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The Official Monday Night Combat Ultimate Blitz Guide
Note: Videos of me playing almost all of the blitz matches using each class with audio commentary can be found on You Tube.
The General Information section of each blitz contains the details (or search YouTube for “mnc boxsox”). The videos
include me rambling on aimlessly while showing you how to achieve stupidly high rankings in each blitz (except the
Scramble Blitz because I still suck at that).
This guide will cover general information about Monday Night Combat, the four key elements to a successful blitz, general
strategies, round specific strategies, and the initial rounds of game play for every blitz. I highly recommend reading (ok,
maybe just skimming) the entire guide before attempting to use these strategies. Other than the bot breakouts, avoid
the details section unless you run into problems. I included those sections just in case you cannot find strategies that
work for you.
Please remember that this is a “guide” not a tips and tricks. When I do lay down some of the coolness that is the box, it will
be in sections labeled Box Tops:. These are some of the most awesomest (I know it’s not a word) things that I have
discovered in Blitz. Also, what works for me and the others whose strategies are included may not work for everyone.
This guide is meant to give you basic information about the game (I seem to have forgotten that idea though) and a look
into how the pros’ approach each match. Try different setups and techniques if these strategies do not work for you.
First of all, why should you follow my advice (when shooting me is so much more fun)? My name is John Bowersox and my
X-Box ID is Boxsox. In the overall rankings worldwide I am ranked #1 in the world for both the Season Blitz and the
Playoff Blitz. I am ranked #3 in the world for the Sudden Death Blitz and I am #4 in the world for the Exhibition Blitz.
Also, I am ranked in the top 7 players for 23 out of 36 single rankings and I am in the top 1% in 34 out of 36 blitz rankings
(6 blitz matches / 6 classes) worldwide. So it goes without saying that I have figured out a few things about Blitz. Box
Tops: I have found a strategy that while it takes forever (4 hours for $30,000), allows you to get unlimited money in 5
blitz matches. I like being #1 so I’m not giving you that one.
If you take nothing else away from this guide, make absolutely sure you pay attention to this next part as it is probably the
single most important thing in this entire guide. “DON’T SHOOT THE BOX”. As long as you remember that, everything will
be fine. NTB: stands for “Not The Box” and is awesomeness from another player.
While very long and boring, the sections entitled “Walkthrough(s)” cover in-depth strategies for each of the matches. You
may want to skip those sections if not necessary (unless you are having trouble sleeping).
This guide is only what I have come up with based on my gameplay and what others have told me. If you find better
strategies or would like to fill up my “hate mail” inbox, please feel free to drop me a line. I may, depending on how good
they are, include suggestions and/or hate mail in future revisions. The E-mail address for this is mncboxsox@gmail.com .
I rarely check this email so you may need to message me on X-box that you sent me an email so that I can ignore you in
as many ways as possible (actually, just to remind me to check my messages).
I am aware that I have taken this far too seriously and have gone way too far with this guide. However, if it helps others in
their gameplay as it has helped me (doing this has caused me develop and refine these strategies), then I will consider
this a success regardless of what you say about me.
i
Acknowledgements:
I cannot thank Bob Berry and the rest of the team at Uber Entertainment enough. They have made me feel that this project
was worth the time and effort. I also want to thank Sean McGilvray at Wikia for help negotiating some of the legal
aspects of this guide. The “X-Box Live” gamers I wish to thank (using their X-Box ID’s) are: “Fearless Feedle” who has
been a part of this almost from the very beginning and to whom I am indebted. His pointing out all of my mistakes
(that’s actually a good thing) has been invaluable and has helped me refine and improve not only this guide, but my
gameplay as well. Thanks also go out to “WhatWouldJonDo” and “Lueight” for their strategies with classes I am
unfamiliar with. “Don’tTAZERme”, “RHEMtron”, and Fearless Feedle” all helped me get the information I needed to
cover all of the multi-player blitz games so their help was made it possible for me to have absolutely no life what so ever
so thanks (I think) to them. Pepsi Remake and botpunch2les kicked down some very helpful details about some of the
games class and general information so they are now cool people also. Thank you “Gunked” for staying awake long
enough (most likely) to proof the guide and for providing feedback. Without any of you, this guide would not have been
possible.
Copyright Information:
All graphics and information in this guide are either taken directly from personal gameplay with written permission from
Uber Entertainment or the originator has been cited with the initial work and is referenced per APA standard in the
“References” section of the guide.
©2010 Uber Entertainment, Inc. All rights reserved. Monday Night Combat is a trademark of Uber Entertainment. ©2009-2010.
Uber Entertainment and the Uber logo are trademarks of Uber Entertainment, Inc. in the U.S. and/or other countries.
This game has been rated “T” for teen by the Entertainment Software Rating Board
The ratings icon is a trademark of the Entertainment Software Association.
Unreal, the circle-U logo and the Powered by Unreal Technology logo are either registered trademarks or trademarks of Epic
Games Inc. in the United States and/or other countries. All other marks are property of their respective owners.
Uber Entertainment does not administer, nor are they liable for any aspect of this guide. The author of the master document
does not ensure the validity or legal use of any information within guides that are not licensed. All rights reserved.
The Official Monday Night Combat Ultimate Blitz Guide REV 1a
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Table of Contents
1 General Information.................................................................................................................. 1
1.1 The Goal of Blitz Matches ................................................................................................................................... 1
Figure #1: Moneyball with 100% shields ................................................................................................................. 1
Figure #2: Moneyball with 50% shields ................................................................................................................... 1
Figure #3: Moneyball with shields down ................................................................................................................. 1
Figure #4: Moneyball health bar w/ percentages ..................................................................................................... 1
1.2 The Arenas ........................................................................................................................................................ 1
Figure #5: The Annihilator....................................................................................................................................... 1
Figure #6: Sprintz Arena Details .............................................................................................................................. 2
Figure #7: Bot Spawn and Path Details – Sprintz Arena ............................................................................................ 2
Figure #8: Survivitol Arena Details .......................................................................................................................... 3
Figure #9: Bot Spawn and Path Details – Survivitol Arena ........................................................................................ 3
1.3 Screen Information ............................................................................................................................................. 4
Figure #10: Screen Information ............................................................................................................................... 4
1.4 Controls ............................................................................................................................................................. 5
Figure #11: Standard Controller Setup..................................................................................................................... 5
Figure #12: Standard Tactical Controller Setup ........................................................................................................ 5
Figure #13 Southpaw Controller Setup .................................................................................................................... 5
Figure #14: Southpaw Tactical Controller Setup ...................................................................................................... 5
1.5 Bullseye ............................................................................................................................................................. 5
Figure #15: Bullseye ............................................................................................................................................... 5
1.6 Power-Ups ......................................................................................................................................................... 6
Table #1: Power-Up Details .................................................................................................................................... 6
1.7 Clones ................................................................................................................................................................ 6
1.8 Prestige Information ........................................................................................................................................... 6
Gunner Class ....................................................................................................................................................................... 7
Table #2: Skills Matrix – Gunner Class...................................................................................................................... 8
Tank Class ........................................................................................................................................................................... 9
Table #3: Skills Matrix – Tank Class ........................................................................................................................10
Support Class .....................................................................................................................................................................11
Table #4: Skills Matrix – Support Class ...................................................................................................................12
Assault Class.......................................................................................................................................................................13
Table #5: Skills Matrix – Assault Class.....................................................................................................................14
Assassin Class .....................................................................................................................................................................15
Table #6: Skills Matrix – Assassin Class ...................................................................................................................16
Sniper Class ........................................................................................................................................................................17
Table #7: Skills Matrix – Sniper Class ......................................................................................................................18
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1.9 Bots ..................................................................................................................................................................19
Slim .................................................................................................................................................................19
Blackjack ..........................................................................................................................................................19
Gremlin ...........................................................................................................................................................19
Buzzer ..............................................................................................................................................................19
Gap-Shot ..........................................................................................................................................................20
Scrambler ........................................................................................................................................................20
Bouncer............................................................................................................................................................20
Jackbot XL ........................................................................................................................................................20
1.10 Turrets ..............................................................................................................................................................21
Table #8: Turret Details .........................................................................................................................................21
2 The 4 Key Elements to a Successful Blitz .................................................................................. 21
I Turrets ........................................................................................................................................................21
II Multi and Consecutive Jackbot Rounds ........................................................................................................21
III Picking the Right Sponsors ..........................................................................................................................21
IV The First and Last 5 .....................................................................................................................................21
2.1 Turrets ..............................................................................................................................................................22
2.1.1 General Turret Build Information ................................................................................................................22
2.1.2 Turret Build Placements .............................................................................................................................22
2.2 Multi and Consecutive Jackbot Rounds ..............................................................................................................23
2.3 Picking the Right Sponsors .................................................................................................................................23
Table #9: Sponsor Breakdown ...............................................................................................................................24
Table #10: Sponsor Build Table ..............................................................................................................................24
2.4 The First and Last 5 ............................................................................................................................................24
3 General Blitz Strategies ........................................................................................................... 25
3.1 General Blitz Strategies – Sprintz arena ..............................................................................................................25
3.2 General Blitz Strategies – Survivitol Arena ..........................................................................................................25
3.3 General Blitz Strategies – Sponsors ....................................................................................................................25
3.4 General Blitz Strategies – Turrets .......................................................................................................................26
3.5 General Blitz Strategies – Bot Handling ..............................................................................................................26
3.6 General Blitz Strategies – Controlling the Lanes ..................................................................................................26
3.7 General Blitz Strategies – Juice ...........................................................................................................................27
Table #11: Juice Status Effects ...............................................................................................................................27
3.8 General Blitz Strategies – The Annihilator ..........................................................................................................27
3.9 General Blitz Strategies – Improving Game Play .................................................................................................27
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4 Exhibition Blitz ........................................................................................................................ 28
4.1 Exhibition Blitz – General Information ................................................................................................................28
Table #12: Beat The Box – Exhibition Blitz ............................................................................................................28
4.2 Exhibition Blitz – Single Player Match .................................................................................................................28
4.2.1 Single Player Match – General Information..................................................................................................28
4.2.2 Single Player Match – Class and Sponsor Selection.......................................................................................28
4.2.3 Single Player Match – Bot Paths and Turret Build Order ..............................................................................28
Figure #17: Single Player Match – Bot Paths and Turret Build Order .............................................................28
Table #13: Single Player Match – Turret Build Order ....................................................................................29
4.2.4 Single Player Match – The Breakouts ..........................................................................................................29
Table #14: Single Player Match – Bot Spawn Breakout ................................................................................29
4.2.5 Single Player Match – Walkthrough ............................................................................................................29
4.3 Exhibition Blitz – 2 Player Match ........................................................................................................................30
4.3.1 2 Player Match – General Information.........................................................................................................30
4.3.2 2 Player Match – Class and Sponsor Selection..............................................................................................30
4.3.3 2 Player Match – Bot Paths and Turret Build Order ......................................................................................30
Figure #18: 2 Player Match – Bot Paths and Turret Build Order ....................................................................31
Table #15: 2 Player Match – Turret Build Order ...........................................................................................31
4.3.4 2 Player Match – The Breakouts .................................................................................................................31
Table #16: 2 Player Match – Bot Spawn Breakout ........................................................................................31
4.3.5 2 Player Match – Walkthrough ....................................................................................................................31
4.4 Exhibition Blitz – 3 Player Match ........................................................................................................................32
4.4.1 3 Player Match – General Information.........................................................................................................32
4.4.2 3 Player Match – Class and Sponsor Selection..............................................................................................33
4.4.3 3 Player Match – Bot Paths and Turret Build Order ......................................................................................33
Figure #19: 3 Player Match – Bot Paths and Turret Build Order ....................................................................33
Table #17: 3 Player Match – Turret Build Order ...........................................................................................33
4.4.4 3 Player Match – The Breakouts .................................................................................................................33
Table #18: 3 Player Match – Bot Spawn Breakout ........................................................................................33
4.4.5 3 Player Match – Bot Strategies...................................................................................................................33
4.5 Exhibition Blitz – 4 Player Match ........................................................................................................................34
4.5.1 4 Player Match – General Information.........................................................................................................34
4.5.2 4 Player Match – Class and Sponsor Selection..............................................................................................34
4.5.3 4 Player Match – Bot Paths and Turret Build Order ......................................................................................34
Figure #20: 4 Player Match – Bot Paths and Turret Build Order ....................................................................35
Table #19: 4 Player Match – Turret Build Order ...........................................................................................35
4.5.4 4 Player Match – The Breakouts .................................................................................................................35
Table #20: 4 Player Match – Bot Spawn Breakout ........................................................................................35
4.5.5 4 Player Match – Bot Strategies...................................................................................................................35
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5 Season Blitz ............................................................................................................................. 37
5.1 Season Blitz – General Information ....................................................................................................................37
Table #21: Beat The Box – Season Blitz.................................................................................................................37
5.2 Season Blitz – Single Player Match .....................................................................................................................37
5.2.1 Single Player Match – General Information..................................................................................................37
5.2.2 Single Player Match – Class and Sponsor Selection.......................................................................................37
5.2.3 Single Player Match – Bot Paths and Turret Build Order ..............................................................................37
Figure #21: Single Player Match – Bot Paths and Turret Build Order .............................................................37
Table #22: Single Player Match – Turret Build Order ....................................................................................38
5.2.4 Single Player Match – The Breakouts ..........................................................................................................38
Table #23: Single Player Match – Bot Spawn Breakout ................................................................................38
5.2.5 Single Player Match – Walkthrough ............................................................................................................38
5.3 Season Blitz – 2 Player Match ............................................................................................................................40
5.3.1 2 Player Match – General Information.........................................................................................................40
5.3.2 2 Player Match – Class and Sponsor Selection..............................................................................................40
5.3.3 2 Player Match – Bot Paths and Turret Build Order ......................................................................................41
Figure #22: 2 Player Match – Bot Paths and Turret Build Order ....................................................................41
Table #24: 2 Player Match – Turret Build Order ...........................................................................................41
5.3.4 2 Player Match – The Breakouts .................................................................................................................41
Table #25: 2 Player Match – Bot Spawn Breakout ........................................................................................41
5.3.5 2 Player Match – Bot Strategies...................................................................................................................41
5.4 Season Blitz – 3 Player Match ............................................................................................................................43
5.4.1 3 Player Match – General Information.........................................................................................................43
5.4.2 3 Player Match – Class and Sponsor Selection..............................................................................................43
5.4.3 3 Player Match – Bot Paths and Turret Build Order ......................................................................................43
Figure #23: 3 Player Match – Bot Paths and Turret Build Order ....................................................................43
Table #26: 3 Player Match – Turret Build Order ...........................................................................................43
5.4.4 3 Player Match – The Breakouts .................................................................................................................44
Table #27: 3 Player Match – Bot Spawn Breakout ........................................................................................44
5.4.5 3 Player Match – Bot Strategies...................................................................................................................44
5.5 Season Blitz – 4 Player Match ............................................................................................................................46
5.5.1 4 Player Match – General Information.........................................................................................................46
5.5.2 4 Player Match – Class and Sponsor Selection..............................................................................................46
5.5.3 4 Player Match – Bot Paths and Turret Build Order ......................................................................................46
Figure #24: 4 Player Match – Bot Paths and Turret Build Order ....................................................................46
Table #28: 4 Player Match – Turret Build Order ...........................................................................................46
5.5.4 4 Player Match – The Breakouts .................................................................................................................47
Table #29: 4 Player Match – Bot Spawn Breakout ........................................................................................47
5.5.5 4 Player Match – Bot Strategies...................................................................................................................47
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6 Playoff Blitz ............................................................................................................................ 50
6.1 Playoff Blitz – General Information ....................................................................................................................50
Table #30: Beat The Box – Playoff Blitz.................................................................................................................50
6.2 Playoff Blitz – Single Player Match .....................................................................................................................50
6.2.1 Single Player Match – General Information..................................................................................................50
6.2.2 Single Player Match – Class and Sponsor Selection.......................................................................................50
6.2.3 Single Player Match – Bot Paths and Turret Build Order ..............................................................................50
Figure #25: Single Player Match – Bot Paths and Turret Build Order .............................................................50
Table #31: Single Player Match – Turret Build Order ....................................................................................51
6.2.4 Single Player Match – The Breakouts ..........................................................................................................51
Table #32: Single Player Match – Bot Spawn Breakout ................................................................................51
6.2.5 Single Player Match – Walkthrough ............................................................................................................51
6.3 Playoff Blitz – 2 Player Match ............................................................................................................................54
6.3.1 2 Player Match – General Information.........................................................................................................54
6.3.2 2 Player Match – Class and Sponsor Selection..............................................................................................54
6.3.3 2 Player Match – Bot Paths and Turret Build Order ......................................................................................54
Figure #26: 2 Player Match – Bot Paths and Turret Build Order ....................................................................54
Table #33: 2 Player Match – Turret Build Order ...........................................................................................54
6.3.4 2 Player Match – The Breakouts .................................................................................................................55
Table #34: 2 Player Match – Bot Spawn Breakout ........................................................................................55
6.3.5 2 Player Match – Walkthrough ....................................................................................................................55
6.4 Playoff Blitz – 3 Player Match ............................................................................................................................57
6.4.1 3 Player Match – General Information.........................................................................................................57
6.4.2 3 Player Match – Class and Sponsor Selection..............................................................................................58
6.4.3 3 Player Match – Bot Paths and Turret Build Order ......................................................................................58
Figure #27: 3 Player Match – Bot Paths and Turret Build Order ....................................................................58
Table #35: 3 Player Match – Turret Build Order ...........................................................................................58
6.4.4 3 Player Match – The Breakouts .................................................................................................................59
Table #36: 3 Player Match – Bot Spawn Breakout ........................................................................................59
6.4.5 3 Player Match – Walkthrough ....................................................................................................................59
6.5 Playoff Blitz – 4 Player Match ............................................................................................................................61
6.5.1 4 Player Match – General Information.........................................................................................................61
6.5.2 4 Player Match – Class and Sponsor Selection..............................................................................................62
