SlideShare ist ein Scribd-Unternehmen logo
1 von 17
Downloaden Sie, um offline zu lesen
Creating Serious Games and the
       Value Proposition
            Geoff Beggs
    CEO Front Square Solutions Ltd

           30th November 2011
Scope for Today
                                           
•Industrial applications         •Industry potential

•what I learnt in the trenches

•Game design and value
proposition
Applications for Serious Games
•Army/defence



•Health and Medical



•Corporate



•Education – 1st, 2nd, 3rd
How to…



 Learning                 Game
             Pedagogy                Testing   Release
objectives                design




                Each step is iterative!
Learning                     Game
              Pedagogy                       Testing   Release
objectives                    design




•Gather customer needs
    • Listen. Don’t assume you know
    • Keep them at hand throughout development
Learning                   Game
             Pedagogy                    Testing      Release
objectives                  design



•Pedagogy – process of teaching

•Decide on level of engagement
   • Fully immersive vs. blended vs. engagement only
   • Different subject matters and skill requirement require
     different approaches
Learning                  Game
             Pedagogy                   Testing     Release
objectives                 design



•Environment – 3D immersive vs social (Farmville)
•Game type
   • Adventure strategy or twitch (Tetris)
•Game logic, technology, graphics all follow
Learning                       Game
             Pedagogy                          Testing          Release
objectives                      design




                   Short Lifespan               Long lifespan

Short play   Angry birds/Zedane head     Farmville
             butt game


Long play    Grand theft auto            World of warcraft
Learning                      Game
                 Pedagogy                    Testing            Release
objectives                     design



                            Reminders
                              and
                            messaging




       Metrics                                    Leaderboard
                             Game




                 Social
                                        Log in
                  tools
Learning                            Game
                   Pedagogy                           Testing            Release
objectives                           design



                                   Reminders
                                 and messaging




        Metrics                                            Leaderboard
                                   Game
                                   KISS

        PLATFORM IS IMPORTANT
                  Social tools                   Log in
Learning                   Game
             Pedagogy                   Testing   Release
objectives                  design



Other considerations

•Technology
   • Flash versions and Apple limitations
   • Security and data protections issues
   • Bandwidth restrictions

•Audio - not for corporate use
Learning                Game
             Pedagogy             Testing       Release
objectives               design



•Physical Test

                 Cards



                                              Lego




                                    Matches
Learning                  Game
             Pedagogy                    Testing   Release
objectives                 design



•Test as much and as early as possible
   • Leverage existing tools
       • Excel
       • Google docs
       • Facebook
       • Twitter

•Plan
Learning               Game
             Pedagogy            Testing   Release
objectives              design




                         Go ugly, go early!

                         Get to market
                         Get a customer
Value Proposition
•Market

•Customer needs

•Benefits MUST outweigh the existing solutions

•Pain of implementation MUST be lower than the
current pain being experienced
Value Proposition –
                Crossing the Chasm




Source – Crossing the Chasm, Geoffrey A. Moore, ISBN 0-06-051712-3
Geoff Beggs
   CEO and co-founder


 geoff@frontsquare.com
http://ie.linkedin.com/in/geoffbeggs

Weitere ähnliche Inhalte

Ähnlich wie Serious Games and the Value Proposition

Financial Planning is Not a Game...
Financial Planning is Not a Game...Financial Planning is Not a Game...
Financial Planning is Not a Game...BentleyDUC
 
"Gamification: Practical Strategies for Your Courses" (Nov. 21, 2014)
"Gamification: Practical Strategies for Your Courses" (Nov. 21, 2014)"Gamification: Practical Strategies for Your Courses" (Nov. 21, 2014)
"Gamification: Practical Strategies for Your Courses" (Nov. 21, 2014)Sherry Jones
 
Framework for Adoption of GBL in HED
Framework for Adoption of GBL in HEDFramework for Adoption of GBL in HED
Framework for Adoption of GBL in HEDAnne Derryberry
 
The stem innovation equation nsta
The stem innovation equation nstaThe stem innovation equation nsta
The stem innovation equation nstaDiana Laboy-Rush
 
Gameplay learningpr
Gameplay learningprGameplay learningpr
Gameplay learningprPRTEC
 
