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  Definitions,	
  terms,	
  principles	
  
          Some	
  real-­‐world	
  examples	
  
          Easy	
  things	
  you	
  can	
  do	
  today	
  
          Questions	
  and	
  discussion	
  




2	
  
 …and	
  those	
  are	
  the	
  last	
  bullet	
  points	
  you’ll	
  
            see	
  from	
  me!	
  

        	
  (I	
  hate	
  bullet	
  points	
  and	
  sentence	
  fragments.)	
  




3	
  
4	
     4	
  
 What	
  is	
  usability?	
  	
  
        	
  Your	
  intended	
  users	
  can	
  accomplish	
  what	
  
            they’re	
  trying	
  to	
  do	
  on	
  your	
  site	
  or	
  with	
  your	
  
            product.	
  	
  

        	
  Usability	
  has	
  several	
  components.	
  It	
  can	
  
            mean	
  learnable,	
  memorable,	
  efficient,	
  and/or	
  
            error-­‐tolerant.	
  


5	
  
How	
  about	
  this?	
  

                                    	
  Usability	
  is…	
  

        Getting	
  people	
  to	
  what	
  they	
  want	
  or	
  need	
  as	
  quickly	
  as	
  
                   possible,	
  in	
  a	
  way	
  that	
  assures	
  that	
  they:	
  

                         Can	
  figure	
  out	
  what	
  to	
  do	
  next	
  
                        Understand	
  why	
  they	
  should	
  do	
  it	
  
                                  See	
  how	
  to	
  do	
  it	
  
                                (And	
  will	
  like	
  doing	
  it)	
  

6	
  
7	
  
8	
  
9	
  
10	
  
11	
  
12	
  
Getting	
  people	
  to	
  what	
  they	
  want	
  or	
  need	
  as	
  
                  quickly	
  as	
  possible	
  so	
  they	
  can:	
  

                    Figure	
  out	
  what	
  to	
  do	
  next	
  
                 Understand	
  why	
  they	
  should	
  do	
  it	
  
                         See	
  how	
  to	
  do	
  it	
  
                       (And	
  will	
  like	
  doing	
  it)	
  


13	
  
What	
  

         Why	
  

         How	
  	
  

         Like	
  	
  


14	
  
15	
     15	
  
Let	
  me	
  hear	
  your	
  definitions:	
  




16	
  
 I	
  like	
  this	
  definition:	
  

         	
  The	
  fundamental	
  purpose	
  of	
  marketing	
  is	
  
             to	
  identify	
  what	
  people	
  want	
  and	
  need,	
  
             then	
  satisfy	
  those	
  customers.	
  	
  

         	
  John	
  Rhodes,	
  4	
  Jan	
  08.	
  http://bit.ly/BtfUF	
  	
  



17	
  
Sound	
  familiar?	
  




18	
  
Marketing	
                	
  	
  SEO 	
           	
  Design                 	
  Usability	
  
         Identify	
  what 	
        	
  	
  Make	
  it	
     	
  Give	
  it	
  to       	
  Ensure	
  that	
  
         	
  they	
  want    	
     	
  findable              	
  	
  	
  	
  them	
     	
  you	
  gave	
  it	
  
               	
   	
       	
     	
        	
             	
                  	
     	
  	
  	
  to	
  them	
  




19	
  
20	
     20	
  
 When	
  people	
  talk	
  about	
  “usability”,	
  they’re	
  
             usually	
  talking	
  about	
  user-­‐centered	
  design.	
  

         Without	
  a	
  design,	
  you	
  have	
  nothing	
  to	
  usability	
  
                                           test!	
  




21	
  
 Respect	
  design.	
  And	
  designers.	
  	
  

         They	
  help	
  create	
  the	
  emotional	
  bond	
  that	
  
          you’re	
  trying	
  to	
  build	
  with	
  your	
  audience.	
  




22	
  
 Like	
  “security”	
  and	
  “accessibility”	
  (and	
  
              “beauty”),	
  usability	
  is	
  experiential	
  –	
  it’s	
  
                      experienced	
  by	
  the	
  perceiver.	
  	
