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Knowing how your business works
makes your design work
@thedesignnomad
melewi.net
B I Z M O D E L S + P R O D U C T D E S I G N
Mabuhay
Everyone!
“How you doin’?”
P R E A M B L E
Keep it casual
This isn’t a classroom (P.S. I hated school)
Textbook learning
Try things out for yourselves
What’s relevant now
P R E A M B L E
Make the right decisions early on
Groups of 4 - 5
I <3 startups
Move quick + With limited resources
P R E A M B L E
Who’s in the room?
I N T R O D U C T I O N S
Who am I?
M E L I S S A N G
“She’s all right,
I guess.”
M O M
“Worst dancing
skills you’ll ever
have the misfortune
of seeing.”
H O U S E M AT E
@thedesignnomad
Product strategist
UX & UI designer
Founder of Melewi
GoogleCampus (London)
The Hub (Melbourne)
StartupWeekend (Australia)
WORKSaigon (Vietnam)
General Assembly (Singapore)
StartupWeekend (Singapore)
GrowthhackingAsia (Singapore)
GeekGirl (Singapore)
ProductCamp (Singapore)
Devfest.asia (Singapore)
+ 47East (Manila), yay!
The Travelling Design Studio
@melewi
You DON’T need
massive resources
Lean + Agile Hybrid
Clients in 5 continents
(28 cities)
McDonalds, Samsung,
Namecheap, Citibank
We design awesome
products for users
and businesses
around the world
How about you?
Designer?
I N T R O D U C T I O N S
How about you?
Developer?Designer?
I N T R O D U C T I O N S
How about you?
Product
Management?
Developer?Designer?
I N T R O D U C T I O N S
How about you?
Product
Management?
Startups?Developer?Designer?
I N T R O D U C T I O N S
Let’s get to it!
I T B E G I N S
What do these have in common?
Awesome product Very profitable
Awesome product Very profitable
I’ve such a
cool idea for
a business!
How will you
make revenue?
E N T R E P R E N E U R
Just get mass
traction and
I’ll be rich!
…
E N T R E P R E N E U R
Just get mass
traction and
I’ll be rich!
…
E N T R E P R E N E U R
Adding this
feature will be
super cool!
How does
this help the
business?
D E S I G N E R
I don’t know,
I’m just the
designer
…
D E S I G N E R
I don’t know,
I’m just the
designer
…
OMG.
NO.
D E S I G N E R
But it’s ten times more irresponsible
not to think about the product.
“
It’s irresponsible not to think
about business models.
PA U L G R A H A M
P R O D U C T
So let’s look at them both!
B U S I N E S S
P R O D U C T
B U S I N E S S
B U S I N E S S
Product or Offering
B U S I N E S S
UX UI Dev PM
Operations Logistics, etc.
Product or Offering
UX UI Dev PM
Operations Logistics, etc.
Users or
Customers
Segment(s)
Size
Behaviours
B U S I N E S S
Product or Offering
UX UI Dev PM
Operations Logistics, etc.
Users or
Customers
Segment(s)
Size
Behaviours
Revenue
& Profit
Cashflow
Expenses
Scaling
B U S I N E S S
This is how a business funnel works
Pirate Metrics
by Dave McClure
A
A
R
R
R
by Dave McClure
Acquire
Activate
Retain
Revenue
Refer
Pirate Metrics
A
A
R
R
R
by Dave McClure
Acquire
Activate
Retain
Revenue
Refer
Pirate Metrics
If this doesn’t
successfully meet
the right goals
A
A
R
R
R
by Dave McClure
Acquire
Activate
Retain
Revenue
Refer
Pirate Metrics
Revenue
If this doesn’t
successfully meet
the right goals
You won’t
have this
A
A
R
R
R
by Dave McClure
Acquire
Activate
Retain
Revenue
Refer
Pirate Metrics
Revenue
If this doesn’t
successfully meet
the right goals
You won’t
have this
This don’t
matter!
A
A
R
R
R
by Dave McClure
Acquire
Activate
Retain
Revenue
Refer
Pirate Metrics
Revenue
If this doesn’t
successfully meet
the right goals
You won’t
have this
This don’t
matter!
Design is nothing without a viable business
A
A
R
R
R
by Dave McClure
Acquire
Activate
Retain
Revenue
Refer
Pirate Metrics
Revenue
If this doesn’t
successfully meet
the right goals
You won’t
have this
This don’t
matter!
That’s just art, sweetheart
P R O D U C T
B U S I N E S S
So let’s look at them both!
