SlideShare ist ein Scribd-Unternehmen logo
1 von 19
Art and Sound Design
GAME DESIGN
used as reference for the artists and animators
• describes the artistic approach
•
• identifies the key art assets
• establishes standards for art development
• communicates with the team
• created by the art director
• less words/more images
MOOD
mood in the game reinforced by the visual design
mood should match the design otherwise the player disbelief is broken
Palette
style guide must include palettes
for the major areas of the game
and colors that should be used
for achieving the particular mood
Characters
• concept drawings for the major characters (PC and NPC)
• clothing options
• multiple views, color options
• character based on a real actor, reference photographs included
• textures
Environments
and Objects
• each major environment must
by described in the ASG
• reference images, sketches
must be included
• landmarks, points of interest
• objects shown from different
angles
• world coordinate system -used
by all artists in the project
SAMPLE SCENES
should be modeled, textured and rendered;
used for indication of the target resolution,
quality, style
sample scenes are the benchmarks and must be
as accurate as possible
Icons
for the user interface
ASG must describe their look,
size, position
icons look must be consistent
with the overall visual style of the
game
Menus
• ASG includes the look of the
menus
• provide info about transitions
and animation
• Visual Asset List and
Dependencies
• target resolution(s) indicated
• explanation where each asset
will be used along with
interdependencies
• real objects or characters:
noted and legal clearance
must be obtained
Art Production
Pipeline
STAGES
ArtProductionSTAGES
description
detailed art description
all of the arts elements need for the game must be described
the art must fit the game needs
concept drawing
storyboard
placeholder art (no texture) for complex objects, until the final art work is
created
modeling - 3D models around the concept drawings
animation rigging
texturing 256X256
mipmaps - lower resolution version of a texture
baked lighting - for a fixed object that does not move: the lights and the
shadows are drawn into the texture - save time for shadow and lights
calculations in gameplay
ArtProductionSTAGES
shading
flat - objects with no texture, only color
bump mapping - texture maps
normal mapping
cel shading
lighting
directional
omni/point
spot
ArtProductionSTAGES
animation
motion
idle motion
signature moves
effects
Video
Resolution and
Aspect Ratio
• resolution: horizontal px
/vertical px
• aspect ratio: w/h
• high definition: 16:9; 1080p:
1920X1080 (can be supported
by 17" screen monitor);
PlayStation 3, XBox 360:
1920X1080
• storyboard must consider the
aspect ratio
• camera placement,
environmental layout should
take under account the aspect
ratio and the resolution
SAFE AREA
the area of the screen that can be seen on all newer flat panel and
LCD TVs user interface and text must be place into the safe area
Sound Design
Document
music style in a game, parts of the game
with music: determine by the sound
designer
SOUND
• Sound Effects
• Soundtrack
• Adaptive Audio
changes in response to player
actions
• Voiceover
T H E E N D
Chapter five

Weitere ähnliche Inhalte

Was ist angesagt?

Game development Pre-Production
Game development Pre-ProductionGame development Pre-Production
Game development Pre-ProductionKevin Duggan
 
06. Game Architecture
06. Game Architecture06. Game Architecture
06. Game ArchitectureAmin Babadi
 
Course Presentation: Games design
Course Presentation: Games designCourse Presentation: Games design
Course Presentation: Games designBrunel University
 
PRESENTATION ON Game Engine
PRESENTATION ON Game EnginePRESENTATION ON Game Engine
PRESENTATION ON Game EngineDiksha Bhargava
 
1-Introduction (Game Design and Development)
1-Introduction (Game Design and Development)1-Introduction (Game Design and Development)
1-Introduction (Game Design and Development)Hafiz Ammar Siddiqui
 
Game genres
Game genresGame genres
Game genresaealey
 
Introduction to Game Development and the Game Industry
Introduction to Game Development and the Game IndustryIntroduction to Game Development and the Game Industry
Introduction to Game Development and the Game IndustryNataly Eliyahu
 
Introduction to game development
Introduction to game developmentIntroduction to game development
Introduction to game developmentAbdelrahman Ahmed
 
