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A	
  LEAN	
  UX	
  PERSPECTIVE	
  
	
  ON	
  CUSTOMER	
  DEVELOPMENT	
  



                    Lean	
  UX	
  Residency	
  (LUXr)	
  
                    November	
  1,	
  2011	
  
Get	
  out	
  of	
  the	
  building	
  


“Customer	
  Development	
  is	
  the	
  process	
  of	
  how	
  you	
  get	
  
out	
  of	
  the	
  building	
  and	
  search	
  for	
  the	
  model.	
  Customer	
  
Development	
  is	
  designed	
  so	
  that	
  you	
  the	
  founder(s)	
  
gather	
  first	
  hand	
  experience	
  about	
  customer	
  and	
  
market	
  needs.”	
  

SteveBlank.com,	
  5/13/2010	
  




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In	
  other	
  words…	
  


“Go	
  speak	
  (in	
  person	
  if	
  possible)	
  with	
  living,	
  breathing	
  
customers	
  to	
  determine	
  the	
  validity	
  of	
  your	
  
assumpXons.”	
  

“The	
  Entrepreneurs	
  Guide	
  to	
  Customer	
  Development,”	
  Cooper	
  &	
  Vlaskovits	
  




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What	
  assumpXons	
  are	
  we	
  making?	
  


            Who	
  is	
  the	
  user?	
  Who	
  is	
  the	
  customer?	
  
            Where	
  does	
  our	
  product	
  fit	
  in	
  their	
  work	
  or	
  life?	
  
            What	
  problems	
  does	
  our	
  product	
  solve?	
  
            When	
  and	
  how	
  is	
  our	
  product	
  used?	
  
            What	
  features	
  are	
  important?	
  
            How	
  should	
  our	
  product	
  look	
  and	
  behave?	
  


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What’s	
  a	
  user?	
  


“There	
  are	
  only	
  two	
  industries	
  that	
  refer	
  to	
  their	
  
customers	
  as	
  ‘users’:	
  computer	
  design	
  and	
  drug	
  
dealing.”	
  

	
  Edward	
  Tude	
  




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What’s	
  a	
  user?	
  


User	
  =	
  “person	
  who	
  uses	
  the	
  product”	
  

            Consumer	
  products,	
  customer	
  =	
  user	
  
            Enterprise	
  products,	
  customer	
  ≠	
  user	
  




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Why	
  don’t	
  we	
  talk	
  to	
  users?	
  


            We’re	
  users	
  
            We	
  know	
  a	
  lot	
  of	
  users	
  	
  
            We’re	
  smarter	
  than	
  our	
  users	
  
            We’ve	
  got	
  a	
  lot	
  of	
  other	
  important	
  things	
  to	
  do	
  
            Users	
  don’t	
  want	
  to	
  be	
  bothered	
  
            We	
  don’t	
  know	
  how	
  to	
  talk	
  to	
  users	
  
            We	
  fear	
  rejecXon	
  ;(	
  


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Remember,	
  it	
  starts	
  with	
  you!	
  
People	
  who	
  are	
  good	
  at	
  Customer	
  Discovery	
  know	
  how	
  to:	
  

            Put	
  themselves	
  in	
  the	
  customers’	
  shoes	
  
            Understand	
  the	
  problems	
  they	
  have	
  
            Listen	
  well	
  (less	
  talking!)	
  
            Understand	
  what	
  you	
  hear	
  (not	
  what	
  you	
  want	
  to	
  
             hear)	
  
            Deal	
  with	
  constant	
  change	
  	
  

Paraphrased	
  from	
  “ The	
  Four	
  Steps	
  to	
  the	
  Epiphany”	
  


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Lean	
  UX	
  feedback	
  loop	
  


                                    THINK


                                                    MAKE

                                    CHECK



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Some	
  consideraXons	
  for	
  beYer	
  learning	
  


            Who	
  is	
  your	
  customer?	
  
            What	
  do	
  you	
  want	
  to	
  learn?	
  
            Where	
  will	
  you	
  find	
  people	
  to	
  talk	
  to?	
  
