6. GAME FLOW DESIGN
In designing and
developing a game,
STATE MACHINE
show the different
states of a game and
how it responds to
various events by
changing from one
state to another
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7. STATE MACHINE
Start up
Licenses
Introductory movie
Front end (game option, sound option, video option)
Loading screen
Main game (introduction, game level, pause option)
End game movie
Credits
Shut down
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8. DIAGRAMMING TOOL
A diagramis a simplified representation of drawing
showing the structure, process, flow, appearance,
relation or spatial mapping.
Diagramming tool consists of multiple two-
dimensional geometric representation.
Also diagrams that represent information using
graphs, bar chart, blueprints, infographics,
illustration sketches or other techniques
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11. GAME FLOW DIAGRAM (GFD)
GFD can be used for visual
thinking, problem solving,
brainstorming and others related
with game design and
development.
GFD will be the useful
diagramming tools for the game
design and development activity
when it is concerned with the
PLAYERS and GAMEPLAY
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12. GAME FLOW DIAGRAM (GFD)
The game team can discuss
the GAME CONSTRAINTS,
determine the boundary of
the system and the details of
the INTERACTION between
the players and the
gameplay.
GFD uses the same notation
such as flowcharts. L.F.M.I. 2014
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13. GAME FLOW DIAGRAM (GFD)
It breaks a process down to a FINITE
NUMBEROF STEPS that get executed on e at
a time.
GFD can be used by game team in order TO
DOCUMENT GAME SPECIFICATIONS.
GFDs are typically used to describe the
DETAILEDLOGIC OF A GAMEPLAY
PROCESS ORGAME RULES. L.F.M.I. 2014
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14. GFD EXERCISE
Discuss in your
group about your
GFD. Good Luck!!!
Discuss in your
group about your
GFD. Good Luck!!!
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15. SCREEN FLOW DIAGRAM
(SFD)
Identify single screens or pages in an
application (game).
Show how they connected to each other (how
the user can navigate or action and move
between them).
Identifying the goal of each one.
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