  

         Usability	
  cannot	
  be	
  claimed,	
  it	
  can	
  only	
  be	
  
            established	
  through	
  demonstration.	
  	
  




23	
  
Determine	
  whether	
  your	
  intended	
  users	
  can:	
  	
  


                    Figure	
  out	
  what	
  to	
  do	
  next	
  
               Understand	
  why	
  they	
  should	
  do	
  it	
  
                            See	
  how	
  to	
  do	
  it	
  
                        (And	
  will	
  like	
  doing	
  it)	
  


24	
  
25	
     25	
  
 User-­‐centered	
  design	
  is	
  a	
  process	
  in	
  which	
  the	
  
             needs,	
  wants,	
  and	
  limitations	
  of	
  users	
  are	
  
             given	
  extensive	
  attention	
  at	
  each	
  stage	
  of	
  the	
  
             ideation,	
  define,	
  and	
  design	
  phases.	
  	
  




26	
  
Two	
  parallel	
  work	
  streams:	
  

                      Design	
  
                        Wireframes	
  
                    Interaction	
  design	
  
                       Visual	
  design	
  




                    Research	
  
                    Persona	
  definition	
  
                            Site	
  visits	
  
                    Workflow	
  analysis	
  
                  User	
  role	
  identification	
  
                            Usability	
  


27	
  
Wireframes	
                         Iterate	
  design	
  	
           Iterate	
  design	
  	
  
         Design	
       Visual	
  design	
                   and	
  	
  personas	
             and	
  	
  personas	
       End	
  result:	
  
                                                                                                                           Validated	
  
                                                                                                                           design	
  

                                                                                                                           Validated	
  
                                                                                                                           user	
  models	
  

                        “Default”	
            Customer	
  	
                      Synthesis	
  
     Research	
         personas	
             site	
  visits	
  
                                                                                   of	
  customer	
  
                                                                                   roles	
  and	
  workflow.	
  
                                                                                   Usability	
  evaluation.	
  



             Time	
  



28	
  
29	
  
30	
  
Model	
  your	
  users!	
  

           Start	
  from	
  demographic	
  data,	
  if	
  you	
  have	
  it.	
  	
  
           Then	
  interview	
  and	
  observe	
  some	
  real	
  users	
  
         Identify	
  their	
  typical	
  goals,	
  experiences,	
  needs.	
  	
  




31	
  
 It’s	
  not	
  “rocket	
  surgery.”	
  	
  



                You	
  can	
  do	
  this!	
  




32	
  
  Define	
  your	
  users,	
  their	
  goals,	
  and	
  their	
  
            constraints.	
  
           Design	
  interactions	
  to	
  meet	
  the	
  personas’	
  
            needs…	
  
              Does	
  your	
  persona	
  need	
  lots	
  of	
  support	
  and	
  
               reassurance?	
  Hold	
  their	
  hand!	
  
              Do	
  they	
  want	
  to	
  go	
  fast?	
  Let	
  ‘em	
  tab	
  through	
  fields.	
  
               Don’t	
  ask	
  for	
  information	
  you	
  don’t	
  absolutely	
  
               need.	
  	
  
           Test	
  your	
  design	
  with	
  actual	
  users.	
  
           Optimize	
  with	
  A/B/multivariate	
  testing.	
  
33	
  
OK,	
  I	
  lied	
  about	
  “no	
  more	
  bullets.”	
  




34	
  
 The	
  job	
  of	
  research	
               	
  The	
  job	
  of	
  design	
  
         	
  Determine	
  the	
  target	
                 	
  Answer	
  the	
  visitors’	
  questions	
  
             users’	
  characteristics.	
                     and	
  counter	
  their	
  objections.	
  
         	
  Model	
  the	
  users.	
                     	
  State	
  the	
  offering’s	
  value.	
  