Anatomy of a Modern Game design Document - Ralf Adam, Vera Frisch - 4C:Kyiv
Anatomy of a Modern Game design Document - Ralf Adam, Vera Frisch - 4C:KyivAnatomy of a Modern Game design Document - Ralf Adam, Vera Frisch - 4C:Kyiv
Anatomy of a Modern Game design Document - Ralf Adam, Vera Frisch - 4C:KyivRalf C. Adam
 
Introduction to game development
Introduction to game developmentIntroduction to game development
Introduction to game developmentGaetano Bonofiglio
 
Game development pipeline
Game development pipelineGame development pipeline
Game development pipelineGAME Studios
 
Introduction to Game Development
Introduction to Game DevelopmentIntroduction to Game Development
Introduction to Game DevelopmentShaan Alam
 
Game Design Document - Step by Step Guide
Game Design Document - Step by Step GuideGame Design Document - Step by Step Guide
Game Design Document - Step by Step GuideDevBatch Inc.
 
Making a Game Design Document
Making a Game Design DocumentMaking a Game Design Document
Making a Game Design DocumentEqual Experts
 
LAFS PREPRO Session 2 - Game Documentation
LAFS PREPRO Session 2 - Game DocumentationLAFS PREPRO Session 2 - Game Documentation
LAFS PREPRO Session 2 - Game DocumentationDavid Mullich
 
20 Game Ideas You Should Steal
20 Game Ideas You Should Steal20 Game Ideas You Should Steal
20 Game Ideas You Should StealStuart Dredge
 

Was ist angesagt? (20)

Game development Pre-Production
Game development Pre-ProductionGame development Pre-Production
Game development Pre-Production
 
06. Game Architecture
06. Game Architecture06. Game Architecture
06. Game Architecture
 
Course Presentation: Games design
Course Presentation: Games designCourse Presentation: Games design
Course Presentation: Games design
 
PRESENTATION ON Game Engine
PRESENTATION ON Game EnginePRESENTATION ON Game Engine
PRESENTATION ON Game Engine
 
1-Introduction (Game Design and Development)
1-Introduction (Game Design and Development)1-Introduction (Game Design and Development)
1-Introduction (Game Design and Development)
 
Game genres
Game genresGame genres
Game genres
 
Introduction to Game Development and the Game Industry
Introduction to Game Development and the Game IndustryIntroduction to Game Development and the Game Industry
Introduction to Game Development and the Game Industry
 
What Goes Behind Sound Design in Games
What Goes Behind Sound Design in GamesWhat Goes Behind Sound Design in Games
What Goes Behind Sound Design in Games
 
Introduction to game development
Introduction to game developmentIntroduction to game development
Introduction to game development
 
Anatomy of a Modern Game design Document - Ralf Adam, Vera Frisch - 4C:Kyiv
Anatomy of a Modern Game design Document - Ralf Adam, Vera Frisch - 4C:KyivAnatomy of a Modern Game design Document - Ralf Adam, Vera Frisch - 4C:Kyiv
Anatomy of a Modern Game design Document - Ralf Adam, Vera Frisch - 4C:Kyiv
 
Introduction to game development
Introduction to game developmentIntroduction to game development
Introduction to game development
 
Game Design Process
Game Design ProcessGame Design Process
Game Design Process
 
Game development pipeline
Game development pipelineGame development pipeline
Game development pipeline
 
Game Design
Game DesignGame Design
Game Design
 
Introduction to Game Development
Introduction to Game DevelopmentIntroduction to Game Development
Introduction to Game Development
 
Game Design Document - Step by Step Guide
Game Design Document - Step by Step GuideGame Design Document - Step by Step Guide
Game Design Document - Step by Step Guide
 
Making a Game Design Document
Making a Game Design DocumentMaking a Game Design Document
Making a Game Design Document
 
Introduction to Game Design
Introduction to Game DesignIntroduction to Game Design
Introduction to Game Design
 
LAFS PREPRO Session 2 - Game Documentation
LAFS PREPRO Session 2 - Game DocumentationLAFS PREPRO Session 2 - Game Documentation
LAFS PREPRO Session 2 - Game Documentation
 
20 Game Ideas You Should Steal
20 Game Ideas You Should Steal20 Game Ideas You Should Steal
20 Game Ideas You Should Steal
 

