SlideShare ist ein Scribd-Unternehmen logo
1 von 35
Downloaden Sie, um offline zu lesen
SPRING 2013 ARCH 1210 Design Foundations II
COURSE COORDINATOR Prof. Esteban Beita, Ph.D.
6 lab/studio hours, 3 credits
COURSE DESCRIPTION Design Foundations II is the second course in the one year foundation sequence which
increases the student’s ability to perceive visual cues, create visual design, formulate
concepts, and render ideas in two or three dimensions. Students will use a combination of
hand and digital skills to aid in the creation and interpretation of three dimensional objects
and space, and the delineation of the same using standard projection systems
COURSE CONTEXT This is a required course in the design sequence
PREREQUISITES ARCH 1110 Architectural Design I: Foundations and ARCH 1191 Visual Studies I both with
grades of C or higher
REQUIRED READINGS The following articles will be provided to the students
1. Hannah, Gail Greet. Elements of Design: Rowena Reed Kostellow and the Structure of
Visual Relationships, pp.58-65.
2. Theil, Philip. Visual Awareness and Design: An Introductory Program in Conceptual
Awareness, Perceptual Sensitivity, and Basic Design Skills. pp. 168-175.
3. Lupton, Ellen and Jennifer Cole Phillips. Graphic Design: The New Basics, pp. 70-83.
4. Theil, Philip. Visual Awareness and Design: An Introductory Program in Conceptual
Awareness, Perceptual Sensitivity, and Basic Design Skills. pp. 204-213.
5. Solids and Cavities in Architecture, S.E. Rasmussen, pp. 35-55.
6. The Roots of Architecture Invention, LIMITED SITES, David Leather barrow, MIT Press,
1993, pp. 7-17.
7. Precedents in Architecture - Analytic Diagrams, Formative Ideas, and Partis, pp. 1-7.
8. Frank Lloyd Wright and the Destruction of the Box, University of California Press
9. Experience of Color, Herman Miller
ATTENDANCE POLICY No more than 10% absences are permitted during the semester. For the purposes of record,
two latenesses are considered as one absence. Exceeding this limit will expose the student to
failing at the discretion of the instructor.
COURSE STRUCTURE This course is a design studio which will include lectures, student presentations, guest critics,
in-class workshops, and charrettes. The students will be given sequential weeks. Each
problem will involve a cyclical iteration of the design process in which new skills in a variety of
media will be acquired. Students will give verbal and graphic presentations of their designs
which will demonstrate agility with vocabulary, concepts, and result in a critical class
discussion to assess quality of the work. Work will be completed both in and outside of class.
Written evaluation for each week will be provided by the professor and fellow classmates.
Students should keep record of their own progress in a spreadsheet.
A review of students’ Process Folio of work will occur at the middle and end of the
semester.
GRADING
Additive and Subtractive Cubes 30%
Color Theory + Standard Hotel Screen 15%
Architecture Paleontology 30%
Architecture Paleontology Welcome Center 15%
Class Participation / Absences 5%
Weekly Sketches 5%
FILE NAMING Professor_Last_Name_SP13_Project_Name_Student_Name_(Image Number)
ACADEMIC INTEGRITY Students and all others who work with information, ideas, texts, images, music, inventions
and other intellectual property owe their audience and sources accuracy and honesty in
using, crediting and citation of sources. As a community of intellectual and professional
workers, the college recognizes its responsibility for providing instruction in information
literacy and academic integrity, offering models of good practice, and responding vigilantly
and appropriately to infractions of academic integrity. Accordingly, academic dishonesty is
prohibited in The City University of New York and is punishable by penalties, including failing
grades, suspension and expulsion.
LEARNING OBJECTIVES Upon successful completion of this course, the student will:
1. Implement an iterative design process from problem identification, information
gathering, solution generation and evaluation, implementation, presentation, and overall
project evaluation. (Knowledge)
2. Incorporate design concepts and vocabulary into design process and presentations.
(Knowledge)
3. Distinguish between media and determine the appropriate method and media required
to complete a drawing or model. (Gen Ed)
4. Communicate ideas and information both verbally and through writing. (Gen Ed)
5. Develop and apply professional vocabulary. (Gen Ed)
6. Produce orthographic, axonometric, perspective, and architectural vignette drawings.
(Skill)
7. Utilize analogue and digital media to create drawings and models. (Skill)
8. Incorporate color and materials into designs and presentations. (Skill)
9. Represent human scale and proportion in design drawings. (Skill)
ASSESSMENT To evaluate the students’ achievement of the learning objectives, the professor will do the
following:
1. Review students’ creative process (initial sketches through to the final project) by means
of frequent pin-ups.
2. Assess the students’ use of professional vocabulary during oral presentations.
3. Review students’ written descriptions of design work and feedback.
ARCHITECTURE TECHNOLOGY RESEARCH
http://library.citytech.cuny.edu/services/faculty/scholarship/pdf/QuickTipsArchTechF10.pdf
WEEKLY SKETCHES A total of 10 weekly sketches will be completed per semester as homework. Each sketch has
a clearly defined focus and method such as blind contour form study, positive and negative
space, shade and shadow, texture, light, depth, perspective, and scale. Sketches will explore
a variety of paper and drawing media. Thumbnail study sketches should be completed in a
sketchbook prior to preparing the final sketch on 8½”x11” paper. Hand letter on the back of
each sketch the intention, time it took to complete, and the location.
COURSE OUTLINE
WEEK 01 – 03 ------------------------------------------------------------------------------------------------------------------
PROJECT 01 - ADDITIVE & SUBTRACTIVE CUBES IN A LANDSCAPE
DESCRIPTION This project will challenge students to create relationships between objects of various sizes
and material in a landscape. A total of 4 cubes will be conceptualized, designed, and crafted
using both additive and subtractive modeling techniques. In order to develop a conceptual
catalyst for the cubes, students will use language to define complimentary and/or
contradictory sets. The topographic site will then be modified /designed in order to enhance
relationships between the various cubes, and to further reinforce overall ideas.
WORD LIST Push/Pull
Solid/Void
Fast/Slow
Thick/Thin
Hard/Soft
Flexible/Rigid
Smooth/Rough
Fragile/Tuff
Prickly/Flat
Static/Active
Expand/Contract
Full/Empty
Turbulent/Still
Extrude/Intrude
Concave/Convex
Inflated/Deflated
Reflect/Absorb
GOALS The goal of this project is to expose students to two techniques for defining volumes and
space by using opposing words to guide the creation process. Two models will be created
representing each word by using additive and subtractive techniques. Students will also learn
how to manipulate contours and how the site plays an integral role in the design of place.
READING Solids and Cavities in Architecture, S.E. Rasmussen, pp. 35-55.
LANDSCAPE Careful consideration should also be given to the 12”x12” site to enhance the relationship
between the two models. Also, it is up to each student to define the scale of the contours
which can assist in enhancing the relationship of the models. Consider the material of the
site, chipboard will result in the creation of a gently slope while foam core will create a much
steeper landscape.
PROCESS Cubes: Select two words that have either a complimentary or contradictory relationship. For
example “explode/implode” have a contradictory relationship. Start by making two study
models for each word, each model is limited to a size of 3”x3”x3”. At the same time create a
preliminary site that works with the two models. After refining your study models and site,
you are ready to make your final set in bass wood.
SITE The site can be made out of chipboard or foam core. Using the topographical plan cut the
contours by hand. Note that the material you choose will determine the overall scale for
your project. You should make a scale figure person to help you imagine how one would
interact with your two models. Cut into your site, or add material to your site in order to
further define the relationship between the objects and the landscape.
DRAW The final step is to document the design work.
 Site plan
 Two elevations
 Two section
 One perspective
 One 30/60 Axonometric
 One exploded axonometric of one of your cubes.
Thoughtfully scale and place these drawings on a 24”x36”. Drawings should be drawn in black
ink and should use a variety of lineweights and linetypes. Include a graphic title, your name,
the course name, course number, semester, and professor’s name. Each drawing should also
be titled and scaled using architectural lettering.
MODEL SUPPLIES
 Blue foam or Styrofoam
 Chipboard, foam core
 white glue
 Bass Wood (sheets, dowels etc.)
SCHEDULE Week 1
 Word paring selection
 Word drawings: two dimensional abstract compositions refection “actions” behind the
words (hand drawn or illustrator)
 Revised drawings
 Study models (3D interpretations of 2D compositions)
Week 2
 Study model development
 Site model introduction and construction
 Review of hand drawings and lineweights
Week 3
 Final wood model
 Orthographic drawings
 Final presentation and layout
FINAL REVIEW September 16
th
24x36 horizontal board which includes the following:
 Two elevations
 Two sections
 Site plan
 Axonometric
 Exploded axonometric
 Photographs of your model
 Project description
SAMPLE PROJECT
WEEK 04 - 07 ------------------------------------------------------------------------------------------------------------------
PROJECT 02 – COLOR THEORY + STANDARD HOTEL SCREEN
DESCRIPTION Students will learn how to work with color models. Through sketching, photography, site
analysis and Adobe Illustrator, students will explore how color has an effect on its
environment. In architecture color rendering is a powerful media which can be used in the
development of a design or to express the atmosphere of a space. In the early stages of a
project a designer will rely heavily on hand sketching to represent his ideas to an audience.
However sketching doesn’t always capture the qualities of the space. For this reason color
can be used to represent materials, natural elements, express moods, or even the interaction
between light and shadow. Through this assignment you will explore how color can be used
to transform the façade of a building, the atmosphere of a room, and the mood of a space.
READING Theil, Philip. Visual Awareness and Design: An Introductory Program in Conceptual
Awareness, Perceptual Sensitivity, and Basic Design Skills. pp. 168-175.
Jean Nouvel’s Guthrie Theater Parts House Pavilion
COLOR TERMINOLOGY
When working with colors, it’s important to know the following terms in
order to explain the effects of color. Small changes in color, for example red,
can have a big effect in the perception of space and the experience created.
Do you want to create a space that makes you relax or a space that promotes
activity? If you look at how color is used in advertisement, you may notice
that many companies use the same color combinations as part of their logos.
McDonalds uses a combination of red and yellow, both primary colors, to
decorate each of their stores. But, why do they use these colors? Primary
colors are bright, so they attract attention, and at the same time promote
activity. For this reason it’s important to understand how color.
Color Space: Refers to the final output of a color. RGB is typically used for
Illuminated colors, while CMY is used for absorptive colors.
Color Temperature: Temperature of light source, measured in Kelvins. Lower
temperatures are considered warmer (adding a yellow cast to the objects),
while higher temperatures are considered cooler (adding a blue cast to
objects).
Hue: Gradation of color within a visible spectrum.
Pantone: A color management system that is used to specify consistent color
for prints, textiles and paints.
Primary Colors: Group of colors that, when mixed, can produced all other
colors. Primary colors cannot be made by other color.
Secondary Colors: Colors that result from the 50 percent mixing of any two
primary colors.
Saturation: Intensity of a color, expressed as the degree to which it differs
from white.
Schemes: Method of organizing colors in harmonious combination.
Shades: Result of adding more black to an existing color.
Tints: Results of adding more white to an existing color.
Tones: Results of mixing a color with its complement. An equal mix will
result in gray.
Diagrams and definitions
taken from Color, Space, Style
book
WEEK 04 COLOR HAS EFFECT - SITE
OBJECTIVE To develop a color palette scheme inspired by the site of the Standard Hotel, located at 848
Washington St, New York, NY 10014. As part of your inspiration for the design of your screen
you will consider the materials and colors near the site as a strategy, for both, developing a
project color scheme and relating to the surroundings.
PROCESS Part 1: Site Documentation
Visit the site and through photography and sketching catalog potential materials and colors
to be used in the project. Also photograph the south facing faced of the Standard Hotel.
Part 2: Develop a color scheme
Use the photographs taken during your site visit to create a series of color palettes in
Photoshop and Illustrator. As you review each photograph, analyze how color effects the
composition of the image. Which color has the biggest effect in the photograph and stands
out the most. Once a color is selected, use the eyedropper in Illustrator to select that color.
Next explore how adding black or white to your color will affect the original color and
