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Rapid Prototyping for the
Web and Mobile Devices
Marcio Leibovitch / @marciokl2013
About me
Brazil
image: ©Depositphotos/STYLEPICS
image: ©Depositphotos/Aivolie
Electronic Engineering
image: ©pc-museum.com
1992
Canada
Yu Centrik
9
Definition
What is a prototype?
pro•to•type |ˈprōtəˈtīp|
noun
model and preliminary implementation for
the evaluation of the design of a system, its
implementation and its potential, or
identification and understanding of the
needs.
pro•to•type |ˈprōtəˈtīp|
noun
model and preliminary implementation for
the evaluation of the design of a system, its
implementation and its potential, or
identification and understanding of the
needs.
Sketch by Sangyup Lee
Alexander Graham Bell's design sketch of the
telephone.
Sketches, undated; handwritten text top and bottom of
page, 1876.
Box 273, "Subject File: The Telephone--Drawing of
the Telephone, Bell's Original"
Alexander Graham Bell Family Papers, Manuscript
Division, Library of Congress.
1616Photo: Companhia da Imprensa
1717
1818
Prototypes allow you to check your assumptions
and by checking your assumptions you minimize
the risk of making mistakes when it’s too late and
too expensive to correct them.
Why do prototypes matter?
Is it possible to rapid prototype
any kind of product?
Is it possible to rapid prototype
any kind of product?
Rapid Prototyping
Our typical projects
National Bank of Canada
a client
+
an idea
=
a challenge
?
Small budget
Tight schedule
Limited resources
* Validate as we go along *
* Communicate well *
prototyping
Abstract
Concrete
Prototyping is a way to
materialize an idea
Prototyping is above all a
means of communication
Validate our design decisions
(usability, mental model)
Give clear specifications
to developers
Validate the client’s idea
(did we get it right?)PROTOTYPE #1
PROTOTYPE #2
PROTOTYPE #3
Rapid Prototyping
Details of the design process
INFORMATION
ARCHITECTURE:
THE FLOW
SKETCHES
WIREFRAMES +
PROTOTYPES
DEVELOPMENT
USER TESTS
USERRESEARCH
INFORMATION
ARCHITECTURE:
THE FLOW
SKETCHES
WIREFRAMES +
PROTOTYPES
DEVELOPMENT
USER TESTS
USERRESEARCH
INFORMATION
ARCHITECTURE:
THE FLOW
SKETCHES WIREFRAMES +
PROTOTYPES
INFORMATION
ARCHITECTURE:
THE FLOW
SKETCHES WIREFRAMES +
PROTOTYPES
http://static.shopify.com/s/files/1/0042/9602/files/we
bsite-stencil-template-letter.pdf?1264203576
Whitelines - Squared
http://whitelines.se
Whitelines - Squared
http://whitelines.sel
Whitelines - Squared
http://whitelines.se
Whitelines - Squared
http://whitelines.sel
Whitelines - Squared
http://whitelines.se
UI Stencils
www.uistencils.com
iPhone Wireframe Prototyping Pad
http://paperwireframes.com
UI Stencils
http://www.uistencils.com/products/iphone-sketch-pad
Modoku_iPhone_Sketch_Grid.PDF
http://modoku.com/resources.html
http://www.erikloehfelm.com/iphone_sketches/iphone_sketchboard.pdf
http://interactivelogic.net/wp/2009/09/iphone-wireframe-templates/
http://gliderguns.files.wordpress.com/2010/01/android_wireframe_templates3.pdf
http://blog.merrycode.com/windows-phone-7-ux-sketch-templates/
INFORMATION
ARCHITECTURE:
THE FLOW
SKETCHES
WIREFRAMES +
PROTOTYPES
Wireframes + Prototypes
Wireframes +
Prototypes
How do we choose the right tool for the job?
IMOCKUPS
• Web app?
• Desktop app?
• Mobile app?
• Full-featured?
• Hotspot only?
• Lots of questions... the key is answering the right ones
Wireframes +
Prototypes
How do we choose the right tool for the job?