         	
  Ensure	
  that	
  design	
                   	
  Clearly	
  indicate	
  price.	
  (Or	
  
             understands	
  and	
  accounts	
                 clearly	
  indicate	
  how	
  to	
  get	
  to	
  
             for	
  the	
  user	
  characteristics.	
         it.)	
  
         	
  Assess	
  whether	
  the	
  design	
         	
  Show	
  them	
  the	
  path	
  to	
  
             addresses	
  the	
  three	
  W’s	
               uptake.	
  	
  
             and	
  one	
  L.	
  

35	
  
An	
  e-­‐commerce	
  web	
  site	
  I’ve	
  worked	
  on…	
  

                    	
  First,	
  the	
  quick	
  usability	
  fix.	
  	
  

                   Then	
  we’ll	
  evaluate	
  it	
  live…	
  
                   three	
  W’s	
  and	
  one	
  L-­‐style.	
  




36	
  
37	
  
38	
  
That	
  button	
  increased	
  the	
  percentage	
  of	
  clicks	
  
           to	
  the	
  configure	
  and	
  purchase	
  path	
  by	
  (low)	
  
                                double	
  digits.	
  

         Who	
  knew	
  that	
  one	
  button	
  could	
  make	
  such	
  a	
  
                                 big	
  difference?	
  

                          Well,	
  I	
  did	
  actually…	
  	
  

39	
  
 [Let’s	
  look	
  at	
  a	
  site	
  together]	
  




40	
  
 Define	
  (business	
  goals,	
  target	
  users,	
  personas)	
  

         	
  Validate	
  (assumptions	
  about	
  users)	
  

         	
  Design	
  (workflow,	
  interactions,	
  layout,	
  visuals)	
  

         	
  Validate	
  (whether	
  the	
  design	
  achieves	
  the	
  goals)	
  

         	
  Implement	
  and	
  assess…and	
  repeat	
  

41	
  
42	
     42	
  
Ask	
  yourself	
  these	
  questions:	
  

                  Have	
  you	
  defined	
  your	
  users	
  well?	
  

         If	
  not,	
  your	
  site	
  might	
  not	
  be	
  as	
  usable	
  as	
  you	
  
                                           think!	
  




43	
  
Ask	
  yourself	
  these	
  questions:	
  

         Are	
  you	
  clear	
  on	
  what	
  you	
  want	
  your	
  site	
  to	
  
                                     accomplish?	
  	
  

         Believe	
  it	
  or	
  not,	
  sometimes	
  organizations	
  
                                          aren’t.	
  



44	
  
Ask	
  yourself	
  these	
  questions:	
  

                        Have	
  you	
  tested	
  your…	
  

         Home	
  page?	
  Landing	
  pages?	
  Account	
  creation	
  
          flow?	
  Product	
  pages?	
  Main	
  conversion	
  flows?	
  




45	
  
Ask	
  yourself	
  these	
  questions:	
  

         Have	
  you	
  begun	
  to	
  A/B/multivariate	
  optimize?	
  
         Make	
  it	
  a	
  Darwinian	
  struggle…survival	
  of	
  the	
  
                                  fittest	
  (pages)	
  




46	
  
 If	
  you	
  do	
  even	
  some	
  of	
  these	
  things,	
  you’ll	
  be	
  
                 on	
  your	
  way	
  to	
  a	
  better	
  designed	
  and	
  more	
  
                                            usable	
  site.	
  	
  

            And	
  you’ll	
  convert	
  more	
  visitors	
  (to	
  users,	
  
             community	
  members,	
  buyers,	
  reviewers,	
  
                             whatever	
  your	
  goal	
  is).	
  	
  



47	
  
Often,	
  doing	
  these	
  things	
  require	
  that	
  you	
  
           change	
  your	
  organization.	
  And	
  changing	
  
                        organizations	
  is	
  hard!	
  

         You	
  need	
  a	
  strategy	
  and	
  an	
  implementation	
  
                                         plan.	
  	
  

           And	
  you’re	
  going	
  to	
  have	
  to	
  sell	
  the	
  plan.	
  

