SlideShare ist ein Scribd-Unternehmen logo
1 von 16
Teens, Mobile & Games An Overview of Pew Internet Data Amanda Lenhart FTC Brownbag May 28, 2009
Methodology ,[object Object],[object Object],[object Object],[object Object]
Teens and their tools ,[object Object],[object Object],[object Object],[object Object],[object Object]
Mobile phone ownership growing ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Who has a mobile phone? ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Teens and phone use ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Teens and phone use: Voice  ,[object Object],[object Object],[object Object],[object Object],[object Object]
Teens and text messaging ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
What teens aren’t using: Likelihood of Twitter use by age
Other mobile devices ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
97% of teens play video games ,[object Object],[object Object],[object Object],[object Object],[object Object],October 18, 2008
Most play many games ,[object Object],[object Object],October 18, 2008
Game Genres ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],October 18, 2008
Game Genres, Cont. ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],October 18, 2008
MMOGs and Virtual Worlds ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Image courtesy of rosefirerising via flickr under creative commons
Thank You! Amanda Lenhart [email_address] http://www.pewinternet.org

Weitere ähnliche Inhalte

Was ist angesagt?

Violent video games what is all the fuss about
Violent video games what is all the fuss aboutViolent video games what is all the fuss about
Violent video games what is all the fuss aboutSocial Care Ireland
 
Violence in video games
Violence in video gamesViolence in video games
Violence in video gameskirkngai
 
The Psychology of Aggression and Video Games
The Psychology of Aggression and Video GamesThe Psychology of Aggression and Video Games
The Psychology of Aggression and Video GamesSandra Knecht
 
Violence In Video Games by Jamie Proudlock
Violence In Video Games by Jamie ProudlockViolence In Video Games by Jamie Proudlock
Violence In Video Games by Jamie ProudlockIronPumba
 
Rhythm Gamers
Rhythm GamersRhythm Gamers
Rhythm GamersOMD China
 
Research presentation
Research presentationResearch presentation
Research presentationSuezla Etazla
 
ESA-Essential-Facts-2015
ESA-Essential-Facts-2015ESA-Essential-Facts-2015
ESA-Essential-Facts-2015Neo Negotium
 
Mobile Gamers In China
Mobile Gamers In ChinaMobile Gamers In China
Mobile Gamers In ChinaShobeir
 
The Power of Gaming: A Brief Why, What, and How of Video Games in Libraries
The Power of Gaming: A Brief Why, What, and How of Video Games in LibrariesThe Power of Gaming: A Brief Why, What, and How of Video Games in Libraries
The Power of Gaming: A Brief Why, What, and How of Video Games in LibrariesMaggie Hommel Thomann
 
The Psychological Effects Of Violent Video Games Slide Show
The Psychological Effects Of Violent Video Games Slide ShowThe Psychological Effects Of Violent Video Games Slide Show
The Psychological Effects Of Violent Video Games Slide Showbzan33
 
The Business of Family-Friendly Mobile Gaming | Brian Lovell
The Business of Family-Friendly Mobile Gaming | Brian LovellThe Business of Family-Friendly Mobile Gaming | Brian Lovell
The Business of Family-Friendly Mobile Gaming | Brian LovellJessica Tams
 
Esa essential facts_2010
Esa essential facts_2010Esa essential facts_2010
Esa essential facts_2010Tiit Remmel
 
Esa essential facts_2010 gaming
Esa essential facts_2010 gamingEsa essential facts_2010 gaming
Esa essential facts_2010 gamingEd Lee
 
Authentic Virality: You Share if you Care. GDC Europe 2013
Authentic Virality: You Share if you Care. GDC Europe 2013Authentic Virality: You Share if you Care. GDC Europe 2013
Authentic Virality: You Share if you Care. GDC Europe 2013Jussi Laakkonen
 

Was ist angesagt? (18)

Video game violence
Video game violenceVideo game violence
Video game violence
 
Violent video games what is all the fuss about
Violent video games what is all the fuss aboutViolent video games what is all the fuss about
Violent video games what is all the fuss about
 
Violence in video games
Violence in video gamesViolence in video games
Violence in video games
 
The Psychology of Aggression and Video Games
The Psychology of Aggression and Video GamesThe Psychology of Aggression and Video Games
The Psychology of Aggression and Video Games
 
Violence In Video Games by Jamie Proudlock
Violence In Video Games by Jamie ProudlockViolence In Video Games by Jamie Proudlock
Violence In Video Games by Jamie Proudlock
 
