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Raising User productivity
with SharePoint &
Gamification
SharePoint User Group 26.10.2012 – Michael Vonlanthen and Jussi Mori
Session content
 Present the presenters and their home bases

 It’s all about productivity
   End User productivity
   Productivity best practices
       Administrators
       Developers
       Business Decision Makers

 Gamification – Scratching the surface
   Why gamification can have a positive impact on productivity?
   Gamification examples today

 Session roundup and discussion
Starring…

Michael Vonlanthen – “Mika Lantenen”
Chief Solutions Architect
Expert in SharePoint productivity
Contact: michael.vonlanten@advis.ch
LinkedIn: fi.linkedin.com/in/michaelvonlanthen



                                     Jussi Mori
                                     Co-Founder and SharePoint enthusiast
                                     Senior SharePoint Consultant - Trainer
                                     Contact: j.mori@peachesindustries.ch
                                     Twitter: @JussiMori
                                     LinkedIn: fi.linkedin.com/in/jussimori
Our home bases…

SharePoint from the first second:
- Portals, Collaboration, DMS
- Information and data architecture
- Support in whole application lifecycle
- A young dynamic team who love
 challenges

                                           A portal company:
                                           - Portal design (UX & Architecture)
                                           - Early adopters
                                           - A bunch of MVPs
                                           - Infrastructure, Training & Change
                                           management
It’s all about productivity – End Users

What are common challenges of End Users when working with SharePoint
 which have a negative influence on user acceptance and productivity?


 Here some examples:
 - SharePoint is difficult to use and not very
 intuitive
 - SharePoint is not more than another file share
 system, with a WebUI
 - I am used to work with local or network
 folders, why should I change that?
 - I cannot find my documents or information I
 need, even though I use Enterprise Search!         …nor explores SharePoint
 - I don’t want to share my draft documents with    productivity intuitively…
 others!
It’s all about productivity – End users

  But how in Earth to make End Users as productive as possible?
                 It seems like a walk into Mordor.

                           However…
It’s all about productivity – End users
Let’s try to bring some order into this topic by categorizing SharePoint
                              productivity!


Take care also of soft                                    The right End User
       factors                                                 Training




                           Grow and cultivate your
                               SharePoint and
                          information infrastructure
It’s all about productivity – End users

Category 1 “The Cognitive”: The Ability to use SharePoint the right way

Here some example to improve “The Cognitive”:

-Use case based training. Show where’s the real beef of SharePoint and let
them realize it themselves.
-Implementing SharePoint as a communication platform means Change.
Treat it as a Change project rather than IT implementation.
-Find the SharePoint Rockstars in the company and use them as your
deputies and engage them in end user training.
- Community, community, community!!!
Take end user feedback and problems serious!
- Show them how to overcome simple challenges themselves.
It’s all about productivity – End users

Category 2 “The Infrastructure”: The quality of the SharePoint infrastructure

Here some examples to improve “The Infrastructure”:

-Get the hard stuff right. Spend time in planning, design and performance
optimizations and spend time in doing Search right. A working Enterprise
Search leverages user acceptance significantly.
- Get the Information Management right. Find the balance of user freedom
and governance. Build your information infrastructure with having the
culture of information sharing in the focus.
-Try to reduce communication channels as much as possible!
It’s all about productivity – End users

Category 3 “The Attitude”: The user acceptance and motivation in the use of
SharePoint

Here some example measures to increase “The Attitude”:

-Emphasize remote work. Make it to your company culture, allowing people to
work, wherever they want. People like autonomy and autonomy results in higher
motivation!
- SharePoint empowers social networking. Let the users connect and build
communities about various business or leisure topics. Humans are social beings.
- Establish transparent and fast feedback channels. Knowing where we are and where
to go on any given time motivates us to go forward. People actually like to be
productive!
- Use Gamification to motivate and engage End Users
It’s all about productivity – End users
The technology acceptance model. A bit more scientific viewpoint…