48	
  
 “[Strategy	
  is]	
  A	
  long	
  term	
  plan	
  of	
  action	
  
             designed	
  to	
  achieve	
  a	
  particular	
  goal.”	
  

         	
  “Strategy	
  is	
  differentiated	
  from	
  tactics	
  or	
  
             immediate	
  actions	
  by	
  its	
  orientation	
  on	
  
             affecting	
  future,	
  not	
  immediate	
  conditions.”	
  




         Wikipedia.org	
  
49	
  
Driving	
  from	
  the	
  airport	
  to	
  the	
  hotel	
  
50	
  
 Strategic	
  plan:	
  
             Go	
  from	
  airport	
  
             to	
  hotel	
  

         	
  Tactics:	
  	
  
         	
  Make	
  some	
  turns	
  




51	
  
How	
  do	
  you	
  “do”	
  strategic	
  user	
  experience?	
  	
  


                It	
  sometimes	
  means	
  	
  big	
  changes.	
  	
  

          It	
  often	
  drives	
  process	
  and	
  organizational	
  
                             structure	
  changes.	
  



52	
  
 Remember,	
  in	
  many	
  organizations,	
  
             departments	
  and	
  teams	
  are	
  incented	
  to	
  
             create	
  bad	
  user	
  experiences.	
  

         	
  Changing	
  organization	
  structures	
  and	
  
             incentives	
  to	
  refocus	
  on	
  the	
  customer	
  is	
  hard	
  
             work.	
  



53	
  
 Offline:	
  	
  
         	
  Nordstrom’s.	
  Virgin	
  Air.	
  

         	
  Online:	
  
         	
  Zappos.	
  Amazon.	
  Land’s	
  End.	
  (Offline	
  too.)	
  	
  

         	
  Who	
  else?	
  


54	
  
The	
  sad	
  truth:	
  most	
  
         organizations	
  don’t	
  align	
  on	
  the	
  
                user	
  experience.	
  




55	
  
 Everybody’s.	
  And	
  nobody’s.	
  	
  

         	
  That’s	
  the	
  problem.	
  	
  




56	
  
How	
  do	
  you	
  take	
  a	
  strategic	
  
         approach	
  to	
  creating	
  a	
  great	
  	
  
                 user	
  experience?	
  	
  

                 	
  Four	
  very	
  hard	
  easy	
  steps…	
  

57	
  
 1.	
  Alignment	
  
         	
  Find	
  the	
  disincentives	
  to	
  delivering	
  a	
  good	
  
             user	
  experience,	
  then	
  surface	
  them	
  to	
  your	
  
             leadership.	
  Eliminate	
  them.	
  

         	
  Advocate	
  for	
  tweaking	
  the	
  business	
  model	
  if	
  
             you	
  need	
  to.	
  	
  

         	
  Don’t	
  take	
  “bad	
  profits”.	
  Bad	
  profits	
  are	
  
             unsustainable	
  profits.	
  
58	
  
 2.	
  Values	
  
         	
  Be	
  open	
  to	
  learning	
  and	
  improving	
  the	
  user	
  
             experience.	
  	
  

         	
  Those	
  aphorisms	
  about	
  the	
  customer	
  always	
  	
  
             being	
  right?	
  They’re	
  all	
  true.	
  

         	
  Remember	
  the	
  guy	
  who	
  complained	
  about	
  
             the	
  food	
  on	
  Virgin	
  Air?	
  He’s	
  now	
  a	
  taster.	
  
             Stunt?	
  Yes.	
  But	
  effective	
  and	
  revealing!	
  
59	
  
 3.	
  Assess	
  the	
  user	
  experience	
  holistically	
  
         	
  Walk	
  the	
  customer	
  corridor.	
  Assess	
  the	
  total	
  
             experience	
  –	
  not	
  just	
  the	
  user	
  interface.	
  

         	
  Find	
  the	
  sticky	
  points,	
  the	
  little	
  trapdoors.	
  

         	
  Remember,	
  one	
  bad	
  touchpoint	
  affects	
  the	
  
             whole	
  brand.	
  