            Whole	
  team	
  or	
  just	
  some	
  people?	
  
            How	
  do	
  you	
  use	
  what	
  you	
  learn?	
  




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Who	
  is	
  your	
  customer?	
  


            A	
  persona	
  defines	
  your	
  user	
  hypothesis	
  

            Shared	
  visual	
  arXfact	
  

            Evolves	
  over	
  Xme	
  




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Provisional	
  personas	
  before	
  interviews	
  




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Provisional	
  personas	
  ader	
  interviews	
  




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What	
  do	
  you	
  want	
  to	
  learn?	
  


            Team	
  discusses	
  what	
  they	
  want	
  to	
  learn	
  

            Prepare	
  interview	
  “guide”	
  

            PracXce	
  asking	
  quesXons,	
  listening	
  




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Interview	
  planning	
  session	
  




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Interview	
  guides	
  




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Where	
  will	
  you	
  find	
  people	
  to	
  talk	
  to?	
  


            In-­‐line	
  Web	
  recruiXng	
  
            Conferences	
  and	
  industry	
  events	
  
            Special	
  interest	
  groups/user	
  groups	
  
            Market	
  research	
  firms	
  
            Craigslist	
  
            Friends	
  and	
  Family	
  
            Coffee	
  shops,	
  malls,	
  wherever	
  they	
  are	
  

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In-­‐line	
  Web	
  recruiXng	
  


            Ethnio	
  (www.ethnio.net)	
  
                Recruit	
  people	
  from	
  your	
  website	
  via	
  triggers	
  
            “Talk	
  to	
  us”	
  buYon	
  
                Start	
  live	
  chat	
  session	
  
            Remote	
  viewing	
  (Morae	
  from	
  TechSmith)	
  
                Screen	
  sharing	
  and	
  recording	
  




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Conferences,	
  industry	
  events,	
  user	
  groups	
  


            Master	
  the	
  “quick	
  hit”	
  interview	
  (1-­‐2	
  quesXons)	
  
            Divide	
  and	
  conquer,	
  debrief	
  as	
  a	
  group	
  
            Use	
  a	
  green	
  room,	
  designated	
  area	
  for	
  interviews	
  
            Collect	
  names	
  for	
  later	
  




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Market	
  research	
  firms	
  


            Easier	
  for	
  “consumer”	
  than	
  “professional”	
  
            Can	
  save	
  you	
  Xme	
  finding	
  and	
  scheduling	
  
            Good	
  for	
  out	
  of	
  state	
  or	
  internaXonal	
  recruiXng	
  
            You	
  can	
  use	
  their	
  faciliXes	
  
            You	
  don’t	
  have	
  to	
  adverXse	
  your	
  idenXty	
  




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Craigslist	
  


            Place	
  ad	
  in	
  “gigs”	
  or	
  “jobs”	
  area	
  
            Direct	
  people	
  to	
  an	
  online	
  survey	
  (SurveyMonkey)	
  
            Survey	
  results	
  can	
  be	
  valuable	
  in	
  themselves	
  
            Scheduling	
  is	
  hard,	
  pre-­‐screen	
  for	
  availability	
  
            Experiment	
  with	
  different	
  levels	
  of	
  compensaXon	
  
            Going	
  rate	
  varies,	
  check	
  similar	
  ads	
  for	
  guides	
  


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Friends	
  and	
  Family	
  


            You	
  already	
  know	
  their	
  context	
  
            Good	
  for	
  quick	
  impressions	
  
            Great	
  to	
  pracXce	
  on	
  “friendlies”	
  
            Beware	
  you	
  don’t	
  talk	
  to	
  same	
  people	
  too	
  much	
  
            Don’t	
  forget	
  to	
  use	
  F&F	
  for	
  more	
  introducXons	
  




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Tips	
  for	
  effecXve	
  interviews	
  


            Pair	
  up	
  when	
  possible	
  
            Use	
  open-­‐ended	
  quesXons	
  
            Listen	
  for	
  needs	
  and	
  goals	
  
            Use	
  the	
  Xme	
  for	
  mulXple	
  purposes	
  (context	
  first,	
  
             then	
  show	
  the	
  product)	
  
            Collect	
  arXfacts,	
  debrief	
  and	
  share	
  



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Pair	
  interviewing	
  




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MulXple	
  note-­‐takers	
  




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Tips	
  for	
  effecXve	
  interviews	
  


    Use	
  open-­‐ended	
  quesXons	
  to	
  encourage	
  conversaXon	
  
       Closed:	
  “Did	
  you	
  eat	
  breakfast	
  today?”	
  
