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Design Thinking och storytelling

       som metoder för affärs-
      och erbjudandeutveckling
Det var en gång senhösten år 2001...
The Story Lab arbetar med affärs- och erbjudandeutveckling för
         företag i en tjänste- och upplevelseekonomi
Affärs-                             Kommunikation
utveckling


               Erbjudande
             – som engagerar och
              skapar storytelling
”If growth is what you’re after, you won’t learn much
from complex measurements of customer satisfaction or
retention. You simply need to know what your customers
tell their friends about you.”

”The only path to profitable growth may lie in a company’s
ability to get its loyal customers to become, in effect, its
marketing department.”

                                          Frederick F. Reichheld
Design Thinking
              vs
traditionell affärsutveckling
Många (70%) strategiska initiativ når inte sina mål.*
               * ) Charan & Colvin , Dalton, Vickers m.fl.




          –

                                                                 –


                            Det där vill jag
                             vara med på!

    –

                                                             Jag förstår
                                                                inte!
                                     –
“You can analyze the past, but you
   have to design the future”
          Edward De Bono
Design              +     Thinking
Känsla, intuition         Rationalitet och
och inspiration           analys


                                         Roger Martin,
                        Professor Management Strategies,
                                   University of Toronto
”A discipline that uses the designer’s sensibility and met-
hods to match people’s needs with what is technologically
feasible and what is a viable business strategy can convert
into customer value and market opportunity.”

                                       Tim Brown, CEO IDEO
Design Thinking                Traditionell affärsutveckling

                       Utforska nya mysterium         Exploatera vad vi redan vet
                       Söker efter att bevisa         Väljer pålitliga lösningar
                       lösningen (validity)
                       Kvalitativ research            Kvantitativ research


                       Design Thinking                Traditionell affärsutveckling

                       Bygger idéer                   Diskuterar idéer
Strategi och lösning




                       Abduktivt resonemang           Deduktivt/induktivt resonemang
                       – ”hur kan det vara om?”       – ”vad är rätt och fel?”

                       En mer utforskande process     Linjär milstolpebaserad process

                       Medskapande mellan experter,   Experter på affärsutveckling
                       medarbetare och kunder

                       En absolut lösning             Riktlinjer som ska implementeras

                       Kundvärdet som utgångspunkt    Ekonomin som utgångspunkt
Design Thinking
             - hur design thinking bäst kan användas för att skapa kon-
                kurrensfördelar i en tjänste- och upplevelseekonomi




                                    DeSign
                              Kvalitet i varje touch-
                              point i kundens resa
                               genom upplevelsen




 Storytelling                                                    Spel
Fånga, förtydliga och                                      Flow, deltagande,
  överföra mening                                       engagemang, motivation
                                                              och lojalitet
Design
- att designa i 3D- produktdesign och arkitektur
Kvalité i varje touchpoint i KunDenS reSa genom
upplevelSen
beSlutSFattanDe viD varje touchpoint



         external                                                             internal
      information                                                             information




                                         conciousness
                             emotional                  habitual
                    SenSeS   Filter                       Filter
                                                                   memorieS

                     input                                            needs
                                   time
Kvalité i varje touchpoint i KunDenS reSa genom
upplevelSen - arbetSplatSen
                                 interna möten
                                 externa möten
                                 Digitala möten
                                 installationsplatser
                                 ...
SpegeleFFeKten - ju mer man bryr Dig DeSSto mer
Kommer anDra bry Sig...


vi bryr oss om apples datore för att
apple bryr sig om sina datorer.




vi bryr oss mer om ett café om
caféägaren bryr sig mycket om sitt café
Med tjänster uppstår ett behov av att designa i tid
  – storytelling, scenarios och storyboarding




                              ”Akiko and her husband starts their Saturday cleaning
                              their home. They are newly married and enjoy their nice
                              mansion apartment.

                              When they are done, they surf the Internet for good
                              wines and other things to buy.

                              Then they go shopping according to a plan, buying some
                              of the things they found good prices for in the web
                              search. They fill the boot of the car with groceries and
                              other things.” [snapshot 1]
Fånga, FörtyDliga och överFöra mening
Storytelling.
Spel
Flow, DeltaganDe, engagemang och motivation
inre och yttre motivation
motivation
Drawing on four decades of scientific research on human motivation,
pink exposes the mismatch between what science knows and what business does.
while carrots and sticks worked successfully in the twentieth century,
that’s precisely the wrong way to motivate people for today’s challenges.
there are three elements of true motivation—autonomy, mastery, and purpose.
The Innovation Stack




Years of
competitive advantage




Competitive lead-time
relatively short




                                               Hamel, 2007
                                               Harvard Business Review
Research, avgränsning
och problemformulering
Kvalitativ semistrukturerad basintervju   Deltagande observation
Personas




När vi träffar en person, när personen blir verklig, anpassar vi vårt berättande naturligt till personen.
Ett sätt att lyckas med det i masskommunikation är att arbeta med fiktiva personer – personas.
Master Mirjam – vill hitta en bra master




                                    Om Mirjam                                                        Om Stockholms universitet och deras kommunikation

Namn, ålder,   Gör på dagarna     Gör på fritiden     Drivkraft,          Kommunikatio   Kännedom om     Varför	
  SU?	
     Om	
  SUs	
        Budskap	
  –	
        Lämpliga	
  
bostad                                                önskan om           nsformer       SU                                  kommunika2on	
     huvudbudskap	
        beräAelser	
  	
  
                                                      framtiden och                                                                             och	
  anpassat	
  
                                                      oro                                                                                       budskap	
  