6.5.3 4 Player Match – Bot Paths and Turret Build Order ......................................................................................62
Figure #28: 4 Player Match – Bot Paths and Turret Build Order ....................................................................62
Table #37: 4 Player Match – Turret Build Order ...........................................................................................62
6.5.4 4 Player Match – The Breakouts .................................................................................................................63
Table #38: 4 Player Match – Bot Spawn Breakout ........................................................................................63
6.5.5 4 Player Match – Walkthrough ....................................................................................................................63
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7 The Scramble Blitz .................................................................................................................. 66
7.1 The Scramble Blitz – General Information ..........................................................................................................66
Table #39: Beat The Box – The Scramble Blitz.......................................................................................................66
7.2 The Scramble Blitz – Single Player Match ...........................................................................................................67
7.2.1 Single Player Match – General Information..................................................................................................67
7.2.2 Single Player Match – Class and Sponsor Selection.......................................................................................67
7.2.3 Single Player Match – Bot Paths and Turret Build Order ..............................................................................67
Figure #29: Single Player Match – Bot Paths and Turret Build Order .............................................................67
Table #40: Single Player Match – Turret Build Order ....................................................................................67
7.2.4 Single Player Match – Walkthrough.............................................................................................................68
Table #41: Single Player Match – Bot Spawn Breakout ................................................................................68
7.2.5 Single Player Match – Walkthrough ............................................................................................................68
7.3 The Scramble Blitz – 2 Player Match ...................................................................................................................69
7.3.1 2 Player Match – General Information.........................................................................................................69
7.3.2 2 Player Match – Class and Sponsor Selection..............................................................................................69
7.3.3 2 Player Match – Bot Paths and Turret Build Order ......................................................................................69
Figure #30: 2 Player Match – Bot Paths and Turret Build Order ....................................................................69
Table #42: 2 Player Match – Turret Build Order ...........................................................................................69
7.3.4 2 Player Match – The Breakouts .................................................................................................................70
Table #43: 2 Player Match – Bot Spawn Breakout ........................................................................................70
7.3.5 2 Player Match – Walkthrough ....................................................................................................................70
7.4 The Scramble Blitz – 3 Player Match ...................................................................................................................71
7.4.1 3 Player Match – General Information.........................................................................................................71
7.4.2 3 Player Match – Class and Sponsor Selection..............................................................................................71
7.4.3 3 Player Match – Bot Paths and Turret Build Order ......................................................................................71
Figure #31: 3 Player Match – Bot Paths and Turret Build Order ............................................................................71
Table #44: 3 Player Match – Turret Build Order ...................................................................................................71
7.4.4 3 Player Match – The Breakouts .................................................................................................................72
Table #45: 3 Player Match – Bot Spawn Breakout ................................................................................................72
7.4.5 3 Player Match – Walkthrough ....................................................................................................................72
7.5 The Scramble Blitz – 4 Player Match ...................................................................................................................73
7.5.1 4 Player Match – General Information.........................................................................................................73
7.5.2 4 Player Match – Class and Sponsor Selection..............................................................................................73
7.5.3 4 Player Match – Bot Paths and Turret Build Order ......................................................................................73
Figure #32: 4 Player Match – Bot Paths and Turret Build Order ............................................................................73
Table #46: 4 Player Match – Turret Build Order ...................................................................................................73
7.5.4 4 Player Match – The Breakouts .................................................................................................................74
Table #47: 4 Player Match – Bot Spawn Breakout ................................................................................................74
7.5.5 4 Player Match – Walkthrough ....................................................................................................................74
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8 Sudden Death Blitz .................................................................................................................. 75
8.1 Sudden Death Blitz – General Information .........................................................................................................75
Table #48: Beat The Box – Sudden Death Blitz......................................................................................................75
8.2 Sudden Death – Bot Paths .................................................................................................................................75
Figure #33: Sudden Death Blitz – Bot Path Details ................................................................................................75
8.3 Sudden Death Blitz – Single Player Match ..........................................................................................................75
8.3.1 Single Player Match – General Information..................................................................................................75
8.3.2 Single Player Match – Sponsor Selection......................................................................................................76
8.3.3 Single Player Match – Turret Build Order ....................................................................................................76
Figure #34: Single Player Match – Turret Build Order ...................................................................................76
Figure #35: Single Player Match – Firebase Placement..................................................................................77
Table #49: Single Player Match – Turret Build Order ....................................................................................77
8.3.4 Single Player Match – Consecutive Jackbot Rounds......................................................................................77
8.3.5 Single Player Match – General Strategies ....................................................................................................77
8.3.6 Single Player Match – Round Specific Strategies...........................................................................................78
Slim bot, Blackjack, and Slim bot / Blackjack Rounds....................................................................................78
Gremlin Rounds..........................................................................................................................................78
Buzzer / Gap-shot Rounds Rounds...............................................................................................................78
Scrambler Rounds.......................................................................................................................................78
Bouncer Rounds..........................................................................................................................................78
Jackbot Rounds...........................................................................................................................................78
8.3.7 Single Player Match – The Breakouts...........................................................................................................79
Table #50: Single Player Match – Bot Spawn Breakout (Fixed Rounds)..........................................................79
Table #51: Single Player Match – Bot Spawn Breakout (Transition Rounds)...................................................80
Table #52: Single Player Match – Bot Spawn Breakout (Random Rounds) .....................................................80
8.3.8 Single Player Match – Bot Spawn Breakouts ................................................................................................80
8.3.9 Single Player Match – Walkthroughs............................................................................................................80
8.3.10 Consecutive Jackbot Rounds – Gunner Class ................................................................................................81
Figure #36: Sudden Death Round Matrix – Gunner Class ..............................................................................82
8.3.11 Fixed Rounds (1 – 50) Gunner Class .............................................................................................................83
8.3.12 Transition Rounds (51 – 60) and Random Rounds (61+) Gunner Class ...........................................................87
8.3.13 Consecutive Jackbot Rounds – Tank Class ....................................................................................................87
Figure #37: Sudden Death Round Matrix – Tank Class ..................................................................................88
8.3.14 Fixed Rounds (1 – 50) Tank Class .................................................................................................................89
8.3.15 Transition Rounds (51 – 60) and Random Rounds (61+) Tank Class ...............................................................92
8.3.16 Consecutive Jackbot Rounds – Support Class ...............................................................................................93
Figure #38: Sudden Death Round Matrix – Support Class..............................................................................94
8.3.17 Fixed Rounds (1 – 50) Support Class.............................................................................................................95
Figure #39: Firebase Placement ...................................................................................................................95
8.3.18 Transition Rounds (51 – 60) and Random Rounds (61+) Support Class ..........................................................99
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8.3.19 Consecutive Jackbot Rounds – Assault Class.............................................................................................. 100
Figure #40: Sudden Death Round Matrix – Assault Class............................................................................ 101
8.3.20 Fixed Rounds (1 – 50) Assault Class........................................................................................................... 101
8.3.21 Transition Rounds (51 – 60) and Random Rounds (61+) Assault Class ........................................................ 106
8.3.22 Consecutive Jackbot Rounds – Assassin Class............................................................................................ 106
Figure #41: Sudden Death Round Matrix – Assassin Class.......................................................................... 107
8.3.23 Fixed Rounds (1 – 50) Assassin Class......................................................................................................... 107
8.3.24 Transition Rounds (51 – 60) and Random Rounds (61+) Assassin Class....................................................... 112
8.3.25 Consecutive Jackbot Rounds – Sniper Class............................................................................................... 112
Figure #42: Sudden Death Round Matrix – Sniper Class............................................................................. 113
8.3.26 Fixed Rounds (1 – 50) Sniper Class ............................................................................................................ 113
8.3.27 Transition Rounds (51 – 60) and Random Rounds (61+) Sniper Class.......................................................... 117
8.4 Sudden Death Blitz – 2 Player Match ............................................................................................................... 118
8.4.1 2 Player Match – General Information...................................................................................................... 118
8.4.2 2 Player Match – Class and Sponsor Selections.......................................................................................... 118
8.4.3 2 Player Match – Turret Build Order ......................................................................................................... 119
Figure #43: 2 Player Match – Turret Build Order ....................................................................................... 119
Figure #44: 2 Player Match – Firebase Placement...................................................................................... 119
Table #53: 2 Player Match – Turret Build Order ........................................................................................ 119
8.4.4 2 Player Match – Consecutive Jackbot Rounds .......................................................................................... 120
8.4.5 2 Player Match – General Strategies ......................................................................................................... 120
8.4.6 2 Player Match – The Breakouts ............................................................................................................... 120
General Information ................................................................................................................................ 120
Table #54: 2 Player Match – Bot Spawn Breakout (Fixed Rounds) .............................................................. 121
Table #55: 2 Player Match – Bot Spawn Breakout (Transition Rounds)....................................................... 121
Table #56: 2 Player Match – Bot Spawn Breakout (Random Rounds) ......................................................... 121
8.4.7 2 Player Match Walkthrough – Fixed Rounds (1 through 50)...................................................................... 121
8.4.8 2 Player Match Walkthrough – Transition ( 51 through 60) and Random Rounds (61+)............................... 124
8.5 Sudden Death Blitz – 3 Player Match ............................................................................................................... 125
8.5.1 3 Player Match – General Information...................................................................................................... 125
8.5.2 3 Player Match – Class and Sponsor Selections...........................................................................................125
8.5.3 3 Player Match – Turret Build Order ......................................................................................................... 125
Figure #45: 3 Player Match – Turret Build Order ....................................................................................... 126
Table #57: 2 Player Match – Turret Build Order......................................................................................... 126
Figure #46: 3 Player Match – Firebase Placement...................................................................................... 126
8.5.4 3 Player Match – Consecutive Jackbot Rounds .......................................................................................... 127
8.5.5 3 Player Match – General Strategies ......................................................................................................... 127
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8.5.6 3 Player Match – The Breakouts ............................................................................................................... 127
General Information ................................................................................................................................ 127
8.5.7 3 Player Match Walkthrough –Bot Spawn Breakout.................................................................................. 128
Table #58: 3 Player Match – Bot Spawn Breakout (Fixed Rounds) .............................................................. 128
Table #59: 3 Player Match – Bot Spawn Breakout (Transition Rounds)....................................................... 128
Table #60: 3 Player Match – Bot Spawn Breakout (Random Rounds) ......................................................... 129
8.5.8 3 Player Match Walkthrough – Fixed Rounds (1 through 50)...................................................................... 129
8.5.9 3 Player Match Walkthrough – Transition ( 51 through 60) and Random Rounds (61+)............................... 132
8.6 Sudden Death Blitz – 4 Player Match ............................................................................................................... 133
8.6.1 4 Player Match – General Information...................................................................................................... 133
8.6.2 4 Player Match – Class and Sponsor Selections.......................................................................................... 133
8.6.3 4 Player Match – Turret Build Order ......................................................................................................... 134
Figure #47: 4 Player Match – Turret Build Order........................................................................................ 134
Table #61: 4 Player Match – Turret Build Order ........................................................................................ 134
Figure #48: 4 Player Match – Firebase Placement...................................................................................... 134
8.6.4 4 Player Match – Consecutive Jackbot Rounds .......................................................................................... 135
8.6.5 4 Player Match – General Information...................................................................................................... 135
8.6.6 4 Player Match – The Breakouts ............................................................................................................... 135
General Information ................................................................................................................................ 135
8.6.7 4 Player Match – Bot Spawn Breakouts..................................................................................................... 136
Table #62: 4 Player Match – Bot Spawn Breakout (Fixed Rounds) .............................................................. 136
Table #63: 4 Player Match – Bot Spawn Breakout (Transition Rounds)....................................................... 136
Table #64: 4 Player Match – Bot Spawn Breakout (Random Rounds) ......................................................... 137
8.6.8 4 Player Match Walkthrough – Fixed Rounds (1 through 50)...................................................................... 137
8.6.9 4 Player Match Walkthrough – Transition ( 51 through 60) and Random Rounds (61+)............................... 141
9 Super Sudden Death Blitz
9.1 Super Sudden Death Blitz – General Information.............................................................................................. 142
Table #65: Beat The Box – Supper Sudden Death Blitz ....................................................................................... 142
Figure #49: Super Sudden Death Blitz – Buzzer Safe Spot................................................................................... 142
9.2 Super Sudden Death Blitz – Bot Paths .............................................................................................................. 143
Figure #50: Super Sudden Death Blitz – Bot Spawns and Bot Paths .................................................................... 143
9.3 Super Sudden Death Blitz – Single Player Match................................................................................................143
9.3.1 Single Player Match – General Information................................................................................................143
9.3.2 Single Player Match – Class and Sponsor Selection.....................................................................................143
9.3.3 Single Player – Turret Build Order..............................................................................................................143
Figure #51: Single Player Match – Turret Build Order .................................................................................144
Table #66: Single Player Match – Turret Build Order...................................................................................144
9.3.4 Single Player Match – General Strategies...................................................................................................144
9.3.5 Single Player Match – Bot Breakouts .........................................................................................................144
Figure #52: Single Player Match – Multi-Jackbot Example...........................................................................145
Table #67: Single Player Match – Bot Spawn Breakouts..............................................................................146
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9.4 Single Player Match – Walkthroughs.................................................................................................................146
9.4.1 Single Player Walkthrough – Gunner Class.................................................................................................146
9.4.2 Single Player Walkthrough – Tank Class.....................................................................................................151
9.4.3 Single Player Walkthrough – Support Class ................................................................................................155
Figure #53: Super Sudden Death – Single Player Firebase Positions ............................................................155
Figure #54: Super Sudden Death – Firebase 1st
Position..............................................................................155
Figure #55: Super Sudden Death – Firebase 2nd
Position ............................................................................155
9.4.4 Single Player Walkthrough – Assault Class .................................................................................................160
9.4.5 Single Player Walkthrough – Assassin Class................................................................................................163
9.4.6 Single Player Walkthrough – Sniper Class...................................................................................................167
9.5 Super Sudden Death Blitz – 2 Player Match.......................................................................................................171
9.5.1 2 Player Match – General Information.......................................................................................................171
9.5.2 2 Player Match – Class and Sponsor Selection............................................................................................171
9.5.3 2 Player Match – General Strategies ..........................................................................................................171
9.5.4 2 Player Match – Turret Build Order ..........................................................................................................172
Figure #56: 2 Player Match – Turret Build Order.........................................................................................172
Table #68: 2 Player Match – Turret Build Order..........................................................................................172
9.5.5 2 Player Match – Bot Breakouts.................................................................................................................172
Table #69: 2 Player Match – Bot Spawn Breakouts.....................................................................................173
9.5.6 2 Player Match – Walkthrough ..................................................................................................................173
9.6 Super Sudden Death Blitz – 3 Player Match.......................................................................................................177
9.6.1 3 Player Match – General Information.......................................................................................................177
9.6.2 3 Player Match – Class and Sponsor Selection............................................................................................177
9.6.3 3 Player Match – General Strategies ..........................................................................................................177
9.6.4 3 Player Match – Turret Build Order ..........................................................................................................178
Figure #57: 3 Player Match – Turret Build Order.........................................................................................178
Table #70: 3 Player Match – Turret Build Order..........................................................................................178
9.6.5 3 Player Match – Bot Breakouts.................................................................................................................178
Table #71: 3 Player Match – Bot Spawn Breakouts.....................................................................................179
9.6.6 3 Player Match – Walkthrough ..................................................................................................................179
9.7 Super Sudden Death Blitz – 4 Player Match.......................................................................................................182
9.7.1 4 Player Match – General Information.......................................................................................................182
9.7.2 4 Player Match – Class and Sponsor Selection............................................................................................183
9.7.3 4 Player Match – General Strategies ..........................................................................................................183
9.7.4 4 Player Match – Turret Build Order ..........................................................................................................183
Figure #58: 4 Player Match – Turret Build Order.........................................................................................183
Table #72: 4 Player Match – Turret Build Order..........................................................................................183
9.7.5 4 Player Match – Bot Breakouts.................................................................................................................184
Table #73: 4 Player Match – Bot Spawn Breakouts.....................................................................................184
9.7.6 4 Player Match – Walkthrough ..................................................................................................................185
Appendix A – Glossary.............................................................................................................................A1
Appendix B – Index .................................................................................................................................A7
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Appendix C – Printable Summaries..........................................................................................................A9
Sprintz Arena Summary..........................................................................................................................................A9
Survivitol Arena Summary....................................................................................................................................A10
Turret Summary...................................................................................................................................................A11
Power-Up Summary.............................................................................................................................................A11
Skills Summaries..................................................................................................................................................A12
Gunner Skills Summary.................................................................................................................................A12
Tank Skills Summary.....................................................................................................................................A12
Support Summary ........................................................................................................................................A13
Assault Summary..........................................................................................................................................A13
Assassin Summary........................................................................................................................................A14
Sniper Summary...........................................................................................................................................A14
Sponsors Summary ..............................................................................................................................................A15
Exhibition Blitz Summary .....................................................................................................................................A16
Season Blitz Summary..........................................................................................................................................A17
Playoff Blitz Summary..........................................................................................................................................A19
The Scramble Blitz Summary ................................................................................................................................A21
Sudden Death Blitz Summary ...............................................................................................................................A23
Supper Sudden Death Blitz Summary....................................................................................................................A29
Appendix D – Strategy Guide Legal Information..................................................................................... A34
Appendix E – References ....................................................................................................................... A34
Note: The table of contents is hyperlinked. Using the left mouse button on a line will take you directly to that section
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1 General Information
1.1 The Goal of Blitz Matches
The goal of blitz matches is to either keep the Moneyball alive for a specified number of rounds, or in the case of Sudden
Death and Super Sudden Death, to keep the Moneyball alive for as long as possible. This is done by preventing the
Moneyball from taking damage. The Moneyball has shields in place to keep it from taking damage (see Figure #1, Figure
#2, and Figure #3). As long as the shields are up, the Moneyball health bar (see Figure #4) will not decrease. When the
shields take damage they separate from the Moneyball. The Moneyball shields have 1000 hit points (HP). When the
shields go down, they will stay down until the Moneyball has not taken any damage for 30 seconds. The Moneyball itself
has 4000 HP. Should the Moneyball have only 1 hit point remaining, the shields will not come back up. The Moneyball
health bar also displays the status of the shields. At full strength, there is a silver shield icon located on the right side of
the health bar. When the shields are hit, the color of the shield turns to red and the shield begins to flash. When the
shields fail, the shield icon goes away.
