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After typing
“Multimedia”
   in Google
   Graduated as an Electronics Engineer in 1998 at La Salle School
    of Engineering, Ramon Llull University
   PhD in the "Intelligent Systems and Distributed parallel
    environments" program at the same university (2004)
     • Doctoral Dissertation: "General Dynamic Surface Reconstruction:
       Application to the 3D Segmentation of the Left Ventricle“

   Teaching Computer Graphics, Algebra and VR
   Directing the Multimedia Engineering Degree and the Multimedia
    Creation, Design & Engineering Master Program
   International Stages:
     • IMSC (Integrated Media Systems Center) at the University of
       Southern California (USC, Los Angeles, California, USA, 1998) with Dr.
       Ulrich Neumann
     • VIS Lab at The Henry Samueli School of Engineering (University of
       California at Irvine – UCI, 2005) with Dr. Falko Kuester
     • ETC (Entertainment Technology Center) at Carnegie Mellon
       University (Pittsburgh, PA, 2008-2009) with Dr. Don Marinelli
A   los 11 años…

A   los 30 años…

 Buenoooo…
A VR
Simulator
Within
Medicine

(from SPECT
to a 3D interactive
model)
LET ME
 SHARE
   A
THOUGHT
Courtesy of Phil Toledano
EGB+ESO+BACHILLER = 10500h

PLAY  2.13h/day  >10000h
-Extremely Optimistic
-Ready for the “Social Fabric”
-Loving to produce!
-Epic Meaning


    http://superbetterlabs.com/
LET ME
 TELL
YOU A
STORY
Randy Pausch’s Last Lecture: Achieving Your Childhood Dreams
                   Don Marinelli’s The Comet and the Tornado
Right Brain + Left Brain at the ETC
Quiero vivir una
Experiencia Memorable
(No Miserable),
empleando “mis
manos”…
¿Cómo evitar que la gente
 se marche de tu stand?
http://www.thefuntheory.com/piano-staircase



http://www.thefuntheory.com/bottle-bank-arcade-machine
IEEE TRANSACTIONS ON MULTIMEDIA, VOL. 6, NO. 6, DECEMBER 2004
A serious game is a term used to refer
 to a software or hardware application
 developed with game technology and
  game design principles for a primary
        purpose other than pure
             entertainment
Crayon 3D




                                   Gesture
Fish Tank VR   Finger Tracking                     Physics Engine
                                  Recognition



                                 Fish tank VR
                                 Gesture recognition
                                 IR tracking
                                 Physics engine
                                 Python interface to Wiiuse

                                 http://www.panda3d.org/
https://www.cure4kids.org
Gamification is the
                         concept of applying
                        game-design thinking
                            to non-game
                        applications to make
                         them more fun and
                              engaging
The Gamification Blog
http://www.adidas.com/es/micoach/
€
HQ Sketching




Learning = Doing
Pokemon   vs.   The Table of the Elements
 Explore
 Be within a social experience
 Collect “things”
 Perceive some kind of physical
  sensation
 Solve puzzles
 Improve our “virtual” income
 Compete

      GO TO gamedesignconcepts.wordpress.com
 Re-design  well-known games
 Build simulators where 10 concepts need
  to be learned while having fun
 Understand the real uses of Algebra by
  learning on how to produce shadows for
  games
 Apply Agile Management techniques and
  Image/sound Processing algorithms
  within a gaming framework
…
 Info. confusa
             + conflictiva +
 incongruente
There are…

“Magic Moments” and “Tragic Moments”
Anna Aguilar
Adso Fernández
Marc Rodríguez
 Dani Arguedas
Adela Gutierrez
Anna Aguilar 2011
Anna Aguilar 2011
Pau Moreno
    Joao Caldas
Adela Gutierrez
  Tolo Rosselló
     Edu Bosch
Joao Caldas 2011
Joao Caldas
2011
I-Shadows
What is a puzzle?

    Why is it fun?

     What can we
       use it for?
What is GamePlay?
   A toy is an object you play with.
   A good toy is an object that is fun
    to play with.
   Fun is pleasure with surprises.
   Play is manipulation that satisfies
    curiosity.
   A game is a problem solving
    activity, approached with a
    playful attitude.
https://twitter.com/#!/kokopus_dark
http://www.8kindsoffun.com/




Sensation   Fantasy         Story         Immersion




  Social    Challenge   Discovery       Expression
What is Gamification and Real
World Examples of It

http://adachen.com/2010/10/04/what
-is-gamification-and-real-world-
examples-of-it/
   Aleatory vs. Fairness               ¿?
   Challenge vs. Success               ¿?
   Meaningful Choices                  ¿?
   Skill vs. Chance                    ¿?
   Head vs. Hands                      ¿?
   Competition vs. Cooperation         ¿?
   Short vs. Long                      ¿?
   Rewards vs. Punishment              ¿?
   Freedom vs. Controlled Experience   ¿?
   Simple vs. Complex                  ¿?
   Detail vs. Imagination              ¿?
BEST SCORE!!!
Dr. Oscar García Pañella
Email: oscarg@salle.url.edu
Web page: http://www.salle.url.edu/~oscarg/
Blog: http://blogs.salleurl.edu/dtm-media-technology/
Twitter: @kokopus_dark

