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NoTube WP7c
   Final Review, March 2012
Libby Miller, Vicky Buser, BBC R&D; Dan Brickley, VU
NoTube is a project about the Web and TV. WP7c focused
on social media and TV, a topic that has become more
popular in the lifetime of the project.

Early on we identified some key user questions and some
associated technological questions. We chose a strategy, some
techniques, and specific applications to explore these
questions. Here we present a summary, including the results
of user testing the N-Screen application and some notes on
continuity and longevity.
TV, the Web, and Attention

 There is increasing competition for attention
 from the Web, and TV is losing out.
 But access to activity data, personal data and
 social network data potentially mean the
 viewers TV does get are more valuable
 We took a user perspective on these changes,
 rather than an industry one.
Key User Questions

General questions such as: how do people watch TV
together, and why? How is this changing as the devices and
availability of programmes change and with the rise of social
networks? What are the technologies that might help them
watch together in the way they want to, in the future?
Key User Questions

How people can find something to watch when faced with
an overwhelming choice? What is the role of social
recommendations to end users? What are the perceived
trade-offs between personalisation in exchange for loss of
privacy? How is it best to interact with the Web and TV
simultaneously?
Specific Applications

              N-Screen: drag and drop
              sharing and TV control
Specific Applications

Shaker: Randomising programme chooser.
Specific Applications

         TEA and TEAPlayer: video
         annotation and second screen
         annotation playback.
User Scenario

                             A small group of people
                             together in the same room,
                             each with their own personal
                             device, deciding what to watch
                             together on one shared TV.
                             Alternatively the people in the
                             group could be physically
                             remote.
                             In either case, the specific
scenario is about choosing and watching in real-time with
others.
Second Screen

     N-Screen's 'Connected TV' is a
     web page capable of playing
     streaming and on-demand
     HTML and flash video. You
     connect to a specific TV via a
     pin number. Multiple TVs can
     play the same content
     simultaneously.
N-Screen User Testing

         N-Screen started out as a
         technology demonstrator – so
         the UI developed organically –
         started out as a proof of
         concept. We created a more
         polished, professional visual
         interface in time for IBC.
Finding Something To watch

           N-Screen supports different
           recommendation and browsing
           strategies, including those based
           on Beancounter profiles, within
           one unified end-user interface.
Suggestions for you

        Each participant starts with a
        different set of personalised
        recommendations from one or
        more video collections (based
        on Beancounter). Our user
        testing participants all liked the
        concept of seeing programme
        suggestions based on things
        they’d done in the past.
'Random Selection' (Shuffle)

            An alternative means of
            surfacing content buried in the
            video collection, or for times
            when the user might reach a
            dead-end with the
            recommendations approach. It
            also adds an extra element of
            serendipity to the experience. It
            was liked by testers.
Drag and drop real-time sharing

                         Finding interesting niche video
                         content and sharing these
                         ‘hidden gems’ with friends are
                         both central components of N-
                         Screen. This aspect of the UX
                         really appealed to people
                         because it’s simple and fun to
                         use. But they were less
                         convinced about real-time
sharing.
Getting recommendations from friends

                Receiving suggestions from
                friends is another way of finding
                something interesting to watch.
                The idea of sharing and
                receiving suggestions for things
                to watch with friends in this
                way was a highlight of the app
                for many.
More information about a programme

                           Tapping on a programme
                           suggestion in N-Screen displays
                           an overlay with a brief
                           programme synopsis, and a
                           'linked data' explanation as to
                           why it has been recommended.
                           Contrary to our expectations,
people didn't care much about explanations.
Changing the TV using drag and drop

                Once the group has decided
                what to watch, one of the
                participants drags the
                programme to the TV icon.
                People really liked this feature,
                but thought being able to
                change others' TVs remotely
                was a terrible idea.
Conclusions from User Testing
Social TV

                              People want to watch TV
                              together. They like talking about
                              TV - they like people having
                              watched the same thing as
                              them, and older people miss
                              the days when people were
                              much more likely to have
                              watched something they had.
                              To get the social benefit they
don't have to watch it at the same time as others but
sometimes this is fun.
Recommendations

      People like recommendations
      from friends, either personally
      or via social networks: social
      networks here are an extension
      of face to face interactions; but
      not all recommendations from
      friends are equally good.
Privacy

People will trade-off privacy and personalisation, especially if
they see the benefit. They're getting used to systems that do
this, like Amazon.
54% participants in our Social Web & TV survey either
strongly agreed or agreed with the statement:
"I don't mind disclosing programs I've watched in return for
personalised TV recommendations"
44.5% are concerned about the privacy implications of the
TV programmes they watch being tracked automatically, 43%
not very concerned, and 7% not concerned at all.
What to watch

