3. bipolar debate Manic Depressive Good for brain C21st success Complex & sophisticated Changing society Problem-solving Real professional practice Experiential Network intelligence Culturally biased Digitally divisive Commercially manipulative Consumer training Aggressive Corporate curriculum Corrupting/toxic Individualizing & infantilizing
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14. ‘ new games movement’ 1960s/70s -protest against Vietnam, nuclear arms, civil unrest, desensitization to conflict, military & media complex - tactile, kinaesthetic play 1990s/00s -protesting climate change, middle east conflict, neoliberalism, media, individualization - digital game subversion
15. ‘ new games movement’ New digital games -social cooperation -participatory relationships -equity & inclusivity -critical of mainstream -creativity between players -instigate real-world action