3. What is a GAME ?
A PLAY is an activity which proceeds
within certain limits of time and
space according to rules freely
accepted.
A GAME is structured playing for
enjoyment or amusement and often
establishing a situation that involves
a contest or rivalry.
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4. What is a GAME ?
A SPORT is an activity involving
physical exertion and expertise skills
in which an individual or team
competes another or others
professionally.
A VIDEO GAME is an electronic game
or digital game that involves human
interaction with a user interface to
generate visual feedback.
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5. What is a GAME ?
A COMPUTER GAME is a game played
by electronically manipulating images
produced by a computer program on
a screen or display.
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6. Overview of design theory
PRIMARY GAME DESIGN SCHEMAS
RULES: contains formal game design schemas that focus on the
essential logical and mathematical structures of a game.
PLAY: contains contextual game design schemas that foreground
the player’s to participation with the game and with other players.
CULTURE: contains contextual game design schemas that
investigate the larger cultural contexts within which games are
designed and played
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7. Overview of design theory
GAME FUNDAMENTALS
•Understanding design, system and interactivity
as well as player choice, action and outcome.
•A study of rule-making and rule-breaking,
complexity and emergence, game experience,
game representation and social game interaction.
•The power connection between the rules of a
game, the pleasures games invoke, and the
stories they tell.
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WHAT GAMES
ARE ?
HOW THEY
WORK ?
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8. Overview of design theory
GAME COMPONENTS
•PLAYERS: who are willing to participate the game (e.g. for
enjoyment, diversion or amusement)
•RULES: which define the limits of the game
•GOALS: which give arise to conflicts and rivalry among the players.
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10. THE GAME EVOLUTION
Progress in the areas of
GRAPHICS,
SOUND,
CONTROLLERS, TECHNOLOGY
and
MULTIPLAYER
have
affected the way players
experience games.
For
these
five
different
categories, a milestone from the
classic and contemporary eras
has been selected, along with a
title that best represents that
period.
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11. THE GAME EVOLUTION: VECTOR GRAPHIC
First introduced in 1978’s
SPACE WARS, vector graphics
were a popular alternative to
sprite-based rendering.
Instead of dividing the screen
area into pixels, vector-based
games used a light beam that
drew bright and complex
images (both 2D and 3D) onto
the screen by rapidly creating a
series of connected lines.
The downside was that these
visuals had to be composed of
wire frames rather than of solid
objects.
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Gaming Graphic Evolution
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12. THE GAME EVOLUTION: SOUND
Sound effects and music
heighten the realism of the
overall experience by drawing
you in ways you often don’t
realize.
In the early days, video games’
sound effects consisted of little
more than ELECTRONIC BEEPS,
but soon these beeps were
strung together to form simple
tunes.
http://www.youtube.com/watch?
v=zF0zbfVCuOw
The THEME SONG from Donkey
Kong and Pac Man, as basic
they
are
have
become
ingrained in the minds of many
gamers who grew up in the
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early 80s.
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13. THE GAME EVOLUTION: CONTROLLER
A game controller is a device used with games or entertainment
systems to provide input to a video game, typically to control an
object or character in the game.
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14. THE GAME EVOLUTION: TECHNOLOGY
The development and release of laser-disc technology occurred at
a time when video games were just beginning to take off. In just a
few years, the industry had transformed from a “fad” to a fullblown craze.
Arcades were still where you could find the best games, with
home systems striving to catch up. In hindsight, it was only a
matter of time before someone made the CONNECTION BETWEEN
LASER DISCS AND VIDEO GAMES.
Console evolution
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16. THE GAME EVOLUTION: MULTIPLAYER
Multiplayer is a mode of play for computer games and video games
where two or more gamers can play in the same game at the same
time, co-operatively as a clan (or team) or head-to-head competitively
(often referred to as deathmatch)
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23. GAME GENRES: ADVENTURE
• Games focusing on
SOLVING MISSION
within a NARRATIVE.
• Will typically demand
strict and logical
thoughts.
The Lord of the Rings: The
Fellowship of the Ring
Adventure Island
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24. GAME GENRES: BOARD/CARD
• Games which are virtual
versions of CLASSIC
CARD / BOARD GAMES
Solitaire
Mahjong
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25. GAME GENRES: PUZZLE
• Games which offers or
represent a problem
difficult to solve or a
situation difficult to
resolve: CHALLENGE
MENTALLY
Tetris
Bejewaled
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26. GAME GENRES: PLATFORM
• Games focusing on
finding rewards and
moving forward on a
DIFFERENT
PLATFORMS.
Super Mario Brothers
• Objectives are speed
and score.
Prince of Persia
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27. GAME GENRES: STRATEGY
• Games focusing on the
ability to make deal or
MAKING DECISION with
dynamic
priorities,
typically in a context of
resources shortage.
• Strategy games may be
divided into REAL TIME
strategy
and
TURN
BASED strategy games.
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Warcraft
Dota 2
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28. GAME GENRES: SPORT
• These games usually
MIMIC POPULAR
SPORTS.
• These games are
unrealistic simulation
NBA Live
Tiger Woods PGA Tour
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Winning Eleven
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29. GAME GENRES: ACTION
• Games which won by an ACCELARATION contest
between vehicles (racing games) or COMPETITION
between competitors.
Moto GP2
Fast & Furious
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30. GAME GENRES: SHOOTING
• Action games in which the action is seen through
the EYES OF THE MAIN CHARACTER (protagonist)
and where the graphics are 3D (and often
constructed by polygons)
Counter Strike
Doom
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31. GAME GENRES: SIMULATION
• Games focusing on
realism.
• Typically they set
heavy demands on
the player’s ability
to understand and
remember
COMPLEX
PRINCIPLES AND
RELATIONS.
Flight Sim
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Sim City
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32. GAME GENRES: ROLE-PLAYING GAME (RPG)
• Games focusing on
acting or ROLEPLAYING the
thoughts and
feelings of the main
character
(protagonist).
Final Fantasy
Zelda: Ocarina of
Time
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33. GAME GENRES: MUSIC/DANCE ACTION
• Games that incorporate MUSIC AND DANCE for
total-entertainment
Just Dance XBox
Karaoke
Revolution
Dance Dance Revolution
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34. GAME GENRES: CROSS GENRES
• Games taking the best of other games and putting
them TOGETHER to create a new experience.
Prince of Persia –
Sands of Time
Grand Theft Auto 3 – Vice City
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