Dean r berry pro and con violence and video games
Dean r berry pro and con violence  and video gamesDean r berry pro and con violence  and video games
Dean r berry pro and con violence and video games
 
Rhythm Gamers
Rhythm GamersRhythm Gamers
Rhythm Gamers
 
Violent Video Game Effect
Violent Video Game EffectViolent Video Game Effect
Violent Video Game Effect
 
Research presentation
Research presentationResearch presentation
Research presentation
 
ESA-Essential-Facts-2015
ESA-Essential-Facts-2015ESA-Essential-Facts-2015
ESA-Essential-Facts-2015
 
Mobile Gamers In China
Mobile Gamers In ChinaMobile Gamers In China
Mobile Gamers In China
 
The Power of Gaming: A Brief Why, What, and How of Video Games in Libraries
The Power of Gaming: A Brief Why, What, and How of Video Games in LibrariesThe Power of Gaming: A Brief Why, What, and How of Video Games in Libraries
The Power of Gaming: A Brief Why, What, and How of Video Games in Libraries
 
The Psychological Effects Of Violent Video Games Slide Show
The Psychological Effects Of Violent Video Games Slide ShowThe Psychological Effects Of Violent Video Games Slide Show
The Psychological Effects Of Violent Video Games Slide Show
 
Infographic
InfographicInfographic
Infographic
 
The Business of Family-Friendly Mobile Gaming | Brian Lovell
The Business of Family-Friendly Mobile Gaming | Brian LovellThe Business of Family-Friendly Mobile Gaming | Brian Lovell
The Business of Family-Friendly Mobile Gaming | Brian Lovell
 
Esa essential facts_2010
Esa essential facts_2010Esa essential facts_2010
Esa essential facts_2010
 
Esa essential facts_2010 gaming
Esa essential facts_2010 gamingEsa essential facts_2010 gaming
Esa essential facts_2010 gaming
 
Authentic Virality: You Share if you Care. GDC Europe 2013
Authentic Virality: You Share if you Care. GDC Europe 2013Authentic Virality: You Share if you Care. GDC Europe 2013
Authentic Virality: You Share if you Care. GDC Europe 2013
 

Andere mochten auch

Analysis of a game genre
Analysis of a game genre Analysis of a game genre
Analysis of a game genre Fryers
 
20131001 trend of mobile games
20131001 trend of mobile games20131001 trend of mobile games
20131001 trend of mobile gamesChristina Hsu
 
Mobile Games Worth Watching: State of the Mobile Broadcasting Market
Mobile Games Worth Watching: State of the Mobile Broadcasting MarketMobile Games Worth Watching: State of the Mobile Broadcasting Market
Mobile Games Worth Watching: State of the Mobile Broadcasting MarketJessica Tams
 
Guidelines for Great Mobile Games for Kids (GDC 2013)
Guidelines for Great Mobile Games for Kids (GDC 2013)Guidelines for Great Mobile Games for Kids (GDC 2013)
Guidelines for Great Mobile Games for Kids (GDC 2013)Carla Fisher
 
Mobile Games Revenue Models
Mobile Games Revenue ModelsMobile Games Revenue Models
Mobile Games Revenue ModelsThiago Paiva
 
Platzi Conf Live - Josh Curtis - Mobile Games Monetization - Chartboost
Platzi Conf Live - Josh Curtis - Mobile Games Monetization - ChartboostPlatzi Conf Live - Josh Curtis - Mobile Games Monetization - Chartboost
Platzi Conf Live - Josh Curtis - Mobile Games Monetization - ChartboostJosh Curtis
 
China mobile games and entertainment group
China mobile games and entertainment group China mobile games and entertainment group
China mobile games and entertainment group ナム-Nam Nguyễn
 

Andere mochten auch (9)

Analysis of a game genre
Analysis of a game genre Analysis of a game genre
Analysis of a game genre
 
20131001 trend of mobile games
20131001 trend of mobile games20131001 trend of mobile games
20131001 trend of mobile games
 
Mobile Games Worth Watching: State of the Mobile Broadcasting Market
Mobile Games Worth Watching: State of the Mobile Broadcasting MarketMobile Games Worth Watching: State of the Mobile Broadcasting Market
Mobile Games Worth Watching: State of the Mobile Broadcasting Market
 
Teens and the Internet
Teens and the InternetTeens and the Internet
Teens and the Internet
 