•  Mirjam      •  Skriver         •  Hänger med       •  Ett bra jobb     •  Mobil       •  Vet att SU   •  Stockholm        •  Läser på        •  Forskning på       •  När jag
                  kandidatupps       kursarna och        eller                              finns           har stor            webben om          högsta nivå           gjorde mitt
•  27 år och                                                              •  Mejl
                  ats i kemi         surfar runt på      eventuellt                                         arbetsmarka         olika              – ett ledande         val till
   bor i          och jobbar på      olika               forskning.       •  Facebook                       nd och nära         mastersalter       forskningsun          universitetet
   Karlstad       OKQ8               Mastersutbild                                                          till Uppsala        nativ              iversitet
                                                      •  Först en bra     •  MSN                                                                                      •  Då insåg jag
                                     ningar. Lund,       mastersutbild                                   •  Forskning i                         •  SU har en             att…
                                     London och                           •  Webb
                                                         ning med                                           världsklass                            riktigt bra
                                     Stockholm
                                                         uppsats på en                                      inom kemi                              master och
                                     lockar.
                                                         arbetsplats.                                                                              en stor
                                                                                                                                                   arbetsmarkn
                                                      •  Orolig för att
                                                                                                                                                   ad nära.
                                                         inte få jobb
                                                         efter
                                                         utbildningen.




Typiska citat:
”Stockholm lockade för här fanns större utbud av föreningsliv. Jag hade kompisar som flyttat hit”
”En master här är billig och ganska bra säger kursarna som pluggat utomlands tidigare.”
”Jag börjar tänka mer på vad som händer sen, efter utbildningen. Vilka jobb som finns och så.”
Personasberättelser
Customer Journey Mapping och Service blueprint
Förstå och beskriva den
socio-kulturella kontexten
Visualisera spelplanen – förstå den
    socio-kulturella berättelsen
Avgränsning och problemformulering




               Kunder
            Vad är önskvärt?


           Affärsmodell
             Vad är hållbart?


       Tekniskt och kulturellt
             Vad är möjligt?
Strategi och lösning
Utforskande resa istället för en linjär process,
där medarbetare, intressenter och kunder är med
Pappersprototyper i workshops
Tjänstescenarios
Tjänstescenarios
Kundtester i ett tidigt skede
Fullskaliga modeller
Prototyp av system för handel med
  utsläppsrätter i form av ett spel
Ny strategi
Ny organisationsmodell
Ny organisationsmodell
Vad är en tjänst?
Jordbruksekonomi   Industriell ekonomi   Tjänsteekonomi
      6%                 30,6 %             64,4 %




                                                Källa: CIA, 2009
Colour Key




Källa: CIA, 2006
Differentierad                                                      Kundanpassning                           relevant
                                                                                        vägleda
                                                                                        förändring

                                                   Kundanpassning
                                                                      iscensätta
                                                                                                     Kommodifiering
                                                                      upplevelser

 Konkurrens-                      Kundanpassning                                                             Kundbehov
    position
                                                      leverera                     Kommodifiering
                                                      tjänster

                 Kundanpassning
                                     tillverka                    Kommodifiering
                                     produkter


          icke                                                                                               icke-relevant
differentierad    utvinna                        Kommodifiering
                  råvaror

                   marknad                             pris                           premium


                                                                                                             Gilmore & Pine, 1999,
                                                                                                             Harvard Business School
Tjänster, betalar för att få en rad aktiviteter utförda på beställning
Upplevelser, betalar för sitt eget engagemang
      och den minnevärda händelsen
Transformations, betalar för förändring
  och helst en bestående förändring
Tre sorters kvalitéer avgör tjänsteupplevelsen, och dessa bör
            vara integrerade för att upplevas äkta


                               FunKtionella
                                  Kvalitén
                                hur utförs tjäns-
                              ten? med vilket en-
                                 gagemang?




      teKniSK Kvalité                                   platSenS
     vad är det som utförs,                              Kvalité
         produceras?                                var utförs tjänsten?
Äkta upplevelser skapar lojalitet
- men tjänsten i sig står inte för hela upplevelsen utan är beroende av samspelet med kommunikatio-
                           nen med kunderna och medarbetarnas engagemang



                                              tjänSten
                                             Den specifika
                                          tjänstens utform-
                                                 ning




            marKnaDS-                                                 meDarbetarnaS
          KommuniKation                                                engagemang
Differentierad                                                      Kundanpassning                           relevant
                                                                                        vägleda
                                                                                        förändring

                                                   Kundanpassning
                                                                      iscensätta
                                                                                                     Kommodifiering
                                                                      upplevelser

 Konkurrens-                      Kundanpassning                                                             Kundbehov
    position
                                                      leverera                     Kommodifiering
                                                      tjänster

                 Kundanpassning
                                     tillverka                    Kommodifiering
                                     produkter


          icke                                                                                               icke-relevant
differentierad    utvinna                        Kommodifiering
                  råvaror

                   marknad                             pris                           premium


                                                                                                             Gilmore & Pine, 1999,
                                                                                                             Harvard Business School
Tjänste- och
upplevelseekonomin
Upplevelseekonomi
- äkthet är dominerande köpdrivkraft



                                        Meaning: purchasing on the
                                       basis of lasting consequences
                                         beyond the consumption


                                        Authenticity: purchasing on
                                        the basis of conforming to
                                                 self image


                                        Quality: purchasing on the
                                       basis of excelling in product
                                               performance


                                       Cost: purchasing on the basis
                                        of obtaining an affordable
                                                   price


                                       Availability: purchasing on the
                                        basis of accessing a reliable
                                                   support