documented in your palette.
Use a 24x36 board layout in Illustrator to organize your photo and color palette. Use a range
of photos to show the site location, the Standard Hotel, natural elements, materials and site
details. For each photo selected which plays a role in the development of the color palette,
give a short explanation of how you think the selected color effect the image.
DUE September 23
rd
Your 24x36 color palette board will be due at the beginning of class. As part of your
submission, your will print your board and submit a pdf and illustrator file of your board.
WEEK 05 COLOR HAS EFFECT – INTERIOR SPACE
OBJECTIVE For this part of the project you will explore how color plays a role in setting the atmosphere
and experience of a space. In architecture, designers can use colors to create certain moods
in a space. The same space can evoke a feeling of happiness or sadness simply by the
selection of colors. At the same time, the same space can appear bigger or small through the
use of different colors.
Luis Barragan, Casa Gilardi
PROCESS Part 2: Create a basic room in Rhino using an origami piece on one of the wall surfaces.
Each student will determine the size and location of their origami screen. In Photoshop apply
different color combinations and evaluate the results. Explore which colors combinations
affect the mood and size of the room.
DUE September 30
th
Your 24x36 color palette board will be due at the beginning of class. As part of your
submission, your will print your board and submit a pdf and illustrator file of your board.
SAMPLE PROJECT
EFFECTS OF COLOR
In a small space, color can have a big effect in the perception of the space. If one uses red to paint a
room, depending what elements are painted, the space can look bigger or smaller. A room can be
made to look expansive by using red on a far wall or it can look smaller if one paints the entire ceiling
red. The way your eye moves in a space and the color used effects how a room is perceived. If your
eye travels from wall to wall, each time going deeper into the space, this will make the space feel
bigger. However, if your eye is confronted with a large red wall, this will stop any movement in the
space and result in making the space feel smaller. Color can also be used to draw attention to certain
elements of a space by framing desired locations.
Diagrams taken from Color, Space, Style book.
WEEK 06 COLOR HAS EFFECT – SCREEN
OBJECTIVE To design a new solar screen on the south façade of the Standard Hotel located at 848
Washington St, New York, NY 10014. As part of your inspiration for the design of your screen
you will consider the materials and colors near the site as a strategy, for both, developing a
project color scheme and relating to the surroundings.
Slangen & Koenis Architects Izola Honeycomb Housing Complex
PROCESS Part 3: Using the origami module created in ARCH 1291 + the paneling tools in Rhino, create
a screen to be placed on the south facing façade of the standard hotel. Use the “Make2D”
command in Rhino to create a line drawing of your screen. Export it to an Illustrator file. Once
in Illustrator apply the color theory rules discussed is class, create a series of studies applying
colors to the newly design screen façade.
Create several screens using the paneling tools in Rhino and apply color from your previous
color palette board. As you use different colors, think about how each color will affect the
composition of the overall screen. Do you want the screen to appear light and aery or dark
and heavy? Also explore the scale of your screen pattern, as this will affect the openings in
your screen and how the entire screen is perceived as a whole.
WEEK 07 COLOR HAS EFFECT – SCREEN DURING FOUR SEASONS
OBJECTIVE As you have now learned, color has an immense effect in the experience of architecture and
how we perceive it. We can use color to create certain moods and to make a space feel
bigger or smaller. But, how can we use color to relate to a certain time during the year?
The Nordwesthaus Building Rundle Lantern
PROCESS Part 4: For this part of the assignment, you will use your screen and selected colors to
showcase each season of the year, spring, summer, autumn and winter. Start by determining
which colors will depict each season. Next, use a photo the shows the entire Standard Hotel
south façade to create a photomontage with your screen. If possible, use the same site
photo to depict all four seasons.
Spring View by Carlos Wu
DUE October 7
th
Both part 3 and 4 of the screen study will be due on the same day.
One 24x36 board will be due at the beginning of class. As part of your submission, your will
print your board and submit a pdf and illustrator file of your board.
FINAL REVIEW October 16
th
COLOR HAS EFFECT
REQUIREMENTS Two 24x36 presentation boards beautifully and thought fully composed.
To include the following information:
 Documentation of the process for digitizing the origami piece constructed in ARCH
1291 and its deployment as a system for generating a building screen using the
paneling tools.
 Catalog of the color studies in relation to the photographs taken from the site
 2D pattern studies
 Catalog of both the interior room and façade studies
 Each study should be paired with a short statement noting the color rule applied and
its resulting outcome (similar to the description seen in the reading on color).
 Four photomontages of the selected exterior façade application showing the
difference between spring, summer, autumn and winter.
 Project statement of intent. This should describe what were the goals you were
trying to achieve through the application of color theory?
 Any diagrams necessary to support your ideas.
SAMPLE PROJECT
WEEK 08 - 15 ------------------------------------------------------------------------------------------------------------------
ARCHITECTURE PALEONTOLOGY DOCUMENTATION AND RESEARCH
OBJECTIVE The goal of this project is to introduce students to research as an integral part of the design
process, which catalyzes creativity. This research will be communicated through 2D graphic
presentations prepared digitally, and eventually in the crafting of a 3-D model of the existing
building. Students will be introduced to architectural theory and history through this process
and will begin to understand how architecture represents technology, philosophy, materials,
and social issues of its time.
DESCRIPTION This project requires the design of an architectural object that identifies a personal
interpretation of an existing building and its place in history. An effective method of
approaching design is to begin with a period of research. Accordingly, we will begin our
process by researching and analyzing a building, its' architect, and its' moment in time.
RESEARCH Select a house to document, analyze, and build from the following list. Your research will
include thematically associated artists, as well as furniture and designed objects from the
same era. These forces will help to shape your point of departure for choosing an appropriate
manner in which to render the final model and its context.
READING The Roots of Architecture Invention, LIMITED SITES, David Leather barrow, MIT Press, 1993,
pp. 7-17.
Building and Architect Research Board
WEEK 08 House Selection
OBJECTIVE Research a renowned architect’s work and philosophy. In parallel research the context of their work in
terms of art, culture, technology, zeitgeist, and other design fields. Create a compelling 2-D
presentation of your findings. Choose an architect from a list below. The list will also make
suggestions for other related areas of research in culture, technology, social issues, engineering, and
industrial design.
PROCESS Analyze the histories, characteristics, patterns, flows, and narratives specific to the building,
architect, design philosophies, and socio-political trends relevant to the era. Generate a
series of four (4) presentation plates in 11x17 format (landscape or portrait orientation) to
present their research and original graphics to represent their analysis. Upon completion of
the presentation model, students will complete one additional plate formatted to match their
research plates.
 PLATE 1: BUILDING & ARCHTECT
Includes history, site, climate/countries of origin, details, etc…. of the building as well
as information describing the architect and philosophy. The plate should include
images, text, graphics, and diagrams as necessary.
 PLATE 2: ART & ARTIST
Includes a brief historical overview, definition, media, technique, methods, etc… The
plate should include an image of the artwork, as well as text graphics and an abstract
diagrammatic interpretation of the painting itself.
 PLATE 3: DESIGN OF THE ERA
Includes designed objects, books, film, fashion, furniture, patterns, colors, etc. The
plate should include images that support an overall notion of the mood and memory
of the era, the zeitgeist.
 PLATE 4: SOCIO-POLITICAL THEMES
Includes social, political, and cultural themes including manifestos, etc. The plate
should include images that support an overall notion of the mood and memory of the
era from a social and political perspective.
DRAWINGS As part of the research, each student will trace the orthographic drawings of the selected
house. These include:
 Plans
 Elevations
 Sections
 Site plan
DIGITAL MODEL The research will also include the creation of a 3d model of the selected house in Rhino. The
model should include as much detail as possible for the exterior of the house and any
important parts that may be seen from the exterior. Also, it is very important to start
modeling with layers in order to better organize your file. Make sure to create layers that
define a part of the house. For example, exterior walls, window frames, glass, floor, ceiling
and site.
HOUSES
1) SCHROEDER HOUSE, Gerrit Rietveld, 1924
Artwork: New York City, 3, Piet Mondrian, 1941;
Maison Particuliere, Theo van Doesburg, 1923
Design: Red-Blue Chair, Gerrit Rietveld, 1917
2) VILLA SAVOYE, Le Corbusier, 1928
Artwork: Three Women (Le Grand Dejeuner), Ferdinand Leger, 1921
Design: Citroen AC4, 1930 model car; Eileen Gray: ‘Non-Conformist 1926 chair; S Chair 1932,
Adjustable Table, 1927; Screen:block, 1925.
3) RIVERA/KAHLO HOUSE, Juan O’Gorman, 1931
Artwork: Dream of a Sunday Afternoon in Alameda Park, Diego Rivera, 1947
Self Portait, Frida Kahlo, 1932
Design: Prouve furniture; Eileen Gray lamps
4) VILLA MAIREA, Alvar Aalto, 1939
Artwork: Radiating World, Kurt Schwitters, 1920
Design: Aalto Furniture and Design Objects
5) KAUFMANN DESERT HOUSE, Richard Neutra, 1946
Artwork: No. 20, Mark Rothko, 1949
Design: George Nelson furniture, George Nelson lamps
6) EAMES HOUSE and STUDIO (Case Study House Number #8), Charles and Ray Eames, 1946
Artwork: 200 Soup Cans, Andy Warhol, 1962
Design: Eames Furniture, Fiestaware
7) HOUSE IN CANOAS, Oscar Niemeyer, 1953
Artwork: Voyage, Robert Motherwell, 1949
Design: Garden Design Duque de Caxias Square, Roberto Burle Marx, 1948
Saarinen Tulip Chair, Bertoia wire chair, Noguchi table
8) BAVINGER HOUSE, Bruce Goff, 1955
Artwork: Pelvis with the Distance, Georgia O’Keefe, 1943
Design: Prouve furniture, Eva Zeisel, Hallcraft / Tomorrow’s Classic China, 1952
Lockheed Super Constellation aircraft
9) MILAM HOUSE, Paul Rudolph, 1962
Artwork: Smaragd, Red, and Germinating Yellow, Hans Hoffman, 1959
Design: Massimo Vignelli Stacking Dinnerware, 1964; Vernon Panton Stacking Chair, 1959-60
Boeing 707 aircraft
10) MALIN RESIDENCE (CHEMOSPHERE), John Lautner, 1967
Artwork: Majuscule, Lee Krasner, 1971
Design: Luv Me Poster, c. 1967; Hille Hexagon Seating, P. Murdoch, 1967
Arco Lamp, Achille & Pier Giacomo Castiglioni, 1962; Boeing 747 Aircraft
11) SAN CRISTOBAL, Luis Barragan, 1968
Artwork: Man Radiant with Happiness, 1968, Three Personages, 1970; Rufino Tamayo
Design: Braniff Airlines design work (Alexander Girard, Emilio Pucci, Calder),
Emilio Pucci prints
12) FISHER HOUSE, Louis Kahn, 1973
Artwork: Graded Exposure, Kenneth Noland, 1967
Design: Rodolfo Bonetto Melaina chair, 1970;
Massimo Vignelli subway map for New York, 1972; DC-10 Aircraft
13) CAPSULE HOUSE K, Kisho Kurakawa, 1974
Artwork: Helix City, Floating City, Kisho Kurakawa, 1961
Design: Leisure Capsule, 1972, Buckminster Fuller Dymaxion Car, Airstream
14) GEHRY HOUSE, Frank Gehry, 1978
Artwork: Ocean Park #54, Richard Diebenkorn, 1972
Design: Studio 65 Bocca sofa
15) MAGNEY HOUSE, Glenn Murcutt, 1985
Artwork: The Wall that Went for a Walk + Various other works, Andy Goldsworthy
Design: Boeing 757 aircraft, Delorean car
16) VILLA DALL’AVA, Rem Koolhaas, 1991
Artwork: Water Tower, Rachel Whiteread, 1999
Design: Airbus A320 aircraft
17) MOBIUS HOUSE, Ben van Berkel and Caroline Bos, 1998
Artwork: Betwixt the Torus and the Sphere, Richard Serra, 2001
Design: United Noble: Mobius shoe,
18) FLOATING HOUSE, MOS, 2007
Artwork: Untitled, 2003 Tara Donovan
Design: Phillippe Stark Hudson Chair, Airbus A380
DUE October 23
rd
Four 11x17 presentation plates beautifully and thought fully composed.
 BUILDING & ARCHTECT
 ART & ARTIST
 DESIGN OF THE ERA
 SOCIO-POLITICAL THEMES
WEEK 09 - 10 A Closer Look + Diagraming + Timeline
OBJECTIVE Continue to refine your drawings to include doors, windows, and furniture. Use line weights,
poche, and hatching to enhance the drawings. Also continue to work and refine your rhino
3d model. The drawings and 3d model should be complete by the beginning of the week in
order to proceed to diagraming your house. Through the use of different diagrams you will
be able to expose the essence of your house. Diagrams will analyze various parts of a project
through simple drawings which focus on individual components.
READING Scale and Proportion S.E. Rasmussen, pp. 104 – 126.
Precedents in Architecture – Analytic Diagrams, Formative Ideas, and Partis.
DRAWING /
DIAGRAMMING Drawings and diagrams are used by architects to communicate ideas and concepts. They also
