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Somewhere	
  over	
  the	
  waterfall	
  


                         Introduc3on	
  to	
  Lean	
  UX	
  
                         Chicago	
  Lean	
  Startup	
  Circle	
  
                         January	
  12,	
  2011	
  
What	
  is	
  LUXr?	
  


LUXr	
  helps	
  early-­‐stage	
  entrepreneurs	
  
design	
  and	
  develop	
  products	
  that	
  deliver	
  
great	
  user	
  experiences.	
  




CC	
  BY-­‐NC-­‐SA	
  	
     Lane	
  halley	
  |	
  @thinknow	
     2	
  
Photo:	
  Flickr/oskay	
  
CC	
  BY-­‐NC-­‐SA	
  	
     Lane	
  halley	
  |	
  @thinknow	
                            3	
  
Tweet	
  it!	
  	
  


                                                 @LUXrco	
  
                                                    Lane	
  Halley	
  
                                                    lane@luxr.co	
  
                                                    t:	
  @thinknow	
  



CC	
  BY-­‐NC-­‐SA	
  	
     Lane	
  halley	
  |	
  @thinknow	
           4	
  
CC	
  BY-­‐NC-­‐SA	
  	
     Lane	
  halley	
  |	
  @thinknow	
     5	
  
Lean	
  UX	
  

                Why	
  now?	
  
                What	
  is	
  it?	
  
                How	
  is	
  it	
  done?	
  




CC	
  BY-­‐NC-­‐SA	
  	
                        Lane	
  halley	
  |	
  @thinknow	
     6	
  
The	
  origin	
  of	
  SW	
  development	
  




                                                                    Photo:	
  Flickr/zoutedrop	
  
CC	
  BY-­‐NC-­‐SA	
  	
     Lane	
  halley	
  |	
  @thinknow	
                                7	
  
Old-­‐skool	
  SW	
  dev	
  process	
  



             PLAN	
  –	
  BUILD	
  –	
  TEST	
  –	
  SHIP	
  –	
  T-­‐SHIRT	
  	
  




CC	
  BY-­‐NC-­‐SA	
  	
                Lane	
  halley	
  |	
  @thinknow	
            8	
  
Design	
  tried	
  to	
  fit	
  in	
  



             PLAN	
  –	
  BUILD	
  –	
  TEST	
  –	
  SHIP	
  –	
  T-­‐SHIRT	
  	
  
                             ^	
  
             RESEARCH	
  |	
  DESIGN	
  




CC	
  BY-­‐NC-­‐SA	
  	
                   Lane	
  halley	
  |	
  @thinknow	
         9	
  
And	
  then	
  everything	
  changed	
  
               Technology	
  is	
  no	
  longer	
  the	
  problem	
  

               Agile	
  development	
  

               Web	
  apps	
  

               Web	
  analy3cs	
  

               Mobile	
  devices	
  



CC	
  BY-­‐NC-­‐SA	
  	
                 Lane	
  halley	
  |	
  @thinknow	
     10	
  
Make	
  products	
  people	
  want	
  


                Ideas	
  are	
  plen3ful	
  

                Low	
  technology	
  barriers	
  

                Low	
  switching	
  cost	
  




CC	
  BY-­‐NC-­‐SA	
  	
                   Lane	
  halley	
  |	
  @thinknow	
     11	
  
Lean	
  UX	
  is	
  more	
  than	
  UI	
  design	
  

                                                                        USERS	
  

                                                                        NEEDS	
                         People	
  
                      Insert	
  direc3on	
  from	
  
                      business	
  vision	
  here	
  
                                                                                                        Product	
  
                                                                          USES	
  

                       Sketches,	
  wireframes	
  
                                                                   FEATURES	
  
                       and	
  UI	
  design	
  are	
  here	
  

                                                                USER	
  STORIES	
  


CC	
  BY-­‐NC-­‐SA	
  	
                                         Lane	
  halley	
  |	
  @thinknow	
                   12	
  
Who	
  decides?	
  


