiness	Project	(Freetown,	SL)	
Pain-Plan-Do-Review	(PPDR)	Game	&	Cycle	
Rapidly	Achieve	Your	Performance	Achievement	Goals	&	New	Year’s	ResoluBons	
Date:	…...................................
World’s	First	So-ware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
Linear	COMMUNITY	HAPPINESS	CANVAS:	5	Building	Blocks	
	
PAIN	SOLVING	QUESTION	(PSQ):	How	Might	We	Eliminate	Pain	(HMWEP)	of	…	“Risky	way	of	li]ing	full	bucket	of	water	from	well”?	
PAIN-PLAN-DO-REVIEW	(PPDR)	Cycle	
1.			PAIN	(Collect):	Awareness	&	Exposure	(Empathize;	Define)	
	
1.1	Problem/Challenge/Pain:		
							Risky	way	of	li]ing	full	bucket	
	
1.2	Customers/Stakeholders:		
							Water-ge_ers/bearers/carriers	
	
1.3	Other	SoluKons:	
						Manual	li]ing;	Tap	(In-house/public	locaBon)	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
COMMUNITY	HAPPINESS	CANVAS	for	“Electric	Hoist”	Community	Happiness	Project	(Freetown,	SL)	
Pain-Plan-Do-Review	(PPDR)	Game	&	Cycle	
Rapidly	Achieve	Your	Performance	Achievement	Goals	&	New	Year’s	ResoluBons	
Date:	…...................................
World’s	First	So-ware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
Linear	COMMUNITY	HAPPINESS	CANVAS:	5	Building	Blocks	
	
PAIN	SOLVING	QUESTION	(PSQ):	How	Might	We	Eliminate	Pain	(HMWEP)	of	…	“Risky	way	of	li]ing	full	bucket	of	water	from	well”?	
PAIN-PLAN-DO-REVIEW	(PPDR)	Cycle	
1.			PAIN	(Collect):	Awareness	&	Exposure	(Empathize;	Define)	
	
1.1	Problem/Challenge/Pain:		
							Risky	way	of	li]ing	full	bucket	
	
1.2	Customers/Stakeholders:		
							Water-ge_ers/bearers/carriers	
	
1.3	Other	SoluKons:	
						Manual	li]ing;	Tap	(In-house/public	locaBon)	
	
2.	PLAN	(To	Do):	Tinker	(Play/Model);	Experiment	(Hypothesize;	Ideate)	
	
2.1	Proposed	SoluKon:	Product/Service:	
						Electric	hoist	system	
	
2.2	Plan	of	AcKon:	Processes/AcKviKes:		
						Schedule	for	building	hoist	
	
2.3	Resources:	CapabiliKes;	Core	Values/Culture:		
						Kadija	Daramy;	Recycled	materials;	Infrastructure	
	
	
	
	
	
	
	
	
COMMUNITY	HAPPINESS	CANVAS	for	“Electric	Hoist”	Community	Happiness	Project	(Freetown,	SL)	
Pain-Plan-Do-Review	(PPDR)	Game	&	Cycle	
Rapidly	Achieve	Your	Performance	Achievement	Goals	&	New	Year’s	ResoluBons	
Date:	…...................................
World’s	First	So-ware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
Linear	COMMUNITY	HAPPINESS	CANVAS:	5	Building	Blocks	
	
PAIN	SOLVING	QUESTION	(PSQ):	How	Might	We	Eliminate	Pain	(HMWEP)	of	…	“Risky	way	of	li]ing	full	bucket	of	water	from	well”?	
PAIN-PLAN-DO-REVIEW	(PPDR)	Cycle	
1.			PAIN	(Collect):	Awareness	&	Exposure	(Empathize;	Define)	
	
1.1	Problem/Challenge/Pain:		
							Risky	way	of	li]ing	full	bucket	
	
1.2	Customers/Stakeholders:		
							Water-ge_ers/bearers/carriers	
	
1.3	Other	SoluKons:	
						Manual	li]ing;	Tap	(In-house/public	locaBon)	
	
2.	PLAN	(To	Do):	Tinker	(Play/Model);	Experiment	(Hypothesize;	Ideate)	
	
2.1	Proposed	SoluKon:	Product/Service:	
						Electric	hoist	system	
	
2.2	Plan	of	AcKon:	Processes/AcKviKes:		
						Schedule	for	building	hoist	
	
2.3	Resources:	CapabiliKes;	Core	Values/Culture:		
						Kadija	Daramy;	Recycled	materials;	Infrastructure	
	
3.	DO	(Doing):	Design	(Prototype;	Test)	
	
	
	
	
	
	
COMMUNITY	HAPPINESS	CANVAS	for	“Electric	Hoist”	Community	Happiness	Project	(Freetown,	SL)	
Pain-Plan-Do-Review	(PPDR)	Game	&	Cycle	
Rapidly	Achieve	Your	Performance	Achievement	Goals	&	New	Year’s	ResoluBons	
Date:	…...................................
World’s	First	So-ware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
Linear	COMMUNITY	HAPPINESS	CANVAS:	5	Building	Blocks	
	
PAIN	SOLVING	QUESTION	(PSQ):	How	Might	We	Eliminate	Pain	(HMWEP)	of	…	“Risky	way	of	li]ing	full	bucket	of	water	from	well”?	
PAIN-PLAN-DO-REVIEW	(PPDR)	Cycle	
1.			PAIN	(Collect):	Awareness	&	Exposure	(Empathize;	Define)	
	
1.1	Problem/Challenge/Pain:		
							Risky	way	of	li]ing	full	bucket	
	
1.2	Customers/Stakeholders:		
							Water-ge_ers/bearers/carriers	
	
1.3	Other	SoluKons:	
						Manual	li]ing;	Tap	(In-house/public	locaBon)	
	
2.	PLAN	(To	Do):	Tinker	(Play/Model);	Experiment	(Hypothesize;	Ideate)	
	
2.1	Proposed	SoluKon:	Product/Service:	
						Electric	hoist	system	
	
2.2	Plan	of	AcKon:	Processes/AcKviKes:		
						Schedule	for	building	hoist	
	
2.3	Resources:	CapabiliKes;	Core	Values/Culture:		
						Kadija	Daramy;	Recycled	materials;	Infrastructure	
	
3.	DO	(Doing):	Design	(Prototype;	Test)	
	
4.	REVIEW	(Done):	Scaling/InnovaKon	AccounKng	(Decide)	
	
4.1	Budget:	COST	(STRUCTURE)	
	
4.2	MoKvaKon:	BENEFITS	–	REVENUE	(STREAMS)	
COMMUNITY	HAPPINESS	CANVAS	for	“Electric	Hoist”	Community	Happiness	Project	(Freetown,	SL)	
Pain-Plan-Do-Review	(PPDR)	Game	&	Cycle	
Rapidly	Achieve	Your	Performance	Achievement	Goals	&	New	Year’s	ResoluBons	
Date:	…...................................
World’s	First	So-ware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
Linear	COMMUNITY	HAPPINESS	CANVAS:	5	Building	Blocks	
	
PAIN	SOLVING	QUESTION	(PSQ):	How	Might	We	Eliminate	Pain	(HMWEP)	of	…	“Risky	way	of	li]ing	full	bucket	of	water	from	well”?	
PAIN-PLAN-DO-REVIEW	(PPDR)	Cycle	
1.			PAIN	(Collect):	Awareness	&	Exposure	(Empathize;	Define)	
	
1.1	Problem/Challenge/Pain:		
							Risky	way	of	li]ing	full	bucket	
	
1.2	Customers/Stakeholders:		
							Water-ge_ers/bearers/carriers	
	
1.3	Other	SoluKons:	
						Manual	li]ing;	Tap	(In-house/public	locaBon)	
	
2.	PLAN	(To	Do):	Tinker	(Play/Model);	Experiment	(Hypothesize;	Ideate)	
	
2.1	Proposed	SoluKon:	Product/Service:	
						Electric	hoist	system	
	
2.2	Plan	of	AcKon:	Processes/AcKviKes:		
						Schedule	for	building	hoist	
	
2.3	Resources:	CapabiliKes;	Core	Values/Culture:		
						Kadija	Daramy;	Recycled	materials;	Infrastructure	
	
3.	DO	(Doing):	Design	(Prototype;	Test)	
	
4.	REVIEW	(Done):	Scaling/InnovaKon	AccounKng	(Decide)	
	
4.1	Budget:	COST	(STRUCTURE)	
	
4.2	MoKvaKon:	BENEFITS	–	REVENUE	(STREAMS)	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
COMMUNITY	HAPPINESS	CANVAS	for	“Electric	Hoist”	Community	Happiness	Project	(Freetown,	SL)	
Pain-Plan-Do-Review	(PPDR)	Game	&	Cycle	
Rapidly	Achieve	Your	Performance	Achievement	Goals	&	New	Year’s	ResoluBons	
Date:	…...................................
World’s	First	So-ware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
Linear	COMMUNITY	HAPPINESS	CANVAS:	5	Building	Blocks	
	
PAIN	SOLVING	QUESTION	(PSQ):	How	Might	We	Eliminate	Pain	(HMWEP)	of	…	“Risky	way	of	li]ing	full	bucket	of	water	from	well”?	
PAIN-PLAN-DO-REVIEW	(PPDR)	Cycle	
1.			PAIN	(Collect):	Awareness	&	Exposure	(Empathize;	Define)	
	
1.1	Problem/Challenge/Pain:		
							Risky	way	of	li]ing	full	bucket	
	
1.2	Customers/Stakeholders:		
							Water-ge_ers/bearers/carriers	
	
1.3	Other	SoluKons:	
						Manual	li]ing;	Tap	(In-house/public	locaBon)	
	
2.	PLAN	(To	Do):	Tinker	(Play/Model);	Experiment	(Hypothesize;	Ideate)	
	
2.1	Proposed	SoluKon:	Product/Service:	
						Electric	hoist	system	
	
2.2	Plan	of	AcKon:	Processes/AcKviKes:		
						Schedule	for	building	hoist	
	
2.3	Resources:	CapabiliKes;	Core	Values/Culture:		
						Kadija	Daramy;	Recycled	materials;	Infrastructure	
	
3.	DO	(Doing):	Design	(Prototype;	Test)	
	
4.	REVIEW	(Done):	Scaling/InnovaKon	AccounKng	(Decide)	
	
4.1	Budget:	COST	(STRUCTURE)	
	
4.2	MoKvaKon:	BENEFITS	–	REVENUE	(STREAMS)	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
COMMUNITY	HAPPINESS	CANVAS	for	“Electric	Hoist”	Community	Happiness	Project	(Freetown,	SL)	
Pain-Plan-Do-Review	(PPDR)	Game	&	Cycle	
Rapidly	Achieve	Your	Performance	Achievement	Goals	&	New	Year’s	ResoluBons	
Date:	…...................................
World’s	First	So-ware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
Linear	COMMUNITY	HAPPINESS	CANVAS:	5	Building	Blocks	
	
PAIN	SOLVING	QUESTION	(PSQ):	How	Might	We	Eliminate	Pain	(HMWEP)	of	…	“Risky	way	of	li]ing	full	bucket	of	water	from	well”?	
PAIN-PLAN-DO-REVIEW	(PPDR)	Cycle	
1.			PAIN	(Collect):	Awareness	&	Exposure	(Empathize;	Define)	
	
1.1	Problem/Challenge/Pain:		
							Risky	way	of	li]ing	full	bucket	
	
1.2	Customers/Stakeholders:		
							Water-ge_ers/bearers/carriers	
	
1.3	Other	SoluKons:	
						Manual	li]ing;	Tap	(In-house/public	locaBon)	
	
2.	PLAN	(To	Do):	Tinker	(Play/Model);	Experiment	(Hypothesize;	Ideate)	
	
2.1	Proposed	SoluKon:	Product/Service:	
						Electric	hoist	system	
	
2.2	Plan	of	AcKon:	Processes/AcKviKes:		
						Schedule	for	building	hoist	
	
2.3	Resources:	CapabiliKes;	Core	Values/Culture:		
						Kadija	Daramy;	Recycled	materials;	Infrastructure	
	
3.	DO	(Doing):	Design	(Prototype;	Test)	
	
4.	REVIEW	(Done):	Scaling/InnovaKon	AccounKng	(Decide)	
	
4.1	Budget:	COST	(STRUCTURE)	
	
4.2	MoKvaKon:	BENEFITS	–	REVENUE	(STREAMS)	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
COMMUNITY	HAPPINESS	CANVAS	for	“Electric	Hoist”	Community	Happiness	Project	(Freetown,	SL)	
Pain-Plan-Do-Review	(PPDR)	Game	&	Cycle	
Rapidly	Achieve	Your	Performance	Achievement	Goals	&	New	Year’s	ResoluBons	
Date:	…...................................	
P:	PAIN	
P:	PLAN	
D:	DO	
R:	REVIEW
Seamlessly	Integra?ng	World-class	Business	Tools		
With	
Community	Happiness	Canvas	
World’s	First	So-ware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing
World’s	First	So-ware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
Linear	COMMUNITY	HAPPINESS	CANVAS:	5	Building	Blocks	
	
PAIN	SOLVING	QUESTION	(PSQ):	How	Might	We	Eliminate	Pain	(HMWEP)	of	…	“Risky	way	of	li]ing	full	bucket	of	water	from	well”?	
PAIN-PLAN-DO-REVIEW	(PPDR)	Cycle	
1.			PAIN	(Collect):	Awareness	&	Exposure	(Empathize;	Define)	
	
1.1	Problem/Challenge/Pain:		
							Risky	way	of	li]ing	full	bucket	
	
1.2	Customers/Stakeholders:		
							Water-ge_ers/bearers/carriers	
	
1.3	Other	SoluKons:	
						Manual	li]ing;	Tap	(In-house/public	locaBon)	
	
2.	PLAN	(To	Do):	Tinker	(Play/Model);	Experiment	(Hypothesize;	Ideate)	
	
2.1	Proposed	SoluKon:	Product/Service:	
						Electric	hoist	system	
	
2.2	Plan	of	AcKon:	Processes/AcKviKes:		
						Schedule	for	building	hoist	
	
2.3	Resources:	CapabiliKes;	Core	Values/Culture:		
						Kadija	Daramy;	Recycled	materials;	Infrastructure	
	
3.	DO	(Doing):	Design	(Prototype;	Test)	
	
4.	REVIEW	(Done):	Scaling/InnovaKon	AccounKng	(Decide)	
	
4.1	Budget:	COST	(STRUCTURE)	
	
4.2	MoKvaKon:	BENEFITS	–	REVENUE	(STREAMS)	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
COMMUNITY	HAPPINESS	CANVAS	for	“Electric	Hoist”	Community	Happiness	Project	(Freetown,	SL)	
Pain-Plan-Do-Review	(PPDR)	Game	&	Cycle	
Rapidly	Achieve	Your	Performance	Achievement	Goals	&	New	Year’s	ResoluBons	
Date:	…...................................	
P:	PAIN	
P:	PLAN	
D:	DO	
R:	REVIEW
World’s	First	So-ware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
Linear	COMMUNITY	HAPPINESS	CANVAS:	5	Building	Blocks	
	
