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Gamify your eLearning!
6 Ways to Incorporate Gamification into eLearning
E M P OW E R TA L E N T
Your Hosts
Sean Hougan
Marketing Coordinator
Paula Yunker
Managing Partner &
Instructional Designer
Agenda
1. Lambda Solutions and Limestone Learning
2. What gamification really is
3. The difference between learning games and gamification
4. Using gamification to engage learners
5. Getting started with gamification – what you need to know
6. Six ways to incorporate elements of gamification regardless
of your budget
7. Successful examples of gamification in learning
8. Q & A
Totara & Moodle
are 80% more cost
effective
Managed cloud
hosting reduces
your IT operating
costs by more than
40%
Over 12 years of
experience and
600 customer
implementations
We Reduce the Cost of Learning
Industry leading clients
• Our approach
• Clients:
Poll #1
What are you most excited to learn about today?
Poll #2
Do you play games?
What is Gamification?
Definition
The concept of using game
design elements, game
mechanics and game
thinking in non-game
contexts to make learning
more compelling.
Gamification appeals to our need for social connection,
learning, mastery, competition achievement and status.
Gamification Components - Examples
Game design element examples:
fixed rules, negative consequences,
ranks, player effort, reputation, 3
dimensional environments,
validation of outcome (rewards/
consequences), variable outcomes.
Game mechanics examples: points, leaderboards, levels, rewards,
time constraints.
Game thinking examples: storytelling, narrative, challenges,
quests.
Learning Games vs Gamification?
How Are They Different?
Gamification - Turns the entire
learning process into a game.
Learning games - Use games as
part of the learning process; the
game relates directly to a
learning objective.
Both aim to achieve the same goal – to engage and
motivate learners however…
More About The Differences
Source: http://www. gamification.org/education
Games Gamification
Games have defined rules &
objectives.
May just be a collection of tasks with points or some
form of reward.
There is a possibility of losing. Losing may or may not be possible because the
point is to motivate people to take some action and
do something.
Sometimes just playing the game is
intrinsically rewarding.
Being intrinsically rewarding is optional.
Games can be hard and expensive to
build.
Gamification is usually easier and cheaper.
Content is usually morphed to fit the
story and scenes of the game.
Usually game like features are added without
making too many changes to your content.
• Is the difference between game-based learning and
gamification clear?
– Yes
– No
If No, please ask question in sidebar
Poll #3
Did you know?
• In a University of Colorado Denver study
learners scored 14% higher after completing
gamified eLearning courses.
• Over 75% of people in North America are
gamers.
• Gen Y contributes significantly to the gaming
industry which will be worth over $112 billion
globally by 2015.
Karl Kapp’s Words…
“Gamification is much more than
just adding rewards, points, and
badges to processes to motivate
people – it’s the instructional
method, and not just the delivery
system, that provides the elements
for learning in a game situation.”
Getting Started with Gamification
• Gamification isn’t about games; it’s
about the learners.
• It isn’t about knowledge but
behaviour.
• The motivational techniques in
games is used for life/job-applicable
learning.
• It allows quick feedback of progress/
communication of goals.
What You Need to Know
• Points
• Challenges, badges, achievements
Leaderboards
• Levels
• Time-based activities
• Continual and immediate feedback
• Stories and characters
• Freedom to fail
Gamification Components Explained
Gamification Best Practices
1. Identify success criteria first
2. Seriously consider alternatives
3. Create a tie to business needs
4. Create a story/context
5. Use science to advance learning
6. Make scoring and winning
transparent
From 10 Best Practices for Implementing Gamification by Karl M. Kapp,
February 2014
Gamification Best Practices (cont.)
7. Keep the rules simple
8. Keep leaderboards small
9. Use levels and badges
appropriately
10. Playtest the gamification
experience
Monitor learner progress (bonus)
From 10 Best Practices for Implementing Gamification by Karl M. Kapp,
February 2014
Six Ways to Incorporate Elements of Gamification
Gamifying your eLearning projects!
1. Break content up
2. Incorporate storytelling
3. Use a reward system
4. Create graded levels
5. Track scores/achievements
6. Create branching scenarios
Gamification Learning Examples
Some Successful Learning Examples
• Marriott Hotels
• The World Bank Institute
• iCivics
• Foldit
• Deloitte Leadership Academy
A Few Last Thoughts…
“When you get right down to it, the
goals of both Gamification and learning
games are relatively the same. Serious
games and gamification are both trying
to solve a problem, motivate, and
promote learning using game-based
thinking and techniques.”
Karl Kapp
• What topics do you want us to explore in greater depth for
future webinars?
Poll #4
Questions/Comments
info@LambdaSolutions.net
1-877-700-1118
pyunker@limestonelearning.com
1-888-463-8489
Paula Yunker
Managing Partner &
Instructional Designer
Sean Hougan
Marketing Coordinator
TOLL FREE +1.877.700.1118
EMAIL info@lambdasolutions.net
CONTACT US lambdasolutions.net/contact-us

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Gamify your e learning! 6 Ways to Incorporate Gamification into eLearning