Figure #1: Moneyball with 100% shields Figure #2: Moneyball with 50% shields Figure #3: Moneyball with shields down
Figure #4: Moneyball Health Bar (w/percentages)
1.2 The Arenas
All Monday Night Combat Blitz matches except for Super Sudden Death take place in the “Sprintz” arena (see Figure #6 and
Figure #7). Super Sudden Death takes place in the “Survivitol” arena (see Figure #8 and Figure #9).
Above each arena is an Annihilator (see figure #5). When activated, the Annihilator sends a damaging field throughout the
entire arena. The Annihilator severely damages all bots and pros’ that are not on the same team as the person who
activated the Annihilator. All bots except Jackbots are killed instantly and all Jackbots and opposing clones are severely
damaged. Note: the Annihilator only damages other pro’s in the Crossfire matches.
Figure #5: The Annihilator
75%50%25%5% 10% 90% 95%
Shield Icon
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The Sprintz arena (see Figure #6) has 12 turret nubs (red markers), 4 jump pads (white markers), 5 bot spawns (black
markers), 3 ejector pads (blue markers), 2 juice stations (teal markers), 1 annihilator pad (purple maker), and 1
annihilator (yellow marker: the annihilator is located above the arena).
Figure #6: Sprintz Arena Details (StarPilot, 2010)
The bot paths for the 6 bot spawns are detailed in the following figure (see Figure #7).
Figure #7: Sprintz Arena Bot Spawns and Paths
FL – front left; FR – front right; L – left; R – right; BL – back left; BR – back right.
FL FR
L R
BRBL
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The Survivitol Arena (see Figure #8) has 12 Turret nubs (red markers), 6 jump pads (white markers), 5 bot spawns (black
markers), 3 ejector pads (blue markers with 1 below the annihilator), 2 juice stations (teal markers), 2 Support Firebase
locations (gold markers), 1 annihilator pad (purple marker), and 1 annihilator (yellow marker: the annihilator is located
above the arena).
Figure #8: Survivitol Arena Details
The bot paths for the 5 bot spawns are detailed in the following figure (see Figure #9).
Figure #9: Survivitol Arena Bot Spawns and Bot Paths
L – Left; FL – Front Left; F – Front; FR – Front Right; R – Right.
L R
FFL FR
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1.3 Screen Information
Figure #10: Screen Information
1) Juice Gauge – Shows the current level of juice. When the gauge is full the bar flashes between dark and
light purple. Juice cannot be used until the bar gauge is full (the player in Figure #10 is
currently juiced).
2) Moneyball Health Bar – Shows the amount of life remaining on the Moneyball.
3) Shield Icon – Is displayed whenever the shields are up. The icon flashes red when the shield takes
damage. The icon disappears when the shields go down.
4) Ammunition Gauge – Displays the current number of rounds in the weapons clip. The gauge is empty for
weapons that do not have ammunition (i.e. the Supports Hurt/Heal Gun and the
Assassins Dagger/Katana).
5) Money – Shows the current amount of cash on hand.
6) Active Skill Levels – Shows the current level of each of the three active skills: 1, 2, or 3 based on which
controller button activates the skill. The bars on the outside of each button show the
current number of skill points.
7) Player Hit Point Gauge – Shows the current remaining hit points the player has. This gauge is only visible when the
clone takes damage. The gauge disappears again once the clone remains free from
damage for a period of time.
8) Round Display – Shows the current round number.
9) Enemy Name & Hit Point Gauge – Are displayed when an enemy is being tracked (i.e. within the clones crosshairs) or
damaged by the clone.
10) Temporary Round Display – Shows the current round number at the beginning of each round (used to indicate to the
player that a new round has started and which round it is regardless of where they are in
the arena).
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1.4 Controls
To view and/or change the controller configuration, select “HELP AND OPTIONS” from the main menu, then select
“CONTROLS”. The 4 controller configurations are outlined in in the following figures (see Figures #11, #12, #13, and
#14).
Figure #11: Standard Controller Setup Figure #12: Standard Tactical Controller Setup
Figure #13: Southpaw Controller Setup Figure #14: Southpaw Tactical Controller Setup
1.5 Bullseye
Bullseye is the Monday Night Combat mascot (see Figure #15). Bullseye appears either after a Jackbot round in matches
where there more fixed round Jackbots or immediately before a Jackbot round when there is only 1 remaining Jackbot
round in the blitz. For Sudden Death and Super Sudden Death Blitz matches Bullseye only comes out at the end of every
10 rounds for the first 60 rounds. Bullseye drops power-ups and can be shot or can be hit with a melee attack for juice
and money. Bullseye cannot be killed but instead goes away after 35 seconds. If a pro tries to grapple Bullseye, Bullseye
will knock them back with his belly. Note: Grappling Bullseye in multi-player matches when the music stops will keep
him in the arena while he knocks the player back. This will give the other players a few more seconds to gain money and
power-ups from him.
Figure #15: Bullseye
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1.6 Power-Ups
NAME: PICTURE: EFFECT: FREQUENCY: DROPPED BY:
COIN Each coin is worth $6 COMMON Regular bots, Jackpots, and Bullseye
JUICE BOX
Increases the amount of juice in the juice
gauge. Having "Juice" as one of the sponsors
increases the amount received per box.
COMMON Regular bots, Jackpots, and Bullseye
SPEED BOOST
Grants a temporary increase to the base
speed of the clone. Several can be obtained at
the same time lengthening the amount of time
the clone is boosted.
COMMON Regular bots, Jackpots, and Bullseye
CHURRO
Replenishes a medium amount of Hit Points
and a small amount of Skill Points.
LESS COMMON Regular bots, Jackpots, and Bullseye
BACON
Gives gold level sponsorship on all 10
endorsement simultaneously. Remains in
effect until the clone is killed.
RARE Jackpots and Bullseye
POWER-UPS
Table #1: Power-Up Details
1.7 Prestige Information
Prestige’s (levels of experience) within Monday Night Combat are achieved by earning money and are designated by bot
symbols separated by groups of 100 levels. Every time a player earns enough money to pass 100 levels ($1,750,000 to
advance 100 levels) a new bot symbol is awarded that precedes the players name in a lobby. Once you reach level 800
and receive the Jackbot, only the level number resets to 0 after passing each subsequent 100 levels. The symbol does
not change anymore after level 800. Prestige is earned in both Crossfire and Blitz and is calculated using the match
earnings and not the payout.
Level Symbol Money needed
100 $1,750,000
200 $3,500,000
300 $5,250,000
400 $7,000,000
500 $8,750,000
600 $10,500,000
700 $12,250,000
800 $14,000,000
1.8 Clones
There are 6 classes of players (clones) in Monday Night Combat. Those 6 classes are broken down further into 3 separate
class types. The 3 class types are heavy, medium, and light. Heavy classes have greater native armor and offensive
capabilities but are slower and less maneuverable than the other class types. Medium class types are a more balanced
type allowing for decent armor and firepower while not giving up too much on the maneuverability. Light classes are
very fast but have very little native armor or general offensive capabilities. The light classes however gain a significant
advantage over medium and heavy classes in their special attacks (i.e. the assassins back grapple and the Snipers head
shot). The following gives detailed information on each class (Kirson, 2011).
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Gunner Class
Class type – Heavy
Armor/Hit Points – 700
Health regeneration starts after 8 seconds
Speed – 550
Main weapon – Mini-Gun Alternate weapon – Mortar Launcher
Level 3 damage – 68 Level 3 damage – 90
Level 3 rate of fire – 600RPM to 1250RPM (spun up) Level 3 rate of fire – 40RPM
Clip size – 100 rounds (Level 3 is 150 rounds) Clip size – 10 rounds
Reload time – 5 seconds Reload time – 2 seconds
Pressing the left trigger with the Note – Pressing the left trigger with the Mortar
Mini Gun selected causes the Gunner Launcher selected causes the Gunner to
To keep his Mini Gun barrels spun up. perform a grapple. Note: The Gunner
cannot grapple Jackbots.
Default Build
Gold Silver Bronze
Clip Size +100% Reload Speed -26% Speed +3%
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Skill R eg enerat io n +10 / Seco nd +10 / Seco nd +10 / Seco nd
GUNNER DEPLOY D ep lo yed Sp read 0 .8 x 0 .8 x 0 .8 x
D amag e T aken 0 .75x 0 .75x 0 .75x
C rit ical Sho t C hance + 2 % + 5%
Snip er Head sho t A ct ive A ct ive D isab led
Skill R eg enerat io n +4 / Seco nd +5 / Seco nd +6 / Seco nd
B o t St un D urat io n 3 Seco nd s 3 Seco nd s 3 Seco nd s
Pro St un D urat io n 5 Seco nd s 5 Seco nd s 5 Seco nd s
Pro St un Sp eed 0 .5x 0 .5x 0 .5x
" F lap Jack M ast er" D amag e 150 0 150 0 150 0
D amag e 150 2 0 0 2 75
R ad ius 512 76 8 10 2 4
GUNNER GRAPPLE Skill R eg enerat io n +4 / Seco nd +5 / Seco nd +6 / Seco nd
Grap p le A t t ack # 1 50 50 50
Grap p le A t t ack # 2 10 0 2 50 550
Grap p le vs. B o t s 2 0 0 0 3 50 0 50 0 0
GUNNER M o rt ar co unt 1x 2 x 3 x
M o rt ar rad ius 3 8 4 3 8 4 3 8 4
T he deplo yed Gunner do es
mo re damage, takes less,
and can’ t mo ve.
Gunner Skills Matrix
Symbol Skill Name and Description Attributes Level 1 Level 2 Level 3
Increases mo rtar damage,
splits mo rtar ro unds, and
replaces the minigun with a
dual minigun.
SLAM
Gunners slam damages,
slo ws, and pushes enemies
away.
Gunner grapple damages
o ppo nents and turns into a
thro w when upgraded.
Table #2: Skills Matrix – Gunner Class
Note – Upgrading the Gunners passive skill (Gunner) from level 2 to level 3 replenishes all Ammunition
Deploy – A skill that causes the clone to extend braces to the sides and rear stabilizing him. Deploying a Gunner will
give him greater control allowing for better accuracy (smaller shot reticule) and increased critical shot
chance. When deployed, the Gunner losses all walking capability and side-to-side traversing is reduced.
While the Gunner will remain on the ground, his jet pack is still functional causing flame damage to any bots
or pros directly behind him. Upgrading to level 2 gives the Gunner a + 2% critical shot chance bonus.
Upgrading to level 3 gives the Gunner a +5% critical shot chance bonus and places a protective shield in
front of the Gunners face when turreted. This shield prevents head shots from Snipers (the Gunner will still
take damage from the shot but will not be instantly killed).
Slam – A skill that causes the Gunner to jump a short distance in the air and come down slamming the ground. This
causes a shockwave to extend out away from the Gunner. Any bots or enemy pros hit by the shockwave will
take damage and will be temporarily stunned. It is possible for pros to jump over the slam negating its
effect. Upgrading the slam increases the area of impact and the duration of the stun. Performing a slam
directly over an enemy clone or bot (Jackbots are not affected) causes the gunner to flatten the enemy with
a “Flapjack”, instantly killing them and awarding the Gunner with a “Flapjack Master” pro tag when done to
a pro.
Gunner Grapple – A skill that causes the clone to grab onto either a pro or bot (provided that the bot can be grappled) and
slams his weapon into them causing damage. Upgrading to level 2 throws the target to the ground causing
additional damage. Upgrading to level 3 causes the Gunner to use is weapon to knock the target away from
him causing even more damage and may knock the target out of the arena.
Gunner – A skill that increases the clip size and shot count of both weapons. Upgrading to level 2 gives the weapon 1
additional mortar round to each shot of the mortar gun (total of 2). Upgrading to level 3 gives the mini-gun
an additional barrel doubling the rate of fire and adds 1 additional motor round to each shot of the mortar
gun (total of 3).
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Tank Class
Class type – Heavy
Armor/Hit Points – 700
Health regeneration starts after 8 seconds
Speed – 500
Main weapon – Jet-Gun Alternate weapon – Rail-Gun
Level 3 damage – 50 (for .3 seconds then reduces to 30) Level 3 damage – 149
Level 3 rate of fire – 600RPM Level 3 rate of fire – 60 RPM
Clip size – 50 rounds Clip size – 10
Reload time – 2 seconds Reload time – 2 seconds
Pressing the left trigger with the Pressing the left trigger with the Rail
Jet Gun selected causes the Tank Gun selected causes the Tank to
to perform a Death Blossom. Note: The perform a grapple. Note: The Tank
Tank cannot grapple Jackbots. cannot grapple Jackbots.
Default Build
Gold Silver Bronze
Armor +300 Skill Recovery -25% Reload Speed -18%
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Skill R eg enerat io n +10 / Seco nd +10 / Seco nd +10 / Seco nd
R ang e 76 8 76 8 76 8
Jet p ack F lame D amag e - 10 - 2 0 - 3 0
TANK DEPLOY F lame int ervals 0 .5 / Seco nd 1 / Seco nd 1.5 / Seco nd
F lame D urat io n 5 Seco nd s 10 Seco nd s 15 Seco nd s
D amag e R ed uct io n .75x
Healt h R eg enerat io n D elay 0 .5x 0 .5x
Healt h R eg enerat io n D urat io n 0 .5x 0 .5x
A mmo R eg enerat io n 1 / Seco nd
Skill R eg enerat io n +4 / Seco nd +5 / Seco nd +6 / Seco nd
D amag e 10 0 150 150
R ad ius 2 56 3 8 4 150
St un D urat io n 2 / Seco nd 2 / Seco nd
Grenad e Sp lit 4 x
JET CHARGE Skill R eg enerat io n +4 / Seco nd +5 / Seco nd +6 / Seco nd
D amag e 150 2 75 3 0 0
TANK Healt h R eg enerat io n D elay 0 .75x 0 .75x
M ax Healt h +3 0 0
Tank Skills Matrix
Symbol Skill Name and Description Attributes Level 1 Level 2 Level 3
Increases health and health
reco very.
PRODUCT GRENADE
P ro duct Grenade damages
enemies.
Will blind enemies when
upgraded.
T he deplo yed T ank do es
mo re damage, takes less,
and can’ t mo ve.
C harging thro ugh enemies
will damage and kno ck them
back.
Table #3 – Tank Skills Matrix
Note – Upgrading the Tanks passive skill (Tank) from level 2 to level 3 replenishes all Health.
Deploy – A skill that causes the clone to extend braces to the sides and rear stabilizing him. Deploying a clone will give
them greater control allowing for better accuracy (smaller shot reticule) and increased critical shot chance.
When deployed, the clone losses all walking capability and side-to-side traversing is reduced. While the
clone will remain on the ground, their jet pack is still functional causing flame damage to any bots or pros
directly behind them. Upgrading to level 2 gives the clone a + 2% critical shot chance bonus. Upgrading to
level 3 gives the clone a +5% critical shot chance bonus and places a protective shield in front of the clones
face. This shield prevents head shots from Snipers (the clone will still take damage from the shot but will not
be instantly killed).