                              “The Cognitive”

               Perceived
               usefulness



                                                                    Actual
External                        Personal            Intention
                                                                    system
variables                       attitude              to use
                                                                      use


                Simple                       “The Attitude”
                To use



                             “The Infrastructure”
Basic productivity principles

 Effectivity
    Doing the right things

 Efficiency
    Doing the things right

 Pareto principle
    80% is done in 20% of time
    The last 20% (perfectness) need 80% of the time
SharePoint Developer productivity (1/2)

 Accept SharePoint as your best friend – see the potentials but also
   accept the limitations.
    “Real developers” need to be guided to become a SharePoint
   developer. SharePoint developers should keep in mind “real solutions”.

 Use «OOB first» as premise. Do not «hack» fundamental concepts and
   architecture, but allow to use well known patterns and practices, even
   if they seem to be redundant to SharePoint).
    f.e. Unity is a nice add on for client based features, even SharePoint
   has its own “configurable features” (SharePoint patterns & practices).

 Think different - be innovative in choosing the right tool:
   browser, designer, Power Shell, InfoPath, Report
   Builder, Excel, Access, Visio.
SharePoint Developer productivity (2/2)

 Use TFS: user stories, tasks, change-set alerts to prove code quality.

 Visualization: Use UI mockups to talk to customers and colleagues
   before start implementation (f.e. Balsamiq or PowerPoint).

 Architecture first: Even if you use only OOB elements and
   functionalities, think about how to do it before starting
   immediately with the implementation.

 Use CAMLEX.NET for your CAML queries.

 Short demo
    Another way to generate a SharePoint structure.
SharePoint IT Pro productivity

 Automate installation
    Fast setup, clean setup, reproducible
     Short demo: http://autospinstaller.codeplex.com

 Automate deployment
    Solution deployment
    Basic solution setup

 Operation
    Reuse scripted fixes
    Reuse maintenance tasks
    Generate dynamic reports (structures, data volumes, security)
SharePoint Project Team productivity

 Is SharePoint the right technology? If yes the team has to know the
   SharePoint features. If no: “goto: next cool SharePoint project”
    Use SharePoint to plan and realize the project.

 Realize user stories – don’t migrate functions.

 Be honest - inform about limitations as soon as they show up and
   show alternatives (under us: workarounds)

 Do not forget non-functional requirements. Clarify the application
   lifecycle and its influence to the solution.
Gamification – Scratching on the surface

Will Gamification replace management?




  “You’ve been awarded as this month’s
  metadata hero!”
  “You received the SharePoint content
  rating badge!”
  “Due to your valuable contribution in
  making this intranet better, you get one
  day off!”
What is Gamification anyway?




No, it does not mean that you can play Lord of the Rings Online during work hours…
What is Gamification anyway?
… But with Gamification we use elements from games to increase End User
motivation and make work even more fun! And we want happy End Users!
It’s also the reason why Farmville has more registered users than Twitter.
  Gamification is the use of game mechanics and game design techniques in
 non-game contexts. Typically Gamification applies to non-game applications
  and processes, in order to encourage people to adopt them, or to influence
                 how they are used. – Definition by Wikipedia
Why Gamification anyway?

Some thoughts:
- Because people love games! They are fun and keep us entertained.
- Games can create FLOW in people which motivates us and we forget
everything around us.
- People actually do hours and hours of intensive work within games today
- Games are a part of our culture since the dawn or our time.
- Children learn the most effective way through play. Actually adults as well!
- Games connect people and we are social beings.
- People play for: Mastery, Destress, Socializing and having Fun!




Play is the highest form or research! – Albert Einstein
Some Gamification Principles
The SAPS rewarding principle:

S = Status: Bragging rights about a certain status. Classic examples are
Badges and Learder boards.

A = Access: Giving privileged access to players. For example fast access lane
for the airport check in if you own a bonus card and gained a certain amount
of bonus points.

