This document summarizes a presentation about video gaming in libraries one year later. It discusses how gaming has become a community activity for all ages, provides tips for starting a gaming collection and program at a library, and highlights hot topics in gaming like mobile and 3D games. It encourages learning about gaming through playing, talking, and reading and provides contact information for the presenter.
Talk about CMC. Started in 2008, still going strong. While working at this library from 2008-early 2010, we had 4 programs per month plus one tournament. Each program had anywhere from 20-30 teens at the event. Cut to 2011. The program is still going strong and has morphed a bit. The video game programs are still held 4x per month and now have an added weekly Dungeons and Dragons game that is ongoing. A community of teens, both gamers and non gamers, has sprung up in the library. They use the library, they volunteer, and they love what the library offers them.
I see it every day at the Portland Public Library. An adult comes moseying through the teen area and you can see it in their eyes... "I'm not 12-19! Should I be here? Boy, do I feel weird! But I really want a video game" Gaming really started with my generation. I'm 31 and I remember the "good old day". But that's not to say that older folks are not playing games as well. I have a father and son duo come into the library every week and they pick out two games to play together. It's a bonding experience (says the Dad)
It's true. I mean, I may have also read "Hatchet" by Gary Paulsen at around that time but I have so many memories of playing this game...for about 50 hours. How do I know that? It kept track. But it was a 50 hours well spent. The story was full of rich characters, dialogue, and overall was an amazing tale which really has shaped the way I look at stories to this day. This was in around 1994, and boy, things have changed. Think about modern day movies....you're seeing so many comic book and video game movie adaptations. The stories are getting richer.
OK, so we've talked about games and where we are coming from, but how are we actually gonna place video games in our library? It's not hard. Video games are just another source of media, one that often times gets a bad reputation (cost, violence, "dumbing down kids") If we're going to collect video games, we're going to also have to be mythbusters. Games are not expensive and not a waste of time.
500 can start you off in the right direction. The key is" Purchase used games. Trust me, there's nothing wrong with this. Game stores that purchase used games are only going to accept quality games. The other good thing about used games? You can get them dirt cheap. If a game was popular last year, chances are that you are gonna find it cheap in the used section the next year. Example: Sports titles, greatest hits titles. Buy "greatest hits" titles. These games often run quite a bit cheaper (20-30 dollars) and represent the best selling games of the system. These games will circulate a lot, and if you are starting a small collection, these are the ones to get.
You can do this with $500 as well. My recommendation?
You're starting to see more and more mobile smartphones, and with that you'll start to see a rise in gaming on smartphones. Why? Who wants to carry around both a phone and a portable video gaming system? This is the reason the Nintendo 3DS system hasn't sold well. Portable video games plus a portable phone....now that's an idea. Games are also getting much better (pass around my iPhone as an example). With phones like the new iPhone 4S, gaming can be massive.
Is the portable video game system dead? Not really, but it's not doing well. Sure, we see a lot of kids walking around with Nintendo DS's, PSP's, and more, but that sight is slowly being overtaken by a new sight. Someone playing a game on their phone. Yes, I'm talking about games like Angry Birds and Fruit Ninja. Simple games that people can pick up and play at a moments notice and drop shortly after if needed. As cell phone technology grows, we're going to see mobile gaming chip away even more at portable gaming. How so? When cell phones can handle bigger games, what is the need for having a separate system to play games on?
Is it a fad? A bit. But is it something we need to pay attention to? Yes. Much like 3D movies, 3D gaming is here to stay. What we'll most likely see over the next few years is 3D technology being incorporated to enhance the gaming experience. But will it work? In July, Nintendo slashed the price of the Nintendo 3DS from $250 to $170. This was huge for Nintendo to do, since the system released in March in the USA. What does this tell us? 1. People aren't that into 3D gaming or 2. Who wants to buy a portable video game system when they have a phone?
This is the new Nintendo system, the Wii U, which was unveiled earlier this year. It is expected to come out in 2012. The most unique thing about this is the controller. It looks like an iPad with buttons. What this will hopefully do is create a much more in depth gaming experience. Players can control behind the scenes actions on the tablet while focusing on the action on the main screen.
All of the major systems out there right now offer a VAST LIBRARY of games that can only be accessed by download. These are a mix of classic games and independent games, with some games mixed in from the bigger developers. The problem with these games? Libraries can't lend them out.
PLAY them at game nights with your patrons. Go to Best Buy and play what they have on display. You don't have to immerse yourself in gaming....just give it a shot! TALK about gaming with your patrons. They are the ones that will develop your collections. The expert gamers will help you develop a rich collection of games for your community. READ about games online and in gaming magazines such as Game Informer and Nintendo Power. 1UP.com is an excellent resource online.