Product Grenade – A skill that causes the Tank to launch a ball. Either when striking a target or after a specified distance, the
ball will explode. An exploding product grenade sends sponsor information in all directions. Any enemy pro
or bot struck by a piece of sponsor information is temporarily blinded by sponsor tags which paste
themselves to the viewing area of the target for a short time. A level 2 Product Grenade increases the
damage received from 100 to 150 and increases the affected range from 256 units to 384 units. A level 3
Product Grenade increases the affect range from 384 units to 512 units.
Jet Charge – A skill that causes the Tank to use his jet pack to speed through any enemy clones or bots directly in front of
him. Upgrading to level 2 increases the amount of damage the charge inflicts and increases the recharge
rate to 6 SP / second. Upgrading to level 3 increases the base damage to 300 and increases the recharge
rate to 8 SP / second.
Tank – A skill that increases the life of the clone. Upgrading to level 2 gives reduces the health regeneration delay
by 25%. Upgrading to level 3 gives the Tank an additional 300 hit points of health.
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Support Class
Class type – Medium
Armor/Hit Points – 400
Health regeneration starts after 7 seconds
Speed – 600
Main weapon – Heal/Hurt Gun Alternate weapon – Shotgun
Level 3 damage – 21/Second with the hurt beam. Level 3 damage – 27 (x15 if entire shot hits the target)
The Support gains fewer HP than the gun inflicts in (high damage, short range weapon).
damage (Twitchys’ law stipulates: Molecular transference
of energy by means of a positronic device causes a loss of
energy. Energy loss is determined by the output power
(P) of the device generating the field and the energy
density (d) of the beam).
Damage – 8/17/21 (Lvl1/Lvl2/Lvl3)
Rate of fire – 1 unit every 0.1 seconds Level 3 rate of fire – 60RPM
Clip size – N/A Clip size – 8 rounds
Reload time – N/A Reload time – 2 seconds
Press the left trigger causes the Pressing the left trigger with the Grenade
Support to send out the Heal Beam. Launcher selected causes the Support to
Any friendly target leashed with a perform a grapple (Jackbots cannot be
Heal Beam will recover HP faster, receive an grappled by the Support).
Armor bonus reducing damage by 50%, and
will receive no fire damage.
Default Build
Gold Silver Bronze
Skill Recovery -33% Armor +200 Health Recovery -20%
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Skill R eg enerat io n +1 / Seco nd +1.5 / Seco nd +2 / Seco nd
Healt h 10 0 0 12 50 150 0
Pickup Skill R eco very +15 +3 0 +4 5
Sho t Int erval 0 .1 / Seco nd 0 .1 / Seco nd 0 .1 / Seco nd
D amag e 15- 5 2 0 - 5 2 0 - 5
R ang e 12 8 0 12 8 0 12 8 0
Healing aura rat e 10 % / Seco nd
Healing aura rad ius 3 8 4
Skill R eg enerat io n +4 / Seco nd +5 / Seco nd +6 / Seco nd
Healt h 10 0 0 12 50 150 0
Pickup Skill R eco very 15 3 0 4 5
Sho t Int erval 0 .1 / Seco nd 0 .1 / Seco nd 0 .1 / Seco nd
D amag e 15- 5 2 0 - 5 2 0 - 5
R ang e 12 8 0 12 8 0 12 8 0
Healing aura rat e 10 % / Seco nd
Healing aura rad ius 3 8 4
Skill R eg enerat io n 1 0 .75x 0 .6 7x
D amag e 2 50 0 2 50 0 2 50 0
R ad ius 2 56 3 8 4 512
Skill U se 6 0 3 0 .5 2 0 .5
Sup p o rt healt h reg en d elay 0 .6 x 0 .6 x
Passive b o t sup p o rt aura 76 8 76 8
Sup p o rt ed b o t f ire int erval 0 .75x 0 .75x
B o t d amag e red uct io n 0 .5x 0 .5x
Sup p o rt max healt h + 2 0 0
Support Skills Matrix
Symbol Skill Name and Description Attributes Level 1 Level 2 Level 3
FIREBASE
T he F irebase will sho o t at
enemies and can be
deplo yed anywhere.
AIR STRIKE
C alls in a R o cket strike fro m
the sky.
H acking increases the range
and fire rate o f the target
turret.
HACK
SUPPORT
Increases health and bo t
strength aura.
Table #4: Skills Matrix – Support Class
Note – Upgrading the Supports passive skill (Support) from level 2 to level 3 replenishes all health
Firebase – A skill that allows the Support to place a movable turret anywhere on the map that a clone can stand. The
firebase is a high rate of fire turret. When originally placed, the firebase must deploy. During that time, the
firebase is vulnerable and will not fire. Upgrading to level 2 increases the skill regeneration rate from 1 unit
per second to 1.5 units per second and increases the amount of damage it causes from 15 to 20. Upgrading
to level 3 adds a healing aura to the firebase which will heal any nearby clones or bots.
Hack – A skill that allows the Support to boost the range and rate of fire of friendly turrets. Upgrading to level 2
reduces the hacking time from 5 seconds to 4 seconds. Turret range is increased by 1024 units. Upgrading to
level 3 reduces the hacking time to 3 seconds. A level 3 hack increases the range of hacked turrets by 1536
units (from a level 1 hacked state) and reduces the fire interval to 0.6. A level 3 hack can also take control of
enemy turrets (hack time is longer than when hacking friendly turrets).
Air Strike – A skill that allows the Support to call in an aerial missile attack. Upgrading to level 2 increases the number of
available air strikes from 1 to 2, increases the area of impact from 256 units to 384 units, reduces the cost
(in skill points) from 60 to 30.5, and reduces the recharge time by 25% to .75. Upgrading to level 3 increases
the area of impact from 384 units to 512 units, reduces the cost (in skill points) from 30.5 to 20.5, and
reduces the recharge time by 12% to .67.
Support – A skill that improves the Supports enhancement ability with regard to leashed (supported) bots and pros.
Upgrading to level 2 reduces the regeneration delay of the Support by 40%, sets up a passive Support aura
around the Support of 768 units where any bots or friendly clones in that area will receive a reduction in
their time to regeneration. A leashed bot or pro will receive a boost to their fire interval of 25% causing
them to fire quicker and a reduction in damage received to 50% of normal.
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Assault Class
Class type – Medium
Armor/Hit Points – 500
Health regeneration starts after 7 seconds
Speed – 600
Main weapon – Assault Rifle Alternate weapon – Grenade Launcher
Damage – 18 (36 when aiming) Damage – 75
Rate of Fire – 600 RPM Rate of fire – 60 RPM
Clip size – 25 Clip size – 10
Reload time – 0.1 seconds Reload time – 2 seconds
Holding down the left trigger causes the Pressing the left trigger with the Grenade
Assault to aim down the sights Increasing Launcher selected causes the Assault to
accuracy and critical shot chance while perform a grapple (Jackbots cannot be
decreasing vision and movement. grappled by the Assault).
Default Build
Gold Silver Bronze
Rate of Fire +21% Clip Size +60% Skill Recovery - 20%
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Skill R egenerat ion +10 / Second +10 / Second +10 / Second
FLY Skill C apacit y 10 0 10 0 10 0
A ct ivat ion cost 10 10 10
D rain - 3 0 / Second - 2 0 / Second - 15 / Second
Skill R egenerat ion +4 / Second +5 / Second +6 / Second
Skill C apacit y 6 0 6 0 6 0
D amage 10 0 2 0 0 3 0 0
R adius 2 56 3 8 4 512
D amage vs. t urret 3 3 0 6 6 0 9 9 0
D amage va. B ot 2 50 50 0 750
D amage vs. M oneyball 150 3 0 0 4 50
D amage when at t ached 2 0 0 0 2 0 0 0 2 0 0 0
Skill R egenerat ion +4 / Second +5 / Second +6 / Second
Skill C apacit y 6 0 6 0 6 0
D amage 150 3 0 0 3 0 0
D amage vs. B ot s 50 0 50 0
Grapple D amage 4 50
Grapple D amage vs. B ot s 50 0 0
ASSAULT C rit ical Shot C hance + 2 % + 5%
C rit ical Shot D amage 1.15x 1.2 5x
H o ver jets allo w the A ssault
to fly fo r a sho rt time.
A ssault charges fo rward and
damages everything he hits.
ASSAULT CHARGE
Increases jump height and
critical sho ts.
BOMB
R emo te deto nated bo mbs
can be attached to enemy
players, turrets, and bo ts.
Assault Skills Matrix
Symbol Skill Name and Description Attributes Level 1 Level 2 Level 3
Table #5: Assault Skills Matrix
Fly – A skill that allows the Assault to hover in the air for a short amount of time. Upgrading the skill to level 2
reduces the rate at which the skill points are used from 30 per second to 20 per second. Upgrading to level 3
reduces the rate from 20 per second to 15 per second.
Bomb – A skill that allows the Assault to throw a bomb that can either attach to the ground, a wall, or a bot/clone.
Attaching a bomb to an opposing clone results in a “Head Crab”. When detonated, an attached bomb
instantly kills any clone or light to heavy bot. An attached bomb will not instantly kill a Jackbot due to its
extensive health unless the Jackbots health is already below the attached bombs damage rating. Upgrading
the skill to level 2 increases its damage from 100 to 200 and its damage area from 256 units to 384 units,
and increases its recharge rate from 4 per second to 5 per second. Upgrading the skill to level 3 increases its
damage from 200 to 300, its damage area from 384 units to 512 units, and increases its recharge rate from 5
per second to 6 per second.
Assault Charge – A skill that allows the Assault to dash toward an enemy clone/bot inflicting damage. Upgrading to level 2
increases base damage from 150 to 300 and increases damage to bots from 150 to 500, and increases skill
regeneration from +3 per second to +4 per second. Upgrading to level 3 enables the Assault to grapple the
target causing additional damage. Grapple damage vs. clones is 450 and grapple damage vs. bots is 5000.
Additionally the Assault uses his Assault Rifle to hit the target away from him which may knock bots/pros
out of the arena.
Assault – A skill that adds critical shot chance bonus and critical shot damage bonus to the Assault Rifle. Upgrading to
level 2 adds a 2% critical shot chance and a 1.15% critical shot damage bonus to the Assault Rifle (this is in
addition to any sponsor bonuses). Upgrading to level 3 adds a 5% critical shot chance and a 1.25% critical
shot damage bonus to the Assault Rifle.
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Assassin Class
Class type – Light
Armor/Hit Points – 300
Health regeneration starts after 6 seconds
Speed – 650
Main weapon – Dagger / Katana Alternate weapon – Shurikens
Damage – 50 / 75 Damage – 61
Front grapple damage – 400 / 150 Rate of fire – 600 SPM
Back grapple damage – 700 / 1000 Clip size – 10
Grapple vs. bot – 3000 / 5000 Reload time – 1 second
Attack interval – 0.5 Seconds Front grapple damage – 100
Back grapple damage – 175
Grapple vs. bot – 3000
Pressing the left trigger causes the Pressing the left trigger causes the
Assassin to perform a grapple. The Assassin to perform a grapple. The
Assassin can grapple Jackbots. Assassin can grapple Jackbots.
Default Build
Gold Silver Bronze
Speed +21% Critical Shot +3% Chance +15% Damage Skill Recovery - 20%
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C rit ical hit ( o ut o f clo ak) 10 0 % 10 0 % 10 0 %
C rit ical hit mult ip lier 1.5x 1.5x 1.5x
C rit ical hit d urat io n 0 .5 Seco nd s 0 .5 Seco nd s 0 .5 Seco nd s
M inimum V isib ilit y R ang e 2 4 0 0 - 10 0 0 2 4 0 0 - 10 0 0 2 4 0 0 - 10 0 0
C o lo r V isib ilit y R ang e 70 0 - 3 50 70 0 - 3 50 70 0 - 3 50
Hig h V isib ilit y R ang e 2 50 - 150 2 50 - 150 2 50 - 150
C lo ak d rain - 6 / Seco nd - 5 / Seco nd - 4 / Seco nd
C lo ak reg enerat io n +2 / Seco nd +2 / Seco nd +2 / Seco nd
C lo ak St at io nary R eg enerat io n +1 / Seco nd
DASH Skill R eg enerat io n +10 / Seco nd +10 / Seco nd +10 / Seco nd
Skill C ap acit y 6 0 6 0 6 0
Skill U se 2 0 / Seco nd 15 / Seco nd 5 / Seco nd
Skill R eg enerat io n +4 / Seco nd +5 / Seco nd +6 / Seco nd
Skill C ap acit y 6 0 6 0 6 0
Jump heig ht b o o st 2 .5x 2 .5x 2 .5x
Jump b o o st d urat io n 1 Seco nd 1 Seco nd 1 Seco nd
Jump air co nt ro l 4 x 4 x 4 x
Jump air co nt ro l d urat io n 4 Seco nd s 4 Seco nd s 4 Seco nd s
B o t st un d urat io n 4 Seco nd s 4 Seco nd s 4 Seco nd s
Pro st un d urat io n 1 Seco nd 1 Seco nd 1 Seco nd
D amag e t aken 0 .5x 0 .5x 0 .5x
D amag e mo d if ier d urat io n 1 Seco nd 1 Seco nd 1 Seco nd
Smo ke b last rad ius 3 8 4 512 6 4 0
ASSASSIN F alling d amag e 0 .5x 0 .0 x
Kat ana N o N o Y esD ecreased fall damage.
D agger replaced with swo rd.
Symbol Skill Name and Description
Assassin Skills Matrix
SMOKE BOMB
Smo ke B o mb tempo rarily
blinds enemies aro und her.
Light and nimble, the
A ssassin can dash into o r
o ut o f a situatio n.
CLOAK
T he A ssassin relies o n her
clo aked armo r to avo id
being seen.
Attributes Level 1 Level 2 Level 3
Table #6: Skills Matrix – Assassin Class
Note – Upgrading the Assassins passive skill (Assassin) from level 2 to level 3 replenishes all health
Cloak – A skill that allows the Assassin to render herself nearly invisible. The cloak creates a disturbance in the air
when assassin moves making them partially visible to enemy pros who are paying close attention to such
things. The cloak also emits a hum that gets louder as the Assassin gets closer to her target. Upgrading to
level 2 reduces the skill point usage from 6 points per second to 5. Upgrading to level 3 reduces the skill
point usage to 4 units per second Note: When upgraded to level 3, no skill points are used if the Assassin
remains still. Once she is not moving, the skill points will begin recharging even while remaining cloaked.
Dash – A skill that allows the Assassin to sprint. Upgrading to level 2 reduces the skill point usage from 20 points per
second to 15 points per second allowing her to run longer. Upgrading to level 3 reduces the skill point usage
to 5 per second.
Smoke Bomb – A skill that allows the Assassin to throw down a bomb that creates a temporarily blinding flash. Jumping
immediately after throwing a smoke bomb gives the Assassin a bonus to her jump, launching her higher into
the air than normal. While most bots are frozen while blinded (Jackbots are not affected), enemy pros while
blind can still move and attack. Upgrading to level 2 increases the affected area from 384 units to 512 units.
Upgrading to level 3 increases the radius to 640 units.
Assassin – A skill that increases the amount of damage the Assassin inflicts while reducing the amount of damage she
receives from falling. Upgrading the skill to level 2 reduces the amount of fall damage by 50%. Upgrading to
level 3 eliminates all fall damage and gives the Assassin a Katana which deals significantly greater damage.