             CIA, 2006                                  Harvard, 2007
Äkthet: Köp baseras på självbild

Kvalitet i upplevelseekonomin är äkthet

 En gnutta ”fake” kan ruinera det äkta

             Äkta ≠ Sant
“The authenticity paradox.
Everything is fake, fake, fake!”
Success factors when rendering authenticity
                                                                                                                                    Positive
             Communication                        Economy                                     Leadership                            psychology
                                                  The business imperative in experience                                             Authentic happiness drives from
             A company’ reputation is a result
                                                  economy is render authenticity and          Life changing and meaningful          positive feelings that arise from
Authentic    if two things; its own actions and
                                                  management of the customer perception for   moments in life create meaning        using (authentic experience) my own
Experience   behaviours, and the perception of
                                                  authenticity become the primary new         and fuel to be an leader.             signature strengths and upon virtue,
             its key audiences.
                                                  source of competitive advantage                                                   spontaneously.




                                                                0 | © 2010 The Story Lab AB | 10-11-03   | Design Thinking och storytelling | Seminarium
Success factors when rendering authenticity
                                                                                                                                         Positive
               Communication                        Economy                                         Leadership                           psychology
                                                    The business imperative in experience                                                Authentic happiness drives from
               A company’ reputation is a result
                                                    economy is render authenticity and              Life changing and meaningful         positive feelings that arise from
Authentic      if two things; its own actions and
                                                    management of the customer perception for       moments in life create meaning       using (authentic experience) my own
Experience     behaviours, and the perception of
                                                    authenticity become the primary new             and fuel to be an leader.            signature strengths and upon virtue,
               its key audiences.
                                                    source of competitive advantage                                                      spontaneously.
                                                    Both consumers and business to business
                                                    customers now purchasing offerings, not
               Individuals identification with a                                                                                         Focus on self image without self
Self image /                                        only based on availability, affordability and   “Leadership      demands       the
               brand is crucial for the effect of                                                                                        awareness decrease capacity for
awareness      communication
                                                    excellence in product performance, the          expression of a authentic self”.
                                                                                                                                         development
                                                    purchase is based on how well it conform
                                                    to their self-image




                                                                    1 | © 2010 The Story Lab AB | 10-11-03    | Design Thinking och storytelling | Seminarium
Success factors when rendering authenticity
                                                                                                                                         Positive
               Communication                        Economy                                         Leadership                           psychology
                                                    The business imperative in experience                                                Authentic happiness drives from
               A company’ reputation is a result
                                                    economy is render authenticity and              Life changing and meaningful         positive feelings that arise from
Authentic      if two things; its own actions and
                                                    management of the customer perception for       moments in life create meaning       using (authentic experience) my own
Experience     behaviours, and the perception of
                                                    authenticity become the primary new             and fuel to be an leader.            signature strengths and upon virtue,
               its key audiences.
                                                    source of competitive advantage                                                      spontaneously.
                                                    Both consumers and business to business
                                                    customers now purchasing offerings, not
               Individuals identification with a                                                                                         Focus on self image without self
Self image /                                        only based on availability, affordability and   “Leadership      demands       the
               brand is crucial for the effect of                                                                                        awareness decrease capacity for
awareness      communication
                                                    excellence in product performance, the          expression of a authentic self”.
                                                                                                                                         development
                                                    purchase is based on how well it conform
                                                    to their self-image
                                                                                                    Employees      today    seeking
                                                    When people become engaged because the          meaning in their work, and           your strengths and virtue must be
Playful /      Meaning and playfulness make
                                                    experience is playful or meaningful, they       meeting      quartly    earning      anchored in something larger, a
meaningful     your message viral
                                                    experience it as authentic and valuable.        expectations can ruined long-        meaning and purpose.
                                                                                                    term shareholder value.




                                                                    2 | © 2010 The Story Lab AB | 10-11-03    | Design Thinking och storytelling | Seminarium
Success factors when rendering authenticity
                                                                                                                                         Positive
               Communication                        Economy                                         Leadership                           psychology
                                                    The business imperative in experience                                                Authentic happiness drives from
               A company’ reputation is a result
                                                    economy is render authenticity and              Life changing and meaningful         positive feelings that arise from
Authentic      if two things; its own actions and
                                                    management of the customer perception for       moments in life create meaning       using (authentic experience) my own
Experience     behaviours, and the perception of
                                                    authenticity become the primary new             and fuel to be an leader.            signature strengths and upon virtue,
               its key audiences.
                                                    source of competitive advantage                                                      spontaneously.
                                                    Both consumers and business to business
                                                    customers now purchasing offerings, not
               Individuals identification with a                                                                                         Focus on self image without self
Self image /                                        only based on availability, affordability and   “Leadership      demands       the
               brand is crucial for the effect of                                                                                        awareness decrease capacity for
awareness      communication
                                                    excellence in product performance, the          expression of a authentic self”.
                                                                                                                                         development
                                                    purchase is based on how well it conform
                                                    to their self-image
                                                                                                    Employees      today    seeking
                                                    When people become engaged because the          meaning in their work, and           your strengths and virtue must be
Playful /      Meaning and playfulness make
                                                    experience is playful or meaningful, they       meeting      quartly    earning      anchored in something larger, a
meaningful     your message viral
                                                    experience it as authentic and valuable.        expectations can ruined long-        meaning and purpose.
                                                                                                    term shareholder value.