       Open:	
  “What	
  did	
  you	
  have	
  for	
  breakfast	
  today?”	
  

    Don’t	
  be	
  afraid	
  to	
  ask	
  “why”	
  a	
  lot.	
  




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Tips	
  for	
  effecXve	
  interviews	
  


IdenXfy	
  the	
  need	
  behind	
  a	
  feature	
  request	
  

“If	
  you	
  HAD	
  feature	
  x,	
  what	
  would	
  that	
  allow	
  
you	
  to	
  do?”	
  




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One	
  session,	
  mulXple	
  acXviXes	
  


            Collect	
  context	
  
            Do	
  a	
  collaboraXve	
  acXvity	
  (opXonal)	
  
            Get	
  feedback	
  on	
  product	
  or	
  prototype	
  




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Sample	
  interview	
  flow	
  

            Warm-­‐up	
  quesXons	
  to	
  set	
  context	
  
                “Tell	
  me	
  a	
  li)le	
  about	
  yourself…”	
  
            Talk	
  about	
  real	
  events,	
  avoid	
  conjecture	
  
                “Tell	
  me	
  about	
  a	
  recent	
  6me	
  when	
  you…”	
  
            Show	
  demos/sketches	
  later	
  in	
  meeXng	
  
                “Show	
  me	
  how	
  you	
  would	
  use	
  this	
  to…”	
  
            Express	
  appreciaXon	
  “ Thanks	
  for	
  your	
  6me!”	
  
            If	
  the	
  interview	
  went	
  well,	
  it’s	
  OK	
  to	
  ask	
  if	
  you	
  can	
  
             contact	
  them	
  again	
  later	
  	
  
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Paper	
  prototype	
  feedback	
  session	
  




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Interview	
  notes	
  on	
  cards	
  




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Interview	
  photos	
  and	
  sXckies	
  




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                       32	
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Grouping	
  observaXons	
  by	
  category	
  




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Interview	
  sketchboard	
  




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CollaboraXve	
  acXvity	
  posters	
  




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Collect	
  arXfacts	
  of	
  first	
  hand	
  experiences	
  




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Create	
  diagrams	
  and	
  models	
  




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ConXnuous	
  engagement	
  


            Five	
  users	
  every	
  Friday	
  (Three	
  on	
  Thursday)	
  
            “Talk	
  to	
  us”	
  buYon	
  
            Just-­‐in-­‐Xme	
  recruiXng	
  




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Lane	
  Halley	
  
twiYer:	
  @thinknow	
  
Recommended	
  reading	
  

The	
  Lean	
  Startup	
  
Eric	
  Ries	
  



The	
  Four	
  Steps	
  to	
  the	
  Epiphany	
  
Steve	
  Blank	
  


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Recommended	
  reading	
  


Inspired:	
  How	
  To	
  Create	
  Products	
  
Customers	
  Love	
  	
  
Marty	
  Cagan	
  

Designing	
  for	
  the	
  Digital	
  Age:	
  
How	
  to	
  Create	
  Human-­‐Centered	
  
Products	
  and	
  Services	
  
Kim	
  Goodwin	
  
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Recommended	
  reading	
  


Prototyping,	
  A	
  PracGGoner’s	
  
Guide	
  
Todd	
  Zaki	
  Warfel	
  

The	
  Back	
  of	
  the	
  Napkin	
  
Dan	
  Roam	
  

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                                                              42	
  
                                                                                     3.0	
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Recommended	
  reading	
  


InnovaGon	
  Games:	
  CreaGng	
  
Breakthrough	
  Products	
  
Through	
  CollaboraGve	
  Play	
  
Luke	
  Hohmann	
  




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                                                              43	
  
