3. INTRODUCTION
Sixth Sense is a wearable gestural interface that augments the
physical world around us with digital information and lets us use
natural hand gestures to interact with that information.
Sixth Sense bridges the gap by bringing intangible, digital
information out into the tangible world, and allowing us to interact
with this information via natural hand
SixthSense comprises a pocket projector, a mirror and a camera.
The hardware components are coupled in a pendant like mobile
wearable device
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5. COMPONENTS
The hardware components are coupled in a pendant like mobile wearable
device.
Camera
Projector
Mirror
Mobile Component
Color Markers
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6. CAMERA
Captures an object in view and tracks the user’s hand gestures
It sends the data to smart phone
It acts as a digital eye, connecting you to the world of digital information
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7. PROJECTOR
The projector projects visual information enabling surfaces and
physical objects to be used as interfaces
The project itself contains a battery inside, with 3 hours of battery
life.
A tiny LED projector displays data sent from the smart phone on any
surface in view–object, wall, or person.
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8. MIRROR
MIRROR
The usage of the mirror is significant as the projector dangles pointing
downwards from the neck.
SMART PHONE
A Web-enabled smart phone in the user’s pocket processes the video
data
Other software searches the Web and interprets the hand gestures
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9. COLOR MARKERS
It is at the tip of the user’s fingers .
Marking the user’s fingers with red, yellow, green, and blue tape
helps the webcam recognize gestures
The movements and arrangements of these makers are interpreted
into gestures that act as interaction instructions for the projected
application interfaces.
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10. HOW IT WORKS?
Send for
processing capture Images
Pictures
Gesture
Send Info
Reflect on
Project image desired surface
Info on
surface
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12. Make a call
You can use the Sixth Sense to project a
keypad onto your hand, then use that virtual
keypad to make a call.
Call up a map
With the map application we can call up
the map of our choice and then use thumbs
and index fingers to navigate the map
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13. Check the time
Draw a circle on your wrist to get
a virtual watch that gives you the
correct time
Create multimedia reading
experiences
Sixth Sense can be programmed to project
related videos onto newspaper articles you
are reading
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14. Drawing application
The drawing application lets the user draw
on any surface by tracking the fingertip
movements of the user’s index finger
Zooming features
The user can zoom in or zoom out using
intuitive hand movements
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15. Get product information
Sixth Sense uses image recognition or
marker technology to recognize products
we pick up, then feeds us information on
those products
Get book information
The system can project Amazon ratings on
that book, as well as reviews and other
relevant information
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16. Get flight updates
The system will recognize your boarding
pass and let you know whether your flight
is on time and if the gate has changed.
Feed information on people
The system will project relevant information
about a person such as what they do, where
they work, and so on.
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17. Take pictures
If you fashion your index fingers
and thumbs into a square
("framing" gesture), the system
will snap a photo.
After taking the desired number of
photos, we can project them onto
a surface, and use gestures to sort
through the photos, and organize
and resize them.
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19. CONCLUSION
Sixth Sense recognizes the objects around us, displaying information
automatically and letting us to access it in any way we need
The Sixth Sense prototype implements several applications that demonstrate the
usefulness, viability and flexibility of the system
Allowing us to interact with this information via natural hand gestures
The potential of becoming the ultimate "transparent" user interface for
accessing information about everything around us
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