B U S I N E S S
P R O D U C T
A K A U S E R E X P E R I E N C E
B U S I N E S S
P R O D U C T
U S E R E X P E R I E N C E
U S E R E X P E R I E N C E
The experience a
user has interacting
with your brand at
one touchpoint
one
U S E R E X P E R I E N C E
The experience a
user has interacting
with your brand at
one touchpoint
one
U S E R I N T E R FA C E
P R O G R A M M I N G
O P E R AT I O N S
U S E R E X P E R I E N C E
The experience a
user has interacting
with your brand at
one touchpoint
C U S T O M E R E X P E R I E N C E
one
U S E R E X P E R I E N C E
The experience a
user has interacting
with your brand at
one touchpoint
one
C U S T O M E R E X P E R I E N C E
C U S T O M E R E X P E R I E N C E
U S E R E X P E R I E N C E
The experience a
user has interacting
with your brand at
one touchpoint
one
UX ≠ UI
TWO
U S E R E X P E R I E N C E
UX ≠ UI
TWO
U S E R I N T E R FA C E
U S E R E X P E R I E N C E
UX ≠ UI
TWO
U S E R I N T E R FA C E
User Research
User Testing
Userflows
User Scenarios
Site Mapping
User Satisfaction
Sketching
Prototyping
U S E R E X P E R I E N C E
UX ≠ UI
TWO
U S E R I N T E R FA C E
User Research
User Testing
Userflows
User Scenarios
Site Mapping
User Satisfaction
Sketching
Prototyping
Output Devices
Action Buttons
User Controls
Tools
Input Devices
Content
Visual Design
The pretty stuff
U S E R E X P E R I E N C E
The experience a
user has interacting
with your brand at
one touchpoint
A series of methods
& tools you use to
test and validate
assumptions
THREEone
UX ≠ UI
TWO
What I’m hoping for
T H I S W O R K S H O P ’ S O B J E C T I V E S
…is to get you started
T H I S W O R K S H O P ’ S O B J E C T I V E S
Strengthen the link
Business Product
+
Business goals
Product goals How to design
features to
meet goals
+
T H I S W O R K S H O P ’ S O B J E C T I V E S
Learn to figure out what matters
when designing your product
=
T H I S W O R K S H O P ’ S O B J E C T I V E S
Biz models, goals &
designing for them
4OUR
0403020101
Advertising /
Affiliate
2-sided
Marketplace
Subscription
(SAAS)
eCommerce
65
part 1
Which business model is this?
66
What are you?
67
What does the business need the user to do?
What does the user want from the business?
How do I marry the two needs?
E X E R C I S E !
20
Let’s try:
(Partial) Lean Canvas
(Partial) Lean Canvas
E X E R C I S E !
20
Pick a post-it out
the bag, that will
be your product
for the workshop!
Grab some
butcher paper +
post-its to use
01
E X E R C I S E !
20
01
Lean Canvas:
Identify what the
Product and USP
Also identify the
Business Model
and describe it
02
Pick a post-it out
the bag, that will
be your product
for the workshop!
Grab some
butcher paper +
post-its to use
(Partial) Lean Canvas
Product
How would you
describe the overall
function and features
of your product?
USP
Unique selling
proposition - what
about your product is
unique and awesome?
Biz Model
Which of the 4 is
it, and how would
you explain it to
someone?
Advertising /
Affiliate
2-sided
Marketplace
Subscription
(SAAS)
eCommerce
E X E R C I S E !
20
01 02
Present it to
everyone!
03
Lean Canvas:
Identify what the
Product and USP
Also identify the
Business Model
and describe it
Pick a post-it out
the bag, that will
be your product
for the workshop!
Grab some
butcher paper +
post-its to use
(Partial) Lean Canvas
E X E R C I S E !
20
Product DescribeUSP Biz Model
Present + Feedback
(Partial) Lean Canvas
E X E R C I S E !
USPProduct DescribeBiz Model
Present + Feedback
20
(Partial) Lean Canvas
E X E R C I S E !
Product DescribeBiz Model
Present + Feedback
20
USP
(Partial) Lean Canvas
E X E R C I S E !
Product Biz Model Describe
Present + Feedback
20
USP
(Partial) Lean Canvas
Know your goals & objectives as a whole
Know why you’re building what you’re building
Know what should be special about you
TL;DR
78
part 2
What’s critical to your biz?
What would kill your biz if lacking?
0101
Advertising /
Affiliate
=
Mass reach
Engaged users
High view count
Well-targeted users
Ads that get clicked on
2-sided
Marketplace
=
Consumers + Businesses
Relationship between them
Transactions
Trust
Accountability02
03
Subscription
(SAAS)
=
Trials to engage
Regular engagement
Pricing plans
Reduce churn
04eCommerce =
Product info
Shipping info
Sizing info
Security
Easy checkout
Payment options
84
part 3
Who are our users?
85
Know your users inside & out
What do they really want?
What do they value?
What frustrates them?
How do they think?
Pretend you’re an actor in a film
Who’s your character?
Mimic them
Research them
Talk to them
TA C T I C : A N D … A C T I O N !