             “Every	
  product	
  decision	
  you	
  make	
  is	
  a	
  
             design	
  decision.”	
  –	
  Josh	
  Seiden	
  




CC	
  BY-­‐NC-­‐SA	
  	
            Lane	
  halley	
  |	
  @thinknow	
     13	
  
“Get	
  out	
  of	
  
           the	
  building”	
  




CC	
  BY-­‐NC-­‐SA	
  	
           Lane	
  halley	
  |	
  @thinknow	
     14	
  
Get	
  out	
  of	
  the	
  building	
  

“Customer	
  Development	
  is	
  the	
  process	
  of	
  how	
  you	
  get	
  
out	
  of	
  the	
  building	
  and	
  search	
  for	
  the	
  model.	
  Customer	
  
Development	
  is	
  designed	
  so	
  that	
  you	
  the	
  founder(s)	
  
gather	
  first	
  hand	
  experience	
  about	
  customer	
  and	
  
market	
  needs.”	
  

SteveBlank.com,	
  5/13/2010	
  




CC	
  BY-­‐NC-­‐SA	
  	
           Lane	
  halley	
  |	
  @thinknow	
             15	
  
A	
  how-­‐to	
  guide	
  for	
  
            customer	
  development	
  




CC	
  BY-­‐NC-­‐SA	
  	
             Lane	
  halley	
  |	
  @thinknow	
     16	
  
In	
  other	
  words…	
  

“Go	
  speak	
  (in	
  person	
  if	
  possible)	
  with	
  living,	
  breathing	
  
customers	
  to	
  determine	
  the	
  validity	
  of	
  your	
  
assump3ons.”	
  

“The	
  Entrepreneurs	
  Guide	
  to	
  Customer	
  Development,”	
  Cooper	
  &	
  Vlaskovits	
  




CC	
  BY-­‐NC-­‐SA	
  	
                Lane	
  halley	
  |	
  @thinknow	
                           17	
  
Eight	
  steps	
  to	
  customer	
  discovery	
  
              1.  Document	
  Customer-­‐Problem-­‐Solu3on	
  
                  Hypothesis	
  
              2.  Brainstorm	
  Business	
  Model	
  Hypothesis	
  
              3.  Find	
  Prospects	
  to	
  talk	
  to	
  
              4.  Reach	
  out	
  to	
  prospects	
  
              5.  Engage	
  prospects	
  
              6.  Phase	
  Gate	
  I	
  Compile	
  |	
  Measure	
  |	
  Test	
  
              7.  Problem-­‐Solu3on	
  Fit/MVP	
  
              8.  Phase	
  Gate	
  II	
  Compile	
  |	
  Measure	
  |	
  Test	
  

CC	
  BY-­‐NC-­‐SA	
  	
                   Lane	
  halley	
  |	
  @thinknow	
       18	
  
Eight	
  steps	
  to	
  customer	
  discovery	
  
              1.  Document	
  Customer-­‐Problem-­‐Solu3on	
  
                  Hypothesis	
  
              2.  Brainstorm	
  Business	
  Model	
  Hypothesis	
  
              3.  Find	
  Prospects	
  to	
  talk	
  to	
                            UX	
  
                                                                                  supports	
  
              4.  Reach	
  out	
  to	
  prospects	
  
                                                                                    these	
  
              5.  Engage	
  prospects	
  
                                                                                  ac3vi3es	
  
              6.  Phase	
  Gate	
  I	
  Compile	
  |	
  Measure	
  |	
  Test	
  
              7.  Problem-­‐Solu3on	
  Fit/MVP	
  
              8.  Phase	
  Gate	
  II	
  Compile	
  |	
  Measure	
  |	
  Test	
  

CC	
  BY-­‐NC-­‐SA	
  	
                  Lane	
  halley	
  |	
  @thinknow	
               19	
  
UX	
  methods	
  help	
  customer	
  discovery	
  




CC	
  BY-­‐NC-­‐SA	
  	
     Lane	
  halley	
  |	
  @thinknow	
     20	
  
#2	
  New	
  York	
  
                   Times	
  Bestseller	
  




CC	
  BY-­‐NC-­‐SA	
  	
            Lane	
  halley	
  |	
  @thinknow	
     21	
  
Customer	
        Short	
  cycles,	
                      Reduce	
  risk	
  
           Development	
     itera3ve	
  
                             development	
  


CC	
  BY-­‐NC-­‐SA	
  	
      Lane	
  halley	
  |	
  @thinknow	
                          22	
  
Lean	
  thinking	
  
Reduce	
  INVENTORY,	
  RISK	
  and	
  WASTE	
  




             Great	
  idea!	
     3	
  MONTHS?	
                          Well,	
  that	
  
                                                                          didn’t	
  work	
  


                                  3	
  HOURS!!	
  


CC	
  BY-­‐NC-­‐SA	
  	
           Lane	
  halley	
  |	
  @thinknow	
                          23	
  
Small,	
  frequent	
  correc3ons	
  


Un-­‐validated	
  
assump3ons	
  


                                                                    RISK	
  (debt)	
  