P = Power: Giving “power” over other players in the environment. For
example forum moderators.

S = Stuff: Tangible objects to win. Everyone likes freebies and giveaways.
However the “Stuff” rewards are the least important rewards of all.
Some Gamification Principles
Transparent and hyper available feedback loops:

- A player is always aware of the current progression of the game.
- A player is always aware of the next steps ahead
- A player always knows if she or he performs well
- A player can use this information to perfectionise hers or his performance to
the next “Level”
Some Gamification Principles
The power of FLOW:

Achieving of FLOW –The players state between anxiety and boredom, meeting
his own motivational level in that experience. – Mihaly Csikszentmihalyi a famous
psychology professor who studies happiness and creativity.
Gamification today – Some
examples




     Jussi ousted Jussi as the Mayor of Scandic Marski! 
                    Every Check in counts!
Gamification today – Some
  examples




Nike+ running App. Run to reach the next level. With every level you reach, the next
                              level is harder to get.
Gamification today – Some
   examples
RedCritter Tracker




A project management tool which rewards project members with badges once a task
                                   is done!
Gamification tomorrow

Some ideas:

- Gamification in learning portals. Create avatars for users who develop and earn XP by
attending courses, watching e-learning content and participate actively in the
community.
-Create monthly challenges to improve your Intranet: For example, monthly challenges
for End Users to create a list or library templates which improves collaboration.
Rewards like, getting a day off or free dinner for two.
- Make your MySite profile like a Company Hero Avatar. Everything you do in the
intranet will be rewarded by points which develop your avatar further. You raise levels
and with higher levels you can get elevated access.
How to implement Gamification?
There are some services already available!
Gamification and SharePoint

                                   Track and reward the following user
                                   behavior:
                                   - Document Management (Creating and
                                   Contributing)
                                   - Creating, editing, or contributing to a wiki
                                   page
                                   - Starting or participating in a discussion thread
        For SharePoint             - Posting a comment on content
                                   (docs, wikis, blogs, discussion threads)
             URL:                  - Viewing pages
http://www.badgeville.com/prod     - Rating content
 ucts/connectors/badgeville-for-   - Voting on content
          sharepoint               - Tagging content
                                   - Employee collaboration
The essence of all this…




         Frodo managed to get to Mordor and back!
                        Can you?

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Raising productivity with SharePoint and Gamification