Gameplay learningpr
Gameplay learningprGameplay learningpr
Gameplay learningprPRTEC
 
Fetc 2016 creating a game design sequence
Fetc 2016 creating a game design sequenceFetc 2016 creating a game design sequence
Fetc 2016 creating a game design sequenceMike Ploor
 
Building Learning Capacity with Serious Games - Roger Stark, CEO, BrainWare L...
Building Learning Capacity with Serious Games - Roger Stark, CEO, BrainWare L...Building Learning Capacity with Serious Games - Roger Stark, CEO, BrainWare L...
Building Learning Capacity with Serious Games - Roger Stark, CEO, BrainWare L...SeriousGamesAssoc
 
Acte 2015 creating a game design sequence
Acte 2015 creating a game design sequenceActe 2015 creating a game design sequence
Acte 2015 creating a game design sequenceMike Ploor
 
Face of Finance - Gamification
Face of Finance - GamificationFace of Finance - Gamification
Face of Finance - GamificationJason Miceli
 
The ABCs of Games and Gamification
The ABCs of Games and GamificationThe ABCs of Games and Gamification
The ABCs of Games and GamificationAndy Petroski
 
Play as You Learn: Gamification as a Technique for Motivating Learners
Play as You Learn: Gamification as a Technique for Motivating LearnersPlay as You Learn: Gamification as a Technique for Motivating Learners
Play as You Learn: Gamification as a Technique for Motivating LearnersIan Glover
 
Measure, reward , enhance: leverage user adoption with gamification
Measure, reward , enhance: leverage user adoption with gamificationMeasure, reward , enhance: leverage user adoption with gamification
Measure, reward , enhance: leverage user adoption with gamificationSasja Beerendonk
 
Soccnx III - Measure, reward , enhance: leverage user adoption with gamification
Soccnx III - Measure, reward , enhance: leverage user adoption with gamificationSoccnx III - Measure, reward , enhance: leverage user adoption with gamification
Soccnx III - Measure, reward , enhance: leverage user adoption with gamificationLetsConnect
 
Learning with Games
Learning with GamesLearning with Games
Learning with GamesCathie Howe
 
Improving Executive Functioning Skills with Video Games and Digital Media
Improving Executive Functioning Skills with Video Games and Digital MediaImproving Executive Functioning Skills with Video Games and Digital Media
Improving Executive Functioning Skills with Video Games and Digital MediaRandy Kulman
 
Instructional Design for Competence-based Learning
Instructional Design for Competence-based LearningInstructional Design for Competence-based Learning
Instructional Design for Competence-based LearningTang Buay Choo
 
FLiPD Technologies
FLiPD TechnologiesFLiPD Technologies
FLiPD TechnologiesDaniel Novak
 

Ähnlich wie Serious Games and the Value Proposition (20)

Financial Planning is Not a Game...
Financial Planning is Not a Game...Financial Planning is Not a Game...
Financial Planning is Not a Game...
 
"Gamification: Practical Strategies for Your Courses" (Nov. 21, 2014)
"Gamification: Practical Strategies for Your Courses" (Nov. 21, 2014)"Gamification: Practical Strategies for Your Courses" (Nov. 21, 2014)
"Gamification: Practical Strategies for Your Courses" (Nov. 21, 2014)
 
Framework for Adoption of GBL in HED
Framework for Adoption of GBL in HEDFramework for Adoption of GBL in HED
Framework for Adoption of GBL in HED
 
The stem innovation equation nsta
The stem innovation equation nstaThe stem innovation equation nsta
The stem innovation equation nsta
 
Gameplay learningpr
Gameplay learningprGameplay learningpr
Gameplay learningpr
 
Gameplay learningpr
Gameplay learningprGameplay learningpr
Gameplay learningpr
 
Fetc 2016 creating a game design sequence
Fetc 2016 creating a game design sequenceFetc 2016 creating a game design sequence
Fetc 2016 creating a game design sequence
 
Building Learning Capacity with Serious Games - Roger Stark, CEO, BrainWare L...
Building Learning Capacity with Serious Games - Roger Stark, CEO, BrainWare L...Building Learning Capacity with Serious Games - Roger Stark, CEO, BrainWare L...
Building Learning Capacity with Serious Games - Roger Stark, CEO, BrainWare L...
 