               “Either you’are going to tell                                                                                             Storytelling help people to create a
                                                    "In the next century, the winners of the        All authentic leaders tells about
               stories that spread, or you will                                                                                          coherent sense and meaning of how
Storytelling                                        economy will be the products and services       authentic experiences which
               become irrelevant” A great story                                                                                          things works at a large and small
                                                    that express the most compelling stories."      guide them where to go.
               is true.                                                                                                                  scale of life.




                                                                    3 | © 2010 The Story Lab AB | 10-11-03    | Design Thinking och storytelling | Seminarium
Success factors when rendering authenticity
                                                                                                                                            Positive
               Communication                           Economy                                         Leadership                           psychology
                                                       The business imperative in experience                                                Authentic happiness drives from
               A company’ reputation is a result
                                                       economy is render authenticity and              Life changing and meaningful         positive feelings that arise from
Authentic      if two things; its own actions and
                                                       management of the customer perception for       moments in life create meaning       using (authentic experience) my own
Experience     behaviours, and the perception of
                                                       authenticity become the primary new             and fuel to be an leader.            signature strengths and upon virtue,
               its key audiences.
                                                       source of competitive advantage                                                      spontaneously.
                                                       Both consumers and business to business
                                                       customers now purchasing offerings, not
               Individuals identification with a                                                                                            Focus on self image without self
Self image /                                           only based on availability, affordability and   “Leadership      demands       the
               brand is crucial for the effect of                                                                                           awareness decrease capacity for
awareness      communication
                                                       excellence in product performance, the          expression of a authentic self”.
                                                                                                                                            development
                                                       purchase is based on how well it conform
                                                       to their self-image
                                                                                                       Employees      today    seeking
                                                       When people become engaged because the          meaning in their work, and           your strengths and virtue must be
Playful /      Meaning and playfulness make
                                                       experience is playful or meaningful, they       meeting      quartly    earning      anchored in something larger, a
meaningful     your message viral
                                                       experience it as authentic and valuable.        expectations can ruined long-        meaning and purpose.
                                                                                                       term shareholder value.

               “Either you’are going to tell                                                                                                Storytelling help people to create a
                                                       "In the next century, the winners of the        All authentic leaders tells about
               stories that spread, or you will                                                                                             coherent sense and meaning of how
Storytelling                                           economy will be the products and services       authentic experiences which
               become irrelevant” A great story                                                                                             things works at a large and small
                                                       that express the most compelling stories."      guide them where to go.
               is true.                                                                                                                     scale of life.

               A billion people has a mobile                                                           Transform from “I” to “We”, and      Vital engagement is about connecting
               phone with a video camera and                                                           that “we” is build up by both        a persons inner drive to activities, a
Co-creation                                            Co-creation increase loyalty
               are ready to record and post                                                            leaders       and      followers     tradition (story and rituals) and a
               everything that they it is thrilling.                                                   authenticity.                        community




                                                                       4 | © 2010 The Story Lab AB | 10-11-03    | Design Thinking och storytelling | Seminarium
Success factors when rendering authenticity
                                                                                                                                            Positive
               Communication                           Economy                                         Leadership                           psychology
                                                       The business imperative in experience                                                Authentic happiness drives from
               A company’ reputation is a result
                                                       economy is render authenticity and              Life changing and meaningful         positive feelings that arise from
Authentic      if two things; its own actions and
                                                       management of the customer perception for       moments in life create meaning       using (authentic experience) my own
Experience     behaviours, and the perception of
                                                       authenticity become the primary new             and fuel to be an leader.            signature strengths and upon virtue,
               its key audiences.
                                                       source of competitive advantage                                                      spontaneously.
                                                       Both consumers and business to business
                                                       customers now purchasing offerings, not
               Individuals identification with a                                                                                            Focus on self image without self
Self image /                                           only based on availability, affordability and   “Leadership      demands       the
               brand is crucial for the effect of                                                                                           awareness decrease capacity for
awareness      communication
                                                       excellence in product performance, the          expression of a authentic self”.
                                                                                                                                            development
                                                       purchase is based on how well it conform
                                                       to their self-image
                                                                                                       Employees      today    seeking
                                                       When people become engaged because the          meaning in their work, and           your strengths and virtue must be
Playful /      Meaning and playfulness make
                                                       experience is playful or meaningful, they       meeting      quartly    earning      anchored in something larger, a
meaningful     your message viral
                                                       experience it as authentic and valuable.        expectations can ruined long-        meaning and purpose.
                                                                                                       term shareholder value.

               “Either you’are going to tell                                                                                                Storytelling help people to create a
                                                       "In the next century, the winners of the        All authentic leaders tells about
               stories that spread, or you will                                                                                             coherent sense and meaning of how
Storytelling                                           economy will be the products and services       authentic experiences which
               become irrelevant” A great story                                                                                             things works at a large and small
                                                       that express the most compelling stories."      guide them where to go.
               is true.                                                                                                                     scale of life.

               A billion people has a mobile                                                           Transform from “I” to “We”, and      Vital engagement is about connecting
               phone with a video camera and                                                           that “we” is build up by both        a persons inner drive to activities, a
Co-creation                                            Co-creation increase loyalty
               are ready to record and post                                                            leaders       and      followers     tradition (story and rituals) and a
               everything that they it is thrilling.                                                   authenticity.                        community
               Digital information has created a
                                                                                                       The person need to be connected
               global     playing    field    of       People no longer accept fake offerings; they
                                                                                                       to a transparent larger whole to
Transparancy   unpredicted transparency and            want real offerings from genuinely                                                   Mastery and autonomity
                                                                                                       generate learning's from actions
               radically democratized access to        transparent sources.
                                                                                                       and realise the persons potential.
               information .
                                                                       5 | © 2010 The Story Lab AB | 10-11-03    | Design Thinking och storytelling | Seminarium
Pervasive games
Use reality and technology to stage meaningful, engaging
and sometimes transformational experiences