  • 1. Raising User productivity with SharePoint & Gamification SharePoint User Group 26.10.2012 – Michael Vonlanthen and Jussi Mori
  • 2. Session content  Present the presenters and their home bases  It’s all about productivity  End User productivity  Productivity best practices  Administrators  Developers  Business Decision Makers  Gamification – Scratching the surface  Why gamification can have a positive impact on productivity?  Gamification examples today  Session roundup and discussion
  • 3. Starring… Michael Vonlanthen – “Mika Lantenen” Chief Solutions Architect Expert in SharePoint productivity Contact: michael.vonlanten@advis.ch LinkedIn: fi.linkedin.com/in/michaelvonlanthen Jussi Mori Co-Founder and SharePoint enthusiast Senior SharePoint Consultant - Trainer Contact: j.mori@peachesindustries.ch Twitter: @JussiMori LinkedIn: fi.linkedin.com/in/jussimori
  • 4. Our home bases… SharePoint from the first second: - Portals, Collaboration, DMS - Information and data architecture - Support in whole application lifecycle - A young dynamic team who love challenges A portal company: - Portal design (UX & Architecture) - Early adopters - A bunch of MVPs - Infrastructure, Training & Change management
  • 5. It’s all about productivity – End Users What are common challenges of End Users when working with SharePoint which have a negative influence on user acceptance and productivity? Here some examples: - SharePoint is difficult to use and not very intuitive - SharePoint is not more than another file share system, with a WebUI - I am used to work with local or network folders, why should I change that? - I cannot find my documents or information I need, even though I use Enterprise Search! …nor explores SharePoint - I don’t want to share my draft documents with productivity intuitively… others!
  • 6. It’s all about productivity – End users But how in Earth to make End Users as productive as possible? It seems like a walk into Mordor. However…
  • 7. It’s all about productivity – End users Let’s try to bring some order into this topic by categorizing SharePoint productivity! Take care also of soft The right End User factors Training Grow and cultivate your SharePoint and information infrastructure
  • 8. It’s all about productivity – End users Category 1 “The Cognitive”: The Ability to use SharePoint the right way Here some example to improve “The Cognitive”: -Use case based training. Show where’s the real beef of SharePoint and let them realize it themselves. -Implementing SharePoint as a communication platform means Change. Treat it as a Change project rather than IT implementation. -Find the SharePoint Rockstars in the company and use them as your deputies and engage them in end user training. - Community, community, community!!! Take end user feedback and problems serious! - Show them how to overcome simple challenges themselves.
  • 9. It’s all about productivity – End users Category 2 “The Infrastructure”: The quality of the SharePoint infrastructure Here some examples to improve “The Infrastructure”: -Get the hard stuff right. Spend time in planning, design and performance optimizations and spend time in doing Search right. A working Enterprise Search leverages user acceptance significantly. - Get the Information Management right. Find the balance of user freedom and governance. Build your information infrastructure with having the culture of information sharing in the focus. -Try to reduce communication channels as much as possible!
  • 10. It’s all about productivity – End users Category 3 “The Attitude”: The user acceptance and motivation in the use of SharePoint Here some example measures to increase “The Attitude”: -Emphasize remote work. Make it to your company culture, allowing people to work, wherever they want. People like autonomy and autonomy results in higher motivation! - SharePoint empowers social networking. Let the users connect and build communities about various business or leisure topics. Humans are social beings. - Establish transparent and fast feedback channels. Knowing where we are and where to go on any given time motivates us to go forward. People actually like to be productive! - Use Gamification to motivate and engage End Users
  • 11. It’s all about productivity – End users The technology acceptance model. A bit more scientific viewpoint… “The Cognitive” Perceived usefulness Actual External Personal Intention system variables attitude to use use Simple “The Attitude” To use “The Infrastructure”
  • 12. Basic productivity principles  Effectivity  Doing the right things  Efficiency  Doing the things right  Pareto principle  80% is done in 20% of time  The last 20% (perfectness) need 80% of the time
  • 13. SharePoint Developer productivity (1/2)  Accept SharePoint as your best friend – see the potentials but also accept the limitations.  “Real developers” need to be guided to become a SharePoint developer. SharePoint developers should keep in mind “real solutions”.  Use «OOB first» as premise. Do not «hack» fundamental concepts and architecture, but allow to use well known patterns and practices, even if they seem to be redundant to SharePoint).  f.e. Unity is a nice add on for client based features, even SharePoint has its own “configurable features” (SharePoint patterns & practices).  Think different - be innovative in choosing the right tool: browser, designer, Power Shell, InfoPath, Report Builder, Excel, Access, Visio.