• What’s the goal of the prototype?
• Who’s the audience?
• What level of fidelity do you need?
• How will you distribute the prototype?
• What level of prototyping collaboration do you need?
• How will you get feedback from users?
• How familiar are you with the tool?
• How much does it cost?
• How many people are using it?
• What are the chances that it will stay on the market for a longtime?
• Can you use it in your organization?
Wireframes +
Prototypes
How do we choose the right tool for the job?
LOAD
LIBRARIES1
BUILD
WIREFRAMES2
ADD
INTERACTIVITY3
Choose a tool and then:
SHARE
PROTOTYPE4
STANDARD UI ELEMENTS
Load
libraries
http://www.matcheck.cz/androidguipsd/
http://graffletopia.com/stencils/689
http://www.teehanlax.com/blog/2010/08/12/iphone-4-gui-psd-retina-display/
http://mockupsgallery.com/updated-iphone-stencil
Validate our design decisions
(usability, mental model)
Give clear specifications
to developers
Validate the client’s idea
(did we get it right?)PROTOTYPE #1
PROTOTYPE #2
PROTOTYPE #3
Keynote / PowerPoint
Wireframes + Prototypes
Keynote / Powerpoint
Wireframes + Prototypes
Keynote / Powerpoint
Wireframes + Prototypes
1
2
Keynote / Powerpoint
Wireframes + Prototypes
LOAD
LIBRARIES1
BUILD
WIREFRAMES2
ADD
INTERACTIVITY3
Keynote / Powerpoint:
SHARE
PROTOTYPE4
http://keynotopia.com/
Keynotopia
$97 bundle, single user
Keynote / Powerpoint: Load libraries
Wireframes + Prototypes
http://keynotopia.com/
Keynotopia
$97 bundle, single user
Keynote / Powerpoint: Load libraries
Wireframes + Prototypes
http://keynotopia.com/
Keynotopia
$97 bundle, single user
Keynote / Powerpoint: Load libraries
Wireframes + Prototypes
• Android
• BlackBerry
• Facebook
• iPad
• iPhone
• Twitter Bootstrap
• OS X
• Web
• Windows Phone
• Windows 7, 8
• Microsoft Office
LOAD
LIBRARIES1
BUILD
WIREFRAMES2
ADD
INTERACTIVITY3
SHARE
PROTOTYPE4
Keynote / Powerpoint:
Keynote / Powerpoint: Build wireframes
Wireframes + Prototypes
Keynote / Powerpoint: Build wireframes
Wireframes + Prototypes
Keynote / Powerpoint: Build wireframes
Wireframes + Prototypes
Keynote / Powerpoint: Build wireframes
Wireframes + Prototypes
Keynote / Powerpoint: Build wireframes
Wireframes + Prototypes
Keynote / Powerpoint: Build wireframes
Wireframes + Prototypes
LOAD
LIBRARIES1
BUILD
WIREFRAMES2
ADD
INTERACTIVITY3
SHARE
PROTOTYPE4
Keynote / Powerpoint:
Remember the flow?
Keynote / Powerpoint: Add interactivity
Wireframes + Prototypes
Define your scenario
Keynote / Powerpoint: Add interactivity
Wireframes + Prototypes
Keynote / Powerpoint: Add interactivity
Wireframes + Prototypes
Keynote / Powerpoint: Add interactivity
Wireframes + Prototypes
Keynote / Powerpoint: Add interactivity
Wireframes + Prototypes
Keynote / Powerpoint: Add interactivity
Wireframes + Prototypes
Keynote / Powerpoint: Add interactivity
Wireframes + Prototypes
Test your prototype...