                                                        Time	
  
CC	
  BY-­‐NC-­‐SA	
  	
     Lane	
  halley	
  |	
  @thinknow	
                          24	
  
The	
  Lean	
  Startup	
  Cycle	
  




CC	
  BY-­‐NC-­‐SA	
  	
     Lane	
  halley	
  |	
  @thinknow	
     25	
  
Hooray!	
  UX	
  has	
  a	
  seat	
  at	
  the	
  table	
  




                                                                    Photo:	
  Flickr/Walter	
  Boy	
  
CC	
  BY-­‐NC-­‐SA	
  	
     Lane	
  halley	
  |	
  @thinknow	
                                  26	
  
UX	
  must	
  adapt	
  




                                                                    Image:	
  Michael	
  K	
  Bergman	
  
CC	
  BY-­‐NC-­‐SA	
  	
     Lane	
  halley	
  |	
  @thinknow	
                                      27	
  
UX	
  contains	
  many	
  disciplines	
  

                                                        USER EXPERIENCE              ARCHITECTURE                                MECHANICAL
                                                        DESIGN                                                                   ENGINEERING



                             Signage                    INFORMATION
                                                        ARCHITECTURE


                                                                                                                    INDUSTRIAL
                                                                                                                    DESIGN

                                                                                                                                     ELECTRICAL
                                                                                                                                     ENGINEERING

                              CONTENT CREATION
                              (Text, Data,Graphics)



                                                                                           INTERACTION
                                                                                           DESIGN
                                                                                                                                     Ubicomp

                                                        VISUAL DESIGN                                                                Controls

                                                                                                                                     Interactive
                                                                                                                                     Environments


                             Info Viz                                                                                                USABILITY
                                                                                                                                     ENGINEERING

                                                                                           HUMAN-COMPUTER
                                                                                           INTERACTION

                                           Navigation          INTERFACE DESIGN




                                                        Dan	
  Saffer	
  “ The	
  Disciplines	
  of	
  User	
  Experience”	
  



CC	
  BY-­‐NC-­‐SA	
  	
                                                Lane	
  halley	
  |	
  @thinknow	
                                          28	
  
UX	
  prac3ces	
  vary	
  
                                                        inside team




                                        Design specialist                      Design specialist
                                        Concensus design                       Style guildes


                             start up                                                              enterprise

                                        Advisors                               Internal design dept.
                                        Design agency                          Design agency




                                                        outside team
CC	
  BY-­‐NC-­‐SA	
  	
                            Lane	
  halley	
  |	
  @thinknow	
                          29	
  
Incremental	
  delivery	
  




                             hsp://www.scrumalliance.org/learn_about_scrum	
  



CC	
  BY-­‐NC-­‐SA	
  	
                  Lane	
  halley	
  |	
  @thinknow	
     30	
  
Challenges	
  

                Not	
  enough	
  designers	
  
                Many	
  kinds	
  of	
  designers	
  
                Design	
  is	
  expensive	
  
                Silos	
  and	
  handoffs	
  
                Over-­‐emphasis	
  on	
  deliverables	
  




CC	
  BY-­‐NC-­‐SA	
  	
               Lane	
  halley	
  |	
  @thinknow	
     31	
  
My	
  Lean	
  UX	
  mantra	
  
              •  Quick

              •  Visual

              •  Collaborative

              •  Continuous




CC	
  BY-­‐NC-­‐SA	
  	
         Lane	
  halley	
  |	
  @thinknow	
     32	
  
What	
  is	
  Lean	
  UX?	
  