PAIN	SOLVING	QUESTION	(PSQ):	How	Might	We	Eliminate	Pain	(HMWEP)	of	…	“Risky	way	of	li]ing	full	bucket	of	water	from	well”?	
PAIN-PLAN-DO-REVIEW	(PPDR)	Cycle	
1.			PAIN	(Collect):	Awareness	&	Exposure	(Empathize;	Define)	
	
1.1	Problem/Challenge/Pain:		
							Risky	way	of	li]ing	full	bucket	
	
1.2	Customers/Stakeholders:		
							Water-ge_ers/bearers/carriers	
	
1.3	Other	SoluKons:	
						Manual	li]ing;	Tap	(In-house/public	locaBon)	
	
2.	PLAN	(To	Do):	Tinker	(Play/Model);	Experiment	(Hypothesize;	Ideate)	
	
2.1	Proposed	SoluKon:	Product/Service:	
						Electric	hoist	system	
	
2.2	Plan	of	AcKon:	Processes/AcKviKes:		
						Schedule	for	building	hoist	
	
2.3	Resources:	CapabiliKes;	Core	Values/Culture:		
						Kadija	Daramy;	Recycled	materials;	Infrastructure	
	
3.	DO	(Doing):	Design	(Prototype;	Test)	
	
4.	REVIEW	(Done):	Scaling/InnovaKon	AccounKng	(Decide)	
	
4.1	Budget:	COST	(STRUCTURE)	
	
4.2	MoKvaKon:	BENEFITS	–	REVENUE	(STREAMS)	
	
	
	
	
	
	
WHO	
	
	
	
	
	
	
	
HOW	
WHAT	
	
	
WHY	
COMMUNITY	HAPPINESS	CANVAS	for	“Electric	Hoist”	Community	Happiness	Project	(Freetown,	SL)	
Pain-Plan-Do-Review	(PPDR)	Game	&	Cycle	
Rapidly	Achieve	Your	Performance	Achievement	Goals	&	New	Year’s	ResoluBons	
Date:	…...................................	
P:	PAIN	
P:	PLAN	
D:	DO	
R:	REVIEW	
4	PAIN	SOLVING	ACTORS
World’s	First	So-ware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
Linear	COMMUNITY	HAPPINESS	CANVAS:	5	Building	Blocks	
	
PAIN	SOLVING	QUESTION	(PSQ):	How	Might	We	Eliminate	Pain	(HMWEP)	of	…	“Risky	way	of	li]ing	full	bucket	of	water	from	well”?	
PAIN-PLAN-DO-REVIEW	(PPDR)	Cycle	
1.			PAIN	(Collect):	Awareness	&	Exposure	(Empathize;	Define)	
	
1.1	Problem/Challenge/Pain:		
							Risky	way	of	li]ing	full	bucket	
	
1.2	Customers/Stakeholders:		
							Water-ge_ers/bearers/carriers	
	
1.3	Other	SoluKons:	
						Manual	li]ing;	Tap	(In-house/public	locaBon)	
	
2.	PLAN	(To	Do):	Tinker	(Play/Model);	Experiment	(Hypothesize;	Ideate)	
	
2.1	Proposed	SoluKon:	Product/Service:	
						Electric	hoist	system	
	
2.2	Plan	of	AcKon:	Processes/AcKviKes:		
						Schedule	for	building	hoist	
	
2.3	Resources:	CapabiliKes;	Core	Values/Culture:		
						Kadija	Daramy;	Recycled	materials;	Infrastructure	
	
3.	DO	(Doing):	Design	(Prototype;	Test)	
	
4.	REVIEW	(Done):	Scaling/InnovaKon	AccounKng	(Decide)	
	
4.1	Budget:	COST	(STRUCTURE)	
	
4.2	MoKvaKon:	BENEFITS	–	REVENUE	(STREAMS)	
	
	
	
	
	
	
WHO	
	
	
	
	
	
	
	
HOW	
WHAT	
	
	
WHY	
COMMUNITY	HAPPINESS	CANVAS	for	“Electric	Hoist”	Community	Happiness	Project	(Freetown,	SL)	
Pain-Plan-Do-Review	(PPDR)	Game	&	Cycle	
Rapidly	Achieve	Your	Performance	Achievement	Goals	&	New	Year’s	ResoluBons	
Date:	…...................................	
P:	PAIN	
P:	PLAN	
D:	DO	
R:	REVIEW	
OTHER	Loop	(“ScienBfic	Method”)	
q Hypothesize	
q  Experiment	
q  Reflect	
q  Observe	
q  Think
World’s	First	So-ware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
Linear	COMMUNITY	HAPPINESS	CANVAS:	5	Building	Blocks	
	
PAIN	SOLVING	QUESTION	(PSQ):	How	Might	We	Eliminate	Pain	(HMWEP)	of	…	“Risky	way	of	li]ing	full	bucket	of	water	from	well”?	
PAIN-PLAN-DO-REVIEW	(PPDR)	Cycle	
1.			PAIN	(Collect):	Awareness	&	Exposure	(Empathize;	Define)	
	
1.1	Problem/Challenge/Pain:		
							Risky	way	of	li]ing	full	bucket	
	
1.2	Customers/Stakeholders:		
							Water-ge_ers/bearers/carriers	
	
1.3	Other	SoluKons:	
						Manual	li]ing;	Tap	(In-house/public	locaBon)	
	
2.	PLAN	(To	Do):	Tinker	(Play/Model);	Experiment	(Hypothesize;	Ideate)	
	
2.1	Proposed	SoluKon:	Product/Service:	
						Electric	hoist	system	
	
2.2	Plan	of	AcKon:	Processes/AcKviKes:		
						Schedule	for	building	hoist	
	
2.3	Resources:	CapabiliKes;	Core	Values/Culture:		
						Kadija	Daramy;	Recycled	materials;	Infrastructure	
	
3.	DO	(Doing):	Design	(Prototype;	Test)	
	
4.	REVIEW	(Done):	Scaling/InnovaKon	AccounKng	(Decide)	
	
4.1	Budget:	COST	(STRUCTURE)	
	
4.2	MoKvaKon:	BENEFITS	–	REVENUE	(STREAMS)	
	
	
	
	
	
	
WHO	
	
	
	
	
	
	
	
HOW	
WHAT	
	
	
WHY	
COMMUNITY	HAPPINESS	CANVAS	for	“Electric	Hoist”	Community	Happiness	Project	(Freetown,	SL)	
Pain-Plan-Do-Review	(PPDR)	Game	&	Cycle	
Rapidly	Achieve	Your	Performance	Achievement	Goals	&	New	Year’s	ResoluBons	
Date:	…...................................	
P:	PAIN	
P:	PLAN	
D:	DO	
R:	REVIEW	
PDCA	Cycle	
q  PLAN	
q  DO;	ACT	
q  CHECK
World’s	First	So-ware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
Linear	COMMUNITY	HAPPINESS	CANVAS:	5	Building	Blocks	
	
PAIN	SOLVING	QUESTION	(PSQ):	How	Might	We	Eliminate	Pain	(HMWEP)	of	…	“Risky	way	of	li]ing	full	bucket	of	water	from	well”?	
PAIN-PLAN-DO-REVIEW	(PPDR)	Cycle	
1.			PAIN	(Collect):	Awareness	&	Exposure	(Empathize;	Define)	
	
1.1	Problem/Challenge/Pain:		
							Risky	way	of	li]ing	full	bucket	
	
1.2	Customers/Stakeholders:		
							Water-ge_ers/bearers/carriers	
	
1.3	Other	SoluKons:	
						Manual	li]ing;	Tap	(In-house/public	locaBon)	
	
2.	PLAN	(To	Do):	Tinker	(Play/Model);	Experiment	(Hypothesize;	Ideate)	
	
2.1	Proposed	SoluKon:	Product/Service:	
						Electric	hoist	system	
	
2.2	Plan	of	AcKon:	Processes/AcKviKes:		
						Schedule	for	building	hoist	
	
2.3	Resources:	CapabiliKes;	Core	Values/Culture:		
						Kadija	Daramy;	Recycled	materials;	Infrastructure	
	
3.	DO	(Doing):	Design	(Prototype;	Test)	
	
4.	REVIEW	(Done):	Scaling/InnovaKon	AccounKng	(Decide)	
	
4.1	Budget:	COST	(STRUCTURE)	
	
4.2	MoKvaKon:	BENEFITS	–	REVENUE	(STREAMS)	
	
	
	
	
	
	
WHO	
	
	
	
	
	
	
	
HOW	
WHAT	
	
	
WHY	
COMMUNITY	HAPPINESS	CANVAS	for	“Electric	Hoist”	Community	Happiness	Project	(Freetown,	SL)	
Pain-Plan-Do-Review	(PPDR)	Game	&	Cycle	
Rapidly	Achieve	Your	Performance	Achievement	Goals	&	New	Year’s	ResoluBons	
Date:	…...................................	
P:	PAIN	
P:	PLAN	
D:	DO	
R:	REVIEW	
CYBERNETIC	SYSTEM	
q  Input	
q  Processing	
q  Output	
q  Impact	(+/-)	
q  Feedback
World’s	First	So-ware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
Linear	COMMUNITY	HAPPINESS	CANVAS:	5	Building	Blocks	
	
PAIN	SOLVING	QUESTION	(PSQ):	How	Might	We	Eliminate	Pain	(HMWEP)	of	…	“Risky	way	of	li]ing	full	bucket	of	water	from	well”?	
PAIN-PLAN-DO-REVIEW	(PPDR)	Cycle	
1.			PAIN	(Collect):	Awareness	&	Exposure	(Empathize;	Define)	
	
1.1	Problem/Challenge/Pain:		
							Risky	way	of	li]ing	full	bucket	
	
1.2	Customers/Stakeholders:		
							Water-ge_ers/bearers/carriers	
	
1.3	Other	SoluKons:	
						Manual	li]ing;	Tap	(In-house/public	locaBon)	
	
2.	PLAN	(To	Do):	Tinker	(Play/Model);	Experiment	(Hypothesize;	Ideate)	
	
2.1	Proposed	SoluKon:	Product/Service:	
						Electric	hoist	system	
	
2.2	Plan	of	AcKon:	Processes/AcKviKes:		
						Schedule	for	building	hoist	
	
2.3	Resources:	CapabiliKes;	Core	Values/Culture:		
						Kadija	Daramy;	Recycled	materials;	Infrastructure	
	
3.	DO	(Doing):	Design	(Prototype;	Test)	
	
4.	REVIEW	(Done):	Scaling/InnovaKon	AccounKng	(Decide)	
	
4.1	Budget:	COST	(STRUCTURE)	
	
4.2	MoKvaKon:	BENEFITS	–	REVENUE	(STREAMS)	
	
	
	
	
	
	
WHO	
	
	
	
	
	
	
	
HOW	
WHAT	
	
	
WHY	
COMMUNITY	HAPPINESS	CANVAS	for	“Electric	Hoist”	Community	Happiness	Project	(Freetown,	SL)	
Pain-Plan-Do-Review	(PPDR)	Game	&	Cycle	
Rapidly	Achieve	Your	Performance	Achievement	Goals	&	New	Year’s	ResoluBons	
Date:	…...................................	
P:	PAIN	
P:	PLAN	
D:	DO	
R:	REVIEW	
ECONOMIC	SYSTEM	
q  Customer																
(Demand)	
q  NegoBaBon																						
(Exchange;	Trade)	
q  Provider			
(Supply;	Offer)	
q  Value																		
(Profit)
World’s	First	So-ware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
Linear	COMMUNITY	HAPPINESS	CANVAS:	5	Building	Blocks	
	
PAIN	SOLVING	QUESTION	(PSQ):	How	Might	We	Eliminate	Pain	(HMWEP)	of	…	“Risky	way	of	li]ing	full	bucket	of	water	from	well”?	
PAIN-PLAN-DO-REVIEW	(PPDR)	Cycle	
1.			PAIN	(Collect):	Awareness	&	Exposure	(Empathize;	Define)	
	
1.1	Problem/Challenge/Pain:		
							Risky	way	of	li]ing	full	bucket	
	
1.2	Customers/Stakeholders:		
							Water-ge_ers/bearers/carriers	
	
1.3	Other	SoluKons:	
						Manual	li]ing;	Tap	(In-house/public	locaBon)	
	
2.	PLAN	(To	Do):	Tinker	(Play/Model);	Experiment	(Hypothesize;	Ideate)	
	
2.1	Proposed	SoluKon:	Product/Service:	
						Electric	hoist	system	
	
2.2	Plan	of	AcKon:	Processes/AcKviKes:		
						Schedule	for	building	hoist	
	
2.3	Resources:	CapabiliKes;	Core	Values/Culture:		
						Kadija	Daramy;	Recycled	materials;	Infrastructure	
	
3.	DO	(Doing):	Design	(Prototype;	Test)	
	
4.	REVIEW	(Done):	Scaling/InnovaKon	AccounKng	(Decide)	
	
4.1	Budget:	COST	(STRUCTURE)	
	
4.2	MoKvaKon:	BENEFITS	–	REVENUE	(STREAMS)	
	
	
	
	
	
	
WHO	
	
	
	
	
	
	
	
HOW	
WHAT	
	
	
WHY	
COMMUNITY	HAPPINESS	CANVAS	for	“Electric	Hoist”	Community	Happiness	Project	(Freetown,	SL)	
Pain-Plan-Do-Review	(PPDR)	Game	&	Cycle	
Rapidly	Achieve	Your	Performance	Achievement	Goals	&	New	Year’s	ResoluBons	
Date:	…...................................	
P:	PAIN	
P:	PLAN	
D:	DO	
R:	REVIEW	
CONVERSATION	MODEL	
q  Concern																						
(Request)	
q  Commitment								
(Promise;	NegoBaBon)	
q  Offer/Prototype	
								(Performance)	
q  Assessment	
(Agreement;	
Success	Criteria)
World’s	First	So-ware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
Linear	COMMUNITY	HAPPINESS	CANVAS:	5	Building	Blocks	
	
PAIN	SOLVING	QUESTION	(PSQ):	How	Might	We	Eliminate	Pain	(HMWEP)	of	…	“Risky	way	of	li]ing	full	bucket	of	water	from	well”?	
PAIN-PLAN-DO-REVIEW	(PPDR)	Cycle	
1.			PAIN	(Collect):	Awareness	&	Exposure	(Empathize;	Define)	
	