Be a creep without getting arrested
User surveys
User interviews
Google
TA C T I C : A N D … A C T I O N !
E X E R C I S E !
15
Let’s try:
User Personas
First, know who you’re targeting
Your user is not a statistic or a number
They are people
What do they like and value?
How do they think and behave?
What frustrates and motivates them?
You can’t design for everyone with 1 generic approach
Decide, design & build accordingly
It should not represent one sole user
Representative character of your target audience
It should be built off research
Talk to these people
Find out more about them
User Personas
E X E R C I S E !
As a group:
Get a piece of
butcher paper +
markers
01
15
User Personas
E X E R C I S E !
As a group:
Get a piece of
butcher paper +
markers
01
Sketch out a
User Persona
grid / structure
02
15
User Personas
E X E R C I S E !
As a group:
Get a piece of
butcher paper +
markers
01
Sketch out a
User Persona
grid / structure
on the butcher
paper
Discuss and fill in
with post-its
03
15
02
Leia Organa
“Darth Vader destroyed Alderaan (my home planet),
and is taking over The Galaxy. I will not sit still for this!
I need to defeat him. But how?!
If only there was a way to destroy the Death Star and
defeat the Empire once and for all…”
N A M E
Q U O T E
A G E T E C H - S A V V Y F R U S T R AT I O N ( S ) G O A L ( S )
/ 5
21 5
The Empire destroyed
her home planet
She doesn’t know how to
destroy the Death Star
# K E Y W O R D
Bold
Leader
Courageous
Princess
* because she’s
from the future To defeat the Empire
To restore democracy
within the Galactic
senate
E X E R C I S E !
Age &
Gender
#Keywords
Biggest
takeaway(s)
Present + Feedback
Name
User Personas
15
E X E R C I S E !
#Keywords
Biggest
takeaway(s)
Present + Feedback
Age &
Gender
Name
User Personas
15
E X E R C I S E !
Name
Age &
Gender
Present + Feedback
Biggest
takeaway(s)
#Keywords
User Personas
15
E X E R C I S E !
Name
Age &
Gender
#Keywords
Biggest
takeaway(s)
Present + Feedback
User Personas
15
Users aren’t just a number, they’re people
In order to build for them, you have to understand them
In order to understand them, you’ve to talk to them
TL;DR
101
part 4
Will your users pay?
102
What affects their purchasing decision?
C O N S U M E R S
You
You B U S I N E S S E S
C O N S U M E R S B U S I N E S S E S
$
$
You
O N E - O F F
P U R C H A S E
R E C U R R I N G
P U R C H A S E
L A R G E
I M P O R TA N C E
S M A L L
I M P O R TA N C E
S M A L L
P U R C H A S E
L A R G E
P U R C H A S E
S H O R T
L E N G T H O F I M PA C T
M I D
L E N G T H O F I M PA C T
L O N G
L E N G T H O F I M PA C T
S E L FO T H E R S
E X E R C I S E !
15
Let’s try:
Purchasing Mindsets + Rev Model
Purchasing Mindsets + Rev Model
E X E R C I S E !
Empathise with
your user persona
- become them!
01
15
E X E R C I S E !
01
Brainstorm and
discuss what
purchasing behaviours
and mindsets they
would have
02
15
Empathise with
your user persona
- become them!
Purchasing Mindsets + Rev Model
E X E R C I S E !
01
Plan out your
revenue model:
Where does the
money come from;
how does it flow;
what comes to you?
03
15
02
Brainstorm and
discuss what
purchasing behaviours
and mindsets they
would have
Empathise with
your user persona
- become them!
Purchasing Mindsets + Rev Model
E X E R C I S E !
Purchasing
behaviours
Rev model What’s yours?
Present + Feedback
User persona
15
Purchasing Mindsets + Rev Model
E X E R C I S E !
Purchasing
behaviours
Rev model What’s yours?
Present + Feedback
User persona
15
Purchasing Mindsets + Rev Model
E X E R C I S E !
Purchasing
behaviours
What’s yours?
Present + Feedback
User persona
15
Purchasing Mindsets + Rev Model
Rev model
E X E R C I S E !
Purchasing
behaviours
Rev model
Present + Feedback
User persona
15
Purchasing Mindsets + Rev Model
What’s yours?
People have many reasons to purchase or not
If you understand what they might be, you can preempt them
Sometimes the purchase price isn’t your revenue
TL;DR
120
part 5
Let’s make this happen!
Designing to meet goals
Let’s squeeze in some advice!
01
Trust me
M A K E U S E R S F E E L S A F E
Not convincing to say you’re trustworthy
Proof comes externally
Social proof: Actions of the group influence actions of the individual
Make it as relatable as possible
Credibility can be borrowed
Perception of security level
Can I talk to you?