Ähnlich wie Video Game Design: Art & Sound

98 374 Lesson 03-slides
98 374 Lesson 03-slides98 374 Lesson 03-slides
98 374 Lesson 03-slidesTracie King
 
A guide to animated explainer video styles
A guide to animated explainer video stylesA guide to animated explainer video styles
A guide to animated explainer video stylesFlikli
 
A guide to animated explainer video styles
A guide to animated explainer video stylesA guide to animated explainer video styles
A guide to animated explainer video stylesFlikli
 
「原神」におけるコンソールプラットフォーム開発
「原神」におけるコンソールプラットフォーム開発「原神」におけるコンソールプラットフォーム開発
「原神」におけるコンソールプラットフォーム開発Unity Technologies Japan K.K.
 
Adobe photoshop cc - session1
Adobe photoshop cc - session1Adobe photoshop cc - session1
Adobe photoshop cc - session1Ahmed Mousa
 
6. production reflection
6. production reflection6. production reflection
6. production reflectionMadeleineRoss7
 
Game development terminologies
Game development terminologiesGame development terminologies
Game development terminologiesAhmed Badr
 
Roles in the gaming industry
Roles in the gaming industryRoles in the gaming industry
Roles in the gaming industrymissstevenson01
 

Ähnlich wie Video Game Design: Art & Sound (20)

98 374 Lesson 03-slides
98 374 Lesson 03-slides98 374 Lesson 03-slides
98 374 Lesson 03-slides
 
Visual Styles
Visual StylesVisual Styles
Visual Styles
 
A guide to animated explainer video styles
A guide to animated explainer video stylesA guide to animated explainer video styles
A guide to animated explainer video styles
 
A guide to animated explainer video styles
A guide to animated explainer video stylesA guide to animated explainer video styles
A guide to animated explainer video styles
 
2d pixel art
2d pixel art2d pixel art
2d pixel art
 
Hector Moran Button 2019
Hector Moran Button 2019 Hector Moran Button 2019
Hector Moran Button 2019
 
Autodesk Mudbox
Autodesk MudboxAutodesk Mudbox
Autodesk Mudbox
 
Game design careers
Game design careersGame design careers
Game design careers
 
Fmp pre-production
Fmp pre-productionFmp pre-production
Fmp pre-production
 
「原神」におけるコンソールプラットフォーム開発
「原神」におけるコンソールプラットフォーム開発「原神」におけるコンソールプラットフォーム開発
「原神」におけるコンソールプラットフォーム開発
 
Adobe photoshop cc - session1
Adobe photoshop cc - session1Adobe photoshop cc - session1
Adobe photoshop cc - session1
 
3. research
3. research3. research
3. research
 
6. production reflection
6. production reflection6. production reflection
6. production reflection
 
5. pre production
5. pre production5. pre production
5. pre production
 
2. initial plans (1)
2. initial plans (1)2. initial plans (1)
2. initial plans (1)
 
Game designdocs
Game designdocsGame designdocs
Game designdocs
 
Pod handler
Pod handlerPod handler
Pod handler
 
Game development terminologies
Game development terminologiesGame development terminologies
Game development terminologies
 
Animation
AnimationAnimation
Animation
 
Roles in the gaming industry
Roles in the gaming industryRoles in the gaming industry
Roles in the gaming industry
 

Mehr von Kevin Duggan

Game Development Project Management/Concept
Game Development Project Management/ConceptGame Development Project Management/Concept
Game Development Project Management/ConceptKevin Duggan
 
Video Editing Basics
Video Editing BasicsVideo Editing Basics
Video Editing BasicsKevin Duggan
 
Game Development: Game Balance
Game Development: Game BalanceGame Development: Game Balance
Game Development: Game BalanceKevin Duggan
 
Essentials of Design
Essentials of Design Essentials of Design
Essentials of Design Kevin Duggan
 
Drupal Gardens tutorial 4 of 4
 Drupal Gardens tutorial 4 of 4 Drupal Gardens tutorial 4 of 4
Drupal Gardens tutorial 4 of 4Kevin Duggan
 