                                                                                    3.0	
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Acknowledgements	
  and	
  credits	
  

All	
  photos	
  by	
  Lane	
  Halley	
  unless	
  otherwise	
  credited	
  
“What’s	
  a	
  user?”	
  hYp://www.edwardtude.com/tude/advocate_1099	
  (slide	
  5)	
  
Provisional	
  persona	
  posters	
  by	
  Jeff	
  PaYon	
  (slide	
  13)	
  
Flickr:	
  jazzmasterson/275800917	
  (photo	
  slide	
  37)	
  
Paper	
  on	
  “Five	
  Users	
  Every	
  Friday”	
  by	
  Tom	
  Ilmensee,	
  Alyson	
  Muff	
  (slide	
  38)	
  
              	
  hYp://www.computer.org/portal/web/csdl/doi/10.1109/AGILE.2009.45	
  

Thanks	
  Atomic	
  Object,	
  SkillSlate,	
  Lean	
  Startup	
  Machine	
  and	
  DomainMatcher!	
  




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A Lean UX Perspective on Customer Development

  • 1. A  LEAN  UX  PERSPECTIVE    ON  CUSTOMER  DEVELOPMENT   Lean  UX  Residency  (LUXr)   November  1,  2011  
  • 2. Get  out  of  the  building   “Customer  Development  is  the  process  of  how  you  get   out  of  the  building  and  search  for  the  model.  Customer   Development  is  designed  so  that  you  the  founder(s)   gather  first  hand  experience  about  customer  and   market  needs.”   SteveBlank.com,  5/13/2010   www.slideshare.com/lanehalley   License:  CreaXve  Commons  AYribuXon-­‐Share  Alike   www.luxr.co   2   3.0  United  States  
  • 3. In  other  words…   “Go  speak  (in  person  if  possible)  with  living,  breathing   customers  to  determine  the  validity  of  your   assumpXons.”   “The  Entrepreneurs  Guide  to  Customer  Development,”  Cooper  &  Vlaskovits   www.slideshare.com/lanehalley   License:  CreaXve  Commons  AYribuXon-­‐Share  Alike   www.luxr.co   3   3.0  United  States  
  • 4. What  assumpXons  are  we  making?     Who  is  the  user?  Who  is  the  customer?     Where  does  our  product  fit  in  their  work  or  life?     What  problems  does  our  product  solve?     When  and  how  is  our  product  used?     What  features  are  important?     How  should  our  product  look  and  behave?   www.slideshare.com/lanehalley   License:  CreaXve  Commons  AYribuXon-­‐Share  Alike   www.luxr.co   4   3.0  United  States  
  • 5. What’s  a  user?   “There  are  only  two  industries  that  refer  to  their   customers  as  ‘users’:  computer  design  and  drug   dealing.”    Edward  Tude   www.slideshare.com/lanehalley   License:  CreaXve  Commons  AYribuXon-­‐Share  Alike   www.luxr.co   5   3.0  United  States  
  • 6. What’s  a  user?   User  =  “person  who  uses  the  product”     Consumer  products,  customer  =  user     Enterprise  products,  customer  ≠  user   www.slideshare.com/lanehalley   License:  CreaXve  Commons  AYribuXon-­‐Share  Alike   www.luxr.co   6   3.0  United  States  
  • 7. Why  don’t  we  talk  to  users?     We’re  users     We  know  a  lot  of  users       We’re  smarter  than  our  users     We’ve  got  a  lot  of  other  important  things  to  do     Users  don’t  want  to  be  bothered     We  don’t  know  how  to  talk  to  users     We  fear  rejecXon  ;(   www.slideshare.com/lanehalley   License:  CreaXve  Commons  AYribuXon-­‐Share  Alike   www.luxr.co   7   3.0  United  States  