T O O L S
Testimonials
Face piles
Real names
Press / Biz logos
Social media widgets
Support / live chat
Credit card merchants
Security seals
F U R T H E R R E A D I N G
1. blog.kissmetrics.com/social-
proof-factors-2
2. slideshare.net/QuiffBoy/pet-
designing-for-persuasion-
emotion-and-trust
02
Checkout now
R E D U C E C A R T A B A N D O N M E N T + C L O S E T H AT S A L E
Guest checkout - 30% abandon cart when forced to register
Stop with the insane forms!!
Identify areas for possible duplicates (e.g. shipping & billing address)
Autofill, but leave editable
Trusted payment gateways / 1-click payment
Step 1 of 4: Progress indicator
Be helpful with extra info (but don’t surface them until needed)
Abandoned just before checkout
Replacing "register" button with "continue"
What made users come back?
C A S E S T U D Y: $ 3 0 0 M I L L I O N B U T T O N
1st month: Sales went up 45% ($1 million)
1st year: $300 million
S U P P O S E D LY
T O O L S
Usability testing
A/B split testing
crazyegg.com
mixpanel.com
KISSmetrics.com
usertesting.com
F U R T H E R R E A D I N G
1. rjmetrics.com/resources/webinars/a-marketers-
guide-to-ecommerce-growth-hacking
2. grow.kissmetrics.com/optimize-growth-with-km
3. uie.com/brainsparks/2011/10/17/the-back-story-
for-the-300-million-button/
4. smashingmagazine.com/2012/09/04/the-state-
of-e-commerce-checkout-design-2012/
03
Keep them coming back
G E T U S E R S E N G A G E D & I N V E S T E D
Increase pleasure, decrease pain
Preempt confusion and questions
Don’t talk at them (the lazy way)
Guide by getting users to take action
Get them invested!
Have them give you a reason to be back in touch
FA C E B O O K , L I N K E D I N , I N S TA G R A M , A M A Z O N
S L A C K
B U F F E R , T W I T T E R
Step-by-step signup
Friendly & guided
Preempt possible issues
C A S E S T U D Y: S L A C K
Clear hierarchy + CTA
Step-by-step signup
Friendly & guided
Preempt possible issues
C A S E S T U D Y: S L A C K
Clear hierarchy + CTA
Step-by-step signup
Friendly & guided
Preempt possible issues
C A S E S T U D Y: S L A C K
Clear hierarchy + CTA
Step-by-step signup
Friendly & guided
Preempt possible issues
C A S E S T U D Y: S L A C K
Clear hierarchy + CTA
A reason to get them to come back!
Step-by-step signup
Friendly & guided
Preempt possible issues
C A S E S T U D Y: S L A C K
Clear hierarchy + CTA
A reason to get them to come back!
Animating (pulsing) tooltips
C A S E S T U D Y: S L A C K
Animating (pulsing) tooltips
Status indicator
- no “how long is this gonna take?!”
C A S E S T U D Y: S L A C K
Animating (pulsing) tooltips
Status indicator
- no “how long is this gonna take?!”
Ability to skip
C A S E S T U D Y: S L A C K
Animating (pulsing) tooltips
Status indicator
- no “how long is this gonna take?!”
Ability to skip
C A S E S T U D Y: S L A C K
What’s this?! IT’S A TALKING ROBOT
Animating (pulsing) tooltips
Status indicator
- no “how long is this gonna take?!”
Ability to skip
C A S E S T U D Y: S L A C K
What’s this?! IT’S A TALKING ROBOT
This is so exciting;
does this feel like a form?
T O O L S
Usability testing
User experience mapping
F U R T H E R R E A D I N G
1. useronboard.com
E X E R C I S E !
15
Let’s try:
Sketch it out!
Let’s sketch!
E X E R C I S E !
Go through
everything you’ve
come up with
01
20
E X E R C I S E !
01
Brainstorm ideas to
alleviate any concerns
and convince the
customer to take the
right action
02
Let’s sketch!
Go through
everything you’ve
come up with
20
E X E R C I S E !
01
Sketch out the
feature(s)!
What that would
look like, what that
would say, etc.
0302
Let’s sketch!
Brainstorm ideas to
alleviate any concerns
and convince the
customer to take the
right action
Go through
everything you’ve
come up with
20
E X E R C I S E !
What’s the
goal?
Walk us
through it
Why will it
succeed?
Present + Feedback
What’s the
product?
Let’s sketch!
20
E X E R C I S E !
Walk us
through it
Why will it
succeed?
Present + Feedback
What’s the
product?
Let’s sketch!
What’s the
goal?
20
E X E R C I S E !
What’s the
goal?
Why will it
succeed?
Present + Feedback
What’s the
product?
20
Let’s sketch!
Walk us
through it
E X E R C I S E !
What’s the
goal?
Walk us
through it
Present + Feedback
What’s the
product?
Let’s sketch!
