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Featuring:
“There is no better way to learn than discovering by oneself.”



       Interactivity lets people discover by themselves and learn better.




      © 2007
DISCOVERY
FLOORS
Floor is usually an untapped surface in
museum. Interactive floor is an exceptional
place for engaging visitors and and
creating an immersive discovery place
which will put them in the context of the
exhibition or provide the necessary basic
information necessary to get the best from
the exhibition.
Catchyoo lets museum managers schedule
several kinds of dynamic interactive
contents. Content creation is fast and
easy and requires no Flash or software
coding.
Interactive Floor can also participate to the
visit flow by attracting visitors to specific
places.




             © 2007
INTERACTIVE
AUGMENTED
REALITY
ubiq'window transparent and touchless
interactivity can be associated to real
objects like artifacts, mock or even views in
order to create interactive augmented reality
 installations.
Visitors can see the real object and trigger
super-imposed interactive information on
top.
Interactive augmented      reality   enhance
visitors' experience.




             © 2007
INTERACTIVE
TABLE
Interactive tables create convivial
solutions to get more information about
a special subject.
Catchyoo      iTables are    multi-user
capable and can be integrated as rear or
front projection.
They can be enhanced with a shape
recognition module which triggers
contents when specific shapes are
recognized.
Content creation is a breeze thanks to
Catchyoo interface. Content can be
scheduled.
Usage statistics are collected and
available at any time.




           © 2007
INTERACT IVE
VI RTUAL ROOMS
There is often more than the exhibition itself, and
visitors can be invited to go beyond the 4 walls of
the museum room. This is the the kind of
experience that virtual rooms make possible.
Visitors could experiment what was Sydney in the
last Century, visit Paul Cezanne's atelier in
Southern France while staying in Shanghai, or
take part to the French Revolution.
All this is possible by simply navigating with their
hands within 3D or panoramic environments.
ubiq'window brings precise and touchless
interactivity to very large screens. There is no
machine to use, there is no learning necessary
to interact.




             © 2007
INTERACTIVE
OBJECTS
An interactive layer can be added to virtually
all kinds of objects:
- miniature landscapes
- books
- mock-up
This interactivity can illustrate evolution of a
landscape, story of a battle, bring magic to
plain object, revive dead characters, etc....
INTERACTIVE
GIANT SCRE ENS
Machine-less interactivity is the most efficient
way to engage visitors from all ages and let them
concentrate on the content, not on the use of the
media.

By using ubiq'window's unique ability to bring free-
hand interactivity to screens at a distance, you
can create immersive, giant interactive
screens, which can be observed by a crowd of
visitors behind.




             © 2007
DIGITAL LAYER
on your exhibits
Bring interactivity to objects
that cannot be touched
directly, and without visual
loss:
- ancient artifacts,
- works of art,
- rare exhibits.

Pointing at the exhibit will
trigger relevant information
which will be displayed on a
flat screen or any other
display inside the shelf.

                                 The flat screen itself can be
All digital contents can be
                                 interacted with, directly through the
triggered this way:
                                 glass. No sensitive film layer is
- video
                                 necessary on the glass as
- images
                                 ubiq'window's technology relies only
- music and sounds
                                 on computer vision: tracking
- or non digital like perfume.
                                 accurate position of fingers close to
                                 the surface.

              © 2007
ALL Visitors Are Explorators




LM3LABS' interactive solutions let museums around the world offer richer
experiences to their visitors, propose more engaging relationships and let visitors of
all ages get a better knowledge, faster, with more fun.




        © 2007
SOME REFERENCES...
                            Le Louvre - DNP, Tokyo, Japan
                        



                            Science Centre, Singapore
                        



                            The Rocks Discovery Museum, Sydney, Australia
                        



                            DNP “Digital Louvre”, Tokyo, Japan
                        



                            Nasu Virtual Aquarium, Nasu, Japan
                        



                            NTT Inter-Communication Center, Tokyo, Japan
                        



                            DNP Museum Lab, Gotanda, Tokyo, Japan
                        



                            Egyptian Pavilion in Aichi Universal Expo, now in Kyoto, Japan
                        



                            Volkswagen Museum, Johannesburg, South Africa
                        



                            Thai King Museum, Bangkok, Thailand
                        




...most of past projects for museums are posted on:
 http://tinyurl.com/394l4x

More information on:
www.catchyoo.com
www.ubiqwindow.jp




          © 2007
Get in Touch



    LM3LABS/LM3 LLC Japan
    TGarden Square 409, 3-5-26 Funabori, Edogawa-ku 134-0091, Tokyo, Japan
    Phone: +81(0)3-3877-0779
    Fax:+81(0)3-4496-4371
    e-mail: info@lm3labs.com