“Lean	
  User	
  Experience	
  is	
  principle-­‐driven	
  
process	
  for	
  teams	
  working	
  in	
  situa3ons	
  of	
  
extreme	
  uncertainty.	
  It	
  is	
  characterized	
  by	
  
rituals	
  that	
  predispose	
  predictable,	
  high-­‐
quality,	
  high-­‐velocity	
  user	
  experience	
  
outcomes.”	
  –	
  Janice	
  Fraser	
  

CC	
  BY-­‐NC-­‐SA	
  	
     Lane	
  halley	
  |	
  @thinknow	
     33	
  
Ten	
  principles	
  of	
  Lean	
  UX	
  
              1.  Design	
  +	
  Product	
  Management	
  +	
  Development	
  =	
  1	
  team	
  
              2.  Externalize!	
  
              3.  FLOW:	
  think	
  -­‐>	
  make	
  -­‐>	
  check	
  
              4.  Repeatable	
  &	
  rou3nized	
  
              5.  Solve	
  the	
  right	
  problem	
  
              6.  Goal-­‐driven	
  &	
  outcome-­‐focused	
  
              7.  Generate	
  many	
  op3ons	
  
              8.  Decide	
  quickly	
  and	
  hold	
  decisions	
  lightly	
  
              9.  Recognize	
  hypotheses	
  &	
  validate	
  them	
  
              10.  Users	
  are	
  the	
  best	
  source	
  of	
  informa3on	
  (&	
  inspira3on)	
  

CC	
  BY-­‐NC-­‐SA	
  	
                      Lane	
  halley	
  |	
  @thinknow	
                    34	
  
Lean	
  UX	
  Cycle	
  
                             THINK
                             genera ve research
                             idea on
                             mental models
                             behavior models
                             test results
                             compe ve analysis
                                                                                             MAKE
                                                                                             prototypes
                                                                                             wireframes
                                                                                             value prop
                                                                                             landing page

                                         CHECK                                               hypotheses
                                                                                             comps
                                         A/B tes ng                                          deployed code
                                         site analy cs
                                         usability tes ng
                                         funnel
                                         sign-ups

CC	
  BY-­‐NC-­‐SA	
  	
                              Lane	
  halley	
  |	
  @thinknow	
                     35	
  
Hypothesis	
  statement	
  

We	
  believe	
  that	
  people	
  like	
  	
  	
  	
  (customer	
  type)	
  	
  	
  	
  have	
  a	
  
need	
  for	
  (or	
  problem	
  doing)	
  	
  	
  	
  (need/ac3on/behavior)	
  	
  	
  .	
  

We	
  will	
  know	
  we	
  have	
  succeeded	
  when	
  	
  	
  	
  
(quan3ta3ve/measurable	
  outcome)	
  	
  	
  ,	
  or	
  	
  	
  	
  (qualita3ve	
  observable	
  
outcome)	
  	
  	
  	
  ,	
  which	
  will	
  contribute	
  to	
  	
  	
  	
  	
  	
  	
  (KPI)	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  .	
  




CC	
  BY-­‐NC-­‐SA	
  	
                                             Lane	
  halley	
  |	
  @thinknow	
                                                            36	
  
Examples	
  of	
  Lean	
  UX	
  prac3ces	
  
                            Con3nuous	
  user	
  engagement	
  
                            Provisional	
  personas	
  
                            Team	
  sketching	
  
                            Just	
  enough	
  documenta3on	
  
                            Visual	
  radiators	
  
                            Themed	
  itera3ons	
  
                            Cross-­‐func3onal	
  pairing	
  



CC	
  BY-­‐NC-­‐SA	
  	
                       Lane	
  halley	
  |	
  @thinknow	
     37	
  
Con3nuous	
  customer	
  engagement	
  




                                                                    Photo:	
  @thinknow	
  |	
  LSM	
  
CC	
  BY-­‐NC-­‐SA	
  	
     Lane	
  halley	
  |	
  @thinknow	
                                    38	
  
Provisional	
  personas	
  




                                                                    Photo:	
  @thinknow	
  |	
  Atomic	
  Object	
  
CC	
  BY-­‐NC-­‐SA	
  	
     Lane	
  halley	
  |	
  @thinknow	
                                                 39	
  
Team	
  sketching	
  




                                                                    Photo:	
  @thinknow	
  |	
  Atomic	
  Object	
  
CC	
  BY-­‐NC-­‐SA	
  	
     Lane	
  halley	
  |	
  @thinknow	
                                                 40	
  
