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MEC@MWC key takeaways and trends 2016
MWC keeps getting bigger, both in terms of
attendees ( 95,000 this year) and coverage in
mainstream press. Once again MEC was there to
bring you the best of the show.This year we also
held our own MEC@MWC conference for clients,
hosted by Heads of Mobile from the UK, EMEA and
US.
Now that MOBILE IS EVERYTHING the influence
transcends media habits and is redefining human
behaviours. Our smartphones are becoming the
remote control to our lives and we are consuming
more media, on all devices, than ever before.
MWC is a glimpse into the future: Read on to find
out how that will impact marketers.
IT’S STILL JUST DUMB GLASS
The new hardware continues to be evolutionary, rather
than revolutionary.
Samsung’s S7 is an evolution of the S6, with waterproofing
being the main improvement. Seeing the two devices next
to each other (left), it’s hard to spot the difference.
LG released the LG G5, a revolutionary modular design
where the bottom of the phone can be exchanged for
additional modules. For example a professional camera
attachment, allowing manual focus and zooming, or an
audio unit designed in conjunction with Bang & Olufsen.
Other handsets from HTC, Huawei, ZTE are not about to
make a big splash inWestern markets, but will
undoubtedly be big in Asia.
Who said Google Glass is
dead? Epson reimagined
the concept with their
Aumenta Solutions
concept, designed for
specific uses by
engineering and
architecture
professionals.
Nurugo’s
camera
attachment
allowed users to
capture images
with a 400x
zoom, enabling
diagnosis of skin
conditions with
high accuracy.
Qualcomm showed
how to make an
invisible museum
using augmented
reality. Markers
replaced display
exhibits and
triggered a visual
experience on a
tablet.The latest
Qualcomm
Snapdragon
processor enables
highly accurate
tracking of the
marker from any
position, and
allowed users to
see the virtual
exhibit from any
angle.
IMAGE:Yesterday 1:41
WHY THIS MATTERS TO YOU
As the number of digital screens increases, the
differentiation between them fades in to the background:
Consumers focus on content or service.
It’s no longer enough for a brand’s mobile strategy to be a
cut down version of their website. Instead, you need to
deliver value to consumers by making it simple to buy,
interact or use products.
This new level of ease is raising expectations. Services that
let consumers interact with a brand when they want, how
they want and on whichever screen they choose, are
becoming differentiators.
IT’S STILL JUST DUMB GLASS
VIRTUAL REALITY
Virtual Reality was big at MWC 2016, with lots of demos
available. Overall, companies are taking two different
approaches.
1. At the high end are headsets Oculus Rift and HTC’s
Vive ($599 - $799). Both need to be tethered to a very
high spec computer for processing capacity and allow
users to interact with their surroundings.
2. At the opposite end are Samsung’s GearVR (free with
pre-orders of the Galaxy S7) and LG’s 360VR headset.
These use the phone to process the image but don’t
allow for user engagement with the environment.
Samsung and LG also launched 360 cameras, enabling
users to create, and share, their own 360 content.This
may provide the impetus needed to take 360 video
mainstream.
2
The HTCVive demo
showed how difficult it
will be to develop fully
immersiveVR
experiences that make
people look cool.
LG’s snappily named 360VR
may be cheap enough to
appeal to consumers, but the
design suffers in comparison
to Samsung’s GearVR by not
fitting closely enough to the
face to provide a fully
immersive experience.
VR demos were everywhere
but not all were as popular as
Samsung’s that featured
Mark Zuckerberg at the
launch.They did, however,
show just how immersive the
experience can be, taking you
by surprise when you look
down and don’t see your feet!
WHY THIS MATTERS TO YOU
It’s still “wait and see” onVR for marketers.VR might be
big but the consumer use cases are still unclear.The top
end hardware is expensive and requires a dedicated space,
so isn’t ideal for home use (but excellent for experiential
installations though).
The lower end versions are more accessible but there is
still limited content available.The new cameras will make
it easier for consumers to create and shareVR content, but
could take a year to go mainstream.
That Samsung offers their GearVR headset free with pre-
orders, coupled with ultra cheap versions like Google
Cardboard, means that penetration should ramp, but we
will need to wait for usage to catch up.
VIRTUAL REALITY
2
THE CONNECTED CAR
The caveat with connected cars is that the time from
design to market for cars (typically 4 years) is too long for
the connected world, making connected cars obsolete
before they even launch.
This year saw companies taking a modular approach, with
Qualcomm showing a dashboard with what amounts to a
removable hard drive for system updates. Of course, this
is something thatTesla have already mastered with their
over-the-air software updates.