1.1	Problem/Challenge/Pain:		
							Risky	way	of	li]ing	full	bucket	
	
1.2	Customers/Stakeholders:		
							Water-ge_ers/bearers/carriers	
	
1.3	Other	SoluKons:	
						Manual	li]ing;	Tap	(In-house/public	locaBon)	
	
2.	PLAN	(To	Do):	Tinker	(Play/Model);	Experiment	(Hypothesize;	Ideate)	
	
2.1	Proposed	SoluKon:	Product/Service:	
						Electric	hoist	system	
	
2.2	Plan	of	AcKon:	Processes/AcKviKes:		
						Schedule	for	building	hoist	
	
2.3	Resources:	CapabiliKes;	Core	Values/Culture:		
						Kadija	Daramy;	Recycled	materials;	Infrastructure	
	
3.	DO	(Doing):	Design	(Prototype;	Test)	
	
4.	REVIEW	(Done):	Scaling/InnovaKon	AccounKng	(Decide)	
	
4.1	Budget:	COST	(STRUCTURE)	
	
4.2	MoKvaKon:	BENEFITS	–	REVENUE	(STREAMS)	
	
	
	
	
	
	
WHO	
	
	
	
	
	
	
	
HOW	
WHAT	
	
	
WHY	
COMMUNITY	HAPPINESS	CANVAS	for	“Electric	Hoist”	Community	Happiness	Project	(Freetown,	SL)	
Pain-Plan-Do-Review	(PPDR)	Game	&	Cycle	
Rapidly	Achieve	Your	Performance	Achievement	Goals	&	New	Year’s	ResoluBons	
Date:	…...................................	
P:	PAIN	
P:	PLAN	
D:	DO	
R:	REVIEW	
HABIT	LOOP	
q  STIMULUS	(-/+)	
o  Cue	
q  TRIGGERED	THOUGHT	
o  Decision	
q  ACTUAL	RESPONSE	
o  Ac,on	
q  REWARD	(+)/
PENALTY	(-)	
o  Payoff
World’s	First	So-ware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
Linear	COMMUNITY	HAPPINESS	CANVAS:	5	Building	Blocks	
	
PAIN	SOLVING	QUESTION	(PSQ):	How	Might	We	Eliminate	Pain	(HMWEP)	of	…	“Risky	way	of	li]ing	full	bucket	of	water	from	well”?	
PAIN-PLAN-DO-REVIEW	(PPDR)	Cycle	
1.			PAIN	(Collect):	Awareness	&	Exposure	(Empathize;	Define)	
	
1.1	Problem/Challenge/Pain:		
							Risky	way	of	li]ing	full	bucket	
	
1.2	Customers/Stakeholders:		
							Water-ge_ers/bearers/carriers	
	
1.3	Other	SoluKons:	
						Manual	li]ing;	Tap	(In-house/public	locaBon)	
	
2.	PLAN	(To	Do):	Tinker	(Play/Model);	Experiment	(Hypothesize;	Ideate)	
	
2.1	Proposed	SoluKon:	Product/Service:	
						Electric	hoist	system	
	
2.2	Plan	of	AcKon:	Processes/AcKviKes:		
						Schedule	for	building	hoist	
	
2.3	Resources:	CapabiliKes;	Core	Values/Culture:		
						Kadija	Daramy;	Recycled	materials;	Infrastructure	
	
3.	DO	(Doing):	Design	(Prototype;	Test)	
	
4.	REVIEW	(Done):	Scaling/InnovaKon	AccounKng	(Decide)	
	
4.1	Budget:	COST	(STRUCTURE)	
	
4.2	MoKvaKon:	BENEFITS	–	REVENUE	(STREAMS)	
	
	
	
	
	
	
WHO	
	
	
	
	
	
	
	
HOW	
WHAT	
	
	
WHY	
COMMUNITY	HAPPINESS	CANVAS	for	“Electric	Hoist”	Community	Happiness	Project	(Freetown,	SL)	
Pain-Plan-Do-Review	(PPDR)	Game	&	Cycle	
Rapidly	Achieve	Your	Performance	Achievement	Goals	&	New	Year’s	ResoluBons	
Date:	…...................................	
P:	PAIN	
P:	PLAN	
D:	DO	
R:	REVIEW	
MILITARY	ADAPTIVE	PLANNING	
q  AWARENESS	
								(Observe;	Orient)	
q  PLAN	
								(Decide)	
o  End	
o  Ways	
o  Means	
q  EXECUTE													
(Act)	
q  ASSESS
World’s	First	So-ware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
Linear	COMMUNITY	HAPPINESS	CANVAS:	5	Building	Blocks	
	
PAIN	SOLVING	QUESTION	(PSQ):	How	Might	We	Eliminate	Pain	(HMWEP)	of	…	“Risky	way	of	li]ing	full	bucket	of	water	from	well”?	
PAIN-PLAN-DO-REVIEW	(PPDR)	Cycle	
1.			PAIN	(Collect):	Awareness	&	Exposure	(Empathize;	Define)	
	
1.1	Problem/Challenge/Pain:		
							Risky	way	of	li]ing	full	bucket	
	
1.2	Customers/Stakeholders:		
							Water-ge_ers/bearers/carriers	
	
1.3	Other	SoluKons:	
						Manual	li]ing;	Tap	(In-house/public	locaBon)	
	
2.	PLAN	(To	Do):	Tinker	(Play/Model);	Experiment	(Hypothesize;	Ideate)	
	
2.1	Proposed	SoluKon:	Product/Service:	
						Electric	hoist	system	
	
2.2	Plan	of	AcKon:	Processes/AcKviKes:		
						Schedule	for	building	hoist	
	
2.3	Resources:	CapabiliKes;	Core	Values/Culture:		
						Kadija	Daramy;	Recycled	materials;	Infrastructure	
	
3.	DO	(Doing):	Design	(Prototype;	Test)	
	
4.	REVIEW	(Done):	Scaling/InnovaKon	AccounKng	(Decide)	
	
4.1	Budget:	COST	(STRUCTURE)	
	
4.2	MoKvaKon:	BENEFITS	–	REVENUE	(STREAMS)	
	
	
	
	
	
	
WHO	
	
	
	
	
	
	
	
HOW	
WHAT	
	
	
WHY	
COMMUNITY	HAPPINESS	CANVAS	for	“Electric	Hoist”	Community	Happiness	Project	(Freetown,	SL)	
Pain-Plan-Do-Review	(PPDR)	Game	&	Cycle	
Rapidly	Achieve	Your	Performance	Achievement	Goals	&	New	Year’s	ResoluBons	
Date:	…...................................	
P:	PAIN	
P:	PLAN	
D:	DO	
R:	REVIEW	
THEORY	OF	CONSTRAINTS	
IDENTIFY	CONSTRAINT	OF	
SYSTEM	
o  CURRENT	REALITY	TREE	
(CRT):		What	to	Change?	
								Undesirable	Effects/	
								Queue/Boileneck/	
								Root-cause/Weakest	Link/	
								Constraint	
EXPLOIT	CONSTRAINT	
o  FUTURE	REALITY	TREE	
(FRT):			To	What	to	Change?			
							-	Goal	
							-	Drum-Buffer-Rope	
o  PREREQUISITE	TREE	(PT)	
o  TRANSITION	TREE	(TT):	
								How	to	Change?	
							-	EvaporaKng	Cloud	
							-	InjecKons	(TacBcs)	
Throughput	Accoun,ng	
Why	change?	
COST:	Op.	Expenses;	Inventory	
BENEFIT:	Throughput	
SURBORDINATE/
ELEVATE	CONSTRAINT
World’s	First	So-ware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
Linear	COMMUNITY	HAPPINESS	CANVAS:	5	Building	Blocks	
	
PAIN	SOLVING	QUESTION	(PSQ):	How	Might	We	Eliminate	Pain	(HMWEP)	of	…	“Risky	way	of	li]ing	full	bucket	of	water	from	well”?	
PAIN-PLAN-DO-REVIEW	(PPDR)	Cycle	
1.			PAIN	(Collect):	Awareness	&	Exposure	(Empathize;	Define)	
	
1.1	Problem/Challenge/Pain:		
							Risky	way	of	li]ing	full	bucket	
	
1.2	Customers/Stakeholders:		
							Water-ge_ers/bearers/carriers	
	
1.3	Other	SoluKons:	
						Manual	li]ing;	Tap	(In-house/public	locaBon)	
	
2.	PLAN	(To	Do):	Tinker	(Play/Model);	Experiment	(Hypothesize;	Ideate)	
	
2.1	Proposed	SoluKon:	Product/Service:	
						Electric	hoist	system	
	
2.2	Plan	of	AcKon:	Processes/AcKviKes:		
						Schedule	for	building	hoist	
	
2.3	Resources:	CapabiliKes;	Core	Values/Culture:		
						Kadija	Daramy;	Recycled	materials;	Infrastructure	
	
3.	DO	(Doing):	Design	(Prototype;	Test)	
	
4.	REVIEW	(Done):	Scaling/InnovaKon	AccounKng	(Decide)	
	
4.1	Budget:	COST	(STRUCTURE)	
	
4.2	MoKvaKon:	BENEFITS	–	REVENUE	(STREAMS)	
	
	
	
	
	
	
WHO	
	
	
	
	
	
	
	
HOW	
WHAT	
	
	
WHY	
COMMUNITY	HAPPINESS	CANVAS	for	“Electric	Hoist”	Community	Happiness	Project	(Freetown,	SL)	
Pain-Plan-Do-Review	(PPDR)	Game	&	Cycle	
Rapidly	Achieve	Your	Performance	Achievement	Goals	&	New	Year’s	ResoluBons	
Date:	…...................................	
P:	PAIN	
P:	PLAN	
D:	DO	
R:	REVIEW	
BALANCED	SCORECARD	
q  Customer											
PerspecBve	
q  Processing									
PerspecBve	
q  Learning	&	Growth	
PerspecBve	
q  Financial	
PerspecBve
World’s	First	So-ware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
COMMUNITY	HAPPINESS	CANVAS	
Pain-Plan-Do-Review	(PPDR)	Game	&	Cycle	
Rapidly	Achieve	Your	Performance	Achievement	Goals	&	New	Year’s	ResoluBons	
Date:	…...................................	
Linear	COMMUNITY	HAPPINESS	CANVAS:	5	Building	Blocks	
	
PAIN	SOLVING	QUESTION	(PSQ):	How	Might	We	Eliminate	Pain	(HMWEP)	of	…	“X”?	
PAIN-PLAN-DO-REVIEW	(PPDR)	Cycle	
1.			PAIN	(Collect):	Awareness	&	Exposure	(Empathize;	Define)	
	
1.1	Problem/Challenge/Pain:		
								
	
1.2	Customers/Stakeholders:		
								
	
1.3	Other	SoluKons:	
	
	
2.	PLAN	(To	Do):	Tinker	(Play/Model);	Experiment	(Hypothesize;	Ideate)	
	
2.1	Proposed	SoluKon:	Product/Service:	
							
	
2.2	Plan	of	AcKon:	Processes/AcKviKes:		
							
	
2.3	Resources:	CapabiliKes;	Core	Values/Culture:		
	
	
3.	DO	(Doing):	Design	(Prototype;	Test)	
	
4.	REVIEW	(Done):	Scaling/InnovaKon	AccounKng	(Decide)	
	
4.1	Budget:	COST	(STRUCTURE)	
	
4.2	MoKvaKon:	BENEFITS	–	REVENUE	(STREAMS)	
	
	
	
	
	
	
WHO	
	
	
	
	
	
	
	
HOW	
WHAT	
	
	
WHY	
P:	PAIN	
P:	PLAN	
D:	DO	
R:	REVIEW	
BALANCED	SCORECARD	
q  Customer											
PerspecBve	
q  Processing									
PerspecBve	
q  Learning	&	Growth	
PerspecBve	
q  Financial	
PerspecBve
World’s	First	So-ware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
Linear	COMMUNITY	HAPPINESS	CANVAS:	5	Building	Blocks	
	
PAIN	SOLVING	QUESTION	(PSQ):	How	Might	We	Eliminate	Pain	(HMWEP)	of	…	“Risky	way	of	li]ing	full	bucket	of	water	from	well”?	
PAIN-PLAN-DO-REVIEW	(PPDR)	Cycle	
1.			PAIN	(Collect):	Awareness	&	Exposure	(Empathize;	Define)	
	
1.1	Problem/Challenge/Pain:		
							Risky	way	of	li]ing	full	bucket	
	
1.2	Customers/Stakeholders:		
							Water-ge_ers/bearers/carriers	
	
1.3	Other	SoluKons:	
						Manual	li]ing;	Tap	(In-house/public	locaBon)	
	
2.	PLAN	(To	Do):	Tinker	(Play/Model);	Experiment	(Hypothesize;	Ideate)	
	
2.1	Proposed	SoluKon:	Product/Service:	
						Electric	hoist	system	
	
2.2	Plan	of	AcKon:	Processes/AcKviKes:		
						Schedule	for	building	hoist	
	
2.3	Resources:	CapabiliKes;	Core	Values/Culture:		
						Kadija	Daramy;	Recycled	materials;	Infrastructure	
	
3.	DO	(Doing):	Design	(Prototype;	Test)	
	
4.	REVIEW	(Done):	Scaling/InnovaKon	AccounKng	(Decide)	
	
4.1	Budget:	COST	(STRUCTURE)	
	
4.2	MoKvaKon:	BENEFITS	–	REVENUE	(STREAMS)	
COMMUNITY	HAPPINESS	CANVAS	for	“Electric	Hoist”	Community	Happiness	Project	(Freetown,	SL)	
Pain-Plan-Do-Review	(PPDR)	Game	&	Cycle	
Rapidly	Achieve	Your	Performance	Achievement	Goals	&	New	Year’s	ResoluBons	
Date:	…...................................	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
P:	PAIN	
P:	PLAN	
D:	DO	
R:	REVIEW	
Template	of	“Detailed	Canvas”
World’s	First	So-ware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
Linear	COMMUNITY	HAPPINESS	CANVAS:	5	Building	Blocks	
	
PAIN	SOLVING	QUESTION	(PSQ):	How	Might	We	Eliminate	Pain	(HMWEP)	of	…	“Risky	way	of	li]ing	full	bucket	of	water	from	well”?	
PAIN-PLAN-DO-REVIEW	(PPDR)	Cycle	
1.			PAIN	(Collect):	Awareness	&	Exposure	(Empathize;	Define)	
	
1.1	Problem/Challenge/Pain:		
							Risky	way	of	li]ing	full	bucket	
	
1.2	Customers/Stakeholders:		
							Water-ge_ers/bearers/carriers	
	
1.3	Other	SoluKons:	
						Manual	li]ing;	Tap	(In-house/public	locaBon)	
	
2.	PLAN	(To	Do):	Tinker	(Play/Model);	Experiment	(Hypothesize;	Ideate)	
	
2.1	Proposed	SoluKon:	Product/Service:	
						Electric	hoist	system	
	
2.2	Plan	of	AcKon:	Processes/AcKviKes:		
						Schedule	for	building	hoist	
	
2.3	Resources:	CapabiliKes;	Core	Values/Culture:		
						Kadija	Daramy;	Recycled	materials;	Infrastructure	
	
3.	DO	(Doing):	Design	(Prototype;	Test)	
	
4.	REVIEW	(Done):	Scaling/InnovaKon	AccounKng	(Decide)	
	
4.1	Budget:	COST	(STRUCTURE)	
	
4.2	MoKvaKon:	BENEFITS	–	REVENUE	(STREAMS)	
COMMUNITY	HAPPINESS	CANVAS	for	“Electric	Hoist”	Community	Happiness	Project	(Freetown,	SL)	
Pain-Plan-Do-Review	(PPDR)	Game	&	Cycle	
Rapidly	Achieve	Your	Performance	Achievement	Goals	&	New	Year’s	ResoluBons	
Date:	…...................................	
	