60	
  
 From	
  sign-­‐up	
  to	
  initial	
  
             use…free	
  to	
  pay	
  
             conversion…calling	
  
             and	
  emailing	
  help,	
  
             tech	
  support,	
  and	
  
             billing…even	
  closing	
  
             the	
  account.	
  



61	
  
 If	
  you	
  don’t	
  know	
  about	
  this	
  concept,	
  talk	
  to	
  
             your	
  product	
  managers.	
  They	
  do.	
  




                                A	
  typical	
  product	
  manager-­‐y	
  image…	
  	
  
62	
  
 4.	
  Leverage	
  user	
  experience	
  design	
  
         	
  Don’t	
  just	
  fix	
  the	
  little	
  user	
  experience	
  
             trapdoors	
  and	
  holes.	
  	
  

         	
  Assess	
  and	
  redesign	
  the	
  customer	
  
             touchpoints…	
  all	
  of	
  them.	
  	
  




63	
  
Yeah,	
  but…	
  how	
  do	
  I	
  get	
  my	
  
           organization	
  to	
  do	
  this?	
  	
  



                                      “Initiative”	
  


64	
  
Give	
  yourself	
  a	
  new	
  job:	
  	
  
               “Change	
  agent”	
  




         Easy	
  to	
  say…	
  harder	
  to	
  put	
  into	
  practice.	
  
65	
  
A	
  person	
  who	
  leads	
  a	
  business	
  initiative	
  by:	
  
           Defining	
  and	
  researching	
  the	
  problem	
  
           Planning	
  the	
  intervention	
  
           Building	
  business	
  support	
  for	
  the	
  intervention	
  
           Enlisting	
  others	
  to	
  help	
  drive	
  change	
  




             Isixsigma.com	
  
             UXmatters.com	
  –	
  “The	
  User	
  Experience	
  Practitioner	
  As	
  Change	
  Agent”	
  
66	
  
“Change	
  agents	
  must	
  have	
  the	
  
          conviction	
  to	
  state	
  the	
  facts	
  
           based	
  on	
  data,	
  even	
  if	
  the	
  
          consequences	
  are	
  associated	
  
             with	
  unpleasantness.”	
  

           Isixsigma.com	
  
           Uxmatters.com	
  –	
  “The	
  User	
  Experience	
  Practitioner	
  As	
  Change	
  Agent”	
  
67	
  
Successful	
  strategic	
  user	
  
         experience	
  is	
  not	
  just	
  about	
  
         delivering	
  a	
  design	
  or	
  testing	
  
                      the	
  site.	
  



68	
  
It’s	
  about	
  aligning	
  the	
  
          organization	
  to	
  measure	
  and	
  
         improve	
  the	
  user	
  experience…	
  

         Using	
  the	
  tools	
  and	
  techniques	
  of	
  user	
  research	
  
                          and	
  usability	
  assessment.	
  


69	
  
If	
  you’re	
  doing	
  your	
  job	
  right,	
  
                 you’re	
  changing	
  your	
  
                     organization.	
  


                                       “Initiative”	
  


70	
  
71	
  
 Connecting	
  Cultures,	
  Changing	
  Organizations:	
  The	
  User	
  Experience	
  
             Practitioner	
  As	
  Change	
  Agent.	
  Published	
  in	
  UXMatters	
  Magazine,	
  
             January	
  2007.	
  http://uxmatters.com/MT/archives/000162.php	
  


         	
  Usability	
  For	
  Strategic	
  User	
  Experience.	
  
             http://www.slideshare.net/PaulSherman/usability-­‐for-­‐strategic-­‐user-­‐
             experience	
  	
  


         	
  A	
  Kit	
  For	
  Building	
  User	
  Experience	
  Teams	
  In	
  R&D	
  and	
  Product	
  
             Management	
  Organizations.	
  
             http://www.slideshare.net/PaulSherman/user-­‐experience-­‐kit	
  	
  




