2. CENTRALE
DESIGN PRACTICE TERMER I
INTERAKTIONS
DESIGN
DESIGN COMPLEXITY & CONSTRAINTS
DESIGN REFLEXIVITY
DESIGN MATERIALS AND TOOLS
DESIGN PROCESS
DESIGN SITUATION
DESIGN PRODUCT
3. INTERAKTIONSDESIGN
Interaktionsdesign er en metode: Interaktionsteori
Interaktionsdesign er en proces: At interaktionsdesigne
Interaktionsdesign er et produkt: Et interaktionsdesign
Interaktionsdesign er en rolle: Interaktionsdesigneren
4. DESIGN PRACTICE
Dealing with a design task
In an unknown or partially known situation
With demanding and stressed clients and users
With insuf ficent information
With new technology and new materials
With limited time and resources
With limited knowledge and skill
And with inappropriate tools
Is a common situation for any interaction designer
(Stolterman, 2008 p. 55)
5. DESIGN COMPLEXIT Y & CONSTRAINTS
”…the complixity of the process demands conceptual clarity
from the designer”
(Löwgren & Stolterman 2004, p. 41)
”The complexity a designer experiences when faced with a
design situation”
(Stolterman, 2008 p. 57)
‘Design paralysis’ For at undgå dette
‘Constraints’
”When everything is possible and nothing is given, creativity has
no friction, nothing to work with, nothing to build on” (Löwgren
& Stolterman 2004, p. 27)
6. DESIGN REFLEXIVIT Y
Design is a thinking proces
(Löwgren & Stolterman)
Design as reflection-in-action and reflection on reflection-in-action
(Schön)
Design includes and requires reflexivity and responsibility
7. DESIGN MATERIALS & TOOLS
”In order to cope with a complex design process, a designer needs to
externalise the actual design thinking through representations […] these
external representations are carriers of the fir st ideas, of the thoughts
that emanate from the vision” ( Löwgren & Stolterman 2004, p. 28)
Sketching / draf ts
Scenarios / stor yboards
Low -tech prototypes / models
Probes
Fictional inquir y
Inspirational cards workshop
Focus groups
Inter views
Field studies / obser vations
Questionaires / sur veys
Use cases
= designerly tools = clearly defined tools with a precise purpose
8. DESIGN PROCESS
Design som proces/verbum: At designe
”Design is about shaping the world we live in by creating the
conditions, opportunities, and restrictions that will make up
that world”
(Löwgren & Stolterman, 2004 p. 11)
9. DESIGN SITUATION &
CONTEXTUAL DESIGN
”The designer needs to understand the situation she is
supposed to change with her design”
(Löwgren & Stolterman 2004, p. 24)
”Every design addresses a specific context. A new design will
become a part of an already existing reality”
(Löwgren & Stolterman 2004, p. 30)
10. DESIGN PRODUCT
Design som produkt/substantiv: Et design
skabelsen af et ultimate particular / design artifact
resultatet/udbyttet/manifestationen af designprocessen
overvindelsen/overkommelsen af ‘design complexity’
skabelsen af ‘artifacts as theories’
”The purpose is to compose a whole entity out of existing and
not-yet-existing reality” (Löwgren & Stolterman 2004, p. 32)