  • 14. SharePoint Developer productivity (2/2)  Use TFS: user stories, tasks, change-set alerts to prove code quality.  Visualization: Use UI mockups to talk to customers and colleagues before start implementation (f.e. Balsamiq or PowerPoint).  Architecture first: Even if you use only OOB elements and functionalities, think about how to do it before starting immediately with the implementation.  Use CAMLEX.NET for your CAML queries.  Short demo  Another way to generate a SharePoint structure.
  • 15. SharePoint IT Pro productivity  Automate installation  Fast setup, clean setup, reproducible   Short demo: http://autospinstaller.codeplex.com  Automate deployment  Solution deployment  Basic solution setup  Operation  Reuse scripted fixes  Reuse maintenance tasks  Generate dynamic reports (structures, data volumes, security)
  • 16. SharePoint Project Team productivity  Is SharePoint the right technology? If yes the team has to know the SharePoint features. If no: “goto: next cool SharePoint project”  Use SharePoint to plan and realize the project.  Realize user stories – don’t migrate functions.  Be honest - inform about limitations as soon as they show up and show alternatives (under us: workarounds)  Do not forget non-functional requirements. Clarify the application lifecycle and its influence to the solution.
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  • 18. Gamification – Scratching on the surface Will Gamification replace management? “You’ve been awarded as this month’s metadata hero!” “You received the SharePoint content rating badge!” “Due to your valuable contribution in making this intranet better, you get one day off!”
  • 19. What is Gamification anyway? No, it does not mean that you can play Lord of the Rings Online during work hours…
  • 20. What is Gamification anyway? … But with Gamification we use elements from games to increase End User motivation and make work even more fun! And we want happy End Users! It’s also the reason why Farmville has more registered users than Twitter. Gamification is the use of game mechanics and game design techniques in non-game contexts. Typically Gamification applies to non-game applications and processes, in order to encourage people to adopt them, or to influence how they are used. – Definition by Wikipedia
  • 21. Why Gamification anyway? Some thoughts: - Because people love games! They are fun and keep us entertained. - Games can create FLOW in people which motivates us and we forget everything around us. - People actually do hours and hours of intensive work within games today - Games are a part of our culture since the dawn or our time. - Children learn the most effective way through play. Actually adults as well! - Games connect people and we are social beings. - People play for: Mastery, Destress, Socializing and having Fun! Play is the highest form or research! – Albert Einstein
  • 22. Some Gamification Principles The SAPS rewarding principle: S = Status: Bragging rights about a certain status. Classic examples are Badges and Learder boards. A = Access: Giving privileged access to players. For example fast access lane for the airport check in if you own a bonus card and gained a certain amount of bonus points. P = Power: Giving “power” over other players in the environment. For example forum moderators. S = Stuff: Tangible objects to win. Everyone likes freebies and giveaways. However the “Stuff” rewards are the least important rewards of all.
  • 23. Some Gamification Principles Transparent and hyper available feedback loops: - A player is always aware of the current progression of the game. - A player is always aware of the next steps ahead - A player always knows if she or he performs well - A player can use this information to perfectionise hers or his performance to the next “Level”
  • 24. Some Gamification Principles The power of FLOW: Achieving of FLOW –The players state between anxiety and boredom, meeting his own motivational level in that experience. – Mihaly Csikszentmihalyi a famous psychology professor who studies happiness and creativity.
  • 25. Gamification today – Some examples Jussi ousted Jussi as the Mayor of Scandic Marski!  Every Check in counts!
  • 26. Gamification today – Some examples Nike+ running App. Run to reach the next level. With every level you reach, the next level is harder to get.
  • 27. Gamification today – Some examples RedCritter Tracker A project management tool which rewards project members with badges once a task is done!
  • 28. Gamification tomorrow Some ideas: - Gamification in learning portals. Create avatars for users who develop and earn XP by attending courses, watching e-learning content and participate actively in the community. -Create monthly challenges to improve your Intranet: For example, monthly challenges for End Users to create a list or library templates which improves collaboration. Rewards like, getting a day off or free dinner for two. - Make your MySite profile like a Company Hero Avatar. Everything you do in the intranet will be rewarded by points which develop your avatar further. You raise levels and with higher levels you can get elevated access.
  • 29. How to implement Gamification? There are some services already available!
  • 30. Gamification and SharePoint Track and reward the following user behavior: - Document Management (Creating and Contributing) - Creating, editing, or contributing to a wiki page - Starting or participating in a discussion thread For SharePoint - Posting a comment on content (docs, wikis, blogs, discussion threads) URL: - Viewing pages http://www.badgeville.com/prod - Rating content ucts/connectors/badgeville-for- - Voting on content sharepoint - Tagging content - Employee collaboration
  • 31. The essence of all this… Frodo managed to get to Mordor and back! Can you?