play an important role in the development or analysis of projects. Diagrams can be used to
analyze the following parts of a building:
 Structure
 Geometry
 Massing
 Circulation
 Ventilation
 Lighting
Diagrams can also be used to express the following:
 Conceptual ideas of a project
 Process of design
 Communication to client
 Construction instructions
DUE October 30
th
 One 24x36 presentation board beautifully and thought fully composed. The board
should demonstrate your understanding of diagramming to explain the process and
design of your house.
 One 24x36 Board showing the Time line of your house
 One abstract wood model of your house. The model should not recreate every
detail of the house; instead recreate the essence of its design and composition.
Think of the model as another diagram to explain the massing of the house.
WEEK 11 - 15 ARCHITECTURE PALEONTOLOGY WELCOME CENTER
Three week project
Info Box, Berling Germany TKTS booth, New York, NY
KSV Krüger Schuberth Vandreike Perkins Eastman and Choi Ropiha
OBJECTIVE The goal of this project is to introduce students to research as an integral part of the design process,
which catalyzes creativity. This research will be communicated through 2D graphic presentations
prepared digitally, and eventually in the crafting of a 3‐D model of the existing building. Students will
be introduced to architectural theory and history through this process and will begin to understand
how architecture represents technology, philosophy, materials, and social issues of its time.
DESCRIPTION Inspired by the research generated through the study of the most influential homes of the 20th
century, design an information/welcome center for your particular house. The information center is to
be designed in the spirit of the house. It should not exceed 10’x10’x10’ in volume and furniture must
be integrated as part of the design strategy.
SITE Adjacent to the existing site
REQUIRED PROGRAM
 Information center (desk or computer station)
 Ticket station
 Waiting area for 10 people (the space can be indoors or outdoors)
FINAL PROJECT REQUIREMENTS
 Final model (½” = 1’ – 0” scale)
 Top view + site plan showing relation to the existing house (½” = 1’ – 0” or ¼ ” = 1’ – 0”)
 Floor plans (½” = 1’ – 0” or ¼ ” = 1’ – 0”)
 4 elevations (½” = 1’ – 0” or ¼ ” = 1’ – 0”)
 2 sections (½” = 1’ – 0” or ¼ ” = 1’ – 0”)
 1 axonometric (½” = 1’ – 0” or ¼ ” = 1’ – 0”)
 2 photomontages showing your proposed welcome center in relation to the existing house.
Also make sure to show people to demonstrate scale and usage of the space.
 Any diagrams necessary to explain your concept
Welcome center design by Carlos Wu
WEEKLY SKETCHING
INTRODUCTION Designers and architects draw to record their thoughts, what they have learned and what
they have seen. They draw to sort out ideas and to communicate them to others, be they
professional colleagues, employers or clients, examiners for code and zoning compliance,
contractors for bidding and construction, and perhaps editors for publication of their work.
Architects and designers often keep drawing journals or visual diaries. Practice and
assimilation of many techniques improves their success and the value of their work.
While some drawing tools lend themselves to detail and precision, others are useful to
express broad intentions. Few are equally good at both hence we explore a range of media
and techniques. Success and originality stem from mastery and from deployment of
appropriate tools for the task at hand. The results will often be hybrid, that is, combinations
of hand and digital drawing and photomontage.
-------------------------------------------------------------------------------------------------------------------------------------
WEEK 01 Free-hand projection – section
SKETCH ASSIGNMENT 01
Description In the first week you will be exploring the process of designing a cube through subtractive
and additive forces. In order to assist in the design process, create a series of three free-hand
sections for each cube. These sections will be used to analyze the forces creating each cube
and the proportion of spaces created inside and out. As you sketch each section, define a
scale and include a person in each one. The scale figure will assist in imagining the
experience of the space. Finally, define a light over each cube in order to study the creation
of light and shadow.
Make sure to use line weights to show areas being cut and lines behind the cuts. Also, hatch
within the cut lines in a 45 degree cross pattern to enhance the contrast between solid and
void. Use a solid hatch to show the contract of light and shadow.
-------------------------------------------------------------------------------------------------------------------------------------
WEEK 02 Looking Through – Space to Space
SKETCH ASSIGNMENT 02
Description As we move through the world we experience spaces in sequence as they unfold over time in
relationship to our movement. The sequential experience often includes the perception of
several spaces at once. We see both the space we are in and the space we are approaching,
we are looking from one space into another.
The other spaces we see are often framed by nearer elements such as a door, window,
columns, walls, etc. The frame establishes a fore ground that draws you into the space.
The goal of this drawing is to capture the experience of looking through a frame into a space
and/or from one space into another.
Subject: Architectural Space.
Media: Prismacolor pencils, pens and/or Art Stix.
Material: White paper.
Graphic Language: The drawing should be predominantly tonal.
Value Patterns: Broad Range (white to black and everything in between).
-------------------------------------------------------------------------------------------------------------------------------------
WEEK 03 Light Entering a Space
SKETCH ASSIGNMENT 03
Description Kahn said that the sun did not know how great it was until it fell on a wall. Sunlight makes
visible, renders and animates architecture. Its entry into a building brings the space alive and
creates a mood. The goal of this drawing is to capture the affect light as its transforms the
experiential quality of a space.
Subject: Architectural Space.
Media: Open.
Material: White paper.
Graphic Language: The drawing should be pre dominantly tonal.
Value Patterns: Open.
-------------------------------------------------------------------------------------------------------------------------------------
WEEK 04 Space Defined by Light
SKETCH ASSIGNMENT 04
Description
This is an opportunity to draw light instead of shadow. The dark paper provides the shadows
and your task is to draw the light as it falls on the surfaces that define form and space. This is
a drawing that is best made at night taking advantage of artificial light. The goal of this
drawing is to capture the affect light as it makes visible the surfaces and affect its experiential
quality of architecture.
Subject: Architectural Space.
Media: Prismacolor Pencils and/or Art Stix.
Material: A dark colored paper.
Graphic Language: The drawing should be pre dominantly tonal.
Value Patterns: Open.
-------------------------------------------------------------------------------------------------------------------------------------
WEEK 05 Color of Many Colors
SKETCH ASSIGNMENT 05
Description Although we call a surface red it is in reality com posed of all colors. It is called red because
that color dominates. A colorist approach to drawing acknowledges the rich ness of the color
we see by creating it with multiple layers of many colors. The goal of this drawing is to
capture the many colors that con tribute the richness of the surfaces we perceive. Subject:
An object or architectural detail.
Sketchbook: Three compositional alternatives.
Media: Prismacolor pencils and/or Art Stix.
Material: White paper.
Graphic Language: The drawing should use only continuous tones. There should be no lines—
edges are defined by changes in value. The brightest surfaces should be left very light.
-------------------------------------------------------------------------------------------------------------------------------------
WEEK 06 Rendering with Color
SKETCH ASSIGNMENT 06
Description On an 11x17 piece of paper sketch a view of the Pavilion you are currently working in 1291
(Visual Studies II) Make a precise black and white sketch showing an eye level view. Do not
add any shading to your sketch, only create a pencil outline.
Once the drawing is complete, the next step will be to render it in color.
Start by selecting one season from the list below to influence your rendering. Your color
rendering has to express the qualities of the season. Take some time to imagine each
season, and determine how the quality of light and colors can express each one.
WORD LIST Spring
Summer
Autumn
Winter
Subject: 1291 Pavilion
Media: Prismacolor Pencils and/or Art Stix.
Material: A dark colored paper.
Graphic Language: The drawing should be pre dominantly tonal.
Value Patterns: Open.
-------------------------------------------------------------------------------------------------------------------------------------
WEEK 07 Joining Material
SKETCH ASSIGNMENT 07
Description Architecture is enriched by the quality of materials. The nature of the materials provides
color, texture and pattern to architectural surfaces. The coming together of several surfaces
com posed of different materials is a common occurrence in architecture. How these surfaces
and their properties connect, contrast and complement each other enhances the visual and
tactile richness of our experience. The subject of this drawing is the coming together of
several materials and planes. The goal is to capture the coming together of materials and
their expressive impact.
Subject: Architectural detail.
Sketchbook: Three compositional alternatives.
Material: White paper.
Media: Prismacolor Pencil, Marker, Art Stix & Pen.
Graphic Language: The drawing should use only continuous tones. There should be no lines—
edges are defined by changes in value. The brightest surfaces should be left very light.
Value Patterns: Full Range (white to black).
-------------------------------------------------------------------------------------------------------------------------------------
WEEK 08 Organic Things
SKETCH ASSIGNMENT 08
Description The hard surfaces that typify architecture are balanced by the soft surfaces that plants
possess. Leaves and flowers have unique forms and color that vary drastically with the
lighting conditions. Direct versus diff use, front lit versus back lit and strong versus weak light
each can affect our perception of a plant’s color, transparency and texture. The goal of this
drawing captures some unique quality that a plant possesses.
Subject: Plants.
Sketchbook: Three compositional alternatives.
Material: White Paper.
Media: Colored Pencil (Pen optional).
Graphic Language: The drawing should use only continuous tones. There should be no lines—
edges are defined by changes in value. The brightest surfaces should be left very light.
Value Patterns: Full Range (white to black).
Composition: All drawings must contain a frame that is different from the limits of the subject
or dramatically edits the subject.
-------------------------------------------------------------------------------------------------------------------------------------
WEEK 09 Reflection / Transparency
SKETCH ASSIGNMENT 09
Description Smooth and lustrous surfaces reflect their surroundings. These reflections add to the visual
richness of the surface. Transparent material allows spaces to flow through it and provides
views to others worlds. Transparent and reflective surfaces often mediate our visual
experience of the world. The goal of this drawing is to communicate the presence of
reflective and/or transparent material. The drawing should include both things mediated and
unmediated buy the reflective and/or transparent material. There should be a clear
difference between the two conditions. Finally, there should be a sense of space that is
enhanced by the reflective and/or transparent material.
Subject: Window in a Building.
Sketchbook: Three compositional alternatives.
Media: Prismacolor pencils and/or Art Stix.
Material: White paper.
Graphic Language: The drawing should use only continuous tones. There should be no lines—
edges are defined by changes in value. The brightest surfaces should be left very light.
Value Patterns: Full Range (white to black).
-------------------------------------------------------------------------------------------------------------------------------------
WEEK 10 Space Defined by Material
SKETCH ASSIGNMENT 10
Description Architecture is enriched by quality of materials. The nature of the materials provides color,
texture and pattern to architectural surfaces. In addition, the design of how materials come
together and join is an important decision that affects both functional and aesthetic issues.
The goal of this drawing is to capture the experiential impact of materials as they come
together to support the expressive impact of architectural space.
Subject: Architectural Space.
Material: Open.
Media: Open.
Graphic Language: Open.
Value Patterns: Open.
-------------------------------------------------------------------------------------------------------------------------------------
WEEK 11 Architecture
SKETCH ASSIGNMENT 11
Description You may do any kind of drawing you choose. The goal is to capture the essential spirit and
form of some aspect of a work of architecture. This is an opportunity for you to demonstrate
what you have learned in the service of ex pressing some quality that a work of architecture
possesses. It is an opportunity to try a new technique or media or revisit on you like. Let the
choice of media and technique be in sympathy with your goals for the drawing.
Subject: Architecture.
Material: Open.
Media: Open.
Graphic Language: Open.
Value Patterns: Open.