72	
  
 Paul	
  Sherman	
  
         	
  Sherman	
  Group	
  User	
  Experience	
  
         	
  www.shermanux.com	
  
         	
  paul@shermanux.com	
  
         	
  Twitter:	
  @pjsherman	
  




73	
  

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Website Usability Tutorial For Online Marketers

  • 1.
  • 2.   Definitions,  terms,  principles     Some  real-­‐world  examples     Easy  things  you  can  do  today     Questions  and  discussion   2  
  • 3.  …and  those  are  the  last  bullet  points  you’ll   see  from  me!    (I  hate  bullet  points  and  sentence  fragments.)   3  
  • 4. 4   4  
  • 5.  What  is  usability?      Your  intended  users  can  accomplish  what   they’re  trying  to  do  on  your  site  or  with  your   product.      Usability  has  several  components.  It  can   mean  learnable,  memorable,  efficient,  and/or   error-­‐tolerant.   5  
  • 6. How  about  this?    Usability  is…   Getting  people  to  what  they  want  or  need  as  quickly  as   possible,  in  a  way  that  assures  that  they:   Can  figure  out  what  to  do  next   Understand  why  they  should  do  it   See  how  to  do  it   (And  will  like  doing  it)   6  
  • 10. 10  
  • 11. 11  
  • 12. 12  
  • 13. Getting  people  to  what  they  want  or  need  as   quickly  as  possible  so  they  can:   Figure  out  what  to  do  next   Understand  why  they  should  do  it   See  how  to  do  it   (And  will  like  doing  it)   13  
  • 14. What   Why   How     Like     14  
  • 15. 15   15  
  • 16. Let  me  hear  your  definitions:   16  
  • 17.  I  like  this  definition:    The  fundamental  purpose  of  marketing  is   to  identify  what  people  want  and  need,   then  satisfy  those  customers.      John  Rhodes,  4  Jan  08.  http://bit.ly/BtfUF     17  
  • 19. Marketing      SEO    Design  Usability   Identify  what      Make  it    Give  it  to  Ensure  that    they  want    findable        them    you  gave  it                      to  them   19  
  • 20. 20   20  
  • 21.  When  people  talk  about  “usability”,  they’re   usually  talking  about  user-­‐centered  design.   Without  a  design,  you  have  nothing  to  usability   test!   21  
  • 22.  Respect  design.  And  designers.     They  help  create  the  emotional  bond  that   you’re  trying  to  build  with  your  audience.   22  
  • 23.  Like  “security”  and  “accessibility”  (and   “beauty”),  usability  is  experiential  –  it’s   experienced  by  the  perceiver.     Usability  cannot  be  claimed,  it  can  only  be   established  through  demonstration.     23  
  • 24. Determine  whether  your  intended  users  can:     Figure  out  what  to  do  next   Understand  why  they  should  do  it   See  how  to  do  it   (And  will  like  doing  it)   24  
  • 25. 25   25  
  • 26.  User-­‐centered  design  is  a  process  in  which  the   needs,  wants,  and  limitations  of  users  are   given  extensive  attention  at  each  stage  of  the   ideation,  define,  and  design  phases.     26  
  • 27. Two  parallel  work  streams:   Design   Wireframes   Interaction  design   Visual  design   Research   Persona  definition   Site  visits   Workflow  analysis   User  role  identification   Usability   27  
  • 28. Wireframes   Iterate  design     Iterate  design     Design   Visual  design   and    personas   and    personas   End  result:   Validated   design   Validated   user  models   “Default”   Customer     Synthesis   Research   personas   site  visits   of  customer   roles  and  workflow.   Usability  evaluation.   Time   28  
  • 29. 29  
  • 30. 30  
  • 31. Model  your  users!   Start  from  demographic  data,  if  you  have  it.     Then  interview  and  observe  some  real  users   Identify  their  typical  goals,  experiences,  needs.     31  
  • 32.  It’s  not  “rocket  surgery.”     You  can  do  this!   32  
