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1. Tim Dunn
BUILDING MOBILE INTO YOUR
CRM
Part of Mobile Interactive Group (MIG). All rights reserved
the mobile interactive agency
Tuesday, 29 June 2010
2. 1. Personal
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the mobile interactive agency
Tuesday, 29 June 2010
3. 2. Immediate
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the mobile interactive agency
Tuesday, 29 June 2010
4. 3. Actionable
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Tuesday, 29 June 2010
5. ..and now...
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the mobile interactive agency
Tuesday, 29 June 2010
6. 4. Social
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the mobile interactive agency
Tuesday, 29 June 2010
7. 5. Transactional
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the mobile interactive agency
Tuesday, 29 June 2010
8. The current mobile landscape
• Smartphones are set to achieve nearly
complete market penetration in youth
and adult sectors within three years
• This uptake will be driven by the need
to access digital content such as social
networks and video on the move
Part of Mobile Interactive Group (MIG). All rights reserved
the mobile interactive agency
Tuesday, 29 June 2010
9. Importance of mobile web
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the mobile interactive agency
Tuesday, 29 June 2010
10. Understanding how your users consume mobile
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the mobile interactive agency
Tuesday, 29 June 2010
11. Case Study: Ribena
o Ribena have use Sales Promotions as an
excellent way to capture data for ongoing
CRM
Part of Mobile Interactive Group (MIG). All rights reserved
the mobile interactive agency
Tuesday, 29 June 2010
12. Case Study: Colour Catcher
o Colour Catcher used TV-driven ad
response to build up a huge body of
opt-in data
Part of Mobile Interactive Group (MIG). All rights reserved
the mobile interactive agency
Tuesday, 29 June 2010
13. Case Study: O2
o By providing a really useful tool to users, O2 have
increased the usage of account management
between statements and improved their brand
image
Part of Mobile Interactive Group (MIG). All rights reserved
the mobile interactive agency
Tuesday, 29 June 2010
14. Case Study: Walkers
o Walkers generate millions of user entries through
promotions and now have ongoing mobile and web CRM to
manage them
Part of Mobile Interactive Group (MIG). All rights reserved
the mobile interactive agency
Tuesday, 29 June 2010
15. Case Study: Walkers
o Walkers generate millions of user entries through
promotions and now have ongoing mobile and web CRM to
manage them
Part of Mobile Interactive Group (MIG). All rights reserved
the mobile interactive agency
Tuesday, 29 June 2010
16. Case Study: Shelter
o Shelter have recognised that their demographic is urban, young, and
mobile, and have deployed mobile CRM accordingly
Part of Mobile Interactive Group (MIG). All rights reserved
the mobile interactive agency
Tuesday, 29 June 2010
17. Case Study: Rimmel
o Rimmel have a dedicated mobile strategy aimed at
capturing and engaging young women on the mobile
web
Part of Mobile Interactive Group (MIG). All rights reserved
the mobile interactive agency
Tuesday, 29 June 2010
18. Tim Dunn
CAMPAIGN DEVELOPMENT
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the mobile interactive agency
Tuesday, 29 June 2010
19. Campaign Planning
o What are the campaign objectives?
o Who are the target audience?
o How does mobile fit into broader activity
o Is there already a creative idea?
Part of Mobile Interactive Group (MIG). All rights reserved
the mobile interactive agency
Tuesday, 29 June 2010
20. Mobile Campaign Planning
Ideation
• What kind of mobile experience can we offer?
• Is there a creative idea that is relevant to our objectives?
Audience
• What devices do our audience have?
• Where can they be found within the mobile landscape?
Channel
• Decide between SMS, Mobile web, Apps etc
• Promotion decisions: on-pack, ATL, mobile advertising etc
Execution
• Agency partners, specialists etc
• What’s the follow-up strategy for consumers?
