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Kollect 5-slides
1. Dr. Paul Diefenbach Dr. Maggie O'Neil Dr. Hasan Ayaz
David Mauriello Dr. Trish Sehwokis School of Biomedical Engineering, Science and
Kevin Gross Dept. of Physical Therapy and Rehabilitation Helath Systems
Girish Balkrishnan Services
Digital Media College of Nursing and Health Professionals Tim Day
Westphal College of Media Arts and Design Computer Science, Collect of Engineering
Remotely Monitored Cerebral Palsy
Therapy with Microsoft Kinect
2. Overview/Background
● Cerebral Palsy (CP) is the most common
physical disability in children
● Virtual Reality (VR) is an increasingly
popular physical therapy intervention
strategy
● Current VR solutions are not designed with
patient and caregiver input to address
specific needs
● Microsoft Kinect allows us to create tailored
experiences for patient and caregiver
3. Kollect
● A fun and versatile game to promote activity
and health in youth with CP
● Utilizing the Kinect, players collect colored
shapes scoring points in 2-10 minute
sessions while standing or seated
● Settings ranging from piece variety, session
length, and graphical fidelity can be adjusted
4. Remote Features
● Settings can be remotely changed by patient/therapist
to set specific parameters
● Game communicates with online reporting database (for
multiple players)
● Database catalogues patient joint angles (functional
mobility) and location of in-game collected pieces
(accuracy) and other therapeutic metrics
5. drexelkollect.com
● www.drexelkollect.com is a frontend portal
for Kollect's statistic reporting
● Google's visualization API provides a way to
easily visualize data from play sessions in
graphs and maps
● Visualizations allow
therapist and patient
to track progress and
performance