The document discusses mobile apps for language learning and summarizes several case studies. It reviews over 100 language learning apps, discusses the features and functionality of effective apps, and provides an overview of creating the Word Carrot language learning app from concept to releasing on app stores. Key features of successful apps mentioned include personalization, visible progress tracking, integration of vocabulary and language in context, and making learning an engaging and fun experience.
12. Too much translation & text Not enough sound Books dumped into small device format Instructions ‘ Traditional’ interactivity: multiple choice etc Poor navigation Bugs / neglected apps Limited free > expensive paid for Too many flashcards
18. Doki reviews “ Doki is a wonderfully inventive CD-based course in French, German, Spanish and world Spanish. Cartoon characters present everyday language in witty tableaux that make learning a joy” John Bald, Education Guardian “ Students loved the interface and the vibrant interactive Doki world. They did not feel like they were working at all…. The fun element did not hinder their productivity; in fact, it appeared to enhance their learning outcomes”. Schoolzone (Official review site of UK Ministry of Education) Review, October 2003 “ Doki is an innovative update on the classic cassette-based method of learning a foreign language. It provides a downloadable program where you explore a cartoon city, learning the language and testing your skills as you go. It is pretty, simple and pretty simple to grasp…. fun to play.” Sunday Times “ Language learning with laughs…” The Bookseller “ The most enjoyable learning method yet offered to teenagers . . Not only are the activities great, but the net link up is superb, it really is very easy! Value rating: six stars.” Nordsee Zeitung (Germany)
Pedagogy, Technology, Business model: future of coursebook depends on getting these three right.
Sales grew 53% in 2010, 27% growth expected 2011 Your students are already on mobile devices 5B mobile subscribers in 2010 2B global Internet connections See mobiThinking On Device Research Dec 2010 Skype 590m users then Facebook hotmail Ipad and other tablets do all this on a larger canvas, which makes various other things possible.
This is for a tablet, see next screen of specific examples. SHARE: between teacher/students e.g. Dropbox (need WIFI) READ: iBook, Kindle, pdfs or in EPUB format (allows dictionary look up and note taking), FT, FlipBoard (can use this for the Economist) WATCH and LISTEN: e.g. FT videos, Sky News PRESENT: students can create and present powerpoint RECORD: Pages or Notes for key-in, or tablet pen/Notes plus for writing and sketching, Voice memo for voice recording, camera/video recorder BRAINSTORM: Camera to record (after a recent brainstorm session to design an App, we used an iPhone to video our customer journey. MINDMAP: I created this on the iPad PRACTICE: mainly vocab routines as discussed, but ideal on the move REFER: dictionaries, wikipedia Teachers in the USA are beginning to use iPads in these ways You can do a lot of these on smartphones, but I would only want to read, not create docs, mindmaps etc. Demo Kindle, Mindmap
Give examples for each: dictionaries, grammars, coursebooks. Last two we haven’t seen in App form, but exist in CALL routines, and some teachers use non language learning games with students, e.g. SIMMS and Second Life. Computer based language learning has inhererent limitations, it has so far proved impossible to replicate real life situations, Second Life closest thing. Practising pronunciation routines in public spaces not a great idea… Reference : already talked about on previous Stand alone: could be ‘serious’ revision undertaken by individual as part of a course or “I’m going to brush up my Italian” or phrasebooks Adjunct: ‘ Campus’ apps which are becoming more popular. Not necessarily related to content but shows how having a mobile device (mostly iPhone)is considered usefule for studying experience mobile extension for Virtual Learning Environments such as Blackboard, Moodle etc or apps for sites like Edmodo which is very popular in the US as a homework setter site Coursebook specific we haven’t seen .. yet Games: can be any game as increasingly teachers bring all sorts of gaming devices - usually from mainstream video games - into the classroom to exploit with good pedagogy. Grandaddy is SIMs due to ‘real life’ nature of theme and MFL language switching
This is a free App from our former employer, the British Council Cloud Bank – self access tool for advanced learners being developed by University of Brighton