Visa showed a Honda prototype which enabled mobile
payments at petrol stations or drive-in fast food
restaurants.
3
WHY THIS MATTERS TO YOU
THE CONNECTED CAR
3
Maximising the use of vehicle data will be a key area of
opportunity for brands.
Connected cars could soon communicate levels of wear
and tear via the web, enabling remote diagnostics,
preventative alerts, more efficient servicing and
significantly improved customer loyalty.
Cars already generate huge amounts of data but until
automation hits mainstream and frees up the driver’s
concentration, it’s somewhat of a closed ecosystem.The
ability to integrate this data will transform advertising and
media strategies, and allow you access to new knowledge
about consumer behaviour.
THE INTERNET OF THINGS
The Internet ofThings was everywhere with seemingly
everything connected to everything. While some use
cases are starting to take off, there’s still a long way to go.
LG’s Rolling Bot being a case in point: It’s a rolling camera
that you can use to entertain your pets - and which
doubles as a home surveillance camera.
IoT was also evident in the connected cities displays,
showing how sensors can be used to monitor everything
from the weather to traffic conditions – and how this data
is then used to optimise civic infrastructure.
Consumer uses for IoT focussed on the smart home.With
so many competing ecosystems coming to market,
consumers will have to take good care that all of their IoT
devices are able to talk to each other.
4
WHY THIS MATTERS TO YOU
Smart devices, when done correctly, offer tangible
benefits to consumers through ease of use and increased
efficiency of communication. Despite the lack of use cases
for a $5,000 connected fridge, it can actually be useful to
monitor your home security system when you’re away, or
for your smart thermostat to sense that you’re on your
way home and turn the heating on.This shifting dynamic
is reflective of the way advertising and media is going
from traded as bulk to personalised content.
For brands, this offers opportunities for new services that
can remove friction for their users. But any new service
must bring value to consumers and never just be a case of
jumping on the technology bandwagon.
THE INTERNET OF THINGS
4
PAYMENTS
The MWC 2016 surprise was the amount of companies
showing mobile payment solutions.Visa and MasterCard,
for example, displayed wearables that enabled users to
pay by tapping their sunglasses or gloves on a terminal.
MasterCard went a stage further, showing the use of face
recognition technology to authorise payments.Visa took
a different direction, demoing how users could wave their
hand over a scanner for authentication.
TransferTo were showing the impact that mobile
payments will have on the 2 billion people without a bank
account. Mpesa is already the world’s most popular m-
payment solution, replacing a lot of cash transactions in
Kenya.
5
WHY THIS MATTERS TO YOU
Retailers have to start thinking about how consumers will
want to pay in the future. How can you make their
payments as frictionless as possible?
The success of mobile payment services depends on
consumers’ confidence. Brands must ensure that mobile
payment solutions are as secure and as proven as card-
based payment transactions.
Payment components play a big role in identifying
customers in store. Any growth in digital wallet usage will
help retailers create more detailed customer profiles and
understand the lifetime value of a customer.
MOBILE PAYMENTS
5
ALSO SEEN AT MWC
Mark Zuckerberg explained
how internet.org will connect
the next one billion people by
delivering internet access to
underserved regions via
drones and laser beams.
Garmin showed theVIRB smart camera
which overlays data onto video footage to
show just how fast you skied down a slope
or how high your snowboard jump was.
The Smart BMX
made an MWC
debut on the
Intel stand. Pro
rider Shaun
White used the
connected bike
to perfect his
tricks through a
better
understanding
of speed, height
and rotation
during his
jumps.
CAT, mostly famous for their
earth moving equipment,
launched a smartphone with a
thermal imaging camera.
While mainstream uses are
hard to think of, specialist use
by heating engineers and
rescue crews are obvious.
Wearables took a fashion turn.
Guess Jeans showed a smart
watch that looks like a
standard watch but delivers
notifications and music
controls to your wrist.
Nokia (remember them?) were
back showing the power of
their 5G network technology.
A demo showed how
autonomous cars would be
able to go faster due to
reduced network latency with
5G.
And that was MobileWorld
Congress 2016. Whilst Intel were
giving away t-shirts to those that
had made it through the week,
not everyone had survived!
We’ll be back again next year, to
bring you the news from what will
certainly be an even bigger and
better show.
SEE YOU AT MWC 2017!
