Mobile trends for 2011 and beyond focused on themes of local, social, and money. Local mobile apps allowed users to find nearby businesses and services, while social apps facilitated sharing with connections. Mobile payments and commerce grew substantially, projected to increase from $16 billion in 2010 to $214 billion by 2015. New strategies like mobile optimized websites and geo-location services helped businesses adapt to changing consumer shopping behaviors driven by new mobile opportunities.
43. Summary Where ever your customers are they’ll be in someone else’s shop Social Media integration needs to be done well if you don’t want to end up justwashing your laundry in public Users value a tailored service Here come the behemoths Maybe there’ll be less buying going on?
69. Proliferation Time New technology becomes accessible and affordable The proliferation of technology
70. Challenging the status quo The user is the manufacturer It’s highly customisable It’s scalable It’s local & it’s global
71. “As with past industrial revolutions, the greatest beneficiaries may not be companies but their customers. But whoever gains most, revolution may not be too strong a word.” – The Economist, The printed world, 10 Feb 2011
96. Guidelines for use at work Leverage intrinsic motivators at work Amplify positive behaviours Watch for unintended consequences of game elements in the social context of work – e.g. internal competition Simplicity counts
97. Resources There are plenty of resources out there, here’s some that helped me: http://gamification.org http://gamification.co/ http://www.slideshare.net/Rypple/work-better-play-together-on-enterprise-gamification Game Frame – Book by Aaron Dignan Gamification of education - Forbes Gamification of Work – NY Times