	
	
	
	
	
	
	
	
	
	
	
	
1.24	
	
2.2	
	
2.1	
	
	
	
	
1.3	
1.22	
	
1.1	
	
	
1.21	
	
2.3	
	
1.23	
	
4.1	 4.2	
	
	
	
P:	PAIN	
P:	PLAN	
D:	DO	
R:	REVIEW	
COMMUNITY	HAPPINESS	CANVAS
World’s	First	So-ware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
Linear	COMMUNITY	HAPPINESS	CANVAS:	5	Building	Blocks	
	
PAIN	SOLVING	QUESTION	(PSQ):	How	Might	We	Eliminate	Pain	(HMWEP)	of	…	“Risky	way	of	li]ing	full	bucket	of	water	from	well”?	
PAIN-PLAN-DO-REVIEW	(PPDR)	Cycle	
1.			PAIN	(Collect):	Awareness	&	Exposure	(Empathize;	Define)	
	
1.1	Problem/Challenge/Pain:		
							Risky	way	of	li]ing	full	bucket	
	
1.2	Customers/Stakeholders:		
							Water-ge_ers/bearers/carriers	
	
1.3	Other	SoluKons:	
						Manual	li]ing;	Tap	(In-house/public	locaBon)	
	
2.	PLAN	(To	Do):	Tinker	(Play/Model);	Experiment	(Hypothesize;	Ideate)	
	
2.1	Proposed	SoluKon:	Product/Service:	
						Electric	hoist	system	
	
2.2	Plan	of	AcKon:	Processes/AcKviKes:		
						Schedule	for	building	hoist	
	
2.3	Resources:	CapabiliKes;	Core	Values/Culture:		
						Kadija	Daramy;	Recycled	materials;	Infrastructure	
	
3.	DO	(Doing):	Design	(Prototype;	Test)	
	
4.	REVIEW	(Done):	Scaling/InnovaKon	AccounKng	(Decide)	
	
4.1	Budget:	COST	(STRUCTURE)	
	
4.2	MoKvaKon:	BENEFITS	–	REVENUE	(STREAMS)	
COMMUNITY	HAPPINESS	CANVAS	for	“Electric	Hoist”	Community	Happiness	Project	(Freetown,	SL)	
Pain-Plan-Do-Review	(PPDR)	Game	&	Cycle	
Rapidly	Achieve	Your	Performance	Achievement	Goals	&	New	Year’s	ResoluBons	
Date:	…...................................	
	
	
	
	
	
	
	
	
	
	
	
	
	
1.24	 2.2	 2.1	
	
	
	
	
1.3	
1.22	 1.1	
	
	
1.21	
2.3	 1.23	
4.1	 4.2	
	
	
P:	PAIN	
P:	PLAN	
D:	DO	
R:	REVIEW	
4	PAIN	SOLVING	ACTORS	 COMMUNITY	HAPPINESS	CANVAS	
q  HOW	
q  WHO	
q  WHAT	
q  WHY
World’s	First	So-ware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
Linear	COMMUNITY	HAPPINESS	CANVAS:	5	Building	Blocks	
	
PAIN	SOLVING	QUESTION	(PSQ):	How	Might	We	Eliminate	Pain	(HMWEP)	of	…	“Risky	way	of	li]ing	full	bucket	of	water	from	well”?	
PAIN-PLAN-DO-REVIEW	(PPDR)	Cycle	
1.			PAIN	(Collect):	Awareness	&	Exposure	(Empathize;	Define)	
	
1.1	Problem/Challenge/Pain:		
							Risky	way	of	li]ing	full	bucket	
	
1.2	Customers/Stakeholders:		
							Water-ge_ers/bearers/carriers	
	
1.3	Other	SoluKons:	
						Manual	li]ing;	Tap	(In-house/public	locaBon)	
	
2.	PLAN	(To	Do):	Tinker	(Play/Model);	Experiment	(Hypothesize;	Ideate)	
	
2.1	Proposed	SoluKon:	Product/Service:	
						Electric	hoist	system	
	
2.2	Plan	of	AcKon:	Processes/AcKviKes:		
						Schedule	for	building	hoist	
	
2.3	Resources:	CapabiliKes;	Core	Values/Culture:		
						Kadija	Daramy;	Recycled	materials;	Infrastructure	
	
3.	DO	(Doing):	Design	(Prototype;	Test)	
	
4.	REVIEW	(Done):	Scaling/InnovaKon	AccounKng	(Decide)	
	
4.1	Budget:	COST	(STRUCTURE)	
	
4.2	MoKvaKon:	BENEFITS	–	REVENUE	(STREAMS)	
COMMUNITY	HAPPINESS	CANVAS	for	“Electric	Hoist”	Community	Happiness	Project	(Freetown,	SL)	
Pain-Plan-Do-Review	(PPDR)	Game	&	Cycle	
Rapidly	Achieve	Your	Performance	Achievement	Goals	&	New	Year’s	ResoluBons	
Date:	…...................................	
	
	
	
	
	
	
	
	
	
	
	
	
	
1.24	 2.2	 2.1	
	
	
	
	
1.3	
1.22	 1.1	
	
	
1.21	
2.3	 1.23	
4.1	 4.2	
	
	
P:	PAIN	
P:	PLAN	
D:	DO	
R:	REVIEW	
STRATEGIC	PLAN	(MILITARY)		 COMMUNITY	HAPPINESS	CANVAS	
q  END	(End	State;	Mission;	
Success	Criteria)	
q  WAYS	(Strategy;	
OperaBonal	Design;	
Center	of	Gravity;	
Decisive	Points)	
q  MEANS	(TacBcs;	
Resources;	CapabiliBes;	
Force	Mix)	
q  THREAT/CONFLICT
World’s	First	So-ware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
Linear	COMMUNITY	HAPPINESS	CANVAS:	5	Building	Blocks	
	
PAIN	SOLVING	QUESTION	(PSQ):	How	Might	We	Eliminate	Pain	(HMWEP)	of	…	“Risky	way	of	li]ing	full	bucket	of	water	from	well”?	
PAIN-PLAN-DO-REVIEW	(PPDR)	Cycle	
1.			PAIN	(Collect):	Awareness	&	Exposure	(Empathize;	Define)	
	
1.1	Problem/Challenge/Pain:		
							Risky	way	of	li]ing	full	bucket	
	
1.2	Customers/Stakeholders:		
							Water-ge_ers/bearers/carriers	
	
1.3	Other	SoluKons:	
						Manual	li]ing;	Tap	(In-house/public	locaBon)	
	
2.	PLAN	(To	Do):	Tinker	(Play/Model);	Experiment	(Hypothesize;	Ideate)	
	
2.1	Proposed	SoluKon:	Product/Service:	
						Electric	hoist	system	
	
2.2	Plan	of	AcKon:	Processes/AcKviKes:		
						Schedule	for	building	hoist	
	
2.3	Resources:	CapabiliKes;	Core	Values/Culture:		
						Kadija	Daramy;	Recycled	materials;	Infrastructure	
	
3.	DO	(Doing):	Design	(Prototype;	Test)	
	
4.	REVIEW	(Done):	Scaling/InnovaKon	AccounKng	(Decide)	
	
4.1	Budget:	COST	(STRUCTURE)	
	
4.2	MoKvaKon:	BENEFITS	–	REVENUE	(STREAMS)	
COMMUNITY	HAPPINESS	CANVAS	for	“Electric	Hoist”	Community	Happiness	Project	(Freetown,	SL)	
Pain-Plan-Do-Review	(PPDR)	Game	&	Cycle	
Rapidly	Achieve	Your	Performance	Achievement	Goals	&	New	Year’s	ResoluBons	
Date:	…...................................	
	
	
	
	
	
	
	
	
	
	
	
	
	
1.24	 2.2	 2.1	
	
	
	
	
1.3	
1.22	 1.1	
	
	
1.21	
2.3	 1.23	
4.1	 4.2	
	
	
P:	PAIN	
P:	PLAN	
D:	DO	
R:	REVIEW	
1-PAGE	BIZ	PLAN	 COMMUNITY	HAPPINESS	CANVAS	
q  MISSION	
q  VISION	
q  GOAL	
q  OBJECTIVE	
q  STRATEGY	
q  TACTICS	
q  PROCESSES/TASKS	
q  RESOURCES	
q  CORE	VALUES
World’s	First	So-ware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
Linear	COMMUNITY	HAPPINESS	CANVAS:	5	Building	Blocks	
	
PAIN	SOLVING	QUESTION	(PSQ):	How	Might	We	Eliminate	Pain	(HMWEP)	of	…	“Risky	way	of	li]ing	full	bucket	of	water	from	well”?	
PAIN-PLAN-DO-REVIEW	(PPDR)	Cycle	
1.			PAIN	(Collect):	Awareness	&	Exposure	(Empathize;	Define)	
	
1.1	Problem/Challenge/Pain:		
							Risky	way	of	li]ing	full	bucket	
	
1.2	Customers/Stakeholders:		
							Water-ge_ers/bearers/carriers	
	
1.3	Other	SoluKons:	
						Manual	li]ing;	Tap	(In-house/public	locaBon)	
	
2.	PLAN	(To	Do):	Tinker	(Play/Model);	Experiment	(Hypothesize;	Ideate)	
	
2.1	Proposed	SoluKon:	Product/Service:	
						Electric	hoist	system	
	
2.2	Plan	of	AcKon:	Processes/AcKviKes:		
						Schedule	for	building	hoist	
	
2.3	Resources:	CapabiliKes;	Core	Values/Culture:		
						Kadija	Daramy;	Recycled	materials;	Infrastructure	
	
3.	DO	(Doing):	Design	(Prototype;	Test)	
	
4.	REVIEW	(Done):	Scaling/InnovaKon	AccounKng	(Decide)	
	
4.1	Budget:	COST	(STRUCTURE)	
	
4.2	MoKvaKon:	BENEFITS	–	REVENUE	(STREAMS)	
COMMUNITY	HAPPINESS	CANVAS	for	“Electric	Hoist”	Community	Happiness	Project	(Freetown,	SL)	
Pain-Plan-Do-Review	(PPDR)	Game	&	Cycle	
Rapidly	Achieve	Your	Performance	Achievement	Goals	&	New	Year’s	ResoluBons	
Date:	…...................................	
	
	
	
	
	
	
	
	
	
	
	
	
	
1.24	 2.2	 2.1	
	
	
	
	
1.3	
1.22	 1.1	
	
	
1.21	
2.3	 1.23	
4.1	 4.2	
	
	
P:	PAIN	
P:	PLAN	
D:	DO	
R:	REVIEW	
CASCADE	OF	5	CHOICES	 COMMUNITY	HAPPINESS	CANVAS	
q  What	is	our	winning	
aspiraKon?	
q  Where	will	we	play?	
q  How	will	we	win?	
q  What	capabiliKes	
must	be	in	place?	
q  What	management	
systems	are	required?
World’s	First	So-ware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
Linear	COMMUNITY	HAPPINESS	CANVAS:	5	Building	Blocks	
	
PAIN	SOLVING	QUESTION	(PSQ):	How	Might	We	Eliminate	Pain	(HMWEP)	of	…	“Risky	way	of	li]ing	full	bucket	of	water	from	well”?	
PAIN-PLAN-DO-REVIEW	(PPDR)	Cycle	
1.			PAIN	(Collect):	Awareness	&	Exposure	(Empathize;	Define)	
	
1.1	Problem/Challenge/Pain:		
							Risky	way	of	li]ing	full	bucket	
	
1.2	Customers/Stakeholders:		
							Water-ge_ers/bearers/carriers	
	
1.3	Other	SoluKons:	
						Manual	li]ing;	Tap	(In-house/public	locaBon)	
	
2.	PLAN	(To	Do):	Tinker	(Play/Model);	Experiment	(Hypothesize;	Ideate)	
	
2.1	Proposed	SoluKon:	Product/Service:	
						Electric	hoist	system	
	
2.2	Plan	of	AcKon:	Processes/AcKviKes:		
						Schedule	for	building	hoist	
	
2.3	Resources:	CapabiliKes;	Core	Values/Culture:		
						Kadija	Daramy;	Recycled	materials;	Infrastructure	
	
3.	DO	(Doing):	Design	(Prototype;	Test)	
	
4.	REVIEW	(Done):	Scaling/InnovaKon	AccounKng	(Decide)	
	
4.1	Budget:	COST	(STRUCTURE)	
	
4.2	MoKvaKon:	BENEFITS	–	REVENUE	(STREAMS)	
COMMUNITY	HAPPINESS	CANVAS	for	“Electric	Hoist”	Community	Happiness	Project	(Freetown,	SL)	
Pain-Plan-Do-Review	(PPDR)	Game	&	Cycle	
Rapidly	Achieve	Your	Performance	Achievement	Goals	&	New	Year’s	ResoluBons	
Date:	…...................................	
	
	
	
	
	
	
	
	
	
	
	
	
	
1.24	 2.2	 2.1	
	
	
	
	
1.3	
1.22	 1.1	
	
	
1.21	
2.3	 1.23	
4.1	 4.2	
	
	
P:	PAIN	
P:	PLAN	
D:	DO	
R:	REVIEW	
q  Build	
q  Measure	
LEAN	STARTUP	METHOD	
q  Customer	
Archetype	
COMMUNITY	HAPPINESS	CANVAS	
q  Learn	
q  VISION	
q  STRATEGY	
q  PRODUCT
World’s	First	So-ware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
Linear	COMMUNITY	HAPPINESS	CANVAS:	5	Building	Blocks	
	
PAIN	SOLVING	QUESTION	(PSQ):	How	Might	We	Eliminate	Pain	(HMWEP)	of	…	“Risky	way	of	li]ing	full	bucket	of	water	from	well”?	
PAIN-PLAN-DO-REVIEW	(PPDR)	Cycle	
1.			PAIN	(Collect):	Awareness	&	Exposure	(Empathize;	Define)	
	
1.1	Problem/Challenge/Pain:		
							Risky	way	of	li]ing	full	bucket	
	
1.2	Customers/Stakeholders:		
							Water-ge_ers/bearers/carriers	
	
1.3	Other	SoluKons:	
						Manual	li]ing;	Tap	(In-house/public	locaBon)	
	
2.	PLAN	(To	Do):	Tinker	(Play/Model);	Experiment	(Hypothesize;	Ideate)	
	
2.1	Proposed	SoluKon:	Product/Service:	
						Electric	hoist	system	
	
2.2	Plan	of	AcKon:	Processes/AcKviKes:		
						Schedule	for	building	hoist	
	
2.3	Resources:	CapabiliKes;	Core	Values/Culture:		
						Kadija	Daramy;	Recycled	materials;	Infrastructure	
	
3.	DO	(Doing):	Design	(Prototype;	Test)	
	
4.	REVIEW	(Done):	Scaling/InnovaKon	AccounKng	(Decide)	
	
4.1	Budget:	COST	(STRUCTURE)	
	
4.2	MoKvaKon:	BENEFITS	–	REVENUE	(STREAMS)	
COMMUNITY	HAPPINESS	CANVAS	for	“Electric	Hoist”	Community	Happiness	Project	(Freetown,	SL)	
Pain-Plan-Do-Review	(PPDR)	Game	&	Cycle	
Rapidly	Achieve	Your	Performance	Achievement	Goals	&	New	Year’s	ResoluBons	
Date:	…...................................	
	