Weitere ähnliche Inhalte

Was ist angesagt? (11)

SEM 6 : STUDIO MODULE OUTLINE
SEM 6 : STUDIO MODULE OUTLINESEM 6 : STUDIO MODULE OUTLINE
SEM 6 : STUDIO MODULE OUTLINE
 
Architecture design studio 1 project 1 brief march 2016
Architecture design studio 1 project 1 brief march 2016Architecture design studio 1 project 1 brief march 2016
Architecture design studio 1 project 1 brief march 2016
 
Seoul_Hoseo_Technical_College_Visual Communication_Course_Description_2014_Gr...
Seoul_Hoseo_Technical_College_Visual Communication_Course_Description_2014_Gr...Seoul_Hoseo_Technical_College_Visual Communication_Course_Description_2014_Gr...
Seoul_Hoseo_Technical_College_Visual Communication_Course_Description_2014_Gr...
 
Arch design studio 2 module outline
Arch design studio 2 module outlineArch design studio 2 module outline
Arch design studio 2 module outline
 
SEM 6 : STUDIO PROJECT 1C
SEM 6 : STUDIO PROJECT 1CSEM 6 : STUDIO PROJECT 1C
SEM 6 : STUDIO PROJECT 1C
 
Project 1 brief design studio 1 march 2015
Project 1 brief design studio 1 march 2015Project 1 brief design studio 1 march 2015
Project 1 brief design studio 1 march 2015
 
Design project two- brief - full brie frev a (1)
Design   project two- brief - full brie frev a (1)Design   project two- brief - full brie frev a (1)
Design project two- brief - full brie frev a (1)
 
Studio 3 module outline (s1 2015)
Studio 3 module outline (s1 2015)Studio 3 module outline (s1 2015)
Studio 3 module outline (s1 2015)
 
Architecture design studio 1 project 3 brief march 2015
Architecture design studio 1 project 3 brief march 2015Architecture design studio 1 project 3 brief march 2015
Architecture design studio 1 project 3 brief march 2015
 
Architectural design project project 1a brief august 2016
Architectural design project project 1a brief august 2016Architectural design project project 1a brief august 2016
Architectural design project project 1a brief august 2016
 
Thinking architecture (arc60603 arc2323 arc2312) module outline - 24 august...
Thinking architecture (arc60603 arc2323 arc2312)   module outline - 24 august...Thinking architecture (arc60603 arc2323 arc2312)   module outline - 24 august...
Thinking architecture (arc60603 arc2323 arc2312) module outline - 24 august...
 

Andere mochten auch

Organizationinarchitecturehumanitiesreportfinal 120507115055-phpapp02
Organizationinarchitecturehumanitiesreportfinal 120507115055-phpapp02Organizationinarchitecturehumanitiesreportfinal 120507115055-phpapp02
Organizationinarchitecturehumanitiesreportfinal 120507115055-phpapp02
mcdale Blanco
 
Booleans Primer
Booleans PrimerBooleans Primer
Booleans Primer
NYCCTfab
 
1291 fa13 assign1_subtractive-cube
1291 fa13 assign1_subtractive-cube1291 fa13 assign1_subtractive-cube
1291 fa13 assign1_subtractive-cube
NYCCTfab
 
VRay for Rhino Primer
VRay for Rhino PrimerVRay for Rhino Primer
VRay for Rhino Primer
NYCCTfab
 
Presentation Boards Primer
Presentation Boards PrimerPresentation Boards Primer
Presentation Boards Primer
NYCCTfab
 
3D Printing Primer
3D Printing Primer3D Printing Primer
3D Printing Primer
NYCCTfab
 
Adobe Photoshop I Primer
Adobe Photoshop I PrimerAdobe Photoshop I Primer
Adobe Photoshop I Primer
NYCCTfab
 
Adobe Photoshop II Primer
Adobe Photoshop II PrimerAdobe Photoshop II Primer
Adobe Photoshop II Primer
NYCCTfab
 
Laser Cutting Primer
Laser Cutting PrimerLaser Cutting Primer
Laser Cutting Primer
NYCCTfab
 
Rhino 3D Primer
Rhino 3D PrimerRhino 3D Primer
Rhino 3D Primer
NYCCTfab
 
Elan Presentation
Elan PresentationElan Presentation
Elan Presentation
nnange
 
Программный комплекс для повышения эффективности ранних стадий проектирования...
Программный комплекс для повышения эффективности ранних стадий проектирования...Программный комплекс для повышения эффективности ранних стадий проектирования...
Программный комплекс для повышения эффективности ранних стадий проектирования...
kulibin
 
案例:山寨手机的蓝海战略
案例:山寨手机的蓝海战略案例:山寨手机的蓝海战略
案例:山寨手机的蓝海战略
yanyuelong
 

Andere mochten auch (20)

Organizationinarchitecturehumanitiesreportfinal 120507115055-phpapp02
Organizationinarchitecturehumanitiesreportfinal 120507115055-phpapp02Organizationinarchitecturehumanitiesreportfinal 120507115055-phpapp02
Organizationinarchitecturehumanitiesreportfinal 120507115055-phpapp02
 
Booleans Primer
Booleans PrimerBooleans Primer
Booleans Primer
 
1291 fa13 assign1_subtractive-cube
1291 fa13 assign1_subtractive-cube1291 fa13 assign1_subtractive-cube
1291 fa13 assign1_subtractive-cube
 
Ar. louis I kahn
Ar. louis I kahnAr. louis I kahn
Ar. louis I kahn
 
Fractals and symmetry by group 3
Fractals and symmetry by group 3Fractals and symmetry by group 3
Fractals and symmetry by group 3
 
VRay for Rhino Primer
VRay for Rhino PrimerVRay for Rhino Primer
VRay for Rhino Primer
 
Presentation Boards Primer
Presentation Boards PrimerPresentation Boards Primer
Presentation Boards Primer
 
3D Printing Primer
3D Printing Primer3D Printing Primer
3D Printing Primer
 
Adobe Photoshop I Primer
Adobe Photoshop I PrimerAdobe Photoshop I Primer
Adobe Photoshop I Primer
 
Adobe Photoshop II Primer
Adobe Photoshop II PrimerAdobe Photoshop II Primer
Adobe Photoshop II Primer
 
Laser Cutting Primer
Laser Cutting PrimerLaser Cutting Primer
Laser Cutting Primer
 
Rhino 3D Primer
Rhino 3D PrimerRhino 3D Primer
Rhino 3D Primer
 
Adobe InDesign Primer
Adobe InDesign PrimerAdobe InDesign Primer
Adobe InDesign Primer
 
Adobe Illustrator CS6 Primer
Adobe Illustrator CS6 PrimerAdobe Illustrator CS6 Primer
Adobe Illustrator CS6 Primer
 
koshino house analysis essay
koshino house analysis essaykoshino house analysis essay
koshino house analysis essay
 
Elan Presentation
Elan PresentationElan Presentation
Elan Presentation
 
OSPF Virtual Link
OSPF Virtual LinkOSPF Virtual Link
OSPF Virtual Link
 
Программный комплекс для повышения эффективности ранних стадий проектирования...
Программный комплекс для повышения эффективности ранних стадий проектирования...Программный комплекс для повышения эффективности ранних стадий проектирования...
Программный комплекс для повышения эффективности ранних стадий проектирования...
 
