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Experiencing Technology
in Early Childhood
Learning
Jacqueline I. de Terán
August 2015
Getting to know each other
Lettuce 11-7 Purple 4 1966
Can technology help children learn or live the experience?
Will children be able to acquire language or learn about linguistics and
grammar?
Technology
Ensure an educational purpose
Encourage creativity
Increase child's intrinsic motivation to learn
Choose variety of programs that include free
play and programmed learning.
Encourage collaboration
Light & Butterworth 1992 "activities requiring
'joint attention' which involve children learning to
share provide a better cognitive challenge for
young children"
Douse & Mugny 1984 "provide opportunities for
cognitive conflict as children make efforts to reach
consensus"
Encourage collaboration
Forman 1989 "finding potential solutions
together in the creative course of problem-
solving
Siraj-Blatchford 2002 "apparatus encourages
social interaction, with children sharing more
visual attention and making increased eye-
contact
Integrate other aspects of curriculum
Play and project work
1. Relevant to children
2. Meaningful context for real purposes
3. Real technological artifacts
4. Understanding purposes and uses
5. Engage and interact with virtual and audio artifacts
and environments
6. Develop an awareness of symbols and ability to
manipulate them
Emergent literacy and numeracy
What does technology enable children to do
that they couldn't do otherwise?
Ensure the child is in control
Imaginative responses
Open problem-solving
Develop any sense of real achievement
Complex real life dilemmas: Babyz by
Mindscape www.babyz.net
Choose applications that are
transparent
Clearly defined and intuitive functions
● Drag and drop
● Click
Avoid applications containing
violence or stereotyping
Computers can empower all young children to be more independent, but research
shows that issues of equality are key. A number of studies have shown that:
girls often use computers less often than boys
the presence of a computers in a setting does not ensure access
teachers, while concerned about equity, often hold attitudes which hinder access,
for
example use of the computer may be granted as a reward, or its use may be
restricted to
drill-and-practice tasks for less able children
children from low-income families often have less access and/or lower-quality
access to
computers in the home (see, for example, Thouvenelle et al. 1994).
Be aware of health and safety issues
Computer use is integrated with other activities as a tool,
Imaginative role play, modelling or painting, children will benefit from greater
movement and exercise away from the computer. Use of the computer should not
be at the expense of outdoor opportunities and experiences which promote
developing essential gross motor skills through running, climbing, jumping, swinging
and using wheeled toys.
Some ICT applications can encourage playing and being outdoors. Metal detectors
have already been mentioned. Identifying ICT in the outdoor environment when out
walking or using programmable toys outside can help but is no substitute for the
running and climbing that practitioners should ensure goes on throughout childhood
(though it’s always possible for some young children to be taking digital pictures of
their friends as they run and climb).
Enhancing the qualities of teaching
Opportunities
Building ICT capabilities
F2F
Virtual Learning
E-learning
Blended Learning
Integrating Learning Environments
School teachers, peers
Home parents, siblings
Acquisition
Learning Outcomes
Connecting Outcomes
● parents
● family
● community
Professional Learning Outcomes
Curriculum
Holistic
Social-Cultural
Authentic Learning Contexts
XXI Century Pedagogy
Methodologies/Approaches
Montessori
Regio Emilio
Constructivism
Whole language
Teaching & Learning
through Technology
Enhances children's learning
Helping services connect with their communities
Improve the quality of teaching
Realizing HOW technologies are used
Enhancing children's learning
Opportunities for learning & social connections
Affordances high-order thinking, cognitive enquiry,
improved literacy and numeracy
● Strengthens oral language
● Conversations with teachers and peers
● Gain teacher insight interest & learning style
● Engaging in storytelling
● ESense of wonderment
Connections with Communities
Meaningful relationships between teachers and
families
Quality care and education
Pictures and videos of places, objects and
people
Professional global conversations
Enhancing the quality of teaching
Time for teachers to learn and engage with new
technologies
"Learning to let go of control of the equipment"
Reflective practice
"Commitment to,lifelong learning"
Qualitative Gains
Deeper pedagogical knowledge
Substantial increases in teacher confidence
and competence in relation to ICTs
Increased use of ICTs for variety of curriculum
purposes
Significantly increased levels of integration of
ICTs into children's learning programs
A much greater focus on the children
themselves using ICTs for learning
More critically reflective practice as teachers
Knowing how to access and generate
knowledge is everything
Developmentally Appropriate
Technology in Early Childhood
Parental Involvement
Make informed
Parent Involvement
To involve parents, they should:
use digital, still and video pictures on a TV or
computer in the classroom or entrance,
recording trips, the day’s activities, curriculum
presentations, and any special events
use digital pictures in the records
ask parents to trial new software
use closed circuit televisions to enable parents
Useful Websites
BBC CBeebies: http://www.bbc.co.uk/cbeebies/
• BBC Games: http://www.bbc.co.uk/cbbc/games/index.shtml
• Berit’s Best Sites: http://www.beritsbest.com/
• Enchanted Learning Online:
http://www.enchantedlearning.com/categories/preschool.shtml
• Kids @ National Geographic: http://www.nationalgeographic.com/kids/
• Kids Domain: www.kidsdomain.com
• Kid’s Wave: http://www.safesurf.com/safesurfing/
• Microsoft Kids Website: http://www.kids.msn.com/
• Peter Rabbit: http://www.peterrabbit.com/
• PBS Kids: http://pbskids.org/
• Thomas the tank Engine: http://www.hitentertainment.com/thomasandfriends/uk/
• Winnie the Pooh: http://www.worldkids.net/pooh/welcome.html
• Yahooligans: The Web Guide For Kids: http://yahooligans.yahoo.com/

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Experiencing technology in early childhood learning

  • 1. Experiencing Technology in Early Childhood Learning Jacqueline I. de Terán August 2015
  • 2. Getting to know each other Lettuce 11-7 Purple 4 1966
  • 3. Can technology help children learn or live the experience? Will children be able to acquire language or learn about linguistics and grammar?