Why will it
succeed?
20
Remember
Business goals influence product goals
Getting users to hit ‘buy now’ is a science
Understanding how the business works
makes you a far superior designer
Melissa Ng
@thedesignnomad
melissa@melewi.net
www.melewi.net
Thank you!

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Knowing How Your Business Works Makes Your Design Work

  • 1. Knowing how your business works makes your design work @thedesignnomad melewi.net B I Z M O D E L S + P R O D U C T D E S I G N
  • 3. “How you doin’?” P R E A M B L E
  • 4. Keep it casual This isn’t a classroom (P.S. I hated school) Textbook learning Try things out for yourselves What’s relevant now P R E A M B L E
  • 5. Make the right decisions early on Groups of 4 - 5 I <3 startups Move quick + With limited resources P R E A M B L E
  • 6. Who’s in the room? I N T R O D U C T I O N S
  • 7. Who am I? M E L I S S A N G
  • 8. “She’s all right, I guess.” M O M “Worst dancing skills you’ll ever have the misfortune of seeing.” H O U S E M AT E
  • 9. @thedesignnomad Product strategist UX & UI designer Founder of Melewi
  • 10. GoogleCampus (London) The Hub (Melbourne) StartupWeekend (Australia) WORKSaigon (Vietnam) General Assembly (Singapore) StartupWeekend (Singapore) GrowthhackingAsia (Singapore) GeekGirl (Singapore) ProductCamp (Singapore) Devfest.asia (Singapore)
  • 12. The Travelling Design Studio @melewi
  • 13. You DON’T need massive resources Lean + Agile Hybrid Clients in 5 continents (28 cities) McDonalds, Samsung, Namecheap, Citibank We design awesome products for users and businesses around the world
  • 14. How about you? Designer? I N T R O D U C T I O N S
  • 15. How about you? Developer?Designer? I N T R O D U C T I O N S
  • 18. Let’s get to it! I T B E G I N S
  • 19.
  • 20. What do these have in common?
  • 21. Awesome product Very profitable
  • 22. Awesome product Very profitable
  • 23. I’ve such a cool idea for a business! How will you make revenue? E N T R E P R E N E U R
  • 24. Just get mass traction and I’ll be rich! … E N T R E P R E N E U R
  • 25. Just get mass traction and I’ll be rich! … E N T R E P R E N E U R
  • 26. Adding this feature will be super cool! How does this help the business? D E S I G N E R
  • 27. I don’t know, I’m just the designer … D E S I G N E R
  • 28. I don’t know, I’m just the designer … OMG. NO. D E S I G N E R
  • 29. But it’s ten times more irresponsible not to think about the product. “ It’s irresponsible not to think about business models. PA U L G R A H A M
  • 30. P R O D U C T So let’s look at them both! B U S I N E S S
  • 31. P R O D U C T B U S I N E S S
  • 32. B U S I N E S S
  • 33. Product or Offering B U S I N E S S UX UI Dev PM Operations Logistics, etc.
  • 34. Product or Offering UX UI Dev PM Operations Logistics, etc. Users or Customers Segment(s) Size Behaviours B U S I N E S S
  • 35. Product or Offering UX UI Dev PM Operations Logistics, etc. Users or Customers Segment(s) Size Behaviours Revenue & Profit Cashflow Expenses Scaling B U S I N E S S
  • 36. This is how a business funnel works
  • 39. A A R R R by Dave McClure Acquire Activate Retain Revenue Refer Pirate Metrics If this doesn’t successfully meet the right goals
  • 40. A A R R R by Dave McClure Acquire Activate Retain Revenue Refer Pirate Metrics Revenue If this doesn’t successfully meet the right goals You won’t have this
  • 41. A A R R R by Dave McClure Acquire Activate Retain Revenue Refer Pirate Metrics Revenue If this doesn’t successfully meet the right goals You won’t have this This don’t matter!
  • 42. A A R R R by Dave McClure Acquire Activate Retain Revenue Refer Pirate Metrics Revenue If this doesn’t successfully meet the right goals You won’t have this This don’t matter! Design is nothing without a viable business
  • 43. A A R R R by Dave McClure Acquire Activate Retain Revenue Refer Pirate Metrics Revenue If this doesn’t successfully meet the right goals You won’t have this This don’t matter! That’s just art, sweetheart
  • 44. P R O D U C T B U S I N E S S So let’s look at them both!