案例:山寨手机的蓝海战略
案例:山寨手机的蓝海战略案例:山寨手机的蓝海战略
案例:山寨手机的蓝海战略
 
Alzheimer disease
Alzheimer diseaseAlzheimer disease
Alzheimer disease
 

Ähnlich wie Arch 1210 fall_2013_syllabus

Ap syllabus munson_fa2010
Ap syllabus munson_fa2010Ap syllabus munson_fa2010
Ap syllabus munson_fa2010
Riverwood HS
 
Tdsw syllabus sp14 final
Tdsw syllabus sp14 finalTdsw syllabus sp14 final
Tdsw syllabus sp14 final
Henning Thomsen
 
25 pointsDoes the assignment meet the minimum length and form.docx
25 pointsDoes the assignment meet the minimum length and form.docx25 pointsDoes the assignment meet the minimum length and form.docx
25 pointsDoes the assignment meet the minimum length and form.docx
jesusamckone
 
25 pointsDoes the assignment meet the minimum length and form
25 pointsDoes the assignment meet the minimum length and form25 pointsDoes the assignment meet the minimum length and form
25 pointsDoes the assignment meet the minimum length and form
cargillfilberto
 
25 pointsDoes the assignment meet the minimum length and form.docx
25 pointsDoes the assignment meet the minimum length and form.docx25 pointsDoes the assignment meet the minimum length and form.docx
25 pointsDoes the assignment meet the minimum length and form.docx
eugeniadean34240
 
Design communication (degree) assignment 2b-2015
Design communication (degree) assignment 2b-2015Design communication (degree) assignment 2b-2015
Design communication (degree) assignment 2b-2015
aswadtheman
 
Design communication (degree) assignment 2b-2015
Design communication (degree) assignment 2b-2015Design communication (degree) assignment 2b-2015
Design communication (degree) assignment 2b-2015
Arvindhan Balasingam
 
Design communication (degree) assignment 2b-2015
Design communication (degree) assignment 2b-2015Design communication (degree) assignment 2b-2015
Design communication (degree) assignment 2b-2015
Chow Hong Da
 
Copy of Fall2014SyllabusLincoln
Copy of Fall2014SyllabusLincolnCopy of Fall2014SyllabusLincoln
Copy of Fall2014SyllabusLincoln
Jamie Graham
 

Ähnlich wie Arch 1210 fall_2013_syllabus (20)

Ap syllabus munson_fa2010
Ap syllabus munson_fa2010Ap syllabus munson_fa2010
Ap syllabus munson_fa2010
 
Architecture design studio 1 project 3 brief march2016
Architecture design studio 1 project 3 brief march2016Architecture design studio 1 project 3 brief march2016
Architecture design studio 1 project 3 brief march2016
 
Tdsw syllabus sp14 final
Tdsw syllabus sp14 finalTdsw syllabus sp14 final
Tdsw syllabus sp14 final
 
Design communication. assignment 2b 2016
Design communication. assignment 2b 2016Design communication. assignment 2b 2016
Design communication. assignment 2b 2016
 
Visual Arts Program Review
Visual Arts Program ReviewVisual Arts Program Review
Visual Arts Program Review
 
Progression assignment presentation
Progression assignment presentationProgression assignment presentation
Progression assignment presentation
 
Visual Arts Program Review
Visual Arts Program ReviewVisual Arts Program Review
Visual Arts Program Review
 
25 pointsDoes the assignment meet the minimum length and form.docx
25 pointsDoes the assignment meet the minimum length and form.docx25 pointsDoes the assignment meet the minimum length and form.docx
25 pointsDoes the assignment meet the minimum length and form.docx
 
25 pointsDoes the assignment meet the minimum length and form
25 pointsDoes the assignment meet the minimum length and form25 pointsDoes the assignment meet the minimum length and form
25 pointsDoes the assignment meet the minimum length and form
 
25 pointsDoes the assignment meet the minimum length and form.docx
25 pointsDoes the assignment meet the minimum length and form.docx25 pointsDoes the assignment meet the minimum length and form.docx
25 pointsDoes the assignment meet the minimum length and form.docx
 
Design communication (degree) assignment 2b-2015
Design communication (degree) assignment 2b-2015Design communication (degree) assignment 2b-2015
Design communication (degree) assignment 2b-2015
 
Design communication (degree) assignment 2b-2015
Design communication (degree) assignment 2b-2015Design communication (degree) assignment 2b-2015
Design communication (degree) assignment 2b-2015
 
Design communication (degree) assignment 2b-2015
Design communication (degree) assignment 2b-2015Design communication (degree) assignment 2b-2015
Design communication (degree) assignment 2b-2015
 
Copy of Fall2014SyllabusLincoln
Copy of Fall2014SyllabusLincolnCopy of Fall2014SyllabusLincoln
Copy of Fall2014SyllabusLincoln
 
Digital picture book presentation
Digital picture book presentationDigital picture book presentation
Digital picture book presentation
 
A dtech
A dtechA dtech
A dtech
 
Progression Assignment Presentation
Progression Assignment PresentationProgression Assignment Presentation
Progression Assignment Presentation
 
Design communication. assignment 3 2016
Design communication. assignment 3 2016Design communication. assignment 3 2016
Design communication. assignment 3 2016
 
Asu history and theory lecture 3c-based design method 28-10-2017
Asu history and theory lecture 3c-based design method 28-10-2017Asu history and theory lecture 3c-based design method 28-10-2017
Asu history and theory lecture 3c-based design method 28-10-2017
 
Asu history and theory lecture 3c-based design method 28-10-2017
Asu history and theory lecture 3c-based design method 28-10-2017Asu history and theory lecture 3c-based design method 28-10-2017
Asu history and theory lecture 3c-based design method 28-10-2017
 

Mehr von NYCCTfab

Fusion 360 Tutorial
Fusion 360 TutorialFusion 360 Tutorial
Fusion 360 Tutorial
NYCCTfab
 
Citytech HTML/CSS Guide
Citytech HTML/CSS GuideCitytech HTML/CSS Guide
Citytech HTML/CSS Guide
NYCCTfab
 
Roland Primer 3D Scanner
Roland Primer 3D ScannerRoland Primer 3D Scanner
Roland Primer 3D Scanner
NYCCTfab
 
Fusion 360 Tutorial
Fusion 360 TutorialFusion 360 Tutorial
Fusion 360 Tutorial
NYCCTfab
 
Architectural diagrams
Architectural diagramsArchitectural diagrams
Architectural diagrams
NYCCTfab
 

Mehr von NYCCTfab (20)

Fusion 360 Tutorial
Fusion 360 TutorialFusion 360 Tutorial
Fusion 360 Tutorial
 
Citytech HTML/CSS Guide
Citytech HTML/CSS GuideCitytech HTML/CSS Guide
Citytech HTML/CSS Guide
 
Ultimaker 2+
Ultimaker 2+Ultimaker 2+
Ultimaker 2+
 
Robot Studio
Robot StudioRobot Studio
Robot Studio
 
Roland Primer 3D Scanner
Roland Primer 3D ScannerRoland Primer 3D Scanner
Roland Primer 3D Scanner
 
Lighting with Photoshop
Lighting with PhotoshopLighting with Photoshop
Lighting with Photoshop
 
Fusion 360 Tutorial
Fusion 360 TutorialFusion 360 Tutorial
Fusion 360 Tutorial
 
Architectural diagrams
Architectural diagramsArchitectural diagrams
Architectural diagrams
 
Advanced Techniques in Photoshop
Advanced Techniques in PhotoshopAdvanced Techniques in Photoshop
Advanced Techniques in Photoshop
 
Adobe Premiere Pro
Adobe Premiere ProAdobe Premiere Pro
Adobe Premiere Pro
 
VRay Lighting for Rhino
VRay Lighting for RhinoVRay Lighting for Rhino
VRay Lighting for Rhino
 
Adobe Illustrator CC 2018
Adobe Illustrator CC 2018 Adobe Illustrator CC 2018
Adobe Illustrator CC 2018
 
Silicone Mold Primer
Silicone Mold PrimerSilicone Mold Primer
Silicone Mold Primer
 
Presentation Board Layout
Presentation Board Layout Presentation Board Layout
Presentation Board Layout
 
CPD Dental Cam Primer
CPD Dental Cam PrimerCPD Dental Cam Primer
CPD Dental Cam Primer
 
Temperature and Light Logger (UA-002-64)
Temperature and Light Logger (UA-002-64)Temperature and Light Logger (UA-002-64)
Temperature and Light Logger (UA-002-64)
 
Telaire CO2 Sensor (Tel-7001)
Telaire CO2 Sensor (Tel-7001)Telaire CO2 Sensor (Tel-7001)
Telaire CO2 Sensor (Tel-7001)
 
UX90-002 Light & Occupancy Logger
UX90-002 Light & Occupancy LoggerUX90-002 Light & Occupancy Logger
UX90-002 Light & Occupancy Logger
 
Light Meter (LM-120)
Light Meter (LM-120)Light Meter (LM-120)
Light Meter (LM-120)
 
Temperature and Relative Humidity Ext
Temperature and Relative Humidity ExtTemperature and Relative Humidity Ext
Temperature and Relative Humidity Ext
 

Kürzlich hochgeladen

The basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptxThe basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptx
heathfieldcps1
 
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdfBASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
SoniaTolstoy
 
Beyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global ImpactBeyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global Impact
PECB
 
1029 - Danh muc Sach Giao Khoa 10 . pdf
1029 -  Danh muc Sach Giao Khoa 10 . pdf1029 -  Danh muc Sach Giao Khoa 10 . pdf
1029 - Danh muc Sach Giao Khoa 10 . pdf
QucHHunhnh
 

Kürzlich hochgeladen (20)

A Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy ReformA Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy Reform
 
The basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptxThe basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptx
 
Class 11th Physics NEET formula sheet pdf
Class 11th Physics NEET formula sheet pdfClass 11th Physics NEET formula sheet pdf
Class 11th Physics NEET formula sheet pdf
 
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdfBASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
 
Beyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global ImpactBeyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global Impact
 
fourth grading exam for kindergarten in writing
fourth grading exam for kindergarten in writingfourth grading exam for kindergarten in writing
fourth grading exam for kindergarten in writing
 
1029 - Danh muc Sach Giao Khoa 10 . pdf
1029 -  Danh muc Sach Giao Khoa 10 . pdf1029 -  Danh muc Sach Giao Khoa 10 . pdf
1029 - Danh muc Sach Giao Khoa 10 . pdf
 
social pharmacy d-pharm 1st year by Pragati K. Mahajan
social pharmacy d-pharm 1st year by Pragati K. Mahajansocial pharmacy d-pharm 1st year by Pragati K. Mahajan
social pharmacy d-pharm 1st year by Pragati K. Mahajan
 
Mattingly "AI & Prompt Design: The Basics of Prompt Design"
Mattingly "AI & Prompt Design: The Basics of Prompt Design"Mattingly "AI & Prompt Design: The Basics of Prompt Design"
Mattingly "AI & Prompt Design: The Basics of Prompt Design"
 
Measures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeMeasures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and Mode
 
Disha NEET Physics Guide for classes 11 and 12.pdf
Disha NEET Physics Guide for classes 11 and 12.pdfDisha NEET Physics Guide for classes 11 and 12.pdf
Disha NEET Physics Guide for classes 11 and 12.pdf
 
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptxSOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
 
The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13
 
Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"
Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"
Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"
 
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
 
Arihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdfArihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdf
 
Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3
 
Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)
 
INDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptx
INDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptxINDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptx
INDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptx
 
Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104
 

Arch 1210 fall_2013_syllabus

  • 1. SPRING 2013 ARCH 1210 Design Foundations II COURSE COORDINATOR Prof. Esteban Beita, Ph.D. 6 lab/studio hours, 3 credits COURSE DESCRIPTION Design Foundations II is the second course in the one year foundation sequence which increases the student’s ability to perceive visual cues, create visual design, formulate concepts, and render ideas in two or three dimensions. Students will use a combination of hand and digital skills to aid in the creation and interpretation of three dimensional objects and space, and the delineation of the same using standard projection systems COURSE CONTEXT This is a required course in the design sequence PREREQUISITES ARCH 1110 Architectural Design I: Foundations and ARCH 1191 Visual Studies I both with grades of C or higher REQUIRED READINGS The following articles will be provided to the students 1. Hannah, Gail Greet. Elements of Design: Rowena Reed Kostellow and the Structure of Visual Relationships, pp.58-65. 2. Theil, Philip. Visual Awareness and Design: An Introductory Program in Conceptual Awareness, Perceptual Sensitivity, and Basic Design Skills. pp. 168-175. 3. Lupton, Ellen and Jennifer Cole Phillips. Graphic Design: The New Basics, pp. 70-83. 4. Theil, Philip. Visual Awareness and Design: An Introductory Program in Conceptual Awareness, Perceptual Sensitivity, and Basic Design Skills. pp. 204-213. 5. Solids and Cavities in Architecture, S.E. Rasmussen, pp. 35-55. 6. The Roots of Architecture Invention, LIMITED SITES, David Leather barrow, MIT Press, 1993, pp. 7-17. 7. Precedents in Architecture - Analytic Diagrams, Formative Ideas, and Partis, pp. 1-7. 8. Frank Lloyd Wright and the Destruction of the Box, University of California Press 9. Experience of Color, Herman Miller ATTENDANCE POLICY No more than 10% absences are permitted during the semester. For the purposes of record, two latenesses are considered as one absence. Exceeding this limit will expose the student to failing at the discretion of the instructor.
  • 2. COURSE STRUCTURE This course is a design studio which will include lectures, student presentations, guest critics, in-class workshops, and charrettes. The students will be given sequential weeks. Each problem will involve a cyclical iteration of the design process in which new skills in a variety of media will be acquired. Students will give verbal and graphic presentations of their designs which will demonstrate agility with vocabulary, concepts, and result in a critical class discussion to assess quality of the work. Work will be completed both in and outside of class. Written evaluation for each week will be provided by the professor and fellow classmates. Students should keep record of their own progress in a spreadsheet. A review of students’ Process Folio of work will occur at the middle and end of the semester. GRADING Additive and Subtractive Cubes 30% Color Theory + Standard Hotel Screen 15% Architecture Paleontology 30% Architecture Paleontology Welcome Center 15% Class Participation / Absences 5% Weekly Sketches 5% FILE NAMING Professor_Last_Name_SP13_Project_Name_Student_Name_(Image Number) ACADEMIC INTEGRITY Students and all others who work with information, ideas, texts, images, music, inventions and other intellectual property owe their audience and sources accuracy and honesty in using, crediting and citation of sources. As a community of intellectual and professional workers, the college recognizes its responsibility for providing instruction in information literacy and academic integrity, offering models of good practice, and responding vigilantly and appropriately to infractions of academic integrity. Accordingly, academic dishonesty is prohibited in The City University of New York and is punishable by penalties, including failing grades, suspension and expulsion. LEARNING OBJECTIVES Upon successful completion of this course, the student will: 1. Implement an iterative design process from problem identification, information gathering, solution generation and evaluation, implementation, presentation, and overall project evaluation. (Knowledge) 2. Incorporate design concepts and vocabulary into design process and presentations. (Knowledge) 3. Distinguish between media and determine the appropriate method and media required to complete a drawing or model. (Gen Ed) 4. Communicate ideas and information both verbally and through writing. (Gen Ed) 5. Develop and apply professional vocabulary. (Gen Ed) 6. Produce orthographic, axonometric, perspective, and architectural vignette drawings. (Skill) 7. Utilize analogue and digital media to create drawings and models. (Skill) 8. Incorporate color and materials into designs and presentations. (Skill) 9. Represent human scale and proportion in design drawings. (Skill)
  • 3. ASSESSMENT To evaluate the students’ achievement of the learning objectives, the professor will do the following: 1. Review students’ creative process (initial sketches through to the final project) by means of frequent pin-ups. 2. Assess the students’ use of professional vocabulary during oral presentations. 3. Review students’ written descriptions of design work and feedback. ARCHITECTURE TECHNOLOGY RESEARCH http://library.citytech.cuny.edu/services/faculty/scholarship/pdf/QuickTipsArchTechF10.pdf WEEKLY SKETCHES A total of 10 weekly sketches will be completed per semester as homework. Each sketch has a clearly defined focus and method such as blind contour form study, positive and negative space, shade and shadow, texture, light, depth, perspective, and scale. Sketches will explore a variety of paper and drawing media. Thumbnail study sketches should be completed in a sketchbook prior to preparing the final sketch on 8½”x11” paper. Hand letter on the back of each sketch the intention, time it took to complete, and the location.
  • 4. COURSE OUTLINE WEEK 01 – 03 ------------------------------------------------------------------------------------------------------------------ PROJECT 01 - ADDITIVE & SUBTRACTIVE CUBES IN A LANDSCAPE DESCRIPTION This project will challenge students to create relationships between objects of various sizes and material in a landscape. A total of 4 cubes will be conceptualized, designed, and crafted using both additive and subtractive modeling techniques. In order to develop a conceptual catalyst for the cubes, students will use language to define complimentary and/or contradictory sets. The topographic site will then be modified /designed in order to enhance relationships between the various cubes, and to further reinforce overall ideas. WORD LIST Push/Pull Solid/Void Fast/Slow Thick/Thin Hard/Soft Flexible/Rigid Smooth/Rough Fragile/Tuff Prickly/Flat Static/Active Expand/Contract Full/Empty Turbulent/Still Extrude/Intrude Concave/Convex Inflated/Deflated Reflect/Absorb GOALS The goal of this project is to expose students to two techniques for defining volumes and space by using opposing words to guide the creation process. Two models will be created representing each word by using additive and subtractive techniques. Students will also learn how to manipulate contours and how the site plays an integral role in the design of place. READING Solids and Cavities in Architecture, S.E. Rasmussen, pp. 35-55. LANDSCAPE Careful consideration should also be given to the 12”x12” site to enhance the relationship between the two models. Also, it is up to each student to define the scale of the contours which can assist in enhancing the relationship of the models. Consider the material of the site, chipboard will result in the creation of a gently slope while foam core will create a much steeper landscape. PROCESS Cubes: Select two words that have either a complimentary or contradictory relationship. For example “explode/implode” have a contradictory relationship. Start by making two study models for each word, each model is limited to a size of 3”x3”x3”. At the same time create a preliminary site that works with the two models. After refining your study models and site, you are ready to make your final set in bass wood.
  • 5. SITE The site can be made out of chipboard or foam core. Using the topographical plan cut the contours by hand. Note that the material you choose will determine the overall scale for your project. You should make a scale figure person to help you imagine how one would interact with your two models. Cut into your site, or add material to your site in order to further define the relationship between the objects and the landscape. DRAW The final step is to document the design work.  Site plan  Two elevations  Two section  One perspective  One 30/60 Axonometric  One exploded axonometric of one of your cubes. Thoughtfully scale and place these drawings on a 24”x36”. Drawings should be drawn in black ink and should use a variety of lineweights and linetypes. Include a graphic title, your name, the course name, course number, semester, and professor’s name. Each drawing should also be titled and scaled using architectural lettering. MODEL SUPPLIES  Blue foam or Styrofoam  Chipboard, foam core  white glue  Bass Wood (sheets, dowels etc.) SCHEDULE Week 1  Word paring selection  Word drawings: two dimensional abstract compositions refection “actions” behind the words (hand drawn or illustrator)  Revised drawings  Study models (3D interpretations of 2D compositions) Week 2  Study model development  Site model introduction and construction  Review of hand drawings and lineweights Week 3  Final wood model  Orthographic drawings  Final presentation and layout
  • 6. FINAL REVIEW September 16 th 24x36 horizontal board which includes the following:  Two elevations  Two sections  Site plan  Axonometric  Exploded axonometric  Photographs of your model  Project description SAMPLE PROJECT
  • 7. WEEK 04 - 07 ------------------------------------------------------------------------------------------------------------------ PROJECT 02 – COLOR THEORY + STANDARD HOTEL SCREEN DESCRIPTION Students will learn how to work with color models. Through sketching, photography, site analysis and Adobe Illustrator, students will explore how color has an effect on its environment. In architecture color rendering is a powerful media which can be used in the development of a design or to express the atmosphere of a space. In the early stages of a project a designer will rely heavily on hand sketching to represent his ideas to an audience. However sketching doesn’t always capture the qualities of the space. For this reason color can be used to represent materials, natural elements, express moods, or even the interaction between light and shadow. Through this assignment you will explore how color can be used to transform the façade of a building, the atmosphere of a room, and the mood of a space. READING Theil, Philip. Visual Awareness and Design: An Introductory Program in Conceptual Awareness, Perceptual Sensitivity, and Basic Design Skills. pp. 168-175. Jean Nouvel’s Guthrie Theater Parts House Pavilion
  • 8. COLOR TERMINOLOGY When working with colors, it’s important to know the following terms in order to explain the effects of color. Small changes in color, for example red, can have a big effect in the perception of space and the experience created. Do you want to create a space that makes you relax or a space that promotes activity? If you look at how color is used in advertisement, you may notice that many companies use the same color combinations as part of their logos. McDonalds uses a combination of red and yellow, both primary colors, to decorate each of their stores. But, why do they use these colors? Primary colors are bright, so they attract attention, and at the same time promote activity. For this reason it’s important to understand how color. Color Space: Refers to the final output of a color. RGB is typically used for Illuminated colors, while CMY is used for absorptive colors. Color Temperature: Temperature of light source, measured in Kelvins. Lower temperatures are considered warmer (adding a yellow cast to the objects), while higher temperatures are considered cooler (adding a blue cast to objects). Hue: Gradation of color within a visible spectrum. Pantone: A color management system that is used to specify consistent color for prints, textiles and paints. Primary Colors: Group of colors that, when mixed, can produced all other colors. Primary colors cannot be made by other color. Secondary Colors: Colors that result from the 50 percent mixing of any two primary colors. Saturation: Intensity of a color, expressed as the degree to which it differs from white. Schemes: Method of organizing colors in harmonious combination. Shades: Result of adding more black to an existing color. Tints: Results of adding more white to an existing color. Tones: Results of mixing a color with its complement. An equal mix will result in gray. Diagrams and definitions taken from Color, Space, Style book
  • 9. WEEK 04 COLOR HAS EFFECT - SITE OBJECTIVE To develop a color palette scheme inspired by the site of the Standard Hotel, located at 848 Washington St, New York, NY 10014. As part of your inspiration for the design of your screen you will consider the materials and colors near the site as a strategy, for both, developing a project color scheme and relating to the surroundings. PROCESS Part 1: Site Documentation Visit the site and through photography and sketching catalog potential materials and colors to be used in the project. Also photograph the south facing faced of the Standard Hotel. Part 2: Develop a color scheme Use the photographs taken during your site visit to create a series of color palettes in Photoshop and Illustrator. As you review each photograph, analyze how color effects the composition of the image. Which color has the biggest effect in the photograph and stands out the most. Once a color is selected, use the eyedropper in Illustrator to select that color. Next explore how adding black or white to your color will affect the original color and documented in your palette. Use a 24x36 board layout in Illustrator to organize your photo and color palette. Use a range of photos to show the site location, the Standard Hotel, natural elements, materials and site details. For each photo selected which plays a role in the development of the color palette, give a short explanation of how you think the selected color effect the image. DUE September 23 rd Your 24x36 color palette board will be due at the beginning of class. As part of your submission, your will print your board and submit a pdf and illustrator file of your board.