Drupal Gardens tutorial 3 of 4
Drupal Gardens tutorial 3 of 4Drupal Gardens tutorial 3 of 4
Drupal Gardens tutorial 3 of 4Kevin Duggan
 
Drupal Gardens Tutorial 2 of 4
Drupal Gardens Tutorial 2 of 4Drupal Gardens Tutorial 2 of 4
Drupal Gardens Tutorial 2 of 4Kevin Duggan
 
Drupal Gardens Tutorial 1 of 4
Drupal Gardens Tutorial 1 of 4Drupal Gardens Tutorial 1 of 4
Drupal Gardens Tutorial 1 of 4Kevin Duggan
 
Kevin Duggan: Creation and use of STORYBOARDS, Planning | New Media
Kevin Duggan: Creation and use of STORYBOARDS, Planning | New MediaKevin Duggan: Creation and use of STORYBOARDS, Planning | New Media
Kevin Duggan: Creation and use of STORYBOARDS, Planning | New MediaKevin Duggan
 
Video Game Timeline
Video Game TimelineVideo Game Timeline
Video Game TimelineKevin Duggan
 
VIdeo Production: Lighting Overview
VIdeo Production: Lighting Overview VIdeo Production: Lighting Overview
VIdeo Production: Lighting Overview Kevin Duggan
 
Video Game Development: External Relation
Video Game Development: External RelationVideo Game Development: External Relation
Video Game Development: External RelationKevin Duggan
 
Game Design: The Production Plan
Game Design: The Production PlanGame Design: The Production Plan
Game Design: The Production PlanKevin Duggan
 
10 Points as to what Constitutes Effective Online Instruction by Kevin Duggan
10 Points as to what Constitutes  Effective Online Instruction by Kevin Duggan10 Points as to what Constitutes  Effective Online Instruction by Kevin Duggan
10 Points as to what Constitutes Effective Online Instruction by Kevin DugganKevin Duggan
 
Bringing your Print Shop into the Information Age
Bringing your Print Shop into the Information AgeBringing your Print Shop into the Information Age
Bringing your Print Shop into the Information AgeKevin Duggan
 

Mehr von Kevin Duggan (16)

Game Development Project Management/Concept
Game Development Project Management/ConceptGame Development Project Management/Concept
Game Development Project Management/Concept
 
Video Editing Basics
Video Editing BasicsVideo Editing Basics
Video Editing Basics
 
Game Development: Game Balance
Game Development: Game BalanceGame Development: Game Balance
Game Development: Game Balance
 
Essentials of Design
Essentials of Design Essentials of Design
Essentials of Design
 
Drupal Gardens tutorial 4 of 4
 Drupal Gardens tutorial 4 of 4 Drupal Gardens tutorial 4 of 4
Drupal Gardens tutorial 4 of 4
 
Drupal Gardens tutorial 3 of 4
Drupal Gardens tutorial 3 of 4Drupal Gardens tutorial 3 of 4
Drupal Gardens tutorial 3 of 4
 
Drupal Gardens Tutorial 2 of 4
Drupal Gardens Tutorial 2 of 4Drupal Gardens Tutorial 2 of 4
Drupal Gardens Tutorial 2 of 4
 
Drupal Gardens Tutorial 1 of 4
Drupal Gardens Tutorial 1 of 4Drupal Gardens Tutorial 1 of 4
Drupal Gardens Tutorial 1 of 4
 
Adobe Illustrator
Adobe IllustratorAdobe Illustrator
Adobe Illustrator
 
Kevin Duggan: Creation and use of STORYBOARDS, Planning | New Media
Kevin Duggan: Creation and use of STORYBOARDS, Planning | New MediaKevin Duggan: Creation and use of STORYBOARDS, Planning | New Media
Kevin Duggan: Creation and use of STORYBOARDS, Planning | New Media
 
Video Game Timeline
Video Game TimelineVideo Game Timeline
Video Game Timeline
 
VIdeo Production: Lighting Overview
VIdeo Production: Lighting Overview VIdeo Production: Lighting Overview
VIdeo Production: Lighting Overview
 
Video Game Development: External Relation
Video Game Development: External RelationVideo Game Development: External Relation
Video Game Development: External Relation
 
