2. ―The… ‗relay race‘ approach to product development…may
conflict with the goals of maximum speed and flexibility. Instead a
holistic or ‗rugby‘ approach—where a team tries to go the
distance as a unit, passing the ball back and forth—may better
serve today‘s competitive requirements.‖Hirotaka Takeuchi and Ikujiro Nonaka,
―The New New Product Development Game‖, Harvard Business Review,
January 1986.
3. Focus on delivering the highest business
value in the shortest time
Rapidly and repeatedly inspect actual
working software
Empower teams to self-organize to
determine the best way to deliver the
highest priority features
4. Process and toolsIndividuals and interactions
Comprehensive documentationWorking software
Contract negotiationCustomer collaboration
Following a planResponding to change
6. Scrum projects make progress in a series of
―sprints‖
Typical duration is 2–4 weeks or a calendar
month at most
A constant duration leads to a better rhythm
Product is designed, coded, and tested during
the sprintTeam does a little bit of everything and not all of one thing
No changes during a sprint. ―Terminate‖ a sprint if required
8. Estimation Techniques
◦ Size vs Time
◦ Planning Poker/T-Shirt
Continuous Integration
◦ Frequent Check-ins
◦ Frequently tested code
◦ Frequent feedback on health of code
Test Driven Development
◦ Compensate for lack of upfront design
◦ Automation of acceptance criteria
Pair programming
◦ Compensate for lack of independent review
Constant Feedback!!!