Just	
  enough	
  documenta3on	
  




                                                                    Photo:	
  @thinknow	
  |	
  TIGC	
  
CC	
  BY-­‐NC-­‐SA	
  	
     Lane	
  halley	
  |	
  @thinknow	
                                    41	
  
Visual	
  radiators	
  




                                                                    Photo:	
  @thinknow	
  |	
  LUXr	
  
CC	
  BY-­‐NC-­‐SA	
  	
     Lane	
  halley	
  |	
  @thinknow	
                                    42	
  
Themed	
  itera3ons	
  




                                                                    Photo:	
  @thinknow	
  |	
  Atomic	
  Object	
  
CC	
  BY-­‐NC-­‐SA	
  	
     Lane	
  halley	
  |	
  @thinknow	
                                                 43	
  
Cross-­‐func3onal	
  pairing	
  




                                                                    Photo:	
  Flickr/danicuki	
  
CC	
  BY-­‐NC-­‐SA	
  	
     Lane	
  halley	
  |	
  @thinknow	
                              44	
  
Thank	
  you!	
  




CC	
  BY-­‐NC-­‐SA	
  	
     Lane	
  halley	
  |	
  @thinknow	
     45	
  

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Lean UX, Somewhere Over the Waterfall

  • 1. Somewhere  over  the  waterfall   Introduc3on  to  Lean  UX   Chicago  Lean  Startup  Circle   January  12,  2011  
  • 2. What  is  LUXr?   LUXr  helps  early-­‐stage  entrepreneurs   design  and  develop  products  that  deliver   great  user  experiences.   CC  BY-­‐NC-­‐SA     Lane  halley  |  @thinknow   2  
  • 3. Photo:  Flickr/oskay   CC  BY-­‐NC-­‐SA     Lane  halley  |  @thinknow   3  
  • 4. Tweet  it!     @LUXrco   Lane  Halley   lane@luxr.co   t:  @thinknow   CC  BY-­‐NC-­‐SA     Lane  halley  |  @thinknow   4  
  • 5. CC  BY-­‐NC-­‐SA     Lane  halley  |  @thinknow   5  
  • 6. Lean  UX     Why  now?     What  is  it?     How  is  it  done?   CC  BY-­‐NC-­‐SA     Lane  halley  |  @thinknow   6  
  • 7. The  origin  of  SW  development   Photo:  Flickr/zoutedrop   CC  BY-­‐NC-­‐SA     Lane  halley  |  @thinknow   7  
  • 8. Old-­‐skool  SW  dev  process   PLAN  –  BUILD  –  TEST  –  SHIP  –  T-­‐SHIRT     CC  BY-­‐NC-­‐SA     Lane  halley  |  @thinknow   8  
  • 9. Design  tried  to  fit  in   PLAN  –  BUILD  –  TEST  –  SHIP  –  T-­‐SHIRT     ^   RESEARCH  |  DESIGN   CC  BY-­‐NC-­‐SA     Lane  halley  |  @thinknow   9  
  • 10. And  then  everything  changed     Technology  is  no  longer  the  problem     Agile  development     Web  apps     Web  analy3cs     Mobile  devices   CC  BY-­‐NC-­‐SA     Lane  halley  |  @thinknow   10  
  • 11. Make  products  people  want     Ideas  are  plen3ful     Low  technology  barriers     Low  switching  cost   CC  BY-­‐NC-­‐SA     Lane  halley  |  @thinknow   11  
  • 12. Lean  UX  is  more  than  UI  design   USERS   NEEDS   People   Insert  direc3on  from   business  vision  here   Product   USES   Sketches,  wireframes   FEATURES   and  UI  design  are  here   USER  STORIES   CC  BY-­‐NC-­‐SA     Lane  halley  |  @thinknow   12  
  • 13. Who  decides?   “Every  product  decision  you  make  is  a   design  decision.”  –  Josh  Seiden   CC  BY-­‐NC-­‐SA     Lane  halley  |  @thinknow   13  
  • 14. “Get  out  of   the  building”   CC  BY-­‐NC-­‐SA     Lane  halley  |  @thinknow   14  