Guidelines for Great Mobile Games for Kids (GDC 2013)
Guidelines for Great Mobile Games for Kids (GDC 2013)Guidelines for Great Mobile Games for Kids (GDC 2013)
Guidelines for Great Mobile Games for Kids (GDC 2013)
 
Teens and Social Media: An Overview
Teens and Social Media: An OverviewTeens and Social Media: An Overview
Teens and Social Media: An Overview
 
Mobile Games Revenue Models
Mobile Games Revenue ModelsMobile Games Revenue Models
Mobile Games Revenue Models
 
Platzi Conf Live - Josh Curtis - Mobile Games Monetization - Chartboost
Platzi Conf Live - Josh Curtis - Mobile Games Monetization - ChartboostPlatzi Conf Live - Josh Curtis - Mobile Games Monetization - Chartboost
Platzi Conf Live - Josh Curtis - Mobile Games Monetization - Chartboost
 
China mobile games and entertainment group
China mobile games and entertainment group China mobile games and entertainment group
China mobile games and entertainment group
 

Ähnlich wie Teens, Mobile & Games - Lenhart Presentation to Federal Trade Commission May 2009

Teens Social Media And Health Nyph Dept 041009nn Amrevise
Teens Social Media And Health   Nyph Dept 041009nn AmreviseTeens Social Media And Health   Nyph Dept 041009nn Amrevise
Teens Social Media And Health Nyph Dept 041009nn Amrevisetrygd
 
Cross generational view of women and tech
Cross generational view of women and techCross generational view of women and tech
Cross generational view of women and techLisa D'Adamo-Weinstein
 
Teens&Social Media (PEW Report)
Teens&Social Media (PEW Report)Teens&Social Media (PEW Report)
Teens&Social Media (PEW Report)Karen Stearns
 
Teens&Social Media Pew
Teens&Social Media PewTeens&Social Media Pew
Teens&Social Media PewKaren Stearns
 
Cyber bullying
Cyber bullyingCyber bullying
Cyber bullyinglheikkila
 
How has the digital divide changed in the last 5 years Digitaldividesandbr…
How has the digital divide changed in the last 5 years Digitaldividesandbr…How has the digital divide changed in the last 5 years Digitaldividesandbr…
How has the digital divide changed in the last 5 years Digitaldividesandbr…Melissa Bergfeld
 
Growing Up Online. Connected Kids. Report @kaspersky & @iconkidsyouth
Growing Up Online. Connected Kids. Report @kaspersky & @iconkidsyouthGrowing Up Online. Connected Kids. Report @kaspersky & @iconkidsyouth
Growing Up Online. Connected Kids. Report @kaspersky & @iconkidsyoutheraser Juan José Calderón
 
Safer%20 internet%20day%20presentation%20for%20parents
Safer%20 internet%20day%20presentation%20for%20parentsSafer%20 internet%20day%20presentation%20for%20parents
Safer%20 internet%20day%20presentation%20for%20parentstinagage
 
Social Media and the Next Generation Workforce: Trends and Issues
Social Media and the Next Generation Workforce:  Trends and IssuesSocial Media and the Next Generation Workforce:  Trends and Issues
Social Media and the Next Generation Workforce: Trends and Issuesjesspater
 
Use of new media technologies part 1
Use of new media technologies part 1Use of new media technologies part 1
Use of new media technologies part 1drj4teenhealth
 

Ähnlich wie Teens, Mobile & Games - Lenhart Presentation to Federal Trade Commission May 2009 (20)

Teens Social Media And Health Nyph Dept 041009nn Amrevise
Teens Social Media And Health   Nyph Dept 041009nn AmreviseTeens Social Media And Health   Nyph Dept 041009nn Amrevise
Teens Social Media And Health Nyph Dept 041009nn Amrevise
 
It’s Personal: Similarities and Differences in Online Social Network Use Betw...
It’s Personal: Similarities and Differences in Online Social Network Use Betw...It’s Personal: Similarities and Differences in Online Social Network Use Betw...
It’s Personal: Similarities and Differences in Online Social Network Use Betw...
 
It Ain’t Heavy, It’s My Smartphone: American teens and the infiltration of mo...
It Ain’t Heavy, It’s My Smartphone: American teens and the infiltration of mo...It Ain’t Heavy, It’s My Smartphone: American teens and the infiltration of mo...
It Ain’t Heavy, It’s My Smartphone: American teens and the infiltration of mo...
 
