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Usability
Evaluation
Lon Barfield (26 slides)
Evaluation of anything
... that is designed for external consumption,
needs to be evaluated by external agents.
Can be a front end, film, pepsi challenge…
or a piece of writing.
Is the work fit for purpose?
Should be a no-brainer, but...
Reasons not to evaluate
It is a hassle
You lay your work open to external opinion
Alterations will mean more work
Some people think it is better just to assume it’s
great and stick your head in the sand...
Ways of evaluating
Rules/guidelines/patterns (‘heuristics’)
Can be difficult to apply
Use them in initial design
Expert opinion
Where do you get an unbiased expert from?
Real users
Best but hard work
Real users - usability testing
Some users
A thing for them to use
They have to actually use it
A test; questions, and results
Some users
One subject
Two subjects
Group
Representative users
A thing to use
Finished system
Competitors system
Prototype/simulation
Prototypes/simulations
Story boards
Paper based
Screen based (Photoshop, Flash)
Single track/walk through
Wizard of Oz
Paper based
Photocopoier, spreadsheet, tipex, scissors,
bluetac
By hand or printouts from layout program
Early and fast = incredible savings in effort
‘Paper psychology’
Good can be small and fast
Big and slow can be bad. “Our site needs
redesigning its rubbish, get 10 people into the
usability lab and conduct in depth analyses of
whats wrong with it…”
Here’s an idea; hand sketch it, small group,
‘where would you click for more information?’.
They have to use it!
Not about just asking a flatmate ‘is it user
friendly?’ They will say ‘Yeah, what’s on TV?’.
‘Do you want to stay my friend, and does this
look like I’ve put some work into it?’
Use it… Task oriented
Don’t ask:
Is it easy to use? Is it quick to use ?
Do ask:
How long does it take the user get an average
ticket if they already know how to use the
machine? When new users use it for the first
time can they all get the ticket they require?
Quantitive
Observations or questions
‘How many seconds to click it?’
‘Does the site have events information?’
Can do manipulations with the data
Vey focussed and might be measuring the
wrong thing
Qualitative
Interviews, chatty or open questions
More difficult
Data is less maleable
Interesting
Questions
Questions have to be:
Planned
Useful
Neutral
What to ask, how to ask it
What to ask - Life on Mars
‘Well, what do you think; is it easy and fast to
use?’
Mars probe. ‘Well, what do you think; is there
life on Mars?’
Break the big quesitons down into the detailed
quesitons that we can actually get answers to.
Life on Mars...
The National Research Council panel
nicknamed the "weird life" committee. The
group worries that scientists may be too Earthcentric when looking for extraterrestrial life. The
problem for scientists is that "you only find what
you're looking for," said Penn State University
geosciences professor Katherine Freeman
How to ask it?
Can be very tricky
The Elderberry Experiments 60’s (more later)
Neutral questioning
Societal and personal pressures
Your best friend likes your design - its the
Bradley effect (Tom Bradley 1982 mayor)
‘Do you mind if I smoke?’ Vs ‘Would you prefer
it if I didn’t smoke’
Scots referendum. “Do you agree that…”
Capturing results - which method
Method has to be appropriate
Observation doing a task
Metrics, talk through
Questions in a form
Questions in an interview
Capturing results
Video them and ask them ‘did you see the help
button on the page?’.... ‘Yes’
Simple closed questions use fill in forms with
data capture.
Open/closed questions
What do you think of the help function?
Did you use the help function?
I found the help function
a) interesting
b) boring…
Be very careful with multiple choices
Audio and video
Transcription/analysis is VERY time consuming
Audio for interviews
Video for visual oriented investigations
Interviews
Already a large amount of good practice
Clear
Asset management
Processing the recordings
Presenting results
… and competitor analysis
… is analysing your competitors to see how
you stack up against them
… is looking at what others are doing
it’s not about copy and pasting bits here and
there to create your own product. Not the
‘perfect solution’.