  • 15. Get  out  of  the  building   “Customer  Development  is  the  process  of  how  you  get   out  of  the  building  and  search  for  the  model.  Customer   Development  is  designed  so  that  you  the  founder(s)   gather  first  hand  experience  about  customer  and   market  needs.”   SteveBlank.com,  5/13/2010   CC  BY-­‐NC-­‐SA     Lane  halley  |  @thinknow   15  
  • 16. A  how-­‐to  guide  for   customer  development   CC  BY-­‐NC-­‐SA     Lane  halley  |  @thinknow   16  
  • 17. In  other  words…   “Go  speak  (in  person  if  possible)  with  living,  breathing   customers  to  determine  the  validity  of  your   assump3ons.”   “The  Entrepreneurs  Guide  to  Customer  Development,”  Cooper  &  Vlaskovits   CC  BY-­‐NC-­‐SA     Lane  halley  |  @thinknow   17  
  • 18. Eight  steps  to  customer  discovery   1.  Document  Customer-­‐Problem-­‐Solu3on   Hypothesis   2.  Brainstorm  Business  Model  Hypothesis   3.  Find  Prospects  to  talk  to   4.  Reach  out  to  prospects   5.  Engage  prospects   6.  Phase  Gate  I  Compile  |  Measure  |  Test   7.  Problem-­‐Solu3on  Fit/MVP   8.  Phase  Gate  II  Compile  |  Measure  |  Test   CC  BY-­‐NC-­‐SA     Lane  halley  |  @thinknow   18  
  • 19. Eight  steps  to  customer  discovery   1.  Document  Customer-­‐Problem-­‐Solu3on   Hypothesis   2.  Brainstorm  Business  Model  Hypothesis   3.  Find  Prospects  to  talk  to   UX   supports   4.  Reach  out  to  prospects   these   5.  Engage  prospects   ac3vi3es   6.  Phase  Gate  I  Compile  |  Measure  |  Test   7.  Problem-­‐Solu3on  Fit/MVP   8.  Phase  Gate  II  Compile  |  Measure  |  Test   CC  BY-­‐NC-­‐SA     Lane  halley  |  @thinknow   19  
  • 20. UX  methods  help  customer  discovery   CC  BY-­‐NC-­‐SA     Lane  halley  |  @thinknow   20  
  • 21. #2  New  York   Times  Bestseller   CC  BY-­‐NC-­‐SA     Lane  halley  |  @thinknow   21  
  • 22. Customer   Short  cycles,   Reduce  risk   Development   itera3ve   development   CC  BY-­‐NC-­‐SA     Lane  halley  |  @thinknow   22  
  • 23. Lean  thinking   Reduce  INVENTORY,  RISK  and  WASTE   Great  idea!   3  MONTHS?   Well,  that   didn’t  work   3  HOURS!!   CC  BY-­‐NC-­‐SA     Lane  halley  |  @thinknow   23  
  • 24. Small,  frequent  correc3ons   Un-­‐validated   assump3ons   RISK  (debt)   Time   CC  BY-­‐NC-­‐SA     Lane  halley  |  @thinknow   24  
  • 25. The  Lean  Startup  Cycle   CC  BY-­‐NC-­‐SA     Lane  halley  |  @thinknow   25  
  • 26. Hooray!  UX  has  a  seat  at  the  table   Photo:  Flickr/Walter  Boy   CC  BY-­‐NC-­‐SA     Lane  halley  |  @thinknow   26  
  • 27. UX  must  adapt   Image:  Michael  K  Bergman   CC  BY-­‐NC-­‐SA     Lane  halley  |  @thinknow   27  
  • 28. UX  contains  many  disciplines   USER EXPERIENCE ARCHITECTURE MECHANICAL DESIGN ENGINEERING Signage INFORMATION ARCHITECTURE INDUSTRIAL DESIGN ELECTRICAL ENGINEERING CONTENT CREATION (Text, Data,Graphics) INTERACTION DESIGN Ubicomp VISUAL DESIGN Controls Interactive Environments Info Viz USABILITY ENGINEERING HUMAN-COMPUTER INTERACTION Navigation INTERFACE DESIGN Dan  Saffer  “ The  Disciplines  of  User  Experience”   CC  BY-­‐NC-­‐SA     Lane  halley  |  @thinknow   28  
  • 29. UX  prac3ces  vary   inside team Design specialist Design specialist Concensus design Style guildes start up enterprise Advisors Internal design dept. Design agency Design agency outside team CC  BY-­‐NC-­‐SA     Lane  halley  |  @thinknow   29  