  • 10. WEEK 05 COLOR HAS EFFECT – INTERIOR SPACE OBJECTIVE For this part of the project you will explore how color plays a role in setting the atmosphere and experience of a space. In architecture, designers can use colors to create certain moods in a space. The same space can evoke a feeling of happiness or sadness simply by the selection of colors. At the same time, the same space can appear bigger or small through the use of different colors. Luis Barragan, Casa Gilardi PROCESS Part 2: Create a basic room in Rhino using an origami piece on one of the wall surfaces. Each student will determine the size and location of their origami screen. In Photoshop apply different color combinations and evaluate the results. Explore which colors combinations affect the mood and size of the room. DUE September 30 th Your 24x36 color palette board will be due at the beginning of class. As part of your submission, your will print your board and submit a pdf and illustrator file of your board. SAMPLE PROJECT
  • 11. EFFECTS OF COLOR In a small space, color can have a big effect in the perception of the space. If one uses red to paint a room, depending what elements are painted, the space can look bigger or smaller. A room can be made to look expansive by using red on a far wall or it can look smaller if one paints the entire ceiling red. The way your eye moves in a space and the color used effects how a room is perceived. If your eye travels from wall to wall, each time going deeper into the space, this will make the space feel bigger. However, if your eye is confronted with a large red wall, this will stop any movement in the space and result in making the space feel smaller. Color can also be used to draw attention to certain elements of a space by framing desired locations. Diagrams taken from Color, Space, Style book.
  • 12. WEEK 06 COLOR HAS EFFECT – SCREEN OBJECTIVE To design a new solar screen on the south façade of the Standard Hotel located at 848 Washington St, New York, NY 10014. As part of your inspiration for the design of your screen you will consider the materials and colors near the site as a strategy, for both, developing a project color scheme and relating to the surroundings. Slangen & Koenis Architects Izola Honeycomb Housing Complex PROCESS Part 3: Using the origami module created in ARCH 1291 + the paneling tools in Rhino, create a screen to be placed on the south facing façade of the standard hotel. Use the “Make2D” command in Rhino to create a line drawing of your screen. Export it to an Illustrator file. Once in Illustrator apply the color theory rules discussed is class, create a series of studies applying colors to the newly design screen façade. Create several screens using the paneling tools in Rhino and apply color from your previous color palette board. As you use different colors, think about how each color will affect the composition of the overall screen. Do you want the screen to appear light and aery or dark and heavy? Also explore the scale of your screen pattern, as this will affect the openings in your screen and how the entire screen is perceived as a whole.
  • 13. WEEK 07 COLOR HAS EFFECT – SCREEN DURING FOUR SEASONS OBJECTIVE As you have now learned, color has an immense effect in the experience of architecture and how we perceive it. We can use color to create certain moods and to make a space feel bigger or smaller. But, how can we use color to relate to a certain time during the year? The Nordwesthaus Building Rundle Lantern PROCESS Part 4: For this part of the assignment, you will use your screen and selected colors to showcase each season of the year, spring, summer, autumn and winter. Start by determining which colors will depict each season. Next, use a photo the shows the entire Standard Hotel south façade to create a photomontage with your screen. If possible, use the same site photo to depict all four seasons. Spring View by Carlos Wu DUE October 7 th Both part 3 and 4 of the screen study will be due on the same day. One 24x36 board will be due at the beginning of class. As part of your submission, your will print your board and submit a pdf and illustrator file of your board.
  • 14. FINAL REVIEW October 16 th COLOR HAS EFFECT REQUIREMENTS Two 24x36 presentation boards beautifully and thought fully composed. To include the following information:  Documentation of the process for digitizing the origami piece constructed in ARCH 1291 and its deployment as a system for generating a building screen using the paneling tools.  Catalog of the color studies in relation to the photographs taken from the site  2D pattern studies  Catalog of both the interior room and façade studies  Each study should be paired with a short statement noting the color rule applied and its resulting outcome (similar to the description seen in the reading on color).  Four photomontages of the selected exterior façade application showing the difference between spring, summer, autumn and winter.  Project statement of intent. This should describe what were the goals you were trying to achieve through the application of color theory?  Any diagrams necessary to support your ideas. SAMPLE PROJECT
  • 15.
  • 16. WEEK 08 - 15 ------------------------------------------------------------------------------------------------------------------ ARCHITECTURE PALEONTOLOGY DOCUMENTATION AND RESEARCH OBJECTIVE The goal of this project is to introduce students to research as an integral part of the design process, which catalyzes creativity. This research will be communicated through 2D graphic presentations prepared digitally, and eventually in the crafting of a 3-D model of the existing building. Students will be introduced to architectural theory and history through this process and will begin to understand how architecture represents technology, philosophy, materials, and social issues of its time. DESCRIPTION This project requires the design of an architectural object that identifies a personal interpretation of an existing building and its place in history. An effective method of approaching design is to begin with a period of research. Accordingly, we will begin our process by researching and analyzing a building, its' architect, and its' moment in time. RESEARCH Select a house to document, analyze, and build from the following list. Your research will include thematically associated artists, as well as furniture and designed objects from the same era. These forces will help to shape your point of departure for choosing an appropriate manner in which to render the final model and its context. READING The Roots of Architecture Invention, LIMITED SITES, David Leather barrow, MIT Press, 1993, pp. 7-17. Building and Architect Research Board WEEK 08 House Selection
  • 17. OBJECTIVE Research a renowned architect’s work and philosophy. In parallel research the context of their work in terms of art, culture, technology, zeitgeist, and other design fields. Create a compelling 2-D presentation of your findings. Choose an architect from a list below. The list will also make suggestions for other related areas of research in culture, technology, social issues, engineering, and industrial design. PROCESS Analyze the histories, characteristics, patterns, flows, and narratives specific to the building, architect, design philosophies, and socio-political trends relevant to the era. Generate a series of four (4) presentation plates in 11x17 format (landscape or portrait orientation) to present their research and original graphics to represent their analysis. Upon completion of the presentation model, students will complete one additional plate formatted to match their research plates.  PLATE 1: BUILDING & ARCHTECT Includes history, site, climate/countries of origin, details, etc…. of the building as well as information describing the architect and philosophy. The plate should include images, text, graphics, and diagrams as necessary.  PLATE 2: ART & ARTIST Includes a brief historical overview, definition, media, technique, methods, etc… The plate should include an image of the artwork, as well as text graphics and an abstract diagrammatic interpretation of the painting itself.  PLATE 3: DESIGN OF THE ERA Includes designed objects, books, film, fashion, furniture, patterns, colors, etc. The plate should include images that support an overall notion of the mood and memory of the era, the zeitgeist.  PLATE 4: SOCIO-POLITICAL THEMES Includes social, political, and cultural themes including manifestos, etc. The plate should include images that support an overall notion of the mood and memory of the era from a social and political perspective. DRAWINGS As part of the research, each student will trace the orthographic drawings of the selected house. These include:  Plans  Elevations  Sections  Site plan DIGITAL MODEL The research will also include the creation of a 3d model of the selected house in Rhino. The model should include as much detail as possible for the exterior of the house and any important parts that may be seen from the exterior. Also, it is very important to start modeling with layers in order to better organize your file. Make sure to create layers that define a part of the house. For example, exterior walls, window frames, glass, floor, ceiling and site.
  • 18. HOUSES 1) SCHROEDER HOUSE, Gerrit Rietveld, 1924 Artwork: New York City, 3, Piet Mondrian, 1941; Maison Particuliere, Theo van Doesburg, 1923 Design: Red-Blue Chair, Gerrit Rietveld, 1917 2) VILLA SAVOYE, Le Corbusier, 1928 Artwork: Three Women (Le Grand Dejeuner), Ferdinand Leger, 1921 Design: Citroen AC4, 1930 model car; Eileen Gray: ‘Non-Conformist 1926 chair; S Chair 1932, Adjustable Table, 1927; Screen:block, 1925. 3) RIVERA/KAHLO HOUSE, Juan O’Gorman, 1931 Artwork: Dream of a Sunday Afternoon in Alameda Park, Diego Rivera, 1947 Self Portait, Frida Kahlo, 1932 Design: Prouve furniture; Eileen Gray lamps 4) VILLA MAIREA, Alvar Aalto, 1939 Artwork: Radiating World, Kurt Schwitters, 1920 Design: Aalto Furniture and Design Objects 5) KAUFMANN DESERT HOUSE, Richard Neutra, 1946 Artwork: No. 20, Mark Rothko, 1949 Design: George Nelson furniture, George Nelson lamps 6) EAMES HOUSE and STUDIO (Case Study House Number #8), Charles and Ray Eames, 1946 Artwork: 200 Soup Cans, Andy Warhol, 1962 Design: Eames Furniture, Fiestaware 7) HOUSE IN CANOAS, Oscar Niemeyer, 1953 Artwork: Voyage, Robert Motherwell, 1949 Design: Garden Design Duque de Caxias Square, Roberto Burle Marx, 1948 Saarinen Tulip Chair, Bertoia wire chair, Noguchi table 8) BAVINGER HOUSE, Bruce Goff, 1955 Artwork: Pelvis with the Distance, Georgia O’Keefe, 1943 Design: Prouve furniture, Eva Zeisel, Hallcraft / Tomorrow’s Classic China, 1952 Lockheed Super Constellation aircraft 9) MILAM HOUSE, Paul Rudolph, 1962 Artwork: Smaragd, Red, and Germinating Yellow, Hans Hoffman, 1959 Design: Massimo Vignelli Stacking Dinnerware, 1964; Vernon Panton Stacking Chair, 1959-60 Boeing 707 aircraft 10) MALIN RESIDENCE (CHEMOSPHERE), John Lautner, 1967 Artwork: Majuscule, Lee Krasner, 1971 Design: Luv Me Poster, c. 1967; Hille Hexagon Seating, P. Murdoch, 1967 Arco Lamp, Achille & Pier Giacomo Castiglioni, 1962; Boeing 747 Aircraft 11) SAN CRISTOBAL, Luis Barragan, 1968 Artwork: Man Radiant with Happiness, 1968, Three Personages, 1970; Rufino Tamayo Design: Braniff Airlines design work (Alexander Girard, Emilio Pucci, Calder), Emilio Pucci prints 12) FISHER HOUSE, Louis Kahn, 1973 Artwork: Graded Exposure, Kenneth Noland, 1967 Design: Rodolfo Bonetto Melaina chair, 1970; Massimo Vignelli subway map for New York, 1972; DC-10 Aircraft
  • 19. 13) CAPSULE HOUSE K, Kisho Kurakawa, 1974 Artwork: Helix City, Floating City, Kisho Kurakawa, 1961 Design: Leisure Capsule, 1972, Buckminster Fuller Dymaxion Car, Airstream 14) GEHRY HOUSE, Frank Gehry, 1978 Artwork: Ocean Park #54, Richard Diebenkorn, 1972 Design: Studio 65 Bocca sofa 15) MAGNEY HOUSE, Glenn Murcutt, 1985 Artwork: The Wall that Went for a Walk + Various other works, Andy Goldsworthy Design: Boeing 757 aircraft, Delorean car 16) VILLA DALL’AVA, Rem Koolhaas, 1991 Artwork: Water Tower, Rachel Whiteread, 1999 Design: Airbus A320 aircraft 17) MOBIUS HOUSE, Ben van Berkel and Caroline Bos, 1998 Artwork: Betwixt the Torus and the Sphere, Richard Serra, 2001 Design: United Noble: Mobius shoe, 18) FLOATING HOUSE, MOS, 2007 Artwork: Untitled, 2003 Tara Donovan Design: Phillippe Stark Hudson Chair, Airbus A380 DUE October 23 rd Four 11x17 presentation plates beautifully and thought fully composed.  BUILDING & ARCHTECT  ART & ARTIST  DESIGN OF THE ERA  SOCIO-POLITICAL THEMES
  • 20. WEEK 09 - 10 A Closer Look + Diagraming + Timeline OBJECTIVE Continue to refine your drawings to include doors, windows, and furniture. Use line weights, poche, and hatching to enhance the drawings. Also continue to work and refine your rhino 3d model. The drawings and 3d model should be complete by the beginning of the week in order to proceed to diagraming your house. Through the use of different diagrams you will be able to expose the essence of your house. Diagrams will analyze various parts of a project through simple drawings which focus on individual components. READING Scale and Proportion S.E. Rasmussen, pp. 104 – 126. Precedents in Architecture – Analytic Diagrams, Formative Ideas, and Partis. DRAWING / DIAGRAMMING Drawings and diagrams are used by architects to communicate ideas and concepts. They also play an important role in the development or analysis of projects. Diagrams can be used to analyze the following parts of a building:  Structure  Geometry  Massing  Circulation  Ventilation  Lighting Diagrams can also be used to express the following:  Conceptual ideas of a project  Process of design  Communication to client  Construction instructions DUE October 30 th  One 24x36 presentation board beautifully and thought fully composed. The board should demonstrate your understanding of diagramming to explain the process and design of your house.  One 24x36 Board showing the Time line of your house  One abstract wood model of your house. The model should not recreate every detail of the house; instead recreate the essence of its design and composition. Think of the model as another diagram to explain the massing of the house.