Virtual Friendship
Virtual FriendshipVirtual Friendship
Virtual Friendship
 
Social Media & Young Adults: Challenges & Opportunities for STD Prevention
Social Media & Young Adults: Challenges & Opportunities for STD PreventionSocial Media & Young Adults: Challenges & Opportunities for STD Prevention
Social Media & Young Adults: Challenges & Opportunities for STD Prevention
 
Cross generational view of women and tech
Cross generational view of women and techCross generational view of women and tech
Cross generational view of women and tech
 
Teens&Social Media (PEW Report)
Teens&Social Media (PEW Report)Teens&Social Media (PEW Report)
Teens&Social Media (PEW Report)
 
Teens&Social Media Pew
Teens&Social Media PewTeens&Social Media Pew
Teens&Social Media Pew
 
Gen z insights_all_teens
Gen z insights_all_teensGen z insights_all_teens
Gen z insights_all_teens
 
Cyber bullying
Cyber bullyingCyber bullying
Cyber bullying
 
How has the digital divide changed in the last 5 years Digitaldividesandbr…
How has the digital divide changed in the last 5 years Digitaldividesandbr…How has the digital divide changed in the last 5 years Digitaldividesandbr…
How has the digital divide changed in the last 5 years Digitaldividesandbr…
 
Teens 2012: Truth, Trends, and Myths About Teen Online Behavior
Teens 2012: Truth, Trends, and Myths About Teen Online BehaviorTeens 2012: Truth, Trends, and Myths About Teen Online Behavior
Teens 2012: Truth, Trends, and Myths About Teen Online Behavior
 
Growing Up Online. Connected Kids. Report @kaspersky & @iconkidsyouth
Growing Up Online. Connected Kids. Report @kaspersky & @iconkidsyouthGrowing Up Online. Connected Kids. Report @kaspersky & @iconkidsyouth
Growing Up Online. Connected Kids. Report @kaspersky & @iconkidsyouth
 
Safer%20 internet%20day%20presentation%20for%20parents
Safer%20 internet%20day%20presentation%20for%20parentsSafer%20 internet%20day%20presentation%20for%20parents
Safer%20 internet%20day%20presentation%20for%20parents
 
Social Media and the Next Generation Workforce: Trends and Issues
Social Media and the Next Generation Workforce:  Trends and IssuesSocial Media and the Next Generation Workforce:  Trends and Issues
Social Media and the Next Generation Workforce: Trends and Issues
 
Digital adolescence: Myths and truths about growing up with technology
Digital adolescence: Myths and truths about growing up with technologyDigital adolescence: Myths and truths about growing up with technology
Digital adolescence: Myths and truths about growing up with technology
 
Cyberbullying
CyberbullyingCyberbullying
Cyberbullying
 
Use of new media technologies part 1
Use of new media technologies part 1Use of new media technologies part 1
Use of new media technologies part 1
 
Participatory Medicine at NIH
Participatory Medicine at NIHParticipatory Medicine at NIH
Participatory Medicine at NIH
 
Mobile Philanthropy
Mobile PhilanthropyMobile Philanthropy
Mobile Philanthropy
 

Mehr von Pew Research Center's Internet & American Life Project

Mehr von Pew Research Center's Internet & American Life Project (20)

Future of democracy and civic innovation
Future of democracy and civic innovationFuture of democracy and civic innovation
Future of democracy and civic innovation
 
American life in the midst of crisis: How people are using technology as thei...
American life in the midst of crisis: How people are using technology as thei...American life in the midst of crisis: How people are using technology as thei...
American life in the midst of crisis: How people are using technology as thei...
 
Trust, Facts, Democracy
Trust, Facts, DemocracyTrust, Facts, Democracy
Trust, Facts, Democracy
 
Skills Requirements for Future Jobs - 10 Facts
Skills Requirements for Future Jobs - 10 FactsSkills Requirements for Future Jobs - 10 Facts
Skills Requirements for Future Jobs - 10 Facts
 
The future of technology
The future of technologyThe future of technology
The future of technology
 
Online Harassment 2017
Online Harassment 2017Online Harassment 2017
Online Harassment 2017
 
10 facts about jobs in the future
10 facts about jobs in the future10 facts about jobs in the future
10 facts about jobs in the future
 
Education in the age of fake news and disputed facts
Education in the age of fake news and disputed factsEducation in the age of fake news and disputed facts
Education in the age of fake news and disputed facts
 
The Internet of Things and Future Shock: Too Much Change Too Fast?
The Internet of Things and Future Shock: Too Much Change Too Fast?The Internet of Things and Future Shock: Too Much Change Too Fast?
The Internet of Things and Future Shock: Too Much Change Too Fast?
 