                        6 | © 2010 The Story Lab AB | 10-11-17   | Design Thinking & Pervasive games | GM 2020
7 | © 2010 The Story Lab AB | 09-10-23   |
8 | © 2010 The Story Lab AB | 09-10-23   |
9 | © 2010 The Story Lab AB | 09-10-23   |
10 | © 2010 The Story Lab AB | 10-11-17   | Design Thinking & Pervasive games | GM 2020
11 | © 2010 The Story Lab AB | 10-11-17
                                                            © Andrew Sorcini, aka mrbabymn
                                          | Design Thinking & Pervasive games | GM 2020
12 | © 2010 The Story Lab AB | 10-11-17   | Design Thinking & Pervasive games | GM 2020
Från TV-serie till din vardag




           09-10-23              Exempel: Sveriges Television ”De drabbade”
                      13 | © 2010 The Story Lab AB |
                                               |
Why?


14 | © 2010 The Story Lab AB | 10-11-17   | Design Thinking & Pervasive games | GM 2020
Because it is authentic




        15 | © 2010 The Story Lab AB | 10-11-17   | Design Thinking & Pervasive games | GM 2020
With design strategies of



Pervasive Games



       16 | © 2010 The Story Lab AB | 10-11-17   | Design Thinking & Pervasive games | GM 2020
Mental patterns                                                      Meaning
360°
Self images
Systems for
               Design                                       Engagement

Co-creation
Culture
              thinking                                           Motivation


New behaviours                                                Storytelling
Transformative
experiences                                          Word of mouth



                  17 | © 2010 The Story Lab AB | 10-11-17   | Design Thinking & Pervasive games | GM 2020
"Instead of providing gamers with better
and more immersive alternatives to reality,
I want all of us to become responsible for
providing the world with a better and more
immersive reality.”



                                                             Jane McGonigal, Pervasive game designer




                                 18 | © 2010 The Story Lab AB | 10-11-17   | Design Thinking & Pervasive games | GM 2020
Thank you!
THE STORY LAB

Kungsgatan 26, 1 vån

111 35 Stockholm, Sweden

info@thestorylab.se
www.thestorylab.se

+46 (0)8 723 15 10




                             19 | © 2010 The Story Lab AB |   |

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Find the Right Master's Program with Stockholm University