  • 21.
  • 22. WEEK 11 - 15 ARCHITECTURE PALEONTOLOGY WELCOME CENTER Three week project Info Box, Berling Germany TKTS booth, New York, NY KSV Krüger Schuberth Vandreike Perkins Eastman and Choi Ropiha OBJECTIVE The goal of this project is to introduce students to research as an integral part of the design process, which catalyzes creativity. This research will be communicated through 2D graphic presentations prepared digitally, and eventually in the crafting of a 3‐D model of the existing building. Students will be introduced to architectural theory and history through this process and will begin to understand how architecture represents technology, philosophy, materials, and social issues of its time. DESCRIPTION Inspired by the research generated through the study of the most influential homes of the 20th century, design an information/welcome center for your particular house. The information center is to be designed in the spirit of the house. It should not exceed 10’x10’x10’ in volume and furniture must be integrated as part of the design strategy. SITE Adjacent to the existing site REQUIRED PROGRAM  Information center (desk or computer station)  Ticket station  Waiting area for 10 people (the space can be indoors or outdoors) FINAL PROJECT REQUIREMENTS  Final model (½” = 1’ – 0” scale)  Top view + site plan showing relation to the existing house (½” = 1’ – 0” or ¼ ” = 1’ – 0”)  Floor plans (½” = 1’ – 0” or ¼ ” = 1’ – 0”)  4 elevations (½” = 1’ – 0” or ¼ ” = 1’ – 0”)  2 sections (½” = 1’ – 0” or ¼ ” = 1’ – 0”)  1 axonometric (½” = 1’ – 0” or ¼ ” = 1’ – 0”)  2 photomontages showing your proposed welcome center in relation to the existing house. Also make sure to show people to demonstrate scale and usage of the space.  Any diagrams necessary to explain your concept
  • 23. Welcome center design by Carlos Wu
  • 24. WEEKLY SKETCHING INTRODUCTION Designers and architects draw to record their thoughts, what they have learned and what they have seen. They draw to sort out ideas and to communicate them to others, be they professional colleagues, employers or clients, examiners for code and zoning compliance, contractors for bidding and construction, and perhaps editors for publication of their work. Architects and designers often keep drawing journals or visual diaries. Practice and assimilation of many techniques improves their success and the value of their work. While some drawing tools lend themselves to detail and precision, others are useful to express broad intentions. Few are equally good at both hence we explore a range of media and techniques. Success and originality stem from mastery and from deployment of appropriate tools for the task at hand. The results will often be hybrid, that is, combinations of hand and digital drawing and photomontage.
  • 25. ------------------------------------------------------------------------------------------------------------------------------------- WEEK 01 Free-hand projection – section SKETCH ASSIGNMENT 01 Description In the first week you will be exploring the process of designing a cube through subtractive and additive forces. In order to assist in the design process, create a series of three free-hand sections for each cube. These sections will be used to analyze the forces creating each cube and the proportion of spaces created inside and out. As you sketch each section, define a scale and include a person in each one. The scale figure will assist in imagining the experience of the space. Finally, define a light over each cube in order to study the creation of light and shadow. Make sure to use line weights to show areas being cut and lines behind the cuts. Also, hatch within the cut lines in a 45 degree cross pattern to enhance the contrast between solid and void. Use a solid hatch to show the contract of light and shadow.
  • 26. ------------------------------------------------------------------------------------------------------------------------------------- WEEK 02 Looking Through – Space to Space SKETCH ASSIGNMENT 02 Description As we move through the world we experience spaces in sequence as they unfold over time in relationship to our movement. The sequential experience often includes the perception of several spaces at once. We see both the space we are in and the space we are approaching, we are looking from one space into another. The other spaces we see are often framed by nearer elements such as a door, window, columns, walls, etc. The frame establishes a fore ground that draws you into the space. The goal of this drawing is to capture the experience of looking through a frame into a space and/or from one space into another. Subject: Architectural Space. Media: Prismacolor pencils, pens and/or Art Stix. Material: White paper. Graphic Language: The drawing should be predominantly tonal. Value Patterns: Broad Range (white to black and everything in between).
  • 27. ------------------------------------------------------------------------------------------------------------------------------------- WEEK 03 Light Entering a Space SKETCH ASSIGNMENT 03 Description Kahn said that the sun did not know how great it was until it fell on a wall. Sunlight makes visible, renders and animates architecture. Its entry into a building brings the space alive and creates a mood. The goal of this drawing is to capture the affect light as its transforms the experiential quality of a space. Subject: Architectural Space. Media: Open. Material: White paper. Graphic Language: The drawing should be pre dominantly tonal. Value Patterns: Open.
  • 28. ------------------------------------------------------------------------------------------------------------------------------------- WEEK 04 Space Defined by Light SKETCH ASSIGNMENT 04 Description This is an opportunity to draw light instead of shadow. The dark paper provides the shadows and your task is to draw the light as it falls on the surfaces that define form and space. This is a drawing that is best made at night taking advantage of artificial light. The goal of this drawing is to capture the affect light as it makes visible the surfaces and affect its experiential quality of architecture. Subject: Architectural Space. Media: Prismacolor Pencils and/or Art Stix. Material: A dark colored paper. Graphic Language: The drawing should be pre dominantly tonal. Value Patterns: Open.
  • 29. ------------------------------------------------------------------------------------------------------------------------------------- WEEK 05 Color of Many Colors SKETCH ASSIGNMENT 05 Description Although we call a surface red it is in reality com posed of all colors. It is called red because that color dominates. A colorist approach to drawing acknowledges the rich ness of the color we see by creating it with multiple layers of many colors. The goal of this drawing is to capture the many colors that con tribute the richness of the surfaces we perceive. Subject: An object or architectural detail. Sketchbook: Three compositional alternatives. Media: Prismacolor pencils and/or Art Stix. Material: White paper. Graphic Language: The drawing should use only continuous tones. There should be no lines— edges are defined by changes in value. The brightest surfaces should be left very light.
  • 30. ------------------------------------------------------------------------------------------------------------------------------------- WEEK 06 Rendering with Color SKETCH ASSIGNMENT 06 Description On an 11x17 piece of paper sketch a view of the Pavilion you are currently working in 1291 (Visual Studies II) Make a precise black and white sketch showing an eye level view. Do not add any shading to your sketch, only create a pencil outline. Once the drawing is complete, the next step will be to render it in color. Start by selecting one season from the list below to influence your rendering. Your color rendering has to express the qualities of the season. Take some time to imagine each season, and determine how the quality of light and colors can express each one. WORD LIST Spring Summer Autumn Winter Subject: 1291 Pavilion Media: Prismacolor Pencils and/or Art Stix. Material: A dark colored paper. Graphic Language: The drawing should be pre dominantly tonal. Value Patterns: Open.
  • 31. ------------------------------------------------------------------------------------------------------------------------------------- WEEK 07 Joining Material SKETCH ASSIGNMENT 07 Description Architecture is enriched by the quality of materials. The nature of the materials provides color, texture and pattern to architectural surfaces. The coming together of several surfaces com posed of different materials is a common occurrence in architecture. How these surfaces and their properties connect, contrast and complement each other enhances the visual and tactile richness of our experience. The subject of this drawing is the coming together of several materials and planes. The goal is to capture the coming together of materials and their expressive impact. Subject: Architectural detail. Sketchbook: Three compositional alternatives. Material: White paper. Media: Prismacolor Pencil, Marker, Art Stix & Pen. Graphic Language: The drawing should use only continuous tones. There should be no lines— edges are defined by changes in value. The brightest surfaces should be left very light. Value Patterns: Full Range (white to black).
  • 32. ------------------------------------------------------------------------------------------------------------------------------------- WEEK 08 Organic Things SKETCH ASSIGNMENT 08 Description The hard surfaces that typify architecture are balanced by the soft surfaces that plants possess. Leaves and flowers have unique forms and color that vary drastically with the lighting conditions. Direct versus diff use, front lit versus back lit and strong versus weak light each can affect our perception of a plant’s color, transparency and texture. The goal of this drawing captures some unique quality that a plant possesses. Subject: Plants. Sketchbook: Three compositional alternatives. Material: White Paper. Media: Colored Pencil (Pen optional). Graphic Language: The drawing should use only continuous tones. There should be no lines— edges are defined by changes in value. The brightest surfaces should be left very light. Value Patterns: Full Range (white to black). Composition: All drawings must contain a frame that is different from the limits of the subject or dramatically edits the subject.
  • 33. ------------------------------------------------------------------------------------------------------------------------------------- WEEK 09 Reflection / Transparency SKETCH ASSIGNMENT 09 Description Smooth and lustrous surfaces reflect their surroundings. These reflections add to the visual richness of the surface. Transparent material allows spaces to flow through it and provides views to others worlds. Transparent and reflective surfaces often mediate our visual experience of the world. The goal of this drawing is to communicate the presence of reflective and/or transparent material. The drawing should include both things mediated and unmediated buy the reflective and/or transparent material. There should be a clear difference between the two conditions. Finally, there should be a sense of space that is enhanced by the reflective and/or transparent material. Subject: Window in a Building. Sketchbook: Three compositional alternatives. Media: Prismacolor pencils and/or Art Stix. Material: White paper. Graphic Language: The drawing should use only continuous tones. There should be no lines— edges are defined by changes in value. The brightest surfaces should be left very light. Value Patterns: Full Range (white to black).
  • 34. ------------------------------------------------------------------------------------------------------------------------------------- WEEK 10 Space Defined by Material SKETCH ASSIGNMENT 10 Description Architecture is enriched by quality of materials. The nature of the materials provides color, texture and pattern to architectural surfaces. In addition, the design of how materials come together and join is an important decision that affects both functional and aesthetic issues. The goal of this drawing is to capture the experiential impact of materials as they come together to support the expressive impact of architectural space. Subject: Architectural Space. Material: Open. Media: Open. Graphic Language: Open. Value Patterns: Open.
  • 35. ------------------------------------------------------------------------------------------------------------------------------------- WEEK 11 Architecture SKETCH ASSIGNMENT 11 Description You may do any kind of drawing you choose. The goal is to capture the essential spirit and form of some aspect of a work of architecture. This is an opportunity for you to demonstrate what you have learned in the service of ex pressing some quality that a work of architecture possesses. It is an opportunity to try a new technique or media or revisit on you like. Let the choice of media and technique be in sympathy with your goals for the drawing. Subject: Architecture. Material: Open. Media: Open. Graphic Language: Open. Value Patterns: Open.