Lindsay Grace discusses game design principles and how game verbs can be used to facilitate change. She teaches that game design involves interesting problems and doing. Games begin with a goal, obstruction to the goal, and means of achieving the goal. Common goals include getting to the end, collecting items, and finding objects. Obstructions are often situational and relate to a character's needs or state. Game verbs are the means of overcoming obstructions, like running and jumping. Grace discusses expanding the universe of game verbs to include more complex verbs that can encourage empathy, political change, and social issues. The verbs used in a game are as important as those not included and should be enticing to players without masking the intended meaning.
Call Girl Nashik Amaira 7001305949 Independent Escort Service Nashik
Game Verbs for Change
1. 11:15 am – 11:30 am
Game Verbs for Change
Lindsay Grace
(Miami University)
2. Director
Persuasive Play Lab @ Miami University
AIMS Games Center @ Miami University
Moving to American University (Washington DC)
to help start a
Persuasive Play Graduate program
3. In my 10 years of teaching game design I have
taught two basic principles to game designers:
10. Goals are often best when they are
familiar and
easy to understand
11. Common Goals
• Get to the end
• Collect as many items as you can
• Find an object or person
• Complete a collection of items
*Goals often relate to Sutton-Smith’s 7 Rhetorics of Play
66. Thank You.
Questions?
Lindsay D. Grace
Fall 2013 – Associate Professor, American University
Former:
Armstrong Professor of Creative Arts
Director, Persuasive Play Lab at Miami University
Director, Games Center-Miami University
Armstrong Institute for Interactive Media Studies
LGrace.com
http://www.ProfessorGrace.com
@Mindtoggle