Measurement
• What does success look like for this campaign
Part of Mobile Interactive Group (MIG). All rights reserved
the mobile interactive agency
Tuesday, 29 June 2010
21. Ideation: O2 Niggle Nobble
o Objectives
• Raise awareness of O2 Broadband
• Acquisition
o The campaign
• ‘Niggle Nobble’ AR iPhone game
o The Strategy
• Tie in with above the line and field
marketing
• Drive users to social channels
Part of Mobile Interactive Group (MIG). All rights reserved
the mobile interactive agency
Tuesday, 29 June 2010
22. Audience and Channel
o Objectives
• Gain advocacy for the anti-Knife Crime
message ‘It Doesn’t Have to Happen’
• Do it in a youth-friendly and non-
preachy fashion
o The campaign
• A mobile music studio featuring Beats,
Loops, Synths and FX
• Given away via geo-targeted Bluetooth
locations
o The Strategy
• Connect users to mobile content
incorporating the message
• Place the message into the user’s real-
life world
Part of Mobile Interactive Group (MIG). All rights reserved
the mobile interactive agency
Tuesday, 29 June 2010
23. Execution: Working with mobile agencies
o You will almost inevitably have to work with at least one mobile specialist to deliver any campaign
o Main players with their specialisms are listed below:
Part of Mobile Interactive Group (MIG). All rights reserved
the mobile interactive agency
Tuesday, 29 June 2010
24. Analytics: SMS
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the mobile interactive agency
Tuesday, 29 June 2010
25. Analytics
• A range of other analysis types
are available
Part of Mobile Interactive Group (MIG). All rights reserved
the mobile interactive agency
Tuesday, 29 June 2010
26. The platforms
• SMS platform • Mobile CMS • App Studio
• Set up keywords • Create mobile • Create your own
on shortcodes site map app
• Set up • Load up images • Wireframe
campaigns of and text on to • Load in content
different types pages and feeds
• Send bulk • Integrate feeds • Import bespoke
messages out • Review and features
• Run mobile CRM publish • Publish to multiple
platforms
• Suppliers: • Suppliers:
• MIG, 2ergo, MX • MIG, MOMAC, • Suppliers:
Telecom, WIN, Wapple, Velti • MIG, Grapple
Oxygen8, Velti
Part of Mobile Interactive Group (MIG). All rights reserved
the mobile interactive agency
Tuesday, 29 June 2010
27. Building apps
• An app SDK is a toolkit for your
imagination:
• Touchscreen with single and multiple
contacts
• Three-way orientation and movement • Other potential features:
• GPS – current location and movement • Social network integration
• Launch other functions: maps, web, • Notifications
YouTube, iTunes • Augmented reality
• Feed integration • iPod integration
• Compass • IM clients
• Media playing • Image recognition
• Audio capture • Barcode scanning or display
• Camera and photo • In-the-picture
• Contacts and viral
Part of Mobile Interactive Group (MIG). All rights reserved
the mobile interactive agency
Tuesday, 29 June 2010
28. Some Design ideas
Make product view easy to
navigate and implement
recommendations
If you have a product,
sell it!
Don’t let your site stand
still, feed it with fresh
content all the time
Simple navigation to
core content areas
Part of Mobile Interactive Group (MIG). All rights reserved
the mobile interactive agency
Tuesday, 29 June 2010
29. More design ideas
Clear and clean
branding
‘News-feed’ style view
aggregates content from
blogs, social networks, and
CMS
User can manage their own
settings to personalise their
experience
Click through to the
Direct diagnosis tool
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Access to local branches or
services via built in GPS the mobile interactive agency
Tuesday, 29 June 2010
30. Example platform: Velti SMS
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31. THE MOBILE FUTURE
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Tuesday, 29 June 2010
32. Wearable technologies
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Tuesday, 29 June 2010
33. Wearable technologies
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34. No Battery life?
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Tuesday, 29 June 2010
35. No Battery life?
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Tuesday, 29 June 2010
36. But really...
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Tuesday, 29 June 2010
37. Innovation 1: Data
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Tuesday, 29 June 2010
38. Innovation 1: Data
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Tuesday, 29 June 2010
39. Innovation 1: Data
o Download speeds of 100-150 mBit/sec
o Will enable:
• HDTV for mobiles
• Connect your Playstation
• Steaming video
o 4G will likely involve a hybrid
solution with WiFi or WiMAX
Part of Mobile Interactive Group (MIG). All rights reserved
the mobile interactive agency
Tuesday, 29 June 2010
40. Innovation 2: Augmented Reality
Web data
feeds Camera view
AR View
Compass
GPS location
orientation
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the mobile interactive agency
Tuesday, 29 June 2010
41. Innovation 3: Location
Smartph
ones
Digital
Network
Mappin
App User
Stores Experie
Position Social
ing network
Mobile
Advertis
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the mobile interactive agency
Tuesday, 29 June 2010
42. Innovation 3: Location-Based Communities
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Tuesday, 29 June 2010
43. Innovation 4: Payment
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Tuesday, 29 June 2010
44. Innovation 4: Payment
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Tuesday, 29 June 2010
45. Now – over to you...
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the mobile interactive agency
Tuesday, 29 June 2010