Rachel Pasqua
Head of Mobile, US
rachel.pasqua@mecglobal.com
@rachelpasqua
Ben Rickard
Head of Mobile, EMEA
ben.rickard@mecglobal.com
@justsomobile
For questions, please contact:
Jide Sobo
Head of Mobile, UK
jide.sobo@mecglobal.com
@jidesobo
THANK YOUTO ALL THE
#MECATMWC CONTRIBUTORS

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MEC@MWC key takeaways and trends 2016

  • 2. MWC keeps getting bigger, both in terms of attendees ( 95,000 this year) and coverage in mainstream press. Once again MEC was there to bring you the best of the show.This year we also held our own MEC@MWC conference for clients, hosted by Heads of Mobile from the UK, EMEA and US. Now that MOBILE IS EVERYTHING the influence transcends media habits and is redefining human behaviours. Our smartphones are becoming the remote control to our lives and we are consuming more media, on all devices, than ever before. MWC is a glimpse into the future: Read on to find out how that will impact marketers.
  • 3. IT’S STILL JUST DUMB GLASS The new hardware continues to be evolutionary, rather than revolutionary. Samsung’s S7 is an evolution of the S6, with waterproofing being the main improvement. Seeing the two devices next to each other (left), it’s hard to spot the difference. LG released the LG G5, a revolutionary modular design where the bottom of the phone can be exchanged for additional modules. For example a professional camera attachment, allowing manual focus and zooming, or an audio unit designed in conjunction with Bang & Olufsen. Other handsets from HTC, Huawei, ZTE are not about to make a big splash inWestern markets, but will undoubtedly be big in Asia.
  • 4. Who said Google Glass is dead? Epson reimagined the concept with their Aumenta Solutions concept, designed for specific uses by engineering and architecture professionals. Nurugo’s camera attachment allowed users to capture images with a 400x zoom, enabling diagnosis of skin conditions with high accuracy. Qualcomm showed how to make an invisible museum using augmented reality. Markers replaced display exhibits and triggered a visual experience on a tablet.The latest Qualcomm Snapdragon processor enables highly accurate tracking of the marker from any position, and allowed users to see the virtual exhibit from any angle. IMAGE:Yesterday 1:41
  • 5. WHY THIS MATTERS TO YOU As the number of digital screens increases, the differentiation between them fades in to the background: Consumers focus on content or service. It’s no longer enough for a brand’s mobile strategy to be a cut down version of their website. Instead, you need to deliver value to consumers by making it simple to buy, interact or use products. This new level of ease is raising expectations. Services that let consumers interact with a brand when they want, how they want and on whichever screen they choose, are becoming differentiators. IT’S STILL JUST DUMB GLASS
  • 6. VIRTUAL REALITY Virtual Reality was big at MWC 2016, with lots of demos available. Overall, companies are taking two different approaches. 1. At the high end are headsets Oculus Rift and HTC’s Vive ($599 - $799). Both need to be tethered to a very high spec computer for processing capacity and allow users to interact with their surroundings. 2. At the opposite end are Samsung’s GearVR (free with pre-orders of the Galaxy S7) and LG’s 360VR headset. These use the phone to process the image but don’t allow for user engagement with the environment. Samsung and LG also launched 360 cameras, enabling users to create, and share, their own 360 content.This may provide the impetus needed to take 360 video mainstream. 2
  • 7. The HTCVive demo showed how difficult it will be to develop fully immersiveVR experiences that make people look cool. LG’s snappily named 360VR may be cheap enough to appeal to consumers, but the design suffers in comparison to Samsung’s GearVR by not fitting closely enough to the face to provide a fully immersive experience. VR demos were everywhere but not all were as popular as Samsung’s that featured Mark Zuckerberg at the launch.They did, however, show just how immersive the experience can be, taking you by surprise when you look down and don’t see your feet!
  • 8. WHY THIS MATTERS TO YOU It’s still “wait and see” onVR for marketers.VR might be big but the consumer use cases are still unclear.The top end hardware is expensive and requires a dedicated space, so isn’t ideal for home use (but excellent for experiential installations though). The lower end versions are more accessible but there is still limited content available.The new cameras will make it easier for consumers to create and shareVR content, but could take a year to go mainstream. That Samsung offers their GearVR headset free with pre- orders, coupled with ultra cheap versions like Google Cardboard, means that penetration should ramp, but we will need to wait for usage to catch up. VIRTUAL REALITY 2
  • 9. THE CONNECTED CAR The caveat with connected cars is that the time from design to market for cars (typically 4 years) is too long for the connected world, making connected cars obsolete before they even launch. This year saw companies taking a modular approach, with Qualcomm showing a dashboard with what amounts to a removable hard drive for system updates. Of course, this is something thatTesla have already mastered with their over-the-air software updates. Visa showed a Honda prototype which enabled mobile payments at petrol stations or drive-in fast food restaurants. 3
  • 10. WHY THIS MATTERS TO YOU THE CONNECTED CAR 3 Maximising the use of vehicle data will be a key area of opportunity for brands. Connected cars could soon communicate levels of wear and tear via the web, enabling remote diagnostics, preventative alerts, more efficient servicing and significantly improved customer loyalty. Cars already generate huge amounts of data but until automation hits mainstream and frees up the driver’s concentration, it’s somewhat of a closed ecosystem.The ability to integrate this data will transform advertising and media strategies, and allow you access to new knowledge about consumer behaviour.