  • 1. Design Thinking och storytelling som metoder för affärs- och erbjudandeutveckling
  • 2.
  • 3.
  • 4.
  • 5.
  • 6. Det var en gång senhösten år 2001...
  • 7. The Story Lab arbetar med affärs- och erbjudandeutveckling för företag i en tjänste- och upplevelseekonomi
  • 8. Affärs- Kommunikation utveckling Erbjudande – som engagerar och skapar storytelling
  • 9. ”If growth is what you’re after, you won’t learn much from complex measurements of customer satisfaction or retention. You simply need to know what your customers tell their friends about you.” ”The only path to profitable growth may lie in a company’s ability to get its loyal customers to become, in effect, its marketing department.” Frederick F. Reichheld
  • 10. Design Thinking vs traditionell affärsutveckling
  • 11. Många (70%) strategiska initiativ når inte sina mål.* * ) Charan & Colvin , Dalton, Vickers m.fl. – – Det där vill jag vara med på! – Jag förstår inte! –
  • 12.
  • 13.
  • 14.
  • 15.
  • 16.
  • 17. “You can analyze the past, but you have to design the future” Edward De Bono
  • 18. Design + Thinking Känsla, intuition Rationalitet och och inspiration analys Roger Martin, Professor Management Strategies, University of Toronto
  • 19. ”A discipline that uses the designer’s sensibility and met- hods to match people’s needs with what is technologically feasible and what is a viable business strategy can convert into customer value and market opportunity.” Tim Brown, CEO IDEO
  • 20. Design Thinking Traditionell affärsutveckling Utforska nya mysterium Exploatera vad vi redan vet Söker efter att bevisa Väljer pålitliga lösningar lösningen (validity) Kvalitativ research Kvantitativ research Design Thinking Traditionell affärsutveckling Bygger idéer Diskuterar idéer Strategi och lösning Abduktivt resonemang Deduktivt/induktivt resonemang – ”hur kan det vara om?” – ”vad är rätt och fel?” En mer utforskande process Linjär milstolpebaserad process Medskapande mellan experter, Experter på affärsutveckling medarbetare och kunder En absolut lösning Riktlinjer som ska implementeras Kundvärdet som utgångspunkt Ekonomin som utgångspunkt
  • 21. Design Thinking - hur design thinking bäst kan användas för att skapa kon- kurrensfördelar i en tjänste- och upplevelseekonomi DeSign Kvalitet i varje touch- point i kundens resa genom upplevelsen Storytelling Spel Fånga, förtydliga och Flow, deltagande, överföra mening engagemang, motivation och lojalitet
  • 22. Design - att designa i 3D- produktdesign och arkitektur
  • 23. Kvalité i varje touchpoint i KunDenS reSa genom upplevelSen
  • 24. beSlutSFattanDe viD varje touchpoint external internal information information conciousness emotional habitual SenSeS Filter Filter memorieS input needs time
  • 25. Kvalité i varje touchpoint i KunDenS reSa genom upplevelSen - arbetSplatSen interna möten externa möten Digitala möten installationsplatser ...
  • 26. SpegeleFFeKten - ju mer man bryr Dig DeSSto mer Kommer anDra bry Sig... vi bryr oss om apples datore för att apple bryr sig om sina datorer. vi bryr oss mer om ett café om caféägaren bryr sig mycket om sitt café
  • 27. Med tjänster uppstår ett behov av att designa i tid – storytelling, scenarios och storyboarding ”Akiko and her husband starts their Saturday cleaning their home. They are newly married and enjoy their nice mansion apartment. When they are done, they surf the Internet for good wines and other things to buy. Then they go shopping according to a plan, buying some of the things they found good prices for in the web search. They fill the boot of the car with groceries and other things.” [snapshot 1]
  • 28. Fånga, FörtyDliga och överFöra mening Storytelling.
  • 29.
  • 30.
  • 32. inre och yttre motivation
  • 33. motivation Drawing on four decades of scientific research on human motivation, pink exposes the mismatch between what science knows and what business does. while carrots and sticks worked successfully in the twentieth century, that’s precisely the wrong way to motivate people for today’s challenges. there are three elements of true motivation—autonomy, mastery, and purpose.
  • 34. The Innovation Stack Years of competitive advantage Competitive lead-time relatively short Hamel, 2007 Harvard Business Review
  • 36.
  • 37. Kvalitativ semistrukturerad basintervju Deltagande observation
  • 38. Personas När vi träffar en person, när personen blir verklig, anpassar vi vårt berättande naturligt till personen. Ett sätt att lyckas med det i masskommunikation är att arbeta med fiktiva personer – personas.
  • 39. Master Mirjam – vill hitta en bra master Om Mirjam Om Stockholms universitet och deras kommunikation Namn, ålder, Gör på dagarna Gör på fritiden Drivkraft, Kommunikatio Kännedom om Varför  SU?   Om  SUs   Budskap  –   Lämpliga   bostad önskan om nsformer SU kommunika2on   huvudbudskap   beräAelser     framtiden och och  anpassat   oro budskap   •  Mirjam •  Skriver •  Hänger med •  Ett bra jobb •  Mobil •  Vet att SU •  Stockholm •  Läser på •  Forskning på •  När jag kandidatupps kursarna och eller finns har stor webben om högsta nivå gjorde mitt •  27 år och •  Mejl ats i kemi surfar runt på eventuellt arbetsmarka olika – ett ledande val till bor i och jobbar på olika forskning. •  Facebook nd och nära mastersalter forskningsun universitetet Karlstad OKQ8 Mastersutbild till Uppsala nativ iversitet •  Först en bra •  MSN •  Då insåg jag ningar. Lund, mastersutbild •  Forskning i •  SU har en att… London och •  Webb ning med världsklass riktigt bra Stockholm uppsats på en inom kemi master och lockar. arbetsplats. en stor arbetsmarkn •  Orolig för att ad nära. inte få jobb efter utbildningen. Typiska citat: ”Stockholm lockade för här fanns större utbud av föreningsliv. Jag hade kompisar som flyttat hit” ”En master här är billig och ganska bra säger kursarna som pluggat utomlands tidigare.” ”Jag börjar tänka mer på vad som händer sen, efter utbildningen. Vilka jobb som finns och så.”
  • 41. Customer Journey Mapping och Service blueprint
  • 42. Förstå och beskriva den socio-kulturella kontexten
  • 43. Visualisera spelplanen – förstå den socio-kulturella berättelsen
  • 44.
  • 45. Avgränsning och problemformulering Kunder Vad är önskvärt? Affärsmodell Vad är hållbart? Tekniskt och kulturellt Vad är möjligt?
  • 47. Utforskande resa istället för en linjär process, där medarbetare, intressenter och kunder är med
  • 51. Kundtester i ett tidigt skede
  • 53. Prototyp av system för handel med utsläppsrätter i form av ett spel
  • 57. Vad är en tjänst?
  • 58. Jordbruksekonomi Industriell ekonomi Tjänsteekonomi 6% 30,6 % 64,4 % Källa: CIA, 2009
  • 60. Differentierad Kundanpassning relevant vägleda förändring Kundanpassning iscensätta Kommodifiering upplevelser Konkurrens- Kundanpassning Kundbehov position leverera Kommodifiering tjänster Kundanpassning tillverka Kommodifiering produkter icke icke-relevant differentierad utvinna Kommodifiering råvaror marknad pris premium Gilmore & Pine, 1999, Harvard Business School
  • 61. Tjänster, betalar för att få en rad aktiviteter utförda på beställning
  • 62. Upplevelser, betalar för sitt eget engagemang och den minnevärda händelsen
  • 63. Transformations, betalar för förändring och helst en bestående förändring