  • 8. Remember,  it  starts  with  you!   People  who  are  good  at  Customer  Discovery  know  how  to:     Put  themselves  in  the  customers’  shoes     Understand  the  problems  they  have     Listen  well  (less  talking!)     Understand  what  you  hear  (not  what  you  want  to   hear)     Deal  with  constant  change     Paraphrased  from  “ The  Four  Steps  to  the  Epiphany”   www.slideshare.com/lanehalley   License:  CreaXve  Commons  AYribuXon-­‐Share  Alike   www.luxr.co   8   3.0  United  States  
  • 9. Lean  UX  feedback  loop   THINK MAKE CHECK www.slideshare.com/lanehalley   License:  CreaXve  Commons  AYribuXon-­‐Share  Alike   www.luxr.co   9   3.0  United  States  
  • 10. Some  consideraXons  for  beYer  learning     Who  is  your  customer?     What  do  you  want  to  learn?     Where  will  you  find  people  to  talk  to?     Whole  team  or  just  some  people?     How  do  you  use  what  you  learn?   www.slideshare.com/lanehalley   License:  CreaXve  Commons  AYribuXon-­‐Share  Alike   www.luxr.co   10   3.0  United  States  
  • 11. Who  is  your  customer?     A  persona  defines  your  user  hypothesis     Shared  visual  arXfact     Evolves  over  Xme   www.slideshare.com/lanehalley   License:  CreaXve  Commons  AYribuXon-­‐Share  Alike   www.luxr.co   11   3.0  United  States  
  • 12. Provisional  personas  before  interviews   www.slideshare.com/lanehalley   License:  CreaXve  Commons  AYribuXon-­‐Share  Alike   www.luxr.co   12   3.0  United  States  
  • 13. Provisional  personas  ader  interviews   www.slideshare.com/lanehalley   License:  CreaXve  Commons  AYribuXon-­‐Share  Alike   www.luxr.co   13   3.0  United  States  
  • 14. What  do  you  want  to  learn?     Team  discusses  what  they  want  to  learn     Prepare  interview  “guide”     PracXce  asking  quesXons,  listening   www.slideshare.com/lanehalley   License:  CreaXve  Commons  AYribuXon-­‐Share  Alike   www.luxr.co   14   3.0  United  States  
  • 15. Interview  planning  session   www.slideshare.com/lanehalley   License:  CreaXve  Commons  AYribuXon-­‐Share  Alike   www.luxr.co   15   3.0  United  States  
  • 16. Interview  guides   www.slideshare.com/lanehalley   License:  CreaXve  Commons  AYribuXon-­‐Share  Alike   www.luxr.co   16   3.0  United  States  
  • 17. Where  will  you  find  people  to  talk  to?     In-­‐line  Web  recruiXng     Conferences  and  industry  events     Special  interest  groups/user  groups     Market  research  firms     Craigslist     Friends  and  Family     Coffee  shops,  malls,  wherever  they  are   www.slideshare.com/lanehalley   License:  CreaXve  Commons  AYribuXon-­‐Share  Alike   www.luxr.co   17   3.0  United  States  
  • 18. In-­‐line  Web  recruiXng     Ethnio  (www.ethnio.net)   Recruit  people  from  your  website  via  triggers     “Talk  to  us”  buYon   Start  live  chat  session     Remote  viewing  (Morae  from  TechSmith)   Screen  sharing  and  recording   www.slideshare.com/lanehalley   License:  CreaXve  Commons  AYribuXon-­‐Share  Alike   www.luxr.co   18   3.0  United  States  
  • 19. Conferences,  industry  events,  user  groups     Master  the  “quick  hit”  interview  (1-­‐2  quesXons)     Divide  and  conquer,  debrief  as  a  group     Use  a  green  room,  designated  area  for  interviews     Collect  names  for  later   www.slideshare.com/lanehalley   License:  CreaXve  Commons  AYribuXon-­‐Share  Alike   www.luxr.co   19   3.0  United  States  