    International Contact Points:
    China/Hong Kong: +852 8198 8406
    Europe (France): +33(0)870440060
    USA (NYC): +1(646) 461-6146

    www.lm3labs.com
    Blog: http://catchyoo.typepad.com




All rights LM3LABS © 2007

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Interactive Solutions for Museums

  • 2. “There is no better way to learn than discovering by oneself.” Interactivity lets people discover by themselves and learn better. © 2007
  • 3. DISCOVERY FLOORS Floor is usually an untapped surface in museum. Interactive floor is an exceptional place for engaging visitors and and creating an immersive discovery place which will put them in the context of the exhibition or provide the necessary basic information necessary to get the best from the exhibition. Catchyoo lets museum managers schedule several kinds of dynamic interactive contents. Content creation is fast and easy and requires no Flash or software coding. Interactive Floor can also participate to the visit flow by attracting visitors to specific places. © 2007
  • 4. INTERACTIVE AUGMENTED REALITY ubiq'window transparent and touchless interactivity can be associated to real objects like artifacts, mock or even views in order to create interactive augmented reality installations. Visitors can see the real object and trigger super-imposed interactive information on top. Interactive augmented reality enhance visitors' experience. © 2007
  • 5. INTERACTIVE TABLE Interactive tables create convivial solutions to get more information about a special subject. Catchyoo iTables are multi-user capable and can be integrated as rear or front projection. They can be enhanced with a shape recognition module which triggers contents when specific shapes are recognized. Content creation is a breeze thanks to Catchyoo interface. Content can be scheduled. Usage statistics are collected and available at any time. © 2007
  • 6. INTERACT IVE VI RTUAL ROOMS There is often more than the exhibition itself, and visitors can be invited to go beyond the 4 walls of the museum room. This is the the kind of experience that virtual rooms make possible. Visitors could experiment what was Sydney in the last Century, visit Paul Cezanne's atelier in Southern France while staying in Shanghai, or take part to the French Revolution. All this is possible by simply navigating with their hands within 3D or panoramic environments. ubiq'window brings precise and touchless interactivity to very large screens. There is no machine to use, there is no learning necessary to interact. © 2007
  • 7. INTERACTIVE OBJECTS An interactive layer can be added to virtually all kinds of objects: - miniature landscapes - books - mock-up This interactivity can illustrate evolution of a landscape, story of a battle, bring magic to plain object, revive dead characters, etc....
  • 8. INTERACTIVE GIANT SCRE ENS Machine-less interactivity is the most efficient way to engage visitors from all ages and let them concentrate on the content, not on the use of the media. By using ubiq'window's unique ability to bring free- hand interactivity to screens at a distance, you can create immersive, giant interactive screens, which can be observed by a crowd of visitors behind. © 2007
  • 9. DIGITAL LAYER on your exhibits Bring interactivity to objects that cannot be touched directly, and without visual loss: - ancient artifacts, - works of art, - rare exhibits. Pointing at the exhibit will trigger relevant information which will be displayed on a flat screen or any other display inside the shelf. The flat screen itself can be All digital contents can be interacted with, directly through the triggered this way: glass. No sensitive film layer is - video necessary on the glass as - images ubiq'window's technology relies only - music and sounds on computer vision: tracking - or non digital like perfume. accurate position of fingers close to the surface. © 2007
  • 10. ALL Visitors Are Explorators LM3LABS' interactive solutions let museums around the world offer richer experiences to their visitors, propose more engaging relationships and let visitors of all ages get a better knowledge, faster, with more fun. © 2007
  • 11. SOME REFERENCES... Le Louvre - DNP, Tokyo, Japan  Science Centre, Singapore  The Rocks Discovery Museum, Sydney, Australia  DNP “Digital Louvre”, Tokyo, Japan  Nasu Virtual Aquarium, Nasu, Japan  NTT Inter-Communication Center, Tokyo, Japan  DNP Museum Lab, Gotanda, Tokyo, Japan  Egyptian Pavilion in Aichi Universal Expo, now in Kyoto, Japan  Volkswagen Museum, Johannesburg, South Africa  Thai King Museum, Bangkok, Thailand  ...most of past projects for museums are posted on: http://tinyurl.com/394l4x More information on: www.catchyoo.com www.ubiqwindow.jp © 2007
  • 12. Get in Touch LM3LABS/LM3 LLC Japan TGarden Square 409, 3-5-26 Funabori, Edogawa-ku 134-0091, Tokyo, Japan Phone: +81(0)3-3877-0779 Fax:+81(0)3-4496-4371 e-mail: info@lm3labs.com International Contact Points: China/Hong Kong: +852 8198 8406 Europe (France): +33(0)870440060 USA (NYC): +1(646) 461-6146 www.lm3labs.com Blog: http://catchyoo.typepad.com All rights LM3LABS © 2007