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Serious Games y Gamification en la Media Dome

  • 2. Graduated as an Electronics Engineer in 1998 at La Salle School of Engineering, Ramon Llull University  PhD in the "Intelligent Systems and Distributed parallel environments" program at the same university (2004) • Doctoral Dissertation: "General Dynamic Surface Reconstruction: Application to the 3D Segmentation of the Left Ventricle“  Teaching Computer Graphics, Algebra and VR  Directing the Multimedia Engineering Degree and the Multimedia Creation, Design & Engineering Master Program  International Stages: • IMSC (Integrated Media Systems Center) at the University of Southern California (USC, Los Angeles, California, USA, 1998) with Dr. Ulrich Neumann • VIS Lab at The Henry Samueli School of Engineering (University of California at Irvine – UCI, 2005) with Dr. Falko Kuester • ETC (Entertainment Technology Center) at Carnegie Mellon University (Pittsburgh, PA, 2008-2009) with Dr. Don Marinelli
  • 3. A los 11 años… A los 30 años…  Buenoooo…
  • 5. LET ME SHARE A THOUGHT
  • 6. Courtesy of Phil Toledano
  • 7. EGB+ESO+BACHILLER = 10500h PLAY  2.13h/day  >10000h
  • 8.
  • 9. -Extremely Optimistic -Ready for the “Social Fabric” -Loving to produce! -Epic Meaning http://superbetterlabs.com/
  • 10. LET ME TELL YOU A STORY
  • 11.
  • 12. Randy Pausch’s Last Lecture: Achieving Your Childhood Dreams Don Marinelli’s The Comet and the Tornado
  • 13. Right Brain + Left Brain at the ETC
  • 14.
  • 15. Quiero vivir una Experiencia Memorable (No Miserable), empleando “mis manos”…
  • 16.
  • 17.
  • 18.
  • 19.
  • 20.
  • 21.
  • 22. ¿Cómo evitar que la gente se marche de tu stand?
  • 23.
  • 25.
  • 26.
  • 27. IEEE TRANSACTIONS ON MULTIMEDIA, VOL. 6, NO. 6, DECEMBER 2004
  • 28. A serious game is a term used to refer to a software or hardware application developed with game technology and game design principles for a primary purpose other than pure entertainment
  • 29.
  • 30.
  • 31. Crayon 3D Gesture Fish Tank VR Finger Tracking Physics Engine Recognition Fish tank VR Gesture recognition IR tracking Physics engine Python interface to Wiiuse http://www.panda3d.org/
  • 32.
  • 33.
  • 34.
  • 35.
  • 36.
  • 37.
  • 38.
  • 40.
  • 41. Gamification is the concept of applying game-design thinking to non-game applications to make them more fun and engaging The Gamification Blog
  • 43.
  • 44.
  • 45.
  • 46.
  • 47.
  • 50.
  • 51.
  • 52. Pokemon vs. The Table of the Elements
  • 53.  Explore  Be within a social experience  Collect “things”  Perceive some kind of physical sensation  Solve puzzles  Improve our “virtual” income  Compete GO TO gamedesignconcepts.wordpress.com
  • 54.
  • 55.
  • 56.
  • 57.  Re-design well-known games  Build simulators where 10 concepts need to be learned while having fun  Understand the real uses of Algebra by learning on how to produce shadows for games  Apply Agile Management techniques and Image/sound Processing algorithms within a gaming framework …
  • 58.
  • 59.
  • 60.
  • 61.
  • 62.
  • 63.
  • 64.
  • 65.  Info. confusa + conflictiva + incongruente
  • 66. There are… “Magic Moments” and “Tragic Moments”
  • 67.
  • 68. Anna Aguilar Adso Fernández Marc Rodríguez Dani Arguedas Adela Gutierrez
  • 69.
  • 72.
  • 73.
  • 74. Pau Moreno Joao Caldas Adela Gutierrez Tolo Rosselló Edu Bosch
  • 78. What is a puzzle? Why is it fun? What can we use it for?
  • 79.
  • 80.
  • 82. A toy is an object you play with.  A good toy is an object that is fun to play with.  Fun is pleasure with surprises.  Play is manipulation that satisfies curiosity.  A game is a problem solving activity, approached with a playful attitude.
  • 84.
  • 85. http://www.8kindsoffun.com/ Sensation Fantasy Story Immersion Social Challenge Discovery Expression
  • 86.
  • 87. What is Gamification and Real World Examples of It http://adachen.com/2010/10/04/what -is-gamification-and-real-world- examples-of-it/
  • 88.
  • 89. Aleatory vs. Fairness ¿?  Challenge vs. Success ¿?  Meaningful Choices ¿?  Skill vs. Chance ¿?  Head vs. Hands ¿?  Competition vs. Cooperation ¿?  Short vs. Long ¿?  Rewards vs. Punishment ¿?  Freedom vs. Controlled Experience ¿?  Simple vs. Complex ¿?  Detail vs. Imagination ¿?
  • 91. Dr. Oscar García Pañella Email: oscarg@salle.url.edu Web page: http://www.salle.url.edu/~oscarg/ Blog: http://blogs.salleurl.edu/dtm-media-technology/ Twitter: @kokopus_dark