	
	
	
	
	
	
	
	
	
	
	
	
1.24	
KP	
2.2	
KA	
2.1	
VP	
	
1.22	
CR	
1.21	
CS	
2.3	
KR	
1.23	
CH	
4.1	
C$	
4.2	
R$	
	
	
P:	PAIN	
P:	PLAN	
D:	DO	
R:	REVIEW	
q  Build	
q  Measure	
LEAN	STARTUP	METHOD	
q  VISION	
q  STRATEGY	
q  PRODUCT	
q  Customer	
Archetype	
BUSINESS	MODEL	CANVAS	
q  Learn
World’s	First	So-ware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
Linear	COMMUNITY	HAPPINESS	CANVAS:	5	Building	Blocks	
	
PAIN	SOLVING	QUESTION	(PSQ):	How	Might	We	Eliminate	Pain	(HMWEP)	of	…	“Risky	way	of	li]ing	full	bucket	of	water	from	well”?	
PAIN-PLAN-DO-REVIEW	(PPDR)	Cycle	
1.			PAIN	(Collect):	Awareness	&	Exposure	(Empathize;	Define)	
	
1.1	Problem/Challenge/Pain:		
							Risky	way	of	li]ing	full	bucket	
	
1.2	Customers/Stakeholders:		
							Water-ge_ers/bearers/carriers	
	
1.3	Other	SoluKons:	
						Manual	li]ing;	Tap	(In-house/public	locaBon)	
	
2.	PLAN	(To	Do):	Tinker	(Play/Model);	Experiment	(Hypothesize;	Ideate)	
	
2.1	Proposed	SoluKon:	Product/Service:	
						Electric	hoist	system	
	
2.2	Plan	of	AcKon:	Processes/AcKviKes:		
						Schedule	for	building	hoist	
	
2.3	Resources:	CapabiliKes;	Core	Values/Culture:		
						Kadija	Daramy;	Recycled	materials;	Infrastructure	
	
3.	DO	(Doing):	Design	(Prototype;	Test)	
	
4.	REVIEW	(Done):	Scaling/InnovaKon	AccounKng	(Decide)	
	
4.1	Budget:	COST	(STRUCTURE)	
	
4.2	MoKvaKon:	BENEFITS	–	REVENUE	(STREAMS)	
COMMUNITY	HAPPINESS	CANVAS	for	“Electric	Hoist”	Community	Happiness	Project	(Freetown,	SL)	
Pain-Plan-Do-Review	(PPDR)	Game	&	Cycle	
Rapidly	Achieve	Your	Performance	Achievement	Goals	&	New	Year’s	ResoluBons	
Date:	…...................................	
	
	
	
	
	
	
	
	
	
	
	
	
	
1.1	
Prob	
	
	
2.12	
Soln	
2.11	
VP	
	
	
	
(1.3)	
UA	
1.21	
CS	
2.3	
KM	
1.23	
CH	
4.1	
C$	
4.2	
R$	
	
	
LEAN	STARTUP	METHOD	 LEAN	CANVAS	
P:	PAIN	
P:	PLAN	
D:	DO	
R:	REVIEW	
q  Build	
q  Measure	
q  Customer	
Archetype	
q  Learn	
q  VISION	
q  STRATEGY	
q  PRODUCT
World’s	First	So-ware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
Linear	COMMUNITY	HAPPINESS	CANVAS:	5	Building	Blocks	
	
PAIN	SOLVING	QUESTION	(PSQ):	How	Might	We	Eliminate	Pain	(HMWEP)	of	…	“Risky	way	of	li]ing	full	bucket	of	water	from	well”?	
PAIN-PLAN-DO-REVIEW	(PPDR)	Cycle	
1.			PAIN	(Collect):	Awareness	&	Exposure	(Empathize;	Define)	
	
1.1	Problem/Challenge/Pain:		
							Risky	way	of	li]ing	full	bucket	
	
1.2	Customers/Stakeholders:		
							Water-ge_ers/bearers/carriers	
	
1.3	Other	SoluKons:	
						Manual	li]ing;	Tap	(In-house/public	locaBon)	
	
2.	PLAN	(To	Do):	Tinker	(Play/Model);	Experiment	(Hypothesize;	Ideate)	
	
2.1	Proposed	SoluKon:	Product/Service:	
						Electric	hoist	system	
	
2.2	Plan	of	AcKon:	Processes/AcKviKes:		
						Schedule	for	building	hoist	
	
2.3	Resources:	CapabiliKes;	Core	Values/Culture:		
						Kadija	Daramy;	Recycled	materials;	Infrastructure	
	
3.	DO	(Doing):	Design	(Prototype;	Test)	
	
4.	REVIEW	(Done):	Scaling/InnovaKon	AccounKng	(Decide)	
	
4.1	Budget:	COST	(STRUCTURE)	
	
4.2	MoKvaKon:	BENEFITS	–	REVENUE	(STREAMS)	
COMMUNITY	HAPPINESS	CANVAS	for	“Electric	Hoist”	Community	Happiness	Project	(Freetown,	SL)	
Pain-Plan-Do-Review	(PPDR)	Game	&	Cycle	
Rapidly	Achieve	Your	Performance	Achievement	Goals	&	New	Year’s	ResoluBons	
Date:	…...................................	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
LEAN	STARTUP	METHOD	 SIX	SIGMA	METHODOLOGY	
P:	PAIN	
P:	PLAN	
D:	DO	
R:	REVIEW	
q  Build	
q  Measure	
q  Customer	
Archetype	
q  Learn	
q  VISION	
q  STRATEGY	
q  PRODUCT	
q  Define	
q  Measure	
q  Analyze	
q  Improve	
q  Control
Diamond	Community	Happiness	Canvas	
for	Solving	Pain
World’s	First	So-ware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
Pain	Solving	Ques?on	(PSQ)		
How	Might	We	Eliminate	Pain		
(HMWEP)	of	“X”?	
PAIN	SOLVING	QUESTION	(PSQ):
q 		Awareness	&				
						Exposure	
						(Empathize;	Define)	
o Problem/Challenge/Pain		
	
o Customers/Stakeholders		
	
o Other	Solu?ons	
	
1	
World’s	First	So-ware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
PAIN	Card	
PAIN	
-	Collect
q 		Awareness	&				
						Exposure	
						(Empathize;	Define)	
o Problem/Challenge/Pain		
Risky	way	of	liRing	full	bucket	
of	water	from	well	
o Customers/Stakeholders		
Water-geTers/bearers/
carriers	
o Other	Solu?ons	
Manual	liRing;	Tap	(In-house/
public	locaBon)	
1	
World’s	First	So-ware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
PAIN	Card	
PAIN	
-	Collect
q 		Tinker	
							(Play/Model)	
q 		Experiment	
						(Hypothesize;	Ideate)	
o Proposed	Solu?on:			
Product/Service	
	
o Plan	of	Ac?on:			Processes/
AcKviKes	
	
o Resources	
	
2	
World’s	First	So-ware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
PLAN	Card	
PLAN	
- To	Do
q 		Tinker	
							(Play/Model)	
q 		Experiment	
						(Hypothesize;	Ideate)	
o Proposed	Solu?on:			
Product/Service	
Electric	hoist	system	
o Plan	of	Ac?on:			Processes/
AcKviKes	
Schedule	for	building	hoist	
o Resources	
Kadija	Daramy;	Recycled	
materials;	Infrastructure	
2	
World’s	First	So-ware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
PLAN	Card	
PLAN	
- To	Do
q 		Design	
						(Prototype;	Test)	
3	
World’s	First	So-ware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
DO	Card	
-	Doing	
DO
o Budget:																									
COST	(STRUCTURE)	
o Mo?va?on:	BENEFITS	-	
REVENUE	(STREAMS)	
4	
World’s	First	So-ware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
REVIEW	Card	
REVIEW	
- 	Done	
q 		Scaling/	
						Innova?on	Accoun?ng	
						(Decide)
3	
1	
2	4	
q  Awareness	&	Exposure	
						(Empathize;	Define)	
q  Design	
						(Prototype;	Test)	
World’s	First	So-ware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
Object	of	Total	Happiness	Game	(THG)	
The	main	purpose	of	the	Total	Happiness	
Game	is	to	collect	as	many	“Diamonds”	as	
possible	while	eliminaBng	a	stated	pain.	
The	Total	Happiness	Game	can	be	played	
by	1	person	or	as	many	people	as	possible.	
acute	pain	
chronic	pain	
o  Mo?va?on:	BENEFITS	-	
REVENUE	(STREAMS)	
o  Budget:	COST	
(STRUCTURE)	
o  Problem/Challenge/Pain:		
							Risky	way	of	liRing	full	bucket	
o  Customers/Stakeholders:		
							Water-geTers/bearers/carriers	
o  Other	Solu?ons:	Manual	liRing;		
							Tap	(In-house/public	locaBon)	
COMMUNITY	HAPPINESS	CANVAS	for	“Electric	Hoist”	Community	Happiness	Project	(Freetown,	SL)	
Pain-Plan-Do-Review	(PPDR)	Game	&	Cycle	
Rapidly	Achieve	Your	Performance	Achievement	Goals	&	New	Year’s	ResoluBons	
Date:	…...................................	
o  Proposed	Solu?on:	
Product/Service:	
Electric	hoist	system	
o  Plan	of	Ac?on:	
Processes/AcKviKes:	
Schedule	for	
building	hoist	
o  Resources:	Kadija	
Daramy;	Recycled	
materials;	
Infrastructure	
q  Tinker	
						(Play/Model)	
q  Experiment	
					(Hypothesize)	
-	Doing	
REVIEW	
-	Done	
PLAN	
-  To	Do	
DO	
PAIN	
-	Collect	
q  2-Minute	Pain?		
q  Task	Pain:	>	2	Min.?	
q  Project	Pain?	
q  Business	Model	Pain?	
q  Program/PlaTorm	Pain?	
Think	of	a	pain;	any	pain:	body,	
mind,	heart,	or	soul.	Is	it	…	
q  Scaling/
Innova,on	
Accoun,ng	
					(Decide)	
PAIN	SOLVING	
	QUESTION	(PSQ):	
How	Might	We	Eliminate	
	Pain	(HMWEP)	of	“risky	way	of	
liRing	full	bucket	of	water”?
3	
1	
2	4	
q  Awareness	&	Exposure	
						(Empathize;	Define)	
q  Design	
						(Prototype;	Test)	
World’s	First	So-ware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
Object	of	Total	Happiness	Game	(THG)	
The	main	purpose	of	the	Total	Happiness	
Game	is	to	collect	as	many	“Diamonds”	as	
possible	while	eliminaBng	a	stated	pain.	
The	Total	Happiness	Game	can	be	played	
by	1	person	or	as	many	people	as	possible.	
acute	pain	
chronic	pain	
o  Mo?va?on:	BENEFITS	-	
REVENUE	(STREAMS)	
o  Budget:	COST	
(STRUCTURE)	
o  Problem/Challenge/Pain:		
							Risky	way	of	liRing	full	bucket	
o  Customers/Stakeholders:		
							Water-geTers/bearers/carriers	
o  Other	Solu?ons:	Manual	liRing;		
							Tap	(In-house/public	locaBon)	
COMMUNITY	HAPPINESS	CANVAS	for	“Electric	Hoist”	Community	Happiness	Project	(Freetown,	SL)	
Pain-Plan-Do-Review	(PPDR)	Game	&	Cycle	
Rapidly	Achieve	Your	Performance	Achievement	Goals	&	New	Year’s	ResoluBons	
Date:	…...................................	
o  Proposed	Solu?on:	
Product/Service:	
Electric	hoist	system	
o  Plan	of	Ac?on:	
Processes/AcKviKes:	
Schedule	for	
building	hoist	
o  Resources:	Kadija	
Daramy;	Recycled	
materials;	
Infrastructure	
q  Tinker	
						(Play/Model)	
q  Experiment	
					(Hypothesize)	
-	Doing	
REVIEW	
-	Done	
PLAN	
-  To	Do	
DO	
PAIN	
-	Collect	
q  2-Minute	Pain?		
q  Task	Pain:	>	2	Min.?	
q  Project	Pain?	
q  Business	Model	Pain?	
q  Program/PlaTorm	Pain?	
Think	of	a	pain;	any	pain:	body,	
mind,	heart,	or	soul.	Is	it	…	
	
	
	
Kadija	Daramy	
q  Scaling/
Innova,on	
Accoun,ng	
					(Decide)
3	
1	
2	4	
q  Awareness	&	Exposure	
						(Empathize;	Define)	
q  Design	
						(Prototype;	Test)	
World’s	First	So-ware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
Object	of	Total	Happiness	Game	(THG)	
The	main	purpose	of	the	Total	Happiness	
Game	is	to	collect	as	many	“Diamonds”	as	
possible	while	eliminaBng	a	stated	pain.	
The	Total	Happiness	Game	can	be	played	
by	1	person	or	as	many	people	as	possible.	
acute	pain	
chronic	pain	
o  Mo?va?on:	BENEFITS	-	
REVENUE	(STREAMS)	
o  Budget:	COST	
(STRUCTURE)	
o  Problem/Challenge/Pain:		
							Risky	way	of	liRing	full	bucket	
o  Customers/Stakeholders:		
							Water-geTers/bearers/carriers	
o  Other	Solu?ons:	Manual	liRing;		
							Tap	(In-house/public	locaBon)	
COMMUNITY	HAPPINESS	CANVAS	for	“Electric	Hoist”	Community	Happiness	Project	(Freetown,	SL)	
Pain-Plan-Do-Review	(PPDR)	Game	&	Cycle	
Rapidly	Achieve	Your	Performance	Achievement	Goals	&	New	Year’s	ResoluBons	
Date:	…...................................	
o  Proposed	Solu?on:	
Product/Service:	
Electric	hoist	system	
o  Plan	of	Ac?on:	
Processes/AcKviKes:	
Schedule	for	
building	hoist	
o  Resources:	Kadija	
Daramy;	Recycled	
materials;	
Infrastructure	
	
	
	
Kadija	Daramy	
q  Tinker	
						(Play/Model)	
q  Experiment	
					(Hypothesize)	
-	Doing	
REVIEW	
-	Done	
PLAN	
-  To	Do	
DO	
PAIN	
-	Collect	
q  2-Minute	Pain?		
q  Task	Pain:	>	2	Min.?	
q  Project	Pain?	
q  Business	Model	Pain?	
q  Program/PlaTorm	Pain?	
Think	of	a	pain;	any	pain:	body,	
mind,	heart,	or	soul.	Is	it	…	
q  Scaling/
Innova,on	
Accoun,ng	
					(Decide)
World’s	First	So-ware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
Total	Happiness	Canvas	(THC)	
Visual	G.A.M.E.	(Goal	Achievement	for	Modern	Entrepreneurs)	PlaKorm	
4	Steps	for	Playing	the	Total	Happiness	Game:	“Sketch.	State.	Answer.	Review”	
		
Step	1:	Sketch	or	Print	a	Template	of	the	5	Building	Blocks	of	the	Total	Happiness	Canvas.		
	