  • 45. B U S I N E S S P R O D U C T
  • 46. A K A U S E R E X P E R I E N C E B U S I N E S S P R O D U C T
  • 47. U S E R E X P E R I E N C E
  • 48. U S E R E X P E R I E N C E The experience a user has interacting with your brand at one touchpoint one
  • 49. U S E R E X P E R I E N C E The experience a user has interacting with your brand at one touchpoint one U S E R I N T E R FA C E P R O G R A M M I N G O P E R AT I O N S
  • 50. U S E R E X P E R I E N C E The experience a user has interacting with your brand at one touchpoint C U S T O M E R E X P E R I E N C E one
  • 51. U S E R E X P E R I E N C E The experience a user has interacting with your brand at one touchpoint one C U S T O M E R E X P E R I E N C E
  • 52. C U S T O M E R E X P E R I E N C E
  • 53. U S E R E X P E R I E N C E The experience a user has interacting with your brand at one touchpoint one UX ≠ UI TWO
  • 54. U S E R E X P E R I E N C E UX ≠ UI TWO U S E R I N T E R FA C E
  • 55. U S E R E X P E R I E N C E UX ≠ UI TWO U S E R I N T E R FA C E User Research User Testing Userflows User Scenarios Site Mapping User Satisfaction Sketching Prototyping
  • 56. U S E R E X P E R I E N C E UX ≠ UI TWO U S E R I N T E R FA C E User Research User Testing Userflows User Scenarios Site Mapping User Satisfaction Sketching Prototyping Output Devices Action Buttons User Controls Tools Input Devices Content Visual Design The pretty stuff
  • 57. U S E R E X P E R I E N C E The experience a user has interacting with your brand at one touchpoint A series of methods & tools you use to test and validate assumptions THREEone UX ≠ UI TWO
  • 58. What I’m hoping for T H I S W O R K S H O P ’ S O B J E C T I V E S
  • 59. …is to get you started T H I S W O R K S H O P ’ S O B J E C T I V E S
  • 60. Strengthen the link Business Product + Business goals Product goals How to design features to meet goals + T H I S W O R K S H O P ’ S O B J E C T I V E S
  • 61. Learn to figure out what matters when designing your product = T H I S W O R K S H O P ’ S O B J E C T I V E S
  • 62.
  • 63. Biz models, goals & designing for them 4OUR
  • 65. 65 part 1 Which business model is this?
  • 67. 67 What does the business need the user to do? What does the user want from the business? How do I marry the two needs?
  • 68. E X E R C I S E ! 20 Let’s try: (Partial) Lean Canvas
  • 69. (Partial) Lean Canvas E X E R C I S E ! 20 Pick a post-it out the bag, that will be your product for the workshop! Grab some butcher paper + post-its to use 01
  • 70. E X E R C I S E ! 20 01 Lean Canvas: Identify what the Product and USP Also identify the Business Model and describe it 02 Pick a post-it out the bag, that will be your product for the workshop! Grab some butcher paper + post-its to use (Partial) Lean Canvas
  • 71. Product How would you describe the overall function and features of your product? USP Unique selling proposition - what about your product is unique and awesome? Biz Model Which of the 4 is it, and how would you explain it to someone? Advertising / Affiliate 2-sided Marketplace Subscription (SAAS) eCommerce
  • 72. E X E R C I S E ! 20 01 02 Present it to everyone! 03 Lean Canvas: Identify what the Product and USP Also identify the Business Model and describe it Pick a post-it out the bag, that will be your product for the workshop! Grab some butcher paper + post-its to use (Partial) Lean Canvas
  • 73. E X E R C I S E ! 20 Product DescribeUSP Biz Model Present + Feedback (Partial) Lean Canvas
  • 74. E X E R C I S E ! USPProduct DescribeBiz Model Present + Feedback 20 (Partial) Lean Canvas
  • 75. E X E R C I S E ! Product DescribeBiz Model Present + Feedback 20 USP (Partial) Lean Canvas
  • 76. E X E R C I S E ! Product Biz Model Describe Present + Feedback 20 USP (Partial) Lean Canvas
  • 77. Know your goals & objectives as a whole Know why you’re building what you’re building Know what should be special about you TL;DR
  • 79. What would kill your biz if lacking?
  • 80. 0101 Advertising / Affiliate = Mass reach Engaged users High view count Well-targeted users Ads that get clicked on
  • 81. 2-sided Marketplace = Consumers + Businesses Relationship between them Transactions Trust Accountability02
  • 82. 03 Subscription (SAAS) = Trials to engage Regular engagement Pricing plans Reduce churn
  • 83. 04eCommerce = Product info Shipping info Sizing info Security Easy checkout Payment options
  • 84. 84 part 3 Who are our users?
  • 85. 85 Know your users inside & out
  • 86. What do they really want? What do they value? What frustrates them? How do they think?
  • 87. Pretend you’re an actor in a film Who’s your character? Mimic them Research them Talk to them TA C T I C : A N D … A C T I O N ! Be a creep without getting arrested
  • 88. User surveys User interviews Google TA C T I C : A N D … A C T I O N !
