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Building a Culture of A/B Testing

                   Jesse Hull
Executive Director of Technology, Social Games
                 GSN Digital
2
3
What is A/B Testing? - Randomly Assign Users
                                       We are the
                                        same




            Group A         Group B

             Group A        Group B

                                                    4
What is A/B Testing? – Show Different Content


    A

    B     Group A        Group B




                                           5
What is A/B Testing? – Measure Result




        A                  B

                                        6
“”A/B testing is like sandpaper. You
can use it to smooth out details, but
 you can't actually create anything
               with it.”




                                  7
This Is Wrong!


                 8
You Can Do A Lot More Then Just
 Smooth Out The Details With…


Holistic A/B Testing

                                  9
What is Holistic A/B Testing?



         Principle #1
Everyone is Testing


                                10
Most Organizations Use These
       People To Test




                               11
And They Come Up With Tests Like
            These

        A               B

 (2.4% more revenue)




                              12
But You Want These People Testing




                               13
What is Holistic A/B Testing?


         Principle #2
Test Big and Small
       Ideas


                                14
Why Small Ideas?


10 Ideas That Each Improve Revenue 4%



            +50%

                                        15
Why Big Ideas?




                 16
Example:
Casino Games


               17
Game Designer
Tested Wildly Different Casino Game Mechanics




                                            18
Scratch Madness




                  19
Roulette




           20
Video Bingo




              21
Blackjack




            22
Video Bingo Won




• Time playing: +356% (over closest competition)
• Next day return rate: +42%
• Revenue: +238%



                                            23
That Was Just The Beginning


     Engineers
      Improved Load Time




                              24
• Time spent playing: +12.9%
• Next day return rate: +6.8%
• Revenue: +3.6%



                                25
Artists
Tested Completely New UI




                           26
27
28
• Revenue: +12.3%
• Bounce Rate: -25.8%




                        29
Enterprising Developer
     Tested Various Power-Ups




                                30
Three Extra Balls At The End




       Revenue: +5.9%




                               31
U Pick’em




Revenue: +4.7%




                 32
• Revenue: +23.6%!
• Next day return: unchanged




                               33
How Do You Build An Organization That
     Can Holistically A/B Test?



           In 2 Easy Steps…



                                   34
Organization: Step 1

Build A Framework
That Everyone Can
        Use


                          35
A/B Testing Framework

       Variations
                      Keep
       Common
         Testing
     Infrastructure




                             36
Organization: Step 2



Build A/B Testing Into
     Your Culture


                           37
Set Team Goals In Terms Of Tests


  Perform 10 A/B tests focused on
    improving daily active users.

The combination of these tests should
       improve DAU's by 20%.



                                    38
Everyone Is Testing: Game
       Designers




                            39
Everyone Is Testing: Game
       Designers




                            40
Everyone Is Testing: Game
       Designers




                            41
Everyone Is Testing: Artists




                               42
Everyone Is Testing: Artists


 89.3%          4.3%         23.5%          42.0%          8.9%
click rate   install rate   click rate     click rate   install rate




 12,039       130.2%           0.4%         34,084       41.2%
publishes    click rate     install rate   publishes    click rate




                                                                       43
Everyone Is Testing: Engineers

• Performance improvements
• Architectural changes




                                   44
Everyone Is Testing: Marketing

• Test sending emails to only 50% of your user
  base
• Cross-promotion




                                                 45
Deciding What To Test

• Hire great people
• Improve their intuition by testing




                                       46
When Not to A/B Test




Aw, come on, baby. I wasn’t really cheating on you I was A/B testing.




                                                                        47
When Not to A/B Test

• Technology limitations
• No users
• Long-term effects




                               48
Everyone in the
organization should be
  testing all the time
      because...

                     49
the impact of your testing
   is limited only by the
 breadth and creativity of
    the ideas you test.

                        50
Our Company

• Contact Me: jhull@gsn.com



         We Are Hiring!
               www.gsngames.com




                                  51
"Do not believe in anything simply because
     you have heard it. Do not believe in
  anything simply because it is spoken and
  rumored by many.... But after observation
  and analysis, when you find that anything
 agrees with reason and is conducive to the
 good and benefit of one and all, then accept
             it and live up to it."

                -- Buddha


                                                52
Questions?




             53

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Jesse Hull - LOGIN Conference 2012