  • 64. Tre sorters kvalitéer avgör tjänsteupplevelsen, och dessa bör vara integrerade för att upplevas äkta FunKtionella Kvalitén hur utförs tjäns- ten? med vilket en- gagemang? teKniSK Kvalité platSenS vad är det som utförs, Kvalité produceras? var utförs tjänsten?
  • 65. Äkta upplevelser skapar lojalitet - men tjänsten i sig står inte för hela upplevelsen utan är beroende av samspelet med kommunikatio- nen med kunderna och medarbetarnas engagemang tjänSten Den specifika tjänstens utform- ning marKnaDS- meDarbetarnaS KommuniKation engagemang
  • 66. Differentierad Kundanpassning relevant vägleda förändring Kundanpassning iscensätta Kommodifiering upplevelser Konkurrens- Kundanpassning Kundbehov position leverera Kommodifiering tjänster Kundanpassning tillverka Kommodifiering produkter icke icke-relevant differentierad utvinna Kommodifiering råvaror marknad pris premium Gilmore & Pine, 1999, Harvard Business School
  • 68. Upplevelseekonomi - äkthet är dominerande köpdrivkraft Meaning: purchasing on the basis of lasting consequences beyond the consumption Authenticity: purchasing on the basis of conforming to self image Quality: purchasing on the basis of excelling in product performance Cost: purchasing on the basis of obtaining an affordable price Availability: purchasing on the basis of accessing a reliable support CIA, 2006 Harvard, 2007
  • 69. Äkthet: Köp baseras på självbild Kvalitet i upplevelseekonomin är äkthet En gnutta ”fake” kan ruinera det äkta Äkta ≠ Sant
  • 70.
  • 71.
  • 72.
  • 73.
  • 74.
  • 75.
  • 76.
  • 77.
  • 78.
  • 79. “The authenticity paradox. Everything is fake, fake, fake!”
  • 80. Success factors when rendering authenticity Positive Communication Economy Leadership psychology The business imperative in experience Authentic happiness drives from A company’ reputation is a result economy is render authenticity and Life changing and meaningful positive feelings that arise from Authentic if two things; its own actions and management of the customer perception for moments in life create meaning using (authentic experience) my own Experience behaviours, and the perception of authenticity become the primary new and fuel to be an leader. signature strengths and upon virtue, its key audiences. source of competitive advantage spontaneously. 0 | © 2010 The Story Lab AB | 10-11-03 | Design Thinking och storytelling | Seminarium
  • 81. Success factors when rendering authenticity Positive Communication Economy Leadership psychology The business imperative in experience Authentic happiness drives from A company’ reputation is a result economy is render authenticity and Life changing and meaningful positive feelings that arise from Authentic if two things; its own actions and management of the customer perception for moments in life create meaning using (authentic experience) my own Experience behaviours, and the perception of authenticity become the primary new and fuel to be an leader. signature strengths and upon virtue, its key audiences. source of competitive advantage spontaneously. Both consumers and business to business customers now purchasing offerings, not Individuals identification with a Focus on self image without self Self image / only based on availability, affordability and “Leadership demands the brand is crucial for the effect of awareness decrease capacity for awareness communication excellence in product performance, the expression of a authentic self”. development purchase is based on how well it conform to their self-image 1 | © 2010 The Story Lab AB | 10-11-03 | Design Thinking och storytelling | Seminarium
  • 82. Success factors when rendering authenticity Positive Communication Economy Leadership psychology The business imperative in experience Authentic happiness drives from A company’ reputation is a result economy is render authenticity and Life changing and meaningful positive feelings that arise from Authentic if two things; its own actions and management of the customer perception for moments in life create meaning using (authentic experience) my own Experience behaviours, and the perception of authenticity become the primary new and fuel to be an leader. signature strengths and upon virtue, its key audiences. source of competitive advantage spontaneously. Both consumers and business to business customers now purchasing offerings, not Individuals identification with a Focus on self image without self Self image / only based on availability, affordability and “Leadership demands the brand is crucial for the effect of awareness decrease capacity for awareness communication excellence in product performance, the expression of a authentic self”. development purchase is based on how well it conform to their self-image Employees today seeking When people become engaged because the meaning in their work, and your strengths and virtue must be Playful / Meaning and playfulness make experience is playful or meaningful, they meeting quartly earning anchored in something larger, a meaningful your message viral experience it as authentic and valuable. expectations can ruined long- meaning and purpose. term shareholder value. 2 | © 2010 The Story Lab AB | 10-11-03 | Design Thinking och storytelling | Seminarium
  • 83. Success factors when rendering authenticity Positive Communication Economy Leadership psychology The business imperative in experience Authentic happiness drives from A company’ reputation is a result economy is render authenticity and Life changing and meaningful positive feelings that arise from Authentic if two things; its own actions and management of the customer perception for moments in life create meaning using (authentic experience) my own Experience behaviours, and the perception of authenticity become the primary new and fuel to be an leader. signature strengths and upon virtue, its key audiences. source of competitive advantage spontaneously. Both consumers and business to business customers now purchasing offerings, not Individuals identification with a Focus on self image without self Self image / only based on availability, affordability and “Leadership demands the brand is crucial for the effect of awareness decrease capacity for awareness communication excellence in product performance, the expression of a authentic self”. development purchase is based on how well it conform to their self-image Employees today seeking When people become engaged because the meaning in their work, and your strengths and virtue must be Playful / Meaning and playfulness make experience is playful or meaningful, they meeting quartly earning anchored in something larger, a meaningful your message viral experience it as authentic and valuable. expectations can ruined long- meaning and purpose. term shareholder value. “Either you’are going to tell Storytelling help people to create a "In the next century, the winners of the All authentic leaders tells about stories that spread, or you will coherent sense and meaning of how Storytelling economy will be the products and services authentic experiences which become irrelevant” A great story things works at a large and small that express the most compelling stories." guide them where to go. is true. scale of life. 3 | © 2010 The Story Lab AB | 10-11-03 | Design Thinking och storytelling | Seminarium