The Official Monday Night Combat Ultimate Blitz Guide REV 1a
Page 17 of 188
Sniper Class
Class type – Light
Armor/Hit Points – 300
Health regeneration starts after 6 seconds
Speed – 650
Main weapon – Sniper Rifle Alternate weapon – SMG
Damage – 100 (170 when aiming) Damage – 39
Rate of Fire – 60 RPM Rate of Fire – 600 RPM
Fire Interval – 1 Second Fire Interval – 0.1 Seconds
Clip size – 4 Clip size – 10
Reload time – 2 seconds Reload time – 1 second
Default Build
Gold Silver Bronze
Critical Shot +5% Chance +25% Damage Accuracy - +35% Clip Size +40%
The Official Monday Night Combat Ultimate Biltz Guide REV 1a
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The Official Monday Night Combat Ultimate Biltz Guide REV 1a
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The Official Monday Night Combat Ultimate Biltz Guide REV 1a
The Official Monday Night Combat Ultimate Biltz Guide REV 1a
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The Official Monday Night Combat Ultimate Biltz Guide REV 1a

  • 1. The Official Monday Night Combat Ultimate Blitz Guide Note: Videos of me playing almost all of the blitz matches using each class with audio commentary can be found on You Tube. The General Information section of each blitz contains the details (or search YouTube for “mnc boxsox”). The videos include me rambling on aimlessly while showing you how to achieve stupidly high rankings in each blitz (except the Scramble Blitz because I still suck at that). This guide will cover general information about Monday Night Combat, the four key elements to a successful blitz, general strategies, round specific strategies, and the initial rounds of game play for every blitz. I highly recommend reading (ok, maybe just skimming) the entire guide before attempting to use these strategies. Other than the bot breakouts, avoid the details section unless you run into problems. I included those sections just in case you cannot find strategies that work for you. Please remember that this is a “guide” not a tips and tricks. When I do lay down some of the coolness that is the box, it will be in sections labeled Box Tops:. These are some of the most awesomest (I know it’s not a word) things that I have discovered in Blitz. Also, what works for me and the others whose strategies are included may not work for everyone. This guide is meant to give you basic information about the game (I seem to have forgotten that idea though) and a look into how the pros’ approach each match. Try different setups and techniques if these strategies do not work for you. First of all, why should you follow my advice (when shooting me is so much more fun)? My name is John Bowersox and my X-Box ID is Boxsox. In the overall rankings worldwide I am ranked #1 in the world for both the Season Blitz and the Playoff Blitz. I am ranked #3 in the world for the Sudden Death Blitz and I am #4 in the world for the Exhibition Blitz. Also, I am ranked in the top 7 players for 23 out of 36 single rankings and I am in the top 1% in 34 out of 36 blitz rankings (6 blitz matches / 6 classes) worldwide. So it goes without saying that I have figured out a few things about Blitz. Box Tops: I have found a strategy that while it takes forever (4 hours for $30,000), allows you to get unlimited money in 5 blitz matches. I like being #1 so I’m not giving you that one. If you take nothing else away from this guide, make absolutely sure you pay attention to this next part as it is probably the single most important thing in this entire guide. “DON’T SHOOT THE BOX”. As long as you remember that, everything will be fine. NTB: stands for “Not The Box” and is awesomeness from another player. While very long and boring, the sections entitled “Walkthrough(s)” cover in-depth strategies for each of the matches. You may want to skip those sections if not necessary (unless you are having trouble sleeping). This guide is only what I have come up with based on my gameplay and what others have told me. If you find better strategies or would like to fill up my “hate mail” inbox, please feel free to drop me a line. I may, depending on how good they are, include suggestions and/or hate mail in future revisions. The E-mail address for this is mncboxsox@gmail.com . I rarely check this email so you may need to message me on X-box that you sent me an email so that I can ignore you in as many ways as possible (actually, just to remind me to check my messages). I am aware that I have taken this far too seriously and have gone way too far with this guide. However, if it helps others in their gameplay as it has helped me (doing this has caused me develop and refine these strategies), then I will consider this a success regardless of what you say about me.
  • 2. i Acknowledgements: I cannot thank Bob Berry and the rest of the team at Uber Entertainment enough. They have made me feel that this project was worth the time and effort. I also want to thank Sean McGilvray at Wikia for help negotiating some of the legal aspects of this guide. The “X-Box Live” gamers I wish to thank (using their X-Box ID’s) are: “Fearless Feedle” who has been a part of this almost from the very beginning and to whom I am indebted. His pointing out all of my mistakes (that’s actually a good thing) has been invaluable and has helped me refine and improve not only this guide, but my gameplay as well. Thanks also go out to “WhatWouldJonDo” and “Lueight” for their strategies with classes I am unfamiliar with. “Don’tTAZERme”, “RHEMtron”, and Fearless Feedle” all helped me get the information I needed to cover all of the multi-player blitz games so their help was made it possible for me to have absolutely no life what so ever so thanks (I think) to them. Pepsi Remake and botpunch2les kicked down some very helpful details about some of the games class and general information so they are now cool people also. Thank you “Gunked” for staying awake long enough (most likely) to proof the guide and for providing feedback. Without any of you, this guide would not have been possible. Copyright Information: All graphics and information in this guide are either taken directly from personal gameplay with written permission from Uber Entertainment or the originator has been cited with the initial work and is referenced per APA standard in the “References” section of the guide. ©2010 Uber Entertainment, Inc. All rights reserved. Monday Night Combat is a trademark of Uber Entertainment. ©2009-2010. Uber Entertainment and the Uber logo are trademarks of Uber Entertainment, Inc. in the U.S. and/or other countries. This game has been rated “T” for teen by the Entertainment Software Rating Board The ratings icon is a trademark of the Entertainment Software Association. Unreal, the circle-U logo and the Powered by Unreal Technology logo are either registered trademarks or trademarks of Epic Games Inc. in the United States and/or other countries. All other marks are property of their respective owners. Uber Entertainment does not administer, nor are they liable for any aspect of this guide. The author of the master document does not ensure the validity or legal use of any information within guides that are not licensed. All rights reserved.
  • 3. The Official Monday Night Combat Ultimate Blitz Guide REV 1a ii Table of Contents 1 General Information.................................................................................................................. 1 1.1 The Goal of Blitz Matches ................................................................................................................................... 1 Figure #1: Moneyball with 100% shields ................................................................................................................. 1 Figure #2: Moneyball with 50% shields ................................................................................................................... 1 Figure #3: Moneyball with shields down ................................................................................................................. 1 Figure #4: Moneyball health bar w/ percentages ..................................................................................................... 1 1.2 The Arenas ........................................................................................................................................................ 1 Figure #5: The Annihilator....................................................................................................................................... 1 Figure #6: Sprintz Arena Details .............................................................................................................................. 2 Figure #7: Bot Spawn and Path Details – Sprintz Arena ............................................................................................ 2 Figure #8: Survivitol Arena Details .......................................................................................................................... 3 Figure #9: Bot Spawn and Path Details – Survivitol Arena ........................................................................................ 3 1.3 Screen Information ............................................................................................................................................. 4 Figure #10: Screen Information ............................................................................................................................... 4 1.4 Controls ............................................................................................................................................................. 5 Figure #11: Standard Controller Setup..................................................................................................................... 5 Figure #12: Standard Tactical Controller Setup ........................................................................................................ 5 Figure #13 Southpaw Controller Setup .................................................................................................................... 5 Figure #14: Southpaw Tactical Controller Setup ...................................................................................................... 5 1.5 Bullseye ............................................................................................................................................................. 5 Figure #15: Bullseye ............................................................................................................................................... 5 1.6 Power-Ups ......................................................................................................................................................... 6 Table #1: Power-Up Details .................................................................................................................................... 6 1.7 Clones ................................................................................................................................................................ 6 1.8 Prestige Information ........................................................................................................................................... 6 Gunner Class ....................................................................................................................................................................... 7 Table #2: Skills Matrix – Gunner Class...................................................................................................................... 8 Tank Class ........................................................................................................................................................................... 9 Table #3: Skills Matrix – Tank Class ........................................................................................................................10 Support Class .....................................................................................................................................................................11 Table #4: Skills Matrix – Support Class ...................................................................................................................12 Assault Class.......................................................................................................................................................................13 Table #5: Skills Matrix – Assault Class.....................................................................................................................14 Assassin Class .....................................................................................................................................................................15 Table #6: Skills Matrix – Assassin Class ...................................................................................................................16 Sniper Class ........................................................................................................................................................................17 Table #7: Skills Matrix – Sniper Class ......................................................................................................................18
  • 4. The Official Monday Night Combat Ultimate Blitz Guide REV 1a iii 1.9 Bots ..................................................................................................................................................................19 Slim .................................................................................................................................................................19 Blackjack ..........................................................................................................................................................19 Gremlin ...........................................................................................................................................................19 Buzzer ..............................................................................................................................................................19 Gap-Shot ..........................................................................................................................................................20 Scrambler ........................................................................................................................................................20 Bouncer............................................................................................................................................................20 Jackbot XL ........................................................................................................................................................20 1.10 Turrets ..............................................................................................................................................................21 Table #8: Turret Details .........................................................................................................................................21 2 The 4 Key Elements to a Successful Blitz .................................................................................. 21 I Turrets ........................................................................................................................................................21 II Multi and Consecutive Jackbot Rounds ........................................................................................................21 III Picking the Right Sponsors ..........................................................................................................................21 IV The First and Last 5 .....................................................................................................................................21 2.1 Turrets ..............................................................................................................................................................22 2.1.1 General Turret Build Information ................................................................................................................22 2.1.2 Turret Build Placements .............................................................................................................................22 2.2 Multi and Consecutive Jackbot Rounds ..............................................................................................................23 2.3 Picking the Right Sponsors .................................................................................................................................23 Table #9: Sponsor Breakdown ...............................................................................................................................24 Table #10: Sponsor Build Table ..............................................................................................................................24 2.4 The First and Last 5 ............................................................................................................................................24 3 General Blitz Strategies ........................................................................................................... 25 3.1 General Blitz Strategies – Sprintz arena ..............................................................................................................25 3.2 General Blitz Strategies – Survivitol Arena ..........................................................................................................25 3.3 General Blitz Strategies – Sponsors ....................................................................................................................25 3.4 General Blitz Strategies – Turrets .......................................................................................................................26 3.5 General Blitz Strategies – Bot Handling ..............................................................................................................26 3.6 General Blitz Strategies – Controlling the Lanes ..................................................................................................26 3.7 General Blitz Strategies – Juice ...........................................................................................................................27 Table #11: Juice Status Effects ...............................................................................................................................27 3.8 General Blitz Strategies – The Annihilator ..........................................................................................................27 3.9 General Blitz Strategies – Improving Game Play .................................................................................................27
  • 5. The Official Monday Night Combat Ultimate Blitz Guide REV 1a iv 4 Exhibition Blitz ........................................................................................................................ 28 4.1 Exhibition Blitz – General Information ................................................................................................................28 Table #12: Beat The Box – Exhibition Blitz ............................................................................................................28 4.2 Exhibition Blitz – Single Player Match .................................................................................................................28 4.2.1 Single Player Match – General Information..................................................................................................28 4.2.2 Single Player Match – Class and Sponsor Selection.......................................................................................28 4.2.3 Single Player Match – Bot Paths and Turret Build Order ..............................................................................28 Figure #17: Single Player Match – Bot Paths and Turret Build Order .............................................................28 Table #13: Single Player Match – Turret Build Order ....................................................................................29 4.2.4 Single Player Match – The Breakouts ..........................................................................................................29 Table #14: Single Player Match – Bot Spawn Breakout ................................................................................29 4.2.5 Single Player Match – Walkthrough ............................................................................................................29 4.3 Exhibition Blitz – 2 Player Match ........................................................................................................................30 4.3.1 2 Player Match – General Information.........................................................................................................30 4.3.2 2 Player Match – Class and Sponsor Selection..............................................................................................30 4.3.3 2 Player Match – Bot Paths and Turret Build Order ......................................................................................30 Figure #18: 2 Player Match – Bot Paths and Turret Build Order ....................................................................31 Table #15: 2 Player Match – Turret Build Order ...........................................................................................31 4.3.4 2 Player Match – The Breakouts .................................................................................................................31 Table #16: 2 Player Match – Bot Spawn Breakout ........................................................................................31 4.3.5 2 Player Match – Walkthrough ....................................................................................................................31 4.4 Exhibition Blitz – 3 Player Match ........................................................................................................................32 4.4.1 3 Player Match – General Information.........................................................................................................32 4.4.2 3 Player Match – Class and Sponsor Selection..............................................................................................33 4.4.3 3 Player Match – Bot Paths and Turret Build Order ......................................................................................33 Figure #19: 3 Player Match – Bot Paths and Turret Build Order ....................................................................33 Table #17: 3 Player Match – Turret Build Order ...........................................................................................33 4.4.4 3 Player Match – The Breakouts .................................................................................................................33 Table #18: 3 Player Match – Bot Spawn Breakout ........................................................................................33 4.4.5 3 Player Match – Bot Strategies...................................................................................................................33 4.5 Exhibition Blitz – 4 Player Match ........................................................................................................................34 4.5.1 4 Player Match – General Information.........................................................................................................34 4.5.2 4 Player Match – Class and Sponsor Selection..............................................................................................34 4.5.3 4 Player Match – Bot Paths and Turret Build Order ......................................................................................34 Figure #20: 4 Player Match – Bot Paths and Turret Build Order ....................................................................35 Table #19: 4 Player Match – Turret Build Order ...........................................................................................35 4.5.4 4 Player Match – The Breakouts .................................................................................................................35 Table #20: 4 Player Match – Bot Spawn Breakout ........................................................................................35 4.5.5 4 Player Match – Bot Strategies...................................................................................................................35
  • 6. The Official Monday Night Combat Ultimate Blitz Guide REV 1a v 5 Season Blitz ............................................................................................................................. 37 5.1 Season Blitz – General Information ....................................................................................................................37 Table #21: Beat The Box – Season Blitz.................................................................................................................37 5.2 Season Blitz – Single Player Match .....................................................................................................................37 5.2.1 Single Player Match – General Information..................................................................................................37 5.2.2 Single Player Match – Class and Sponsor Selection.......................................................................................37 5.2.3 Single Player Match – Bot Paths and Turret Build Order ..............................................................................37 Figure #21: Single Player Match – Bot Paths and Turret Build Order .............................................................37 Table #22: Single Player Match – Turret Build Order ....................................................................................38 5.2.4 Single Player Match – The Breakouts ..........................................................................................................38 Table #23: Single Player Match – Bot Spawn Breakout ................................................................................38 5.2.5 Single Player Match – Walkthrough ............................................................................................................38 5.3 Season Blitz – 2 Player Match ............................................................................................................................40 5.3.1 2 Player Match – General Information.........................................................................................................40 5.3.2 2 Player Match – Class and Sponsor Selection..............................................................................................40 5.3.3 2 Player Match – Bot Paths and Turret Build Order ......................................................................................41 Figure #22: 2 Player Match – Bot Paths and Turret Build Order ....................................................................41 Table #24: 2 Player Match – Turret Build Order ...........................................................................................41 5.3.4 2 Player Match – The Breakouts .................................................................................................................41 Table #25: 2 Player Match – Bot Spawn Breakout ........................................................................................41 5.3.5 2 Player Match – Bot Strategies...................................................................................................................41 5.4 Season Blitz – 3 Player Match ............................................................................................................................43 5.4.1 3 Player Match – General Information.........................................................................................................43 5.4.2 3 Player Match – Class and Sponsor Selection..............................................................................................43 5.4.3 3 Player Match – Bot Paths and Turret Build Order ......................................................................................43 Figure #23: 3 Player Match – Bot Paths and Turret Build Order ....................................................................43 Table #26: 3 Player Match – Turret Build Order ...........................................................................................43 5.4.4 3 Player Match – The Breakouts .................................................................................................................44 Table #27: 3 Player Match – Bot Spawn Breakout ........................................................................................44 5.4.5 3 Player Match – Bot Strategies...................................................................................................................44 5.5 Season Blitz – 4 Player Match ............................................................................................................................46 5.5.1 4 Player Match – General Information.........................................................................................................46 5.5.2 4 Player Match – Class and Sponsor Selection..............................................................................................46 5.5.3 4 Player Match – Bot Paths and Turret Build Order ......................................................................................46 Figure #24: 4 Player Match – Bot Paths and Turret Build Order ....................................................................46 Table #28: 4 Player Match – Turret Build Order ...........................................................................................46 5.5.4 4 Player Match – The Breakouts .................................................................................................................47 Table #29: 4 Player Match – Bot Spawn Breakout ........................................................................................47 5.5.5 4 Player Match – Bot Strategies...................................................................................................................47