Conclusions
Appropriate
Considered
Fast and small and many
Slides on slideshare.net/lonbarfield

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Lon Barfield's Usability Evaluation Slide Deck

  • 2. Evaluation of anything ... that is designed for external consumption, needs to be evaluated by external agents. Can be a front end, film, pepsi challenge… or a piece of writing. Is the work fit for purpose? Should be a no-brainer, but...
  • 3. Reasons not to evaluate It is a hassle You lay your work open to external opinion Alterations will mean more work Some people think it is better just to assume it’s great and stick your head in the sand...
  • 4. Ways of evaluating Rules/guidelines/patterns (‘heuristics’) Can be difficult to apply Use them in initial design Expert opinion Where do you get an unbiased expert from? Real users Best but hard work
  • 5. Real users - usability testing Some users A thing for them to use They have to actually use it A test; questions, and results
  • 6. Some users One subject Two subjects Group Representative users
  • 7. A thing to use Finished system Competitors system Prototype/simulation
  • 8. Prototypes/simulations Story boards Paper based Screen based (Photoshop, Flash) Single track/walk through Wizard of Oz
  • 9. Paper based Photocopoier, spreadsheet, tipex, scissors, bluetac By hand or printouts from layout program Early and fast = incredible savings in effort ‘Paper psychology’
  • 10. Good can be small and fast Big and slow can be bad. “Our site needs redesigning its rubbish, get 10 people into the usability lab and conduct in depth analyses of whats wrong with it…” Here’s an idea; hand sketch it, small group, ‘where would you click for more information?’.
  • 11. They have to use it! Not about just asking a flatmate ‘is it user friendly?’ They will say ‘Yeah, what’s on TV?’. ‘Do you want to stay my friend, and does this look like I’ve put some work into it?’
  • 12. Use it… Task oriented Don’t ask: Is it easy to use? Is it quick to use ? Do ask: How long does it take the user get an average ticket if they already know how to use the machine? When new users use it for the first time can they all get the ticket they require?
  • 13. Quantitive Observations or questions ‘How many seconds to click it?’ ‘Does the site have events information?’ Can do manipulations with the data Vey focussed and might be measuring the wrong thing
  • 14. Qualitative Interviews, chatty or open questions More difficult Data is less maleable Interesting
  • 15. Questions Questions have to be: Planned Useful Neutral What to ask, how to ask it
  • 16. What to ask - Life on Mars ‘Well, what do you think; is it easy and fast to use?’ Mars probe. ‘Well, what do you think; is there life on Mars?’ Break the big quesitons down into the detailed quesitons that we can actually get answers to.
  • 17. Life on Mars... The National Research Council panel nicknamed the "weird life" committee. The group worries that scientists may be too Earthcentric when looking for extraterrestrial life. The problem for scientists is that "you only find what you're looking for," said Penn State University geosciences professor Katherine Freeman
  • 18. How to ask it? Can be very tricky The Elderberry Experiments 60’s (more later)
  • 19. Neutral questioning Societal and personal pressures Your best friend likes your design - its the Bradley effect (Tom Bradley 1982 mayor) ‘Do you mind if I smoke?’ Vs ‘Would you prefer it if I didn’t smoke’ Scots referendum. “Do you agree that…”
  • 20. Capturing results - which method Method has to be appropriate Observation doing a task Metrics, talk through Questions in a form Questions in an interview
  • 21. Capturing results Video them and ask them ‘did you see the help button on the page?’.... ‘Yes’ Simple closed questions use fill in forms with data capture.
  • 22. Open/closed questions What do you think of the help function? Did you use the help function? I found the help function a) interesting b) boring… Be very careful with multiple choices
  • 23. Audio and video Transcription/analysis is VERY time consuming Audio for interviews Video for visual oriented investigations
  • 24. Interviews Already a large amount of good practice Clear Asset management Processing the recordings Presenting results
  • 25. … and competitor analysis … is analysing your competitors to see how you stack up against them … is looking at what others are doing it’s not about copy and pasting bits here and there to create your own product. Not the ‘perfect solution’.
  • 26. Conclusions Appropriate Considered Fast and small and many Slides on slideshare.net/lonbarfield