2. MemoMan
-Students who lose or forget essential pieces of
equipment in everyday life like school books for
example. Also for those who want to organise and
prepare for events to remind themselves.
- A planner that can find items for the school day late
at night.
-Late at night, when students are packing their school
bags for the next day and have lost their pieces of
equipment. Also, if they want to set
reminders, allowing them to be organised for
tomorrow.
-In their bedroom or study, at home.
-Students likely to forget the little things they
need, early in the morning and most students pack
their bags late at night, and need to find their books
as soon as possible.
3. You misplace necessary items for the next day
and need to find them as soon as possible. You
may also need reminding in order to remember
specific objects.
4. How can you prevent loosing certain objects that
you need to find quickly?
5. A lot of school children are loosing books and important school equipment
and are therefore getting detentions. MemoMan can therefore help by
finding their school equipment and organising school children.
6. Our team, MemoMan, is developing a mobile app
to help school children from age 11-18 to get
organised and find
School books and help them get organised with
their school
Life to prevent getting detentions for missing
books and late homework.
7. Our team sent out a questionnaire to ask the students
In our school if our app will benefit them and the
Results came back positive. So from this we have
Learnt that many pupils are getting detentions for
Loosing books and late homework so this app will help
Preventing this happening.
8. We looked at an app called the tile app. This app
provides
Tiles (which cost money) to easily find commonly lost
objects.
Our app is being further adapted to make it suitable
for school children and to pinpoint the exact location of
the lost object. As the tile app tiles are fairly big we
want to reduce
This size and maybe convert it into a sticker in which
you
Can easily stick onto schoolbooks. The price of this will
not be
As expensive and therefore could stand out to school
children.
9. Our app’s core feature is to find commonly lost
objects which
Are valuable for school children in the age of 11-18.
We handed out a questionnaire to have a look at
the students
Our age and to see if our app will benefit them.
The results
Were positive and therefore we think this app will
help
Greatly with school children who sometimes loose
their
Books and homework.
10. Our core features will include
-an easy login page
-an easy way to help school children's organisation
-an easy way and cheap way to get hold of tags for
essential school items such as school books
-a simple way to create an account
11.
12. We know that there are The Tiles App which uses the
Similar technology and pet chips which is quite alike as
Well. To connect the chip to the phone we will be using
GPS to simply find the phone via the app – Memo Man
13. We have started off with a simple idea of
MemoMan which We are planning to develop and
expand the idea to encourage Pupils and even
teachers to use this app and tell other students
about it. We created a questionnaire and asked 10
People and they all pledged that they would benefit
from our app and get it. We were going to make it a
priced app but now we have changed it to be a free
app to encourage more people to buy it but we will
make money by making the tags on our app priced.
14. 1. A YouTube advert to advertise our app e.g. Pow Toon
2. Social media channels e.g. Instagram by advertising our app by
creating an account.
3. TV advertisement campaigns to attract customers to
Buy the app.
Hinweis der Redaktion
What is the background situation you are addressing? Describe the context users are experiencing.Example: BuzzerBuddiez: Who? Students What? Students are studying for exams When? 7am Where? Student dorm Why? Late night cramming, student likely to oversleep
What specific problem do people encounter in that situation? Use the results from your user researchExamples: BuzzerBuddiez: your alarm does not work and you are thus late for: school, work, exams, doctor etc Transit: Many parents don’t speak English and their children have to translate the feedback that a teacher provides. When the feedback is negative students mistranslate. Oyster on the Go: You don’t remember how much money you have left on your pay-as-you-go Oyster card and run out of credit when you urgently need to get on a train Cattle Manager: You need to run backwards and forwards between the office and your cows, taking notes on paper and wasting time or loosing notes
What core question are you addressing with the app? Examples: BuzzerBuddiez: how can you avoid oversleeping? Transit: how can negative teacher feedback be translated accurately? Oyster on the Go: how can you be more aware of how much credit you still have on your Oyster card? Cattle Manager: how can you keep track of injections for your cows while you are out and about looking after them?
To introduce the judges to your team and the product, include your final min elevator pitch here.Example: - Buzzer Buddiez: Our team, [Buzzer Buddiez], is developing [a mobile app] to help [students] [who have studied late and are likely to oversleep because they hit snooze on their alarm clock] [to wake up on time with the help from friends and family]
Summarise what other solutions or alternatives you have found that already exist in the market and explain why they don’t fully solve the problem you are looking at or why your proposed solution is better.
Show here what your MVP will look like in terms of flow and if/ how you have already integrated any user feedback.
Show here what your MVP will look like in terms of the key wireframes of your app’score feature.
Summarise what you have learnt about data, content and technical feasibility. This is crucial, if your product relies heavily on any of these areas. If your product does not rely on them heavily, please explain why. This will show that your team has really understood feasibility well.