  • 7. The Official Monday Night Combat Ultimate Blitz Guide REV 1a vi 6 Playoff Blitz ............................................................................................................................ 50 6.1 Playoff Blitz – General Information ....................................................................................................................50 Table #30: Beat The Box – Playoff Blitz.................................................................................................................50 6.2 Playoff Blitz – Single Player Match .....................................................................................................................50 6.2.1 Single Player Match – General Information..................................................................................................50 6.2.2 Single Player Match – Class and Sponsor Selection.......................................................................................50 6.2.3 Single Player Match – Bot Paths and Turret Build Order ..............................................................................50 Figure #25: Single Player Match – Bot Paths and Turret Build Order .............................................................50 Table #31: Single Player Match – Turret Build Order ....................................................................................51 6.2.4 Single Player Match – The Breakouts ..........................................................................................................51 Table #32: Single Player Match – Bot Spawn Breakout ................................................................................51 6.2.5 Single Player Match – Walkthrough ............................................................................................................51 6.3 Playoff Blitz – 2 Player Match ............................................................................................................................54 6.3.1 2 Player Match – General Information.........................................................................................................54 6.3.2 2 Player Match – Class and Sponsor Selection..............................................................................................54 6.3.3 2 Player Match – Bot Paths and Turret Build Order ......................................................................................54 Figure #26: 2 Player Match – Bot Paths and Turret Build Order ....................................................................54 Table #33: 2 Player Match – Turret Build Order ...........................................................................................54 6.3.4 2 Player Match – The Breakouts .................................................................................................................55 Table #34: 2 Player Match – Bot Spawn Breakout ........................................................................................55 6.3.5 2 Player Match – Walkthrough ....................................................................................................................55 6.4 Playoff Blitz – 3 Player Match ............................................................................................................................57 6.4.1 3 Player Match – General Information.........................................................................................................57 6.4.2 3 Player Match – Class and Sponsor Selection..............................................................................................58 6.4.3 3 Player Match – Bot Paths and Turret Build Order ......................................................................................58 Figure #27: 3 Player Match – Bot Paths and Turret Build Order ....................................................................58 Table #35: 3 Player Match – Turret Build Order ...........................................................................................58 6.4.4 3 Player Match – The Breakouts .................................................................................................................59 Table #36: 3 Player Match – Bot Spawn Breakout ........................................................................................59 6.4.5 3 Player Match – Walkthrough ....................................................................................................................59 6.5 Playoff Blitz – 4 Player Match ............................................................................................................................61 6.5.1 4 Player Match – General Information.........................................................................................................61 6.5.2 4 Player Match – Class and Sponsor Selection..............................................................................................62 6.5.3 4 Player Match – Bot Paths and Turret Build Order ......................................................................................62 Figure #28: 4 Player Match – Bot Paths and Turret Build Order ....................................................................62 Table #37: 4 Player Match – Turret Build Order ...........................................................................................62 6.5.4 4 Player Match – The Breakouts .................................................................................................................63 Table #38: 4 Player Match – Bot Spawn Breakout ........................................................................................63 6.5.5 4 Player Match – Walkthrough ....................................................................................................................63
  • 8. The Official Monday Night Combat Ultimate Blitz Guide REV 1a vii 7 The Scramble Blitz .................................................................................................................. 66 7.1 The Scramble Blitz – General Information ..........................................................................................................66 Table #39: Beat The Box – The Scramble Blitz.......................................................................................................66 7.2 The Scramble Blitz – Single Player Match ...........................................................................................................67 7.2.1 Single Player Match – General Information..................................................................................................67 7.2.2 Single Player Match – Class and Sponsor Selection.......................................................................................67 7.2.3 Single Player Match – Bot Paths and Turret Build Order ..............................................................................67 Figure #29: Single Player Match – Bot Paths and Turret Build Order .............................................................67 Table #40: Single Player Match – Turret Build Order ....................................................................................67 7.2.4 Single Player Match – Walkthrough.............................................................................................................68 Table #41: Single Player Match – Bot Spawn Breakout ................................................................................68 7.2.5 Single Player Match – Walkthrough ............................................................................................................68 7.3 The Scramble Blitz – 2 Player Match ...................................................................................................................69 7.3.1 2 Player Match – General Information.........................................................................................................69 7.3.2 2 Player Match – Class and Sponsor Selection..............................................................................................69 7.3.3 2 Player Match – Bot Paths and Turret Build Order ......................................................................................69 Figure #30: 2 Player Match – Bot Paths and Turret Build Order ....................................................................69 Table #42: 2 Player Match – Turret Build Order ...........................................................................................69 7.3.4 2 Player Match – The Breakouts .................................................................................................................70 Table #43: 2 Player Match – Bot Spawn Breakout ........................................................................................70 7.3.5 2 Player Match – Walkthrough ....................................................................................................................70 7.4 The Scramble Blitz – 3 Player Match ...................................................................................................................71 7.4.1 3 Player Match – General Information.........................................................................................................71 7.4.2 3 Player Match – Class and Sponsor Selection..............................................................................................71 7.4.3 3 Player Match – Bot Paths and Turret Build Order ......................................................................................71 Figure #31: 3 Player Match – Bot Paths and Turret Build Order ............................................................................71 Table #44: 3 Player Match – Turret Build Order ...................................................................................................71 7.4.4 3 Player Match – The Breakouts .................................................................................................................72 Table #45: 3 Player Match – Bot Spawn Breakout ................................................................................................72 7.4.5 3 Player Match – Walkthrough ....................................................................................................................72 7.5 The Scramble Blitz – 4 Player Match ...................................................................................................................73 7.5.1 4 Player Match – General Information.........................................................................................................73 7.5.2 4 Player Match – Class and Sponsor Selection..............................................................................................73 7.5.3 4 Player Match – Bot Paths and Turret Build Order ......................................................................................73 Figure #32: 4 Player Match – Bot Paths and Turret Build Order ............................................................................73 Table #46: 4 Player Match – Turret Build Order ...................................................................................................73 7.5.4 4 Player Match – The Breakouts .................................................................................................................74 Table #47: 4 Player Match – Bot Spawn Breakout ................................................................................................74 7.5.5 4 Player Match – Walkthrough ....................................................................................................................74
  • 9. The Official Monday Night Combat Ultimate Blitz Guide REV 1a viii 8 Sudden Death Blitz .................................................................................................................. 75 8.1 Sudden Death Blitz – General Information .........................................................................................................75 Table #48: Beat The Box – Sudden Death Blitz......................................................................................................75 8.2 Sudden Death – Bot Paths .................................................................................................................................75 Figure #33: Sudden Death Blitz – Bot Path Details ................................................................................................75 8.3 Sudden Death Blitz – Single Player Match ..........................................................................................................75 8.3.1 Single Player Match – General Information..................................................................................................75 8.3.2 Single Player Match – Sponsor Selection......................................................................................................76 8.3.3 Single Player Match – Turret Build Order ....................................................................................................76 Figure #34: Single Player Match – Turret Build Order ...................................................................................76 Figure #35: Single Player Match – Firebase Placement..................................................................................77 Table #49: Single Player Match – Turret Build Order ....................................................................................77 8.3.4 Single Player Match – Consecutive Jackbot Rounds......................................................................................77 8.3.5 Single Player Match – General Strategies ....................................................................................................77 8.3.6 Single Player Match – Round Specific Strategies...........................................................................................78 Slim bot, Blackjack, and Slim bot / Blackjack Rounds....................................................................................78 Gremlin Rounds..........................................................................................................................................78 Buzzer / Gap-shot Rounds Rounds...............................................................................................................78 Scrambler Rounds.......................................................................................................................................78 Bouncer Rounds..........................................................................................................................................78 Jackbot Rounds...........................................................................................................................................78 8.3.7 Single Player Match – The Breakouts...........................................................................................................79 Table #50: Single Player Match – Bot Spawn Breakout (Fixed Rounds)..........................................................79 Table #51: Single Player Match – Bot Spawn Breakout (Transition Rounds)...................................................80 Table #52: Single Player Match – Bot Spawn Breakout (Random Rounds) .....................................................80 8.3.8 Single Player Match – Bot Spawn Breakouts ................................................................................................80 8.3.9 Single Player Match – Walkthroughs............................................................................................................80 8.3.10 Consecutive Jackbot Rounds – Gunner Class ................................................................................................81 Figure #36: Sudden Death Round Matrix – Gunner Class ..............................................................................82 8.3.11 Fixed Rounds (1 – 50) Gunner Class .............................................................................................................83 8.3.12 Transition Rounds (51 – 60) and Random Rounds (61+) Gunner Class ...........................................................87 8.3.13 Consecutive Jackbot Rounds – Tank Class ....................................................................................................87 Figure #37: Sudden Death Round Matrix – Tank Class ..................................................................................88 8.3.14 Fixed Rounds (1 – 50) Tank Class .................................................................................................................89 8.3.15 Transition Rounds (51 – 60) and Random Rounds (61+) Tank Class ...............................................................92 8.3.16 Consecutive Jackbot Rounds – Support Class ...............................................................................................93 Figure #38: Sudden Death Round Matrix – Support Class..............................................................................94 8.3.17 Fixed Rounds (1 – 50) Support Class.............................................................................................................95 Figure #39: Firebase Placement ...................................................................................................................95 8.3.18 Transition Rounds (51 – 60) and Random Rounds (61+) Support Class ..........................................................99
  • 10. The Official Monday Night Combat Ultimate Blitz Guide REV 1a ix 8.3.19 Consecutive Jackbot Rounds – Assault Class.............................................................................................. 100 Figure #40: Sudden Death Round Matrix – Assault Class............................................................................ 101 8.3.20 Fixed Rounds (1 – 50) Assault Class........................................................................................................... 101 8.3.21 Transition Rounds (51 – 60) and Random Rounds (61+) Assault Class ........................................................ 106 8.3.22 Consecutive Jackbot Rounds – Assassin Class............................................................................................ 106 Figure #41: Sudden Death Round Matrix – Assassin Class.......................................................................... 107 8.3.23 Fixed Rounds (1 – 50) Assassin Class......................................................................................................... 107 8.3.24 Transition Rounds (51 – 60) and Random Rounds (61+) Assassin Class....................................................... 112 8.3.25 Consecutive Jackbot Rounds – Sniper Class............................................................................................... 112 Figure #42: Sudden Death Round Matrix – Sniper Class............................................................................. 113 8.3.26 Fixed Rounds (1 – 50) Sniper Class ............................................................................................................ 113 8.3.27 Transition Rounds (51 – 60) and Random Rounds (61+) Sniper Class.......................................................... 117 8.4 Sudden Death Blitz – 2 Player Match ............................................................................................................... 118 8.4.1 2 Player Match – General Information...................................................................................................... 118 8.4.2 2 Player Match – Class and Sponsor Selections.......................................................................................... 118 8.4.3 2 Player Match – Turret Build Order ......................................................................................................... 119 Figure #43: 2 Player Match – Turret Build Order ....................................................................................... 119 Figure #44: 2 Player Match – Firebase Placement...................................................................................... 119 Table #53: 2 Player Match – Turret Build Order ........................................................................................ 119 8.4.4 2 Player Match – Consecutive Jackbot Rounds .......................................................................................... 120 8.4.5 2 Player Match – General Strategies ......................................................................................................... 120 8.4.6 2 Player Match – The Breakouts ............................................................................................................... 120 General Information ................................................................................................................................ 120 Table #54: 2 Player Match – Bot Spawn Breakout (Fixed Rounds) .............................................................. 121 Table #55: 2 Player Match – Bot Spawn Breakout (Transition Rounds)....................................................... 121 Table #56: 2 Player Match – Bot Spawn Breakout (Random Rounds) ......................................................... 121 8.4.7 2 Player Match Walkthrough – Fixed Rounds (1 through 50)...................................................................... 121 8.4.8 2 Player Match Walkthrough – Transition ( 51 through 60) and Random Rounds (61+)............................... 124 8.5 Sudden Death Blitz – 3 Player Match ............................................................................................................... 125 8.5.1 3 Player Match – General Information...................................................................................................... 125 8.5.2 3 Player Match – Class and Sponsor Selections...........................................................................................125 8.5.3 3 Player Match – Turret Build Order ......................................................................................................... 125 Figure #45: 3 Player Match – Turret Build Order ....................................................................................... 126 Table #57: 2 Player Match – Turret Build Order......................................................................................... 126 Figure #46: 3 Player Match – Firebase Placement...................................................................................... 126 8.5.4 3 Player Match – Consecutive Jackbot Rounds .......................................................................................... 127 8.5.5 3 Player Match – General Strategies ......................................................................................................... 127
  • 11. The Official Monday Night Combat Ultimate Blitz Guide REV 1a x 8.5.6 3 Player Match – The Breakouts ............................................................................................................... 127 General Information ................................................................................................................................ 127 8.5.7 3 Player Match Walkthrough –Bot Spawn Breakout.................................................................................. 128 Table #58: 3 Player Match – Bot Spawn Breakout (Fixed Rounds) .............................................................. 128 Table #59: 3 Player Match – Bot Spawn Breakout (Transition Rounds)....................................................... 128 Table #60: 3 Player Match – Bot Spawn Breakout (Random Rounds) ......................................................... 129 8.5.8 3 Player Match Walkthrough – Fixed Rounds (1 through 50)...................................................................... 129 8.5.9 3 Player Match Walkthrough – Transition ( 51 through 60) and Random Rounds (61+)............................... 132 8.6 Sudden Death Blitz – 4 Player Match ............................................................................................................... 133 8.6.1 4 Player Match – General Information...................................................................................................... 133 8.6.2 4 Player Match – Class and Sponsor Selections.......................................................................................... 133 8.6.3 4 Player Match – Turret Build Order ......................................................................................................... 134 Figure #47: 4 Player Match – Turret Build Order........................................................................................ 134 Table #61: 4 Player Match – Turret Build Order ........................................................................................ 134 Figure #48: 4 Player Match – Firebase Placement...................................................................................... 134 8.6.4 4 Player Match – Consecutive Jackbot Rounds .......................................................................................... 135 8.6.5 4 Player Match – General Information...................................................................................................... 135 8.6.6 4 Player Match – The Breakouts ............................................................................................................... 135 General Information ................................................................................................................................ 135 8.6.7 4 Player Match – Bot Spawn Breakouts..................................................................................................... 136 Table #62: 4 Player Match – Bot Spawn Breakout (Fixed Rounds) .............................................................. 136 Table #63: 4 Player Match – Bot Spawn Breakout (Transition Rounds)....................................................... 136 Table #64: 4 Player Match – Bot Spawn Breakout (Random Rounds) ......................................................... 137 8.6.8 4 Player Match Walkthrough – Fixed Rounds (1 through 50)...................................................................... 137 8.6.9 4 Player Match Walkthrough – Transition ( 51 through 60) and Random Rounds (61+)............................... 141 9 Super Sudden Death Blitz 9.1 Super Sudden Death Blitz – General Information.............................................................................................. 142 Table #65: Beat The Box – Supper Sudden Death Blitz ....................................................................................... 142 Figure #49: Super Sudden Death Blitz – Buzzer Safe Spot................................................................................... 142 9.2 Super Sudden Death Blitz – Bot Paths .............................................................................................................. 143 Figure #50: Super Sudden Death Blitz – Bot Spawns and Bot Paths .................................................................... 143 9.3 Super Sudden Death Blitz – Single Player Match................................................................................................143 9.3.1 Single Player Match – General Information................................................................................................143 9.3.2 Single Player Match – Class and Sponsor Selection.....................................................................................143 9.3.3 Single Player – Turret Build Order..............................................................................................................143 Figure #51: Single Player Match – Turret Build Order .................................................................................144 Table #66: Single Player Match – Turret Build Order...................................................................................144 9.3.4 Single Player Match – General Strategies...................................................................................................144 9.3.5 Single Player Match – Bot Breakouts .........................................................................................................144 Figure #52: Single Player Match – Multi-Jackbot Example...........................................................................145 Table #67: Single Player Match – Bot Spawn Breakouts..............................................................................146