The new landscape of facts and trust
The new landscape of facts and trustThe new landscape of facts and trust
The new landscape of facts and trust
 
The secret mission that people yearn to have libraries address
The secret mission that people yearn to have libraries addressThe secret mission that people yearn to have libraries address
The secret mission that people yearn to have libraries address
 
How People Fit Libraries Into Their Lives
How People Fit Libraries Into Their LivesHow People Fit Libraries Into Their Lives
How People Fit Libraries Into Their Lives
 
The New Age of Politics and Media
The New Age of Politics and MediaThe New Age of Politics and Media
The New Age of Politics and Media
 
Digital Divides – Feeding America
Digital Divides – Feeding AmericaDigital Divides – Feeding America
Digital Divides – Feeding America
 
Ethics and Big Data
Ethics and Big Data Ethics and Big Data
Ethics and Big Data
 
Operating in the Age of Always-On Media
Operating in the Age of Always-On MediaOperating in the Age of Always-On Media
Operating in the Age of Always-On Media
 
Digital Divides 2016 - Internet Governance Forum
Digital Divides 2016 - Internet Governance ForumDigital Divides 2016 - Internet Governance Forum
Digital Divides 2016 - Internet Governance Forum
 
How the public grades libraries – and uses libraries
How the public grades libraries – and uses librariesHow the public grades libraries – and uses libraries
How the public grades libraries – and uses libraries
 
How will the Internet of Things look by 2025?
How will the Internet of Things look by 2025?How will the Internet of Things look by 2025?
How will the Internet of Things look by 2025?
 
Technology Adoption by Baby Boomers (and everybody else)
Technology Adoption by Baby Boomers (and everybody else)Technology Adoption by Baby Boomers (and everybody else)
Technology Adoption by Baby Boomers (and everybody else)
 

Kürzlich hochgeladen

How to convert PDF to text with Nanonets
How to convert PDF to text with NanonetsHow to convert PDF to text with Nanonets
How to convert PDF to text with Nanonetsnaman860154
 
Powerful Google developer tools for immediate impact! (2023-24 C)
Powerful Google developer tools for immediate impact! (2023-24 C)Powerful Google developer tools for immediate impact! (2023-24 C)
Powerful Google developer tools for immediate impact! (2023-24 C)wesley chun
 
Handwritten Text Recognition for manuscripts and early printed texts
Handwritten Text Recognition for manuscripts and early printed textsHandwritten Text Recognition for manuscripts and early printed texts
Handwritten Text Recognition for manuscripts and early printed textsMaria Levchenko
 
What Are The Drone Anti-jamming Systems Technology?
What Are The Drone Anti-jamming Systems Technology?What Are The Drone Anti-jamming Systems Technology?
What Are The Drone Anti-jamming Systems Technology?Antenna Manufacturer Coco
 
Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...
Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...
Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...apidays
 
Data Cloud, More than a CDP by Matt Robison
Data Cloud, More than a CDP by Matt RobisonData Cloud, More than a CDP by Matt Robison
Data Cloud, More than a CDP by Matt RobisonAnna Loughnan Colquhoun
 
[2024]Digital Global Overview Report 2024 Meltwater.pdf
[2024]Digital Global Overview Report 2024 Meltwater.pdf[2024]Digital Global Overview Report 2024 Meltwater.pdf
[2024]Digital Global Overview Report 2024 Meltwater.pdfhans926745
 
Factors to Consider When Choosing Accounts Payable Services Providers.pptx
Factors to Consider When Choosing Accounts Payable Services Providers.pptxFactors to Consider When Choosing Accounts Payable Services Providers.pptx
Factors to Consider When Choosing Accounts Payable Services Providers.pptxKatpro Technologies
 
A Call to Action for Generative AI in 2024
A Call to Action for Generative AI in 2024A Call to Action for Generative AI in 2024
A Call to Action for Generative AI in 2024Results
 
04-2024-HHUG-Sales-and-Marketing-Alignment.pptx
04-2024-HHUG-Sales-and-Marketing-Alignment.pptx04-2024-HHUG-Sales-and-Marketing-Alignment.pptx
04-2024-HHUG-Sales-and-Marketing-Alignment.pptxHampshireHUG
 