Step	2:	State	Pain	Solving	Ques?on	(PSQ)	in	the	central	diamond	of	the	Total	Happiness	
Canvas.		
The	format	of	the	PSQ	is:		“How	Might	We	Eliminate	Pain	(HMWEP)	of	“X”	…	at/in	“Y”?”	
		
Step	3:	Answer	the	Pain	Solving	QuesKon	(PSQ)	by	repeatedly	going	around	the	4	edges,	
sta?ons,	or	“playing	cards”	of	the	Pain-Plan-Do-Review	(PPDR)	Cycle	or	Diamond.		
At	each	edge,	staKon,	or	playing	card,	a	parKcipant	should	provide	relevant	responses	
before	moving	on	to	the	next	edge,	staBon,	or	playing	card.	All	staKons	are	to	be	covered.	
		
Step	4:	Review,	for	each	round	or	cycle,	whether	or	not	a	par?cipant	has	eliminated	the	
pain	stated	in	the	PSQ.		
	
A	parKcipant	receives	a	small,	medium,	or	large	“diamond”	depending	on	the	extent	(low,	medium,	or	high)	to	
which	(s)he	has	eliminated	the	pain.		
If	it	is	perceived	that	there’s	no	change	to	the	level	of	originally	described	pain,	then	the	parKcipant	does	not	receive	
any	diamond.		
If	the	iniKal	pain	is	considered	to	have	goien	worse,	then	the	parKcipant	receives	a	(small,	medium,	or	large)	“coal.”
REVIEW	
World’s	First	So-ware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
PLAN	
DO	
PAIN	
Total	Happiness	Canvas	(THC)	
Visual	G.A.M.E.	(Goal	Achievement	for	Modern	Entrepreneurs)	PlaKorm	
PAIN	SOLVING	
	QUESTION	(PSQ)
5	Building	Blocks	of	
	The	Total	Happiness	Canvas	
(1	Central	Block	&	4	Peripheral	Blocks)
Diamond	Community	Happiness	Canvas	
for	Solving	Pain
World’s	First	So-ware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
Pain	Solving	Ques?on	(PSQ)		
How	Might	We	Eliminate	Pain		
(HMWEP)	of	“X”?	
PAIN	SOLVING	QUESTION	(PSQ):
Linear	Community	Happiness	Canvas	
for	Solving	Pain
World’s	First	So-ware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
Linear	COMMUNITY	HAPPINESS	CANVAS:	5	Building	Blocks	
	
PAIN	SOLVING	QUESTION	(PSQ):	How	Might	We	Eliminate	Pain	(HMWEP)	of	…	“X”?	
PAIN-PLAN-DO-REVIEW	(PPDR)	Cycle	
1.			PAIN	
	
	
	
	
	
	
	
	
	
	
2.	PLAN	
	
	
	
	
	
	
	
	
	
	
3.	DO	
	
4.	REVIEW	
	
	
	
	
COMMUNITY	HAPPINESS	CANVAS	
Pain-Plan-Do-Review	(PPDR)	Game	&	Cycle	
Rapidly	Achieve	Your	Performance	Achievement	Goals	&	New	Year’s	ResoluBons	
Date:	…...................................
World’s	First	So-ware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
Linear	COMMUNITY	HAPPINESS	CANVAS:	5	Building	Blocks	
	
PAIN	SOLVING	QUESTION	(PSQ):	How	Might	We	Eliminate	Pain	(HMWEP)	of	…	“X”?	
PAIN-PLAN-DO-REVIEW	(PPDR)	Cycle	
1.			PAIN	(Collect)	
	
	
	
	
	
	
	
	
	
	
2.	PLAN	(To	Do)	
	
	
	
	
	
	
	
	
	
	
3.	DO	(Doing)	
	
4.	REVIEW	(Done)	
	
	
	
	
COMMUNITY	HAPPINESS	CANVAS	
Pain-Plan-Do-Review	(PPDR)	Game	&	Cycle	
Rapidly	Achieve	Your	Performance	Achievement	Goals	&	New	Year’s	ResoluBons	
Date:	…...................................
World’s	First	So-ware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
Linear	COMMUNITY	HAPPINESS	CANVAS:	5	Building	Blocks	
	
PAIN	SOLVING	QUESTION	(PSQ):	How	Might	We	Eliminate	Pain	(HMWEP)	of	…	“X”?	
PAIN-PLAN-DO-REVIEW	(PPDR)	Cycle	
1.			PAIN	(Collect):	Awareness	&	Exposure	
	
	
	
	
	
	
	
	
	
	
2.	PLAN	(To	Do):	Tinker;	Experiment	
	
	
	
	
	
	
	
	
	
	
3.	DO	(Doing):	Design	
	
4.	REVIEW	(Done):	Scaling?	
	
	
	
	
COMMUNITY	HAPPINESS	CANVAS	
Pain-Plan-Do-Review	(PPDR)	Game	&	Cycle	
Rapidly	Achieve	Your	Performance	Achievement	Goals	&	New	Year’s	ResoluBons	
Date:	…...................................
World’s	First	So-ware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
Linear	COMMUNITY	HAPPINESS	CANVAS:	5	Building	Blocks	
	
PAIN	SOLVING	QUESTION	(PSQ):	How	Might	We	Eliminate	Pain	(HMWEP)	of	…	“X”?	
PAIN-PLAN-DO-REVIEW	(PPDR)	Cycle	
1.			PAIN	(Collect):	Awareness	&	Exposure	(Empathize;	Define)	
	
	
	
	
	
	
	
	
	
	
2.	PLAN	(To	Do):	Tinker	(Play/Model);	Experiment	(Hypothesize;	Ideate)	
	
	
	
	
	
	
	
	
	
	
3.	DO	(Doing):	Design	(Prototype;	Test)	
	
4.	REVIEW	(Done):	Scaling/InnovaKon	AccounKng	(Decide)	
	
	
	
	
COMMUNITY	HAPPINESS	CANVAS	
Pain-Plan-Do-Review	(PPDR)	Game	&	Cycle	
Rapidly	Achieve	Your	Performance	Achievement	Goals	&	New	Year’s	ResoluBons	
Date:	…...................................
World’s	First	So-ware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
COMMUNITY	HAPPINESS	CANVAS	
Pain-Plan-Do-Review	(PPDR)	Game	&	Cycle	
Rapidly	Achieve	Your	Performance	Achievement	Goals	&	New	Year’s	ResoluBons	
Date:	…...................................	
Linear	COMMUNITY	HAPPINESS	CANVAS:	5	Building	Blocks	
	
PAIN	SOLVING	QUESTION	(PSQ):	How	Might	We	Eliminate	Pain	(HMWEP)	of	…	“X”?	
PAIN-PLAN-DO-REVIEW	(PPDR)	Cycle	
1.			PAIN	(Collect):	Awareness	&	Exposure	(Empathize;	Define)	
	
1.1	Problem/Challenge/Pain:		
								
	
1.2	Customers/Stakeholders:		
								
	
1.3	Other	SoluKons:
World’s	First	So-ware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
COMMUNITY	HAPPINESS	CANVAS	
Pain-Plan-Do-Review	(PPDR)	Game	&	Cycle	
Rapidly	Achieve	Your	Performance	Achievement	Goals	&	New	Year’s	ResoluBons	
Date:	…...................................	
Linear	COMMUNITY	HAPPINESS	CANVAS:	5	Building	Blocks	
	
PAIN	SOLVING	QUESTION	(PSQ):	How	Might	We	Eliminate	Pain	(HMWEP)	of	…	“X”?	
PAIN-PLAN-DO-REVIEW	(PPDR)	Cycle	
1.			PAIN	(Collect):	Awareness	&	Exposure	(Empathize;	Define)	
	
1.1	Problem/Challenge/Pain:		
								
	
1.2	Customers/Stakeholders:		
								
	
1.3	Other	SoluKons:	
	
	
2.	PLAN	(To	Do):	Tinker	(Play/Model);	Experiment	(Hypothesize;	Ideate)	
	
2.1	Proposed	SoluKon:	Product/Service:	
							
	
2.2	Plan	of	AcKon:	Processes/AcKviKes:		
							
	
2.3	Resources:	CapabiliKes;	Core	Values/Culture:
World’s	First	So-ware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
COMMUNITY	HAPPINESS	CANVAS	
Pain-Plan-Do-Review	(PPDR)	Game	&	Cycle	
Rapidly	Achieve	Your	Performance	Achievement	Goals	&	New	Year’s	ResoluBons	
Date:	…...................................	
Linear	COMMUNITY	HAPPINESS	CANVAS:	5	Building	Blocks	
	
PAIN	SOLVING	QUESTION	(PSQ):	How	Might	We	Eliminate	Pain	(HMWEP)	of	…	“X”?	
PAIN-PLAN-DO-REVIEW	(PPDR)	Cycle	
1.			PAIN	(Collect):	Awareness	&	Exposure	(Empathize;	Define)	
	
1.1	Problem/Challenge/Pain:		
								
	
1.2	Customers/Stakeholders:		
								
	
1.3	Other	SoluKons:	
	
	
2.	PLAN	(To	Do):	Tinker	(Play/Model);	Experiment	(Hypothesize;	Ideate)	
	
2.1	Proposed	SoluKon:	Product/Service:	
							
	
2.2	Plan	of	AcKon:	Processes/AcKviKes:		
							
	
2.3	Resources:	CapabiliKes;	Core	Values/Culture:		
	
	
3.	DO	(Doing):	Prototype;	Test
World’s	First	So-ware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
COMMUNITY	HAPPINESS	CANVAS	
Pain-Plan-Do-Review	(PPDR)	Game	&	Cycle	
Rapidly	Achieve	Your	Performance	Achievement	Goals	&	New	Year’s	ResoluBons	
Date:	…...................................	
Linear	COMMUNITY	HAPPINESS	CANVAS:	5	Building	Blocks	
	
PAIN	SOLVING	QUESTION	(PSQ):	How	Might	We	Eliminate	Pain	(HMWEP)	of	…	“X”?	
PAIN-PLAN-DO-REVIEW	(PPDR)	Cycle	
1.			PAIN	(Collect):	Awareness	&	Exposure	(Empathize;	Define)	
	
1.1	Problem/Challenge/Pain:		
								
	
1.2	Customers/Stakeholders:		
								
	
1.3	Other	SoluKons:	
	
	
2.	PLAN	(To	Do):	Tinker	(Play/Model);	Experiment	(Hypothesize;	Ideate)	
	
2.1	Proposed	SoluKon:	Product/Service:	
							
	
2.2	Plan	of	AcKon:	Processes/AcKviKes:		
							
	
2.3	Resources:	CapabiliKes;	Core	Values/Culture:		
	
	
3.	DO	(Doing):	Design	(Prototype;	Test)	
	
4.	REVIEW	(Done):	Scaling/InnovaKon	AccounKng	(Decide)	
	
4.1	Budget:	COST	(STRUCTURE)	
	
4.2	MoKvaKon:	BENEFITS	–	REVENUE	(STREAMS)
World’s	First	So-ware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
COMMUNITY	HAPPINESS	CANVAS	
Pain-Plan-Do-Review	(PPDR)	Game	&	Cycle	
Rapidly	Achieve	Your	Performance	Achievement	Goals	&	New	Year’s	ResoluBons	
Date:	…...................................	
Linear	COMMUNITY	HAPPINESS	CANVAS:	5	Building	Blocks	
	
PAIN	SOLVING	QUESTION	(PSQ):	How	Might	We	Eliminate	Pain	(HMWEP)	of	…	“X”?	
PAIN-PLAN-DO-REVIEW	(PPDR)	Cycle	
1.			PAIN	(Collect):	Awareness	&	Exposure	(Empathize;	Define)	
	
1.1	Problem/Challenge/Pain:		
								
	
1.2	Customers/Stakeholders:		
								
	
1.3	Other	SoluKons:	
	
	
2.	PLAN	(To	Do):	Tinker	(Play/Model);	Experiment	(Hypothesize;	Ideate)	
	
2.1	Proposed	SoluKon:	Product/Service:	
							
	
2.2	Plan	of	AcKon:	Processes/AcKviKes:		
							
	
2.3	Resources:	CapabiliKes;	Core	Values/Culture:		
	
	
3.	DO	(Doing):	Design	(Prototype;	Test)	
	
4.	REVIEW	(Done):	Scaling/InnovaKon	AccounKng	(Decide)	
	
4.1	Budget:	COST	(STRUCTURE)	
	
4.2	MoKvaKon:	BENEFITS	–	REVENUE	(STREAMS)
World’s	First	So-ware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
COMMUNITY	HAPPINESS	CANVAS	
Pain-Plan-Do-Review	(PPDR)	Game	&	Cycle	
Rapidly	Achieve	Your	Performance	Achievement	Goals	&	New	Year’s	ResoluBons	
Date:	…...................................	
Linear	COMMUNITY	HAPPINESS	CANVAS:	5	Building	Blocks	
	
PAIN	SOLVING	QUESTION	(PSQ):	How	Might	We	Eliminate	Pain	(HMWEP)	of	…	“X”?	
PAIN-PLAN-DO-REVIEW	(PPDR)	Cycle	
1.			PAIN	(Collect):	Awareness	&	Exposure	(Empathize;	Define)	
	
1.1	Problem/Challenge/Pain:		
								
	
1.2	Customers/Stakeholders:		
								
	
1.3	Other	SoluKons:	
	
	
2.	PLAN	(To	Do):	Tinker	(Play/Model);	Experiment	(Hypothesize;	Ideate)	
	
2.1	Proposed	SoluKon:	Product/Service:	
							
	
2.2	Plan	of	AcKon:	Processes/AcKviKes:		
							
	
2.3	Resources:	CapabiliKes;	Core	Values/Culture:		
	
	
3.	DO	(Doing):	Design	(Prototype;	Test)	
	
4.	REVIEW	(Done):	Scaling/InnovaKon	AccounKng	(Decide)	
	
4.1	Budget:	COST	(STRUCTURE)	
	
4.2	MoKvaKon:	BENEFITS	–	REVENUE	(STREAMS)
World’s	First	So-ware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
COMMUNITY	HAPPINESS	CANVAS	
Pain-Plan-Do-Review	(PPDR)	Game	&	Cycle	
Rapidly	Achieve	Your	Performance	Achievement	Goals	&	New	Year’s	ResoluBons	
Date:	…...................................	
Linear	COMMUNITY	HAPPINESS	CANVAS:	5	Building	Blocks	
	