  • 20. Market  research  firms     Easier  for  “consumer”  than  “professional”     Can  save  you  Xme  finding  and  scheduling     Good  for  out  of  state  or  internaXonal  recruiXng     You  can  use  their  faciliXes     You  don’t  have  to  adverXse  your  idenXty   www.slideshare.com/lanehalley   License:  CreaXve  Commons  AYribuXon-­‐Share  Alike   www.luxr.co   20   3.0  United  States  
  • 21. Craigslist     Place  ad  in  “gigs”  or  “jobs”  area     Direct  people  to  an  online  survey  (SurveyMonkey)     Survey  results  can  be  valuable  in  themselves     Scheduling  is  hard,  pre-­‐screen  for  availability     Experiment  with  different  levels  of  compensaXon     Going  rate  varies,  check  similar  ads  for  guides   www.slideshare.com/lanehalley   License:  CreaXve  Commons  AYribuXon-­‐Share  Alike   www.luxr.co   21   3.0  United  States  
  • 22. Friends  and  Family     You  already  know  their  context     Good  for  quick  impressions     Great  to  pracXce  on  “friendlies”     Beware  you  don’t  talk  to  same  people  too  much     Don’t  forget  to  use  F&F  for  more  introducXons   www.slideshare.com/lanehalley   License:  CreaXve  Commons  AYribuXon-­‐Share  Alike   www.luxr.co   22   3.0  United  States  
  • 23. Tips  for  effecXve  interviews     Pair  up  when  possible     Use  open-­‐ended  quesXons     Listen  for  needs  and  goals     Use  the  Xme  for  mulXple  purposes  (context  first,   then  show  the  product)     Collect  arXfacts,  debrief  and  share   www.slideshare.com/lanehalley   License:  CreaXve  Commons  AYribuXon-­‐Share  Alike   www.luxr.co   23   3.0  United  States  
  • 24. Pair  interviewing   www.slideshare.com/lanehalley   License:  CreaXve  Commons  AYribuXon-­‐Share  Alike   www.luxr.co   24   3.0  United  States  
  • 25. MulXple  note-­‐takers   www.slideshare.com/lanehalley   License:  CreaXve  Commons  AYribuXon-­‐Share  Alike   www.luxr.co   25   3.0  United  States  
  • 26. Tips  for  effecXve  interviews   Use  open-­‐ended  quesXons  to  encourage  conversaXon   Closed:  “Did  you  eat  breakfast  today?”   Open:  “What  did  you  have  for  breakfast  today?”   Don’t  be  afraid  to  ask  “why”  a  lot.   www.slideshare.com/lanehalley   License:  CreaXve  Commons  AYribuXon-­‐Share  Alike   www.luxr.co   26   3.0  United  States  
  • 27. Tips  for  effecXve  interviews   IdenXfy  the  need  behind  a  feature  request   “If  you  HAD  feature  x,  what  would  that  allow   you  to  do?”   www.slideshare.com/lanehalley   License:  CreaXve  Commons  AYribuXon-­‐Share  Alike   www.luxr.co   27   3.0  United  States  
  • 28. One  session,  mulXple  acXviXes     Collect  context     Do  a  collaboraXve  acXvity  (opXonal)     Get  feedback  on  product  or  prototype   www.slideshare.com/lanehalley   License:  CreaXve  Commons  AYribuXon-­‐Share  Alike   www.luxr.co   28   3.0  United  States  
  • 29. Sample  interview  flow     Warm-­‐up  quesXons  to  set  context   “Tell  me  a  li)le  about  yourself…”     Talk  about  real  events,  avoid  conjecture   “Tell  me  about  a  recent  6me  when  you…”     Show  demos/sketches  later  in  meeXng   “Show  me  how  you  would  use  this  to…”     Express  appreciaXon  “ Thanks  for  your  6me!”     If  the  interview  went  well,  it’s  OK  to  ask  if  you  can   contact  them  again  later     www.slideshare.com/lanehalley   License:  CreaXve  Commons  AYribuXon-­‐Share  Alike   www.luxr.co   29   3.0  United  States  
