My final project proposal for my masters. Model Tactics will be a top down 3d physics based game and will be developed between June 2011 and January 2012.
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MSc in Digital Games Final Project Proposal
1. Model Tactics
(Working Title)
John Healy
Wednesday 6 April 2011
2. Summary
Model Tactics is a top down 3D physics based
puzzle game for iOS devices. In it the player takes
on the role of a toy plane pilot. The player will have
a time limit within which they must destroy a
fortress made of toy blocks and defended by toy
soldiers.
Wednesday 6 April 2011
3. Gameplay
• Accelerometer to control toy plane, touch controls to fire weapons
• Goal is to destroy the toy fortress
• Bonus for not using all weapons
• Destruction of a fortress is when all defending units have been
knocked over or destroyed
Wednesday 6 April 2011
4. Gameplay
• Weapon types: Marbles, Bouncing Balls, Explosive Bombs and
Homing Missiles
• Enemy types: Toy soldiers, Cannons and Dinosaurs
• Levels: Play Room, Sand Pit, Kitchen Tiles and Attic
• Block types: Wooden, Destructible, Rubber and Explosive
• Additional skill and challenge: Wind, Water and Marble Runs
Wednesday 6 April 2011
7. Technology
• iOS platform in Unity: iPad primary, iPhone secondary
• iPad needed for test builds: 2-3 days every two weeks
• Apple Game Center for high scores data, competitions
and news.
Wednesday 6 April 2011
8. Art
• No animation, all models would be static toys.
• Menu’s and UI elements: Photoshop and Illustrator: simple,
playful style
• 3D assets: 3DS Max, re-usable content
Wednesday 6 April 2011
9. Players
• Young Professionals
• Casual Audience
• Comfortable using their iOS device
• Moderate levels of disposable income
Wednesday 6 April 2011
10. Angry Birds
• Developed by Rovio
• Simple interaction concept
• Quick feedback
• Cute visuals
• 100 million downloads (15th March 2011)
Wednesday 6 April 2011
11. Tumble
• Developed by Supermassive Games
• 3D physics game: reverse Jenga
• Manipulate blocks in 3D space
• Competitive play modes
Wednesday 6 April 2011