  • 84. Success factors when rendering authenticity Positive Communication Economy Leadership psychology The business imperative in experience Authentic happiness drives from A company’ reputation is a result economy is render authenticity and Life changing and meaningful positive feelings that arise from Authentic if two things; its own actions and management of the customer perception for moments in life create meaning using (authentic experience) my own Experience behaviours, and the perception of authenticity become the primary new and fuel to be an leader. signature strengths and upon virtue, its key audiences. source of competitive advantage spontaneously. Both consumers and business to business customers now purchasing offerings, not Individuals identification with a Focus on self image without self Self image / only based on availability, affordability and “Leadership demands the brand is crucial for the effect of awareness decrease capacity for awareness communication excellence in product performance, the expression of a authentic self”. development purchase is based on how well it conform to their self-image Employees today seeking When people become engaged because the meaning in their work, and your strengths and virtue must be Playful / Meaning and playfulness make experience is playful or meaningful, they meeting quartly earning anchored in something larger, a meaningful your message viral experience it as authentic and valuable. expectations can ruined long- meaning and purpose. term shareholder value. “Either you’are going to tell Storytelling help people to create a "In the next century, the winners of the All authentic leaders tells about stories that spread, or you will coherent sense and meaning of how Storytelling economy will be the products and services authentic experiences which become irrelevant” A great story things works at a large and small that express the most compelling stories." guide them where to go. is true. scale of life. A billion people has a mobile Transform from “I” to “We”, and Vital engagement is about connecting phone with a video camera and that “we” is build up by both a persons inner drive to activities, a Co-creation Co-creation increase loyalty are ready to record and post leaders and followers tradition (story and rituals) and a everything that they it is thrilling. authenticity. community 4 | © 2010 The Story Lab AB | 10-11-03 | Design Thinking och storytelling | Seminarium
  • 85. Success factors when rendering authenticity Positive Communication Economy Leadership psychology The business imperative in experience Authentic happiness drives from A company’ reputation is a result economy is render authenticity and Life changing and meaningful positive feelings that arise from Authentic if two things; its own actions and management of the customer perception for moments in life create meaning using (authentic experience) my own Experience behaviours, and the perception of authenticity become the primary new and fuel to be an leader. signature strengths and upon virtue, its key audiences. source of competitive advantage spontaneously. Both consumers and business to business customers now purchasing offerings, not Individuals identification with a Focus on self image without self Self image / only based on availability, affordability and “Leadership demands the brand is crucial for the effect of awareness decrease capacity for awareness communication excellence in product performance, the expression of a authentic self”. development purchase is based on how well it conform to their self-image Employees today seeking When people become engaged because the meaning in their work, and your strengths and virtue must be Playful / Meaning and playfulness make experience is playful or meaningful, they meeting quartly earning anchored in something larger, a meaningful your message viral experience it as authentic and valuable. expectations can ruined long- meaning and purpose. term shareholder value. “Either you’are going to tell Storytelling help people to create a "In the next century, the winners of the All authentic leaders tells about stories that spread, or you will coherent sense and meaning of how Storytelling economy will be the products and services authentic experiences which become irrelevant” A great story things works at a large and small that express the most compelling stories." guide them where to go. is true. scale of life. A billion people has a mobile Transform from “I” to “We”, and Vital engagement is about connecting phone with a video camera and that “we” is build up by both a persons inner drive to activities, a Co-creation Co-creation increase loyalty are ready to record and post leaders and followers tradition (story and rituals) and a everything that they it is thrilling. authenticity. community Digital information has created a The person need to be connected global playing field of People no longer accept fake offerings; they to a transparent larger whole to Transparancy unpredicted transparency and want real offerings from genuinely Mastery and autonomity generate learning's from actions radically democratized access to transparent sources. and realise the persons potential. information . 5 | © 2010 The Story Lab AB | 10-11-03 | Design Thinking och storytelling | Seminarium
  • 86. Pervasive games Use reality and technology to stage meaningful, engaging and sometimes transformational experiences 6 | © 2010 The Story Lab AB | 10-11-17 | Design Thinking & Pervasive games | GM 2020
  • 87. 7 | © 2010 The Story Lab AB | 09-10-23 |
  • 88. 8 | © 2010 The Story Lab AB | 09-10-23 |
  • 89. 9 | © 2010 The Story Lab AB | 09-10-23 |
  • 90. 10 | © 2010 The Story Lab AB | 10-11-17 | Design Thinking & Pervasive games | GM 2020
  • 91. 11 | © 2010 The Story Lab AB | 10-11-17 © Andrew Sorcini, aka mrbabymn | Design Thinking & Pervasive games | GM 2020
  • 92. 12 | © 2010 The Story Lab AB | 10-11-17 | Design Thinking & Pervasive games | GM 2020
  • 93. Från TV-serie till din vardag 09-10-23 Exempel: Sveriges Television ”De drabbade” 13 | © 2010 The Story Lab AB | |
  • 94. Why? 14 | © 2010 The Story Lab AB | 10-11-17 | Design Thinking & Pervasive games | GM 2020
  • 95. Because it is authentic 15 | © 2010 The Story Lab AB | 10-11-17 | Design Thinking & Pervasive games | GM 2020
  • 96. With design strategies of Pervasive Games 16 | © 2010 The Story Lab AB | 10-11-17 | Design Thinking & Pervasive games | GM 2020
  • 97. Mental patterns Meaning 360° Self images Systems for Design Engagement Co-creation Culture thinking Motivation New behaviours Storytelling Transformative experiences Word of mouth 17 | © 2010 The Story Lab AB | 10-11-17 | Design Thinking & Pervasive games | GM 2020
  • 98. "Instead of providing gamers with better and more immersive alternatives to reality, I want all of us to become responsible for providing the world with a better and more immersive reality.” Jane McGonigal, Pervasive game designer 18 | © 2010 The Story Lab AB | 10-11-17 | Design Thinking & Pervasive games | GM 2020
  • 99. Thank you! THE STORY LAB Kungsgatan 26, 1 vån 111 35 Stockholm, Sweden info@thestorylab.se www.thestorylab.se +46 (0)8 723 15 10 19 | © 2010 The Story Lab AB | |