  • 1. Hosted by Lambda Solutions and Limestone Learning Gamify your eLearning! 6 Ways to Incorporate Gamification into eLearning E M P OW E R TA L E N T
  • 2. Your Hosts Sean Hougan Marketing Coordinator Paula Yunker Managing Partner & Instructional Designer
  • 3. Agenda 1. Lambda Solutions and Limestone Learning 2. What gamification really is 3. The difference between learning games and gamification 4. Using gamification to engage learners 5. Getting started with gamification – what you need to know 6. Six ways to incorporate elements of gamification regardless of your budget 7. Successful examples of gamification in learning 8. Q & A
  • 4. Totara & Moodle are 80% more cost effective Managed cloud hosting reduces your IT operating costs by more than 40% Over 12 years of experience and 600 customer implementations We Reduce the Cost of Learning
  • 7. Poll #1 What are you most excited to learn about today?
  • 8. Poll #2 Do you play games?
  • 10. Definition The concept of using game design elements, game mechanics and game thinking in non-game contexts to make learning more compelling. Gamification appeals to our need for social connection, learning, mastery, competition achievement and status.
  • 11. Gamification Components - Examples Game design element examples: fixed rules, negative consequences, ranks, player effort, reputation, 3 dimensional environments, validation of outcome (rewards/ consequences), variable outcomes. Game mechanics examples: points, leaderboards, levels, rewards, time constraints. Game thinking examples: storytelling, narrative, challenges, quests.
  • 12. Learning Games vs Gamification?
  • 13. How Are They Different? Gamification - Turns the entire learning process into a game. Learning games - Use games as part of the learning process; the game relates directly to a learning objective. Both aim to achieve the same goal – to engage and motivate learners however…
  • 14. More About The Differences Source: http://www. gamification.org/education Games Gamification Games have defined rules & objectives. May just be a collection of tasks with points or some form of reward. There is a possibility of losing. Losing may or may not be possible because the point is to motivate people to take some action and do something. Sometimes just playing the game is intrinsically rewarding. Being intrinsically rewarding is optional. Games can be hard and expensive to build. Gamification is usually easier and cheaper. Content is usually morphed to fit the story and scenes of the game. Usually game like features are added without making too many changes to your content.
  • 15. • Is the difference between game-based learning and gamification clear? – Yes – No If No, please ask question in sidebar Poll #3
  • 16. Did you know? • In a University of Colorado Denver study learners scored 14% higher after completing gamified eLearning courses. • Over 75% of people in North America are gamers. • Gen Y contributes significantly to the gaming industry which will be worth over $112 billion globally by 2015.
  • 17. Karl Kapp’s Words… “Gamification is much more than just adding rewards, points, and badges to processes to motivate people – it’s the instructional method, and not just the delivery system, that provides the elements for learning in a game situation.”
  • 18. Getting Started with Gamification
  • 19. • Gamification isn’t about games; it’s about the learners. • It isn’t about knowledge but behaviour. • The motivational techniques in games is used for life/job-applicable learning. • It allows quick feedback of progress/ communication of goals. What You Need to Know
  • 20. • Points • Challenges, badges, achievements Leaderboards • Levels • Time-based activities • Continual and immediate feedback • Stories and characters • Freedom to fail Gamification Components Explained
  • 21. Gamification Best Practices 1. Identify success criteria first 2. Seriously consider alternatives 3. Create a tie to business needs 4. Create a story/context 5. Use science to advance learning 6. Make scoring and winning transparent From 10 Best Practices for Implementing Gamification by Karl M. Kapp, February 2014
  • 22. Gamification Best Practices (cont.) 7. Keep the rules simple 8. Keep leaderboards small 9. Use levels and badges appropriately 10. Playtest the gamification experience Monitor learner progress (bonus) From 10 Best Practices for Implementing Gamification by Karl M. Kapp, February 2014
  • 23. Six Ways to Incorporate Elements of Gamification
  • 24. Gamifying your eLearning projects! 1. Break content up 2. Incorporate storytelling 3. Use a reward system 4. Create graded levels 5. Track scores/achievements 6. Create branching scenarios
  • 26. Some Successful Learning Examples • Marriott Hotels • The World Bank Institute • iCivics • Foldit • Deloitte Leadership Academy
  • 27. A Few Last Thoughts… “When you get right down to it, the goals of both Gamification and learning games are relatively the same. Serious games and gamification are both trying to solve a problem, motivate, and promote learning using game-based thinking and techniques.” Karl Kapp
  • 28. • What topics do you want us to explore in greater depth for future webinars? Poll #4
  • 30. TOLL FREE +1.877.700.1118 EMAIL info@lambdasolutions.net CONTACT US lambdasolutions.net/contact-us

Hinweis der Redaktion

  1. Paula has extensive experience in the fields of adult education, performance management and project management. Working in the industry for over 30 years, Paula has provided innovative and relevant learning solutions to small business, corporate clients, and government agencies in a variety of industries. Applying her expertise in training needs analysis, instructional design, learning evaluation, and project management, Paula’s learning solutions, tools and processes have measurably enhanced employee performance. She has also facilitated lively and informative training and conference sessions across Canada and the U.S. She is a member of the Association for Talent Development (formerly ASTD), the Canadian Society for Training and Development (CSTD) and holds Kirkpatrick learning evaluation certification. Sean: Specializing in marketing communication, Sean is passionate about helping organizations find their voice and market through writing. Focused on e-Learning solutions, Sean believes that online education is the next frontier in transforming teaching practices so that high-caliber education is accessible for all. Sean dreams of being a perpetual learner and finds any opportunities she can to expand her knowledge base.
  2. With Totara and Moodle clients benefit from powerful, flexible and open source solutions that are feature rich with mobile and social applications. Totara and Moodle are 80% more cost effective and match leading competitors feature for feature. Our agile service team implements scalable deployments to reduce your IT operating costs by more than 40%.managed cloud hosting is unparalleled for security and reliability with our 99.99% uptime commitmen Your time to use is days, not weeks with 12 years of experience and over 600 customer implementations, our highly responsive customer HelpDesk saves you time and money. Our proven experts provide support, training, integration and custom development..
  3. All of our clients receive standard plugin installation and support included their managed hosting package
  4. Explained uncovered