  • 33.   Define  your  users,  their  goals,  and  their   constraints.     Design  interactions  to  meet  the  personas’   needs…     Does  your  persona  need  lots  of  support  and   reassurance?  Hold  their  hand!     Do  they  want  to  go  fast?  Let  ‘em  tab  through  fields.   Don’t  ask  for  information  you  don’t  absolutely   need.       Test  your  design  with  actual  users.     Optimize  with  A/B/multivariate  testing.   33  
  • 34. OK,  I  lied  about  “no  more  bullets.”   34  
  • 35.  The  job  of  research    The  job  of  design    Determine  the  target    Answer  the  visitors’  questions   users’  characteristics.   and  counter  their  objections.    Model  the  users.    State  the  offering’s  value.    Ensure  that  design    Clearly  indicate  price.  (Or   understands  and  accounts   clearly  indicate  how  to  get  to   for  the  user  characteristics.   it.)    Assess  whether  the  design    Show  them  the  path  to   addresses  the  three  W’s   uptake.     and  one  L.   35  
  • 36. An  e-­‐commerce  web  site  I’ve  worked  on…    First,  the  quick  usability  fix.     Then  we’ll  evaluate  it  live…   three  W’s  and  one  L-­‐style.   36  
  • 37. 37  
  • 38. 38  
  • 39. That  button  increased  the  percentage  of  clicks   to  the  configure  and  purchase  path  by  (low)   double  digits.   Who  knew  that  one  button  could  make  such  a   big  difference?   Well,  I  did  actually…     39  
  • 40.  [Let’s  look  at  a  site  together]   40  
  • 41.  Define  (business  goals,  target  users,  personas)    Validate  (assumptions  about  users)    Design  (workflow,  interactions,  layout,  visuals)    Validate  (whether  the  design  achieves  the  goals)    Implement  and  assess…and  repeat   41  
  • 42. 42   42  
  • 43. Ask  yourself  these  questions:   Have  you  defined  your  users  well?   If  not,  your  site  might  not  be  as  usable  as  you   think!   43  
  • 44. Ask  yourself  these  questions:   Are  you  clear  on  what  you  want  your  site  to   accomplish?     Believe  it  or  not,  sometimes  organizations   aren’t.   44  
  • 45. Ask  yourself  these  questions:   Have  you  tested  your…   Home  page?  Landing  pages?  Account  creation   flow?  Product  pages?  Main  conversion  flows?   45  
  • 46. Ask  yourself  these  questions:   Have  you  begun  to  A/B/multivariate  optimize?   Make  it  a  Darwinian  struggle…survival  of  the   fittest  (pages)   46  
  • 47.  If  you  do  even  some  of  these  things,  you’ll  be   on  your  way  to  a  better  designed  and  more   usable  site.     And  you’ll  convert  more  visitors  (to  users,   community  members,  buyers,  reviewers,   whatever  your  goal  is).     47  
  • 48. Often,  doing  these  things  require  that  you   change  your  organization.  And  changing   organizations  is  hard!   You  need  a  strategy  and  an  implementation   plan.     And  you’re  going  to  have  to  sell  the  plan.   48  
  • 49.  “[Strategy  is]  A  long  term  plan  of  action   designed  to  achieve  a  particular  goal.”    “Strategy  is  differentiated  from  tactics  or   immediate  actions  by  its  orientation  on   affecting  future,  not  immediate  conditions.”   Wikipedia.org   49  
  • 50. Driving  from  the  airport  to  the  hotel   50  
  • 51.  Strategic  plan:   Go  from  airport   to  hotel    Tactics:      Make  some  turns   51  
  • 52. How  do  you  “do”  strategic  user  experience?     It  sometimes  means    big  changes.     It  often  drives  process  and  organizational   structure  changes.   52  
  • 53.  Remember,  in  many  organizations,   departments  and  teams  are  incented  to   create  bad  user  experiences.    Changing  organization  structures  and   incentives  to  refocus  on  the  customer  is  hard   work.   53  