...and adjust, if needed
Keynote / Powerpoint: Add interactivity
Wireframes + Prototypes
LOAD
LIBRARIES1
BUILD
WIREFRAMES2
ADD
INTERACTIVITY3
SHARE
PROTOTYPE4
Keynote / Powerpoint:
Keynote / Powerpoint: Share prototype
Wireframes + Prototypes
Keynote / Powerpoint: Share prototype
Wireframes + Prototypes
Keynote / Powerpoint: Share prototype
Wireframes + Prototypes
Keynote / Powerpoint: Share prototype
Wireframes + Prototypes
Recommended software for
testing PDF prototypes
Adobe Acrobat Reader
For PCs
Good Reader
For iOS
ezPDF
For Android
Keynote / Powerpoint: Share prototype
Wireframes + Prototypes
Keynote / Powerpoint: Share prototype
Wireframes + Prototypes
PROS
• Very easy to learn
• Cheap (Keynote)
• Everyone has it (PowerPoint)
CONS
• Harder to distribute mobile compatible versions
• Limited interactivity
• Keynote is Mac only, PowerPoint for Mac is not reliable
PROS AND CONS
Keynote / Powerpoint
Wireframes + Prototypes
Validate our design decisions
(usability, mental model)
Give clear specifications
to developers
Validate the client’s idea
(did we get it right?)PROTOTYPE #1
PROTOTYPE #2
PROTOTYPE #3
✔
Validate our design decisions
(usability, mental model)
Give clear specifications
to developers
Validate the client’s idea
(did we get it right?)PROTOTYPE #1
PROTOTYPE #2
PROTOTYPE #3
✔
AXURE RP PRO
Wireframes + Prototypes
RAPID PROTOTYPING
Axure RP Pro
Wireframes + Prototypes
1
2
3
4
5
Axure RP Pro
Wireframes + Prototypes
LOAD
LIBRARIES1
BUILD
WIREFRAMES2
ADD
INTERACTIVITY3
SHARE
PROTOTYPE4
Axure RP Pro:
Axure RP Pro: Load libraries
Wireframes + Prototypes
http://www.totalwireframes.com
Axure RP Pro: Load libraries
Wireframes + Prototypes
http://www.axureland.com
Axure RP Pro: Load libraries
Wireframes + Prototypes
http://www.axure.com/download-widget-libraries
Axure RP Pro: Load libraries
Wireframes + Prototypes
http://www.axure.com/download-widget-libraries
or
Axure RP Pro: Load libraries
Wireframes + Prototypes
LOAD
LIBRARIES1
BUILD
WIREFRAMES2
ADD
INTERACTIVITY3
SHARE
PROTOTYPE4
Axure RP Pro:
Axure RP Pro: Build wireframes
Wireframes + Prototypes
Axure RP Pro: Build wireframes
Wireframes + Prototypes
LOAD
LIBRARIES1
BUILD
WIREFRAMES2
ADD
INTERACTIVITY3
SHARE
PROTOTYPE4
Axure RP Pro:
Axure RP Pro: Add interactivity
Wireframes + Prototypes
Axure RP Pro: Add interactivity
Wireframes + Prototypes
Axure RP Pro: Add interactivity
Wireframes + Prototypes
Axure RP Pro: Add interactivity
Wireframes + Prototypes
Axure RP Pro: Add interactivity
Wireframes + Prototypes
Axure RP Pro: Add interactivity
Wireframes + Prototypes
Axure RP Pro: Add interactivity
Wireframes + Prototypes
Axure RP Pro: Add interactivity
Wireframes + Prototypes
LOAD
LIBRARIES1
BUILD
WIREFRAMES2
ADD
INTERACTIVITY3
SHARE
PROTOTYPE4
Axure RP Pro:
Axure RP Pro: Share prototype
Wireframes + Prototypes
Axure RP Pro: Share prototype
Wireframes + Prototypes
Axure RP Pro: Share prototype
Wireframes + Prototypes
Axure RP Pro: Share prototype
Wireframes + Prototypes
URL
http://share.axure.com/XXXXXXXX/name_of_the_page
Axure RP Pro: Share prototype
Wireframes + Prototypes
Axure RP Pro: Share prototype
Wireframes + Prototypes
Axure RP Pro: Share prototype
Wireframes + Prototypes
Dynamic Panels = Advanced Interaction
(Drag and Drop, Swipes, Animations,...)