Game Design: The Production Plan
Game Design: The Production PlanGame Design: The Production Plan
Game Design: The Production Plan
 
10 Points as to what Constitutes Effective Online Instruction by Kevin Duggan
10 Points as to what Constitutes  Effective Online Instruction by Kevin Duggan10 Points as to what Constitutes  Effective Online Instruction by Kevin Duggan
10 Points as to what Constitutes Effective Online Instruction by Kevin Duggan
 
Bringing your Print Shop into the Information Age
Bringing your Print Shop into the Information AgeBringing your Print Shop into the Information Age
Bringing your Print Shop into the Information Age
 

Kürzlich hochgeladen

How to Add Barcode on PDF Report in Odoo 17
How to Add Barcode on PDF Report in Odoo 17How to Add Barcode on PDF Report in Odoo 17
How to Add Barcode on PDF Report in Odoo 17Celine George
 
USPS® Forced Meter Migration - How to Know if Your Postage Meter Will Soon be...
USPS® Forced Meter Migration - How to Know if Your Postage Meter Will Soon be...USPS® Forced Meter Migration - How to Know if Your Postage Meter Will Soon be...
USPS® Forced Meter Migration - How to Know if Your Postage Meter Will Soon be...Postal Advocate Inc.
 
Oppenheimer Film Discussion for Philosophy and Film
Oppenheimer Film Discussion for Philosophy and FilmOppenheimer Film Discussion for Philosophy and Film
Oppenheimer Film Discussion for Philosophy and FilmStan Meyer
 
EMBODO Lesson Plan Grade 9 Law of Sines.docx
EMBODO Lesson Plan Grade 9 Law of Sines.docxEMBODO Lesson Plan Grade 9 Law of Sines.docx
EMBODO Lesson Plan Grade 9 Law of Sines.docxElton John Embodo
 
Daily Lesson Plan in Mathematics Quarter 4
Daily Lesson Plan in Mathematics Quarter 4Daily Lesson Plan in Mathematics Quarter 4
Daily Lesson Plan in Mathematics Quarter 4JOYLYNSAMANIEGO
 
ROLES IN A STAGE PRODUCTION in arts.pptx
ROLES IN A STAGE PRODUCTION in arts.pptxROLES IN A STAGE PRODUCTION in arts.pptx
ROLES IN A STAGE PRODUCTION in arts.pptxVanesaIglesias10
 
Q4-PPT-Music9_Lesson-1-Romantic-Opera.pptx
Q4-PPT-Music9_Lesson-1-Romantic-Opera.pptxQ4-PPT-Music9_Lesson-1-Romantic-Opera.pptx
Q4-PPT-Music9_Lesson-1-Romantic-Opera.pptxlancelewisportillo
 
ENG 5 Q4 WEEk 1 DAY 1 Restate sentences heard in one’s own words. Use appropr...
ENG 5 Q4 WEEk 1 DAY 1 Restate sentences heard in one’s own words. Use appropr...ENG 5 Q4 WEEk 1 DAY 1 Restate sentences heard in one’s own words. Use appropr...
ENG 5 Q4 WEEk 1 DAY 1 Restate sentences heard in one’s own words. Use appropr...JojoEDelaCruz
 
Expanded definition: technical and operational
Expanded definition: technical and operationalExpanded definition: technical and operational
Expanded definition: technical and operationalssuser3e220a
 
The Contemporary World: The Globalization of World Politics
The Contemporary World: The Globalization of World PoliticsThe Contemporary World: The Globalization of World Politics
The Contemporary World: The Globalization of World PoliticsRommel Regala
 
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdf
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdfGrade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdf
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdfJemuel Francisco
 
Integumentary System SMP B. Pharm Sem I.ppt
Integumentary System SMP B. Pharm Sem I.pptIntegumentary System SMP B. Pharm Sem I.ppt
Integumentary System SMP B. Pharm Sem I.pptshraddhaparab530
 
Field Attribute Index Feature in Odoo 17
Field Attribute Index Feature in Odoo 17Field Attribute Index Feature in Odoo 17
Field Attribute Index Feature in Odoo 17Celine George
 