  • 54.  Offline:      Nordstrom’s.  Virgin  Air.    Online:    Zappos.  Amazon.  Land’s  End.  (Offline  too.)      Who  else?   54  
  • 55. The  sad  truth:  most   organizations  don’t  align  on  the   user  experience.   55  
  • 56.  Everybody’s.  And  nobody’s.      That’s  the  problem.     56  
  • 57. How  do  you  take  a  strategic   approach  to  creating  a  great     user  experience?      Four  very  hard  easy  steps…   57  
  • 58.  1.  Alignment    Find  the  disincentives  to  delivering  a  good   user  experience,  then  surface  them  to  your   leadership.  Eliminate  them.    Advocate  for  tweaking  the  business  model  if   you  need  to.      Don’t  take  “bad  profits”.  Bad  profits  are   unsustainable  profits.   58  
  • 59.  2.  Values    Be  open  to  learning  and  improving  the  user   experience.      Those  aphorisms  about  the  customer  always     being  right?  They’re  all  true.    Remember  the  guy  who  complained  about   the  food  on  Virgin  Air?  He’s  now  a  taster.   Stunt?  Yes.  But  effective  and  revealing!   59  
  • 60.  3.  Assess  the  user  experience  holistically    Walk  the  customer  corridor.  Assess  the  total   experience  –  not  just  the  user  interface.    Find  the  sticky  points,  the  little  trapdoors.    Remember,  one  bad  touchpoint  affects  the   whole  brand.   60  
  • 61.  From  sign-­‐up  to  initial   use…free  to  pay   conversion…calling   and  emailing  help,   tech  support,  and   billing…even  closing   the  account.   61  
  • 62.  If  you  don’t  know  about  this  concept,  talk  to   your  product  managers.  They  do.   A  typical  product  manager-­‐y  image…     62  
  • 63.  4.  Leverage  user  experience  design    Don’t  just  fix  the  little  user  experience   trapdoors  and  holes.      Assess  and  redesign  the  customer   touchpoints…  all  of  them.     63  
  • 64. Yeah,  but…  how  do  I  get  my   organization  to  do  this?     “Initiative”   64  
  • 65. Give  yourself  a  new  job:     “Change  agent”   Easy  to  say…  harder  to  put  into  practice.   65  
  • 66. A  person  who  leads  a  business  initiative  by:     Defining  and  researching  the  problem     Planning  the  intervention     Building  business  support  for  the  intervention     Enlisting  others  to  help  drive  change   Isixsigma.com   UXmatters.com  –  “The  User  Experience  Practitioner  As  Change  Agent”   66  
  • 67. “Change  agents  must  have  the   conviction  to  state  the  facts   based  on  data,  even  if  the   consequences  are  associated   with  unpleasantness.”   Isixsigma.com   Uxmatters.com  –  “The  User  Experience  Practitioner  As  Change  Agent”   67  
  • 68. Successful  strategic  user   experience  is  not  just  about   delivering  a  design  or  testing   the  site.   68  
  • 69. It’s  about  aligning  the   organization  to  measure  and   improve  the  user  experience…   Using  the  tools  and  techniques  of  user  research   and  usability  assessment.   69  
  • 70. If  you’re  doing  your  job  right,   you’re  changing  your   organization.   “Initiative”   70  
  • 71. 71  
  • 72.  Connecting  Cultures,  Changing  Organizations:  The  User  Experience   Practitioner  As  Change  Agent.  Published  in  UXMatters  Magazine,   January  2007.  http://uxmatters.com/MT/archives/000162.php    Usability  For  Strategic  User  Experience.   http://www.slideshare.net/PaulSherman/usability-­‐for-­‐strategic-­‐user-­‐ experience      A  Kit  For  Building  User  Experience  Teams  In  R&D  and  Product   Management  Organizations.   http://www.slideshare.net/PaulSherman/user-­‐experience-­‐kit     72  
  • 73.  Paul  Sherman    Sherman  Group  User  Experience    www.shermanux.com    paul@shermanux.com    Twitter:  @pjsherman   73