Tata AIG General Insurance Company - Insurer Innovation Award 2024
Tata AIG General Insurance Company - Insurer Innovation Award 2024Tata AIG General Insurance Company - Insurer Innovation Award 2024
Tata AIG General Insurance Company - Insurer Innovation Award 2024The Digital Insurer
 
Breaking the Kubernetes Kill Chain: Host Path Mount
Breaking the Kubernetes Kill Chain: Host Path MountBreaking the Kubernetes Kill Chain: Host Path Mount
Breaking the Kubernetes Kill Chain: Host Path MountPuma Security, LLC
 
From Event to Action: Accelerate Your Decision Making with Real-Time Automation
From Event to Action: Accelerate Your Decision Making with Real-Time AutomationFrom Event to Action: Accelerate Your Decision Making with Real-Time Automation
From Event to Action: Accelerate Your Decision Making with Real-Time AutomationSafe Software
 
Artificial Intelligence: Facts and Myths
Artificial Intelligence: Facts and MythsArtificial Intelligence: Facts and Myths
Artificial Intelligence: Facts and MythsJoaquim Jorge
 
GenCyber Cyber Security Day Presentation
GenCyber Cyber Security Day PresentationGenCyber Cyber Security Day Presentation
GenCyber Cyber Security Day PresentationMichael W. Hawkins
 
A Year of the Servo Reboot: Where Are We Now?
A Year of the Servo Reboot: Where Are We Now?A Year of the Servo Reboot: Where Are We Now?
A Year of the Servo Reboot: Where Are We Now?Igalia
 
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...Miguel Araújo
 
Boost Fertility New Invention Ups Success Rates.pdf
Boost Fertility New Invention Ups Success Rates.pdfBoost Fertility New Invention Ups Success Rates.pdf
Boost Fertility New Invention Ups Success Rates.pdfsudhanshuwaghmare1
 
The 7 Things I Know About Cyber Security After 25 Years | April 2024
The 7 Things I Know About Cyber Security After 25 Years | April 2024The 7 Things I Know About Cyber Security After 25 Years | April 2024
The 7 Things I Know About Cyber Security After 25 Years | April 2024Rafal Los
 
Driving Behavioral Change for Information Management through Data-Driven Gree...
Driving Behavioral Change for Information Management through Data-Driven Gree...Driving Behavioral Change for Information Management through Data-Driven Gree...
Driving Behavioral Change for Information Management through Data-Driven Gree...Enterprise Knowledge
 

Kürzlich hochgeladen (20)

How to convert PDF to text with Nanonets
How to convert PDF to text with NanonetsHow to convert PDF to text with Nanonets
How to convert PDF to text with Nanonets
 
Powerful Google developer tools for immediate impact! (2023-24 C)
Powerful Google developer tools for immediate impact! (2023-24 C)Powerful Google developer tools for immediate impact! (2023-24 C)
Powerful Google developer tools for immediate impact! (2023-24 C)
 
Handwritten Text Recognition for manuscripts and early printed texts
Handwritten Text Recognition for manuscripts and early printed textsHandwritten Text Recognition for manuscripts and early printed texts
Handwritten Text Recognition for manuscripts and early printed texts
 
What Are The Drone Anti-jamming Systems Technology?
What Are The Drone Anti-jamming Systems Technology?What Are The Drone Anti-jamming Systems Technology?
What Are The Drone Anti-jamming Systems Technology?
 
Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...
Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...
Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...
 
Data Cloud, More than a CDP by Matt Robison
Data Cloud, More than a CDP by Matt RobisonData Cloud, More than a CDP by Matt Robison
Data Cloud, More than a CDP by Matt Robison
 
[2024]Digital Global Overview Report 2024 Meltwater.pdf
[2024]Digital Global Overview Report 2024 Meltwater.pdf[2024]Digital Global Overview Report 2024 Meltwater.pdf
[2024]Digital Global Overview Report 2024 Meltwater.pdf
 
Factors to Consider When Choosing Accounts Payable Services Providers.pptx
Factors to Consider When Choosing Accounts Payable Services Providers.pptxFactors to Consider When Choosing Accounts Payable Services Providers.pptx
Factors to Consider When Choosing Accounts Payable Services Providers.pptx
 
A Call to Action for Generative AI in 2024
A Call to Action for Generative AI in 2024A Call to Action for Generative AI in 2024
A Call to Action for Generative AI in 2024
 