  • 11. THE INTERNET OF THINGS The Internet ofThings was everywhere with seemingly everything connected to everything. While some use cases are starting to take off, there’s still a long way to go. LG’s Rolling Bot being a case in point: It’s a rolling camera that you can use to entertain your pets - and which doubles as a home surveillance camera. IoT was also evident in the connected cities displays, showing how sensors can be used to monitor everything from the weather to traffic conditions – and how this data is then used to optimise civic infrastructure. Consumer uses for IoT focussed on the smart home.With so many competing ecosystems coming to market, consumers will have to take good care that all of their IoT devices are able to talk to each other. 4
  • 12. WHY THIS MATTERS TO YOU Smart devices, when done correctly, offer tangible benefits to consumers through ease of use and increased efficiency of communication. Despite the lack of use cases for a $5,000 connected fridge, it can actually be useful to monitor your home security system when you’re away, or for your smart thermostat to sense that you’re on your way home and turn the heating on.This shifting dynamic is reflective of the way advertising and media is going from traded as bulk to personalised content. For brands, this offers opportunities for new services that can remove friction for their users. But any new service must bring value to consumers and never just be a case of jumping on the technology bandwagon. THE INTERNET OF THINGS 4
  • 13. PAYMENTS The MWC 2016 surprise was the amount of companies showing mobile payment solutions.Visa and MasterCard, for example, displayed wearables that enabled users to pay by tapping their sunglasses or gloves on a terminal. MasterCard went a stage further, showing the use of face recognition technology to authorise payments.Visa took a different direction, demoing how users could wave their hand over a scanner for authentication. TransferTo were showing the impact that mobile payments will have on the 2 billion people without a bank account. Mpesa is already the world’s most popular m- payment solution, replacing a lot of cash transactions in Kenya. 5
  • 14. WHY THIS MATTERS TO YOU Retailers have to start thinking about how consumers will want to pay in the future. How can you make their payments as frictionless as possible? The success of mobile payment services depends on consumers’ confidence. Brands must ensure that mobile payment solutions are as secure and as proven as card- based payment transactions. Payment components play a big role in identifying customers in store. Any growth in digital wallet usage will help retailers create more detailed customer profiles and understand the lifetime value of a customer. MOBILE PAYMENTS 5
  • 15. ALSO SEEN AT MWC Mark Zuckerberg explained how internet.org will connect the next one billion people by delivering internet access to underserved regions via drones and laser beams. Garmin showed theVIRB smart camera which overlays data onto video footage to show just how fast you skied down a slope or how high your snowboard jump was. The Smart BMX made an MWC debut on the Intel stand. Pro rider Shaun White used the connected bike to perfect his tricks through a better understanding of speed, height and rotation during his jumps.
  • 16. CAT, mostly famous for their earth moving equipment, launched a smartphone with a thermal imaging camera. While mainstream uses are hard to think of, specialist use by heating engineers and rescue crews are obvious. Wearables took a fashion turn. Guess Jeans showed a smart watch that looks like a standard watch but delivers notifications and music controls to your wrist. Nokia (remember them?) were back showing the power of their 5G network technology. A demo showed how autonomous cars would be able to go faster due to reduced network latency with 5G.
  • 17. And that was MobileWorld Congress 2016. Whilst Intel were giving away t-shirts to those that had made it through the week, not everyone had survived! We’ll be back again next year, to bring you the news from what will certainly be an even bigger and better show. SEE YOU AT MWC 2017!
  • 18. Rachel Pasqua Head of Mobile, US rachel.pasqua@mecglobal.com @rachelpasqua Ben Rickard Head of Mobile, EMEA ben.rickard@mecglobal.com @justsomobile For questions, please contact: Jide Sobo Head of Mobile, UK jide.sobo@mecglobal.com @jidesobo THANK YOUTO ALL THE #MECATMWC CONTRIBUTORS