  • 30. Incremental  delivery   hsp://www.scrumalliance.org/learn_about_scrum   CC  BY-­‐NC-­‐SA     Lane  halley  |  @thinknow   30  
  • 31. Challenges     Not  enough  designers     Many  kinds  of  designers     Design  is  expensive     Silos  and  handoffs     Over-­‐emphasis  on  deliverables   CC  BY-­‐NC-­‐SA     Lane  halley  |  @thinknow   31  
  • 32. My  Lean  UX  mantra   •  Quick •  Visual •  Collaborative •  Continuous CC  BY-­‐NC-­‐SA     Lane  halley  |  @thinknow   32  
  • 33. What  is  Lean  UX?   “Lean  User  Experience  is  principle-­‐driven   process  for  teams  working  in  situa3ons  of   extreme  uncertainty.  It  is  characterized  by   rituals  that  predispose  predictable,  high-­‐ quality,  high-­‐velocity  user  experience   outcomes.”  –  Janice  Fraser   CC  BY-­‐NC-­‐SA     Lane  halley  |  @thinknow   33  
  • 34. Ten  principles  of  Lean  UX   1.  Design  +  Product  Management  +  Development  =  1  team   2.  Externalize!   3.  FLOW:  think  -­‐>  make  -­‐>  check   4.  Repeatable  &  rou3nized   5.  Solve  the  right  problem   6.  Goal-­‐driven  &  outcome-­‐focused   7.  Generate  many  op3ons   8.  Decide  quickly  and  hold  decisions  lightly   9.  Recognize  hypotheses  &  validate  them   10.  Users  are  the  best  source  of  informa3on  (&  inspira3on)   CC  BY-­‐NC-­‐SA     Lane  halley  |  @thinknow   34  
  • 35. Lean  UX  Cycle   THINK genera ve research idea on mental models behavior models test results compe ve analysis MAKE prototypes wireframes value prop landing page CHECK hypotheses comps A/B tes ng deployed code site analy cs usability tes ng funnel sign-ups CC  BY-­‐NC-­‐SA     Lane  halley  |  @thinknow   35  
  • 36. Hypothesis  statement   We  believe  that  people  like        (customer  type)        have  a   need  for  (or  problem  doing)        (need/ac3on/behavior)      .   We  will  know  we  have  succeeded  when         (quan3ta3ve/measurable  outcome)      ,  or        (qualita3ve  observable   outcome)        ,  which  will  contribute  to              (KPI)                              .   CC  BY-­‐NC-­‐SA     Lane  halley  |  @thinknow   36  
  • 37. Examples  of  Lean  UX  prac3ces     Con3nuous  user  engagement     Provisional  personas     Team  sketching     Just  enough  documenta3on     Visual  radiators     Themed  itera3ons     Cross-­‐func3onal  pairing   CC  BY-­‐NC-­‐SA     Lane  halley  |  @thinknow   37  
  • 38. Con3nuous  customer  engagement   Photo:  @thinknow  |  LSM   CC  BY-­‐NC-­‐SA     Lane  halley  |  @thinknow   38  
  • 39. Provisional  personas   Photo:  @thinknow  |  Atomic  Object   CC  BY-­‐NC-­‐SA     Lane  halley  |  @thinknow   39  
  • 40. Team  sketching   Photo:  @thinknow  |  Atomic  Object   CC  BY-­‐NC-­‐SA     Lane  halley  |  @thinknow   40  
  • 41. Just  enough  documenta3on   Photo:  @thinknow  |  TIGC   CC  BY-­‐NC-­‐SA     Lane  halley  |  @thinknow   41  
  • 42. Visual  radiators   Photo:  @thinknow  |  LUXr   CC  BY-­‐NC-­‐SA     Lane  halley  |  @thinknow   42  
  • 43. Themed  itera3ons   Photo:  @thinknow  |  Atomic  Object   CC  BY-­‐NC-­‐SA     Lane  halley  |  @thinknow   43  
  • 44. Cross-­‐func3onal  pairing   Photo:  Flickr/danicuki   CC  BY-­‐NC-­‐SA     Lane  halley  |  @thinknow   44  
  • 45. Thank  you!   CC  BY-­‐NC-­‐SA     Lane  halley  |  @thinknow   45