  • 12. The Official Monday Night Combat Ultimate Blitz Guide REV 1a xi 9.4 Single Player Match – Walkthroughs.................................................................................................................146 9.4.1 Single Player Walkthrough – Gunner Class.................................................................................................146 9.4.2 Single Player Walkthrough – Tank Class.....................................................................................................151 9.4.3 Single Player Walkthrough – Support Class ................................................................................................155 Figure #53: Super Sudden Death – Single Player Firebase Positions ............................................................155 Figure #54: Super Sudden Death – Firebase 1st Position..............................................................................155 Figure #55: Super Sudden Death – Firebase 2nd Position ............................................................................155 9.4.4 Single Player Walkthrough – Assault Class .................................................................................................160 9.4.5 Single Player Walkthrough – Assassin Class................................................................................................163 9.4.6 Single Player Walkthrough – Sniper Class...................................................................................................167 9.5 Super Sudden Death Blitz – 2 Player Match.......................................................................................................171 9.5.1 2 Player Match – General Information.......................................................................................................171 9.5.2 2 Player Match – Class and Sponsor Selection............................................................................................171 9.5.3 2 Player Match – General Strategies ..........................................................................................................171 9.5.4 2 Player Match – Turret Build Order ..........................................................................................................172 Figure #56: 2 Player Match – Turret Build Order.........................................................................................172 Table #68: 2 Player Match – Turret Build Order..........................................................................................172 9.5.5 2 Player Match – Bot Breakouts.................................................................................................................172 Table #69: 2 Player Match – Bot Spawn Breakouts.....................................................................................173 9.5.6 2 Player Match – Walkthrough ..................................................................................................................173 9.6 Super Sudden Death Blitz – 3 Player Match.......................................................................................................177 9.6.1 3 Player Match – General Information.......................................................................................................177 9.6.2 3 Player Match – Class and Sponsor Selection............................................................................................177 9.6.3 3 Player Match – General Strategies ..........................................................................................................177 9.6.4 3 Player Match – Turret Build Order ..........................................................................................................178 Figure #57: 3 Player Match – Turret Build Order.........................................................................................178 Table #70: 3 Player Match – Turret Build Order..........................................................................................178 9.6.5 3 Player Match – Bot Breakouts.................................................................................................................178 Table #71: 3 Player Match – Bot Spawn Breakouts.....................................................................................179 9.6.6 3 Player Match – Walkthrough ..................................................................................................................179 9.7 Super Sudden Death Blitz – 4 Player Match.......................................................................................................182 9.7.1 4 Player Match – General Information.......................................................................................................182 9.7.2 4 Player Match – Class and Sponsor Selection............................................................................................183 9.7.3 4 Player Match – General Strategies ..........................................................................................................183 9.7.4 4 Player Match – Turret Build Order ..........................................................................................................183 Figure #58: 4 Player Match – Turret Build Order.........................................................................................183 Table #72: 4 Player Match – Turret Build Order..........................................................................................183 9.7.5 4 Player Match – Bot Breakouts.................................................................................................................184 Table #73: 4 Player Match – Bot Spawn Breakouts.....................................................................................184 9.7.6 4 Player Match – Walkthrough ..................................................................................................................185 Appendix A – Glossary.............................................................................................................................A1 Appendix B – Index .................................................................................................................................A7
  • 13. The Official Monday Night Combat Ultimate Blitz Guide REV 1a xii Appendix C – Printable Summaries..........................................................................................................A9 Sprintz Arena Summary..........................................................................................................................................A9 Survivitol Arena Summary....................................................................................................................................A10 Turret Summary...................................................................................................................................................A11 Power-Up Summary.............................................................................................................................................A11 Skills Summaries..................................................................................................................................................A12 Gunner Skills Summary.................................................................................................................................A12 Tank Skills Summary.....................................................................................................................................A12 Support Summary ........................................................................................................................................A13 Assault Summary..........................................................................................................................................A13 Assassin Summary........................................................................................................................................A14 Sniper Summary...........................................................................................................................................A14 Sponsors Summary ..............................................................................................................................................A15 Exhibition Blitz Summary .....................................................................................................................................A16 Season Blitz Summary..........................................................................................................................................A17 Playoff Blitz Summary..........................................................................................................................................A19 The Scramble Blitz Summary ................................................................................................................................A21 Sudden Death Blitz Summary ...............................................................................................................................A23 Supper Sudden Death Blitz Summary....................................................................................................................A29 Appendix D – Strategy Guide Legal Information..................................................................................... A34 Appendix E – References ....................................................................................................................... A34 Note: The table of contents is hyperlinked. Using the left mouse button on a line will take you directly to that section
  • 14. The Official Monday Night Combat Ultimate Blitz Guide REV 1a Page 1 of 188 1 General Information 1.1 The Goal of Blitz Matches The goal of blitz matches is to either keep the Moneyball alive for a specified number of rounds, or in the case of Sudden Death and Super Sudden Death, to keep the Moneyball alive for as long as possible. This is done by preventing the Moneyball from taking damage. The Moneyball has shields in place to keep it from taking damage (see Figure #1, Figure #2, and Figure #3). As long as the shields are up, the Moneyball health bar (see Figure #4) will not decrease. When the shields take damage they separate from the Moneyball. The Moneyball shields have 1000 hit points (HP). When the shields go down, they will stay down until the Moneyball has not taken any damage for 30 seconds. The Moneyball itself has 4000 HP. Should the Moneyball have only 1 hit point remaining, the shields will not come back up. The Moneyball health bar also displays the status of the shields. At full strength, there is a silver shield icon located on the right side of the health bar. When the shields are hit, the color of the shield turns to red and the shield begins to flash. When the shields fail, the shield icon goes away. Figure #1: Moneyball with 100% shields Figure #2: Moneyball with 50% shields Figure #3: Moneyball with shields down Figure #4: Moneyball Health Bar (w/percentages) 1.2 The Arenas All Monday Night Combat Blitz matches except for Super Sudden Death take place in the “Sprintz” arena (see Figure #6 and Figure #7). Super Sudden Death takes place in the “Survivitol” arena (see Figure #8 and Figure #9). Above each arena is an Annihilator (see figure #5). When activated, the Annihilator sends a damaging field throughout the entire arena. The Annihilator severely damages all bots and pros’ that are not on the same team as the person who activated the Annihilator. All bots except Jackbots are killed instantly and all Jackbots and opposing clones are severely damaged. Note: the Annihilator only damages other pro’s in the Crossfire matches. Figure #5: The Annihilator 75%50%25%5% 10% 90% 95% Shield Icon
  • 15. The Official Monday Night Combat Ultimate Blitz Guide REV 1a Page 2 of 188 The Sprintz arena (see Figure #6) has 12 turret nubs (red markers), 4 jump pads (white markers), 5 bot spawns (black markers), 3 ejector pads (blue markers), 2 juice stations (teal markers), 1 annihilator pad (purple maker), and 1 annihilator (yellow marker: the annihilator is located above the arena). Figure #6: Sprintz Arena Details (StarPilot, 2010) The bot paths for the 6 bot spawns are detailed in the following figure (see Figure #7). Figure #7: Sprintz Arena Bot Spawns and Paths FL – front left; FR – front right; L – left; R – right; BL – back left; BR – back right. FL FR L R BRBL
  • 16. The Official Monday Night Combat Ultimate Blitz Guide REV 1a Page 3 of 188 The Survivitol Arena (see Figure #8) has 12 Turret nubs (red markers), 6 jump pads (white markers), 5 bot spawns (black markers), 3 ejector pads (blue markers with 1 below the annihilator), 2 juice stations (teal markers), 2 Support Firebase locations (gold markers), 1 annihilator pad (purple marker), and 1 annihilator (yellow marker: the annihilator is located above the arena). Figure #8: Survivitol Arena Details The bot paths for the 5 bot spawns are detailed in the following figure (see Figure #9). Figure #9: Survivitol Arena Bot Spawns and Bot Paths L – Left; FL – Front Left; F – Front; FR – Front Right; R – Right. L R FFL FR
  • 17. The Official Monday Night Combat Ultimate Blitz Guide REV 1a Page 4 of 188 1.3 Screen Information Figure #10: Screen Information 1) Juice Gauge – Shows the current level of juice. When the gauge is full the bar flashes between dark and light purple. Juice cannot be used until the bar gauge is full (the player in Figure #10 is currently juiced). 2) Moneyball Health Bar – Shows the amount of life remaining on the Moneyball. 3) Shield Icon – Is displayed whenever the shields are up. The icon flashes red when the shield takes damage. The icon disappears when the shields go down. 4) Ammunition Gauge – Displays the current number of rounds in the weapons clip. The gauge is empty for weapons that do not have ammunition (i.e. the Supports Hurt/Heal Gun and the Assassins Dagger/Katana). 5) Money – Shows the current amount of cash on hand. 6) Active Skill Levels – Shows the current level of each of the three active skills: 1, 2, or 3 based on which controller button activates the skill. The bars on the outside of each button show the current number of skill points. 7) Player Hit Point Gauge – Shows the current remaining hit points the player has. This gauge is only visible when the clone takes damage. The gauge disappears again once the clone remains free from damage for a period of time. 8) Round Display – Shows the current round number. 9) Enemy Name & Hit Point Gauge – Are displayed when an enemy is being tracked (i.e. within the clones crosshairs) or damaged by the clone. 10) Temporary Round Display – Shows the current round number at the beginning of each round (used to indicate to the player that a new round has started and which round it is regardless of where they are in the arena).
  • 18. The Official Monday Night Combat Ultimate Blitz Guide REV 1a Page 5 of 188 1.4 Controls To view and/or change the controller configuration, select “HELP AND OPTIONS” from the main menu, then select “CONTROLS”. The 4 controller configurations are outlined in in the following figures (see Figures #11, #12, #13, and #14). Figure #11: Standard Controller Setup Figure #12: Standard Tactical Controller Setup Figure #13: Southpaw Controller Setup Figure #14: Southpaw Tactical Controller Setup 1.5 Bullseye Bullseye is the Monday Night Combat mascot (see Figure #15). Bullseye appears either after a Jackbot round in matches where there more fixed round Jackbots or immediately before a Jackbot round when there is only 1 remaining Jackbot round in the blitz. For Sudden Death and Super Sudden Death Blitz matches Bullseye only comes out at the end of every 10 rounds for the first 60 rounds. Bullseye drops power-ups and can be shot or can be hit with a melee attack for juice and money. Bullseye cannot be killed but instead goes away after 35 seconds. If a pro tries to grapple Bullseye, Bullseye will knock them back with his belly. Note: Grappling Bullseye in multi-player matches when the music stops will keep him in the arena while he knocks the player back. This will give the other players a few more seconds to gain money and power-ups from him. Figure #15: Bullseye
  • 19. The Official Monday Night Combat Ultimate Blitz Guide REV 1a Page 6 of 188 1.6 Power-Ups NAME: PICTURE: EFFECT: FREQUENCY: DROPPED BY: COIN Each coin is worth $6 COMMON Regular bots, Jackpots, and Bullseye JUICE BOX Increases the amount of juice in the juice gauge. Having "Juice" as one of the sponsors increases the amount received per box. COMMON Regular bots, Jackpots, and Bullseye SPEED BOOST Grants a temporary increase to the base speed of the clone. Several can be obtained at the same time lengthening the amount of time the clone is boosted. COMMON Regular bots, Jackpots, and Bullseye CHURRO Replenishes a medium amount of Hit Points and a small amount of Skill Points. LESS COMMON Regular bots, Jackpots, and Bullseye BACON Gives gold level sponsorship on all 10 endorsement simultaneously. Remains in effect until the clone is killed. RARE Jackpots and Bullseye POWER-UPS Table #1: Power-Up Details 1.7 Prestige Information Prestige’s (levels of experience) within Monday Night Combat are achieved by earning money and are designated by bot symbols separated by groups of 100 levels. Every time a player earns enough money to pass 100 levels ($1,750,000 to advance 100 levels) a new bot symbol is awarded that precedes the players name in a lobby. Once you reach level 800 and receive the Jackbot, only the level number resets to 0 after passing each subsequent 100 levels. The symbol does not change anymore after level 800. Prestige is earned in both Crossfire and Blitz and is calculated using the match earnings and not the payout. Level Symbol Money needed 100 $1,750,000 200 $3,500,000 300 $5,250,000 400 $7,000,000 500 $8,750,000 600 $10,500,000 700 $12,250,000 800 $14,000,000 1.8 Clones There are 6 classes of players (clones) in Monday Night Combat. Those 6 classes are broken down further into 3 separate class types. The 3 class types are heavy, medium, and light. Heavy classes have greater native armor and offensive capabilities but are slower and less maneuverable than the other class types. Medium class types are a more balanced type allowing for decent armor and firepower while not giving up too much on the maneuverability. Light classes are very fast but have very little native armor or general offensive capabilities. The light classes however gain a significant advantage over medium and heavy classes in their special attacks (i.e. the assassins back grapple and the Snipers head shot). The following gives detailed information on each class (Kirson, 2011).
  • 20. The Official Monday Night Combat Ultimate Blitz Guide REV 1a Page 7 of 188 Gunner Class Class type – Heavy Armor/Hit Points – 700 Health regeneration starts after 8 seconds Speed – 550 Main weapon – Mini-Gun Alternate weapon – Mortar Launcher Level 3 damage – 68 Level 3 damage – 90 Level 3 rate of fire – 600RPM to 1250RPM (spun up) Level 3 rate of fire – 40RPM Clip size – 100 rounds (Level 3 is 150 rounds) Clip size – 10 rounds Reload time – 5 seconds Reload time – 2 seconds Pressing the left trigger with the Note – Pressing the left trigger with the Mortar Mini Gun selected causes the Gunner Launcher selected causes the Gunner to To keep his Mini Gun barrels spun up. perform a grapple. Note: The Gunner cannot grapple Jackbots. Default Build Gold Silver Bronze Clip Size +100% Reload Speed -26% Speed +3%
  • 21. The Official Monday Night Combat Ultimate Blitz Guide REV 1a Page 8 of 188 Skill R eg enerat io n +10 / Seco nd +10 / Seco nd +10 / Seco nd GUNNER DEPLOY D ep lo yed Sp read 0 .8 x 0 .8 x 0 .8 x D amag e T aken 0 .75x 0 .75x 0 .75x C rit ical Sho t C hance + 2 % + 5% Snip er Head sho t A ct ive A ct ive D isab led Skill R eg enerat io n +4 / Seco nd +5 / Seco nd +6 / Seco nd B o t St un D urat io n 3 Seco nd s 3 Seco nd s 3 Seco nd s Pro St un D urat io n 5 Seco nd s 5 Seco nd s 5 Seco nd s Pro St un Sp eed 0 .5x 0 .5x 0 .5x " F lap Jack M ast er" D amag e 150 0 150 0 150 0 D amag e 150 2 0 0 2 75 R ad ius 512 76 8 10 2 4 GUNNER GRAPPLE Skill R eg enerat io n +4 / Seco nd +5 / Seco nd +6 / Seco nd Grap p le A t t ack # 1 50 50 50 Grap p le A t t ack # 2 10 0 2 50 550 Grap p le vs. B o t s 2 0 0 0 3 50 0 50 0 0 GUNNER M o rt ar co unt 1x 2 x 3 x M o rt ar rad ius 3 8 4 3 8 4 3 8 4 T he deplo yed Gunner do es mo re damage, takes less, and can’ t mo ve. Gunner Skills Matrix Symbol Skill Name and Description Attributes Level 1 Level 2 Level 3 Increases mo rtar damage, splits mo rtar ro unds, and replaces the minigun with a dual minigun. SLAM Gunners slam damages, slo ws, and pushes enemies away. Gunner grapple damages o ppo nents and turns into a thro w when upgraded. Table #2: Skills Matrix – Gunner Class Note – Upgrading the Gunners passive skill (Gunner) from level 2 to level 3 replenishes all Ammunition Deploy – A skill that causes the clone to extend braces to the sides and rear stabilizing him. Deploying a Gunner will give him greater control allowing for better accuracy (smaller shot reticule) and increased critical shot chance. When deployed, the Gunner losses all walking capability and side-to-side traversing is reduced. While the Gunner will remain on the ground, his jet pack is still functional causing flame damage to any bots or pros directly behind him. Upgrading to level 2 gives the Gunner a + 2% critical shot chance bonus. Upgrading to level 3 gives the Gunner a +5% critical shot chance bonus and places a protective shield in front of the Gunners face when turreted. This shield prevents head shots from Snipers (the Gunner will still take damage from the shot but will not be instantly killed). Slam – A skill that causes the Gunner to jump a short distance in the air and come down slamming the ground. This causes a shockwave to extend out away from the Gunner. Any bots or enemy pros hit by the shockwave will take damage and will be temporarily stunned. It is possible for pros to jump over the slam negating its effect. Upgrading the slam increases the area of impact and the duration of the stun. Performing a slam directly over an enemy clone or bot (Jackbots are not affected) causes the gunner to flatten the enemy with a “Flapjack”, instantly killing them and awarding the Gunner with a “Flapjack Master” pro tag when done to a pro. Gunner Grapple – A skill that causes the clone to grab onto either a pro or bot (provided that the bot can be grappled) and slams his weapon into them causing damage. Upgrading to level 2 throws the target to the ground causing additional damage. Upgrading to level 3 causes the Gunner to use is weapon to knock the target away from him causing even more damage and may knock the target out of the arena. Gunner – A skill that increases the clip size and shot count of both weapons. Upgrading to level 2 gives the weapon 1 additional mortar round to each shot of the mortar gun (total of 2). Upgrading to level 3 gives the mini-gun an additional barrel doubling the rate of fire and adds 1 additional motor round to each shot of the mortar gun (total of 3).
  • 22. The Official Monday Night Combat Ultimate Blitz Guide REV 1a Page 9 of 188 Tank Class Class type – Heavy Armor/Hit Points – 700 Health regeneration starts after 8 seconds Speed – 500 Main weapon – Jet-Gun Alternate weapon – Rail-Gun Level 3 damage – 50 (for .3 seconds then reduces to 30) Level 3 damage – 149 Level 3 rate of fire – 600RPM Level 3 rate of fire – 60 RPM Clip size – 50 rounds Clip size – 10 Reload time – 2 seconds Reload time – 2 seconds Pressing the left trigger with the Pressing the left trigger with the Rail Jet Gun selected causes the Tank Gun selected causes the Tank to to perform a Death Blossom. Note: The perform a grapple. Note: The Tank Tank cannot grapple Jackbots. cannot grapple Jackbots. Default Build Gold Silver Bronze Armor +300 Skill Recovery -25% Reload Speed -18%
  • 23. The Official Monday Night Combat Ultimate Blitz Guide REV 1a Page 10 of 188 Skill R eg enerat io n +10 / Seco nd +10 / Seco nd +10 / Seco nd R ang e 76 8 76 8 76 8 Jet p ack F lame D amag e - 10 - 2 0 - 3 0 TANK DEPLOY F lame int ervals 0 .5 / Seco nd 1 / Seco nd 1.5 / Seco nd F lame D urat io n 5 Seco nd s 10 Seco nd s 15 Seco nd s D amag e R ed uct io n .75x Healt h R eg enerat io n D elay 0 .5x 0 .5x Healt h R eg enerat io n D urat io n 0 .5x 0 .5x A mmo R eg enerat io n 1 / Seco nd Skill R eg enerat io n +4 / Seco nd +5 / Seco nd +6 / Seco nd D amag e 10 0 150 150 R ad ius 2 56 3 8 4 150 St un D urat io n 2 / Seco nd 2 / Seco nd Grenad e Sp lit 4 x JET CHARGE Skill R eg enerat io n +4 / Seco nd +5 / Seco nd +6 / Seco nd D amag e 150 2 75 3 0 0 TANK Healt h R eg enerat io n D elay 0 .75x 0 .75x M ax Healt h +3 0 0 Tank Skills Matrix Symbol Skill Name and Description Attributes Level 1 Level 2 Level 3 Increases health and health reco very. PRODUCT GRENADE P ro duct Grenade damages enemies. Will blind enemies when upgraded. T he deplo yed T ank do es mo re damage, takes less, and can’ t mo ve. C harging thro ugh enemies will damage and kno ck them back. Table #3 – Tank Skills Matrix Note – Upgrading the Tanks passive skill (Tank) from level 2 to level 3 replenishes all Health. Deploy – A skill that causes the clone to extend braces to the sides and rear stabilizing him. Deploying a clone will give them greater control allowing for better accuracy (smaller shot reticule) and increased critical shot chance. When deployed, the clone losses all walking capability and side-to-side traversing is reduced. While the clone will remain on the ground, their jet pack is still functional causing flame damage to any bots or pros directly behind them. Upgrading to level 2 gives the clone a + 2% critical shot chance bonus. Upgrading to level 3 gives the clone a +5% critical shot chance bonus and places a protective shield in front of the clones face. This shield prevents head shots from Snipers (the clone will still take damage from the shot but will not be instantly killed). Product Grenade – A skill that causes the Tank to launch a ball. Either when striking a target or after a specified distance, the ball will explode. An exploding product grenade sends sponsor information in all directions. Any enemy pro or bot struck by a piece of sponsor information is temporarily blinded by sponsor tags which paste themselves to the viewing area of the target for a short time. A level 2 Product Grenade increases the damage received from 100 to 150 and increases the affected range from 256 units to 384 units. A level 3 Product Grenade increases the affect range from 384 units to 512 units. Jet Charge – A skill that causes the Tank to use his jet pack to speed through any enemy clones or bots directly in front of him. Upgrading to level 2 increases the amount of damage the charge inflicts and increases the recharge rate to 6 SP / second. Upgrading to level 3 increases the base damage to 300 and increases the recharge rate to 8 SP / second. Tank – A skill that increases the life of the clone. Upgrading to level 2 gives reduces the health regeneration delay by 25%. Upgrading to level 3 gives the Tank an additional 300 hit points of health.