Axure RP Pro
Wireframes + Prototypes
PROS
• Easy to learn
• Capable of producing very low to very high fidelity prototypes
• Easy distribution, allow testing in real usage context
• Good development collaboration via shared projects
• Good feedback tools via AxShare
• Mac and PC compatible
• Lot of people using it!
CONS More expensive than other tools
PROS AND CONS
Axure RP Pro
Wireframes + Prototypes
Give it a try
Validate our design decisions
(usability, mental model)
Give clear specifications
to developers
Validate the client’s idea
(did we get it right?)PROTOTYPE #1
PROTOTYPE #2
PROTOTYPE #3
✔
✔
Validate our design decisions
(usability, mental model)
Give clear specifications
to developers
Validate the client’s idea
(did we get it right?)PROTOTYPE #1
PROTOTYPE #2
PROTOTYPE #3
✔
✔
Moving from design to code
is a risky stage in a project.
Lots of small but important
details can be lost...
If we want to communicate
event better yet with
programmers and save even
more time, why not give
them some real code to get
started?
Some examples...
http://twitter.github.io/bootstrap/
http://foundation.zurb.com
Some examples...
http://www.divshot.com
http://getwirefy.com
Some examples...
http://maker.github.io/ratchet/
http://interface2.lesscode.co.nz
http://dapp.kerofrog.com.au
Some examples...
http://appinventor.mit.edu
MIT App Inventor
Interface 2
Wireframes + Prototypes
Interface 2
Wireframes + Prototypes
Interface 2
Wireframes + Prototypes
Interface 2
Wireframes + Prototypes
LOAD
LIBRARIES1
BUILD
WIREFRAMES2
ADD
INTERACTIVITY3
Interface 2:
SHARE
PROTOTYPE4
Interface 2: Load libraries
Wireframes + Prototypes
LOAD
LIBRARIES1
BUILD
WIREFRAMES2
ADD
INTERACTIVITY3
Interface 2:
SHARE
PROTOTYPE4
Interface 2: Build wireframes
Wireframes + Prototypes
Interface 2: Build wireframes
Wireframes + Prototypes
LOAD
LIBRARIES1
BUILD
WIREFRAMES2
ADD
INTERACTIVITY3
Interface 2:
SHARE
PROTOTYPE4
Interface 2: Add interactivity
Wireframes + Prototypes
LOAD
LIBRARIES1
BUILD
WIREFRAMES2
ADD
INTERACTIVITY3
Interface 2:
SHARE
PROTOTYPE4
Interface 2: Share prototype
Wireframes + Prototypes
Interface 2: Share prototype
Wireframes + Prototypes
PROS
• Cheap
• No need to use a PC
• Exports native code saving app development time
• Prototypes look like real iPhone apps
CONS
• Harder to manipulate, longer prototyping time
• Limited control on some of UI objects
• iOS only
PROS AND CONS
Interface 2
Wireframes + Prototypes
If you have some HTML/CSS skills...
Try
Highly recommended
Validate our design decisions
(usability, mental model)
Give clear specifications
to developers
Validate the client’s idea
(did we get it right?)PROTOTYPE #1
PROTOTYPE #2
PROTOTYPE #3
✔
✔
✔
The importance of prototyping
Prototyping is important,
no matter the platform
(web, mobile, TV, etc.)
• Prototyping allows you to communicate better
• Prototyping saves you money (development, marketing, etc.)
• Rapid prototyping helps you be part of an agile environment
The importance of prototyping
• Mobile phones with touch screens are still a new platform
compared to the web
• Mobile apps are even younger
• Developing and deploying mobile apps is more complex than
web sites and web apps, thus more costly
• App weaknesses are exposed very quickly through the App
Store and Google Play review systems
Why is it even more important to
rapid prototype mobile apps?
Better design, better software, less time, less money
Smartphone by Nathan Grealish, tablet by Luis Prado and computer from the Noun Project
Rapid
Prototyping
Marcio Leibovitch
спасибо!
@marciokl
marciokl@gmail.com
2013
Questions?

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