04-2024-HHUG-Sales-and-Marketing-Alignment.pptx
04-2024-HHUG-Sales-and-Marketing-Alignment.pptx04-2024-HHUG-Sales-and-Marketing-Alignment.pptx
04-2024-HHUG-Sales-and-Marketing-Alignment.pptx
 
Tata AIG General Insurance Company - Insurer Innovation Award 2024
Tata AIG General Insurance Company - Insurer Innovation Award 2024Tata AIG General Insurance Company - Insurer Innovation Award 2024
Tata AIG General Insurance Company - Insurer Innovation Award 2024
 
Breaking the Kubernetes Kill Chain: Host Path Mount
Breaking the Kubernetes Kill Chain: Host Path MountBreaking the Kubernetes Kill Chain: Host Path Mount
Breaking the Kubernetes Kill Chain: Host Path Mount
 
From Event to Action: Accelerate Your Decision Making with Real-Time Automation
From Event to Action: Accelerate Your Decision Making with Real-Time AutomationFrom Event to Action: Accelerate Your Decision Making with Real-Time Automation
From Event to Action: Accelerate Your Decision Making with Real-Time Automation
 
Artificial Intelligence: Facts and Myths
Artificial Intelligence: Facts and MythsArtificial Intelligence: Facts and Myths
Artificial Intelligence: Facts and Myths
 
GenCyber Cyber Security Day Presentation
GenCyber Cyber Security Day PresentationGenCyber Cyber Security Day Presentation
GenCyber Cyber Security Day Presentation
 
A Year of the Servo Reboot: Where Are We Now?
A Year of the Servo Reboot: Where Are We Now?A Year of the Servo Reboot: Where Are We Now?
A Year of the Servo Reboot: Where Are We Now?
 
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...
 
Boost Fertility New Invention Ups Success Rates.pdf
Boost Fertility New Invention Ups Success Rates.pdfBoost Fertility New Invention Ups Success Rates.pdf
Boost Fertility New Invention Ups Success Rates.pdf
 
The 7 Things I Know About Cyber Security After 25 Years | April 2024
The 7 Things I Know About Cyber Security After 25 Years | April 2024The 7 Things I Know About Cyber Security After 25 Years | April 2024
The 7 Things I Know About Cyber Security After 25 Years | April 2024
 
Driving Behavioral Change for Information Management through Data-Driven Gree...
Driving Behavioral Change for Information Management through Data-Driven Gree...Driving Behavioral Change for Information Management through Data-Driven Gree...
Driving Behavioral Change for Information Management through Data-Driven Gree...
 

Teens, Mobile & Games - Lenhart Presentation to Federal Trade Commission May 2009

  • 1. Teens, Mobile & Games An Overview of Pew Internet Data Amanda Lenhart FTC Brownbag May 28, 2009
  • 2.
  • 3.
  • 4.
  • 5.
  • 6.
  • 7.
  • 8.
  • 9. What teens aren’t using: Likelihood of Twitter use by age
  • 10.
  • 11.
  • 12.
  • 13.
  • 14.
  • 15.
  • 16. Thank You! Amanda Lenhart [email_address] http://www.pewinternet.org

Hinweis der Redaktion

  1. Cell phones, but also mobile gaming devices – another element of mobile connectivity that’s worth thinking about. Millions of children have them, particularly the Sony DS, particularly young children.
  2. Adult phone ownership from Dec 2007 gadgets
  3. 87% of cell phone users talk to their friends on a landline; 33% of cell owners talk to friends every day on landline.
  4. 45% had a cell phone in 2004 and 10% of them used it to go online 7% had a pda in 2004, and 2% used it to go online. But with advent of iphone/itouch & bberries more are going online with mobile phones. Price still an issue – data plans are expensive. Cheapest plan for iphone (in DC) =$75 a month pre-tax.
  5. Adults: 11% use twitter or update a status online – (as of 6 months ago) – twitter users more mobile – more text, more mobile internet, more mobile news consumption. ComScore Media Metrix chart showing likelihood of twitter use as deviating from the mean. http://www.comscore.com/blog/2009/04/twitter_traffic_explodes.html Read chart as – orange line is average likelihood of using twitter. 18-24 year olds are 12% less likely to use twitter than average, 12-17 year olds 41% less likely to tweet. 25-34 years olds are 30% more likely to twitter…etc