PAIN	SOLVING	QUESTION	(PSQ):	How	Might	We	Eliminate	Pain	(HMWEP)	of	…	“X”?	
PAIN-PLAN-DO-REVIEW	(PPDR)	Cycle	
1.			PAIN	(Collect):	Awareness	&	Exposure	(Empathize;	Define)	
	
1.1	Problem/Challenge/Pain:		
								
	
1.2	Customers/Stakeholders:		
								
	
1.3	Other	SoluKons:	
	
	
2.	PLAN	(To	Do):	Tinker	(Play/Model);	Experiment	(Hypothesize;	Ideate)	
	
2.1	Proposed	SoluKon:	Product/Service:	
							
	
2.2	Plan	of	AcKon:	Processes/AcKviKes:		
							
	
2.3	Resources:	CapabiliKes;	Core	Values/Culture:		
	
	
3.	DO	(Doing):	Design	(Prototype;	Test)	
	
4.	REVIEW	(Done):	Scaling/InnovaKon	AccounKng	(Decide)	
	
4.1	Budget:	COST	(STRUCTURE)	
	
4.2	MoKvaKon:	BENEFITS	–	REVENUE	(STREAMS)	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
P:	PAIN	
P:	PLAN	
D:	DO	
R:	REVIEW
World’s	First	So-ware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
COMMUNITY	HAPPINESS	CANVAS	
Pain-Plan-Do-Review	(PPDR)	Game	&	Cycle	
Rapidly	Achieve	Your	Performance	Achievement	Goals	&	New	Year’s	ResoluBons	
Date:	…...................................	
Linear	COMMUNITY	HAPPINESS	CANVAS:	5	Building	Blocks	
	
PAIN	SOLVING	QUESTION	(PSQ):	How	Might	We	Eliminate	Pain	(HMWEP)	of	…	“X”?	
PAIN-PLAN-DO-REVIEW	(PPDR)	Cycle	
1.			PAIN	(Collect):	Awareness	&	Exposure	(Empathize;	Define)	
	
1.1	Problem/Challenge/Pain:		
								
	
1.2	Customers/Stakeholders:		
								
	
1.3	Other	SoluKons:	
	
	
2.	PLAN	(To	Do):	Tinker	(Play/Model);	Experiment	(Hypothesize;	Ideate)	
	
2.1	Proposed	SoluKon:	Product/Service:	
							
	
2.2	Plan	of	AcKon:	Processes/AcKviKes:		
							
	
2.3	Resources:	CapabiliKes;	Core	Values/Culture:		
	
	
3.	DO	(Doing):	Design	(Prototype;	Test)	
	
4.	REVIEW	(Done):	Scaling/InnovaKon	AccounKng	(Decide)	
	
4.1	Budget:	COST	(STRUCTURE)	
	
4.2	MoKvaKon:	BENEFITS	–	REVENUE	(STREAMS)	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
P:	PAIN	
P:	PLAN	
D:	DO	
R:	REVIEW	
Template	of	“Detailed	Canvas”
Integra?ng	World-class	Pain	Solving	Tools		
With	
Community	Happiness	Canvas	
World’s	First	So-ware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing
World’s	First	So-ware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
COMMUNITY	HAPPINESS	CANVAS	
Pain-Plan-Do-Review	(PPDR)	Game	&	Cycle	
Rapidly	Achieve	Your	Performance	Achievement	Goals	&	New	Year’s	ResoluBons	
Date:	…...................................	
Linear	COMMUNITY	HAPPINESS	CANVAS:	5	Building	Blocks	
	
PAIN	SOLVING	QUESTION	(PSQ):	How	Might	We	Eliminate	Pain	(HMWEP)	of	…	“X”?	
PAIN-PLAN-DO-REVIEW	(PPDR)	Cycle	
1.			PAIN	(Collect):	Awareness	&	Exposure	(Empathize;	Define)	
	
1.1	Problem/Challenge/Pain:		
								
	
1.2	Customers/Stakeholders:		
								
	
1.3	Other	SoluKons:	
	
	
2.	PLAN	(To	Do):	Tinker	(Play/Model);	Experiment	(Hypothesize;	Ideate)	
	
2.1	Proposed	SoluKon:	Product/Service:	
							
	
2.2	Plan	of	AcKon:	Processes/AcKviKes:		
							
	
2.3	Resources:	CapabiliKes;	Core	Values/Culture:		
	
	
3.	DO	(Doing):	Design	(Prototype;	Test)	
	
4.	REVIEW	(Done):	Scaling/InnovaKon	AccounKng	(Decide)	
	
4.1	Budget:	COST	(STRUCTURE)	
	
4.2	MoKvaKon:	BENEFITS	–	REVENUE	(STREAMS)	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
P:	PAIN	
P:	PLAN	
D:	DO	
R:	REVIEW
World’s	First	So-ware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
COMMUNITY	HAPPINESS	CANVAS	
Pain-Plan-Do-Review	(PPDR)	Game	&	Cycle	
Rapidly	Achieve	Your	Performance	Achievement	Goals	&	New	Year’s	ResoluBons	
Date:	…...................................	
Linear	COMMUNITY	HAPPINESS	CANVAS:	5	Building	Blocks	
	
PAIN	SOLVING	QUESTION	(PSQ):	How	Might	We	Eliminate	Pain	(HMWEP)	of	…	“X”?	
PAIN-PLAN-DO-REVIEW	(PPDR)	Cycle	
1.			PAIN	(Collect):	Awareness	&	Exposure	(Empathize;	Define)	
	
1.1	Problem/Challenge/Pain:		
								
	
1.2	Customers/Stakeholders:		
								
	
1.3	Other	SoluKons:	
	
	
2.	PLAN	(To	Do):	Tinker	(Play/Model);	Experiment	(Hypothesize;	Ideate)	
	
2.1	Proposed	SoluKon:	Product/Service:	
							
	
2.2	Plan	of	AcKon:	Processes/AcKviKes:		
							
	
2.3	Resources:	CapabiliKes;	Core	Values/Culture:		
	
	
3.	DO	(Doing):	Design	(Prototype;	Test)	
	
4.	REVIEW	(Done):	Scaling/InnovaKon	AccounKng	(Decide)	
	
4.1	Budget:	COST	(STRUCTURE)	
	
4.2	MoKvaKon:	BENEFITS	–	REVENUE	(STREAMS)	
	
	
	
	
	
	
WHO	
	
	
	
	
	
	
	
HOW	
WHAT	
	
	
WHY	
P:	PAIN	
P:	PLAN	
D:	DO	
R:	REVIEW	
4	PAIN	SOLVING	ACTORS
World’s	First	So-ware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
COMMUNITY	HAPPINESS	CANVAS	
Pain-Plan-Do-Review	(PPDR)	Game	&	Cycle	
Rapidly	Achieve	Your	Performance	Achievement	Goals	&	New	Year’s	ResoluBons	
Date:	…...................................	
Linear	COMMUNITY	HAPPINESS	CANVAS:	5	Building	Blocks	
	
PAIN	SOLVING	QUESTION	(PSQ):	How	Might	We	Eliminate	Pain	(HMWEP)	of	…	“X”?	
PAIN-PLAN-DO-REVIEW	(PPDR)	Cycle	
1.			PAIN	(Collect):	Awareness	&	Exposure	(Empathize;	Define)	
	
1.1	Problem/Challenge/Pain:		
								
	
1.2	Customers/Stakeholders:		
								
	
1.3	Other	SoluKons:	
	
	
2.	PLAN	(To	Do):	Tinker	(Play/Model);	Experiment	(Hypothesize;	Ideate)	
	
2.1	Proposed	SoluKon:	Product/Service:	
							
	
2.2	Plan	of	AcKon:	Processes/AcKviKes:		
							
	
2.3	Resources:	CapabiliKes;	Core	Values/Culture:		
	
	
3.	DO	(Doing):	Design	(Prototype;	Test)	
	
4.	REVIEW	(Done):	Scaling/InnovaKon	AccounKng	(Decide)	
	
4.1	Budget:	COST	(STRUCTURE)	
	
4.2	MoKvaKon:	BENEFITS	–	REVENUE	(STREAMS)	
	
	
	
	
	
	
WHO	
	
	
	
	
	
	
	
HOW	
WHAT	
	
	
WHY	
P:	PAIN	
P:	PLAN	
D:	DO	
R:	REVIEW	
q Hypothesize	
q  Experiment	
q  Reflect	
q  Observe	
q  Think	
OTHER	Loop	(“ScienBfic	Method”)
World’s	First	So-ware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
COMMUNITY	HAPPINESS	CANVAS	
Pain-Plan-Do-Review	(PPDR)	Game	&	Cycle	
Rapidly	Achieve	Your	Performance	Achievement	Goals	&	New	Year’s	ResoluBons	
Date:	…...................................	
Linear	COMMUNITY	HAPPINESS	CANVAS:	5	Building	Blocks	
	
PAIN	SOLVING	QUESTION	(PSQ):	How	Might	We	Eliminate	Pain	(HMWEP)	of	…	“X”?	
PAIN-PLAN-DO-REVIEW	(PPDR)	Cycle	
1.			PAIN	(Collect):	Awareness	&	Exposure	(Empathize;	Define)	
	
1.1	Problem/Challenge/Pain:		
								
	
1.2	Customers/Stakeholders:		
								
	
1.3	Other	SoluKons:	
	
	
2.	PLAN	(To	Do):	Tinker	(Play/Model);	Experiment	(Hypothesize;	Ideate)	
	
2.1	Proposed	SoluKon:	Product/Service:	
							
	
2.2	Plan	of	AcKon:	Processes/AcKviKes:		
							
	
2.3	Resources:	CapabiliKes;	Core	Values/Culture:		
	
	
3.	DO	(Doing):	Design	(Prototype;	Test)	
	
4.	REVIEW	(Done):	Scaling/InnovaKon	AccounKng	(Decide)	
	
4.1	Budget:	COST	(STRUCTURE)	
	
4.2	MoKvaKon:	BENEFITS	–	REVENUE	(STREAMS)	
	
	
	
	
	
	
WHO	
	
	
	
	
	
	
	
HOW	
WHAT	
	
	
WHY	
P:	PAIN	
P:	PLAN	
D:	DO	
R:	REVIEW	
PDCA	Cycle	
q  PLAN	
q  DO;	ACT	
q  CHECK
World’s	First	So-ware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
COMMUNITY	HAPPINESS	CANVAS	
Pain-Plan-Do-Review	(PPDR)	Game	&	Cycle	
Rapidly	Achieve	Your	Performance	Achievement	Goals	&	New	Year’s	ResoluBons	
Date:	…...................................	
Linear	COMMUNITY	HAPPINESS	CANVAS:	5	Building	Blocks	
	
PAIN	SOLVING	QUESTION	(PSQ):	How	Might	We	Eliminate	Pain	(HMWEP)	of	…	“X”?	
PAIN-PLAN-DO-REVIEW	(PPDR)	Cycle	
1.			PAIN	(Collect):	Awareness	&	Exposure	(Empathize;	Define)	
	
1.1	Problem/Challenge/Pain:		
								
	
1.2	Customers/Stakeholders:		
								
	
1.3	Other	SoluKons:	
	
	
2.	PLAN	(To	Do):	Tinker	(Play/Model);	Experiment	(Hypothesize;	Ideate)	
	
2.1	Proposed	SoluKon:	Product/Service:	
							
	
2.2	Plan	of	AcKon:	Processes/AcKviKes:		
							
	
2.3	Resources:	CapabiliKes;	Core	Values/Culture:		
	
	
3.	DO	(Doing):	Design	(Prototype;	Test)	
	
4.	REVIEW	(Done):	Scaling/InnovaKon	AccounKng	(Decide)	
	
4.1	Budget:	COST	(STRUCTURE)	
	
4.2	MoKvaKon:	BENEFITS	–	REVENUE	(STREAMS)	
	
	
	
	
	
	
WHO	
	
	
	
	
	
	
	
HOW	
WHAT	
	
	
WHY	
P:	PAIN	
P:	PLAN	
D:	DO	
R:	REVIEW	
Gegng	Things	Done	(GTD)	System	
q  Collect;	Organize;	Process	
o  Just	Do	It													
								(If	task	is	to	take	less	than	
								2	minutes;	Otherwise	…)		
o  Defer	(Break	down	(Tasks)/
Calendar;	Plan	Project)	
o  Delegate	(Collaborate)	
o  Park	(Archive;	Garage;	Ref.)	
o  Trash	(Throw	away)	
q  Review:							
Daily/Weekly	
q  Next	Ac,on?	
Knowledge	Worker	
q  Not	Geang	Things	Done	
q  Being	Unproduc,ve	
q  Procras,na,on	
q  Stress;	Feeling	Stuck	
q  Feeling	Overwhelmed	
q  Not	Having	Enough	Time	
q  Too	Much/Many	CluTer	
q  Ac,on/Do				
(Outcome)
World’s	First	So-ware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
COMMUNITY	HAPPINESS	CANVAS	
Pain-Plan-Do-Review	(PPDR)	Game	&	Cycle	
Rapidly	Achieve	Your	Performance	Achievement	Goals	&	New	Year’s	ResoluBons	
Date:	…...................................	
Linear	COMMUNITY	HAPPINESS	CANVAS:	5	Building	Blocks	
	
PAIN	SOLVING	QUESTION	(PSQ):	How	Might	We	Eliminate	Pain	(HMWEP)	of	…	“X”?	
PAIN-PLAN-DO-REVIEW	(PPDR)	Cycle	
1.			PAIN	(Collect):	Awareness	&	Exposure	(Empathize;	Define)	
	
1.1	Problem/Challenge/Pain:		
								
	
1.2	Customers/Stakeholders:		
								
	
1.3	Other	SoluKons:	
	
	
2.	PLAN	(To	Do):	Tinker	(Play/Model);	Experiment	(Hypothesize;	Ideate)	
	
2.1	Proposed	SoluKon:	Product/Service:	
							
	
2.2	Plan	of	AcKon:	Processes/AcKviKes:		
							
	
2.3	Resources:	CapabiliKes;	Core	Values/Culture:		
	
	
3.	DO	(Doing):	Design	(Prototype;	Test)	
	
4.	REVIEW	(Done):	Scaling/InnovaKon	AccounKng	(Decide)	
	
4.1	Budget:	COST	(STRUCTURE)	
	
4.2	MoKvaKon:	BENEFITS	–	REVENUE	(STREAMS)	
	
	
	
	
	
	
WHO	
	
	
	
	
	
	
	
HOW	
WHAT	
	
	
WHY	
P:	PAIN	
P:	PLAN	
D:	DO	
R:	REVIEW	
CYBERNETIC	SYSTEM	
q  Input	
q  Processing	
q  Output	
q  Impact	(+/-)	
q  Feedback
World’s	First	So-ware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
Linear	COMMUNITY	HAPPINESS	CANVAS:	5	Building	Blocks	
	