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptxINTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptxHumphrey A Beña
 
TEACHER REFLECTION FORM (NEW SET........).docx
TEACHER REFLECTION FORM (NEW SET........).docxTEACHER REFLECTION FORM (NEW SET........).docx
TEACHER REFLECTION FORM (NEW SET........).docxruthvilladarez
 
Active Learning Strategies (in short ALS).pdf
Active Learning Strategies (in short ALS).pdfActive Learning Strategies (in short ALS).pdf
Active Learning Strategies (in short ALS).pdfPatidar M
 
Student Profile Sample - We help schools to connect the data they have, with ...
Student Profile Sample - We help schools to connect the data they have, with ...Student Profile Sample - We help schools to connect the data they have, with ...
Student Profile Sample - We help schools to connect the data they have, with ...Seán Kennedy
 
GRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTS
GRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTSGRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTS
GRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTSJoshuaGantuangco2
 

Kürzlich hochgeladen (20)

How to Add Barcode on PDF Report in Odoo 17
How to Add Barcode on PDF Report in Odoo 17How to Add Barcode on PDF Report in Odoo 17
How to Add Barcode on PDF Report in Odoo 17
 
YOUVE GOT EMAIL_FINALS_EL_DORADO_2024.pptx
YOUVE GOT EMAIL_FINALS_EL_DORADO_2024.pptxYOUVE GOT EMAIL_FINALS_EL_DORADO_2024.pptx
YOUVE GOT EMAIL_FINALS_EL_DORADO_2024.pptx
 
USPS® Forced Meter Migration - How to Know if Your Postage Meter Will Soon be...
USPS® Forced Meter Migration - How to Know if Your Postage Meter Will Soon be...USPS® Forced Meter Migration - How to Know if Your Postage Meter Will Soon be...
USPS® Forced Meter Migration - How to Know if Your Postage Meter Will Soon be...
 
Oppenheimer Film Discussion for Philosophy and Film
Oppenheimer Film Discussion for Philosophy and FilmOppenheimer Film Discussion for Philosophy and Film
Oppenheimer Film Discussion for Philosophy and Film
 
EMBODO Lesson Plan Grade 9 Law of Sines.docx
EMBODO Lesson Plan Grade 9 Law of Sines.docxEMBODO Lesson Plan Grade 9 Law of Sines.docx
EMBODO Lesson Plan Grade 9 Law of Sines.docx
 
Daily Lesson Plan in Mathematics Quarter 4
Daily Lesson Plan in Mathematics Quarter 4Daily Lesson Plan in Mathematics Quarter 4
Daily Lesson Plan in Mathematics Quarter 4
 
ROLES IN A STAGE PRODUCTION in arts.pptx
ROLES IN A STAGE PRODUCTION in arts.pptxROLES IN A STAGE PRODUCTION in arts.pptx
ROLES IN A STAGE PRODUCTION in arts.pptx
 
Q4-PPT-Music9_Lesson-1-Romantic-Opera.pptx
Q4-PPT-Music9_Lesson-1-Romantic-Opera.pptxQ4-PPT-Music9_Lesson-1-Romantic-Opera.pptx
Q4-PPT-Music9_Lesson-1-Romantic-Opera.pptx
 
ENG 5 Q4 WEEk 1 DAY 1 Restate sentences heard in one’s own words. Use appropr...
ENG 5 Q4 WEEk 1 DAY 1 Restate sentences heard in one’s own words. Use appropr...ENG 5 Q4 WEEk 1 DAY 1 Restate sentences heard in one’s own words. Use appropr...
ENG 5 Q4 WEEk 1 DAY 1 Restate sentences heard in one’s own words. Use appropr...
 