  • 5. Ensure an educational purpose Encourage creativity Increase child's intrinsic motivation to learn Choose variety of programs that include free play and programmed learning.
  • 6. Encourage collaboration Light & Butterworth 1992 "activities requiring 'joint attention' which involve children learning to share provide a better cognitive challenge for young children" Douse & Mugny 1984 "provide opportunities for cognitive conflict as children make efforts to reach consensus"
  • 7. Encourage collaboration Forman 1989 "finding potential solutions together in the creative course of problem- solving Siraj-Blatchford 2002 "apparatus encourages social interaction, with children sharing more visual attention and making increased eye- contact
  • 8. Integrate other aspects of curriculum Play and project work 1. Relevant to children 2. Meaningful context for real purposes 3. Real technological artifacts 4. Understanding purposes and uses 5. Engage and interact with virtual and audio artifacts and environments 6. Develop an awareness of symbols and ability to manipulate them
  • 9. Emergent literacy and numeracy What does technology enable children to do that they couldn't do otherwise?
  • 10. Ensure the child is in control Imaginative responses Open problem-solving Develop any sense of real achievement Complex real life dilemmas: Babyz by Mindscape www.babyz.net
  • 11. Choose applications that are transparent Clearly defined and intuitive functions ● Drag and drop ● Click
  • 12. Avoid applications containing violence or stereotyping Computers can empower all young children to be more independent, but research shows that issues of equality are key. A number of studies have shown that: girls often use computers less often than boys the presence of a computers in a setting does not ensure access teachers, while concerned about equity, often hold attitudes which hinder access, for example use of the computer may be granted as a reward, or its use may be restricted to drill-and-practice tasks for less able children children from low-income families often have less access and/or lower-quality access to computers in the home (see, for example, Thouvenelle et al. 1994).
  • 13. Be aware of health and safety issues Computer use is integrated with other activities as a tool, Imaginative role play, modelling or painting, children will benefit from greater movement and exercise away from the computer. Use of the computer should not be at the expense of outdoor opportunities and experiences which promote developing essential gross motor skills through running, climbing, jumping, swinging and using wheeled toys. Some ICT applications can encourage playing and being outdoors. Metal detectors have already been mentioned. Identifying ICT in the outdoor environment when out walking or using programmable toys outside can help but is no substitute for the running and climbing that practitioners should ensure goes on throughout childhood (though it’s always possible for some young children to be taking digital pictures of their friends as they run and climb).
  • 14. Enhancing the qualities of teaching Opportunities Building ICT capabilities F2F Virtual Learning E-learning Blended Learning
  • 15. Integrating Learning Environments School teachers, peers Home parents, siblings
  • 16. Acquisition Learning Outcomes Connecting Outcomes ● parents ● family ● community Professional Learning Outcomes
  • 19. Teaching & Learning through Technology Enhances children's learning Helping services connect with their communities Improve the quality of teaching Realizing HOW technologies are used
  • 20. Enhancing children's learning Opportunities for learning & social connections Affordances high-order thinking, cognitive enquiry, improved literacy and numeracy ● Strengthens oral language ● Conversations with teachers and peers ● Gain teacher insight interest & learning style ● Engaging in storytelling ● ESense of wonderment
  • 21. Connections with Communities Meaningful relationships between teachers and families Quality care and education Pictures and videos of places, objects and people Professional global conversations
  • 22. Enhancing the quality of teaching Time for teachers to learn and engage with new technologies "Learning to let go of control of the equipment" Reflective practice "Commitment to,lifelong learning"
  • 23. Qualitative Gains Deeper pedagogical knowledge Substantial increases in teacher confidence and competence in relation to ICTs Increased use of ICTs for variety of curriculum purposes Significantly increased levels of integration of ICTs into children's learning programs
  • 24. A much greater focus on the children themselves using ICTs for learning More critically reflective practice as teachers Knowing how to access and generate knowledge is everything
  • 25. Developmentally Appropriate Technology in Early Childhood Parental Involvement Make informed
  • 26. Parent Involvement To involve parents, they should: use digital, still and video pictures on a TV or computer in the classroom or entrance, recording trips, the day’s activities, curriculum presentations, and any special events use digital pictures in the records ask parents to trial new software use closed circuit televisions to enable parents
  • 27. Useful Websites BBC CBeebies: http://www.bbc.co.uk/cbeebies/ • BBC Games: http://www.bbc.co.uk/cbbc/games/index.shtml • Berit’s Best Sites: http://www.beritsbest.com/ • Enchanted Learning Online: http://www.enchantedlearning.com/categories/preschool.shtml • Kids @ National Geographic: http://www.nationalgeographic.com/kids/ • Kids Domain: www.kidsdomain.com • Kid’s Wave: http://www.safesurf.com/safesurfing/ • Microsoft Kids Website: http://www.kids.msn.com/ • Peter Rabbit: http://www.peterrabbit.com/ • PBS Kids: http://pbskids.org/ • Thomas the tank Engine: http://www.hitentertainment.com/thomasandfriends/uk/ • Winnie the Pooh: http://www.worldkids.net/pooh/welcome.html • Yahooligans: The Web Guide For Kids: http://yahooligans.yahoo.com/