Decoding the Tweet _ Practical Criticism in the Age of Hashtag.pptx
Teaching Classes in Second Life
1. Teaching Entrepreneurs
using Second Life
Mark Atkinson
Small Business Development Center
University of Wyoming
2. Agenda
UW Entrepreneurship Programs
What is a 3-D Virtual World?
SBDC Project
Theory & Current Research
Classes
3.
4. Funded in part through a cooperative agreement with the U.S. Small Business
Administration. All opinions, conclusions or recommendations expressed are
those of the author(s) and do not necessarily reflect the views of the SBA.
11. Reality of a Virtual World Program
• Support instruction
• Needs a champion
• Understand scholarly underpinnings
• Tied to org’s mission statement
12. Reality of a New Idea
Entrepreneurship Education Program
1.Business Counseling
2.Classes
3.Web Services (forms, video, account sign in, class
registration & payment)
4.Internal Meetings
5.Alliances
6.Branding
21. Social Presence Theory
Ultimate uses of any technology are
frequently much more diverse than
envisioned by the original innovators
(Short, Williams, & Christie, 1976).
22. Social Presence Theory
Interparty
acting out roles
task orientated
Interpersonal
maintaining relationships
relationship oriented
23. Social Presence Theory
Missing from mediated communication:
facial expression, direction of
gaze, posture, dress, and physical
distance (proximics).
24. Social Presence Theory
Non-Verbal Communication
Information passage & system
1. attention
2. channel control
3. feedback
4. illustrations
5. emblems
6. attitudes
29. Classes March 2011
Start a Business
Sell Online with a Website
1 hour each
18 attendees; 14 registered
Q&A
Evaluated
SBDC Established Curricula
Lecture and Demonstration, no activities
33. Evaluations
I would attend another class taught by this
instructor in Second Life?
85% yes
15% not sure
0% no
34. Evaluations
Excellent Good Average Poor
Presentation quality 57% 29% 0% 14%
Effective use of technology by instuctor 57% 29% 0% 14%
How much I learned 14% 29% 43% 0%
How easy it was to access class 29% 29% 14% 29%
How Instructor handled problems while teaching 57% 43% 0% 0%
Length of class 43% 29% 29% 0%
35. Issues
• Access: broadband, graphics
card, RAM, age of computer
• Sound
• Class pre-requisites
• Conceptual understanding of VW
• Griefing & Security
36. Why?
• 3-D
• Proliferation of Virtual Social
Spaces
• Video Game Generation
• Rich Collaboration
• Reduction of DL Isolation?
37. Mark Atkinson
mark.atkinson@uwyo.edu
Small Business Development Center
Hinweis der Redaktion
Presentation will alter between slides, Second Life, and websites
Physical space: a place to actually feel like you are there. To communicate, collaborate, work, be entertained, and learn.And…have fun doing so.
Purposeful vs. General Purpose Worlds
Primary purpose of educational technology is to facilitate human interaction while supporting curricular goals and objectives.
1% awareness of Second Life in 20099% in 2011
Two years later we have used the environment.Analysis of staff abilities in SLIdentified necessary skills for successful retreat sessionsDesigned two session training
Juxtaposition between web conferencing and virtual worlds.
Earliest literaturecited, communications theory such as social presence.Telephone research…deficit approach of communications media filtering non-verbal communication, mitigating learning potential due to lack of social presence.Predicted 3-D virtual world education in 1970s. Bell laboratories Audio/video conferencing from DC to Philadelphia in 1927.
Or, ability of the media to produce an environment of social presence.
interparty – occurs with verbal information onlyinterpersonal – occurs with verbal plus, non-verbal: facial expression, direction of gaze, posture, dress, and physical distance (proximics)
attention – eye gaze, head nods, gestureschannel control – who shall speak and for how long? Head nods, eye movementsfeedback – facial expressionillustrations – gestures of hands, illustrate objects or point to thememblems – gestures used instead of a word to communicateattitudes – gestures communicate listener’s intentions