Acte 2015 creating a game design sequence
Acte 2015 creating a game design sequenceActe 2015 creating a game design sequence
Acte 2015 creating a game design sequence
 
Face of Finance - Gamification
Face of Finance - GamificationFace of Finance - Gamification
Face of Finance - Gamification
 
The ABCs of Games and Gamification
The ABCs of Games and GamificationThe ABCs of Games and Gamification
The ABCs of Games and Gamification
 
Play as You Learn: Gamification as a Technique for Motivating Learners
Play as You Learn: Gamification as a Technique for Motivating LearnersPlay as You Learn: Gamification as a Technique for Motivating Learners
Play as You Learn: Gamification as a Technique for Motivating Learners
 
E-Assessment
E-AssessmentE-Assessment
E-Assessment
 
Measure, reward , enhance: leverage user adoption with gamification
Measure, reward , enhance: leverage user adoption with gamificationMeasure, reward , enhance: leverage user adoption with gamification
Measure, reward , enhance: leverage user adoption with gamification
 
Soccnx III - Measure, reward , enhance: leverage user adoption with gamification
Soccnx III - Measure, reward , enhance: leverage user adoption with gamificationSoccnx III - Measure, reward , enhance: leverage user adoption with gamification
Soccnx III - Measure, reward , enhance: leverage user adoption with gamification
 
Learning with Games
Learning with GamesLearning with Games
Learning with Games
 
Improving Executive Functioning Skills with Video Games and Digital Media
Improving Executive Functioning Skills with Video Games and Digital MediaImproving Executive Functioning Skills with Video Games and Digital Media
Improving Executive Functioning Skills with Video Games and Digital Media
 
Instructional Design for Competence-based Learning
Instructional Design for Competence-based LearningInstructional Design for Competence-based Learning
Instructional Design for Competence-based Learning
 
FLiPD Technologies
FLiPD TechnologiesFLiPD Technologies
FLiPD Technologies
 
Learn more about GAME:IT
Learn more about GAME:ITLearn more about GAME:IT
Learn more about GAME:IT
 

Kürzlich hochgeladen

Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3JemimahLaneBuaron
 
9548086042 for call girls in Indira Nagar with room service
9548086042  for call girls in Indira Nagar  with room service9548086042  for call girls in Indira Nagar  with room service
9548086042 for call girls in Indira Nagar with room servicediscovermytutordmt
 
Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)eniolaolutunde
 
IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...
IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...
IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...PsychoTech Services
 
Class 11th Physics NEET formula sheet pdf
Class 11th Physics NEET formula sheet pdfClass 11th Physics NEET formula sheet pdf
Class 11th Physics NEET formula sheet pdfAyushMahapatra5
 
Measures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SDMeasures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SDThiyagu K
 
Interactive Powerpoint_How to Master effective communication
Interactive Powerpoint_How to Master effective communicationInteractive Powerpoint_How to Master effective communication
Interactive Powerpoint_How to Master effective communicationnomboosow
 
Disha NEET Physics Guide for classes 11 and 12.pdf
Disha NEET Physics Guide for classes 11 and 12.pdfDisha NEET Physics Guide for classes 11 and 12.pdf
Disha NEET Physics Guide for classes 11 and 12.pdfchloefrazer622
 
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptxSOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptxiammrhaywood
 
Student login on Anyboli platform.helpin
Student login on Anyboli platform.helpinStudent login on Anyboli platform.helpin
Student login on Anyboli platform.helpinRaunakKeshri1
 
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...EduSkills OECD
 
Arihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdfArihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdfchloefrazer622
 
Unit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptxUnit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptxVishalSingh1417
 
Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104misteraugie
 
Z Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot GraphZ Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot GraphThiyagu K
 
Beyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global ImpactBeyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global ImpactPECB
 
Key note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdfKey note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdfAdmir Softic
 
BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...
BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...
BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...Sapna Thakur
 

Kürzlich hochgeladen (20)

Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3
 
9548086042 for call girls in Indira Nagar with room service
9548086042  for call girls in Indira Nagar  with room service9548086042  for call girls in Indira Nagar  with room service
9548086042 for call girls in Indira Nagar with room service
 
Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)
 
IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...
IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...
IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...
 