PAIN	SOLVING	QUESTION	(PSQ):	How	Might	We	Eliminate	Pain	(HMWEP)	of	…	“Risky	way	of	li]ing	full	bucket	of	water	from	well”?	
PAIN-PLAN-DO-REVIEW	(PPDR)	Cycle	
1.			PAIN	(Collect):	Awareness	&	Exposure	(Empathize;	Define)	
	
1.1	Problem/Challenge/Pain:		
							Risky	way	of	li]ing	full	bucket	
	
1.2	Customers/Stakeholders:		
							Water-ge_ers/bearers/carriers	
	
1.3	Other	SoluKons:	
						Manual	li]ing;	Tap	(In-house/public	locaBon)	
	
2.	PLAN	(To	Do):	Tinker	(Play/Model);	Experiment	(Hypothesize;	Ideate)	
	
2.1	Proposed	SoluKon:	Product/Service:	
						Electric	hoist	system	
	
2.2	Plan	of	AcKon:	Processes/AcKviKes:		
						Schedule	for	building	hoist	
	
2.3	Resources:	CapabiliKes;	Core	Values/Culture:		
						Kadija	Daramy;	Recycled	materials;	Infrastructure	
	
3.	DO	(Doing):	Design	(Prototype;	Test)	
	
4.	REVIEW	(Done):	Scaling/InnovaKon	AccounKng	(Decide)	
	
4.1	Budget:	COST	(STRUCTURE)	
	
4.2	MoKvaKon:	BENEFITS	–	REVENUE	(STREAMS)	
	
	
	
	
	
	
WHO	
	
	
	
	
	
	
	
HOW	
WHAT	
	
	
WHY	
COMMUNITY	HAPPINESS	CANVAS	for	“Electric	Hoist”	Community	Happiness	Project	(Freetown,	SL)	
Pain-Plan-Do-Review	(PPDR)	Game	&	Cycle	
Rapidly	Achieve	Your	Performance	Achievement	Goals	&	New	Year’s	ResoluBons	
Date:	…...................................	
P:	PAIN	
P:	PLAN	
D:	DO	
R:	REVIEW	
HABIT	LOOP	
q  STIMULUS	(-/+)	
o  Cue	
q  TRIGGERED	THOUGHT	
o  Decision	
q  ACTUAL	RESPONSE	
o  Ac,on	
q  REWARD	(+)/
PENALTY	(-)	
o  Payoff
World’s	First	So-ware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
COMMUNITY	HAPPINESS	CANVAS	
Pain-Plan-Do-Review	(PPDR)	Game	&	Cycle	
Rapidly	Achieve	Your	Performance	Achievement	Goals	&	New	Year’s	ResoluBons	
Date:	…...................................	
Linear	COMMUNITY	HAPPINESS	CANVAS:	5	Building	Blocks	
	
PAIN	SOLVING	QUESTION	(PSQ):	How	Might	We	Eliminate	Pain	(HMWEP)	of	…	“X”?	
PAIN-PLAN-DO-REVIEW	(PPDR)	Cycle	
1.			PAIN	(Collect):	Awareness	&	Exposure	(Empathize;	Define)	
	
1.1	Problem/Challenge/Pain:		
								
	
1.2	Customers/Stakeholders:		
								
	
1.3	Other	SoluKons:	
	
	
2.	PLAN	(To	Do):	Tinker	(Play/Model);	Experiment	(Hypothesize;	Ideate)	
	
2.1	Proposed	SoluKon:	Product/Service:	
							
	
2.2	Plan	of	AcKon:	Processes/AcKviKes:		
							
	
2.3	Resources:	CapabiliKes;	Core	Values/Culture:		
	
	
3.	DO	(Doing):	Design	(Prototype;	Test)	
	
4.	REVIEW	(Done):	Scaling/InnovaKon	AccounKng	(Decide)	
	
4.1	Budget:	COST	(STRUCTURE)	
	
4.2	MoKvaKon:	BENEFITS	–	REVENUE	(STREAMS)	
	
	
	
	
	
	
WHO	
	
	
	
	
	
	
	
HOW	
WHAT	
	
	
WHY	
P:	PAIN	
P:	PLAN	
D:	DO	
R:	REVIEW	
ECONOMIC	SYSTEM	
q  Customer																
(Supply)	
q  NegoBaBon																						
(Exchange;	Trade)	
q  Provider			
(Supply;	Offer)	
q  Value																		
(Profit)
World’s	First	So-ware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
COMMUNITY	HAPPINESS	CANVAS	
Pain-Plan-Do-Review	(PPDR)	Game	&	Cycle	
Rapidly	Achieve	Your	Performance	Achievement	Goals	&	New	Year’s	ResoluBons	
Date:	…...................................	
Linear	COMMUNITY	HAPPINESS	CANVAS:	5	Building	Blocks	
	
PAIN	SOLVING	QUESTION	(PSQ):	How	Might	We	Eliminate	Pain	(HMWEP)	of	…	“X”?	
PAIN-PLAN-DO-REVIEW	(PPDR)	Cycle	
1.			PAIN	(Collect):	Awareness	&	Exposure	(Empathize;	Define)	
	
1.1	Problem/Challenge/Pain:		
								
	
1.2	Customers/Stakeholders:		
								
	
1.3	Other	SoluKons:	
	
	
2.	PLAN	(To	Do):	Tinker	(Play/Model);	Experiment	(Hypothesize;	Ideate)	
	
2.1	Proposed	SoluKon:	Product/Service:	
							
	
2.2	Plan	of	AcKon:	Processes/AcKviKes:		
							
	
2.3	Resources:	CapabiliKes;	Core	Values/Culture:		
	
	
3.	DO	(Doing):	Design	(Prototype;	Test)	
	
4.	REVIEW	(Done):	Scaling/InnovaKon	AccounKng	(Decide)	
	
4.1	Budget:	COST	(STRUCTURE)	
	
4.2	MoKvaKon:	BENEFITS	–	REVENUE	(STREAMS)	
	
	
	
	
	
	
WHO	
	
	
	
	
	
	
	
HOW	
WHAT	
	
	
WHY	
P:	PAIN	
P:	PLAN	
D:	DO	
R:	REVIEW	
CONVERSATION	MODEL	
q  Concern																						
(Request;	Requirements)	
q  Commitment								
(Promise;	NegoBaBon)	
q  Offer/Prototype	
								(Performance)	
q  Assessment	
(Agreement;	
Success	Criteria)
World’s	First	So-ware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
COMMUNITY	HAPPINESS	CANVAS	
Pain-Plan-Do-Review	(PPDR)	Game	&	Cycle	
Rapidly	Achieve	Your	Performance	Achievement	Goals	&	New	Year’s	ResoluBons	
Date:	…...................................	
Linear	COMMUNITY	HAPPINESS	CANVAS:	5	Building	Blocks	
	
PAIN	SOLVING	QUESTION	(PSQ):	How	Might	We	Eliminate	Pain	(HMWEP)	of	…	“X”?	
PAIN-PLAN-DO-REVIEW	(PPDR)	Cycle	
1.			PAIN	(Collect):	Awareness	&	Exposure	(Empathize;	Define)	
	
1.1	Problem/Challenge/Pain:		
								
	
1.2	Customers/Stakeholders:		
								
	
1.3	Other	SoluKons:	
	
	
2.	PLAN	(To	Do):	Tinker	(Play/Model);	Experiment	(Hypothesize;	Ideate)	
	
2.1	Proposed	SoluKon:	Product/Service:	
							
	
2.2	Plan	of	AcKon:	Processes/AcKviKes:		
							
	
2.3	Resources:	CapabiliKes;	Core	Values/Culture:		
	
	
3.	DO	(Doing):	Design	(Prototype;	Test)	
	
4.	REVIEW	(Done):	Scaling/InnovaKon	AccounKng	(Decide)	
	
4.1	Budget:	COST	(STRUCTURE)	
	
4.2	MoKvaKon:	BENEFITS	–	REVENUE	(STREAMS)	
	
	
	
	
	
	
WHO	
	
	
	
	
	
	
	
HOW	
WHAT	
	
	
WHY	
P:	PAIN	
P:	PLAN	
D:	DO	
R:	REVIEW	
q  AWARENESS	
q  PLAN	
	
o  End	
o  Ways	
o  Means	
q  EXECUTE	
q  ASSESS	
MILITARY	ADAPTIVE	PLANNING
World’s	First	So-ware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
COMMUNITY	HAPPINESS	CANVAS	
Pain-Plan-Do-Review	(PPDR)	Game	&	Cycle	
Rapidly	Achieve	Your	Performance	Achievement	Goals	&	New	Year’s	ResoluBons	
Date:	…...................................	
Linear	COMMUNITY	HAPPINESS	CANVAS:	5	Building	Blocks	
	
PAIN	SOLVING	QUESTION	(PSQ):	How	Might	We	Eliminate	Pain	(HMWEP)	of	…	“X”?	
PAIN-PLAN-DO-REVIEW	(PPDR)	Cycle	
1.			PAIN	(Collect):	Awareness	&	Exposure	(Empathize;	Define)	
	
1.1	Problem/Challenge/Pain:		
								
	
1.2	Customers/Stakeholders:		
								
	
1.3	Other	SoluKons:	
	
	
2.	PLAN	(To	Do):	Tinker	(Play/Model);	Experiment	(Hypothesize;	Ideate)	
	
2.1	Proposed	SoluKon:	Product/Service:	
							
	
2.2	Plan	of	AcKon:	Processes/AcKviKes:		
							
	
2.3	Resources:	CapabiliKes;	Core	Values/Culture:		
	
	
3.	DO	(Doing):	Design	(Prototype;	Test)	
	
4.	REVIEW	(Done):	Scaling/InnovaKon	AccounKng	(Decide)	
	
4.1	Budget:	COST	(STRUCTURE)	
	
4.2	MoKvaKon:	BENEFITS	–	REVENUE	(STREAMS)	
	
	
	
	
	
	
WHO	
	
	
	
	
	
	
	
HOW	
WHAT	
	
	
WHY	
P:	PAIN	
P:	PLAN	
D:	DO	
R:	REVIEW	
MILITARY	ADAPTIVE	PLANNING	
q  AWARENESS	
								(Observe;	Orient)	
q  PLAN	
								(Decide)	
o  End	
o  Ways	
o  Means	
q  EXECUTE													
(Act)	
q  ASSESS
Case Study on Applying the COMMUNITY Happiness Canvas to a Real-life Innovation Project
Case Study on Applying the COMMUNITY Happiness Canvas to a Real-life Innovation Project
Case Study on Applying the COMMUNITY Happiness Canvas to a Real-life Innovation Project
Case Study on Applying the COMMUNITY Happiness Canvas to a Real-life Innovation Project
Case Study on Applying the COMMUNITY Happiness Canvas to a Real-life Innovation Project
Case Study on Applying the COMMUNITY Happiness Canvas to a Real-life Innovation Project
Case Study on Applying the COMMUNITY Happiness Canvas to a Real-life Innovation Project
Case Study on Applying the COMMUNITY Happiness Canvas to a Real-life Innovation Project
Case Study on Applying the COMMUNITY Happiness Canvas to a Real-life Innovation Project
Case Study on Applying the COMMUNITY Happiness Canvas to a Real-life Innovation Project
Case Study on Applying the COMMUNITY Happiness Canvas to a Real-life Innovation Project
Case Study on Applying the COMMUNITY Happiness Canvas to a Real-life Innovation Project
Case Study on Applying the COMMUNITY Happiness Canvas to a Real-life Innovation Project
Case Study on Applying the COMMUNITY Happiness Canvas to a Real-life Innovation Project
Case Study on Applying the COMMUNITY Happiness Canvas to a Real-life Innovation Project
Case Study on Applying the COMMUNITY Happiness Canvas to a Real-life Innovation Project
Case Study on Applying the COMMUNITY Happiness Canvas to a Real-life Innovation Project
Case Study on Applying the COMMUNITY Happiness Canvas to a Real-life Innovation Project
Case Study on Applying the COMMUNITY Happiness Canvas to a Real-life Innovation Project
Case Study on Applying the COMMUNITY Happiness Canvas to a Real-life Innovation Project
Case Study on Applying the COMMUNITY Happiness Canvas to a Real-life Innovation Project
Case Study on Applying the COMMUNITY Happiness Canvas to a Real-life Innovation Project
Case Study on Applying the COMMUNITY Happiness Canvas to a Real-life Innovation Project
Case Study on Applying the COMMUNITY Happiness Canvas to a Real-life Innovation Project
Case Study on Applying the COMMUNITY Happiness Canvas to a Real-life Innovation Project
Case Study on Applying the COMMUNITY Happiness Canvas to a Real-life Innovation Project
Case Study on Applying the COMMUNITY Happiness Canvas to a Real-life Innovation Project
Case Study on Applying the COMMUNITY Happiness Canvas to a Real-life Innovation Project
Case Study on Applying the COMMUNITY Happiness Canvas to a Real-life Innovation Project
Case Study on Applying the COMMUNITY Happiness Canvas to a Real-life Innovation Project
Case Study on Applying the COMMUNITY Happiness Canvas to a Real-life Innovation Project
Case Study on Applying the COMMUNITY Happiness Canvas to a Real-life Innovation Project
Case Study on Applying the COMMUNITY Happiness Canvas to a Real-life Innovation Project
Case Study on Applying the COMMUNITY Happiness Canvas to a Real-life Innovation Project
Case Study on Applying the COMMUNITY Happiness Canvas to a Real-life Innovation Project
Case Study on Applying the COMMUNITY Happiness Canvas to a Real-life Innovation Project
Case Study on Applying the COMMUNITY Happiness Canvas to a Real-life Innovation Project
Case Study on Applying the COMMUNITY Happiness Canvas to a Real-life Innovation Project
Case Study on Applying the COMMUNITY Happiness Canvas to a Real-life Innovation Project
Case Study on Applying the COMMUNITY Happiness Canvas to a Real-life Innovation Project

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Case Study on Applying the COMMUNITY Happiness Canvas to a Real-life Innovation Project

Hinweis der Redaktion

  1. Linear TOTAL HAPPINESS CANVAS Pain Solving Question (PSQ): How Might We Eliminate Pain (HMWEP) of … “Risky way of lifting full bucket of water from well” PAIN (Collect): Awareness & Exposure 1.1 Problem/Challenge/Pain: Risky way of lifting full bucket 1.2 Customers/Stakeholders: Water-getters/bearers/carriers 1.3 Other Solutions: Manual lifting; Tap (In-house/public location) 2. PLAN (To Do): Tinker (Play/Model); Experiment (Hypothesize) 2.1 Proposed Solution: Product/Service: Electric hoist system 2.2 Plan of Action: Processes/Activities: Schedule for building hoist 2.3 Resources: Kadija Daramy; Recycled materials; Infrastructure 3. DO (Doing): Prototype; Test 4. REVIEW (Done): Scaling/Innovation Accounting (Decide) 4.1 Budget: COST (STRUCTURE) 4.2 Motivation: BENEFITS – REVENUE (STREAMS)