  • 89. E X E R C I S E ! 15 Let’s try: User Personas
  • 90. First, know who you’re targeting Your user is not a statistic or a number They are people What do they like and value? How do they think and behave? What frustrates and motivates them? You can’t design for everyone with 1 generic approach Decide, design & build accordingly
  • 91. It should not represent one sole user Representative character of your target audience It should be built off research Talk to these people Find out more about them
  • 92. User Personas E X E R C I S E ! As a group: Get a piece of butcher paper + markers 01 15
  • 93. User Personas E X E R C I S E ! As a group: Get a piece of butcher paper + markers 01 Sketch out a User Persona grid / structure 02 15
  • 94. User Personas E X E R C I S E ! As a group: Get a piece of butcher paper + markers 01 Sketch out a User Persona grid / structure on the butcher paper Discuss and fill in with post-its 03 15 02
  • 95. Leia Organa “Darth Vader destroyed Alderaan (my home planet), and is taking over The Galaxy. I will not sit still for this! I need to defeat him. But how?! If only there was a way to destroy the Death Star and defeat the Empire once and for all…” N A M E Q U O T E A G E T E C H - S A V V Y F R U S T R AT I O N ( S ) G O A L ( S ) / 5 21 5 The Empire destroyed her home planet She doesn’t know how to destroy the Death Star # K E Y W O R D Bold Leader Courageous Princess * because she’s from the future To defeat the Empire To restore democracy within the Galactic senate
  • 96. E X E R C I S E ! Age & Gender #Keywords Biggest takeaway(s) Present + Feedback Name User Personas 15
  • 97. E X E R C I S E ! #Keywords Biggest takeaway(s) Present + Feedback Age & Gender Name User Personas 15
  • 98. E X E R C I S E ! Name Age & Gender Present + Feedback Biggest takeaway(s) #Keywords User Personas 15
  • 99. E X E R C I S E ! Name Age & Gender #Keywords Biggest takeaway(s) Present + Feedback User Personas 15
  • 100. Users aren’t just a number, they’re people In order to build for them, you have to understand them In order to understand them, you’ve to talk to them TL;DR
  • 101. 101 part 4 Will your users pay?
  • 102. 102 What affects their purchasing decision?
  • 103. C O N S U M E R S You
  • 104. You B U S I N E S S E S
  • 105. C O N S U M E R S B U S I N E S S E S $ $ You
  • 106. O N E - O F F P U R C H A S E R E C U R R I N G P U R C H A S E
  • 107. L A R G E I M P O R TA N C E S M A L L I M P O R TA N C E
  • 108. S M A L L P U R C H A S E L A R G E P U R C H A S E
  • 109. S H O R T L E N G T H O F I M PA C T M I D L E N G T H O F I M PA C T L O N G L E N G T H O F I M PA C T
  • 110. S E L FO T H E R S
  • 111. E X E R C I S E ! 15 Let’s try: Purchasing Mindsets + Rev Model
  • 112. Purchasing Mindsets + Rev Model E X E R C I S E ! Empathise with your user persona - become them! 01 15
  • 113. E X E R C I S E ! 01 Brainstorm and discuss what purchasing behaviours and mindsets they would have 02 15 Empathise with your user persona - become them! Purchasing Mindsets + Rev Model
  • 114. E X E R C I S E ! 01 Plan out your revenue model: Where does the money come from; how does it flow; what comes to you? 03 15 02 Brainstorm and discuss what purchasing behaviours and mindsets they would have Empathise with your user persona - become them! Purchasing Mindsets + Rev Model
  • 115. E X E R C I S E ! Purchasing behaviours Rev model What’s yours? Present + Feedback User persona 15 Purchasing Mindsets + Rev Model
  • 116. E X E R C I S E ! Purchasing behaviours Rev model What’s yours? Present + Feedback User persona 15 Purchasing Mindsets + Rev Model
  • 117. E X E R C I S E ! Purchasing behaviours What’s yours? Present + Feedback User persona 15 Purchasing Mindsets + Rev Model Rev model
  • 118. E X E R C I S E ! Purchasing behaviours Rev model Present + Feedback User persona 15 Purchasing Mindsets + Rev Model What’s yours?
  • 119. People have many reasons to purchase or not If you understand what they might be, you can preempt them Sometimes the purchase price isn’t your revenue TL;DR
  • 120. 120 part 5 Let’s make this happen!
  • 121. Designing to meet goals Let’s squeeze in some advice!
  • 122. 01 Trust me M A K E U S E R S F E E L S A F E
  • 123. Not convincing to say you’re trustworthy Proof comes externally Social proof: Actions of the group influence actions of the individual Make it as relatable as possible Credibility can be borrowed Perception of security level Can I talk to you?
  • 124.