  • 24. The Official Monday Night Combat Ultimate Blitz Guide REV 1a Page 11 of 188 Support Class Class type – Medium Armor/Hit Points – 400 Health regeneration starts after 7 seconds Speed – 600 Main weapon – Heal/Hurt Gun Alternate weapon – Shotgun Level 3 damage – 21/Second with the hurt beam. Level 3 damage – 27 (x15 if entire shot hits the target) The Support gains fewer HP than the gun inflicts in (high damage, short range weapon). damage (Twitchys’ law stipulates: Molecular transference of energy by means of a positronic device causes a loss of energy. Energy loss is determined by the output power (P) of the device generating the field and the energy density (d) of the beam). Damage – 8/17/21 (Lvl1/Lvl2/Lvl3) Rate of fire – 1 unit every 0.1 seconds Level 3 rate of fire – 60RPM Clip size – N/A Clip size – 8 rounds Reload time – N/A Reload time – 2 seconds Press the left trigger causes the Pressing the left trigger with the Grenade Support to send out the Heal Beam. Launcher selected causes the Support to Any friendly target leashed with a perform a grapple (Jackbots cannot be Heal Beam will recover HP faster, receive an grappled by the Support). Armor bonus reducing damage by 50%, and will receive no fire damage. Default Build Gold Silver Bronze Skill Recovery -33% Armor +200 Health Recovery -20%
  • 25. The Official Monday Night Combat Ultimate Blitz Guide REV 1a Page 12 of 188 Skill R eg enerat io n +1 / Seco nd +1.5 / Seco nd +2 / Seco nd Healt h 10 0 0 12 50 150 0 Pickup Skill R eco very +15 +3 0 +4 5 Sho t Int erval 0 .1 / Seco nd 0 .1 / Seco nd 0 .1 / Seco nd D amag e 15- 5 2 0 - 5 2 0 - 5 R ang e 12 8 0 12 8 0 12 8 0 Healing aura rat e 10 % / Seco nd Healing aura rad ius 3 8 4 Skill R eg enerat io n +4 / Seco nd +5 / Seco nd +6 / Seco nd Healt h 10 0 0 12 50 150 0 Pickup Skill R eco very 15 3 0 4 5 Sho t Int erval 0 .1 / Seco nd 0 .1 / Seco nd 0 .1 / Seco nd D amag e 15- 5 2 0 - 5 2 0 - 5 R ang e 12 8 0 12 8 0 12 8 0 Healing aura rat e 10 % / Seco nd Healing aura rad ius 3 8 4 Skill R eg enerat io n 1 0 .75x 0 .6 7x D amag e 2 50 0 2 50 0 2 50 0 R ad ius 2 56 3 8 4 512 Skill U se 6 0 3 0 .5 2 0 .5 Sup p o rt healt h reg en d elay 0 .6 x 0 .6 x Passive b o t sup p o rt aura 76 8 76 8 Sup p o rt ed b o t f ire int erval 0 .75x 0 .75x B o t d amag e red uct io n 0 .5x 0 .5x Sup p o rt max healt h + 2 0 0 Support Skills Matrix Symbol Skill Name and Description Attributes Level 1 Level 2 Level 3 FIREBASE T he F irebase will sho o t at enemies and can be deplo yed anywhere. AIR STRIKE C alls in a R o cket strike fro m the sky. H acking increases the range and fire rate o f the target turret. HACK SUPPORT Increases health and bo t strength aura. Table #4: Skills Matrix – Support Class Note – Upgrading the Supports passive skill (Support) from level 2 to level 3 replenishes all health Firebase – A skill that allows the Support to place a movable turret anywhere on the map that a clone can stand. The firebase is a high rate of fire turret. When originally placed, the firebase must deploy. During that time, the firebase is vulnerable and will not fire. Upgrading to level 2 increases the skill regeneration rate from 1 unit per second to 1.5 units per second and increases the amount of damage it causes from 15 to 20. Upgrading to level 3 adds a healing aura to the firebase which will heal any nearby clones or bots. Hack – A skill that allows the Support to boost the range and rate of fire of friendly turrets. Upgrading to level 2 reduces the hacking time from 5 seconds to 4 seconds. Turret range is increased by 1024 units. Upgrading to level 3 reduces the hacking time to 3 seconds. A level 3 hack increases the range of hacked turrets by 1536 units (from a level 1 hacked state) and reduces the fire interval to 0.6. A level 3 hack can also take control of enemy turrets (hack time is longer than when hacking friendly turrets). Air Strike – A skill that allows the Support to call in an aerial missile attack. Upgrading to level 2 increases the number of available air strikes from 1 to 2, increases the area of impact from 256 units to 384 units, reduces the cost (in skill points) from 60 to 30.5, and reduces the recharge time by 25% to .75. Upgrading to level 3 increases the area of impact from 384 units to 512 units, reduces the cost (in skill points) from 30.5 to 20.5, and reduces the recharge time by 12% to .67. Support – A skill that improves the Supports enhancement ability with regard to leashed (supported) bots and pros. Upgrading to level 2 reduces the regeneration delay of the Support by 40%, sets up a passive Support aura around the Support of 768 units where any bots or friendly clones in that area will receive a reduction in their time to regeneration. A leashed bot or pro will receive a boost to their fire interval of 25% causing them to fire quicker and a reduction in damage received to 50% of normal.
  • 26. The Official Monday Night Combat Ultimate Blitz Guide REV 1a Page 13 of 188 Assault Class Class type – Medium Armor/Hit Points – 500 Health regeneration starts after 7 seconds Speed – 600 Main weapon – Assault Rifle Alternate weapon – Grenade Launcher Damage – 18 (36 when aiming) Damage – 75 Rate of Fire – 600 RPM Rate of fire – 60 RPM Clip size – 25 Clip size – 10 Reload time – 0.1 seconds Reload time – 2 seconds Holding down the left trigger causes the Pressing the left trigger with the Grenade Assault to aim down the sights Increasing Launcher selected causes the Assault to accuracy and critical shot chance while perform a grapple (Jackbots cannot be decreasing vision and movement. grappled by the Assault). Default Build Gold Silver Bronze Rate of Fire +21% Clip Size +60% Skill Recovery - 20%
  • 27. The Official Monday Night Combat Ultimate Blitz Guide REV 1a Page 14 of 188 Skill R egenerat ion +10 / Second +10 / Second +10 / Second FLY Skill C apacit y 10 0 10 0 10 0 A ct ivat ion cost 10 10 10 D rain - 3 0 / Second - 2 0 / Second - 15 / Second Skill R egenerat ion +4 / Second +5 / Second +6 / Second Skill C apacit y 6 0 6 0 6 0 D amage 10 0 2 0 0 3 0 0 R adius 2 56 3 8 4 512 D amage vs. t urret 3 3 0 6 6 0 9 9 0 D amage va. B ot 2 50 50 0 750 D amage vs. M oneyball 150 3 0 0 4 50 D amage when at t ached 2 0 0 0 2 0 0 0 2 0 0 0 Skill R egenerat ion +4 / Second +5 / Second +6 / Second Skill C apacit y 6 0 6 0 6 0 D amage 150 3 0 0 3 0 0 D amage vs. B ot s 50 0 50 0 Grapple D amage 4 50 Grapple D amage vs. B ot s 50 0 0 ASSAULT C rit ical Shot C hance + 2 % + 5% C rit ical Shot D amage 1.15x 1.2 5x H o ver jets allo w the A ssault to fly fo r a sho rt time. A ssault charges fo rward and damages everything he hits. ASSAULT CHARGE Increases jump height and critical sho ts. BOMB R emo te deto nated bo mbs can be attached to enemy players, turrets, and bo ts. Assault Skills Matrix Symbol Skill Name and Description Attributes Level 1 Level 2 Level 3 Table #5: Assault Skills Matrix Fly – A skill that allows the Assault to hover in the air for a short amount of time. Upgrading the skill to level 2 reduces the rate at which the skill points are used from 30 per second to 20 per second. Upgrading to level 3 reduces the rate from 20 per second to 15 per second. Bomb – A skill that allows the Assault to throw a bomb that can either attach to the ground, a wall, or a bot/clone. Attaching a bomb to an opposing clone results in a “Head Crab”. When detonated, an attached bomb instantly kills any clone or light to heavy bot. An attached bomb will not instantly kill a Jackbot due to its extensive health unless the Jackbots health is already below the attached bombs damage rating. Upgrading the skill to level 2 increases its damage from 100 to 200 and its damage area from 256 units to 384 units, and increases its recharge rate from 4 per second to 5 per second. Upgrading the skill to level 3 increases its damage from 200 to 300, its damage area from 384 units to 512 units, and increases its recharge rate from 5 per second to 6 per second. Assault Charge – A skill that allows the Assault to dash toward an enemy clone/bot inflicting damage. Upgrading to level 2 increases base damage from 150 to 300 and increases damage to bots from 150 to 500, and increases skill regeneration from +3 per second to +4 per second. Upgrading to level 3 enables the Assault to grapple the target causing additional damage. Grapple damage vs. clones is 450 and grapple damage vs. bots is 5000. Additionally the Assault uses his Assault Rifle to hit the target away from him which may knock bots/pros out of the arena. Assault – A skill that adds critical shot chance bonus and critical shot damage bonus to the Assault Rifle. Upgrading to level 2 adds a 2% critical shot chance and a 1.15% critical shot damage bonus to the Assault Rifle (this is in addition to any sponsor bonuses). Upgrading to level 3 adds a 5% critical shot chance and a 1.25% critical shot damage bonus to the Assault Rifle.
  • 28. The Official Monday Night Combat Ultimate Blitz Guide REV 1a Page 15 of 188 Assassin Class Class type – Light Armor/Hit Points – 300 Health regeneration starts after 6 seconds Speed – 650 Main weapon – Dagger / Katana Alternate weapon – Shurikens Damage – 50 / 75 Damage – 61 Front grapple damage – 400 / 150 Rate of fire – 600 SPM Back grapple damage – 700 / 1000 Clip size – 10 Grapple vs. bot – 3000 / 5000 Reload time – 1 second Attack interval – 0.5 Seconds Front grapple damage – 100 Back grapple damage – 175 Grapple vs. bot – 3000 Pressing the left trigger causes the Pressing the left trigger causes the Assassin to perform a grapple. The Assassin to perform a grapple. The Assassin can grapple Jackbots. Assassin can grapple Jackbots. Default Build Gold Silver Bronze Speed +21% Critical Shot +3% Chance +15% Damage Skill Recovery - 20%
  • 29. The Official Monday Night Combat Ultimate Blitz Guide REV 1a Page 16 of 188 C rit ical hit ( o ut o f clo ak) 10 0 % 10 0 % 10 0 % C rit ical hit mult ip lier 1.5x 1.5x 1.5x C rit ical hit d urat io n 0 .5 Seco nd s 0 .5 Seco nd s 0 .5 Seco nd s M inimum V isib ilit y R ang e 2 4 0 0 - 10 0 0 2 4 0 0 - 10 0 0 2 4 0 0 - 10 0 0 C o lo r V isib ilit y R ang e 70 0 - 3 50 70 0 - 3 50 70 0 - 3 50 Hig h V isib ilit y R ang e 2 50 - 150 2 50 - 150 2 50 - 150 C lo ak d rain - 6 / Seco nd - 5 / Seco nd - 4 / Seco nd C lo ak reg enerat io n +2 / Seco nd +2 / Seco nd +2 / Seco nd C lo ak St at io nary R eg enerat io n +1 / Seco nd DASH Skill R eg enerat io n +10 / Seco nd +10 / Seco nd +10 / Seco nd Skill C ap acit y 6 0 6 0 6 0 Skill U se 2 0 / Seco nd 15 / Seco nd 5 / Seco nd Skill R eg enerat io n +4 / Seco nd +5 / Seco nd +6 / Seco nd Skill C ap acit y 6 0 6 0 6 0 Jump heig ht b o o st 2 .5x 2 .5x 2 .5x Jump b o o st d urat io n 1 Seco nd 1 Seco nd 1 Seco nd Jump air co nt ro l 4 x 4 x 4 x Jump air co nt ro l d urat io n 4 Seco nd s 4 Seco nd s 4 Seco nd s B o t st un d urat io n 4 Seco nd s 4 Seco nd s 4 Seco nd s Pro st un d urat io n 1 Seco nd 1 Seco nd 1 Seco nd D amag e t aken 0 .5x 0 .5x 0 .5x D amag e mo d if ier d urat io n 1 Seco nd 1 Seco nd 1 Seco nd Smo ke b last rad ius 3 8 4 512 6 4 0 ASSASSIN F alling d amag e 0 .5x 0 .0 x Kat ana N o N o Y esD ecreased fall damage. D agger replaced with swo rd. Symbol Skill Name and Description Assassin Skills Matrix SMOKE BOMB Smo ke B o mb tempo rarily blinds enemies aro und her. Light and nimble, the A ssassin can dash into o r o ut o f a situatio n. CLOAK T he A ssassin relies o n her clo aked armo r to avo id being seen. Attributes Level 1 Level 2 Level 3 Table #6: Skills Matrix – Assassin Class Note – Upgrading the Assassins passive skill (Assassin) from level 2 to level 3 replenishes all health Cloak – A skill that allows the Assassin to render herself nearly invisible. The cloak creates a disturbance in the air when assassin moves making them partially visible to enemy pros who are paying close attention to such things. The cloak also emits a hum that gets louder as the Assassin gets closer to her target. Upgrading to level 2 reduces the skill point usage from 6 points per second to 5. Upgrading to level 3 reduces the skill point usage to 4 units per second Note: When upgraded to level 3, no skill points are used if the Assassin remains still. Once she is not moving, the skill points will begin recharging even while remaining cloaked. Dash – A skill that allows the Assassin to sprint. Upgrading to level 2 reduces the skill point usage from 20 points per second to 15 points per second allowing her to run longer. Upgrading to level 3 reduces the skill point usage to 5 per second. Smoke Bomb – A skill that allows the Assassin to throw down a bomb that creates a temporarily blinding flash. Jumping immediately after throwing a smoke bomb gives the Assassin a bonus to her jump, launching her higher into the air than normal. While most bots are frozen while blinded (Jackbots are not affected), enemy pros while blind can still move and attack. Upgrading to level 2 increases the affected area from 384 units to 512 units. Upgrading to level 3 increases the radius to 640 units. Assassin – A skill that increases the amount of damage the Assassin inflicts while reducing the amount of damage she receives from falling. Upgrading the skill to level 2 reduces the amount of fall damage by 50%. Upgrading to level 3 eliminates all fall damage and gives the Assassin a Katana which deals significantly greater damage.
  • 30. The Official Monday Night Combat Ultimate Blitz Guide REV 1a Page 17 of 188 Sniper Class Class type – Light Armor/Hit Points – 300 Health regeneration starts after 6 seconds Speed – 650 Main weapon – Sniper Rifle Alternate weapon – SMG Damage – 100 (170 when aiming) Damage – 39 Rate of Fire – 60 RPM Rate of Fire – 600 RPM Fire Interval – 1 Second Fire Interval – 0.1 Seconds Clip size – 4 Clip size – 10 Reload time – 2 seconds Reload time – 1 second Default Build Gold Silver Bronze Critical Shot +5% Chance +25% Damage Accuracy - +35% Clip Size +40%