M&L 2012 - MAGICAL - Learning through collaborative game making - by Jeffrey Earp, Kristian Kiili
1. Jeffrey Earp (ITD-CNR)
& Kristian Kiili (TUT)
Media and Learning
Conference
Brussels, Nov. 14-15
2. MAGICAL snapshot
What? learning through collaborative game building
When? January 2012 – April 2014 (27 months)
How? EACEA LLP KA3 (ICT) Multilateral Projects
- Institute for Education Technology, CNR (IT)
- Tampere University of Technology - TUT (FI)
Who?
- Manchester Metropolitan University (UK)
- Katholieke Universiteit Leuven (BE)
Media & Learning Conference, Brussels
15/11/2012
3. Main project objectives
• Develop and test a learning methodology that addresses four
key skills: collaboration, creativity, problem-solving and
digital literacy
• Design and implement a game-based environment that:
– embodies a collaborative, fun, hands-on approach to learning
– supports game building in groups … as a game!
• Investigate whether & how the adopted approach & tools can
contribute to developing soft/transversal skills
• Support broader uptake of collaborative game making in
educational processes
Media & Learning Conference, Brussels
15/11/2012
4. Target populations
• Students in primary & lower-secondary school
plus
• Student teachers and in-service teachers
• Staff in social services & health involved in
education/training: e.g. for special needs
Media & Learning Conference, Brussels
15/11/2012
5. Core activities
• Creation of digital environments for designing and
implementing collaborative game building activities
– MAGOS game building environment
– pedagogical planning tool
• Short courses for pre/in-service teachers and
professionals in health sector
• Set of classroom experiments (UK, IT, BE, FI)
• Analysis of collaborative game building &
key/transversal skills
Media & Learning Conference, Brussels
15/11/2012
6. Main expected outputs
• Magos game authoring environment
• Pedagogical planning tool
• Set of ready-to-go educational games
• Set of reusable pedagogical plans
• Guide for classroom practice
• Toolkit for teacher/educator training courses
Media & Learning Conference, Brussels
15/11/2012
11. Magos game editor
• 1-4 users can create a game
simultaneously
• Games are created with magic
spells
• Four different spell sets exits
– Level design spells (Architectus)
– Physics spells (Physicus)
– Audio-visual spells (Artifex)
– User experience spells (Principes)
• Users can change spell sets
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12. Magos prototype
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15. Visit MAGICAL’s stand and test your
design skills with Magos paper prototype!
12/17/2012 Name of the event/initiative 15
16. Join us!
www.magical-project.net
www.mendeley.com/groups
MAGICAL collaborative
magical@itd.cnr.it game design for learning
Media & Learning Conference, Brussels
15/11/2012
17. Thank you!
Kristian Kiili
Tampere University of Technology
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Editor's Notes
How many of you have played digital games?How many of you have created a digital game?How many of you have created a digital game in multiuser game creation environment?
Current school system - We have to introduce new learning methods to answer the demands of our society
By selecting game-authoring approach instead of programming we want to make the adoption of the environment easier for the end users.Focus on creative processes and 21st century skills
Imagine that Jeff is a stone in the game world. He is solid object. I will cast a spell on the stone to make it pushable. Tadaa!
The example game is platform, but you can do more. Top-down, puzzle elements
push two hydrogen atoms together to form h2 -> push h2 molecule together with oxygen atom to form water (h20).2) push water to fire in order to put out the fire SOKOBAN
Sometimes it is hard to generate ideas for the gameTeachers would like to direct students attention to certain learning themeCame should not always need to be educational – design process itself is the learning situation
Paper prototype can be used to teach the idea of Magos