              People use various means to
              find out what to watch,
              including social networks and
              word of mouth, newspapers
              and listings magazines, and TV
              adverts and TV show cross-
              promotion. They don't spend
              much time browsing content
              sites to find programmes to
watch.
TV and Second Screen User Experience

As TVs become more complex, interacting with them via
remotes is becoming much harder, in particular, UX between
applications is inconsistent, text input is difficult, and reading
text is difficult.
There are no conventions yet for tablets as first screen
controls, so their behaviour is not well understood in this
context, although in general people enjoy using tablets and
find them intuitive.
Predictions from a User Perspective

                We see second screen devices
                (tablets and smartphone)
                continuing to play a major role
                in complementing TV.
                We think TVs may get dumber
                rather than smarter.
                Interactions will be done on
                mobile devices/tablets which
                have better UX.
Key Technical Questions

What's the role of metadata in TV and in applications? How
do devices find out about each other and communicate with
each other, and how can we make the process very simple?
What are good technologies for syncing TV and other
metadata, and sharing information in real time?
Pairing

Probably the key issue is pairing of devices. We have tried
various techniques: QR codes, numeric codes, autodiscovery,
and numeric 'pin' encapsulating enough information to
connect. Pin seems to be most useful, simple and best
understood and least prone to technical problems.
Synchronisation

We initially used XMPP permissioning mechanisms to pair
devices with TVs (for example using audio signals, QR codes,
or numeric pins displayed on screen). For N-Screen we used
the anonymous group chat feature of XMPP, pushing some
of the permissioning out into social mechanisms that people
already have.
Metadata

Being able to access basic metadata about programmes is
very important for Social TV use cases, because links are the
basic currency of social media
When you share a link you want it both to uniquely identify
the thing you want to talk about (so other people can share
it), and provide more information about it (so people can
find out more about it).
Making a small amount of metadata available enables
interesting apps to be created and helps people share.
Projects Face Choices

...modest role in something huge - or a huge role in
something modest?
NoTube's approach was to use our own modest work to
start conversations that allowed us to help shape some huge
changes
We can't schedule these but we can make them more likely.
Strategy

Be visible, adaptable, demonstratable and open
Techniques

Use standards and open source software; reuse software
where possible
Use web technologies for speed of prototyping
Use mainstream commercial platforms for longevity of
artifacts and communications
Collaborations

Adverts (WP 4)
Watch 'n' buy integration (WP 5)

Recommendations (WP 3)
Conclusions: Continuity and longevity

Exploitation and dissemination within the BBC

Demonstrator longevity
Artifact longevity (blogposts, flickr, vimeo, github)
Open Source code
Thank You

Photo credits:

Maggie Osterberg

CarrieLu
NoTube: BBC show case

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NoTube: BBC show case

  • 1. NoTube WP7c Final Review, March 2012 Libby Miller, Vicky Buser, BBC R&D; Dan Brickley, VU
  • 2. NoTube is a project about the Web and TV. WP7c focused on social media and TV, a topic that has become more popular in the lifetime of the project. Early on we identified some key user questions and some associated technological questions. We chose a strategy, some techniques, and specific applications to explore these questions. Here we present a summary, including the results of user testing the N-Screen application and some notes on continuity and longevity.
  • 3. TV, the Web, and Attention There is increasing competition for attention from the Web, and TV is losing out. But access to activity data, personal data and social network data potentially mean the viewers TV does get are more valuable We took a user perspective on these changes, rather than an industry one.
  • 4. Key User Questions General questions such as: how do people watch TV together, and why? How is this changing as the devices and availability of programmes change and with the rise of social networks? What are the technologies that might help them watch together in the way they want to, in the future?
  • 5. Key User Questions How people can find something to watch when faced with an overwhelming choice? What is the role of social recommendations to end users? What are the perceived trade-offs between personalisation in exchange for loss of privacy? How is it best to interact with the Web and TV simultaneously?
  • 6. Specific Applications N-Screen: drag and drop sharing and TV control
  • 8. Specific Applications TEA and TEAPlayer: video annotation and second screen annotation playback.
  • 9. User Scenario A small group of people together in the same room, each with their own personal device, deciding what to watch together on one shared TV. Alternatively the people in the group could be physically remote. In either case, the specific scenario is about choosing and watching in real-time with others.
  • 10. Second Screen N-Screen's 'Connected TV' is a web page capable of playing streaming and on-demand HTML and flash video. You connect to a specific TV via a pin number. Multiple TVs can play the same content simultaneously.
  • 11. N-Screen User Testing N-Screen started out as a technology demonstrator – so the UI developed organically – started out as a proof of concept. We created a more polished, professional visual interface in time for IBC.
  • 12. Finding Something To watch N-Screen supports different recommendation and browsing strategies, including those based on Beancounter profiles, within one unified end-user interface.
  • 13. Suggestions for you Each participant starts with a different set of personalised recommendations from one or more video collections (based on Beancounter). Our user testing participants all liked the concept of seeing programme suggestions based on things they’d done in the past.
  • 14. 'Random Selection' (Shuffle) An alternative means of surfacing content buried in the video collection, or for times when the user might reach a dead-end with the recommendations approach. It also adds an extra element of serendipity to the experience. It was liked by testers.
  • 15. Drag and drop real-time sharing Finding interesting niche video content and sharing these ‘hidden gems’ with friends are both central components of N- Screen. This aspect of the UX really appealed to people because it’s simple and fun to use. But they were less convinced about real-time sharing.
  • 16. Getting recommendations from friends Receiving suggestions from friends is another way of finding something interesting to watch. The idea of sharing and receiving suggestions for things to watch with friends in this way was a highlight of the app for many.
  • 17. More information about a programme Tapping on a programme suggestion in N-Screen displays an overlay with a brief programme synopsis, and a 'linked data' explanation as to why it has been recommended. Contrary to our expectations, people didn't care much about explanations.
  • 18. Changing the TV using drag and drop Once the group has decided what to watch, one of the participants drags the programme to the TV icon. People really liked this feature, but thought being able to change others' TVs remotely was a terrible idea.
  • 20. Social TV People want to watch TV together. They like talking about TV - they like people having watched the same thing as them, and older people miss the days when people were much more likely to have watched something they had. To get the social benefit they don't have to watch it at the same time as others but sometimes this is fun.
  • 21. Recommendations People like recommendations from friends, either personally or via social networks: social networks here are an extension of face to face interactions; but not all recommendations from friends are equally good.
  • 22. Privacy People will trade-off privacy and personalisation, especially if they see the benefit. They're getting used to systems that do this, like Amazon. 54% participants in our Social Web & TV survey either strongly agreed or agreed with the statement: "I don't mind disclosing programs I've watched in return for personalised TV recommendations" 44.5% are concerned about the privacy implications of the TV programmes they watch being tracked automatically, 43% not very concerned, and 7% not concerned at all.
  • 23. What to watch People use various means to find out what to watch, including social networks and word of mouth, newspapers and listings magazines, and TV adverts and TV show cross- promotion. They don't spend much time browsing content sites to find programmes to watch.
  • 24. TV and Second Screen User Experience As TVs become more complex, interacting with them via remotes is becoming much harder, in particular, UX between applications is inconsistent, text input is difficult, and reading text is difficult. There are no conventions yet for tablets as first screen controls, so their behaviour is not well understood in this context, although in general people enjoy using tablets and find them intuitive.
  • 25. Predictions from a User Perspective We see second screen devices (tablets and smartphone) continuing to play a major role in complementing TV. We think TVs may get dumber rather than smarter. Interactions will be done on mobile devices/tablets which have better UX.
  • 26. Key Technical Questions What's the role of metadata in TV and in applications? How do devices find out about each other and communicate with each other, and how can we make the process very simple? What are good technologies for syncing TV and other metadata, and sharing information in real time?
  • 27. Pairing Probably the key issue is pairing of devices. We have tried various techniques: QR codes, numeric codes, autodiscovery, and numeric 'pin' encapsulating enough information to connect. Pin seems to be most useful, simple and best understood and least prone to technical problems.
  • 28. Synchronisation We initially used XMPP permissioning mechanisms to pair devices with TVs (for example using audio signals, QR codes, or numeric pins displayed on screen). For N-Screen we used the anonymous group chat feature of XMPP, pushing some of the permissioning out into social mechanisms that people already have.
  • 29. Metadata Being able to access basic metadata about programmes is very important for Social TV use cases, because links are the basic currency of social media When you share a link you want it both to uniquely identify the thing you want to talk about (so other people can share it), and provide more information about it (so people can find out more about it). Making a small amount of metadata available enables interesting apps to be created and helps people share.
  • 30. Projects Face Choices ...modest role in something huge - or a huge role in something modest? NoTube's approach was to use our own modest work to start conversations that allowed us to help shape some huge changes We can't schedule these but we can make them more likely.
  • 31. Strategy Be visible, adaptable, demonstratable and open
  • 32. Techniques Use standards and open source software; reuse software where possible Use web technologies for speed of prototyping Use mainstream commercial platforms for longevity of artifacts and communications
  • 33. Collaborations Adverts (WP 4) Watch 'n' buy integration (WP 5) Recommendations (WP 3)
  • 34. Conclusions: Continuity and longevity Exploitation and dissemination within the BBC Demonstrator longevity Artifact longevity (blogposts, flickr, vimeo, github) Open Source code
  • 35. Thank You Photo credits: Maggie Osterberg CarrieLu