  • 125. T O O L S Testimonials Face piles Real names Press / Biz logos Social media widgets Support / live chat Credit card merchants Security seals F U R T H E R R E A D I N G 1. blog.kissmetrics.com/social- proof-factors-2 2. slideshare.net/QuiffBoy/pet- designing-for-persuasion- emotion-and-trust
  • 126. 02 Checkout now R E D U C E C A R T A B A N D O N M E N T + C L O S E T H AT S A L E
  • 127. Guest checkout - 30% abandon cart when forced to register Stop with the insane forms!! Identify areas for possible duplicates (e.g. shipping & billing address) Autofill, but leave editable Trusted payment gateways / 1-click payment Step 1 of 4: Progress indicator Be helpful with extra info (but don’t surface them until needed)
  • 128. Abandoned just before checkout Replacing "register" button with "continue" What made users come back? C A S E S T U D Y: $ 3 0 0 M I L L I O N B U T T O N 1st month: Sales went up 45% ($1 million) 1st year: $300 million S U P P O S E D LY
  • 129. T O O L S Usability testing A/B split testing crazyegg.com mixpanel.com KISSmetrics.com usertesting.com F U R T H E R R E A D I N G 1. rjmetrics.com/resources/webinars/a-marketers- guide-to-ecommerce-growth-hacking 2. grow.kissmetrics.com/optimize-growth-with-km 3. uie.com/brainsparks/2011/10/17/the-back-story- for-the-300-million-button/ 4. smashingmagazine.com/2012/09/04/the-state- of-e-commerce-checkout-design-2012/
  • 130. 03 Keep them coming back G E T U S E R S E N G A G E D & I N V E S T E D
  • 131. Increase pleasure, decrease pain Preempt confusion and questions Don’t talk at them (the lazy way) Guide by getting users to take action Get them invested! Have them give you a reason to be back in touch FA C E B O O K , L I N K E D I N , I N S TA G R A M , A M A Z O N S L A C K B U F F E R , T W I T T E R
  • 132. Step-by-step signup Friendly & guided Preempt possible issues C A S E S T U D Y: S L A C K Clear hierarchy + CTA
  • 133. Step-by-step signup Friendly & guided Preempt possible issues C A S E S T U D Y: S L A C K Clear hierarchy + CTA
  • 134. Step-by-step signup Friendly & guided Preempt possible issues C A S E S T U D Y: S L A C K Clear hierarchy + CTA
  • 135. Step-by-step signup Friendly & guided Preempt possible issues C A S E S T U D Y: S L A C K Clear hierarchy + CTA A reason to get them to come back!
  • 136. Step-by-step signup Friendly & guided Preempt possible issues C A S E S T U D Y: S L A C K Clear hierarchy + CTA A reason to get them to come back!
  • 137. Animating (pulsing) tooltips C A S E S T U D Y: S L A C K
  • 138. Animating (pulsing) tooltips Status indicator - no “how long is this gonna take?!” C A S E S T U D Y: S L A C K
  • 139. Animating (pulsing) tooltips Status indicator - no “how long is this gonna take?!” Ability to skip C A S E S T U D Y: S L A C K
  • 140. Animating (pulsing) tooltips Status indicator - no “how long is this gonna take?!” Ability to skip C A S E S T U D Y: S L A C K What’s this?! IT’S A TALKING ROBOT
  • 141. Animating (pulsing) tooltips Status indicator - no “how long is this gonna take?!” Ability to skip C A S E S T U D Y: S L A C K What’s this?! IT’S A TALKING ROBOT This is so exciting; does this feel like a form?
  • 142. T O O L S Usability testing User experience mapping F U R T H E R R E A D I N G 1. useronboard.com
  • 143. E X E R C I S E ! 15 Let’s try: Sketch it out!
  • 144. Let’s sketch! E X E R C I S E ! Go through everything you’ve come up with 01 20
  • 145. E X E R C I S E ! 01 Brainstorm ideas to alleviate any concerns and convince the customer to take the right action 02 Let’s sketch! Go through everything you’ve come up with 20
  • 146. E X E R C I S E ! 01 Sketch out the feature(s)! What that would look like, what that would say, etc. 0302 Let’s sketch! Brainstorm ideas to alleviate any concerns and convince the customer to take the right action Go through everything you’ve come up with 20
  • 147. E X E R C I S E ! What’s the goal? Walk us through it Why will it succeed? Present + Feedback What’s the product? Let’s sketch! 20
  • 148. E X E R C I S E ! Walk us through it Why will it succeed? Present + Feedback What’s the product? Let’s sketch! What’s the goal? 20
  • 149. E X E R C I S E ! What’s the goal? Why will it succeed? Present + Feedback What’s the product? 20 Let’s sketch! Walk us through it
  • 150. E X E R C I S E ! What’s the goal? Walk us through it Present + Feedback What’s the product? Let’s sketch! Why will it succeed? 20
  • 151. Remember Business goals influence product goals Getting users to hit ‘buy now’ is a science Understanding how the business works makes you a far superior designer