Expanded definition: technical and operational
Expanded definition: technical and operationalExpanded definition: technical and operational
Expanded definition: technical and operational
 
The Contemporary World: The Globalization of World Politics
The Contemporary World: The Globalization of World PoliticsThe Contemporary World: The Globalization of World Politics
The Contemporary World: The Globalization of World Politics
 
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdf
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdfGrade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdf
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdf
 
Integumentary System SMP B. Pharm Sem I.ppt
Integumentary System SMP B. Pharm Sem I.pptIntegumentary System SMP B. Pharm Sem I.ppt
Integumentary System SMP B. Pharm Sem I.ppt
 
Field Attribute Index Feature in Odoo 17
Field Attribute Index Feature in Odoo 17Field Attribute Index Feature in Odoo 17
Field Attribute Index Feature in Odoo 17
 
FINALS_OF_LEFT_ON_C'N_EL_DORADO_2024.pptx
FINALS_OF_LEFT_ON_C'N_EL_DORADO_2024.pptxFINALS_OF_LEFT_ON_C'N_EL_DORADO_2024.pptx
FINALS_OF_LEFT_ON_C'N_EL_DORADO_2024.pptx
 
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptxINTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
 
TEACHER REFLECTION FORM (NEW SET........).docx
TEACHER REFLECTION FORM (NEW SET........).docxTEACHER REFLECTION FORM (NEW SET........).docx
TEACHER REFLECTION FORM (NEW SET........).docx
 
Active Learning Strategies (in short ALS).pdf
Active Learning Strategies (in short ALS).pdfActive Learning Strategies (in short ALS).pdf
Active Learning Strategies (in short ALS).pdf
 
Student Profile Sample - We help schools to connect the data they have, with ...
Student Profile Sample - We help schools to connect the data they have, with ...Student Profile Sample - We help schools to connect the data they have, with ...
Student Profile Sample - We help schools to connect the data they have, with ...
 
GRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTS
GRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTSGRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTS
GRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTS
 

Video Game Design: Art & Sound

  • 1. Art and Sound Design GAME DESIGN
  • 2. used as reference for the artists and animators
  • 3. • describes the artistic approach • • identifies the key art assets • establishes standards for art development • communicates with the team • created by the art director • less words/more images
  • 4. MOOD mood in the game reinforced by the visual design mood should match the design otherwise the player disbelief is broken
  • 5. Palette style guide must include palettes for the major areas of the game and colors that should be used for achieving the particular mood
  • 6. Characters • concept drawings for the major characters (PC and NPC) • clothing options • multiple views, color options • character based on a real actor, reference photographs included • textures
  • 7. Environments and Objects • each major environment must by described in the ASG • reference images, sketches must be included • landmarks, points of interest • objects shown from different angles • world coordinate system -used by all artists in the project
  • 8. SAMPLE SCENES should be modeled, textured and rendered; used for indication of the target resolution, quality, style sample scenes are the benchmarks and must be as accurate as possible
  • 9. Icons for the user interface ASG must describe their look, size, position icons look must be consistent with the overall visual style of the game
  • 10. Menus • ASG includes the look of the menus • provide info about transitions and animation • Visual Asset List and Dependencies • target resolution(s) indicated • explanation where each asset will be used along with interdependencies • real objects or characters: noted and legal clearance must be obtained
  • 12. ArtProductionSTAGES description detailed art description all of the arts elements need for the game must be described the art must fit the game needs concept drawing storyboard placeholder art (no texture) for complex objects, until the final art work is created modeling - 3D models around the concept drawings animation rigging texturing 256X256 mipmaps - lower resolution version of a texture baked lighting - for a fixed object that does not move: the lights and the shadows are drawn into the texture - save time for shadow and lights calculations in gameplay
  • 13. ArtProductionSTAGES shading flat - objects with no texture, only color bump mapping - texture maps normal mapping cel shading lighting directional omni/point spot
  • 15. Video Resolution and Aspect Ratio • resolution: horizontal px /vertical px • aspect ratio: w/h • high definition: 16:9; 1080p: 1920X1080 (can be supported by 17" screen monitor); PlayStation 3, XBox 360: 1920X1080 • storyboard must consider the aspect ratio • camera placement, environmental layout should take under account the aspect ratio and the resolution
  • 16. SAFE AREA the area of the screen that can be seen on all newer flat panel and LCD TVs user interface and text must be place into the safe area
  • 17. Sound Design Document music style in a game, parts of the game with music: determine by the sound designer
  • 18. SOUND • Sound Effects • Soundtrack • Adaptive Audio changes in response to player actions • Voiceover
  • 19. T H E E N D Chapter five