Class 11th Physics NEET formula sheet pdf
Class 11th Physics NEET formula sheet pdfClass 11th Physics NEET formula sheet pdf
Class 11th Physics NEET formula sheet pdf
 
Measures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SDMeasures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SD
 
Interactive Powerpoint_How to Master effective communication
Interactive Powerpoint_How to Master effective communicationInteractive Powerpoint_How to Master effective communication
Interactive Powerpoint_How to Master effective communication
 
Disha NEET Physics Guide for classes 11 and 12.pdf
Disha NEET Physics Guide for classes 11 and 12.pdfDisha NEET Physics Guide for classes 11 and 12.pdf
Disha NEET Physics Guide for classes 11 and 12.pdf
 
INDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptx
INDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptxINDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptx
INDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptx
 
Mattingly "AI & Prompt Design: The Basics of Prompt Design"
Mattingly "AI & Prompt Design: The Basics of Prompt Design"Mattingly "AI & Prompt Design: The Basics of Prompt Design"
Mattingly "AI & Prompt Design: The Basics of Prompt Design"
 
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptxSOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
 
Student login on Anyboli platform.helpin
Student login on Anyboli platform.helpinStudent login on Anyboli platform.helpin
Student login on Anyboli platform.helpin
 
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
 
Arihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdfArihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdf
 
Unit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptxUnit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptx
 
Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104
 
Z Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot GraphZ Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot Graph
 
Beyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global ImpactBeyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global Impact
 
Key note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdfKey note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdf
 
BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...
BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...
BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...
 

Serious Games and the Value Proposition

  • 1. Creating Serious Games and the Value Proposition Geoff Beggs CEO Front Square Solutions Ltd 30th November 2011
  • 2. Scope for Today   •Industrial applications •Industry potential •what I learnt in the trenches •Game design and value proposition
  • 3. Applications for Serious Games •Army/defence •Health and Medical •Corporate •Education – 1st, 2nd, 3rd
  • 4. How to… Learning Game Pedagogy Testing Release objectives design Each step is iterative!
  • 5. Learning Game Pedagogy Testing Release objectives design •Gather customer needs • Listen. Don’t assume you know • Keep them at hand throughout development
  • 6. Learning Game Pedagogy Testing Release objectives design •Pedagogy – process of teaching •Decide on level of engagement • Fully immersive vs. blended vs. engagement only • Different subject matters and skill requirement require different approaches
  • 7. Learning Game Pedagogy Testing Release objectives design •Environment – 3D immersive vs social (Farmville) •Game type • Adventure strategy or twitch (Tetris) •Game logic, technology, graphics all follow
  • 8. Learning Game Pedagogy Testing Release objectives design Short Lifespan Long lifespan Short play Angry birds/Zedane head Farmville butt game Long play Grand theft auto World of warcraft
  • 9. Learning Game Pedagogy Testing Release objectives design Reminders and messaging Metrics Leaderboard Game Social Log in tools
  • 10. Learning Game Pedagogy Testing Release objectives design Reminders and messaging Metrics Leaderboard Game KISS PLATFORM IS IMPORTANT Social tools Log in
  • 11. Learning Game Pedagogy Testing Release objectives design Other considerations •Technology • Flash versions and Apple limitations • Security and data protections issues • Bandwidth restrictions •Audio - not for corporate use
  • 12. Learning Game Pedagogy Testing Release objectives design •Physical Test Cards Lego Matches
  • 13. Learning Game Pedagogy Testing Release objectives design •Test as much and as early as possible • Leverage existing tools • Excel • Google docs • Facebook • Twitter •Plan
  • 14. Learning Game Pedagogy Testing Release objectives design Go ugly, go early! Get to market Get a customer
  • 15. Value Proposition •Market •Customer needs •Benefits MUST outweigh the existing solutions •Pain of implementation MUST be lower than the current pain being experienced
  • 16. Value Proposition – Crossing the Chasm Source – Crossing the Chasm, Geoffrey A. Moore, ISBN 0-06-051712-3
  • 17. Geoff Beggs CEO and co-founder geoff@frontsquare.com http://ie.linkedin.com/in/geoffbeggs