  • 30. Paper  prototype  feedback  session   www.slideshare.com/lanehalley   License:  CreaXve  Commons  AYribuXon-­‐Share  Alike   www.luxr.co   30   3.0  United  States  
  • 31. Interview  notes  on  cards   www.slideshare.com/lanehalley   License:  CreaXve  Commons  AYribuXon-­‐Share  Alike   www.luxr.co   31   3.0  United  States  
  • 32. Interview  photos  and  sXckies   www.slideshare.com/lanehalley   License:  CreaXve  Commons  AYribuXon-­‐Share  Alike   www.luxr.co   32   3.0  United  States  
  • 33. Grouping  observaXons  by  category   www.slideshare.com/lanehalley   License:  CreaXve  Commons  AYribuXon-­‐Share  Alike   www.luxr.co   33   3.0  United  States  
  • 34. Interview  sketchboard   www.slideshare.com/lanehalley   License:  CreaXve  Commons  AYribuXon-­‐Share  Alike   www.luxr.co   34   3.0  United  States  
  • 35. CollaboraXve  acXvity  posters   www.slideshare.com/lanehalley   License:  CreaXve  Commons  AYribuXon-­‐Share  Alike   www.luxr.co   35   3.0  United  States  
  • 36. Collect  arXfacts  of  first  hand  experiences   www.slideshare.com/lanehalley   License:  CreaXve  Commons  AYribuXon-­‐Share  Alike   www.luxr.co   36   3.0  United  States  
  • 37. Create  diagrams  and  models   www.slideshare.com/lanehalley   License:  CreaXve  Commons  AYribuXon-­‐Share  Alike   www.luxr.co   37   3.0  United  States  
  • 38. ConXnuous  engagement     Five  users  every  Friday  (Three  on  Thursday)     “Talk  to  us”  buYon     Just-­‐in-­‐Xme  recruiXng   www.slideshare.com/lanehalley   License:  CreaXve  Commons  AYribuXon-­‐Share  Alike   www.luxr.co   38   3.0  United  States  
  • 39. Lane  Halley   twiYer:  @thinknow  
  • 40. Recommended  reading   The  Lean  Startup   Eric  Ries   The  Four  Steps  to  the  Epiphany   Steve  Blank   www.slideshare.com/lanehalley   License:  CreaXve  Commons  AYribuXon-­‐Share  Alike   www.luxr.co   40   40   3.0  United  States  
  • 41. Recommended  reading   Inspired:  How  To  Create  Products   Customers  Love     Marty  Cagan   Designing  for  the  Digital  Age:   How  to  Create  Human-­‐Centered   Products  and  Services   Kim  Goodwin   www.slideshare.com/lanehalley   License:  CreaXve  Commons  AYribuXon-­‐Share  Alike   www.luxr.co   41   41   3.0  United  States  
  • 42. Recommended  reading   Prototyping,  A  PracGGoner’s   Guide   Todd  Zaki  Warfel   The  Back  of  the  Napkin   Dan  Roam   www.slideshare.com/lanehalley   License:  CreaXve  Commons  AYribuXon-­‐Share  Alike   www.luxr.co   42   42   3.0  United  States  
  • 43. Recommended  reading   InnovaGon  Games:  CreaGng   Breakthrough  Products   Through  CollaboraGve  Play   Luke  Hohmann   www.slideshare.com/lanehalley   License:  CreaXve  Commons  AYribuXon-­‐Share  Alike   www.luxr.co   43   43   3.0  United  States  
  • 44. Acknowledgements  and  credits   All  photos  by  Lane  Halley  unless  otherwise  credited   “What’s  a  user?”  hYp://www.edwardtude.com/tude/advocate_1099  (slide  5)   Provisional  persona  posters  by  Jeff  PaYon  (slide  13)   Flickr:  jazzmasterson/275800917  (photo  slide  37)   Paper  on  “Five  Users  Every  Friday”  by  Tom  Ilmensee,  Alyson  Muff  (slide  38)    hYp://www.computer.org/portal/web/csdl/doi/10.1109/AGILE.2009.45   Thanks  Atomic  Object,  SkillSlate,  Lean  Startup  Machine  and  DomainMatcher!   www.slideshare.com/lanehalley   License:  CreaXve  Commons  AYribuXon-­‐Share  Alike   www.luxr.co   44   3.0  United  States